mirror of
https://github.com/jie65535/GrasscutterCommandGenerator.git
synced 2026-09-21 05:36:09 +08:00
280 lines
11 KiB
C#
280 lines
11 KiB
C#
/**
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* Grasscutter Tools
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* Copyright (C) 2023 jie65535
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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**/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Windows.Forms;
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using GrasscutterTools.Game;
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using GrasscutterTools.Game.Activity;
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using GrasscutterTools.Game.Data;
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using GrasscutterTools.Properties;
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using Newtonsoft.Json;
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namespace GrasscutterTools.Pages
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{
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internal partial class PageTools : BasePage
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{
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public override string Text => "Tools";
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public PageTools()
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{
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InitializeComponent();
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}
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public override void OnLoad()
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{
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TxtGcResRoot.Text = Settings.Default.ResourcesDirPath;
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TxtProjectResRoot.Text = Settings.Default.ProjectResourcePath;
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}
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private void BtnUpdateResources_Click(object sender, EventArgs e)
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{
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var src = new OpenFileDialog
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{
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Title = "请选择当前原文件",
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Multiselect = false,
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};
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var dest = new OpenFileDialog
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{
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Title = "请选择包含新ID的文件",
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Multiselect = false,
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};
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if (src.ShowDialog() == DialogResult.OK && dest.ShowDialog() == DialogResult.OK)
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{
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var srcLines = File.ReadAllLines(src.FileName);
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var srcDic = new Dictionary<string, string>(srcLines.Length);
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foreach (var line in srcLines)
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{
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var sp = line.IndexOf(':');
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if (sp > 0)
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{
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var value = line.Substring(sp + 1).Trim();
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if (!value.StartsWith("[N/A]"))
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srcDic[line.Substring(0, sp).Trim()] = line.Substring(sp + 1).Trim();
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}
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}
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var destLines = File.ReadAllLines(dest.FileName);
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using (var outStream = File.Create(dest.FileName))
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using (var outTxtStream = new StreamWriter(outStream))
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{
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foreach (var line in destLines)
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{
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var sp = line.IndexOf(':');
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if (sp == -1)
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{
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outTxtStream.WriteLine(line);
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}
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else
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{
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var key = line.Substring(0, sp).Trim();
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if (!srcDic.TryGetValue(key, out var value))
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value = line.Substring(sp + 1).Trim();
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outTxtStream.WriteLine($"{key}:{value}");
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}
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}
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}
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}
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}
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private bool CheckInputPaths()
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{
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if (string.IsNullOrEmpty(TxtProjectResRoot.Text) || string.IsNullOrEmpty(TxtGcResRoot.Text))
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{
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MessageBox.Show("请先填写资源目录路径!", Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
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return false;
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}
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if (Directory.Exists(TxtProjectResRoot.Text) && Directory.Exists(TxtGcResRoot.Text))
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{
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Settings.Default.ResourcesDirPath = TxtGcResRoot.Text;
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Settings.Default.ProjectResourcePath = TxtProjectResRoot.Text;
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return true;
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}
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else
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{
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MessageBox.Show("请填写正确的Res路径!", Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
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return false;
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}
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}
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private TextMapData TextMapData;
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private GameResources GameResources;
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private void BtnUpdateAllResources_Click(object sender, EventArgs e)
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{
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try
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{
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if (!CheckInputPaths()) return;
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TextMapData ??= new TextMapData(TxtGcResRoot.Text);
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GameResources ??= new GameResources(TxtGcResRoot.Text, TextMapData);
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GameResources.ConvertResources(TxtProjectResRoot.Text);
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MessageBox.Show("OK", Resources.Tips, MessageBoxButtons.OK);
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}
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catch (Exception ex)
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{
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MessageBox.Show(ex.ToString(), Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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}
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private void BtnUpdateActivity_Click(object sender, EventArgs e)
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{
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try
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{
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if (!CheckInputPaths()) return;
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var json = File.ReadAllText(
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Path.Combine(TxtGcResRoot.Text, "ExcelBinOutput", "NewActivityExcelConfigData.json"),
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Encoding.UTF8);
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var activityItems = JsonConvert.DeserializeObject<List<NewActivityItem>>(json);
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TextMapData ??= new TextMapData(TxtGcResRoot.Text);
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// 确保使用中文UI文化加载GameData,防止ConvertResources留下的ru-ru状态
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var savedCulture = System.Threading.Thread.CurrentThread.CurrentUICulture;
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System.Threading.Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo("zh-cn");
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GameData.LoadResources();
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System.Threading.Thread.CurrentThread.CurrentUICulture = savedCulture;
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UpdateActivityForLanguage(activityItems, "zh-cn");
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UpdateActivityForLanguage(activityItems, "zh-tw");
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UpdateActivityForLanguage(activityItems, "en-us");
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UpdateActivityForLanguage(activityItems, "ru-ru");
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MessageBox.Show("OK", Resources.Tips, MessageBoxButtons.OK);
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}
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catch (Exception ex)
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{
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MessageBox.Show(ex.ToString(), Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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}
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private void UpdateActivityForLanguage(IReadOnlyCollection<NewActivityItem> activityItems, string languageCode)
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{
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TextMapData.LoadTextMapByLanguage(languageCode);
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// 从 JSON 构建 activityId -> 翻译文本的映射
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var activityMap = new Dictionary<int, string>();
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foreach (var item in activityItems)
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activityMap[item.ActivityId] = TextMapData.GetText(item.NameTextMapHash);
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var buffer = new StringBuilder();
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var processedIds = new HashSet<int>();
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// 保持原有的分组结构(从 GameData.Activity 读取),保留人工整理的内容
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// 旧的 // New 分组跳过,统一在末尾合并输出
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foreach (var group in GameData.Activity)
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{
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if (group.Key == "New")
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{
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foreach (var id in group.Value.Ids)
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processedIds.Add(id);
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continue;
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}
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buffer.Append("// ").AppendLine(group.Key);
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foreach (var id in group.Value.Ids)
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{
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processedIds.Add(id);
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buffer.Append(id).Append(':');
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// 对于中文,保留人工整理的内容;对于其他语言,使用 JSON 中的官方翻译
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if (languageCode == "zh-cn")
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buffer.AppendLine(group.Value[id]); // 使用旧的人工整理的内容
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else
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buffer.AppendLine(activityMap.TryGetValue(id, out var title) ? title : group.Value[id]);
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}
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}
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// 合并旧的 // New 和 JSON 中新增的活动
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var newIds = activityItems
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.Where(item => !processedIds.Contains(item.ActivityId))
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.Select(item => item.ActivityId)
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.Concat(GameData.Activity.TryGetValue("New", out var oldNewGroup)
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? oldNewGroup.Ids : Enumerable.Empty<int>())
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.Distinct()
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.OrderBy(id => id)
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.ToList();
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if (newIds.Count > 0)
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{
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buffer.AppendLine("// New");
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foreach (var id in newIds)
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{
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var name = activityMap.TryGetValue(id, out var title) ? title :
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GameData.Activity.TryGetValue("New", out var ng) && ng[id] != ItemMap.EmptyName ? ng[id] : title;
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buffer.Append(id).Append(':').AppendLine(name);
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}
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}
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var activityFilePath = Path.Combine(TxtProjectResRoot.Text, languageCode, "Activity.txt");
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File.WriteAllText(activityFilePath, buffer.ToString(), Encoding.UTF8);
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}
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private void UpdateGachaResourceForLanguage(string languageCode)
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{
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TextMapData.LoadTextMapByLanguage(languageCode);
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var titleBuffer = new StringBuilder();
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const string titlePattern = "UI_GACHA_SHOW_PANEL_([^_]+?)_TITLE";
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const string markPattern = "<[^>]+>";
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foreach (var kv in TextMapData.ManualTextMap)
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{
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var titleId = Regex.Match(kv.Value, titlePattern);
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if (!titleId.Success) continue;
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var text = TextMapData.TextMap[kv.Key];
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titleBuffer.Append(titleId.Groups[1].Captures[0].Value)
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.Append(":")
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.AppendLine(Regex.Replace(text, markPattern, ""));
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}
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var titleFilePath = Path.Combine(TxtProjectResRoot.Text, languageCode, "GachaBannerTitle.txt");
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File.WriteAllText(titleFilePath, titleBuffer.ToString(), Encoding.UTF8);
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}
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private void BtnUpdateBannerTitles_Click(object sender, EventArgs e)
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{
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try
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{
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if (!CheckInputPaths()) return;
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TextMapData ??= new TextMapData(TxtGcResRoot.Text);
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UpdateGachaResourceForLanguage("zh-cn");
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UpdateGachaResourceForLanguage("zh-tw");
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UpdateGachaResourceForLanguage("en-us");
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UpdateGachaResourceForLanguage("ru-ru");
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MessageBox.Show("OK", Resources.Tips, MessageBoxButtons.OK);
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}
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catch (Exception ex)
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{
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MessageBox.Show(ex.ToString(), Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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}
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}
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} |