GrasscutterCommandGenerator/Source/GrasscutterTools/Game/Shop/ShopInfo.cs
2022-10-30 22:10:35 +08:00

56 lines
1.4 KiB
C#

using System.Collections.Generic;
using Newtonsoft.Json;
namespace GrasscutterTools.Game.Shop
{
public class ShopInfo
{
[JsonProperty("goodsId")]
public int GoodsId { get; set; }
[JsonProperty("goodsItem")]
public ItemParamData GoodsItem { get; set; }
[JsonProperty("scoin")]
public int SCoin { get; set; }
[JsonProperty("costItemList")]
public List<ItemParamData> CostItemList { get; set; }
[JsonProperty("boughtNum")]
public int BoughtNum { get; set; }
[JsonProperty("buyLimit")]
public int BuyLimit { get; set; }
[JsonProperty("beginTime")]
public int BeginTime { get; set; }
[JsonProperty("endTime")]
public int EndTime { get; set; } = 1924992000;
[JsonProperty("minLevel")]
public int MinLevel { get; set; }
[JsonProperty("maxLevel")]
public int MaxLevel { get; set; } = 61;
[JsonProperty("preGoodsIdList")]
public List<int> PreGoodsIdList { get; set; } = new List<int>();
[JsonProperty("mcoin")]
public int MCoin { get; set; }
[JsonProperty("hcoin")]
public int HCoin { get; set; }
[JsonProperty("disableType")]
public int DisableType { get; set; }
[JsonProperty("secondarySheetId")]
public int SecondarySheetId { get; set; }
}
}