using System.Collections.Generic; using Newtonsoft.Json; namespace GrasscutterTools.Game.Shop { public class ShopInfo { [JsonProperty("goodsId")] public int GoodsId { get; set; } [JsonProperty("goodsItem")] public ItemParamData GoodsItem { get; set; } [JsonProperty("scoin")] public int SCoin { get; set; } [JsonProperty("costItemList")] public List CostItemList { get; set; } [JsonProperty("boughtNum")] public int BoughtNum { get; set; } [JsonProperty("buyLimit")] public int BuyLimit { get; set; } [JsonProperty("beginTime")] public int BeginTime { get; set; } [JsonProperty("endTime")] public int EndTime { get; set; } = 1924992000; [JsonProperty("minLevel")] public int MinLevel { get; set; } [JsonProperty("maxLevel")] public int MaxLevel { get; set; } = 61; [JsonProperty("preGoodsIdList")] public List PreGoodsIdList { get; set; } = new List(); [JsonProperty("mcoin")] public int MCoin { get; set; } [JsonProperty("hcoin")] public int HCoin { get; set; } [JsonProperty("disableType")] public int DisableType { get; set; } [JsonProperty("secondarySheetId")] public int SecondarySheetId { get; set; } } }