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https://github.com/jie65535/GrasscutterCommandGenerator.git
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Add Weather Page
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42
Source/GrasscutterTools/Game/Data/Excels/WeatherData.cs
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42
Source/GrasscutterTools/Game/Data/Excels/WeatherData.cs
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/**
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* Grasscutter Tools
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* Copyright (C) 2023 jie65535
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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**/
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using Newtonsoft.Json;
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namespace GrasscutterTools.Game.Data.Excels
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{
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[ResourceType("WeatherExcelConfigData.json")]
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internal class WeatherData
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{
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[JsonProperty("areaID")]
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public int AreaId { get; set; }
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[JsonProperty("weatherAreaId")]
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public int WeatherAreaId { get; set; }
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[JsonProperty("profileName")]
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public string ProfileName { get; set; }
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[JsonProperty("defaultClimate")]
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public string DefaultClimate { get; set; }
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[JsonProperty("sceneID")]
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public int SceneId { get; set; }
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}
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}
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@@ -69,6 +69,8 @@ namespace GrasscutterTools.Game.Data
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public TextMapData TextMapData { get; set; }
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public List<WeatherData> WeatherData { get; set; }
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public GameResources(string resourcesDirPath, TextMapData textMapData)
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{
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TextMapData = textMapData;
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@@ -446,6 +448,31 @@ namespace GrasscutterTools.Game.Data
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#endregion
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#region Weather
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// Weather
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sb.Clear();
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foreach (var scene in WeatherData
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.GroupBy(it => it.SceneId)
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.OrderBy(it => it.Key))
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{
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sb.Append("// ").AppendLine(scene.Key.ToString());
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foreach (var weather in scene)
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{
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var profileName = weather.ProfileName.Substring(weather.ProfileName.LastIndexOf('/') + 1)
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.Replace("ESP_", "");
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sb.AppendLine($"{weather.AreaId}:{profileName}");
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}
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}
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File.WriteAllText(
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Path.Combine(projectResourcesDir, "Weather.txt"),
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sb.ToString(),
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Encoding.UTF8);
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#endregion
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File.WriteAllLines(
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Path.Combine(projectResourcesDir, "AvatarColor.txt"),
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AvatarData.Values.Select(it => $"{it.Id % 1000 + 1000}:{(int)it.QualityType}"),
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@@ -46,6 +46,7 @@ namespace GrasscutterTools.Game
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GachaBannerTitles = new ItemMap(Resources.GachaBannerTitle);
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Quests = new ItemMap(Resources.Quest);
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ShopType = new ItemMap(Resources.ShopType);
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Weathers = new ItemMapGroup(Resources.Weather);
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}
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public static ItemMap Achievements { get; private set; }
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@@ -89,5 +90,7 @@ namespace GrasscutterTools.Game
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public static ItemMap Quests { get; private set; }
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public static ItemMap ShopType { get; private set; }
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public static ItemMapGroup Weathers { get; private set; }
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}
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}
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@@ -70,7 +70,7 @@ namespace GrasscutterTools.Game
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public IEnumerable<int> AllIds => Values.SelectMany(it => it.Ids);
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private string[] lines;
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public string[] Lines => lines ?? (lines = AllLines.ToArray());
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public string[] Lines => lines ??= AllLines.ToArray();
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public string this[int id]
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{
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