GrasscutterCommandGenerator/Source/GrasscutterTools/Game/Data/GameResources.cs
2023-10-14 11:36:17 +08:00

492 lines
21 KiB
C#

/**
* Grasscutter Tools
* Copyright (C) 2023 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using GrasscutterTools.Game.Data.Excels;
using GrasscutterTools.Game.Inventory;
using GrasscutterTools.Game.Props;
using GrasscutterTools.Utils;
using Newtonsoft.Json;
namespace GrasscutterTools.Game.Data
{
internal class GameResources
{
public Dictionary<int, AchievementData> AchievementData { get; set; }
public Dictionary<int, AvatarData> AvatarData { get; set; }
public Dictionary<int, HomeWorldBgmData> HomeWorldBgmData { get; set; }
public Dictionary<int, DungeonData> DungeonData { get; set; }
public Dictionary<int, GadgetData> GadgetData { get; set; }
public List<GatherData> GatherData { get; set; }
public Dictionary<int, HomeWorldFurnitureData> HomeWorldFurnitureData { get; set; }
public Dictionary<int, MainQuestData> MainQuestData { get; set; }
public Dictionary<int, QuestData> QuestData { get; set; }
public Dictionary<int, MaterialData> MaterialData { get; set; }
public Dictionary<int, MonsterData> MonsterData { get; set; }
public Dictionary<int, ReliquaryData> ReliquaryData { get; set; }
public Dictionary<int, SceneData> SceneData { get; set; }
public List<SceneTagData> SceneTagData { get; set; }
public Dictionary<int, WeaponData> WeaponData { get; set; }
public TextMapData TextMapData { get; set; }
public List<WeatherData> WeatherData { get; set; }
public GameResources(string resourcesDirPath, TextMapData textMapData)
{
TextMapData = textMapData;
var properties = typeof(GameResources).GetProperties();
foreach (var property in properties)
{
var type = property.PropertyType;
if (!type.IsGenericType) continue;
var genericArguments = type.GetGenericArguments();
ResourceTypeAttribute attribute = null;
foreach (var it in genericArguments)
{
var attributes = it.GetCustomAttributes(typeof(ResourceTypeAttribute), true);
if (attributes.Length == 0) continue;
attribute = (ResourceTypeAttribute)attributes[0];
type = it;
}
if (attribute == null) continue;
var dataFile = Path.Combine(resourcesDirPath, "ExcelBinOutput", attribute.Name);
var data = LoadDataFile(type, dataFile);
property.SetValue(this, data, null);
}
var illegalWeaponIds = new SparseSet(
"10000-10008, 11411, 11506-11508, 12505, 12506, 12508, 12509," +
"13503, 13506, 14411, 14503, 14508, 15504-15506, 20001");
foreach (var id in WeaponData.Keys.Where(id => illegalWeaponIds.Contains(id)).ToList())
WeaponData.Remove(id);
var illegalRelicIds = new SparseSet(
"20002, 20004, 23300-24825"
);
//var illegalRelicIds = new SparseSet(
// "20001, 23300-23340, 23383-23385, 78310-78554, 99310-99554"
//);
foreach (var id in ReliquaryData.Keys.Where(id => illegalRelicIds.Contains(id)).ToList())
ReliquaryData.Remove(id);
var illegalItemIds = new SparseSet(
"3004-3008, 3018-3022"
);
//var illegalItemIds = new SparseSet(
// "3004-3008, 3018-3022, 100086, 100087, 100100-101000, 101106-101110, 101306, 101500-104000," +
// "105001, 105004, 106000-107000, 107011, 108000, 109000-110000," +
// "115000-130000, 200200-200899, 220050, 220054"
//);
foreach (var id in MaterialData.Keys.Where(id => illegalItemIds.Contains(id)).ToList())
MaterialData.Remove(id);
foreach (var id in AvatarData.Keys.Where(id => id < 10000002 || id >= 11000000).ToList())
AvatarData.Remove(id);
}
private static object LoadDataFile(Type type, string path)
{
var list = (IList)JsonConvert.DeserializeObject(File.ReadAllText(path), typeof(List<>).MakeGenericType(type));
if (list == null) return null;
if (!type.IsSubclassOf(typeof(GameResource))) return list;
var dicType = typeof(Dictionary<,>).MakeGenericType(typeof(int), type);
var dic = (IDictionary)Activator.CreateInstance(dicType);
foreach (GameResource gameResource in list)
dic.Add(gameResource.Id, gameResource);
return dic;
}
private Dictionary<string, string> Languages = new Dictionary<string, string>
{
["zh-cn"] = "TextMapCHS",
["zh-tw"] = "TextMapCHT",
["en-us"] = "TextMapEN",
["ru-ru"] = "TextMapRU",
};
public void ConvertResources(string projectResourcesDir)
{
var currentCultureInfo = Thread.CurrentThread.CurrentUICulture;
try
{
var sb = new StringBuilder(MaterialData.Count * 24);
foreach (var language in Languages)
{
var dir = Path.Combine(projectResourcesDir, language.Key);
TextMapData.LoadTextMap(TextMapData.TextMapFilePaths[Array.IndexOf(TextMapData.TextMapFiles, language.Value)]);
Thread.CurrentThread.CurrentUICulture = new CultureInfo(language.Key);
GameData.LoadResources();
#region Achievement
// Achievement
File.WriteAllLines(
Path.Combine(dir, "Achievement.txt"),
AchievementData.Values.Where(it => it.IsUsed)
.Select(it => $"{it.Id}:{TextMapData.GetText(it.TitleTextMapHash.ToString())} - {TextMapData.GetText(it.DescTextMapHash.ToString())}"),
Encoding.UTF8);
#endregion Achievement
#region Artifact
// Artifact
File.WriteAllLines(
Path.Combine(dir, "Artifact.txt"),
ReliquaryData.Values.OrderBy(it => it.Id).Select(it => $"{it.Id}:{TextMapData.GetText(it.NameTextMapHash.ToString())}"),
Encoding.UTF8);
#endregion Artifact
#region Avatar
// Avatar
File.WriteAllLines(
Path.Combine(dir, "Avatar.txt"),
MaterialData.Values
.Where(it => it.MaterialType == MaterialType.MATERIAL_AVATAR)
.Select(it => $"{it.Id}:{TextMapData.GetText(it.NameTextMapHash.ToString())}"),
Encoding.UTF8);
#endregion Avatar
#region Dungeon
// Dungeon
File.WriteAllLines(
Path.Combine(dir, "Dungeon.txt"),
DungeonData.Values.Select(it => $"{it.Id}:{TextMapData.GetText(it.NameTextMapHash.ToString())}"),
Encoding.UTF8);
#endregion Dungeon
#region Gadget
// Gadget
sb.Clear();
var gatherMap = new Dictionary<int, int>(GatherData.Count);
foreach (var it in GatherData.Where(it => !gatherMap.ContainsKey(it.GadgetId)))
gatherMap.Add(it.GadgetId, it.ItemId);
var furnitureMap = new Dictionary<int, long>(HomeWorldFurnitureData.Count);
foreach (var it in HomeWorldFurnitureData.Values.Where(it => it.FurnitureGadgetId != null))
foreach (var gadgetId in it.FurnitureGadgetId.Where(id => id > 0 && !furnitureMap.ContainsKey(id)))
furnitureMap.Add(gadgetId, it.NameTextMapHash);
var oldFirst = language.Key.StartsWith("zh");
foreach (var gadgetTypes in GadgetData.Values.OrderBy(it => it.Id).GroupBy(it => it.Type))
{
sb.Append("// ").AppendLine(GadgetType.ToTranslatedString(gadgetTypes.Key, language.Key));
foreach (var it in gadgetTypes)
{
var name = oldFirst ? GameData.Gadgets[it.Id] : ItemMap.EmptyName;
if (name == ItemMap.EmptyName)
{
if (!TextMapData.TryGetText(it.NameTextMapHash.ToString(), out name)
&& !TextMapData.TryGetText(it.InteractNameTextMapHash.ToString(), out name))
{
if (gatherMap.TryGetValue(it.Id, out var itemId)
&& MaterialData.TryGetValue(itemId, out var item))
{
name = TextMapData.GetText(item.NameTextMapHash.ToString());
}
else if (furnitureMap.TryGetValue(it.Id, out var hash))
{
name = TextMapData.GetText(hash.ToString());
}
else if (!string.IsNullOrEmpty(it.JsonName))
{
name = it.JsonName;
}
else if (!oldFirst)
{
var temp = GameData.Gadgets[it.Id];
if (temp != ItemMap.EmptyName)
name = temp;
}
}
}
sb.AppendFormat("{0}:{1}", it.Id, name).AppendLine();
}
sb.AppendLine();
}
// 旧的数据
//var old = GameData.Gadgets.AllIds.Where(it => !GadgetData.ContainsKey(it));
//if (old.Any())
//{
// sb.AppendLine("// Old lines");
// foreach (var it in old)
// sb.AppendFormat("{0}:{1}", it, GameData.Gadgets[it]).AppendLine();
//}
File.WriteAllText(
Path.Combine(dir, "Gadget.txt"),
sb.ToString(),
Encoding.UTF8);
#endregion Gadget
#region Item
// Item
sb.Clear();
foreach (var itemTypes in MaterialData.Values.GroupBy(it => it.ItemType))
{
sb.Append("// ").AppendLine(itemTypes.Key.ToTranslatedString(language.Key));
if (itemTypes.Key == ItemType.ITEM_MATERIAL)
{
foreach (var m in itemTypes
.GroupBy(it => it.MaterialType)
.Where(it => it.Key != MaterialType.MATERIAL_NONE)
.OrderBy(it => it.Average(m => m.Id)))
{
sb.Append("// ").AppendLine(m.Key.ToTranslatedString(language.Key));
if (m.Key == MaterialType.MATERIAL_BGM)
{
foreach (var materialData in m)
{
var param = int.Parse(materialData.ItemUse[0].UseParam[0]);
var name = HomeWorldBgmData.ContainsKey(param) ? TextMapData.GetText(
HomeWorldBgmData[param].BgmNameTextMapHash.ToString()) : string.Empty;
sb.AppendFormat("{0}:{1} - {2}",
materialData.Id,
TextMapData.GetText(materialData.NameTextMapHash.ToString()),
name);
sb.AppendLine();
}
}
else
{
foreach (var materialData in m)
sb.AppendFormat("{0}:{1}", materialData.Id, TextMapData.GetText(materialData.NameTextMapHash.ToString())).AppendLine();
}
sb.AppendLine();
}
}
else
{
foreach (var materialData in itemTypes)
sb.AppendFormat("{0}:{1}", materialData.Id, TextMapData.GetText(materialData.NameTextMapHash.ToString())).AppendLine();
sb.AppendLine();
}
}
sb.Append("// ").AppendLine(ItemType.ITEM_FURNITURE.ToTranslatedString(language.Key));
foreach (var value in HomeWorldFurnitureData.Values)
sb.AppendFormat("{0}:{1}", value.Id, TextMapData.GetText(value.NameTextMapHash.ToString())).AppendLine();
File.WriteAllText(Path.Combine(dir, "Item.txt"), sb.ToString(), Encoding.UTF8);
#endregion Item
#region Monsters
// Monsters
sb.Clear();
foreach (var monsterType in MonsterData.Values.OrderBy(it => it.Id)
.GroupBy(it => it.Type)
.OrderBy(it => it.Key))
{
sb.Append("// ").AppendLine(monsterType.Key.ToTranslatedString(language.Key));
foreach (var monsterData in monsterType)
{
if (TextMapData.TryGetText(monsterData.NameTextMapHash.ToString(), out var text))
{
sb.AppendFormat("{0}:{1}", monsterData.Id, text);
}
else
{
var name = GameData.Monsters[monsterData.Id];
if (name == ItemMap.EmptyName)
sb.AppendFormat("{0}:{1} - {2}", monsterData.Id, monsterData.MonsterName, text);
else
sb.AppendFormat("{0}:{1}", monsterData.Id, name);
}
sb.AppendLine();
}
sb.AppendLine();
}
File.WriteAllText(
Path.Combine(dir, "Monsters.txt"),
sb.ToString(),
Encoding.UTF8);
#endregion Monsters
#region Quest
// Quest
sb.Clear();
foreach (var it in QuestData.Values.OrderBy(it => it.Id))
{
var name = GameData.Quests[it.Id];
if (name == ItemMap.EmptyName)
{
sb.AppendFormat("{0}:{1} - {2}",
it.Id,
TextMapData.GetText(MainQuestData[it.MainId].TitleTextMapHash.ToString()),
TextMapData.GetText(it.DescTextMapHash.ToString()));
}
else
{
sb.AppendFormat("{0}:{1}", it.Id, name);
}
sb.AppendLine();
}
File.WriteAllText(
Path.Combine(dir, "Quest.txt"),
sb.ToString(),
Encoding.UTF8);
#endregion Quest
#region Scene
// Scene
sb.Clear();
foreach (var it in DungeonData.Values)
{
var scene = SceneData[it.SceneId];
scene.NameTextMapHash = it.NameTextMapHash;
}
foreach (var it in SceneData.Values.OrderBy(it => it.Id))
{
if (it.NameTextMapHash == 0 || !TextMapData.TryGetText(it.NameTextMapHash.ToString(), out var name))
{
name = GameData.Scenes[it.Id];
if (name == ItemMap.EmptyName)
name = it.ScriptData;
}
sb.AppendLine($"{it.Id}:{name}");
}
File.WriteAllText(
Path.Combine(dir, "Scene.txt"),
sb.ToString(),
Encoding.UTF8);
#endregion Scene
#region Weapon
// Weapon
File.WriteAllLines(
Path.Combine(dir, "Weapon.txt"),
WeaponData.Values.Select(it => $"{it.Id}:{TextMapData.GetText(it.NameTextMapHash.ToString())}"),
Encoding.UTF8);
#endregion Weapon
}
#region SceneTag
// SceneTag
sb.Clear();
foreach (var scene in SceneTagData
.GroupBy(it => it.SceneId))
{
sb.Append("// ").AppendLine(scene.Key.ToString());
foreach (var sceneTag in scene)
{
sb.Append($"{sceneTag.Id}:{sceneTag.SceneTagName}");
if (sceneTag.IsDefaultValid)
sb.Append(" (Default)");
sb.AppendLine();
}
}
File.WriteAllText(
Path.Combine(projectResourcesDir, "SceneTag.txt"),
sb.ToString(),
Encoding.UTF8);
#endregion
#region Weather
// Weather
sb.Clear();
foreach (var scene in WeatherData
.GroupBy(it => it.SceneId)
.OrderBy(it => it.Key))
{
sb.Append("// ").AppendLine(scene.Key.ToString());
foreach (var weather in scene)
{
var profileName = weather.ProfileName.Substring(weather.ProfileName.LastIndexOf('/') + 1)
.Replace("ESP_", "");
sb.AppendLine($"{weather.AreaId}:{profileName}");
}
}
File.WriteAllText(
Path.Combine(projectResourcesDir, "Weather.txt"),
sb.ToString(),
Encoding.UTF8);
#endregion
File.WriteAllLines(
Path.Combine(projectResourcesDir, "AvatarColor.txt"),
AvatarData.Values.Select(it => $"{it.Id % 1000 + 1000}:{(int)it.QualityType}"),
Encoding.UTF8);
File.WriteAllLines(
Path.Combine(projectResourcesDir, "WeaponColor.txt"),
WeaponData.Values.Select(it => $"{it.Id}:{(it.RankLevel >= 5 ? "yellow" : it.RankLevel >= 4 ? "purple" : "blue")}"),
Encoding.UTF8);
}
finally
{
Thread.CurrentThread.CurrentUICulture = currentCultureInfo;
}
}
}
}