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https://github.com/jie65535/GrasscutterCommandGenerator.git
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Add automatic artifact set name generation
This commit is contained in:
36
Source/GrasscutterTools/Game/Data/Excels/EquipAffixData.cs
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36
Source/GrasscutterTools/Game/Data/Excels/EquipAffixData.cs
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@@ -0,0 +1,36 @@
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/**
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* Grasscutter Tools
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* Copyright (C) 2023 jie65535
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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**/
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using Newtonsoft.Json;
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namespace GrasscutterTools.Game.Data.Excels
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{
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[ResourceType("EquipAffixExcelConfigData.json")]
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internal class EquipAffixData
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{
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[JsonProperty("id")]
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public int Id { get; set; }
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[JsonProperty("level")]
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public int Level { get; set; }
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[JsonProperty("nameTextMapHash")]
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public long NameTextMapHash { get; set; }
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}
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}
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38
Source/GrasscutterTools/Game/Data/Excels/ReliquarySetData.cs
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38
Source/GrasscutterTools/Game/Data/Excels/ReliquarySetData.cs
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@@ -0,0 +1,38 @@
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/**
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* Grasscutter Tools
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* Copyright (C) 2023 jie65535
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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**/
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using System.Collections.Generic;
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using Newtonsoft.Json;
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namespace GrasscutterTools.Game.Data.Excels
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{
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[ResourceType("ReliquarySetExcelConfigData.json")]
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internal class ReliquarySetData
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{
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[JsonProperty("setId")]
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public int SetId { get; set; }
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[JsonProperty("equipAffixId")]
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public int EquipAffixId { get; set; }
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[JsonProperty("containsList")]
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public List<int> ContainsList { get; set; }
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}
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}
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@@ -61,6 +61,10 @@ namespace GrasscutterTools.Game.Data
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public Dictionary<int, ReliquaryData> ReliquaryData { get; set; }
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public List<ReliquarySetData> ReliquarySetData { get; set; }
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public List<EquipAffixData> EquipAffixData { get; set; }
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public Dictionary<int, SceneData> SceneData { get; set; }
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public List<SceneTagData> SceneTagData { get; set; }
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@@ -200,6 +204,25 @@ namespace GrasscutterTools.Game.Data
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ReliquaryData.Values.OrderBy(it => it.Id).Select(it => $"{it.Id}:{TextMapData.GetText(it.NameTextMapHash.ToString())}"),
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Encoding.UTF8);
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// ArtifactCat (套装)
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var affixNameMap = EquipAffixData
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.Where(a => a.Level == 0 && a.NameTextMapHash != 0)
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.ToDictionary(a => a.Id, a => a.NameTextMapHash);
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sb.Clear();
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foreach (var set in ReliquarySetData.Where(s => s.ContainsList != null && s.ContainsList.Count > 0))
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{
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var derivedId = set.ContainsList[0] / 1000;
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string name = null;
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if (set.EquipAffixId != 0 && affixNameMap.TryGetValue(set.EquipAffixId, out var nameHash))
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name = TextMapData.GetText(nameHash.ToString());
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if (name == null || name.StartsWith("[N/A]"))
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name = GameData.ArtifactCats[derivedId];
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if (name == ItemMap.EmptyName)
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continue;
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sb.AppendFormat("{0}:{1}", derivedId, name).AppendLine();
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}
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File.WriteAllText(Path.Combine(dir, "ArtifactCat.txt"), sb.ToString(), Encoding.UTF8);
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#endregion Artifact
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#region Avatar
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@@ -162,6 +162,8 @@
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<Compile Include="Game\Data\Excels\MainQuestData.cs" />
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<Compile Include="Game\Data\Excels\QuestData.cs" />
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<Compile Include="Game\Data\Excels\ReliquaryData.cs" />
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<Compile Include="Game\Data\Excels\ReliquarySetData.cs" />
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<Compile Include="Game\Data\Excels\EquipAffixData.cs" />
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<Compile Include="Game\Data\Excels\MonsterData.cs" />
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<Compile Include="Game\Data\Excels\SceneData.cs" />
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<Compile Include="Game\Data\Excels\SceneTagData.cs" />
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