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Add FormMain.zh-TW.resx
Add Resources.zh-TW.resx
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@ -74,8 +74,8 @@ namespace GrasscutterTools.Forms
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SaveSettings();
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}
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private readonly string[] LanguageNames = new string[] { "简体中文", "English", "Русский" };
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private readonly string[] Languages = new string[] { "zh-CN", "en-US", "ru-RU" };
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private readonly string[] LanguageNames = new string[] { "简体中文", "繁體中文", "English", "Русский" };
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private readonly string[] Languages = new string[] { "zh-CN", "zh-TW", "en-US", "ru-RU" };
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private Version AppVersion;
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Source/GrasscutterTools/Forms/FormMain.zh-TW.resx
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Source/GrasscutterTools/Forms/FormMain.zh-TW.resx
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@ -0,0 +1,405 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="BtnCopy.Text" xml:space="preserve">
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<value>複製</value>
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</data>
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<data name="ChkAutoCopy.Text" xml:space="preserve">
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<value>自動</value>
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</data>
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<data name="GrpCommand.Text" xml:space="preserve">
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<value>命令(按住 Ctrl 自動執行)</value>
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</data>
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<data name="BtnInvokeOpenCommand.Text" xml:space="preserve">
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<value>執行(F5)</value>
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</data>
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<data name="LnkOpenCommandLabel.Text" xml:space="preserve">
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<value>遠程執行插件</value>
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</data>
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<data name="LblServerVersionLabel.Text" xml:space="preserve">
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<value>遊戲版本</value>
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</data>
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<data name="LblPlayerCountLabel.Text" xml:space="preserve">
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<value>當前玩家數</value>
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</data>
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<data name="GrpServerStatus.Text" xml:space="preserve">
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<value>伺服器狀態</value>
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</data>
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<data name="LnkRCHelp.Text" xml:space="preserve">
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<value>幫助</value>
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</data>
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<data name="BtnConnectOpenCommand.Text" xml:space="preserve">
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<value>連接</value>
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</data>
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<data name="LblVerificationCode.Text" xml:space="preserve">
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<value>驗證碼</value>
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</data>
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<data name="BtnSendVerificationCode.Text" xml:space="preserve">
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<value>發送驗證碼</value>
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</data>
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<data name="TPPlayerCheck.Text" xml:space="preserve">
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<value>玩家驗證</value>
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</data>
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<data name="BtnConsoleConnect.Text" xml:space="preserve">
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<value>連接</value>
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</data>
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<data name="LblConsoleTip.Text" xml:space="preserve">
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<value>請注意,控制台狀態下普通命令必須指定目標
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(即設置包含UID)</value>
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</data>
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<data name="GrpRemoteCommand.Text" xml:space="preserve">
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<value>遠程執行</value>
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</data>
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<data name="BtnQueryServerStatus.Text" xml:space="preserve">
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<value>查詢</value>
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</data>
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<data name="LblHost.Text" xml:space="preserve">
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<value>伺服器地址</value>
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</data>
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<data name="TPRemoteCall.Text" xml:space="preserve">
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<value>遠程</value>
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</data>
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<data name="LblSupportDescription.Text" xml:space="preserve">
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<value>割草機工具箱
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這是一個免費且開源的項目
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如果覺得這對你很有幫助,可以為我點一個免費的Star
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如果願意請我喝一杯奶茶,那就更好了 : )
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指令生成有問題,或者有新的功能請求,都可以來Github提出</value>
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</data>
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<data name="TPAbout.Text" xml:space="preserve">
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<value>關於</value>
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</data>
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<data name="BtnBan.Text" xml:space="preserve">
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<value>封號</value>
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</data>
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<data name="LblBanUID.Text" xml:space="preserve">
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<value>目標UID</value>
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</data>
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<data name="GrpAccount.Text" xml:space="preserve">
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<value>賬號管理</value>
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</data>
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<data name="BtnDeleteAccount.Text" xml:space="preserve">
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<value>- 刪除</value>
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</data>
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<data name="BtnCreateAccount.Text" xml:space="preserve">
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<value>+ 創建</value>
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</data>
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<data name="LblAccountUserName.Text" xml:space="preserve">
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<value>用戶名</value>
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</data>
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<data name="GrpPermission.Text" xml:space="preserve">
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<value>權限管理</value>
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</data>
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<data name="LblPerm.Text" xml:space="preserve">
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<value>權限</value>
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</data>
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<data name="LblPermUID.Text" xml:space="preserve">
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<value>目標UID</value>
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</data>
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<data name="TPScene.Text" xml:space="preserve">
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<value>場景</value>
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</data>
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<data name="ChkIncludeSceneId.Text" xml:space="preserve">
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<value>含場景ID</value>
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</data>
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<data name="LblTp.Text" xml:space="preserve">
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<value>座標傳送
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提示:遊戲內可以通過小地圖的'魚鉤'標記來快捷傳送
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命令中可以用~表示當前位置,~100表示相對當前100</value>
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</data>
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<data name="BtnTeleport.Text" xml:space="preserve">
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<value>傳送</value>
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</data>
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<data name="LblClimateType.Text" xml:space="preserve">
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<value>設置天氣</value>
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</data>
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<data name="LblSceneDescription.Text" xml:space="preserve">
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<value>場景控制
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提示:大部分場景沒有作用,無法進入。</value>
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</data>
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<data name="BtnSaveGiveItemLog.Text" xml:space="preserve">
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<value>√ 記錄</value>
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</data>
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<data name="BtnRemoveGiveItemLog.Text" xml:space="preserve">
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<value>× 刪除</value>
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</data>
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<data name="GrpGiveItemRecord.Text" xml:space="preserve">
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<value>物品記錄本</value>
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</data>
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<data name="LblGameItemAmount.Text" xml:space="preserve">
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<value>數量</value>
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</data>
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<data name="LblGameItemLevel.Text" xml:space="preserve">
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<value>等級</value>
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</data>
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<data name="LblGiveCommandDescription.Text" xml:space="preserve">
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<value>給玩家指定物品
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說明:可選擇直接給到背包或者掉落到世界</value>
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</data>
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<data name="LblWeaponDescription.Text" xml:space="preserve">
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<value>獲取武器
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說明:設定等級會自動設定突破等級
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>20級突破1
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>40級突破2
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>50級突破3
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>60級突破4
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>70級突破5
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>80級突破6</value>
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</data>
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<data name="LblWeaponRefinement.Text" xml:space="preserve">
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<value>精煉等級</value>
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</data>
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<data name="LblWeaponAmount.Text" xml:space="preserve">
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<value>數量</value>
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</data>
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<data name="LblWeaponLevel.Text" xml:space="preserve">
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<value>等級</value>
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</data>
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<data name="TPStats.Text" xml:space="preserve">
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<value>數據</value>
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</data>
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<data name="LblResetStatsCommand.Text" xml:space="preserve">
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<value>獲得角色經驗時</value>
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</data>
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<data name="LblResetStatsTip.Text" xml:space="preserve">
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<value>當前角色屬性將會重置</value>
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</data>
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<data name="GrpSetStats.Text" xml:space="preserve">
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<value>角色屬性</value>
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</data>
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<data name="GrpTalentLevel.Text" xml:space="preserve">
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<value>技能等級</value>
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</data>
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<data name="LnkTalentNormalATK.Text" xml:space="preserve">
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<value>普通攻擊</value>
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</data>
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<data name="LblStatsDescription.Text" xml:space="preserve">
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<value>設置當前活躍角色數據</value>
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</data>
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<data name="BtnGiveAllChar.Text" xml:space="preserve">
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<value>一鍵獲得所有角色</value>
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</data>
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<data name="LblNewCommandTip.Text" xml:space="preserve">
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<value>※僅給予所有角色時生效</value>
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</data>
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<data name="LblAvatarLevel.Text" xml:space="preserve">
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<value>等級</value>
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</data>
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<data name="BtnSaveSpawnLog.Text" xml:space="preserve">
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<value>√ 記錄</value>
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</data>
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<data name="BtnRemoveSpawnLog.Text" xml:space="preserve">
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<value>× 刪除</value>
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</data>
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<data name="GrpSpawnRecord.Text" xml:space="preserve">
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<value>生成記錄本</value>
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</data>
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<data name="GrpEntityType.Text" xml:space="preserve">
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<value>列表分類</value>
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</data>
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<data name="RbEntityAnimal.Text" xml:space="preserve">
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<value>生物誌</value>
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</data>
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<data name="RbEntityMonster.Text" xml:space="preserve">
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<value>討伐對象</value>
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</data>
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<data name="LblSpawnDescription.Text" xml:space="preserve">
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<value>在玩家附近召喚生物</value>
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</data>
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<data name="LblEntityAmount.Text" xml:space="preserve">
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<value>數量</value>
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</data>
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<data name="LblEntityLevel.Text" xml:space="preserve">
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<value>等級</value>
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</data>
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<data name="TPQuest.Text" xml:space="preserve">
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<value>任務</value>
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</data>
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<data name="GrpQuestFilters.Text" xml:space="preserve">
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||||
<value>列表過濾</value>
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</data>
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||||
<data name="ChkQuestFilterTEST.Text" xml:space="preserve">
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<value>測試任務</value>
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</data>
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<data name="ChkQuestFilterUNRELEASED.Text" xml:space="preserve">
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<value>未發佈的任務</value>
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</data>
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<data name="ChkQuestFilterHIDDEN.Text" xml:space="preserve">
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<value>隱藏的任務</value>
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</data>
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<data name="BtnFinishQuest.Text" xml:space="preserve">
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<value>完成任務</value>
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</data>
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||||
<data name="BtnAddQuest.Text" xml:space="preserve">
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<value>添加任務</value>
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</data>
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<data name="LblQuestDescription.Text" xml:space="preserve">
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<value>添加或完成任務
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提示:許多任務需要服務端腳本支持
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囙此任務可以接,可以完成,但是不一定可以做</value>
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</data>
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<data name="TPArtifact.Text" xml:space="preserve">
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<value>聖遺物</value>
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</data>
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||||
<data name="LblArtifactSet.Text" xml:space="preserve">
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||||
<value>套裝</value>
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||||
</data>
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||||
<data name="LblArtifactLevel.Text" xml:space="preserve">
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||||
<value>等級</value>
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||||
</data>
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||||
<data name="LblSubAttribution.Text" xml:space="preserve">
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||||
<value>副詞條</value>
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||||
</data>
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||||
<data name="LblMainAttribution.Text" xml:space="preserve">
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<value>主詞條</value>
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||||
</data>
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||||
<data name="LblArtifactStars.Text" xml:space="preserve">
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||||
<value>星級</value>
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||||
</data>
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||||
<data name="TPCustom.Text" xml:space="preserve">
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||||
<value>自定義</value>
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||||
</data>
|
||||
<data name="BtnExportCustomCommands.Text" xml:space="preserve">
|
||||
<value>導出</value>
|
||||
</data>
|
||||
<data name="BtnLoadCustomCommands.Text" xml:space="preserve">
|
||||
<value>載入</value>
|
||||
</data>
|
||||
<data name="LblCustomName.Text" xml:space="preserve">
|
||||
<value>標籤</value>
|
||||
</data>
|
||||
<data name="BtnRemoveCustomCommand.Text" xml:space="preserve">
|
||||
<value>× 刪除</value>
|
||||
</data>
|
||||
<data name="TPHome.Text" xml:space="preserve">
|
||||
<value>主頁</value>
|
||||
</data>
|
||||
<data name="BtnOpenTextMap.Text" xml:space="preserve">
|
||||
<value>文本瀏覽器</value>
|
||||
</data>
|
||||
<data name="BtnOpenGachaBannerEditor.Text" xml:space="preserve">
|
||||
<value>獎池編輯器</value>
|
||||
</data>
|
||||
<data name="ChkTopMost.Text" xml:space="preserve">
|
||||
<value>置頂</value>
|
||||
</data>
|
||||
</root>
|
@ -238,6 +238,11 @@
|
||||
<Compile Include="MultiLanguage.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Properties\Resources.zh-TW.Designer.cs">
|
||||
<DependentUpon>Resources.zh-TW.resx</DependentUpon>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<Compile Include="Utils\HttpHelper.cs" />
|
||||
<EmbeddedResource Include="Forms\FormGachaBannerEditor2.en-us.resx">
|
||||
<DependentUpon>FormGachaBannerEditor2.cs</DependentUpon>
|
||||
@ -271,6 +276,9 @@
|
||||
<DependentUpon>FormMain.cs</DependentUpon>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Forms\FormMain.zh-TW.resx">
|
||||
<DependentUpon>FormMain.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Forms\FormTextMapBrowser.en-US.resx">
|
||||
<DependentUpon>FormTextMapBrowser.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
@ -280,6 +288,11 @@
|
||||
<EmbeddedResource Include="Forms\FormTextMapBrowser.resx">
|
||||
<DependentUpon>FormTextMapBrowser.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.zh-TW.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.zh-TW.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.en-us.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.en-us.Designer.cs</LastGenOutput>
|
||||
|
0
Source/GrasscutterTools/Properties/Resources.zh-TW.Designer.cs
generated
Normal file
0
Source/GrasscutterTools/Properties/Resources.zh-TW.Designer.cs
generated
Normal file
255
Source/GrasscutterTools/Properties/Resources.zh-TW.resx
Normal file
255
Source/GrasscutterTools/Properties/Resources.zh-TW.resx
Normal file
@ -0,0 +1,255 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="Animal" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\zh-tw\Animal.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
</data>
|
||||
<data name="Artifact" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\zh-tw\Artifact.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
</data>
|
||||
<data name="ArtifactCat" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\zh-tw\ArtifactCat.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
</data>
|
||||
<data name="ArtifactMainAttribution" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\zh-tw\ArtifactMainAttribution.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
</data>
|
||||
<data name="ArtifactPartLabels" xml:space="preserve">
|
||||
<value>空之杯,死之羽,理之冠,生之花,時之沙</value>
|
||||
</data>
|
||||
<data name="ArtifactSubAttribution" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\zh-tw\ArtifactSubAttribution.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
</data>
|
||||
<data name="AskConfirmDeletion" xml:space="preserve">
|
||||
<value>確認刪除?</value>
|
||||
</data>
|
||||
<data name="Avatar" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\zh-tw\Avatar.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
</data>
|
||||
<data name="AvatarColor" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\AvatarColor.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
</data>
|
||||
<data name="AvatarStats" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\zh-tw\AvatarStats.json;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="BrowserOpenFailedTip" xml:space="preserve">
|
||||
<value>瀏覽器打開失敗,你可以通過以下鏈接手動訪問:</value>
|
||||
</data>
|
||||
<data name="CheckToNewVersion" xml:space="preserve">
|
||||
<value>檢查到新版本</value>
|
||||
</data>
|
||||
<data name="ClimateType" xml:space="preserve">
|
||||
<value>無,晴天,多雲,雨天,雷暴,雪天,霧天</value>
|
||||
</data>
|
||||
<data name="CodeResendTip" xml:space="preserve">
|
||||
<value>{0} 秒後可重發</value>
|
||||
</data>
|
||||
<data name="CodeSending" xml:space="preserve">
|
||||
<value>發送中...</value>
|
||||
</data>
|
||||
<data name="CommandContentCannotBeEmpty" xml:space="preserve">
|
||||
<value>命令內容不能為空</value>
|
||||
</data>
|
||||
<data name="CommandNotFound" xml:space="preserve">
|
||||
<value>未找到該命令</value>
|
||||
</data>
|
||||
<data name="CommandTagCannotBeEmpty" xml:space="preserve">
|
||||
<value>命令標籤不能為空</value>
|
||||
</data>
|
||||
<data name="ConnectedTip" xml:space="preserve">
|
||||
<value>現在你可以遠程執行命令了哦!</value>
|
||||
</data>
|
||||
<data name="CustomCommands" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\zh-tw\CustomCommands.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
</data>
|
||||
<data name="Error" xml:space="preserve">
|
||||
<value>錯誤</value>
|
||||
</data>
|
||||
<data name="GachaBennerPrefab" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\zh-tw\GachaBennerPrefab.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
</data>
|
||||
<data name="Help" xml:space="preserve">
|
||||
<value>幫助</value>
|
||||
</data>
|
||||
<data name="Item" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\zh-tw\Item.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
</data>
|
||||
<data name="Monster" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\zh-tw\Monster.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
</data>
|
||||
<data name="NewVersionInfo" xml:space="preserve">
|
||||
<value>版本名:{0}
|
||||
更新時間:{1}
|
||||
更新內容:
|
||||
{2}
|
||||
--------------------------------------------
|
||||
是否查看更新?選擇否將不再提醒該版本。</value>
|
||||
</data>
|
||||
<data name="NPC" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\zh-tw\NPC.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
</data>
|
||||
<data name="OpenCommandHelp" xml:space="preserve">
|
||||
<value>1. 填寫正確的UID\n2. 向玩家發送驗證碼\n3. 輸入正確的驗證碼\n4. 連接\n5. 享受</value>
|
||||
</data>
|
||||
<data name="PermissionCannotBeEmpty" xml:space="preserve">
|
||||
<value>要設置的權限不能為空!</value>
|
||||
</data>
|
||||
<data name="Permissions" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Permissions.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
</data>
|
||||
<data name="QueryServerStatusFailed" xml:space="preserve">
|
||||
<value>查詢伺服器狀態失敗:</value>
|
||||
</data>
|
||||
<data name="Quest" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\zh-tw\Quest.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
</data>
|
||||
<data name="RequireOpenCommandTip" xml:space="preserve">
|
||||
<value>請先連接到支持[OpenCommand]的伺服器</value>
|
||||
</data>
|
||||
<data name="RestoreCustomCommands" xml:space="preserve">
|
||||
<value>確認將自定義命令恢復到默認值?</value>
|
||||
</data>
|
||||
<data name="Scene" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\zh-tw\Scene.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
</data>
|
||||
<data name="SettingLoadError" xml:space="preserve">
|
||||
<value>加載設置時異常:</value>
|
||||
</data>
|
||||
<data name="SettingSaveError" xml:space="preserve">
|
||||
<value>保存設置時異常:</value>
|
||||
</data>
|
||||
<data name="Tips" xml:space="preserve">
|
||||
<value>提示</value>
|
||||
</data>
|
||||
<data name="TokenCannotBeEmpty" xml:space="preserve">
|
||||
<value>Token不能為空</value>
|
||||
</data>
|
||||
<data name="TokenRestoredFromCache" xml:space="preserve">
|
||||
<value>已從緩存中恢復Token</value>
|
||||
</data>
|
||||
<data name="UsernameCannotBeEmpty" xml:space="preserve">
|
||||
<value>用戶名不能為空!</value>
|
||||
</data>
|
||||
<data name="Weapon" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\zh-tw\Weapon.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
</data>
|
||||
<data name="WeaponColor" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\WeaponColor.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
</data>
|
||||
</root>
|
Loading…
Reference in New Issue
Block a user