Update to EN translation

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2022-05-17 15:03:27 +08:00 committed by GitHub
parent 509db272a8
commit 3b5c5460f0
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2 changed files with 29 additions and 29 deletions

View File

@ -24,13 +24,13 @@
"Tip": "This doesn't seem to get used to recalculate ATK, so it's only useful for stuff like Bennett's buff." "Tip": "This doesn't seem to get used to recalculate ATK, so it's only useful for stuff like Bennett's buff."
}, },
{ {
"Name": "DEFENSE", "Name": "Defense",
"ArgName": "def", "ArgName": "def",
"Percent": false, "Percent": false,
"Tip": "" "Tip": ""
}, },
{ {
"Name": "ELEMENT MASTERY", "Name": "Element mastery",
"ArgName": "em", "ArgName": "em",
"Percent": false, "Percent": false,
"Tip": "" "Tip": ""

View File

@ -24,85 +24,85 @@
"Tip": "This doesn't seem to get used to recalculate ATK, so it's only useful for stuff like Bennett's buff." "Tip": "This doesn't seem to get used to recalculate ATK, so it's only useful for stuff like Bennett's buff."
}, },
{ {
"Name": "DEFENSE", "Name": "Defense",
"ArgName": "def", "ArgName": "def",
"Percent": false, "Percent": false,
"Tip": "" "Tip": ""
}, },
{ {
"Name": "ELEMENT MASTERY", "Name": "Element mastery",
"ArgName": "em", "ArgName": "em",
"Percent": false, "Percent": false,
"Tip": "" "Tip": ""
}, },
{ {
"Name": "CHARGE EFFICIENCY", "Name": "Energy Recharge",
"ArgName": "er", "ArgName": "er",
"Percent": true, "Percent": true,
"Tip": "" "Tip": ""
}, },
{ {
"Name": "CRITICAL", "Name": "Crit Rate",
"ArgName": "crate", "ArgName": "crate",
"Percent": true, "Percent": true,
"Tip": "" "Tip": ""
}, },
{ {
"Name": "CRITICAL HURT", "Name": "Crit Dmg",
"ArgName": "cdmg", "ArgName": "cdmg",
"Percent": true, "Percent": true,
"Tip": "" "Tip": ""
}, },
{ {
"Name": "ADD HURT", "Name": "Add Dmg",
"ArgName": "dmg", "ArgName": "dmg",
"Percent": true, "Percent": true,
"Tip": "This seems to get reset after attacks" "Tip": "This seems to get reset after attacks"
}, },
{ {
"Name": "WIND ADD HURT", "Name": "Anemo Dmg Bonus",
"ArgName": "eanemo", "ArgName": "eanemo",
"Percent": true, "Percent": true,
"Tip": "" "Tip": ""
}, },
{ {
"Name": "ICE ADD HURT", "Name": "Cyro Dmg Bonus",
"ArgName": "ecryo", "ArgName": "ecryo",
"Percent": true, "Percent": true,
"Tip": "" "Tip": ""
}, },
{ {
"Name": "GRASS ADD HURT", "Name": "Dendro Dmg Bonus",
"ArgName": "edendro", "ArgName": "edendro",
"Percent": true, "Percent": true,
"Tip": "" "Tip": ""
}, },
{ {
"Name": "ELEC ADD HURT", "Name": "Electro Dmg Bons",
"ArgName": "eelectro", "ArgName": "eelectro",
"Percent": true, "Percent": true,
"Tip": "" "Tip": ""
}, },
{ {
"Name": "ROCK ADD HURT", "Name": "Geo Dmg Bonus",
"ArgName": "egeo", "ArgName": "egeo",
"Percent": true, "Percent": true,
"Tip": "" "Tip": ""
}, },
{ {
"Name": "WATER ADD HURT", "Name": "Hydro Dmg Bonus",
"ArgName": "ehydro", "ArgName": "ehydro",
"Percent": true, "Percent": true,
"Tip": "" "Tip": ""
}, },
{ {
"Name": "FIRE ADD HURT", "Name": "Pyro Dmg Bonus",
"ArgName": "epyro", "ArgName": "epyro",
"Percent": true, "Percent": true,
"Tip": "" "Tip": ""
}, },
{ {
"Name": "PHYSICAL ADD HURT", "Name": "Physical Dmg Bonus",
"ArgName": "ephys", "ArgName": "ephys",
"Percent": true, "Percent": true,
"Tip": "" "Tip": ""
@ -114,73 +114,73 @@
"Tip": "This seems to get reset after attacks" "Tip": "This seems to get reset after attacks"
}, },
{ {
"Name": "WIND SUB HURT", "Name": "Anemo RES",
"ArgName": "resanemo", "ArgName": "resanemo",
"Percent": true, "Percent": true,
"Tip": "" "Tip": ""
}, },
{ {
"Name": "ICE SUB HURT", "Name": "Cryo RES",
"ArgName": "rescryo", "ArgName": "rescryo",
"Percent": true, "Percent": true,
"Tip": "" "Tip": ""
}, },
{ {
"Name": "GRASS SUB HURT", "Name": "Dendro RES",
"ArgName": "resdendro", "ArgName": "resdendro",
"Percent": true, "Percent": true,
"Tip": "" "Tip": ""
}, },
{ {
"Name": "ELEC SUB HURT", "Name": "Electro RES",
"ArgName": "reselectro", "ArgName": "reselectro",
"Percent": true, "Percent": true,
"Tip": "" "Tip": ""
}, },
{ {
"Name": "ROCK SUB HURT", "Name": "Geo RES",
"ArgName": "resgeo", "ArgName": "resgeo",
"Percent": true, "Percent": true,
"Tip": "" "Tip": ""
}, },
{ {
"Name": "WATER SUB HURT", "Name": "Hydro RES",
"ArgName": "reshydro", "ArgName": "reshydro",
"Percent": true, "Percent": true,
"Tip": "" "Tip": ""
}, },
{ {
"Name": "FIRE SUB HURT", "Name": "Pyro RES",
"ArgName": "respyro", "ArgName": "respyro",
"Percent": true, "Percent": true,
"Tip": "" "Tip": ""
}, },
{ {
"Name": "PHYSICAL SUB HURT", "Name": "Physical RES",
"ArgName": "resphys", "ArgName": "resphys",
"Percent": true, "Percent": true,
"Tip": "" "Tip": ""
}, },
{ {
"Name": "SKILL CD MINUS RATIO", "Name": "CD Reduction",
"ArgName": "cdr", "ArgName": "cdr",
"Percent": true, "Percent": true,
"Tip": "" "Tip": ""
}, },
{ {
"Name": "HEAL ADD", "Name": "Healing Bonus",
"ArgName": "heal", "ArgName": "heal",
"Percent": true, "Percent": true,
"Tip": "" "Tip": ""
}, },
{ {
"Name": "HEALED ADD", "Name": "Incoming Healing Bonus",
"ArgName": "heali", "ArgName": "heali",
"Percent": true, "Percent": true,
"Tip": "" "Tip": ""
}, },
{ {
"Name": "SHIELD COST MINUS RATIO", "Name": "Shield Strength",
"ArgName": "shield", "ArgName": "shield",
"Percent": true, "Percent": true,
"Tip": "" "Tip": ""