mirror of
https://github.com/jie65535/GrasscutterCommandGenerator.git
synced 2025-08-02 16:59:14 +08:00
Remove NPCs
Removed to reduce size as GC currently cannot spawn NPCs
This commit is contained in:
parent
0871238e59
commit
12d7dde2e7
@ -1014,7 +1014,7 @@ namespace GrasscutterTools.Forms
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{
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{
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RbEntityAnimal.Tag = GameData.Animals.Lines;
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RbEntityAnimal.Tag = GameData.Animals.Lines;
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RbEntityMonster.Tag = GameData.Monsters.Lines;
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RbEntityMonster.Tag = GameData.Monsters.Lines;
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RbEntityNPC.Tag = GameData.NPCs.Lines;
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//RbEntityNPC.Tag = GameData.NPCs.Lines;
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RbEntityAnimal.Checked = true;
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RbEntityAnimal.Checked = true;
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LoadEntityList();
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LoadEntityList();
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}
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}
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@ -3973,6 +3973,9 @@
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<data name="RbEntityNPC.Text" xml:space="preserve">
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<data name="RbEntityNPC.Text" xml:space="preserve">
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<value>NPC</value>
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<value>NPC</value>
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</data>
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</data>
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<data name="RbEntityNPC.Visible" type="System.Boolean, mscorlib">
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<value>False</value>
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</data>
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<data name=">>RbEntityNPC.Name" xml:space="preserve">
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<data name=">>RbEntityNPC.Name" xml:space="preserve">
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<value>RbEntityNPC</value>
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<value>RbEntityNPC</value>
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</data>
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</data>
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@ -33,7 +33,7 @@ namespace GrasscutterTools.Game
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AvatarColors = new ItemMap(Resources.AvatarColor);
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AvatarColors = new ItemMap(Resources.AvatarColor);
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Items = new ItemMap(Resources.Item);
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Items = new ItemMap(Resources.Item);
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Monsters = new ItemMap(Resources.Monster);
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Monsters = new ItemMap(Resources.Monster);
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NPCs = new ItemMap(Resources.NPC);
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//NPCs = new ItemMap(Resources.NPC);
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Scenes = new ItemMap(Resources.Scene);
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Scenes = new ItemMap(Resources.Scene);
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Weapons = new ItemMap(Resources.Weapon);
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Weapons = new ItemMap(Resources.Weapon);
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WeaponColors = new ItemMap(Resources.WeaponColor);
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WeaponColors = new ItemMap(Resources.WeaponColor);
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@ -59,7 +59,7 @@ namespace GrasscutterTools.Game
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public static ItemMap Monsters { get; private set; }
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public static ItemMap Monsters { get; private set; }
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public static ItemMap NPCs { get; private set; }
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//public static ItemMap NPCs { get; private set; }
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public static ItemMap Scenes { get; private set; }
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public static ItemMap Scenes { get; private set; }
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@ -225,7 +225,6 @@
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<Content Include="Resources\en-us\GachaBennerPrefab.txt" />
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<Content Include="Resources\en-us\GachaBennerPrefab.txt" />
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<Content Include="Resources\en-us\Item.txt" />
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<Content Include="Resources\en-us\Item.txt" />
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<Content Include="Resources\en-us\Monster.txt" />
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<Content Include="Resources\en-us\Monster.txt" />
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<Content Include="Resources\en-us\NPC.txt" />
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<Content Include="Resources\en-us\Quest.txt" />
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<Content Include="Resources\en-us\Quest.txt" />
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<Content Include="Resources\en-us\Scene.txt" />
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<Content Include="Resources\en-us\Scene.txt" />
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<Content Include="Resources\en-us\Weapon.txt" />
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<Content Include="Resources\en-us\Weapon.txt" />
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@ -240,7 +239,6 @@
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<Content Include="Resources\ru-ru\GachaBennerPrefab.txt" />
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<Content Include="Resources\ru-ru\GachaBennerPrefab.txt" />
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<Content Include="Resources\ru-ru\Item.txt" />
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<Content Include="Resources\ru-ru\Item.txt" />
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<Content Include="Resources\ru-ru\Monster.txt" />
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<Content Include="Resources\ru-ru\Monster.txt" />
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<Content Include="Resources\ru-ru\NPC.txt" />
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<Content Include="Resources\ru-ru\Quest.txt" />
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<Content Include="Resources\ru-ru\Quest.txt" />
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<Content Include="Resources\ru-ru\Scene.txt" />
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<Content Include="Resources\ru-ru\Scene.txt" />
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<Content Include="Resources\ru-ru\Weapon.txt" />
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<Content Include="Resources\ru-ru\Weapon.txt" />
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@ -261,7 +259,6 @@
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<Content Include="Resources\zh-cn\GachaBennerPrefab.txt" />
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<Content Include="Resources\zh-cn\GachaBennerPrefab.txt" />
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<Content Include="Resources\zh-cn\Item.txt" />
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<Content Include="Resources\zh-cn\Item.txt" />
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<Content Include="Resources\zh-cn\Monster.txt" />
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<Content Include="Resources\zh-cn\Monster.txt" />
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<Content Include="Resources\zh-cn\NPC.txt" />
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<Content Include="Resources\zh-cn\Quest.txt" />
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<Content Include="Resources\zh-cn\Quest.txt" />
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<Content Include="Resources\zh-cn\Scene.txt" />
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<Content Include="Resources\zh-cn\Scene.txt" />
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<Content Include="Resources\zh-cn\Weapon.txt" />
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<Content Include="Resources\zh-cn\Weapon.txt" />
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@ -275,7 +272,6 @@
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<Content Include="Resources\zh-tw\GachaBennerPrefab.txt" />
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<Content Include="Resources\zh-tw\GachaBennerPrefab.txt" />
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<Content Include="Resources\zh-tw\Item.txt" />
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<Content Include="Resources\zh-tw\Item.txt" />
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<Content Include="Resources\zh-tw\Monster.txt" />
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<Content Include="Resources\zh-tw\Monster.txt" />
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<Content Include="Resources\zh-tw\NPC.txt" />
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<Content Include="Resources\zh-tw\Quest.txt" />
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<Content Include="Resources\zh-tw\Quest.txt" />
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<Content Include="Resources\zh-tw\Scene.txt" />
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<Content Include="Resources\zh-tw\Scene.txt" />
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<Content Include="Resources\zh-tw\Weapon.txt" />
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<Content Include="Resources\zh-tw\Weapon.txt" />
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132
Source/GrasscutterTools/Properties/Resources.Designer.cs
generated
132
Source/GrasscutterTools/Properties/Resources.Designer.cs
generated
@ -80,12 +80,14 @@ namespace GrasscutterTools.Properties {
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///28010401:藤纹陆鳗鳗
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///28010401:藤纹陆鳗鳗
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///28010402:深海鳗鳗
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///28010402:深海鳗鳗
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///28010403:赤鳍陆鳗鳗
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///28010403:赤鳍陆鳗鳗
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///28010404:流沙鳗鳗
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///28020101:雪狐
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///28020101:雪狐
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///28020102:红狐
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///28020102:红狐
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///28020103:送礼雪狐
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///28020103:送礼雪狐
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///28020104:送大礼雪狐
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///28020104:送大礼雪狐
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///28020105:雪狐
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///28020105:雪狐
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///28020106:红狐
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///28020106:红狐
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///28020108:沙狐
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///28020201:松鼠
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///28020201:松鼠
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///28020301:野林猪
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///28020301:野林猪
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///28020302:小野林猪
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///28020302:小野林猪
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@ -95,9 +97,7 @@ namespace GrasscutterTools.Properties {
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///28020306:雪猪
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///28020306:雪猪
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///28020307:野林猪
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///28020307:野林猪
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///28020308:冰冻雪猪
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///28020308:冰冻雪猪
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///28020309:「大雪猪王」
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///280 [字符串的其余部分被截断]"; 的本地化字符串。
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///28020401:北地犬
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/// [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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/// </summary>
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internal static string Animal {
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internal static string Animal {
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get {
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get {
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@ -154,7 +154,7 @@ namespace GrasscutterTools.Properties {
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}
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}
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/// <summary>
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/// <summary>
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/// 查找类似 20:深林的记忆
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/// 查找类似 20:深林的记忆
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///21:饰金之梦
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///21:饰金之梦
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///51:行者之心
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///51:行者之心
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///52:勇士之心
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///52:勇士之心
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@ -513,27 +513,27 @@ namespace GrasscutterTools.Properties {
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////prop ns on
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////prop ns on
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///无限能量
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///无限能量
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////prop ue on
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////prop ue on
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///升到60级
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///冒险等阶升60级
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////give 102 x1880200
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////give 102 x1880200
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///设置世界等级
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///设置世界等级8
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////prop wl 8
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////prop wl 8
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///点亮地图
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///点亮地图
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////prop unlockmap 1
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////prop unlockmap 1
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///一键解锁深渊
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///一键解锁深渊12层
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////prop ut 12
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////prop ut 12
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///设置纪行等级
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///设置纪行等级50
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////prop bp 50
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////prop bp 50
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///设置好感等级
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///设置好感等级10
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////setfetterlevel 10
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////setfetterlevel 10
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///奶
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///回血
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////h
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////h
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///自杀
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///自杀
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////kill 0
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////kill 0
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///全队充能
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///全队充能
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////spawn 2008 25
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////spawn 2008 25
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///我在哪?
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///查看坐标
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////pos
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////pos
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///我全都要!
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///获取全部物品
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////give all x9999 lv90 c6 r5
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////give all x9999 lv90 c6 r5
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///一万纠缠
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///一万纠缠
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////give 223 x10000
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////give 223 x10000
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@ -552,9 +552,7 @@ namespace GrasscutterTools.Properties {
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///清空全部角色命之座(需重登)
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///清空全部角色命之座(需重登)
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////resetconst all
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////resetconst all
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///清空背包
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///清空背包
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////clear all lv90 r5 5*
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////clear all lv90 r [字符串的其余部分被截断]"; 的本地化字符串。
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///清空武器
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//// [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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/// </summary>
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internal static string CustomCommands {
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internal static string CustomCommands {
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get {
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get {
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@ -738,13 +736,14 @@ namespace GrasscutterTools.Properties {
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///143:巧思手记
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///143:巧思手记
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///144:随想草稿
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///144:随想草稿
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///145:古铁钱
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///145:古铁钱
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///147:节庆热度
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///148:营业收入
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///149:可用资金
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///150:巧策灵感
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///201:原石
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///201:原石
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///202:摩拉
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///202:摩拉
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///203:创世结晶
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///203:创世结晶
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///204:洞天宝钱
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///2 [字符串的其余部分被截断]"; 的本地化字符串。
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///314:声望经验·稻妻
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///315:声望经验·蒙德
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///316:声 [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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/// </summary>
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internal static string Item {
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internal static string Item {
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get {
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get {
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@ -816,35 +815,6 @@ namespace GrasscutterTools.Properties {
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}
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}
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}
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}
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/// <summary>
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/// 查找类似 1: (test)蒙德城主$UNRELEASED
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///2: (test)哥哥$UNRELEASED
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///3: (test)妹妹$UNRELEASED
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///4: (test)塔主$UNRELEASED
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///5: (test)仆人$UNRELEASED
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///6: (test)东北村长$UNRELEASED
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///7: (test)西北村长$UNRELEASED
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///8: (test)西南村长$UNRELEASED
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///9: (test)正南村长$UNRELEASED
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///10: (test)晖哥$UNRELEASED
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///11: (test)果酱$UNRELEASED
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///12: (test)汪汪1$UNRELEASED
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///13: (test)汪汪2$UNRELEASED
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///14: (test)汪汪3$UNRELEASED
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///15: (test)汪汪4$UNRELEASED
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///21: (test)卫兵$UNRELEASED
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///22: (test)卫兵$UNRELEASED
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///23: (test)卫兵$UNRELEASED
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///24: (test)卫兵$UNRELEASED
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///25: (test)路人$UNRELEASED
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///26: (te [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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internal static string NPC {
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get {
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return ResourceManager.GetString("NPC", resourceCulture);
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}
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}
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/// <summary>
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/// <summary>
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/// 查找类似 1. 填写正确的UID\n2. 向玩家发送验证码\n3. 输入正确的验证码\n4. 连接\n5. 享受 的本地化字符串。
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/// 查找类似 1. 填写正确的UID\n2. 向玩家发送验证码\n3. 输入正确的验证码\n4. 连接\n5. 享受 的本地化字符串。
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/// </summary>
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/// </summary>
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@ -949,34 +919,36 @@ namespace GrasscutterTools.Properties {
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}
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}
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/// <summary>
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/// <summary>
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/// 查找类似 1: BigWorld_LevelStreaming
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/// 查找类似 1:BigWorld_LevelStreaming
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///2: BigWorld_LevelStreaming
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///2:BigWorld_LevelStreaming
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///3: 提瓦特
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///3:提瓦特
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///4: 金苹果群岛(1.6)
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///4:金苹果群岛(1.6)
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///5: 渊下宫
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///5:渊下宫
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///6: 层岩巨渊·地下矿区
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///6:层岩巨渊·地下矿区
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///7: 三界路飨祭
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///7:三界路飨祭
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///9: 金苹果群岛(2.8)
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///9:金苹果群岛(2.8)
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///1001: 移动平台性能测试(test)
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///1001:移动平台性能测试(test)
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///1002: ClimbTest2
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///1002:攀爬测试2
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///1003: TheBigWorld
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///1003:TheBigWorld
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///1004: Knight_Inside_Test
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///1004:Knight_Inside_Test
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///1005: ChurchSteal
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///1005:ChurchSteal
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///1006: 密林、废墟与龙之泪
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///1006:密林、废墟与龙之泪
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///1008: ChurchLobby
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///1008:ChurchLobby
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///1009: AngelShare
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///1009:AngelShare
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///1011: 角色战斗测试(test)
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///1011:角色战斗测试(test)
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///1013: SneakAdvancedTest
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///1013:SneakAdvancedTest
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///1015: 飞翔是勇气的奖励
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///1015:飞翔是勇气的奖励
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///1016: 飞翔是勇气的奖励
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///1016:飞翔是勇气的奖励
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///1017: 壶中天
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///1017:壶中天
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///1018: Chateau
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///1018:Chateau
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///1019: 洞天云海地城玩法测试(test)
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///1019:洞天云海地城玩法测试(test)
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///1023: Level_Yurenzhong
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///1023:Level_Yurenzhong
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///1024: 黑夜循环地城(test)
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///1024:黑夜循环地城(test)
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///1030: TestIntercept_LiYue
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///1030:TestIntercept_LiYue
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///1031: 爬塔丘丘人模板(test)
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///1031:爬塔丘丘人模板(test)
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///1032: 云海白 [字符串的其余部分被截断]"; 的本地化字符串。
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///1032:云海白盒测试(test)
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///1033:Indoor_Ly_Bank
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///1 [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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/// </summary>
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internal static string Scene {
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internal static string Scene {
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get {
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get {
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@ -1062,6 +1034,8 @@ namespace GrasscutterTools.Properties {
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///11414:天目影打刀
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///11414:天目影打刀
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///11415:辰砂之纺锤
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///11415:辰砂之纺锤
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///11416:笼钓瓶一心
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///11416:笼钓瓶一心
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///11417:原木刀
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///11418:西福斯的月光
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///11419:「一心传」名刀
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///11419:「一心传」名刀
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///11420:「一心传」名刀
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///11420:「一心传」名刀
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///11421:「一心传」名刀
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///11421:「一心传」名刀
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@ -1074,14 +1048,12 @@ namespace GrasscutterTools.Properties {
|
|||||||
///11507:凭虚
|
///11507:凭虚
|
||||||
///11509:雾切之回光
|
///11509:雾切之回光
|
||||||
///11510:波乱月白经津
|
///11510:波乱月白经津
|
||||||
|
///11511:圣显之钥
|
||||||
///12101:训练大剑
|
///12101:训练大剑
|
||||||
///12201:佣兵重剑
|
///12201:佣兵重剑
|
||||||
///12301:铁影阔剑
|
///12301:铁影阔剑
|
||||||
///12302:沐浴龙血的剑
|
///12302:沐浴龙血的剑
|
||||||
///12303:白铁大剑
|
///12303 [字符串的其余部分被截断]"; 的本地化字符串。
|
||||||
///12304:石英大剑
|
|
||||||
///12305:以理服人
|
|
||||||
///12306: [字符串的其余部分被截断]"; 的本地化字符串。
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal static string Weapon {
|
internal static string Weapon {
|
||||||
get {
|
get {
|
||||||
|
@ -204,9 +204,6 @@ Update info :
|
|||||||
-------------------------------------------
|
-------------------------------------------
|
||||||
Do you want to check for updates? Selecting No will no longer remind you of this version.</value>
|
Do you want to check for updates? Selecting No will no longer remind you of this version.</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="NPC" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\en-us\NPC.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
|
||||||
</data>
|
|
||||||
<data name="OpenCommandHelp" xml:space="preserve">
|
<data name="OpenCommandHelp" xml:space="preserve">
|
||||||
<value>1. Fill in the correct uid\n2. Send verification code to player\n3. Enter the correct verification code\n4. Connection\n5. Enjoy</value>
|
<value>1. Fill in the correct uid\n2. Send verification code to player\n3. Enter the correct verification code\n4. Connection\n5. Enjoy</value>
|
||||||
</data>
|
</data>
|
||||||
|
@ -216,9 +216,6 @@
|
|||||||
--------------------------------------------
|
--------------------------------------------
|
||||||
是否查看更新?选择否将不再提醒该版本。</value>
|
是否查看更新?选择否将不再提醒该版本。</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="NPC" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\zh-cn\NPC.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
|
||||||
</data>
|
|
||||||
<data name="OpenCommandHelp" xml:space="preserve">
|
<data name="OpenCommandHelp" xml:space="preserve">
|
||||||
<value>1. 填写正确的UID\n2. 向玩家发送验证码\n3. 输入正确的验证码\n4. 连接\n5. 享受</value>
|
<value>1. 填写正确的UID\n2. 向玩家发送验证码\n3. 输入正确的验证码\n4. 连接\n5. 享受</value>
|
||||||
</data>
|
</data>
|
||||||
|
@ -204,9 +204,6 @@
|
|||||||
-------------------------------------------
|
-------------------------------------------
|
||||||
Вы хотите проверить наличие обновлений? Выбор Нет больше не будет напоминать вам об этой версии.</value>
|
Вы хотите проверить наличие обновлений? Выбор Нет больше не будет напоминать вам об этой версии.</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="NPC" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\ru-ru\NPC.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
|
||||||
</data>
|
|
||||||
<data name="OpenCommandHelp" xml:space="preserve">
|
<data name="OpenCommandHelp" xml:space="preserve">
|
||||||
<value>1. Заполните правильный uid\n2. Отправьте проверочный код игроку\n3. Введите правильный проверочный код\n4. Соединение\n5. Наслаждаться</value>
|
<value>1. Заполните правильный uid\n2. Отправьте проверочный код игроку\n3. Введите правильный проверочный код\n4. Соединение\n5. Наслаждаться</value>
|
||||||
</data>
|
</data>
|
||||||
|
@ -201,9 +201,6 @@
|
|||||||
--------------------------------------------
|
--------------------------------------------
|
||||||
是否查看更新?選擇否將不再提醒該版本。</value>
|
是否查看更新?選擇否將不再提醒該版本。</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="NPC" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\zh-tw\NPC.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
|
||||||
</data>
|
|
||||||
<data name="OpenCommandHelp" xml:space="preserve">
|
<data name="OpenCommandHelp" xml:space="preserve">
|
||||||
<value>1. 填寫正確的UID\n2. 向玩家發送驗證碼\n3. 輸入正確的驗證碼\n4. 連接\n5. 享受</value>
|
<value>1. 填寫正確的UID\n2. 向玩家發送驗證碼\n3. 輸入正確的驗證碼\n4. 連接\n5. 享受</value>
|
||||||
</data>
|
</data>
|
||||||
|
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Loading…
Reference in New Issue
Block a user