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https://github.com/jie65535/GrasscutterCommandGenerator.git
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Add SetProp Translates
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@@ -1152,6 +1152,15 @@ namespace GrasscutterTools.Properties {
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return ResourceManager.GetString("PageOpenCommandTitle", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 属性 的本地化字符串。
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/// </summary>
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internal static string PageProperty {
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get {
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return ResourceManager.GetString("PageProperty", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 任务 的本地化字符串。
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@@ -1233,6 +1242,32 @@ namespace GrasscutterTools.Properties {
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return ResourceManager.GetString("Permissions", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 EXP:经验:
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///BREAK_LEVEL:突破等级:
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///SATIATION_VAL:饱食度值:
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///SATIATION_PENALTY_TIME:饥饿惩罚时间:
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///LEVEL:等级:[0, 90]
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///LAST_CHANGE_AVATAR_TIME:最后更换角色的时间:
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///MAX_SPRING_VOLUME:神像的最大回血量:
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///CUR_SPRING_VOLUME:当前神像剩余回血量:
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///IS_SPRING_AUTO_USE:是否靠近神像自动回血:[0, 1]
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///SPRING_AUTO_USE_PERCENT:自动回血百分比:[0, 100]
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///IS_FLYABLE:是否能飞:是否拥有飞行能力的状态,例如 新玩家没风之翼不能飞行[0,1]
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///IS_WEATHER_LOCKED:是否锁定天气:
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///IS_GAME_TIME_LOCKED:是否锁定游戏时间:
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///IS_TRANSFERABLE:是否允许传送:
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///MAX_STAMINA:最大耐力:玩家的最大耐力[0, 24000]
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///CUR_PERSIST_STAMINA:当前使用的耐力:[0, 最大耐力]
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///CUR_TEMPORARY_STAMINA:当前临时耐力:
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/// [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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internal static string PlayerProperty {
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get {
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return ResourceManager.GetString("PlayerProperty", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 查询服务端状态失败: 的本地化字符串。
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