Add SetProp Translates

This commit is contained in:
2023-05-13 23:49:55 +08:00
parent 196b56ab71
commit 04ec214714
18 changed files with 1400 additions and 670 deletions

View File

@@ -1152,6 +1152,15 @@ namespace GrasscutterTools.Properties {
return ResourceManager.GetString("PageOpenCommandTitle", resourceCulture);
}
}
/// <summary>
/// 查找类似 属性 的本地化字符串。
/// </summary>
internal static string PageProperty {
get {
return ResourceManager.GetString("PageProperty", resourceCulture);
}
}
/// <summary>
/// 查找类似 任务 的本地化字符串。
@@ -1233,6 +1242,32 @@ namespace GrasscutterTools.Properties {
return ResourceManager.GetString("Permissions", resourceCulture);
}
}
/// <summary>
/// 查找类似 EXP:经验:
///BREAK_LEVEL:突破等级:
///SATIATION_VAL:饱食度值:
///SATIATION_PENALTY_TIME:饥饿惩罚时间:
///LEVEL:等级:[0, 90]
///LAST_CHANGE_AVATAR_TIME:最后更换角色的时间:
///MAX_SPRING_VOLUME:神像的最大回血量:
///CUR_SPRING_VOLUME:当前神像剩余回血量:
///IS_SPRING_AUTO_USE:是否靠近神像自动回血:[0, 1]
///SPRING_AUTO_USE_PERCENT:自动回血百分比:[0, 100]
///IS_FLYABLE:是否能飞:是否拥有飞行能力的状态,例如 新玩家没风之翼不能飞行[01]
///IS_WEATHER_LOCKED:是否锁定天气:
///IS_GAME_TIME_LOCKED:是否锁定游戏时间:
///IS_TRANSFERABLE:是否允许传送:
///MAX_STAMINA:最大耐力:玩家的最大耐力[0, 24000]
///CUR_PERSIST_STAMINA:当前使用的耐力:[0, 最大耐力]
///CUR_TEMPORARY_STAMINA:当前临时耐力:
/// [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string PlayerProperty {
get {
return ResourceManager.GetString("PlayerProperty", resourceCulture);
}
}
/// <summary>
/// 查找类似 查询服务端状态失败: 的本地化字符串。

View File

@@ -348,4 +348,10 @@ Improvement suggestions have been submitted, please use caution to send emails t
<data name="PageAchievementTitle" xml:space="preserve">
<value>Achievement</value>
</data>
<data name="PageProperty" xml:space="preserve">
<value>Property</value>
</data>
<data name="PlayerProperty" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\en-us\PlayerProperty.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
</root>

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@@ -363,4 +363,10 @@
<data name="Activity" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\Activity.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="PlayerProperty" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-cn\PlayerProperty.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="PageProperty" xml:space="preserve">
<value>属性</value>
</data>
</root>

View File

@@ -336,4 +336,10 @@
<data name="PageAchievementTitle" xml:space="preserve">
<value>Достижение</value>
</data>
<data name="PageProperty" xml:space="preserve">
<value>Свойство</value>
</data>
<data name="PlayerProperty" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ru-ru\PlayerProperty.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
</root>

View File

@@ -342,4 +342,10 @@
<data name="PageAchievementTitle" xml:space="preserve">
<value>成就</value>
</data>
<data name="PlayerProperty" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\zh-tw\PlayerProperty.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="PageProperty" xml:space="preserve">
<value>屬性</value>
</data>
</root>