mirror of
https://github.com/jie65535/GrasscutterCommandGenerator.git
synced 2025-12-08 08:38:23 +08:00
Add SetProp Translates
This commit is contained in:
@@ -31,10 +31,10 @@
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(PageSetProp));
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this.LblWorldLevel = new System.Windows.Forms.Label();
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this.NUDWorldLevel = new System.Windows.Forms.NumericUpDown();
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this.LblBPLevel = new System.Windows.Forms.Label();
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this.NUDBPLevel = new System.Windows.Forms.NumericUpDown();
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this.LblTowerLevel = new System.Windows.Forms.Label();
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this.NUDTowerLevel = new System.Windows.Forms.NumericUpDown();
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this.LblBPLevel = new System.Windows.Forms.Label();
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this.NUDBPLevel = new System.Windows.Forms.NumericUpDown();
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this.LblGodMode = new System.Windows.Forms.Label();
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this.LblUnlimitedStamina = new System.Windows.Forms.Label();
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this.LblUnlimitedEnergy = new System.Windows.Forms.Label();
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@@ -57,8 +57,8 @@
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this.BtnPlayerPropertyOn = new System.Windows.Forms.Button();
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this.LblPlayerPropertyDesc = new System.Windows.Forms.Label();
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((System.ComponentModel.ISupportInitialize)(this.NUDWorldLevel)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.NUDBPLevel)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.NUDTowerLevel)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.NUDBPLevel)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.NUDOpenStateValue)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.NUDPlayerPropertyValue)).BeginInit();
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this.SuspendLayout();
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@@ -85,28 +85,6 @@
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this.NUDWorldLevel.ValueChanged += new System.EventHandler(this.NUDWorldLevel_ValueChanged);
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this.NUDWorldLevel.Click += new System.EventHandler(this.NUDWorldLevel_ValueChanged);
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//
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// LblBPLevel
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//
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resources.ApplyResources(this.LblBPLevel, "LblBPLevel");
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this.LblBPLevel.Name = "LblBPLevel";
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//
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// NUDBPLevel
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//
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resources.ApplyResources(this.NUDBPLevel, "NUDBPLevel");
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this.NUDBPLevel.Maximum = new decimal(new int[] {
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12,
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0,
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0,
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0});
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this.NUDBPLevel.Name = "NUDBPLevel";
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this.NUDBPLevel.Value = new decimal(new int[] {
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12,
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0,
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0,
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0});
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this.NUDBPLevel.ValueChanged += new System.EventHandler(this.NUDBPLevel_ValueChanged);
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this.NUDBPLevel.Click += new System.EventHandler(this.NUDBPLevel_ValueChanged);
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//
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// LblTowerLevel
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//
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resources.ApplyResources(this.LblTowerLevel, "LblTowerLevel");
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@@ -116,18 +94,40 @@
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//
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resources.ApplyResources(this.NUDTowerLevel, "NUDTowerLevel");
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this.NUDTowerLevel.Maximum = new decimal(new int[] {
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50,
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12,
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0,
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0,
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0});
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this.NUDTowerLevel.Name = "NUDTowerLevel";
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this.NUDTowerLevel.Value = new decimal(new int[] {
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12,
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0,
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0,
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0});
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this.NUDTowerLevel.ValueChanged += new System.EventHandler(this.NUDBPLevel_ValueChanged);
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this.NUDTowerLevel.Click += new System.EventHandler(this.NUDBPLevel_ValueChanged);
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//
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// LblBPLevel
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//
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resources.ApplyResources(this.LblBPLevel, "LblBPLevel");
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this.LblBPLevel.Name = "LblBPLevel";
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//
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// NUDBPLevel
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//
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resources.ApplyResources(this.NUDBPLevel, "NUDBPLevel");
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this.NUDBPLevel.Maximum = new decimal(new int[] {
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50,
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0,
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0,
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0});
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this.NUDTowerLevel.ValueChanged += new System.EventHandler(this.NUDTowerLevel_ValueChanged);
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this.NUDTowerLevel.Click += new System.EventHandler(this.NUDTowerLevel_ValueChanged);
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this.NUDBPLevel.Name = "NUDBPLevel";
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this.NUDBPLevel.Value = new decimal(new int[] {
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50,
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0,
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0,
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0});
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this.NUDBPLevel.ValueChanged += new System.EventHandler(this.NUDTowerLevel_ValueChanged);
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this.NUDBPLevel.Click += new System.EventHandler(this.NUDTowerLevel_ValueChanged);
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//
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// LblGodMode
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//
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@@ -241,9 +241,9 @@
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//
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// CmbPlayerProperty
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//
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resources.ApplyResources(this.CmbPlayerProperty, "CmbPlayerProperty");
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this.CmbPlayerProperty.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
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this.CmbPlayerProperty.FormattingEnabled = true;
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resources.ApplyResources(this.CmbPlayerProperty, "CmbPlayerProperty");
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this.CmbPlayerProperty.Name = "CmbPlayerProperty";
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this.CmbPlayerProperty.SelectedIndexChanged += new System.EventHandler(this.CmbPlayerProperty_SelectedIndexChanged);
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//
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@@ -307,16 +307,16 @@
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this.Controls.Add(this.LblUnlimitedEnergy);
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this.Controls.Add(this.LblUnlimitedStamina);
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this.Controls.Add(this.LblGodMode);
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this.Controls.Add(this.NUDTowerLevel);
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this.Controls.Add(this.LblTowerLevel);
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this.Controls.Add(this.NUDBPLevel);
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this.Controls.Add(this.LblBPLevel);
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this.Controls.Add(this.NUDTowerLevel);
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this.Controls.Add(this.LblTowerLevel);
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this.Controls.Add(this.NUDWorldLevel);
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this.Controls.Add(this.LblWorldLevel);
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this.Name = "PageSetProp";
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((System.ComponentModel.ISupportInitialize)(this.NUDWorldLevel)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.NUDBPLevel)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.NUDTowerLevel)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.NUDBPLevel)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.NUDOpenStateValue)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.NUDPlayerPropertyValue)).EndInit();
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this.ResumeLayout(false);
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@@ -328,10 +328,10 @@
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private System.Windows.Forms.Label LblWorldLevel;
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private System.Windows.Forms.NumericUpDown NUDWorldLevel;
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private System.Windows.Forms.Label LblBPLevel;
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private System.Windows.Forms.NumericUpDown NUDBPLevel;
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private System.Windows.Forms.Label LblTowerLevel;
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private System.Windows.Forms.NumericUpDown NUDTowerLevel;
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private System.Windows.Forms.Label LblBPLevel;
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private System.Windows.Forms.NumericUpDown NUDBPLevel;
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private System.Windows.Forms.Label LblGodMode;
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private System.Windows.Forms.Label LblUnlimitedStamina;
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private System.Windows.Forms.Label LblUnlimitedEnergy;
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@@ -1,7 +1,9 @@
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using System;
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using System.Globalization;
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using System.Linq;
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using System.Windows.Forms;
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using GrasscutterTools.Game.Props;
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using GrasscutterTools.Properties;
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namespace GrasscutterTools.Pages
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{
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@@ -16,8 +18,24 @@ namespace GrasscutterTools.Pages
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public override void OnLoad()
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{
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foreach (var line in Resources.PlayerProperty.Split('\n'))
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{
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try
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{
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var values = line.Split(':');
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var prop = PlayerProperty.Values.Find(it => it.Id == values[0]);
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if (prop == null) continue;
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prop.Name = values[1].Trim();
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var desc = values[2].Trim();
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if (!string.IsNullOrEmpty(desc))
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prop.Description = desc;
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}
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catch
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{
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}
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}
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CmbPlayerProperty.DataSource = PlayerProperty.Values;
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CmbPlayerProperty.DisplayMember = "Id";
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CmbPlayerProperty.DisplayMember = "Name";
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}
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private void NUDWorldLevel_ValueChanged(object sender, EventArgs e)
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@@ -27,12 +45,12 @@ namespace GrasscutterTools.Pages
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private void NUDBPLevel_ValueChanged(object sender, EventArgs e)
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{
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SetCommand(SetPropPrefix, "bplevel " + NUDBPLevel.Value);
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SetCommand(SetPropPrefix, "bplevel " + NUDTowerLevel.Value);
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}
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private void NUDTowerLevel_ValueChanged(object sender, EventArgs e)
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{
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SetCommand(SetPropPrefix, "towerlevel " + NUDTowerLevel.Value);
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SetCommand(SetPropPrefix, "towerlevel " + NUDBPLevel.Value);
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}
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private void BtnSetPropButton_Click(object sender, EventArgs e)
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@@ -54,14 +72,16 @@ namespace GrasscutterTools.Pages
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{
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if (CmbPlayerProperty.SelectedIndex == -1)
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return;
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SetCommand(SetPropPrefix, CmbPlayerProperty.Text.ToLower(CultureInfo.CurrentCulture) + " " + NUDPlayerPropertyValue.Value);
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var selectedItem = (PlayerProperty)CmbPlayerProperty.SelectedItem;
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SetCommand(SetPropPrefix, selectedItem.Id.ToLower(CultureInfo.CurrentCulture) + " " + NUDPlayerPropertyValue.Value);
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}
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private void BtnPlayerPropertyButton_Click(object sender, EventArgs e)
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{
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if (CmbPlayerProperty.SelectedIndex == -1)
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return;
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SetCommand(SetPropPrefix, CmbPlayerProperty.Text.ToLower(CultureInfo.CurrentCulture) + " " + (sender as Button).Tag);
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var selectedItem = (PlayerProperty)CmbPlayerProperty.SelectedItem;
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SetCommand(SetPropPrefix, selectedItem.Id.ToLower(CultureInfo.CurrentCulture) + " " + (sender as Button).Tag);
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}
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private void CmbPlayerProperty_SelectedIndexChanged(object sender, EventArgs e)
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220
Source/GrasscutterTools/Pages/PageSetProp.en-US.resx
Normal file
220
Source/GrasscutterTools/Pages/PageSetProp.en-US.resx
Normal file
@@ -0,0 +1,220 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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||||
</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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||||
<xsd:attribute ref="xml:space" />
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||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="LblWorldLevel.Location" type="System.Drawing.Point, System.Drawing">
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||||
<value>78, 39</value>
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||||
</data>
|
||||
<data name="LblWorldLevel.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>77, 17</value>
|
||||
</data>
|
||||
<data name="LblWorldLevel.Text" xml:space="preserve">
|
||||
<value>World Level</value>
|
||||
</data>
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||||
<data name="LblTowerLevel.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>78, 68</value>
|
||||
</data>
|
||||
<data name="LblTowerLevel.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>77, 17</value>
|
||||
</data>
|
||||
<data name="LblTowerLevel.Text" xml:space="preserve">
|
||||
<value>Tower Level</value>
|
||||
</data>
|
||||
<data name="LblBPLevel.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>99, 96</value>
|
||||
</data>
|
||||
<data name="LblBPLevel.Text" xml:space="preserve">
|
||||
<value>BP Level</value>
|
||||
</data>
|
||||
<data name="LblGodMode.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>326, 38</value>
|
||||
</data>
|
||||
<data name="LblGodMode.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>72, 17</value>
|
||||
</data>
|
||||
<data name="LblGodMode.Text" xml:space="preserve">
|
||||
<value>God Mode</value>
|
||||
</data>
|
||||
<data name="LblUnlimitedStamina.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>285, 67</value>
|
||||
</data>
|
||||
<data name="LblUnlimitedStamina.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>113, 17</value>
|
||||
</data>
|
||||
<data name="LblUnlimitedStamina.Text" xml:space="preserve">
|
||||
<value>Unlimited Stamina</value>
|
||||
</data>
|
||||
<data name="LblUnlimitedEnergy.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>291, 96</value>
|
||||
</data>
|
||||
<data name="LblUnlimitedEnergy.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>107, 17</value>
|
||||
</data>
|
||||
<data name="LblUnlimitedEnergy.Text" xml:space="preserve">
|
||||
<value>Unlimited Energy</value>
|
||||
</data>
|
||||
<data name="BtnGodModeOn.Text" xml:space="preserve">
|
||||
<value>On</value>
|
||||
</data>
|
||||
<data name="BtnGodModeOff.Text" xml:space="preserve">
|
||||
<value>Off</value>
|
||||
</data>
|
||||
<data name="BtnUnlimitedStaminaOn.Text" xml:space="preserve">
|
||||
<value>On</value>
|
||||
</data>
|
||||
<data name="BtnUnlimitedStaminaOff.Text" xml:space="preserve">
|
||||
<value>Off</value>
|
||||
</data>
|
||||
<data name="BtnUnlimitedEnergyOn.Text" xml:space="preserve">
|
||||
<value>On</value>
|
||||
</data>
|
||||
<data name="BtnUnlimitedEnergyOff.Text" xml:space="preserve">
|
||||
<value>Off</value>
|
||||
</data>
|
||||
<data name="BtnSetOpenState.Text" xml:space="preserve">
|
||||
<value>Set</value>
|
||||
</data>
|
||||
<data name="BtnUnsetOpenState.Text" xml:space="preserve">
|
||||
<value>Unset</value>
|
||||
</data>
|
||||
<data name="BtnUnlockMap.Text" xml:space="preserve">
|
||||
<value>Unlock Map</value>
|
||||
</data>
|
||||
<data name="LblSetPropTitle.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>108, 17</value>
|
||||
</data>
|
||||
<data name="LblSetPropTitle.Text" xml:space="preserve">
|
||||
<value>Set Account Prop</value>
|
||||
</data>
|
||||
<data name="LblPlayerProperty.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>58, 184</value>
|
||||
</data>
|
||||
<data name="LblPlayerProperty.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>97, 17</value>
|
||||
</data>
|
||||
<data name="LblPlayerProperty.Text" xml:space="preserve">
|
||||
<value>Player Property</value>
|
||||
</data>
|
||||
<data name="BtnPlayerPropertyOff.Text" xml:space="preserve">
|
||||
<value>Off</value>
|
||||
</data>
|
||||
<data name="BtnPlayerPropertyOn.Text" xml:space="preserve">
|
||||
<value>On</value>
|
||||
</data>
|
||||
</root>
|
||||
File diff suppressed because it is too large
Load Diff
248
Source/GrasscutterTools/Pages/PageSetProp.ru-RU.resx
Normal file
248
Source/GrasscutterTools/Pages/PageSetProp.ru-RU.resx
Normal file
@@ -0,0 +1,248 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="LblWorldLevel.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>33, 38</value>
|
||||
</data>
|
||||
<data name="LblWorldLevel.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>122, 17</value>
|
||||
</data>
|
||||
<data name="LblWorldLevel.Text" xml:space="preserve">
|
||||
<value>Мировой уровень</value>
|
||||
</data>
|
||||
<data name="LblTowerLevel.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>50, 68</value>
|
||||
</data>
|
||||
<data name="LblTowerLevel.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>105, 17</value>
|
||||
</data>
|
||||
<data name="LblTowerLevel.Text" xml:space="preserve">
|
||||
<value>Уровень Башни</value>
|
||||
</data>
|
||||
<data name="LblBPLevel.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>76, 97</value>
|
||||
</data>
|
||||
<data name="LblBPLevel.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>79, 17</value>
|
||||
</data>
|
||||
<data name="LblBPLevel.Text" xml:space="preserve">
|
||||
<value>Уровень BP</value>
|
||||
</data>
|
||||
<data name="LblGodMode.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>293, 38</value>
|
||||
</data>
|
||||
<data name="LblGodMode.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>105, 17</value>
|
||||
</data>
|
||||
<data name="LblGodMode.Text" xml:space="preserve">
|
||||
<value>Непобедимость</value>
|
||||
</data>
|
||||
<data name="LblUnlimitedStamina.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Microsoft YaHei UI, 8pt</value>
|
||||
</data>
|
||||
<data name="LblUnlimitedStamina.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>298, 58</value>
|
||||
</data>
|
||||
<data name="LblUnlimitedStamina.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>100, 32</value>
|
||||
</data>
|
||||
<data name="LblUnlimitedStamina.Text" xml:space="preserve">
|
||||
<value>Неограниченная
|
||||
выносливость</value>
|
||||
</data>
|
||||
<data name="LblUnlimitedEnergy.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>257, 96</value>
|
||||
</data>
|
||||
<data name="LblUnlimitedEnergy.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>141, 17</value>
|
||||
</data>
|
||||
<data name="LblUnlimitedEnergy.Text" xml:space="preserve">
|
||||
<value>Бесконечная энергия</value>
|
||||
</data>
|
||||
<data name="BtnGodModeOn.Text" xml:space="preserve">
|
||||
<value>Включить</value>
|
||||
</data>
|
||||
<data name="BtnGodModeOff.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>80, 23</value>
|
||||
</data>
|
||||
<data name="BtnGodModeOff.Text" xml:space="preserve">
|
||||
<value>Выключить</value>
|
||||
</data>
|
||||
<data name="BtnUnlimitedStaminaOn.Text" xml:space="preserve">
|
||||
<value>Включить</value>
|
||||
</data>
|
||||
<data name="BtnUnlimitedStaminaOff.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>80, 23</value>
|
||||
</data>
|
||||
<data name="BtnUnlimitedStaminaOff.Text" xml:space="preserve">
|
||||
<value>Выключить</value>
|
||||
</data>
|
||||
<data name="BtnUnlimitedEnergyOn.Text" xml:space="preserve">
|
||||
<value>Включить</value>
|
||||
</data>
|
||||
<data name="BtnUnlimitedEnergyOff.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>80, 23</value>
|
||||
</data>
|
||||
<data name="BtnUnlimitedEnergyOff.Text" xml:space="preserve">
|
||||
<value>Выключить</value>
|
||||
</data>
|
||||
<data name="BtnSetOpenState.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>237, 124</value>
|
||||
</data>
|
||||
<data name="BtnSetOpenState.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>85, 23</value>
|
||||
</data>
|
||||
<data name="BtnSetOpenState.Text" xml:space="preserve">
|
||||
<value>Установить</value>
|
||||
</data>
|
||||
<data name="BtnUnsetOpenState.Text" xml:space="preserve">
|
||||
<value>Отменить</value>
|
||||
</data>
|
||||
<data name="BtnUnlockMap.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>409, 121</value>
|
||||
</data>
|
||||
<data name="BtnUnlockMap.Text" xml:space="preserve">
|
||||
<value>Разблокировать карту</value>
|
||||
</data>
|
||||
<data name="LblSetPropTitle.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>227, 17</value>
|
||||
</data>
|
||||
<data name="LblSetPropTitle.Text" xml:space="preserve">
|
||||
<value>Установить атрибут учетной записи</value>
|
||||
</data>
|
||||
<data name="LblPlayerProperty.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>43, 184</value>
|
||||
</data>
|
||||
<data name="LblPlayerProperty.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>112, 17</value>
|
||||
</data>
|
||||
<data name="LblPlayerProperty.Text" xml:space="preserve">
|
||||
<value>Свойство игрока</value>
|
||||
</data>
|
||||
<data name="BtnPlayerPropertyOff.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>80, 23</value>
|
||||
</data>
|
||||
<data name="BtnPlayerPropertyOff.Text" xml:space="preserve">
|
||||
<value>Выключить</value>
|
||||
</data>
|
||||
<data name="BtnPlayerPropertyOn.Text" xml:space="preserve">
|
||||
<value>Включить</value>
|
||||
</data>
|
||||
</root>
|
||||
@@ -120,10 +120,10 @@
|
||||
<data name="LblWorldLevel.Text" xml:space="preserve">
|
||||
<value>世界等級</value>
|
||||
</data>
|
||||
<data name="LblBPLevel.Text" xml:space="preserve">
|
||||
<data name="LblTowerLevel.Text" xml:space="preserve">
|
||||
<value>深淵螺旋</value>
|
||||
</data>
|
||||
<data name="LblTowerLevel.Text" xml:space="preserve">
|
||||
<data name="LblBPLevel.Text" xml:space="preserve">
|
||||
<value>紀行等級</value>
|
||||
</data>
|
||||
<data name="LblGodMode.Text" xml:space="preserve">
|
||||
@@ -135,17 +135,40 @@
|
||||
<data name="LblUnlimitedEnergy.Text" xml:space="preserve">
|
||||
<value>無限能量</value>
|
||||
</data>
|
||||
<data name="BtnGodModeOn.Text" xml:space="preserve">
|
||||
<value>開</value>
|
||||
</data>
|
||||
<data name="BtnGodModeOff.Text" xml:space="preserve">
|
||||
<value>關</value>
|
||||
</data>
|
||||
<data name="BtnUnlimitedStaminaOn.Text" xml:space="preserve">
|
||||
<value>開</value>
|
||||
</data>
|
||||
<data name="BtnUnlimitedStaminaOff.Text" xml:space="preserve">
|
||||
<value>關</value>
|
||||
</data>
|
||||
<data name="BtnUnlimitedEnergyOn.Text" xml:space="preserve">
|
||||
<value>開</value>
|
||||
</data>
|
||||
<data name="BtnUnlimitedEnergyOff.Text" xml:space="preserve">
|
||||
<value>關</value>
|
||||
</data>
|
||||
<data name="BtnSetOpenState.Text" xml:space="preserve">
|
||||
<value>設定</value>
|
||||
</data>
|
||||
<data name="BtnUnlockMap.Text" xml:space="preserve">
|
||||
<value>點亮地圖</value>
|
||||
</data>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="LblSetPropTitle.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>80, 17</value>
|
||||
</data>
|
||||
<data name="LblSetPropTitle.Text" xml:space="preserve">
|
||||
<value>設定帳號屬性</value>
|
||||
</data>
|
||||
<data name="LblPlayerProperty.Text" xml:space="preserve">
|
||||
<value>玩家屬性</value>
|
||||
</data>
|
||||
<data name="BtnPlayerPropertyOff.Text" xml:space="preserve">
|
||||
<value>關</value>
|
||||
</data>
|
||||
<data name="BtnPlayerPropertyOn.Text" xml:space="preserve">
|
||||
<value>開</value>
|
||||
</data>
|
||||
</root>
|
||||
Reference in New Issue
Block a user