Add SetProp Translates

This commit is contained in:
2023-05-13 23:49:55 +08:00
parent 196b56ab71
commit 04ec214714
18 changed files with 1400 additions and 670 deletions

View File

@@ -31,10 +31,10 @@
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(PageSetProp));
this.LblWorldLevel = new System.Windows.Forms.Label();
this.NUDWorldLevel = new System.Windows.Forms.NumericUpDown();
this.LblBPLevel = new System.Windows.Forms.Label();
this.NUDBPLevel = new System.Windows.Forms.NumericUpDown();
this.LblTowerLevel = new System.Windows.Forms.Label();
this.NUDTowerLevel = new System.Windows.Forms.NumericUpDown();
this.LblBPLevel = new System.Windows.Forms.Label();
this.NUDBPLevel = new System.Windows.Forms.NumericUpDown();
this.LblGodMode = new System.Windows.Forms.Label();
this.LblUnlimitedStamina = new System.Windows.Forms.Label();
this.LblUnlimitedEnergy = new System.Windows.Forms.Label();
@@ -57,8 +57,8 @@
this.BtnPlayerPropertyOn = new System.Windows.Forms.Button();
this.LblPlayerPropertyDesc = new System.Windows.Forms.Label();
((System.ComponentModel.ISupportInitialize)(this.NUDWorldLevel)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUDBPLevel)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUDTowerLevel)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUDBPLevel)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUDOpenStateValue)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUDPlayerPropertyValue)).BeginInit();
this.SuspendLayout();
@@ -85,28 +85,6 @@
this.NUDWorldLevel.ValueChanged += new System.EventHandler(this.NUDWorldLevel_ValueChanged);
this.NUDWorldLevel.Click += new System.EventHandler(this.NUDWorldLevel_ValueChanged);
//
// LblBPLevel
//
resources.ApplyResources(this.LblBPLevel, "LblBPLevel");
this.LblBPLevel.Name = "LblBPLevel";
//
// NUDBPLevel
//
resources.ApplyResources(this.NUDBPLevel, "NUDBPLevel");
this.NUDBPLevel.Maximum = new decimal(new int[] {
12,
0,
0,
0});
this.NUDBPLevel.Name = "NUDBPLevel";
this.NUDBPLevel.Value = new decimal(new int[] {
12,
0,
0,
0});
this.NUDBPLevel.ValueChanged += new System.EventHandler(this.NUDBPLevel_ValueChanged);
this.NUDBPLevel.Click += new System.EventHandler(this.NUDBPLevel_ValueChanged);
//
// LblTowerLevel
//
resources.ApplyResources(this.LblTowerLevel, "LblTowerLevel");
@@ -116,18 +94,40 @@
//
resources.ApplyResources(this.NUDTowerLevel, "NUDTowerLevel");
this.NUDTowerLevel.Maximum = new decimal(new int[] {
50,
12,
0,
0,
0});
this.NUDTowerLevel.Name = "NUDTowerLevel";
this.NUDTowerLevel.Value = new decimal(new int[] {
12,
0,
0,
0});
this.NUDTowerLevel.ValueChanged += new System.EventHandler(this.NUDBPLevel_ValueChanged);
this.NUDTowerLevel.Click += new System.EventHandler(this.NUDBPLevel_ValueChanged);
//
// LblBPLevel
//
resources.ApplyResources(this.LblBPLevel, "LblBPLevel");
this.LblBPLevel.Name = "LblBPLevel";
//
// NUDBPLevel
//
resources.ApplyResources(this.NUDBPLevel, "NUDBPLevel");
this.NUDBPLevel.Maximum = new decimal(new int[] {
50,
0,
0,
0});
this.NUDTowerLevel.ValueChanged += new System.EventHandler(this.NUDTowerLevel_ValueChanged);
this.NUDTowerLevel.Click += new System.EventHandler(this.NUDTowerLevel_ValueChanged);
this.NUDBPLevel.Name = "NUDBPLevel";
this.NUDBPLevel.Value = new decimal(new int[] {
50,
0,
0,
0});
this.NUDBPLevel.ValueChanged += new System.EventHandler(this.NUDTowerLevel_ValueChanged);
this.NUDBPLevel.Click += new System.EventHandler(this.NUDTowerLevel_ValueChanged);
//
// LblGodMode
//
@@ -241,9 +241,9 @@
//
// CmbPlayerProperty
//
resources.ApplyResources(this.CmbPlayerProperty, "CmbPlayerProperty");
this.CmbPlayerProperty.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.CmbPlayerProperty.FormattingEnabled = true;
resources.ApplyResources(this.CmbPlayerProperty, "CmbPlayerProperty");
this.CmbPlayerProperty.Name = "CmbPlayerProperty";
this.CmbPlayerProperty.SelectedIndexChanged += new System.EventHandler(this.CmbPlayerProperty_SelectedIndexChanged);
//
@@ -307,16 +307,16 @@
this.Controls.Add(this.LblUnlimitedEnergy);
this.Controls.Add(this.LblUnlimitedStamina);
this.Controls.Add(this.LblGodMode);
this.Controls.Add(this.NUDTowerLevel);
this.Controls.Add(this.LblTowerLevel);
this.Controls.Add(this.NUDBPLevel);
this.Controls.Add(this.LblBPLevel);
this.Controls.Add(this.NUDTowerLevel);
this.Controls.Add(this.LblTowerLevel);
this.Controls.Add(this.NUDWorldLevel);
this.Controls.Add(this.LblWorldLevel);
this.Name = "PageSetProp";
((System.ComponentModel.ISupportInitialize)(this.NUDWorldLevel)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUDBPLevel)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUDTowerLevel)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUDBPLevel)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUDOpenStateValue)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUDPlayerPropertyValue)).EndInit();
this.ResumeLayout(false);
@@ -328,10 +328,10 @@
private System.Windows.Forms.Label LblWorldLevel;
private System.Windows.Forms.NumericUpDown NUDWorldLevel;
private System.Windows.Forms.Label LblBPLevel;
private System.Windows.Forms.NumericUpDown NUDBPLevel;
private System.Windows.Forms.Label LblTowerLevel;
private System.Windows.Forms.NumericUpDown NUDTowerLevel;
private System.Windows.Forms.Label LblBPLevel;
private System.Windows.Forms.NumericUpDown NUDBPLevel;
private System.Windows.Forms.Label LblGodMode;
private System.Windows.Forms.Label LblUnlimitedStamina;
private System.Windows.Forms.Label LblUnlimitedEnergy;

View File

@@ -1,7 +1,9 @@
using System;
using System.Globalization;
using System.Linq;
using System.Windows.Forms;
using GrasscutterTools.Game.Props;
using GrasscutterTools.Properties;
namespace GrasscutterTools.Pages
{
@@ -16,8 +18,24 @@ namespace GrasscutterTools.Pages
public override void OnLoad()
{
foreach (var line in Resources.PlayerProperty.Split('\n'))
{
try
{
var values = line.Split(':');
var prop = PlayerProperty.Values.Find(it => it.Id == values[0]);
if (prop == null) continue;
prop.Name = values[1].Trim();
var desc = values[2].Trim();
if (!string.IsNullOrEmpty(desc))
prop.Description = desc;
}
catch
{
}
}
CmbPlayerProperty.DataSource = PlayerProperty.Values;
CmbPlayerProperty.DisplayMember = "Id";
CmbPlayerProperty.DisplayMember = "Name";
}
private void NUDWorldLevel_ValueChanged(object sender, EventArgs e)
@@ -27,12 +45,12 @@ namespace GrasscutterTools.Pages
private void NUDBPLevel_ValueChanged(object sender, EventArgs e)
{
SetCommand(SetPropPrefix, "bplevel " + NUDBPLevel.Value);
SetCommand(SetPropPrefix, "bplevel " + NUDTowerLevel.Value);
}
private void NUDTowerLevel_ValueChanged(object sender, EventArgs e)
{
SetCommand(SetPropPrefix, "towerlevel " + NUDTowerLevel.Value);
SetCommand(SetPropPrefix, "towerlevel " + NUDBPLevel.Value);
}
private void BtnSetPropButton_Click(object sender, EventArgs e)
@@ -54,14 +72,16 @@ namespace GrasscutterTools.Pages
{
if (CmbPlayerProperty.SelectedIndex == -1)
return;
SetCommand(SetPropPrefix, CmbPlayerProperty.Text.ToLower(CultureInfo.CurrentCulture) + " " + NUDPlayerPropertyValue.Value);
var selectedItem = (PlayerProperty)CmbPlayerProperty.SelectedItem;
SetCommand(SetPropPrefix, selectedItem.Id.ToLower(CultureInfo.CurrentCulture) + " " + NUDPlayerPropertyValue.Value);
}
private void BtnPlayerPropertyButton_Click(object sender, EventArgs e)
{
if (CmbPlayerProperty.SelectedIndex == -1)
return;
SetCommand(SetPropPrefix, CmbPlayerProperty.Text.ToLower(CultureInfo.CurrentCulture) + " " + (sender as Button).Tag);
var selectedItem = (PlayerProperty)CmbPlayerProperty.SelectedItem;
SetCommand(SetPropPrefix, selectedItem.Id.ToLower(CultureInfo.CurrentCulture) + " " + (sender as Button).Tag);
}
private void CmbPlayerProperty_SelectedIndexChanged(object sender, EventArgs e)

View File

@@ -0,0 +1,220 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="LblWorldLevel.Location" type="System.Drawing.Point, System.Drawing">
<value>78, 39</value>
</data>
<data name="LblWorldLevel.Size" type="System.Drawing.Size, System.Drawing">
<value>77, 17</value>
</data>
<data name="LblWorldLevel.Text" xml:space="preserve">
<value>World Level</value>
</data>
<data name="LblTowerLevel.Location" type="System.Drawing.Point, System.Drawing">
<value>78, 68</value>
</data>
<data name="LblTowerLevel.Size" type="System.Drawing.Size, System.Drawing">
<value>77, 17</value>
</data>
<data name="LblTowerLevel.Text" xml:space="preserve">
<value>Tower Level</value>
</data>
<data name="LblBPLevel.Location" type="System.Drawing.Point, System.Drawing">
<value>99, 96</value>
</data>
<data name="LblBPLevel.Text" xml:space="preserve">
<value>BP Level</value>
</data>
<data name="LblGodMode.Location" type="System.Drawing.Point, System.Drawing">
<value>326, 38</value>
</data>
<data name="LblGodMode.Size" type="System.Drawing.Size, System.Drawing">
<value>72, 17</value>
</data>
<data name="LblGodMode.Text" xml:space="preserve">
<value>God Mode</value>
</data>
<data name="LblUnlimitedStamina.Location" type="System.Drawing.Point, System.Drawing">
<value>285, 67</value>
</data>
<data name="LblUnlimitedStamina.Size" type="System.Drawing.Size, System.Drawing">
<value>113, 17</value>
</data>
<data name="LblUnlimitedStamina.Text" xml:space="preserve">
<value>Unlimited Stamina</value>
</data>
<data name="LblUnlimitedEnergy.Location" type="System.Drawing.Point, System.Drawing">
<value>291, 96</value>
</data>
<data name="LblUnlimitedEnergy.Size" type="System.Drawing.Size, System.Drawing">
<value>107, 17</value>
</data>
<data name="LblUnlimitedEnergy.Text" xml:space="preserve">
<value>Unlimited Energy</value>
</data>
<data name="BtnGodModeOn.Text" xml:space="preserve">
<value>On</value>
</data>
<data name="BtnGodModeOff.Text" xml:space="preserve">
<value>Off</value>
</data>
<data name="BtnUnlimitedStaminaOn.Text" xml:space="preserve">
<value>On</value>
</data>
<data name="BtnUnlimitedStaminaOff.Text" xml:space="preserve">
<value>Off</value>
</data>
<data name="BtnUnlimitedEnergyOn.Text" xml:space="preserve">
<value>On</value>
</data>
<data name="BtnUnlimitedEnergyOff.Text" xml:space="preserve">
<value>Off</value>
</data>
<data name="BtnSetOpenState.Text" xml:space="preserve">
<value>Set</value>
</data>
<data name="BtnUnsetOpenState.Text" xml:space="preserve">
<value>Unset</value>
</data>
<data name="BtnUnlockMap.Text" xml:space="preserve">
<value>Unlock Map</value>
</data>
<data name="LblSetPropTitle.Size" type="System.Drawing.Size, System.Drawing">
<value>108, 17</value>
</data>
<data name="LblSetPropTitle.Text" xml:space="preserve">
<value>Set Account Prop</value>
</data>
<data name="LblPlayerProperty.Location" type="System.Drawing.Point, System.Drawing">
<value>58, 184</value>
</data>
<data name="LblPlayerProperty.Size" type="System.Drawing.Size, System.Drawing">
<value>97, 17</value>
</data>
<data name="LblPlayerProperty.Text" xml:space="preserve">
<value>Player Property</value>
</data>
<data name="BtnPlayerPropertyOff.Text" xml:space="preserve">
<value>Off</value>
</data>
<data name="BtnPlayerPropertyOn.Text" xml:space="preserve">
<value>On</value>
</data>
</root>

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,248 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="LblWorldLevel.Location" type="System.Drawing.Point, System.Drawing">
<value>33, 38</value>
</data>
<data name="LblWorldLevel.Size" type="System.Drawing.Size, System.Drawing">
<value>122, 17</value>
</data>
<data name="LblWorldLevel.Text" xml:space="preserve">
<value>Мировой уровень</value>
</data>
<data name="LblTowerLevel.Location" type="System.Drawing.Point, System.Drawing">
<value>50, 68</value>
</data>
<data name="LblTowerLevel.Size" type="System.Drawing.Size, System.Drawing">
<value>105, 17</value>
</data>
<data name="LblTowerLevel.Text" xml:space="preserve">
<value>Уровень Башни</value>
</data>
<data name="LblBPLevel.Location" type="System.Drawing.Point, System.Drawing">
<value>76, 97</value>
</data>
<data name="LblBPLevel.Size" type="System.Drawing.Size, System.Drawing">
<value>79, 17</value>
</data>
<data name="LblBPLevel.Text" xml:space="preserve">
<value>Уровень BP</value>
</data>
<data name="LblGodMode.Location" type="System.Drawing.Point, System.Drawing">
<value>293, 38</value>
</data>
<data name="LblGodMode.Size" type="System.Drawing.Size, System.Drawing">
<value>105, 17</value>
</data>
<data name="LblGodMode.Text" xml:space="preserve">
<value>Непобедимость</value>
</data>
<data name="LblUnlimitedStamina.Font" type="System.Drawing.Font, System.Drawing">
<value>Microsoft YaHei UI, 8pt</value>
</data>
<data name="LblUnlimitedStamina.Location" type="System.Drawing.Point, System.Drawing">
<value>298, 58</value>
</data>
<data name="LblUnlimitedStamina.Size" type="System.Drawing.Size, System.Drawing">
<value>100, 32</value>
</data>
<data name="LblUnlimitedStamina.Text" xml:space="preserve">
<value>Неограниченная
выносливость</value>
</data>
<data name="LblUnlimitedEnergy.Location" type="System.Drawing.Point, System.Drawing">
<value>257, 96</value>
</data>
<data name="LblUnlimitedEnergy.Size" type="System.Drawing.Size, System.Drawing">
<value>141, 17</value>
</data>
<data name="LblUnlimitedEnergy.Text" xml:space="preserve">
<value>Бесконечная энергия</value>
</data>
<data name="BtnGodModeOn.Text" xml:space="preserve">
<value>Включить</value>
</data>
<data name="BtnGodModeOff.Size" type="System.Drawing.Size, System.Drawing">
<value>80, 23</value>
</data>
<data name="BtnGodModeOff.Text" xml:space="preserve">
<value>Выключить</value>
</data>
<data name="BtnUnlimitedStaminaOn.Text" xml:space="preserve">
<value>Включить</value>
</data>
<data name="BtnUnlimitedStaminaOff.Size" type="System.Drawing.Size, System.Drawing">
<value>80, 23</value>
</data>
<data name="BtnUnlimitedStaminaOff.Text" xml:space="preserve">
<value>Выключить</value>
</data>
<data name="BtnUnlimitedEnergyOn.Text" xml:space="preserve">
<value>Включить</value>
</data>
<data name="BtnUnlimitedEnergyOff.Size" type="System.Drawing.Size, System.Drawing">
<value>80, 23</value>
</data>
<data name="BtnUnlimitedEnergyOff.Text" xml:space="preserve">
<value>Выключить</value>
</data>
<data name="BtnSetOpenState.Location" type="System.Drawing.Point, System.Drawing">
<value>237, 124</value>
</data>
<data name="BtnSetOpenState.Size" type="System.Drawing.Size, System.Drawing">
<value>85, 23</value>
</data>
<data name="BtnSetOpenState.Text" xml:space="preserve">
<value>Установить</value>
</data>
<data name="BtnUnsetOpenState.Text" xml:space="preserve">
<value>Отменить</value>
</data>
<data name="BtnUnlockMap.Location" type="System.Drawing.Point, System.Drawing">
<value>409, 121</value>
</data>
<data name="BtnUnlockMap.Text" xml:space="preserve">
<value>Разблокировать карту</value>
</data>
<data name="LblSetPropTitle.Size" type="System.Drawing.Size, System.Drawing">
<value>227, 17</value>
</data>
<data name="LblSetPropTitle.Text" xml:space="preserve">
<value>Установить атрибут учетной записи</value>
</data>
<data name="LblPlayerProperty.Location" type="System.Drawing.Point, System.Drawing">
<value>43, 184</value>
</data>
<data name="LblPlayerProperty.Size" type="System.Drawing.Size, System.Drawing">
<value>112, 17</value>
</data>
<data name="LblPlayerProperty.Text" xml:space="preserve">
<value>Свойство игрока</value>
</data>
<data name="BtnPlayerPropertyOff.Size" type="System.Drawing.Size, System.Drawing">
<value>80, 23</value>
</data>
<data name="BtnPlayerPropertyOff.Text" xml:space="preserve">
<value>Выключить</value>
</data>
<data name="BtnPlayerPropertyOn.Text" xml:space="preserve">
<value>Включить</value>
</data>
</root>

View File

@@ -120,10 +120,10 @@
<data name="LblWorldLevel.Text" xml:space="preserve">
<value>世界等級</value>
</data>
<data name="LblBPLevel.Text" xml:space="preserve">
<data name="LblTowerLevel.Text" xml:space="preserve">
<value>深淵螺旋</value>
</data>
<data name="LblTowerLevel.Text" xml:space="preserve">
<data name="LblBPLevel.Text" xml:space="preserve">
<value>紀行等級</value>
</data>
<data name="LblGodMode.Text" xml:space="preserve">
@@ -135,17 +135,40 @@
<data name="LblUnlimitedEnergy.Text" xml:space="preserve">
<value>無限能量</value>
</data>
<data name="BtnGodModeOn.Text" xml:space="preserve">
<value>開</value>
</data>
<data name="BtnGodModeOff.Text" xml:space="preserve">
<value>關</value>
</data>
<data name="BtnUnlimitedStaminaOn.Text" xml:space="preserve">
<value>開</value>
</data>
<data name="BtnUnlimitedStaminaOff.Text" xml:space="preserve">
<value>關</value>
</data>
<data name="BtnUnlimitedEnergyOn.Text" xml:space="preserve">
<value>開</value>
</data>
<data name="BtnUnlimitedEnergyOff.Text" xml:space="preserve">
<value>關</value>
</data>
<data name="BtnSetOpenState.Text" xml:space="preserve">
<value>設定</value>
</data>
<data name="BtnUnlockMap.Text" xml:space="preserve">
<value>點亮地圖</value>
</data>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="LblSetPropTitle.Size" type="System.Drawing.Size, System.Drawing">
<value>80, 17</value>
</data>
<data name="LblSetPropTitle.Text" xml:space="preserve">
<value>設定帳號屬性</value>
</data>
<data name="LblPlayerProperty.Text" xml:space="preserve">
<value>玩家屬性</value>
</data>
<data name="BtnPlayerPropertyOff.Text" xml:space="preserve">
<value>關</value>
</data>
<data name="BtnPlayerPropertyOn.Text" xml:space="preserve">
<value>開</value>
</data>
</root>