增加UI样式公共类

增加代码队列模块,实现基本结构
This commit is contained in:
jie65535 2021-01-08 21:02:24 +08:00
parent d094d3e336
commit c26e8724b9
4 changed files with 123 additions and 49 deletions

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@ -54,9 +54,13 @@
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Styles.cs" />
<Compile Include="UCCodeMatrix.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="UCCodeQueue.cs">
<SubType>Component</SubType>
</Compile>
<EmbeddedResource Include="FormMain.resx">
<DependentUpon>FormMain.cs</DependentUpon>
</EmbeddedResource>

30
CodeMatrix/Styles.cs Normal file
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@ -0,0 +1,30 @@
using System.Drawing;
namespace CodeMatrix
{
internal class Styles
{
public static Styles Default { get; } = new Styles();
public Styles()
{
Font = new Font("微软雅黑", 14);
BackColor = Color.FromArgb(18, 13, 25);
ForeColor = Color.FromArgb(208, 236, 92);
CodeBrush = new SolidBrush(Color.FromArgb(208, 236, 92));
EmptyCellBrush = new SolidBrush(Color.FromArgb(65, 52, 76));
DefaultLineBackColor = new SolidBrush(Color.FromArgb(42, 43, 60));
SelectLineBackColor = new SolidBrush(Color.FromArgb(32, 31, 28));
SelectCellBorderPen = new Pen(Color.FromArgb(109, 232, 228), 1);
}
public Font Font { get; set; }
public Color BackColor { get; set; }
public Color ForeColor { get; set; }
public Brush CodeBrush { get; set; }
public Brush EmptyCellBrush { get; set; }
public Brush DefaultLineBackColor { get; set; }
public Brush SelectLineBackColor { get; set; }
public Pen SelectCellBorderPen { get; set; }
}
}

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@ -1,18 +1,14 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace CodeMatrix
{
class UCCodeMatrix : Control
internal class UCCodeMatrix : Control
{
static readonly byte[] Codes = new byte[] { 0x55, 0x1C, 0xBD, 0xE9, 0x7A };
private static readonly byte[] Codes = new byte[] { 0x55, 0x1C, 0xBD, 0xE9, 0x7A };
static readonly Random Random = new Random();
private static readonly Random Random = new Random();
public SizeF CellSize { get; set; }
public int Columns { get; set; }
public int Rows { get; set; }
@ -24,7 +20,7 @@ namespace CodeMatrix
/// <summary>
/// 方向
/// </summary>
enum Directions
private enum Directions
{
/// <summary>
/// 垂直方向
@ -41,25 +37,30 @@ namespace CodeMatrix
public UCCodeMatrix()
{
Font = new Font("微软雅黑", 14);
BackColor = Color.FromArgb(18, 13, 25);
ForeColor = Color.FromArgb(208, 236, 92);
CodeBrush = new SolidBrush(ForeColor);
EmptyCellBrush = new SolidBrush(Color.FromArgb(65, 52, 76));
DefaultLineBackColor = new SolidBrush(Color.FromArgb(42, 43, 60));
SelectLineBackColor = new SolidBrush(Color.FromArgb(32, 31, 28));
SelectCellBorderPen = new Pen(Color.FromArgb(109, 232, 228), 1);
InitData();
InitComponent();
}
private void InitData()
{
Rows = 5;
Columns = 5;
CellSize = new SizeF(40, 40);
Width = (int)(CellSize.Width * Columns + 100);
Height = (int)(CellSize.Height * Rows + 10);
Margin = Padding.Empty;
_currDir = Directions.Horizontal;
DoubleBuffered = true;
}
bool _IsLoaded;
private void InitComponent()
{
MinimumSize = new Size((int)(CellSize.Width * Columns + 100), (int)(CellSize.Height * Rows + 10));
Margin = Padding.Empty;
DoubleBuffered = true;
Font = Styles.Default.Font;
BackColor = Styles.Default.BackColor;
ForeColor = Styles.Default.ForeColor;
}
private bool _IsLoaded;
protected override void OnVisibleChanged(EventArgs e)
{
@ -71,7 +72,7 @@ namespace CodeMatrix
base.OnVisibleChanged(e);
}
void Load()
private void Load()
{
Matrix = new byte[Columns, Rows];
for (int col = 0; col < Columns; col++)
@ -83,28 +84,15 @@ namespace CodeMatrix
CodeMatrixRect = new RectangleF(blockOffset, blockSize);
}
protected override void OnForeColorChanged(EventArgs e)
{
CodeBrush = new SolidBrush(ForeColor);
base.OnForeColorChanged(e);
}
Brush CodeBrush;
Brush EmptyCellBrush;
Brush DefaultLineBackColor;
Brush SelectLineBackColor;
Pen SelectCellBorderPen;
protected override void OnPaint(PaintEventArgs e)
{
if (!_IsLoaded) return;
var offset = new PointF(SelectPoint.X*CellSize.Width, SelectPoint.Y*CellSize.Height);
if (_currDir == Directions.Horizontal)
e.Graphics.FillRectangle(DefaultLineBackColor, 0, offset.Y + CodeMatrixRect.Y, Width, CellSize.Height);
e.Graphics.FillRectangle(Styles.Default.DefaultLineBackColor, 0, offset.Y + CodeMatrixRect.Y, Width, CellSize.Height);
else if (_currDir == Directions.Vertical)
e.Graphics.FillRectangle(DefaultLineBackColor, offset.X + CodeMatrixRect.X, 0, CellSize.Width, Height);
e.Graphics.FillRectangle(Styles.Default.DefaultLineBackColor, offset.X + CodeMatrixRect.X, 0, CellSize.Width, Height);
Cursor = Cursors.Default;
if (CursorPosition.X >= 0 && Matrix[CursorPosition.X, CursorPosition.Y] != 0)
@ -113,8 +101,8 @@ namespace CodeMatrix
{
if (CursorPosition.Y == SelectPoint.Y)
{
offset.X = CursorPosition.X*CellSize.Width;
e.Graphics.FillRectangle(SelectLineBackColor, offset.X + CodeMatrixRect.X, 0, CellSize.Width, Height);
offset.X = CursorPosition.X * CellSize.Width;
e.Graphics.FillRectangle(Styles.Default.SelectLineBackColor, offset.X + CodeMatrixRect.X, 0, CellSize.Width, Height);
Cursor = Cursors.Hand;
}
}
@ -122,8 +110,8 @@ namespace CodeMatrix
{
if (CursorPosition.X == SelectPoint.X)
{
offset.Y = CursorPosition.Y*CellSize.Height;
e.Graphics.FillRectangle(SelectLineBackColor, 0, offset.Y + CodeMatrixRect.Y, Width, CellSize.Height);
offset.Y = CursorPosition.Y * CellSize.Height;
e.Graphics.FillRectangle(Styles.Default.SelectLineBackColor, 0, offset.Y + CodeMatrixRect.Y, Width, CellSize.Height);
Cursor = Cursors.Hand;
}
}
@ -132,24 +120,28 @@ namespace CodeMatrix
{
offset.X += CodeMatrixRect.X;
offset.Y += CodeMatrixRect.Y;
e.Graphics.DrawRectangle(SelectCellBorderPen, offset.X, offset.Y, CellSize.Width-1, CellSize.Height - 1);
e.Graphics.DrawRectangle(SelectCellBorderPen, offset.X+4, offset.Y+4, CellSize.Width-8 - 1, CellSize.Height-8 - 1);
e.Graphics.DrawRectangle(Styles.Default.SelectCellBorderPen, offset.X, offset.Y, CellSize.Width - 1, CellSize.Height - 1);
e.Graphics.DrawRectangle(Styles.Default.SelectCellBorderPen, offset.X + 4, offset.Y + 4, CellSize.Width - 8 - 1, CellSize.Height - 8 - 1);
}
}
for (int col = 0; col < Columns; col++)
{
for (int row = 0; row < Rows; row++)
{
var cellOffset = new PointF(col*CellSize.Width, row*CellSize.Height);
//var cellRect = new RectangleF(cellOffset, CellSize);
Brush brush = CodeBrush;
string code = Matrix[col, row].ToString("X2");
Brush brush;
string code;
if (Matrix[col, row] == 0)
{
code = "[ ]";
brush = EmptyCellBrush;
brush = Styles.Default.EmptyCellBrush;
}
else
{
brush = Styles.Default.CodeBrush;
code = Matrix[col, row].ToString("X2");
}
var codeSize = e.Graphics.MeasureString(code, Font);
var codeOffset = new PointF((CellSize.Width-codeSize.Width)/2, (CellSize.Height-codeSize.Height)/2);
@ -211,8 +203,7 @@ namespace CodeMatrix
}
}
base.OnMouseClick(e);
}
}
}
}

49
CodeMatrix/UCCodeQueue.cs Normal file
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@ -0,0 +1,49 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace CodeMatrix
{
class UCCodeQueue : Control
{
public SizeF CellSize { get; private set; }
public Padding CellMargin { get; set; }
public int BufferSize { get; set; }
public int CurrIndex { get; private set; }
public byte[] Buffer { get; } = new byte[32];
public UCCodeQueue()
{
InitData();
InitComponent();
}
private void InitData()
{
CellSize = new SizeF(40, 40);
BufferSize = 7;
CurrIndex = 0;
}
private void InitComponent()
{
Margin = Padding.Empty;
CellMargin = new Padding(3);
MinimumSize = new Size((int)((CellSize.Width + CellMargin.Horizontal) * BufferSize), (int)(CellSize.Height + CellMargin.Vertical));
DoubleBuffered = true;
Font = Styles.Default.Font;
BackColor = Styles.Default.BackColor;
ForeColor = Styles.Default.ForeColor;
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
}
}
}