mirror of
https://github.com/jie65535/ChineseChess.git
synced 2024-07-27 18:55:00 +08:00
107 lines
3.7 KiB
C#
107 lines
3.7 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace ChineseChess.Core
|
|
{
|
|
public class Chessboard
|
|
{
|
|
private readonly Stack<ChessMove> Moves = new Stack<ChessMove>();
|
|
|
|
private readonly List<Chessman> AlivingChessman = new List<Chessman>(32);
|
|
|
|
public event EventHandler<ChessmanMovedEventArgs> ChessmanMovedEvent;
|
|
|
|
private void OnChessmanMoved(Chessman chessman, Chessman chessmanKilled)
|
|
=> ChessmanMovedEvent?.Invoke(this, new ChessmanMovedEventArgs(chessman, chessmanKilled));
|
|
|
|
public Chessman GetChessmanByPos(ChessboardPosition position)
|
|
=> AlivingChessman.FirstOrDefault(c => c.Position == position);
|
|
|
|
public IEnumerable<Chessman> GetChessmenByType(ChessType type, ChessCamp camp)
|
|
=> AlivingChessman.Where(chess => chess.Type == type && chess.Camp == camp);
|
|
|
|
public IEnumerable<Chessman> GetChessmen() => AlivingChessman;
|
|
|
|
public IEnumerable<ChessMove> GetMoves() => Moves;
|
|
|
|
/// <summary>
|
|
/// 移动棋子到目标位置,若目标位置存在棋子,则移除
|
|
/// </summary>
|
|
/// <param name="chessman">棋子</param>
|
|
/// <param name="target">目标位置</param>
|
|
/// <exception cref="MoveException">无法将棋子移动到己方棋子上</exception>
|
|
private void MoveChessman(Chessman chessman, ChessboardPosition target)
|
|
{
|
|
var tar = GetChessmanByPos(target);
|
|
if (tar != null)
|
|
{
|
|
if (chessman.Camp == tar.Camp)
|
|
throw new MoveException("无法将棋子移动到己方棋子上");
|
|
|
|
AlivingChessman.Remove(tar);
|
|
}
|
|
chessman.Position = target;
|
|
OnChessmanMoved(chessman, tar);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 移动一步
|
|
/// </summary>
|
|
/// <param name="move">移动方式</param>
|
|
/// <exception cref="MoveException">未找到要进行移动的棋子</exception>
|
|
public void PushMove(ChessMove move)
|
|
{
|
|
var chessman = GetChessmanByPos(move.Start);
|
|
if (chessman == null)
|
|
throw new MoveException("未找到要进行移动的棋子");
|
|
MoveChessman(chessman, move.End);
|
|
Moves.Push(move);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 退回上一步
|
|
/// </summary>
|
|
/// <exception cref="MoveException">已经退回到初始局面 or 未找到要进行移动的棋子</exception>
|
|
public void PopMove()
|
|
{
|
|
if (Moves.Count == 0)
|
|
throw new MoveException("已经退回到初始局面");
|
|
var move = Moves.Pop();
|
|
|
|
var chessman = GetChessmanByPos(move.End);
|
|
if (chessman == null)
|
|
throw new MoveException("未找到要进行移动的棋子");
|
|
MoveChessman(chessman, move.Start);
|
|
if (move.Killed != null)
|
|
AlivingChessman.Add(new Chessman((ChessType)move.Killed, chessman.Camp.RivalCamp(), move.End));
|
|
}
|
|
}
|
|
|
|
public class ChessmanMovedEventArgs : EventArgs
|
|
{
|
|
public ChessmanMovedEventArgs(Chessman chessman, Chessman chessmanKilled)
|
|
{
|
|
Chessman = chessman;
|
|
ChessmanKilled = chessmanKilled;
|
|
}
|
|
|
|
public Chessman Chessman { get; set; }
|
|
public Chessman ChessmanKilled { get; set; }
|
|
}
|
|
|
|
public class MoveException : Exception
|
|
{
|
|
public MoveException(string message) : base(message)
|
|
{
|
|
}
|
|
|
|
public MoveException(string message, Exception innerException) : base(message, innerException)
|
|
{
|
|
}
|
|
|
|
public MoveException() : this("移动失败")
|
|
{
|
|
}
|
|
}
|
|
} |