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Balatro/localization/en-us.lua
2025-03-04 18:04:04 +08:00

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return {
descriptions={
Back={
b_abandoned={
name="Abandoned Deck",
text={
"Start run with",
"no {C:attention}Face Cards",
"in your deck",
},
},
b_anaglyph={
name="Anaglyph Deck",
text={
"After defeating each",
"{C:attention}Boss Blind{}, gain a",
"{C:attention,T:tag_double}#1#",
},
},
b_black={
name="Black Deck",
text={
"{C:attention}+#1#{} Joker slot",
"",
"{C:blue}-#2#{} hand",
"every round",
},
},
b_blue={
name="Blue Deck",
text={
"{C:blue}+#1#{} hand",
"every round",
},
},
b_challenge={
name="Challenge Deck",
text={
"",
},
},
b_checkered={
name="Checkered Deck",
text={
"Start run with",
"{C:attention}26{C:spades} Spades{} and",
"{C:attention}26{C:hearts} Hearts{} in deck",
},
},
b_erratic={
name="Erratic Deck",
text={
"All {C:attention}Ranks{} and",
"{C:attention}Suits{} in deck",
"are randomized",
},
},
b_ghost={
name="Ghost Deck",
text={
"{C:spectral}Spectral{} cards may",
"appear in the shop,",
"start with a {C:spectral,T:c_hex}Hex{} card",
},
},
b_green={
name="Green Deck",
text={
"At end of each Round:",
"{C:money}$#1#{s:0.85} per remaining {C:blue}Hand",
"{C:money}$#2#{s:0.85} per remaining {C:red}Discard",
"Earn no {C:attention}Interest",
},
},
b_magic={
name="Magic Deck",
text={
"Start run with the",
"{C:tarot,T:v_crystal_ball}#1#{} voucher",
"and {C:attention}2{} copies",
"of {C:tarot,T:c_fool}#2#",
},
},
b_nebula={
name="Nebula Deck",
text={
"Start run with the",
"{C:planet,T:v_telescope}#1#{} voucher",
"",
"{C:red}#2#{} consumable slot",
},
},
b_painted={
name="Painted Deck",
text={
"{C:attention}+#1#{} hand size,",
"{C:red}#2#{} Joker slot",
},
},
b_plasma={
name="Plasma Deck",
text={
"Balance {C:blue}Chips{} and",
"{C:red}Mult{} when calculating",
"score for played hand",
"{C:red}X#1#{} base Blind size",
},
},
b_red={
name="Red Deck",
text={
"{C:red}+#1#{} discard",
"every round",
},
},
b_yellow={
name="Yellow Deck",
text={
"Start with",
"extra {C:money}$#1#",
},
},
b_zodiac={
name="Zodiac Deck",
text={
"Start run with",
"{C:tarot,T:v_tarot_merchant}#1#{},",
"{C:planet,T:v_planet_merchant}#2#{},",
"and {C:attention,T:v_overstock_norm}#3#",
},
},
},
Blind={
bl_arm={
name="The Arm",
text={
"Decrease level of",
"played poker hand",
},
},
bl_big={
name="Big Blind",
text={
},
},
bl_club={
name="The Club",
text={
"All Club cards",
"are debuffed",
},
},
bl_eye={
name="The Eye",
text={
"No repeat hand",
"types this round",
},
},
bl_final_acorn={
name="Amber Acorn",
text={
"Flips and shuffles",
"all Joker cards",
},
},
bl_final_bell={
name="Cerulean Bell",
text={
"Forces 1 card to",
"always be selected",
},
},
bl_final_heart={
name="Crimson Heart",
text={
"One random Joker",
"disabled every hand",
},
},
bl_final_leaf={
name="Verdant Leaf",
text={
"All cards debuffed",
"until 1 Joker sold",
},
},
bl_final_vessel={
name="Violet Vessel",
text={
"Very large blind",
},
},
bl_fish={
name="The Fish",
text={
"Cards drawn face down",
"after each hand played",
},
},
bl_flint={
name="The Flint",
text={
"Base Chips and",
"Mult are halved",
},
},
bl_goad={
name="The Goad",
text={
"All Spade cards",
"are debuffed",
},
},
bl_head={
name="The Head",
text={
"All Heart cards",
"are debuffed",
},
},
bl_hook={
name="The Hook",
text={
"Discards 2 random",
"cards per hand played",
},
},
bl_house={
name="The House",
text={
"First hand is",
"drawn face down",
},
},
bl_manacle={
name="The Manacle",
text={
"-1 Hand Size",
},
},
bl_mark={
name="The Mark",
text={
"All face cards are",
"drawn face down",
},
},
bl_mouth={
name="The Mouth",
text={
"Play only 1 hand",
"type this round",
},
},
bl_needle={
name="The Needle",
text={
"Play only 1 hand",
},
},
bl_ox={
name="The Ox",
text={
"Playing a #1#",
"sets money to $0",
},
},
bl_pillar={
name="The Pillar",
text={
"Cards played previously",
"this Ante are debuffed",
},
},
bl_plant={
name="The Plant",
text={
"All face cards",
"are debuffed",
},
},
bl_psychic={
name="The Psychic",
text={
"Must play 5 cards",
},
},
bl_serpent={
name="The Serpent",
text={
"After Play or Discard,",
"always draw 3 cards",
},
},
bl_small={
name="Small Blind",
text={
},
},
bl_tooth={
name="The Tooth",
text={
"Lose $1 per",
"card played",
},
},
bl_wall={
name="The Wall",
text={
"Extra large blind",
},
},
bl_water={
name="The Water",
text={
"Start with",
"0 discards",
},
},
bl_wheel={
name="The Wheel",
text={
" in 7 cards get",
"drawn face down",
},
},
bl_window={
name="The Window",
text={
"All Diamond cards",
"are debuffed",
},
},
},
Edition={
e_base={
name="Base",
text={
"No extra effects",
},
},
e_foil={
name="Foil",
text={
"{C:chips}+#1#{} chips",
},
},
e_holo={
name="Holographic",
text={
"{C:mult}+#1#{} Mult",
},
},
e_negative={
name="Negative",
text={
"{C:dark_edition}+#1#{} Joker slot",
},
},
e_negative_consumable={
name="Negative",
text={
"{C:dark_edition}+#1#{} consumable slot",
},
},
e_polychrome={
name="Polychrome",
text={
"{X:mult,C:white} X#1# {} Mult",
},
},
},
Enhanced={
m_bonus={
name="Bonus Card",
text={
},
},
m_glass={
name="Glass Card",
text={
"{X:mult,C:white} X#1# {} Mult",
"{C:green}#2# in #3#{} chance to",
"destroy card",
},
},
m_gold={
name="Gold Card",
text={
"{C:money}$#1#{} if this",
"card is held in hand",
"at end of round",
},
},
m_lucky={
name="Lucky Card",
text={
"{C:green}#1# in #3#{} chance",
"for {C:mult}+#2#{} Mult",
"{C:green}#1# in #5#{} chance",
"to win {C:money}$#4#",
},
},
m_mult={
name="Mult Card",
text={
"{C:mult}+#1#{} Mult",
},
},
m_steel={
name="Steel Card",
text={
"{X:mult,C:white} X#1# {} Mult",
"while this card",
"stays in hand",
},
},
m_stone={
name="Stone Card",
text={
"{C:chips}+#1#{} Chips",
"no rank or suit",
},
},
m_wild={
name="Wild Card",
text={
"Can be used",
"as any suit",
},
},
},
Joker={
j_8_ball={
name="8 Ball",
text={
"{C:green}#1# in #2#{} chance for each",
"played {C:attention}8{} to create a",
"{C:tarot}Tarot{} card when scored",
"{C:inactive}(Must have room)",
},
},
j_abstract={
name="Abstract Joker",
text={
"{C:mult}+#1#{} Mult for",
"each {C:attention}Joker{} card",
"{C:inactive}(Currently {C:red}+#2#{C:inactive} Mult)",
},
},
j_acrobat={
name="Acrobat",
text={
"{X:red,C:white} X#1# {} Mult on {C:attention}final",
"{C:attention}hand{} of round",
},
unlock={
"Play {C:attention,E:1}#1#{} hands",
"{C:inactive}(#2#)",
},
},
j_ancient={
name="Ancient Joker",
text={
"Each played card with",
"{V:1}#2#{} suit gives",
"{X:mult,C:white} X#1# {} Mult when scored,",
"{s:0.8}suit changes at end of round",
},
},
j_arrowhead={
name="Arrowhead",
text={
"Played cards with",
"{C:spades}Spade{} suit give",
"{C:chips}+#1#{} Chips when scored",
},
unlock={
"Have at least {E:1,C:attention}#1#",
"cards with {E:1,C:attention}#2#",
"suit in your deck",
},
},
j_astronomer={
name="Astronomer",
text={
"All {C:planet}Planet{} cards and",
"{C:planet}Celestial Packs{} in",
"the shop are {C:attention}free",
},
unlock={
"Discover every",
"{E:1,C:planet}Planet{} card",
},
},
j_banner={
name="Banner",
text={
"{C:chips}+#1#{} Chips for",
"each remaining",
"{C:attention}discard",
},
},
j_baron={
name="Baron",
text={
"Each {C:attention}King{}",
"held in hand",
"gives {X:mult,C:white} X#1# {} Mult",
},
},
j_baseball={
name="Baseball Card",
text={
"{C:green}Uncommon{} Jokers",
"each give {X:mult,C:white} X#1# {} Mult",
},
},
j_blackboard={
name="Blackboard",
text={
"{X:red,C:white} X#1# {} Mult if all",
"cards held in hand",
"are {C:spades}#2#{} or {C:clubs}#3#{}",
},
},
j_bloodstone={
name="Bloodstone",
text={
"{C:green}#1# in #2#{} chance for",
"played cards with",
"{C:hearts}Heart{} suit to give",
"{X:mult,C:white} X#3# {} Mult when scored",
},
unlock={
"Have at least {E:1,C:attention}#1#",
"cards with {E:1,C:attention}#2#",
"suit in your deck",
},
},
j_blue_joker={
name="Blue Joker",
text={
"{C:chips}+#1#{} Chips for each",
"remaining card in {C:attention}deck",
"{C:inactive}(Currently {C:chips}+#2#{C:inactive} Chips)",
},
},
j_blueprint={
name="Blueprint",
text={
"Copies ability of",
"{C:attention}Joker{} to the right",
},
unlock={
"Win a run",
},
},
j_bootstraps={
name="Bootstraps",
text={
"{C:mult}+#1#{} Mult for every",
"{C:money}$#2#{} you have",
"{C:inactive}(Currently {C:mult}+#3#{C:inactive} Mult)",
},
unlock={
"Have at least {E:1,C:attention}#1#",
"{C:dark_edition}Polychrome{} Jokers",
},
},
j_brainstorm={
name="Brainstorm",
text={
"Copies the ability",
"of leftmost {C:attention}Joker",
},
unlock={
"Discard a",
"{E:1,C:attention}Royal Flush",
},
},
j_bull={
name="Bull",
text={
"{C:chips}+#1#{} Chips for",
"each {C:money}$1{} you have",
"{C:inactive}(Currently {C:chips}+#2#{C:inactive} Chips)",
},
},
j_burglar={
name="Burglar",
text={
"When {C:attention}Blind{} is selected,",
"gain {C:blue}+#1#{} Hands and",
"{C:attention}lose all discards",
},
},
j_burnt={
name="Burnt Joker",
text={
"Upgrade the level of",
"the first {C:attention}discarded",
"poker hand each round",
},
unlock={
"Sell a total",
"of {E:1,C:attention}#1#{} cards",
"{C:inactive}(#2#)",
},
},
j_business={
name="Business Card",
text={
"Played {C:attention}face{} cards have",
"a {C:green}#1# in #2#{} chance to",
"give {C:money}$2{} when scored",
},
},
j_caino={
name="Canio",
text={
"This Joker gains {X:mult,C:white} X#1# {} Mult",
"when a {C:attention}face{} card",
"is destroyed",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
},
unlock={
"{E:1,s:1.3}?????",
},
},
j_campfire={
name="Campfire",
text={
"This Joker gains {X:mult,C:white}X#1#{} Mult",
"for each card {C:attention}sold{}, resets",
"when {C:attention}Boss Blind{} is defeated",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
},
},
j_card_sharp={
name="Card Sharp",
text={
"{X:mult,C:white} X#1# {} Mult if played",
"{C:attention}poker hand{} has already",
"been played this round",
},
},
j_cartomancer={
name="Cartomancer",
text={
"Create a {C:tarot}Tarot{} card",
"when {C:attention}Blind{} is selected",
"{C:inactive}(Must have room)",
},
unlock={
"Discover every",
"{E:1,C:tarot}Tarot{} card",
},
},
j_castle={
name="Castle",
text={
"This Joker gains {C:chips}+#1#{} Chips",
"per discarded {V:1}#2#{} card,",
"suit changes every round",
"{C:inactive}(Currently {C:chips}+#3#{C:inactive} Chips)",
},
},
j_cavendish={
name="Cavendish",
text={
"{X:mult,C:white} X#1# {} Mult",
"{C:green}#2# in #3#{} chance this",
"card is destroyed",
"at end of round",
},
},
j_ceremonial={
name="Ceremonial Dagger",
text={
"When {C:attention}Blind{} is selected,",
"destroy Joker to the right",
"and permanently add {C:attention}double",
"its sell value to this {C:red}Mult",
"{C:inactive}(Currently {C:mult}+#1#{C:inactive} Mult)",
},
},
j_certificate={
name="Certificate",
text={
"When round begins,",
"add a random {C:attention}playing",
"{C:attention}card{} with a random",
"{C:attention}seal{} to your hand",
},
unlock={
"Have a Gold",
"playing card with",
"a {C:attention,E:1}Gold Seal",
},
},
j_chaos={
name="Chaos the Clown",
text={
"{C:attention}#1#{} free {C:green}Reroll",
"per shop",
},
},
j_chicot={
name="Chicot",
text={
"Disables effect of",
"every {C:attention}Boss Blind",
},
unlock={
"{E:1,s:1.3}?????",
},
},
j_clever={
name="Clever Joker",
text={
"{C:chips}+#1#{} Chips if played",
"hand contains",
"a {C:attention}#2#",
},
},
j_cloud_9={
name="Cloud 9",
text={
"Earn {C:money}$#1#{} for each",
"{C:attention}9{} in your {C:attention}full deck",
"at end of round",
"{C:inactive}(Currently {C:money}$#2#{}{C:inactive})",
},
},
j_constellation={
name="Constellation",
text={
"This Joker gains",
"{X:mult,C:white} X#1# {} Mult every time",
"a {C:planet}Planet{} card is used",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
},
},
j_crafty={
name="Crafty Joker",
text={
"{C:chips}+#1#{} Chips if played",
"hand contains",
"a {C:attention}#2#",
},
},
j_crazy={
name="Crazy Joker",
text={
"{C:red}+#1#{} Mult if played",
"hand contains",
"a {C:attention}#2#",
},
},
j_credit_card={
name="Credit Card",
text={
"Go up to",
"{C:red}-$#1#{} in debt",
},
},
j_delayed_grat={
name="Delayed Gratification",
text={
"Earn {C:money}$#1#{} per {C:attention}discard{} if",
"no discards are used",
"by end of the round",
},
},
j_devious={
name="Devious Joker",
text={
"{C:chips}+#1#{} Chips if played",
"hand contains",
"a {C:attention}#2#",
},
},
j_diet_cola={
name="Diet Cola",
text={
"Sell this card to",
"create a free",
"{C:attention}#1#",
},
},
j_dna={
name="DNA",
text={
"If {C:attention}first hand{} of round",
"has only {C:attention}1{} card, add a",
"permanent copy to deck",
"and draw it to {C:attention}hand",
},
},
j_drivers_license={
name="Driver's License",
text={
"{X:mult,C:white} X#1# {} Mult if you have",
"at least {C:attention}16{} Enhanced",
"cards in your full deck",
"{C:inactive}(Currently {C:attention}#2#{C:inactive})",
},
unlock={
"Enhance {E:1,C:attention}#1#{} cards",
"in your deck",
},
},
j_droll={
name="Droll Joker",
text={
"{C:red}+#1#{} Mult if played",
"hand contains",
"a {C:attention}#2#",
},
},
j_drunkard={
name="Drunkard",
text={
"{C:red}+#1#{} discard",
"each round",
},
},
j_duo={
name="The Duo",
text={
"{X:mult,C:white} X#1# {} Mult if played",
"hand contains",
"a {C:attention}#2#",
},
unlock={
"Win a run",
"without playing",
"a {E:1,C:attention}#1#",
},
},
j_dusk={
name="Dusk",
text={
"Retrigger all played",
"cards in {C:attention}final",
"{C:attention}hand{} of round",
},
},
j_egg={
name="Egg",
text={
"Gains {C:money}$#1#{} of",
"{C:attention}sell value{} at",
"end of round",
},
},
j_erosion={
name="Erosion",
text={
"{C:red}+#1#{} Mult for each",
"card below {C:attention}#3#{}",
"in your full deck",
"{C:inactive}(Currently {C:red}+#2#{C:inactive} Mult)",
},
},
j_even_steven={
name="Even Steven",
text={
"Played cards with",
"{C:attention}even{} rank give",
"{C:mult}+#1#{} Mult when scored",
"{C:inactive}(10, 8, 6, 4, 2)",
},
},
j_faceless={
name="Faceless Joker",
text={
"Earn {C:money}$#1#{} if {C:attention}#2#{} or",
"more {C:attention}face cards{}",
"are discarded",
"at the same time",
},
},
j_family={
name="The Family",
text={
"{X:mult,C:white} X#1# {} Mult if played",
"hand contains",
"a {C:attention}#2#",
},
unlock={
"Win a run",
"without playing",
"a {E:1,C:attention}#1#",
},
},
j_fibonacci={
name="Fibonacci",
text={
"Each played {C:attention}Ace{},",
"{C:attention}2{}, {C:attention}3{}, {C:attention}5{}, or {C:attention}8{} gives",
"{C:mult}+#1#{} Mult when scored",
},
},
j_flash={
name="Flash Card",
text={
"This Joker gains {C:mult}+#1#{} Mult",
"per {C:attention}reroll{} in the shop",
"{C:inactive}(Currently {C:mult}+#2#{C:inactive} Mult)",
},
},
j_flower_pot={
name="Flower Pot",
text={
"{X:mult,C:white} X#1# {} Mult if poker",
"hand contains a",
"{C:diamonds}Diamond{} card, {C:clubs}Club{} card,",
"{C:hearts}Heart{} card, and {C:spades}Spade{} card",
},
unlock={
"Reach Ante",
"level {E:1,C:attention}#1#",
},
},
j_fortune_teller={
name="Fortune Teller",
text={
"{C:red}+#1#{} Mult per {C:purple}Tarot{}",
"card used this run",
"{C:inactive}(Currently {C:red}+#2#{C:inactive})",
},
},
j_four_fingers={
name="Four Fingers",
text={
"All {C:attention}Flushes{} and",
"{C:attention}Straights{} can be",
"made with {C:attention}4{} cards",
},
},
j_gift={
name="Gift Card",
text={
"Add {C:money}$#1#{} of {C:attention}sell value",
"to every {C:attention}Joker{} and",
"{C:attention}Consumable{} card at",
"end of round",
},
},
j_glass={
name="Glass Joker",
text={
"This Joker gains {X:mult,C:white} X#1# {} Mult",
"for every {C:attention}Glass Card",
"that is destroyed",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
},
unlock={
"Have at least {E:1,C:attention}#1#",
"{E:1,C:attention}#2#s{} in",
"your deck",
},
},
j_gluttenous_joker={
name="Gluttonous Joker",
text={
"Played cards with",
"{C:clubs}#2#{} suit give",
"{C:mult}+#1#{} Mult when scored",
},
},
j_golden={
name="Golden Joker",
text={
"Earn {C:money}$#1#{} at",
"end of round",
},
},
j_greedy_joker={
name="Greedy Joker",
text={
"Played cards with",
"{C:diamonds}#2#{} suit give",
"{C:mult}+#1#{} Mult when scored",
},
},
j_green_joker={
name="Green Joker",
text={
"{C:mult}+#1#{} Mult per hand played",
"{C:mult}-#2#{} Mult per discard",
"{C:inactive}(Currently {C:mult}+#3#{C:inactive} Mult)",
},
},
j_gros_michel={
name="Gros Michel",
text={
"{C:mult}+#1#{} Mult",
"{C:green}#2# in #3#{} chance this",
"card is destroyed",
"at end of round",
},
},
j_hack={
name="Hack",
text={
"Retrigger",
"each played",
"{C:attention}2{}, {C:attention}3{}, {C:attention}4{}, or {C:attention}5{}",
},
},
j_half={
name="Half Joker",
text={
"{C:red}+#1#{} Mult if played",
"hand contains",
"{C:attention}#2#{} or fewer cards",
},
},
j_hallucination={
name="Hallucination",
text={
"{C:green}#1# in #2#{} chance to create",
"a {C:tarot}Tarot{} card when any",
"{C:attention}Booster Pack{} is opened",
"{C:inactive}(Must have room)",
},
},
j_hanging_chad={
name="Hanging Chad",
text={
"Retrigger {C:attention}first{} played",
"card used in scoring",
"{C:attention}#1#{} additional times",
},
unlock={
"Beat a Boss Blind",
"with a {E:1,C:attention}#1#",
},
},
j_hiker={
name="Hiker",
text={
"Every played {C:attention}card{}",
"permanently gains",
"{C:chips}+#1#{} Chips when scored",
},
},
j_hit_the_road={
name="Hit the Road",
text={
"This Joker gains {X:mult,C:white} X#1# {} Mult",
"for every {C:attention}Jack{}",
"discarded this round",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
},
unlock={
"Discard {E:1,C:attention}5",
"{E:1,C:attention}Jacks{} at the",
"same time",
},
},
j_hologram={
name="Hologram",
text={
"This Joker gains {X:mult,C:white} X#1# {} Mult",
"every time a {C:attention}playing card{}",
"is added to your deck",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
},
},
j_ice_cream={
name="Ice Cream",
text={
"{C:chips}+#1#{} Chips",
"{C:chips}-#2#{} Chips for",
"every hand played",
},
},
j_idol={
name="The Idol",
text={
"Each played {C:attention}#2#",
"of {V:1}#3#{} gives",
"{X:mult,C:white} X#1# {} Mult when scored",
"{s:0.8}Card changes every round",
},
unlock={
"In one hand,",
"earn at least",
"{E:1,C:attention}#1#{} chips",
},
},
j_invisible={
name="Invisible Joker",
text={
"After {C:attention}#1#{} rounds,",
"sell this card to",
"{C:attention}Duplicate{} a random Joker",
"{C:inactive}(Currently {C:attention}#2#{C:inactive}/#1#)",
},
unlock={
"Win a run without",
"ever having more",
"than {E:1,C:attention}4 Jokers{}",
},
},
j_joker={
name="Joker",
text={
"{C:red,s:1.1}+#1#{} Mult",
},
},
j_jolly={
name="Jolly Joker",
text={
"{C:red}+#1#{} Mult if played",
"hand contains",
"a {C:attention}#2#",
},
},
j_juggler={
name="Juggler",
text={
"{C:attention}+#1#{} hand size",
},
},
j_loyalty_card={
name="Loyalty Card",
text={
"{X:red,C:white} X#1# {} Mult every",
"{C:attention}#2#{} hands played",
"{C:inactive}#3#",
},
},
j_luchador={
name="Luchador",
text={
"Sell this card to",
"disable the current",
"{C:attention}Boss Blind{}",
},
},
j_lucky_cat={
name="Lucky Cat",
text={
"This Joker gains {X:mult,C:white} X#1# {} Mult",
"every time a {C:attention}Lucky{} card",
"{C:green}successfully{} triggers",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
},
},
j_lusty_joker={
name="Lusty Joker",
text={
"Played cards with",
"{C:hearts}#2#{} suit give",
"{C:mult}+#1#{} Mult when scored",
},
},
j_mad={
name="Mad Joker",
text={
"{C:red}+#1#{} Mult if played",
"hand contains",
"a {C:attention}#2#",
},
},
j_madness={
name="Madness",
text={
"When {C:attention}Small Blind{} or {C:attention}Big Blind{}",
"is selected, gain {X:mult,C:white} X#1# {} Mult",
"and {C:attention}destroy{} a random Joker",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
},
},
j_mail={
name="Mail-In Rebate",
text={
"Earn {C:money}$#1#{} for each",
"discarded {C:attention}#2#{}, rank",
"changes every round",
},
},
j_marble={
name="Marble Joker",
text={
"Adds one {C:attention}Stone{} card",
"to deck when",
"{C:attention}Blind{} is selected",
},
},
j_matador={
name="Matador",
text={
"Earn {C:money}$#1#{} if played",
"hand triggers the",
"{C:attention}Boss Blind{} ability",
},
unlock={
"Defeat a Boss Blind",
"in {E:1,C:attention}1 hand{} without",
"using any discards",
},
},
j_merry_andy={
name="Merry Andy",
text={
"{C:red}+#1#{} discards",
"each round,",
"{C:red}#2#{} hand size",
},
unlock={
"Win a run in {E:1,C:attention}#1#",
"or fewer rounds",
},
},
j_midas_mask={
name="Midas Mask",
text={
"All played {C:attention}face{} cards",
"become {C:attention}Gold{} cards",
"when scored",
},
},
j_mime={
name="Mime",
text={
"Retrigger all",
"card {C:attention}held in",
"{C:attention}hand{} abilities",
},
},
j_misprint={
name="Misprint",
text={
"",
},
},
j_mr_bones={
name="Mr. Bones",
text={
"Prevents Death",
"if chips scored",
"are at least {C:attention}25%",
"of required chips",
"{S:1.1,C:red,E:2}self destructs{}",
},
unlock={
"Lose {C:attention,E:1}#1#{} runs",
"{C:inactive}(#2#)",
},
},
j_mystic_summit={
name="Mystic Summit",
text={
"{C:mult}+#1#{} Mult when",
"{C:attention}#2#{} discards",
"remaining",
},
},
j_obelisk={
name="Obelisk",
text={
"This Joker gains {X:mult,C:white} X#1# {} Mult",
"per {C:attention}consecutive{} hand played",
"without playing your",
"most played {C:attention}poker hand",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
},
},
j_odd_todd={
name="Odd Todd",
text={
"Played cards with",
"{C:attention}odd{} rank give",
"{C:chips}+#1#{} Chips when scored",
"{C:inactive}(A, 9, 7, 5, 3)",
},
},
j_onyx_agate={
name="Onyx Agate",
text={
"Played cards with",
"{C:clubs}Club{} suit give",
"{C:mult}+#1#{} Mult when scored",
},
unlock={
"Have at least {E:1,C:attention}#1#",
"cards with {E:1,C:attention}#2#",
"suit in your deck",
},
},
j_oops={
name="Oops! All 6s",
text={
"Doubles all {C:attention}listed",
"{C:green,E:1,S:1.1}probabilities",
"{C:inactive}(ex: {C:green}1 in 3{C:inactive} -> {C:green}2 in 3{C:inactive})",
},
unlock={
"In one hand,",
"earn at least",
"{E:1,C:attention}#1#{} chips",
},
},
j_order={
name="The Order",
text={
"{X:mult,C:white} X#1# {} Mult if played",
"hand contains",
"a {C:attention}#2#",
},
unlock={
"Win a run",
"without playing",
"a {E:1,C:attention}#1#",
},
},
j_pareidolia={
name="Pareidolia",
text={
"All cards are",
"considered",
"{C:attention}face{} cards",
},
},
j_perkeo={
name="Perkeo",
text={
"Creates a {C:dark_edition}Negative{} copy of",
"{C:attention}1{} random {C:attention}consumable{}",
"card in your possession",
"at the end of the {C:attention}shop",
},
unlock={
"{E:1,s:1.3}?????",
},
},
j_photograph={
name="Photograph",
text={
"First played {C:attention}face",
"card gives {X:mult,C:white} X#1# {} Mult",
"when scored",
},
},
j_popcorn={
name="Popcorn",
text={
"{C:mult}+#1#{} Mult",
"{C:mult}-#2#{} Mult per",
"round played",
},
},
j_raised_fist={
name="Raised Fist",
text={
"Adds {C:attention}double{} the rank",
"of {C:attention}lowest{} ranked card",
"held in hand to Mult",
},
},
j_ramen={
name="Ramen",
text={
"{X:mult,C:white} X#1# {} Mult,",
"loses {X:mult,C:white} X#2# {} Mult",
"per {C:attention}card{} discarded",
},
},
j_red_card={
name="Red Card",
text={
"This Joker gains",
"{C:red}+#1#{} Mult when any",
"{C:attention}Booster Pack{} is skipped",
"{C:inactive}(Currently {C:red}+#2#{C:inactive} Mult)",
},
},
j_reserved_parking={
name="Reserved Parking",
text={
"Each {C:attention}face{} card",
"held in hand has",
"a {C:green}#2# in #3#{} chance",
"to give {C:money}$#1#{}",
},
},
j_ride_the_bus={
name="Ride the Bus",
text={
"This Joker gains {C:mult}+#1#{} Mult",
"per {C:attention}consecutive{} hand",
"played without a",
"scoring {C:attention}face{} card",
"{C:inactive}(Currently {C:mult}+#2#{C:inactive} Mult)",
},
},
j_riff_raff={
name="Riff-Raff",
text={
"When {C:attention}Blind{} is selected,",
"create {C:attention}#1# {C:blue}Common{C:attention} Jokers",
"{C:inactive}(Must have room)",
},
},
j_ring_master={
name="Showman",
text={
"{C:attention}Joker{}, {C:tarot}Tarot{}, {C:planet}Planet{},",
"and {C:spectral}Spectral{} cards may",
"appear multiple times",
},
unlock={
"Reach Ante",
"level {E:1,C:attention}#1#",
},
},
j_rocket={
name="Rocket",
text={
"Earn {C:money}$#1#{} at end of round",
"Payout increases by {C:money}$#2#{}",
"when {C:attention}Boss Blind{} is defeated",
},
},
j_rough_gem={
name="Rough Gem",
text={
"Played cards with",
"{C:diamonds}Diamond{} suit earn",
"{C:money}$#1#{} when scored",
},
unlock={
"Have at least {E:1,C:attention}#1#",
"cards with {E:1,C:attention}#2#",
"suit in your deck",
},
},
j_runner={
name="Runner",
text={
"Gains {C:chips}+#2#{} Chips",
"if played hand",
"contains a {C:attention}Straight{}",
"{C:inactive}(Currently {C:chips}+#1#{C:inactive} Chips)",
},
},
j_satellite={
name="Satellite",
text={
"Earn {C:money}$#1#{} at end of",
"round per unique {C:planet}Planet",
"card used this run",
"{C:inactive}(Currently {C:money}$#2#{C:inactive})",
},
unlock={
"Have {E:1,C:money}$#1#",
"or more",
},
},
j_scary_face={
name="Scary Face",
text={
"Played {C:attention}face{} cards",
"give {C:chips}+#1#{} Chips",
"when scored",
},
},
j_scholar={
name="Scholar",
text={
"Played {C:attention}Aces{}",
"give {C:chips}+#2#{} Chips",
"and {C:mult}+#1#{} Mult",
"when scored",
},
},
j_seance={
name="Séance",
text={
"If {C:attention}poker hand{} is a",
"{C:attention}#1#{}, create a",
"random {C:spectral}Spectral{} card",
"{C:inactive}(Must have room)",
},
},
j_seeing_double={
name="Seeing Double",
text={
"{X:mult,C:white} X#1# {} Mult if played",
"hand has a scoring",
"{C:clubs}Club{} card and a scoring",
"card of any other {C:attention}suit",
},
unlock={
"Play a hand",
"that contains",
"{E:1,C:attention}#1#",
},
},
j_selzer={
name="Seltzer",
text={
"Retrigger all",
"cards played for",
"the next {C:attention}#1#{} hands",
},
},
j_shoot_the_moon={
name="Shoot the Moon",
text={
"Each {C:attention}Queen{}",
"held in hand",
"gives {C:mult}+#1#{} Mult",
},
unlock={
"Play every {E:1,C:attention}Heart",
"in your deck in",
"a single round",
},
},
j_shortcut={
name="Shortcut",
text={
"Allows {C:attention}Straights{} to be",
"made with gaps of {C:attention}1 rank",
"{C:inactive}(ex: {C:attention}10 8 6 5 3{C:inactive})",
},
},
j_sixth_sense={
name="Sixth Sense",
text={
"If {C:attention}first hand{} of round is",
"a single {C:attention}6{}, destroy it and",
"create a {C:spectral}Spectral{} card",
"{C:inactive}(Must have room)",
},
},
j_sly={
name="Sly Joker",
text={
"{C:chips}+#1#{} Chips if played",
"hand contains",
"a {C:attention}#2#",
},
},
j_smeared={
name="Smeared Joker",
text={
"{C:hearts}Hearts{} and {C:diamonds}Diamonds",
"count as the same suit,",
"{C:spades}Spades{} and {C:clubs}Clubs",
"count as the same suit",
},
unlock={
"Have at least {C:attention}#1#",
"{E:1,C:attention}#2#{} in",
"your deck",
},
},
j_smiley={
name="Smiley Face",
text={
"Played {C:attention}face{} cards",
"give {C:mult}+#1#{} Mult",
"when scored",
},
},
j_sock_and_buskin={
name="Sock and Buskin",
text={
"Retrigger all",
"played {C:attention}face{} cards",
},
unlock={
"Play a total of",
"{C:attention,E:1}#1#{} face cards",
"{C:inactive}(#2#)",
},
},
j_space={
name="Space Joker",
text={
"{C:green}#1# in #2#{} chance to",
"upgrade level of",
"played {C:attention}poker hand{}",
},
},
j_splash={
name="Splash",
text={
"Every {C:attention}played card",
"counts in scoring",
},
},
j_square={
name="Square Joker",
text={
"This Joker gains {C:chips}+#2#{} Chips",
"if played hand has",
"exactly {C:attention}4{} cards",
"{C:inactive}(Currently {C:chips}#1#{C:inactive} Chips)",
},
},
j_steel_joker={
name="Steel Joker",
text={
"Gives {X:mult,C:white} X#1# {} Mult",
"for each {C:attention}Steel Card",
"in your {C:attention}full deck",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
},
},
j_stencil={
name="Joker Stencil",
text={
"{X:red,C:white} X1 {} Mult for each",
"empty {C:attention}Joker{} slot",
"{s:0.8}Joker Stencil included",
"{C:inactive}(Currently {X:red,C:white} X#1# {C:inactive})",
},
},
j_stone={
name="Stone Joker",
text={
"Gives {C:chips}+#1#{} Chips for",
"each {C:attention}Stone Card",
"in your {C:attention}full deck",
"{C:inactive}(Currently {C:chips}+#2#{C:inactive} Chips)",
},
},
j_stuntman={
name="Stuntman",
text={
"{C:chips}+#1#{} Chips,",
"{C:attention}-#2#{} hand size",
},
unlock={
"In one hand,",
"earn at least",
"{E:1,C:attention}#1#{} chips",
},
},
j_supernova={
name="Supernova",
text={
"Adds the number of times",
"{C:attention}poker hand{} has been",
"played this run to Mult",
},
},
j_superposition={
name="Superposition",
text={
"Create a {C:tarot}Tarot{} card if",
"poker hand contains an",
"{C:attention}Ace{} and a {C:attention}Straight{}",
"{C:inactive}(Must have room)",
},
},
j_swashbuckler={
name="Swashbuckler",
text={
"Adds the sell value",
"of all other owned",
"{C:attention}Jokers{} to Mult",
"{C:inactive}(Currently {C:mult}+#1#{C:inactive} Mult)",
},
unlock={
"Sell a total of",
"{C:attention,E:1}#1#{} Joker cards",
"{C:inactive}(#2#)",
},
},
j_throwback={
name="Throwback",
text={
"{X:mult,C:white} X#1# {} Mult for each",
"{C:attention}Blind{} skipped this run",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
},
unlock={
"Continue a saved run",
"from the main menu",
},
},
j_ticket={
name="Golden Ticket",
text={
"Played {C:attention}Gold{} cards",
"earn {C:money}$#1#{} when scored",
},
unlock={
"Play a 5 card hand",
"that contains only",
"{C:attention,E:1}Gold{} cards",
},
},
j_to_the_moon={
name="To the Moon",
text={
"Earn an extra {C:money}$#1#{} of",
"{C:attention}interest{} for every {C:money}$5{} you",
"have at end of round",
},
},
j_todo_list={
name="To Do List",
text={
"Earn {C:money}$#1#{} if {C:attention}poker hand{}",
"is a {C:attention}#2#{},",
"poker hand changes",
"at end of round",
},
},
j_trading={
name="Trading Card",
text={
"If {C:attention}first discard{} of round",
"has only {C:attention}1{} card, destroy",
"it and earn {C:money}$#1#",
},
},
j_tribe={
name="The Tribe",
text={
"{X:mult,C:white} X#1# {} Mult if played",
"hand contains",
"a {C:attention}#2#",
},
unlock={
"Win a run",
"without playing",
"a {E:1,C:attention}#1#",
},
},
j_triboulet={
name="Triboulet",
text={
"Played {C:attention}Kings{} and",
"{C:attention}Queens{} each give",
"{X:mult,C:white} X#1# {} Mult when scored",
},
unlock={
"{E:1,s:1.3}?????",
},
},
j_trio={
name="The Trio",
text={
"{X:mult,C:white} X#1# {} Mult if played",
"hand contains",
"a {C:attention}#2#",
},
unlock={
"Win a run",
"without playing",
"a {E:1,C:attention}#1#",
},
},
j_troubadour={
name="Troubadour",
text={
"{C:attention}+#1#{} hand size,",
"{C:blue}-#2#{} hand each round",
},
unlock={
"Win {C:attention,E:1}#1#{} consecutive",
"rounds by playing",
"only 1 hand",
},
},
j_trousers={
name="Spare Trousers",
text={
"This Joker gains {C:mult}+#1#{} Mult",
"if played hand contains",
"a {C:attention}#2#",
"{C:inactive}(Currently {C:red}+#3#{C:inactive} Mult)",
},
},
j_turtle_bean={
name="Turtle Bean",
text={
"{C:attention}+#1#{} hand size,",
"reduces by",
"{C:red}#2#{} every round",
},
},
j_vagabond={
name="Vagabond",
text={
"Create a {C:purple}Tarot{} card",
"if hand is played",
"with {C:money}$#1#{} or less",
},
},
j_vampire={
name="Vampire",
text={
"This Joker gains {X:mult,C:white} X#1# {} Mult",
"per scoring {C:attention}Enhanced card{} played,",
"removes card {C:attention}Enhancement",
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
},
},
j_walkie_talkie={
name="Walkie Talkie",
text={
"Each played {C:attention}10{} or {C:attention}4",
"gives {C:chips}+#1#{} Chips and",
"{C:mult}+#2#{} Mult when scored",
},
},
j_wee={
name="Wee Joker",
text={
"This Joker gains",
"{C:chips}+#2#{} Chips when each",
"played {C:attention}2{} is scored",
"{C:inactive}(Currently {C:chips}+#1#{C:inactive} Chips)",
},
unlock={
"Win a run in {E:1,C:attention}#1#",
"or fewer rounds",
},
},
j_wily={
name="Wily Joker",
text={
"{C:chips}+#1#{} Chips if played",
"hand contains",
"a {C:attention}#2#",
},
},
j_wrathful_joker={
name="Wrathful Joker",
text={
"Played cards with",
"{C:spades}#2#{} suit give",
"{C:mult}+#1#{} Mult when scored",
},
},
j_yorick={
name="Yorick",
text={
"This Joker gains",
"{X:mult,C:white} X#1# {} Mult every {C:attention}#2#{C:inactive} [#3#]{}",
"cards discarded",
"{C:inactive}(Currently {X:mult,C:white} X#4# {C:inactive} Mult)",
},
unlock={
"{E:1,s:1.3}?????",
},
},
j_zany={
name="Zany Joker",
text={
"{C:red}+#1#{} Mult if played",
"hand contains",
"a {C:attention}#2#",
},
},
},
Other={
black_sticker={
name="Black Sticker",
text={
"Used this Joker",
"to win on {C:attention}Black",
"{C:attention}Stake{} difficulty",
},
},
blue_seal={
name="Blue Seal",
text={
"Creates the {C:planet}Planet{} card",
"for final played {C:attention}poker hand{}",
"of round if {C:attention}held{} in hand",
"{C:inactive}(Must have room)",
},
},
blue_sticker={
name="Blue Sticker",
text={
"Used this Joker",
"to win on {C:attention}Blue",
"{C:attention}Stake{} difficulty",
},
},
card_chips={
text={
"{C:chips}+#1#{} chips",
},
},
card_extra_chips={
text={
"{C:chips}+#1#{} extra chips",
},
},
challenge_locked={
name="Locked",
text={
"Win a run with at least",
"#1# different decks to unlock",
"Challenge mode",
"{C:attention,s:2}#2#/#1#",
},
},
debuffed_default={
name="Debuffed",
text={
"All abilities",
"are disabled",
},
},
debuffed_playing_card={
name="Debuffed",
text={
"Scores no chips",
"and all abilities",
"are disabled",
},
},
deck_locked_discover={
name="Locked",
text={
"Discover at least",
"{C:attention}#1#{} items from",
"your collection",
},
},
deck_locked_stake={
name="Locked",
text={
"Win a run with any",
"deck on at least",
"{V:1}#1#{} difficulty",
},
},
deck_locked_win={
name="Locked",
text={
"Win a run with",
"{C:attention}#1#{}",
"on any difficulty",
},
},
demo_locked={
name="Locked",
text={
"Not available",
"in this demo",
},
},
demo_shop_locked={
name="Locked",
text={
"Card from {C:attention}Jimbo's",
"personal collection,",
"available in the full",
"version of {E:1,C:red}Balatro",
},
},
eternal={
name="Eternal",
text={
"Can't be sold",
"or destroyed",
},
},
gold_seal={
name="Gold Seal",
text={
"Earn {C:money}$3{} when this",
"card is played",
"and scores",
},
},
gold_sticker={
name="Gold Sticker",
text={
"Used this Joker",
"to win on {C:attention}Gold",
"{C:attention}Stake{} difficulty",
},
},
green_sticker={
name="Green Sticker",
text={
"Used this Joker",
"to win on {C:attention}Green",
"{C:attention}Stake{} difficulty",
},
},
joker_locked_legendary={
name="Locked",
text={
"Find this Joker",
"from the {C:spectral}Soul{} card",
},
},
locked={
name="Locked",
text={
},
},
orange_sticker={
name="Orange Sticker",
text={
"Used this Joker",
"to win on {C:attention}Orange",
"{C:attention}Stake{} difficulty",
},
},
p_arcana_jumbo={
name="Jumbo Arcana Pack",
text={
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:tarot} Tarot{} cards to",
"be used immediately",
},
},
p_arcana_mega={
name="Mega Arcana Pack",
text={
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:tarot} Tarot{} cards to",
"be used immediately",
},
},
p_arcana_normal={
name="Arcana Pack",
text={
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:tarot} Tarot{} cards to",
"be used immediately",
},
},
p_buffoon_jumbo={
name="Jumbo Buffoon Pack",
text={
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:joker} Joker{} cards",
},
},
p_buffoon_mega={
name="Mega Buffoon Pack",
text={
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:joker} Joker{} cards",
},
},
p_buffoon_normal={
name="Buffoon Pack",
text={
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:joker} Joker{} cards",
},
},
p_celestial_jumbo={
name="Jumbo Celestial Pack",
text={
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:planet} Planet{} cards to",
"be used immediately",
},
},
p_celestial_mega={
name="Mega Celestial Pack",
text={
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:planet} Planet{} cards to",
"be used immediately",
},
},
p_celestial_normal={
name="Celestial Pack",
text={
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:planet} Planet{} cards to",
"be used immediately",
},
},
p_spectral_jumbo={
name="Jumbo Spectral Pack",
text={
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:spectral} Spectral{} cards to",
"be used immediately",
},
},
p_spectral_mega={
name="Mega Spectral Pack",
text={
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:spectral} Spectral{} cards to",
"be used immediately",
},
},
p_spectral_normal={
name="Spectral Pack",
text={
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:spectral} Spectral{} cards to",
"be used immediately",
},
},
p_standard_jumbo={
name="Jumbo Standard Pack",
text={
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:attention} Playing{} cards to",
"add to your deck",
},
},
p_standard_mega={
name="Mega Standard Pack",
text={
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:attention} Playing{} cards to",
"add to your deck",
},
},
p_standard_normal={
name="Standard Pack",
text={
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:attention} Playing{} cards to",
"add to your deck",
},
},
perishable={
name="Perishable",
text={
"Debuffed after",
"{C:attention}#1#{} rounds",
"{C:inactive}({C:attention}#2#{C:inactive} remaining)",
},
},
pinned_left={
name="Pinned",
text={
"This Joker stays",
"pinned to the",
"leftmost position",
},
},
playing_card={
text={
" {C:light_black}#1# of {V:1}#2# ",
},
},
purple_seal={
name="Purple Seal",
text={
"Creates a {C:tarot}Tarot{} card",
"when {C:attention}discarded",
"{C:inactive}(Must have room)",
},
},
purple_sticker={
name="Purple Sticker",
text={
"Used this Joker",
"to win on {C:attention}Purple",
"{C:attention}Stake{} difficulty",
},
},
red_seal={
name="Red Seal",
text={
"Retrigger this",
"card {C:attention}1{} time",
},
},
red_sticker={
name="Red Sticker",
text={
"Used this Joker",
"to win on {C:attention}Red",
"{C:attention}Stake{} difficulty",
},
},
remove_negative={
name="n",
text={
"{C:inactive,s:0.9}(Removes {C:dark_edition,s:0.9}Negative{C:inactive,s:0.9} from copy)",
},
},
rental={
name="Rental",
text={
"Lose {C:money}$#1#{} at",
"end of round",
},
},
undiscovered_booster={
name="Not Discovered",
text={
"Open this pack",
"in an unseeded run",
"to learn what it does",
},
},
undiscovered_edition={
name="Not Discovered",
text={
"Find this edition",
"in an unseeded run",
"to learn what it does",
},
},
undiscovered_joker={
name="Not Discovered",
text={
"Purchase or use",
"this card in an",
"unseeded run to",
"learn what it does",
},
},
undiscovered_planet={
name="Not Discovered",
text={
"Purchase or use",
"this card in an",
"unseeded run to",
"learn what it does",
},
},
undiscovered_spectral={
name="Not Discovered",
text={
"Purchase or use",
"this card in an",
"unseeded run to",
"learn what it does",
},
},
undiscovered_tag={
name="Not Discovered",
text={
"Use this tag in",
"an unseeded run to",
"learn what it does",
},
},
undiscovered_tarot={
name="Not Discovered",
text={
"Purchase or use",
"this card in an",
"unseeded run to",
"learn what it does",
},
},
undiscovered_voucher={
name="Not Discovered",
text={
"Redeem this",
"voucher in an",
"unseeded run to",
"learn what it does",
},
},
white_sticker={
name="White Sticker",
text={
"Used this Joker",
"to win on {C:attention}White",
"{C:attention}Stake{} difficulty",
},
},
wip_locked={
name="Locked",
text={
"Work in",
"progress",
},
},
},
Planet={
c_ceres={
name="Ceres",
text={
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
"{C:attention}#2#",
"{C:mult}+#3#{} Mult and",
"{C:chips}+#4#{} chips",
},
},
c_earth={
name="Earth",
text={
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
"{C:attention}#2#",
"{C:mult}+#3#{} Mult and",
"{C:chips}+#4#{} chips",
},
},
c_eris={
name="Eris",
text={
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
"{C:attention}#2#",
"{C:mult}+#3#{} Mult and",
"{C:chips}+#4#{} chips",
},
},
c_jupiter={
name="Jupiter",
text={
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
"{C:attention}#2#",
"{C:mult}+#3#{} Mult and",
"{C:chips}+#4#{} chips",
},
},
c_mars={
name="Mars",
text={
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
"{C:attention}#2#",
"{C:mult}+#3#{} Mult and",
"{C:chips}+#4#{} chips",
},
},
c_mercury={
name="Mercury",
text={
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
"{C:attention}#2#",
"{C:mult}+#3#{} Mult and",
"{C:chips}+#4#{} chips",
},
},
c_neptune={
name="Neptune",
text={
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
"{C:attention}#2#",
"{C:mult}+#3#{} Mult and",
"{C:chips}+#4#{} chips",
},
},
c_planet_x={
name="Planet X",
text={
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
"{C:attention}#2#",
"{C:mult}+#3#{} Mult and",
"{C:chips}+#4#{} chips",
},
},
c_pluto={
name="Pluto",
text={
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
"{C:attention}#2#",
"{C:mult}+#3#{} Mult and",
"{C:chips}+#4#{} chips",
},
},
c_saturn={
name="Saturn",
text={
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
"{C:attention}#2#",
"{C:mult}+#3#{} Mult and",
"{C:chips}+#4#{} chips",
},
},
c_uranus={
name="Uranus",
text={
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
"{C:attention}#2#",
"{C:mult}+#3#{} Mult and",
"{C:chips}+#4#{} chips",
},
},
c_venus={
name="Venus",
text={
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
"{C:attention}#2#",
"{C:mult}+#3#{} Mult and",
"{C:chips}+#4#{} chips",
},
},
},
Spectral={
c_ankh={
name="Ankh",
text={
"Create a copy of a",
"random {C:attention}Joker{}, destroy",
"all other Jokers",
},
},
c_aura={
name="Aura",
text={
"Add {C:dark_edition}Foil{}, {C:dark_edition}Holographic{},",
"or {C:dark_edition}Polychrome{} effect to",
"{C:attention}1{} selected card in hand",
},
},
c_black_hole={
name="Black Hole",
text={
"Upgrade every",
"{C:legendary,E:1}poker hand",
"by {C:attention}1{} level",
},
},
c_cryptid={
name="Cryptid",
text={
"Create {C:attention}#1#{} copies of",
"{C:attention}1{} selected card",
"in your hand",
},
},
c_deja_vu={
name="Deja Vu",
text={
"Add a {C:red}Red Seal{}",
"to {C:attention}1{} selected",
"card in your hand",
},
},
c_ectoplasm={
name="Ectoplasm",
text={
"Add {C:dark_edition}Negative{} to",
"a random {C:attention}Joker,",
"{C:red}-#1#{} hand size",
},
},
c_familiar={
name="Familiar",
text={
"Destroy {C:attention}1{} random",
"card in your hand, add",
"{C:attention}#1#{} random {C:attention}Enhanced face",
"{C:attention}cards{} to your hand",
},
},
c_grim={
name="Grim",
text={
"Destroy {C:attention}1{} random",
"card in your hand,",
"add {C:attention}#1#{} random {C:attention}Enhanced",
"{C:attention}Aces{} to your hand",
},
},
c_hex={
name="Hex",
text={
"Add {C:dark_edition}Polychrome{} to a",
"random {C:attention}Joker{}, destroy",
"all other Jokers",
},
},
c_immolate={
name="Immolate",
text={
"Destroys {C:attention}#1#{} random",
"cards in hand,",
"gain {C:money}$#2#",
},
},
c_incantation={
name="Incantation",
text={
"Destroy {C:attention}1{} random",
"card in your hand, add {C:attention}#1#",
"random {C:attention}Enhanced numbered",
"{C:attention}cards{} to your hand",
},
},
c_medium={
name="Medium",
text={
"Add a {C:purple}Purple Seal{}",
"to {C:attention}1{} selected",
"card in your hand",
},
},
c_ouija={
name="Ouija",
text={
"Converts all cards",
"in hand to a single",
"random {C:attention}rank",
"{C:red}-1{} hand size",
},
},
c_sigil={
name="Sigil",
text={
"Converts all cards",
"in hand to a single",
"random {C:attention}suit",
},
},
c_soul={
name="The Soul",
text={
"Creates a",
"{C:legendary,E:1}Legendary{} Joker",
"{C:inactive}(Must have room)",
},
},
c_talisman={
name="Talisman",
text={
"Add a {C:attention}Gold Seal{}",
"to {C:attention}1{} selected",
"card in your hand",
},
},
c_trance={
name="Trance",
text={
"Add a {C:blue}Blue Seal{}",
"to {C:attention}1{} selected",
"card in your hand",
},
},
c_wraith={
name="Wraith",
text={
"Creates a random",
"{C:red}Rare{C:attention} Joker{},",
"sets money to {C:money}$0",
},
},
},
Stake={
stake_black={
name="Black Stake",
text={
"Shop can have {C:attention}Eternal{} Jokers",
"{C:inactive,s:0.8}(Can't be sold or destroyed)",
"{s:0.8}Applies all previous Stakes",
},
},
stake_blue={
name="Blue Stake",
text={
"{C:red}-1{} Discard",
"{s:0.8}Applies all previous Stakes",
},
},
stake_gold={
name="Gold Stake",
text={
"Shop can have {C:attention}Rental{} Jokers",
"{C:inactive,s:0.8}(Costs {C:money,s:0.8}$3{C:inactive,s:0.8} per round)",
"{s:0.8}Applies all previous Stakes",
},
},
stake_green={
name="Green Stake",
text={
"Required score scales",
"faster for each {C:attention}Ante",
"{s:0.8}Applies all previous Stakes",
},
},
stake_orange={
name="Orange Stake",
text={
"Shop can have {C:attention}Perishable{} Jokers",
"{C:inactive,s:0.8}(Debuffed after 5 Rounds)",
"{s:0.8}Applies all previous Stakes",
},
},
stake_purple={
name="Purple Stake",
text={
"Required score scales",
"faster for each {C:attention}Ante",
"{s:0.8}Applies all previous Stakes",
},
},
stake_red={
name="Red Stake",
text={
"{C:attention}Small Blind{} gives",
"no reward money",
"{s:0.8}Applies all previous Stakes",
},
},
stake_white={
name="White Stake",
text={
"Base Difficulty",
},
},
},
Tag={
tag_boss={
name="Boss Tag",
text={
"Rerolls the",
"{C:attention}Boss Blind",
},
},
tag_buffoon={
name="Buffoon Tag",
text={
"Gives a free",
"{C:attention}Mega Buffoon Pack",
},
},
tag_charm={
name="Charm Tag",
text={
"Gives a free",
"{C:tarot}Mega Arcana Pack",
},
},
tag_coupon={
name="Coupon Tag",
text={
"Initial cards and",
"booster packs in next",
"shop are free",
},
},
tag_d_six={
name="D6 Tag",
text={
"Rerolls in next shop",
"start at {C:money}$0",
},
},
tag_double={
name="Double Tag",
text={
"Gives a copy of the",
"next selected {C:attention}Tag{}",
"{s:0.8,C:attention}Double Tag{s:0.8} excluded",
},
},
tag_economy={
name="Economy Tag",
text={
"Doubles your money",
"{C:inactive}(Max of {C:money}$#1#{C:inactive})",
},
},
tag_ethereal={
name="Ethereal Tag",
text={
"Gives a free",
"{C:spectral}Spectral Pack",
},
},
tag_foil={
name="Foil Tag",
text={
"Next base edition shop",
"Joker is free and",
"becomes {C:dark_edition}Foil",
},
},
tag_garbage={
name="Garbage Tag",
text={
"Gives {C:money}$#1#{} per unused",
"{C:red}discard{} this run",
"{C:inactive}(Will give {C:money}$#2#{C:inactive})",
},
},
tag_handy={
name="Handy Tag",
text={
"Gives {C:money}$#1#{} per played",
"{C:blue}hand{} this run",
"{C:inactive}(Will give {C:money}$#2#{C:inactive})",
},
},
tag_holo={
name="Holographic Tag",
text={
"Next base edition shop",
"Joker is free and",
"becomes {C:dark_edition}Holographic",
},
},
tag_investment={
name="Investment Tag",
text={
"After defeating",
"the Boss Blind,",
"gain {C:money}$#1#",
},
},
tag_juggle={
name="Juggle Tag",
text={
"{C:attention}+#1#{} hand size",
"next round",
},
},
tag_meteor={
name="Meteor Tag",
text={
"Gives a free",
"{C:planet}Mega Celestial Pack",
},
},
tag_negative={
name="Negative Tag",
text={
"Next base edition shop",
"Joker is free and",
"becomes {C:dark_edition}Negative",
},
},
tag_orbital={
name="Orbital Tag",
text={
"Upgrade {C:attention}#1#",
"by {C:attention}#2# levels",
},
},
tag_polychrome={
name="Polychrome Tag",
text={
"Next base edition shop",
"Joker is free and",
"becomes {C:dark_edition}Polychrome",
},
},
tag_rare={
name="Rare Tag",
text={
"Shop has a free",
"{C:red}Rare Joker",
},
},
tag_skip={
name="Speed Tag",
text={
"Gives {C:money}$#1#{} per skipped",
"Blind this run",
"{C:inactive}(Will give {C:money}$#2#{C:inactive})",
},
},
tag_standard={
name="Standard Tag",
text={
"Gives a free",
"{C:attention}Mega Standard Pack",
},
},
tag_top_up={
name="Top-up Tag",
text={
"Create up to {C:attention}#1#",
"{C:blue}Common{} Jokers",
"{C:inactive}(Must have room)",
},
},
tag_uncommon={
name="Uncommon Tag",
text={
"Shop has a free",
"{C:green}Uncommon Joker",
},
},
tag_voucher={
name="Voucher Tag",
text={
"Adds one {C:voucher}Voucher",
"to the next shop",
},
},
},
Tarot={
c_chariot={
name="The Chariot",
text={
"Enhances {C:attention}#1#{} selected",
"card into a",
"{C:attention}#2#",
},
},
c_death={
name="Death",
text={
"Select {C:attention}#1#{} cards,",
"convert the {C:attention}left{} card",
"into the {C:attention}right{} card",
"{C:inactive}(Drag to rearrange)",
},
},
c_devil={
name="The Devil",
text={
"Enhances {C:attention}#1#{} selected",
"card into a",
"{C:attention}#2#",
},
},
c_emperor={
name="The Emperor",
text={
"Creates up to {C:attention}#1#",
"random {C:tarot}Tarot{} cards",
"{C:inactive}(Must have room)",
},
},
c_empress={
name="The Empress",
text={
"Enhances {C:attention}#1#",
"selected cards to",
"{C:attention}#2#s",
},
},
c_fool={
name="The Fool",
text={
"Creates the last",
"{C:tarot}Tarot{} or {C:planet}Planet{} card",
"used during this run",
"{s:0.8,C:tarot}The Fool{s:0.8} excluded",
},
},
c_hanged_man={
name="The Hanged Man",
text={
"Destroys up to",
"{C:attention}#1#{} selected cards",
},
},
c_heirophant={
name="The Hierophant",
text={
"Enhances {C:attention}#1#",
"selected cards to",
"{C:attention}#2#s",
},
},
c_hermit={
name="The Hermit",
text={
"Doubles money",
"{C:inactive}(Max of {C:money}$#1#{C:inactive})",
},
},
c_high_priestess={
name="The High Priestess",
text={
"Creates up to {C:attention}#1#",
"random {C:planet}Planet{} cards",
"{C:inactive}(Must have room)",
},
},
c_judgement={
name="Judgement",
text={
"Creates a random",
"{C:attention}Joker{} card",
"{C:inactive}(Must have room)",
},
},
c_justice={
name="Justice",
text={
"Enhances {C:attention}#1#{} selected",
"card into a",
"{C:attention}#2#",
},
},
c_lovers={
name="The Lovers",
text={
"Enhances {C:attention}#1#{} selected",
"card into a",
"{C:attention}#2#",
},
},
c_magician={
name="The Magician",
text={
"Enhances {C:attention}#1#{}",
"selected cards to",
"{C:attention}#2#s",
},
},
c_moon={
name="The Moon",
text={
"Converts up to",
"{C:attention}#1#{} selected cards",
"to {V:1}#2#{}",
},
},
c_star={
name="The Star",
text={
"Converts up to",
"{C:attention}#1#{} selected cards",
"to {V:1}#2#{}",
},
},
c_strength={
name="Strength",
text={
"Increases rank of",
"up to {C:attention}#1#{} selected",
"cards by {C:attention}1",
},
},
c_sun={
name="The Sun",
text={
"Converts up to",
"{C:attention}#1#{} selected cards",
"to {V:1}#2#{}",
},
},
c_temperance={
name="Temperance",
text={
"Gives the total sell",
"value of all current",
"Jokers {C:inactive}(Max of {C:money}$#1#{C:inactive})",
"{C:inactive}(Currently {C:money}$#2#{C:inactive})",
},
},
c_tower={
name="The Tower",
text={
"Enhances {C:attention}#1#{} selected",
"card into a",
"{C:attention}#2#",
},
},
c_wheel_of_fortune={
name="The Wheel of Fortune",
text={
"{C:green}#1# in #2#{} chance to add",
"{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, or",
"{C:dark_edition}Polychrome{} edition",
"to a random {C:attention}Joker",
},
},
c_world={
name="The World",
text={
"Converts up to",
"{C:attention}#1#{} selected cards",
"to {V:1}#2#{}",
},
},
},
Voucher={
v_antimatter={
name="Antimatter",
text={
"{C:dark_edition}+1{} Joker Slot",
},
unlock={
"Redeem {C:voucher}Blank{}",
"{C:attention}#1#{} total times",
"{C:inactive}(#2#)",
},
},
v_blank={
name="Blank",
text={
"{C:inactive}Does nothing?",
},
},
v_clearance_sale={
name="Clearance Sale",
text={
"All cards and packs in",
"shop are {C:attention}#1#%{} off",
},
},
v_crystal_ball={
name="Crystal Ball",
text={
"{C:attention}+1{} consumable slot",
},
},
v_directors_cut={
name="Director's Cut",
text={
"Reroll Boss Blind",
"{C:attention}1{} time per Ante,",
"{C:money}$#1#{} per roll",
},
},
v_glow_up={
name="Glow Up",
text={
"{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, and",
"{C:dark_edition}Polychrome{} cards",
"appear {C:attention}#1#X{} more often",
},
unlock={
"Have at least {C:attention}#1#",
"{C:attention}Joker{} cards with",
"{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, or",
"{C:dark_edition}Polychrome{} edition",
},
},
v_grabber={
name="Grabber",
text={
"Permanently",
"gain {C:blue}+#1#{} hand",
"per round",
},
},
v_hieroglyph={
name="Hieroglyph",
text={
"{C:attention}-#1#{} Ante,",
"{C:blue}-#1#{} hand",
"each round",
},
},
v_hone={
name="Hone",
text={
"{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, and",
"{C:dark_edition}Polychrome{} cards",
"appear {C:attention}#1#X{} more often",
},
},
v_illusion={
name="Illusion",
text={
"{C:attention}Playing cards{} in shop",
"may have an {C:enhanced}Enhancement{},",
"{C:dark_edition}Edition{}, and/or a {C:attention}Seal{}",
},
unlock={
"Buy a total of",
"{C:attention}#1#{} playing cards",
"from the shop",
"{C:inactive}(#2#)",
},
},
v_liquidation={
name="Liquidation",
text={
"All cards and packs in",
"shop are {C:attention}#1#%{} off",
},
unlock={
"Redeem at least",
"{C:attention}#1#{C:voucher} Voucher{} cards",
"in one run",
},
},
v_magic_trick={
name="Magic Trick",
text={
"{C:attention}Playing cards{} can",
"be purchased",
"from the {C:attention}shop",
},
},
v_money_tree={
name="Money Tree",
text={
"Raise the cap on",
"interest earned in",
"each round to {C:money}$#1#{}",
},
unlock={
"Max out the interest",
"per round earnings for",
"{C:attention}#1#{} consecutive rounds",
"{C:inactive}(#2#)",
},
},
v_nacho_tong={
name="Nacho Tong",
text={
"Permanently",
"gain {C:blue}+#1#{} hand",
"per round",
},
unlock={
"Play a total",
"of {C:attention}#1#{} cards",
"{C:inactive}(#2#)",
},
},
v_observatory={
name="Observatory",
text={
"{C:planet}Planet{} cards in your",
"{C:attention}consumable{} area give",
"{X:red,C:white} X#1# {} Mult for their",
"specified {C:attention}poker hand",
},
unlock={
"Use a total of {C:attention}#1#",
"{C:planet}Planet{} cards from any",
"{C:planet}Celestial Pack",
"{C:inactive}(#2#)",
},
},
v_omen_globe={
name="Omen Globe",
text={
"{C:spectral}Spectral{} cards may",
"appear in any of",
"the {C:attention}Arcana Packs",
},
unlock={
"Use a total of {C:attention}#1#",
"{C:tarot}Tarot{} cards from any",
"{C:tarot}Arcana Pack",
"{C:inactive}(#2#)",
},
},
v_overstock_norm={
name="Overstock",
text={
"{C:attention}+1{} card slot",
"available in shop",
},
},
v_overstock_plus={
name="Overstock Plus",
text={
"{C:attention}+1{} card slot",
"available in shop",
},
unlock={
"Spend a total of",
"{C:money}$#1#{} at the shop",
"{C:inactive}($#2#)",
},
},
v_paint_brush={
name="Paint Brush",
text={
"{C:attention}+#1#{} hand size",
},
},
v_palette={
name="Palette",
text={
"{C:attention}+#1#{} hand size",
},
unlock={
"Reduce hand size",
"down to {C:attention}#1#{} cards",
},
},
v_petroglyph={
name="Petroglyph",
text={
"{C:attention}-#1#{} Ante,",
"{C:red}-#1#{} discard",
"each round",
},
unlock={
"Reach Ante",
"level {E:1,C:attention}#1#",
},
},
v_planet_merchant={
name="Planet Merchant",
text={
"{C:planet}Planet{} cards appear",
"{C:attention}#1#X{} more frequently",
"in the shop",
},
},
v_planet_tycoon={
name="Planet Tycoon",
text={
"{C:planet}Planet{} cards appear",
"{C:attention}#1#X{} more frequently",
"in the shop",
},
unlock={
"Buy a total of",
"{C:attention}#1#{C:planet} Planet{} cards",
"from the shop",
"{C:inactive}(#2#)",
},
},
v_recyclomancy={
name="Recyclomancy",
text={
"Permanently",
"gain {C:red}+#1#{} discard",
"each round",
},
unlock={
"Discard a total",
"of {C:attention}#1#{} cards",
"{C:inactive}(#2#)",
},
},
v_reroll_glut={
name="Reroll Glut",
text={
"Rerolls cost",
"{C:money}$#1#{} less",
},
unlock={
"Reroll the shop a",
"total of {C:attention}#1#{} times",
"{C:inactive}(#2#)",
},
},
v_reroll_surplus={
name="Reroll Surplus",
text={
"Rerolls cost",
"{C:money}$#1#{} less",
},
},
v_retcon={
name="Retcon",
text={
"Reroll Boss Blind",
"{C:attention}unlimited{} times,",
"{C:money}$#1#{} per roll",
},
unlock={
"Discover",
"{C:attention}#1#{} Blinds",
},
},
v_seed_money={
name="Seed Money",
text={
"Raise the cap on",
"interest earned in",
"each round to {C:money}$#1#{}",
},
},
v_tarot_merchant={
name="Tarot Merchant",
text={
"{C:tarot}Tarot{} cards appear",
"{C:attention}#1#X{} more frequently",
"in the shop",
},
},
v_tarot_tycoon={
name="Tarot Tycoon",
text={
"{C:tarot}Tarot{} cards appear",
"{C:attention}#1#X{} more frequently",
"in the shop",
},
unlock={
"Buy a total of",
"{C:attention}#1#{C:tarot} Tarot{} cards",
"from the shop",
"{C:inactive}(#2#)",
},
},
v_telescope={
name="Telescope",
text={
"{C:attention}Celestial Packs{} always",
"contain the {C:planet}Planet{}",
"card for your most",
"played {C:attention}poker hand",
},
},
v_wasteful={
name="Wasteful",
text={
"Permanently",
"gain {C:red}+#1#{} discard",
"each round",
},
},
},
},
misc={
achievement_descriptions={
_100000k="Score 100,000,000 Chips in a single hand",
_1000k="Score 1,000,000 Chips in a single hand",
_10k="Score 10,000 Chips in a single hand",
ante_up="Reach Ante 4",
ante_upper="Reach Ante 8",
astronomy="Discover every Planet card",
big_hands="Have 80 or more cards in your deck",
card_discarder="Discard at least 2500 Cards",
card_player="Play at least 2500 Cards",
cartomancy="Discover every Tarot card",
clairvoyance="Discover every Spectral card",
completionist="Discover 100% of your collection",
completionist_plus="Win with every deck on Gold Stake difficulty",
completionist_plus_plus="Earn a Gold Sticker on every Joker",
extreme_couponer="Discover every Voucher",
flushed="Play a Flush with 5 Wild Cards",
heads_up="Win a Run",
high_stakes="Win a run on at least Gold Stake difficulty",
legendary="Discover a Legendary Joker",
low_stakes="Win a run on at least Red Stake difficulty",
mid_stakes="Win a run on at least Black Stake difficulty",
nest_egg="Have $400 or more during a single run",
retrograde="Get any poker hand to level 10",
roi="Buy 5 Vouchers by Ante 4",
royale="Play a Royal Flush",
rule_bender="Complete any challenge run",
rule_breaker="Complete every challenge run",
shattered="Break 2 Glass Cards in a single hand",
speedrunner="Win a run in 12 or fewer rounds",
tiny_hands="Thin your deck down to 20 or fewer cards",
you_get_what_you_get="Win a run without rerolling the shop",
},
achievement_names={
_100000k="100,000K",
_1000k="1,000K",
_10k="10K",
ante_up="Ante Up!",
ante_upper="Ante Upper!",
astronomy="Astronomy",
big_hands="Big Hands",
card_discarder="Card Discarder",
card_player="Card Player",
cartomancy="Cartomancy",
clairvoyance="Clairvoyance",
completionist="Completionist",
completionist_plus="Completionist+",
completionist_plus_plus="Completionist++",
extreme_couponer="Extreme Couponer",
flushed="Flushed",
heads_up="Heads Up",
high_stakes="High Stakes",
legendary="Legendary",
low_stakes="Low Stakes",
mid_stakes="Mid Stakes",
nest_egg="Nest Egg",
retrograde="Retrograde",
roi="ROI",
royale="Royale",
rule_bender="Rule Bender",
rule_breaker="Rule Breaker",
shattered="Shattered",
speedrunner="Speedrunner",
tiny_hands="Tiny Hands",
you_get_what_you_get="You Get What You Get",
},
blind_states={
Current="Current",
Defeated="Defeated",
Select="Select",
Selected="Selected",
Skipped="Skipped",
Upcoming="Upcoming",
},
challenge_names={
c_blast_off_1="Blast Off",
c_bram_poker_1="Bram Poker",
c_city_1="15 Minute City",
c_cruelty_1="Cruelty",
c_double_nothing_1="Double or Nothing",
c_five_card_1="Five-Card Draw",
c_fragile_1="Fragile",
c_golden_needle_1="Golden Needle",
c_inflation_1="Inflation",
c_jokerless_1="Jokerless",
c_knife_1="On a Knife's Edge",
c_luxury_1="Luxury Tax",
c_mad_world_1="Mad World",
c_medusa_1="Medusa",
c_monolith_1="Monolith",
c_non_perishable_1="Non-Perishable",
c_omelette_1="The Omelette",
c_rich_1="Rich get Richer",
c_typecast_1="Typecast",
c_xray_1="X-ray Vision",
},
collabs={
Clubs={
["1"]="Default",
["2"]="Vampire Survivors",
["3"]="Slay the Spire",
["4"]="Potion Craft",
["5"]="Warframe",
["6"]="Vault-Tec",
["7"]="Dead by Daylight",
},
Diamonds={
["1"]="Default",
["2"]="Dave the Diver",
["3"]="Stardew Valley",
["4"]="Enter the Gungeon",
["5"]="1000xRESIST",
["6"]="Civilization VII",
["7"]="Rust",
},
Hearts={
["1"]="Default",
["2"]="Among Us",
["3"]="The Binding of Isaac",
["4"]="Cult of the Lamb",
["5"]="Divinity Original Sin 2",
["6"]="Critical Role",
["7"]="Bugsnax",
},
Spades={
["1"]="Default",
["2"]="The Witcher",
["3"]="Cyberpunk 2077",
["4"]="Shovel Knight",
["5"]="Dont Starve",
["6"]="Assassin's Creed",
["7"]="Slay the Princess",
},
},
dictionary={
["$"]="$",
b_FAQ="FAQ",
b_and_use="& USE",
b_back="Back",
b_blinds="Blinds",
b_booster_packs="Booster Packs",
b_buy="BUY",
b_cash_out="Cash Out",
b_challenges="Challenges",
b_collection="Collection",
b_collection_cap="COLLECTION",
b_continue="Continue",
b_copy="Copy",
b_copy_seed="Copy Seed",
b_create_profile="Create Profile",
b_credits="Credits",
b_current_profile="Current Profile",
b_customize_deck="Customize Deck",
b_deck="Deck",
b_decks="Decks",
b_delete_profile="Delete Profile",
b_discard="Discard",
b_editions="Editions",
b_endless="Endless Mode",
b_enhanced_cards="Enhanced Cards",
b_full_deck="Full Deck",
b_high_contrast_cards="High Contrast Cards",
b_how_to_play="How to play",
b_imagery="Imagery",
b_jokers="Jokers",
b_load_profile="Load Profile",
b_main_menu="Main Menu",
b_music="Music",
b_new_challenge="Start New Challenge",
b_new_run="New Run",
b_next="Next",
b_next_round_1="Next",
b_next_round_2="Round",
b_open="OPEN",
b_options="Options",
b_options_cap="OPTIONS",
b_planet_cards="Planet Cards",
b_play_cap="PLAY",
b_play_hand="Play Hand",
b_playbalatro="Visit playbalatro.com",
b_poker_hands="Poker Hands",
b_quit_cap="QUIT",
b_redeem="REDEEM",
b_reduced_motion="Reduced Motion",
b_remaining="Remaining",
b_reroll_boss="Reroll Boss",
b_reset_profile="Reset Profile",
b_restrictions="Restrictions",
b_retry="Retry",
b_rules="Rules",
b_run_info_1="Run",
b_run_info_2="Info",
b_seals="Seals",
b_seed="Seed",
b_select="SELECT",
b_sell="SELL",
b_set_CRT="CRT",
b_set_CRT_bloom="CRT Bloom",
b_set_apply="Apply",
b_set_audio="Audio",
b_set_crash_reports="Crash Reports",
b_set_game="Game",
b_set_game_vol="Game Volume",
b_set_gamespeed="Game Speed",
b_set_graphics="Graphics",
b_set_master_vol="Master Volume",
b_set_monitor="Display Monitor",
b_set_music_vol="Music Volume",
b_set_pixel_smoothing="Pixel Art Smoothing",
b_set_play_discard_pos="Play/Discard Button Position",
b_set_rumble="Controller Rumble",
b_set_screenshake="Screenshake",
b_set_shadows="Shadows",
b_set_vibration="Vibration",
b_set_video="Video",
b_set_windowmode="Window Mode",
b_settings="Settings",
b_skip="Skip",
b_skip_blind="Skip Blind",
b_skip_reward="Skip Reward",
b_sort_hand="Sort Hand",
b_sounds="Sounds",
b_spectral_cards="Spectral Cards",
b_stake="Stake",
b_start_new_run="New Run",
b_stat_consumables="Consumables",
b_stat_jokers="Jokers",
b_stat_planets="Planets",
b_stat_spectrals="Spectrals",
b_stat_tarots="Tarots",
b_stat_vouchers="Vouchers",
b_stats="Stats",
b_tags="Tags",
b_tarot_cards="Tarot Cards",
b_unlock_all="Unlock All",
b_use="USE",
b_vouchers="Vouchers",
b_wishlist="Wishlist on Steam",
k_aces="Aces",
k_achievement="Achievement",
k_achievements_disabled="Achievements Disabled",
k_active="active",
k_active_ex="Active!",
k_again_ex="Again!",
k_all_hands="All Hands",
k_also_applied="Also applied",
k_ante="Ante",
k_ante_cap="ANTE",
k_arcana_pack="Arcana Pack",
k_balanced="Balanced",
k_banned_cards="Banned Cards",
k_banned_tags="Banned Tags",
k_base_cap="BASE",
k_base_cards="Base Cards",
k_best_hand="Best Hand",
k_booster="Booster",
k_buffoon_pack="Buffoon Pack",
k_cap_consumables="CONSUMABLES",
k_card_stats="Card Stats",
k_celestial_pack="Celestial Pack",
k_challenge_mode="Challenge Mode",
k_challenges="Challenges",
k_choose="Choose",
k_collection="Collection",
k_common="Common",
k_compatible="compatible",
k_copied_ex="Copied!",
k_custom_rules="Custom Rules",
k_daily_run="Daily Run",
k_debuffed="Debuffed",
k_deck="Deck",
k_deck_stake_wins="Deck Stake Wins",
k_defeated_by="Defeated By",
k_demo_version_ex="Demo Version!",
k_disabled_ex="Disabled!",
k_drank_ex="Drank!",
k_duplicated_ex="Duplicated!",
k_dwarf_planet="Dwarf Planet",
k_eaten_ex="Eaten!",
k_edition="Edition",
k_effective="Effective",
k_empty_caps="EMPTY",
k_enter_name="Enter Name",
k_enter_seed="Enter Seed",
k_enter_text="Enter Text",
k_eroded_ex="Eroded!",
k_extinct_ex="Extinct!",
k_face_cards="Face Cards",
k_game_modifiers="Game Modifiers",
k_gold="Gold",
k_high_score_ex="High Score!",
k_hud_discards="Discards",
k_hud_hands="Hands",
k_incompatible="incompatible",
k_joker="Joker",
k_joker_stickers="Joker Stickers",
k_jokers_cap="JOKERS",
k_legendary="Legendary",
k_level_prefix="lvl.",
k_level_up_ex="Level Up!",
k_locked="Locked",
k_lower_score="score",
k_lvl="lvl.",
k_melted_ex="Melted!",
k_money="Money",
k_mult="Mult",
k_no_other_jokers="No other Jokers!",
k_no_reward="No Reward",
k_no_room_ex="No Room!",
k_no_space_ex="No Space!",
k_none="None",
k_nope_ex="Nope!",
k_not_allowed_ex="Not Allowed!",
k_not_discovered="Not Discovered",
k_numbered_cards="Numbered Cards",
k_or="or",
k_other="Other",
k_page="Page",
k_planet="Planet",
k_planet_q="Planet?",
k_playing_as="Playing as",
k_plus_joker="+1 Joker",
k_plus_planet="+1 Planet",
k_plus_spectral="+1 Spectral",
k_plus_stone="+1 Stone",
k_plus_tarot="+1 Tarot",
k_poker_hand="poker hand",
k_profile="Profile",
k_progress="Progress",
k_rank="Rank",
k_rare="Rare",
k_redeemed_ex="Redeemed!",
k_reroll="Reroll",
k_reset="Reset",
k_reward="Reward",
k_round="Round",
k_safe_ex="Safe!",
k_saved_ex="Saved!",
k_seed="Seed",
k_seeded_run="Seeded Run",
k_skipped_cap="SKIPPED",
k_spectral="Spectral",
k_spectral_pack="Spectral Pack",
k_stake="Stake",
k_stake_level="Stake Level",
k_standard_pack="Standard Pack",
k_suit="Suit",
k_swapped_ex="Swapped!",
k_tarot="Tarot",
k_trophies_disabled="Trophies Disabled",
k_trophy="Trophy",
k_uncommon="Uncommon",
k_undisovered="Undiscovered",
k_unknown="?????",
k_unlocked_ex="Unlocked!",
k_upgrade_ex="Upgrade!",
k_val_up="Value Up!",
k_view="View",
k_voucher="Voucher",
k_vouchers_cap="VOUCHERS",
k_wins="Wins",
k_x_base="X Base",
ml_bloom_opt={
"Off",
"On",
},
ml_buy_and_use_target={
"Buy",
"and Use",
},
ml_buy_target={
"Buy",
},
ml_card_stats={
"Card",
"Stats",
},
ml_controller_required={
"A game controller is required to play.",
"Please connect a controller to continue.",
},
ml_crash_report_info={
"Crash reports will be sent to the developer",
"to help reduce issues in the future. No",
"identifying or personal info will be sent.",
},
ml_demo_thanks_message={
"Please consider wishlisting",
"Balatro on Steam and sign up for",
"the newsletter at playbalatro.com",
},
ml_disabled_seed={
"All Unlocks and",
"Discoveries disabled",
},
ml_edition_seal_enhancement_explanation={
"Playing cards may each have one",
"Enhancement, Edition, and Seal",
},
ml_eternal={
"Eternal",
"Can't be sold",
"or destroyed",
},
ml_gold_seal_desc={
"Gold Seal",
"returns to hand",
"when played",
},
ml_offline_message={
"This device is offline.",
"The current save may be out of date.",
},
ml_open_target={
"Open",
},
ml_paste_seed={
"Paste",
"Seed",
},
ml_play_discard_pos_opt={
"Discard/Play",
"Play/Discard",
},
ml_redeem_target={
"Redeem",
},
ml_sell_target={
"Sell",
},
ml_shadow_opt={
"On",
"Off",
},
ml_smoothing_opt={
"Off",
"On",
},
ml_unlock_all_explanation={
"WARNING! Unlocking the complete Collection",
"will disable achievements for this profile!",
},
ml_unlock_all_trophies={
"WARNING! Unlocking the complete Collection",
"will disable trophies for this profile!",
},
ml_vsync_opt={
"VSync On",
"VSync Off",
},
ml_windowmode_opt={
"Windowed",
"Fullscreen",
"Borderless",
},
ph_1_level="+1 Level",
ph_4_7_of_clubs="four 7 of Clubs",
ph_alert_debuff_confirm="Press 'Play' again to confirm",
ph_all_poker_hand="All Poker Hands",
ph_blind_reward="Reward: ",
ph_blind_score_at_least="Score at least",
ph_boss_disabled="Boss Disabled!",
ph_choose_blind_1="Choose your",
ph_choose_blind_2="next Blind",
ph_click_confirm="Select again to confirm",
ph_deck_preview_effective="Effective total due to Jokers, Blinds, and card enhancements",
ph_deck_preview_stones="Stones",
ph_defeat_the_boss="Defeat the Boss Blind",
ph_defeat_this_blind_1="Defeat this blind",
ph_defeat_this_blind_2="to discover it",
ph_demo_thanks_1="Thanks for playing the",
ph_demo_thanks_2="BALATRO DEMO",
ph_display_stickers="Display Stake Stickers during Run",
ph_game_over="GAME OVER",
ph_improve_run="Improve your run!",
ph_most_played="(most played hand)",
ph_mr_bones="Saved by Mr. Bones",
ph_no_boss_active="no boss active",
ph_no_vouchers="No vouchers redeemed this run",
ph_score_at_least="Score at least",
ph_score_cards_discarded="Cards Discarded",
ph_score_cards_played="Cards Played",
ph_score_cards_purchased="Cards Purchased",
ph_score_furthest_ante="Ante",
ph_score_furthest_round="Round",
ph_score_hand="Best Hand",
ph_score_new_collection="New Discoveries",
ph_score_poker_hand="Most Played Hand",
ph_score_times_rerolled="Times Rerolled",
ph_select_challenge="Select a Challenge",
ph_sneak_peek="Sneak Peek",
ph_stat_consumable="Number of times this card has been used",
ph_stat_joker="Total completed rounds with this card",
ph_stat_voucher="Number of times this Voucher has been redeemed",
ph_unscored_hand="Hand will not score",
ph_up_ante_1="Up the Ante",
ph_up_ante_2="Raise all Blinds",
ph_up_ante_3="Refresh Blinds",
ph_vouchers_redeemed="Vouchers redeemed this run",
ph_you_win="YOU WIN!",
ph_you_win_demo="YOU WIN THE DEMO!",
},
high_scores={
boss_streak="Most Bosses in a Row",
collection="Collection",
current_streak="",
furthest_ante="Highest Ante",
furthest_round="Highest Round",
hand="Best Hand",
most_money="Most Money",
poker_hand="Most Played Hand",
win_streak="Best Win Streak",
},
labels={
blue_seal="Blue Seal",
common="Common",
eternal="Eternal",
foil="Foil",
gold_seal="Gold Seal",
holographic="Holographic",
legendary="Legendary",
locked="Locked",
negative="Negative",
perishable="Perishable",
pinned_left="Pinned",
planet="Planet",
pluto_planet="Dwarf Planet",
polychrome="Polychrome",
purple_seal="Purple Seal",
rare="Rare",
red_seal="Red Seal",
rental="Rental",
tarot="Tarot",
uncommon="Uncommon",
voucher="Voucher",
},
poker_hand_descriptions={
["Five of a Kind"]={
"5 cards with the same rank",
},
Flush={
"5 cards that share the same suit",
},
["Flush Five"]={
"5 cards with the same rank and suit",
},
["Flush House"]={
"A Three of a Kind and a Pair with",
"all cards sharing the same suit",
},
["Four of a Kind"]={
"4 cards with the same rank. They may",
"be played with 1 other unscored card",
},
["Full House"]={
"A Three of a Kind and a Pair",
},
["High Card"]={
"If the played hand is not any of the above",
"hands, only the highest ranked card scores",
},
Pair={
"2 cards that share the same rank. They may",
"be played with up to 3 other unscored cards",
},
["Royal Flush"]={
"5 cards in a row (consecutive ranks) with",
"all cards sharing the same suit",
},
Straight={
"5 cards in a row (consecutive ranks)",
},
["Straight Flush"]={
"5 cards in a row (consecutive ranks) with",
"all cards sharing the same suit",
},
["Three of a Kind"]={
"3 cards with the same rank. They may be",
"played with up to 2 other unscored cards",
},
["Two Pair"]={
"2 pairs of cards with different ranks, may",
"be played with 1 other unscored card",
},
},
poker_hands={
["Five of a Kind"]="Five of a Kind",
Flush="Flush",
["Flush Five"]="Flush Five",
["Flush House"]="Flush House",
["Four of a Kind"]="Four of a Kind",
["Full House"]="Full House",
["High Card"]="High Card",
Pair="Pair",
["Royal Flush"]="Royal Flush",
Straight="Straight",
["Straight Flush"]="Straight Flush",
["Three of a Kind"]="Three of a Kind",
["Two Pair"]="Two Pair",
},
quips={
dq_1={
"Yikes! I hope you",
"have a few tricks",
"up your sleeve for",
"this final challenge!",
},
lq_1={
"Maybe Go Fish",
"is more our",
"speed...",
},
lq_10={
"What a flop!",
},
lq_2={
"We folded like",
"a cheap suit!",
},
lq_3={
"Time for us",
"to shuffle off",
"and try again!",
},
lq_4={
"You know what",
"they say, the",
"house always wins!",
},
lq_5={
"Looks like we",
"found out who",
"the real Joker is!",
},
lq_6={
"Oh no, were you",
"bluffing too?",
},
lq_7={
"Looks like the",
"joke's on us!",
},
lq_8={
"If I had hands",
"I would have",
"covered my eyes!",
},
lq_9={
"I'm literally",
"a fool, what's",
"your excuse?",
},
wq_1={
"You Aced it!",
},
wq_2={
"You dealt with",
"that pretty well!",
},
wq_3={
"Looks like you",
"weren't bluffing!",
},
wq_4={
"Too bad these",
"chips are all",
"virtual...",
},
wq_5={
"Looks like I've",
"taught you well!",
},
wq_6={
"You made some",
"heads up plays!",
},
wq_7={
"Good thing",
"I didn't bet",
"against you!",
},
},
ranks={
["10"]="10",
["2"]="2",
["3"]="3",
["4"]="4",
["5"]="5",
["6"]="6",
["7"]="7",
["8"]="8",
["9"]="9",
Ace="Ace",
Jack="Jack",
King="King",
Queen="Queen",
},
suits_plural={
Clubs="Clubs",
Diamonds="Diamonds",
Hearts="Hearts",
Spades="Spades",
},
suits_singular={
Clubs="Club",
Diamonds="Diamond",
Hearts="Heart",
Spades="Spade",
},
tutorial={
bb_1={
"Selecting the {C:attention}Big Blind",
"will earn some cash",
},
bb_2={
"Or choose to {C:attention}skip it",
"to get a {C:attention}Tag{}! Each",
"{C:attention}Tag{} has a unique effect",
},
bb_3={
"But keep an eye on",
"the {C:attention}Boss Blind{}. It",
"has an ability you'll",
"need to plan around.",
},
bb_4={
"if you beat it, then the",
"{C:attention}Ante{} goes up and all",
"{C:attention}Blinds{} become harder",
},
bb_5={
"Beat {C:attention}Ante{} #1# to win.",
"Now choose your path!",
},
fh_1={
"You earn chips by",
"playing {C:attention}Poker hands",
},
fh_2={
"Each {C:attention}Poker hand{} earns a",
"base amount of {C:blue}Chips",
"multiplied by some {C:red}Mult",
},
fh_3={
"See your {C:attention}Poker hands",
"in the {C:attention}Run Info{} area,",
"along with other info",
"about your current run",
},
fh_4={
"Cards also earn",
"you some {C:blue}Chips{},",
"hover over to see!",
},
fh_4_touch={
"Cards also earn",
"you some {C:blue}Chips{},",
"press and hold to see!",
},
fh_5={
"Now select up to",
"{C:attention}5{} cards to play",
"and press {C:blue}'Play Hand'",
},
fh_5_touch={
"Now tap up to",
"{C:attention}5{} cards to play",
"and press {C:blue}'Play Hand'",
},
fh_6={
"You can also {C:red}'Discard'{} up",
"to {C:attention}5{} selected cards",
"to try and make even",
"stronger hands. Try it!",
},
fh_7={
"Careful! You only have a",
"limited number of {C:blue}Hands",
"and {C:red}Discards{} per round",
},
fh_8={
"Earn {C:attention}300 Chips{} before",
"you run out of {C:blue}Hands",
"to win this round.",
"Good luck!",
},
s_1={
"Nicely done! Now that",
"you're {E:1}flush{} with {C:money}Cash{},",
"you can buy some new",
"cards from the {C:attention}Shop",
},
s_10={
"{C:attention}Vouchers{} are restocked",
"after you defeat the",
"{C:attention}Boss Blind{}.",
},
s_11={
"And check out both of",
"the {C:booster}Booster Packs{} in",
"every shop. They're",
"full of goodies!",
},
s_12={
"Let's move on to",
"the {C:attention}next round{}.",
},
s_2={
"Try buying this",
"handsome Devil",
},
s_2_touch={
"Try buying this",
"handsome Devil!",
"Drag it from the shop",
"into the {C:attention}'BUY'{} area",
},
s_3={
"This is one of the {C:attention}#1#",
"{C:attention}Jokers{} you can add to",
"your run. Every {C:attention}Joker",
"does something different",
},
s_4={
"This one adds {C:red}+4 Mult{} to",
"every hand you play!",
},
s_5={
"Be picky, you can only",
"carry {C:attention}5 Joker{} cards",
"at a time",
},
s_6={
"Now buy the other",
"card from the {C:attention}Shop",
},
s_7={
"This {C:tarot}Tarot{} card is a",
"{C:attention}consumable{}. This one will",
"enhance your playing",
"cards! Hold on to it.",
},
s_8={
"You can carry up to",
"{C:attention}2 consumable{} cards",
"with you at a time",
},
s_9={
"If you save up enough,",
"you can buy a {C:attention}Voucher{}.",
"{C:attention}Vouchers{} passively",
"upgrade your run!",
},
sb_1={
"Hello there! My name is",
"{C:attention}Jimbo{}, I'm here to help",
"you learn how to play!",
},
sb_2={
"Your goal is to earn",
"{C:blue}Chips{} to defeat",
"the enemy {C:attention}Blind",
},
sb_3={
"This here is a {C:blue}Small Blind{},",
"you only need to score",
"{C:attention}300 Chips{} to beat it.",
},
sb_4={
"Select the {C:blue}Small Blind",
"to start the round!",
},
sh_1={
"When you get more cards,",
"remember you can rearrange",
"them. {C:attention}Jokers{} trigger in",
"order from left to right",
},
sh_2={
"And make sure that you",
"{C:attention}USE{} your consumables!",
},
sh_3={
"Select up to {C:attention}2{} cards",
"in your hand and press",
"{C:attention}'USE'{} on the {C:tarot}Tarot{} card",
"to enhance them!",
},
sh_3_touch={
"Select up to {C:attention}2{} cards",
"in your hand and drag",
"the {C:tarot}Tarot{} card into the {C:attention}'USE'{}",
"area to enhance them!",
},
},
v_dictionary={
a_chips="+#1#",
a_chips_minus="-#1#",
a_hands="+#1# Hands",
a_handsize="+#1# Hand Size",
a_handsize_minus="-#1# Hand Size",
a_mult="+#1# Mult",
a_mult_minus="-#1# Mult",
a_remaining="#1# Remaining",
a_sold_tally="#1#/#2# Sold",
a_xmult="X#1# Mult",
a_xmult_minus="-X#1# Mult",
ante_x_voucher="ANTE #1# VOUCHER",
challenges_completed="Completed #1#/#2# Challenges",
completed="#1#/#2# Completed",
deck_preview_wheel_plural="Numbers may be lower due to the #1# cards drawn face down",
deck_preview_wheel_singular="Numbers may be lower due to the #1# card drawn face down",
interest="#1# interest per $#2# (#3# max)",
loyalty_active="Active!",
loyalty_inactive="#1# remaining",
ml_foil_desc={
"Foil",
"+#1# Chips",
},
ml_holo_desc={
"Holographic",
"+#1# Mult",
},
ml_negative_consumable_desc={
"Negative",
"+#1# consumable Slot",
},
ml_negative_desc={
"Negative",
"+#1# Joker Slot",
},
ml_polychrome_desc={
"Polychrome",
"X#1# Mult",
},
remaining_discard_money="Remaining Discards ($#1# each)",
remaining_hand_money="Remaining Hands ($#1# each)",
unlocked="#1#/#2# Unlocked",
},
v_text={
ch_c_all_eternal={
"All Jokers are {C:eternal}Eternal{}",
},
ch_c_chips_dollar_cap={
"{C:blue}Chips{} cannot exceed the current {C:money}$",
},
ch_c_daily={
"{E:1,s:1.2,C:red}Daily Challenge!",
},
ch_c_debuff_played_cards={
"All {C:attention}Played{} cards become {C:attention}debuffed{} after scoring",
},
ch_c_discard_cost={
"Discards each cost {C:money}$#1#{}",
},
ch_c_flipped_cards={
"{C:green}1 in #1#{} cards are drawn face down",
},
ch_c_inflation={
"Permanently raise prices by {C:money}$1{} on every purchase",
},
ch_c_minus_hand_size_per_X_dollar={
"Hold {C:red}-1{} cards in hand for every {C:money}$#1#{} you have",
},
ch_c_no_extra_hand_money={
"Extra {C:blue}Hands{} no longer earn money",
},
ch_c_no_interest={
"Earn no {C:attention}Interest{} at end of round",
},
ch_c_no_reward={
"All {C:attention}Blinds{} give no reward money",
},
ch_c_no_reward_specific={
"{C:attention}#1# Blinds{} give no reward money",
},
ch_c_no_shop_jokers={
"Jokers no longer appear in the {C:attention}shop",
},
ch_c_none={
"{C:inactive}None",
},
ch_c_set_eternal_ante={
"When ante {C:attention}#1#{} boss is defeated, all Jokers become {C:attention}eternal",
},
ch_c_set_joker_slots_ante={
"When ante {C:attention}#1#{} boss is defeated, set Joker slots to {C:attention}0",
},
ch_c_set_seed={
"1 attempt with set Seed: {C:inactive}{Hidden}",
},
ch_m_consumable_slots={
"{C:attention}#1#{} Consumable Slots",
},
ch_m_discards={
"{C:red}#1#{} discards per round",
},
ch_m_dollars={
"Start with {C:money}$#1#",
},
ch_m_hand_size={
"{C:attention}#1#{} hand size",
},
ch_m_hands={
"{C:blue}#1#{} hands per round",
},
ch_m_joker_slots={
"{C:attention}#1#{} Joker Slots",
},
ch_m_none={
"{C:inactive}None",
},
},
},
}