return { descriptions={ Back={ b_abandoned={ name="Abandoned Deck", text={ "Start run with", "no {C:attention}Face Cards", "in your deck", }, }, b_anaglyph={ name="Anaglyph Deck", text={ "After defeating each", "{C:attention}Boss Blind{}, gain a", "{C:attention,T:tag_double}#1#", }, }, b_black={ name="Black Deck", text={ "{C:attention}+#1#{} Joker slot", "", "{C:blue}-#2#{} hand", "every round", }, }, b_blue={ name="Blue Deck", text={ "{C:blue}+#1#{} hand", "every round", }, }, b_challenge={ name="Challenge Deck", text={ "", }, }, b_checkered={ name="Checkered Deck", text={ "Start run with", "{C:attention}26{C:spades} Spades{} and", "{C:attention}26{C:hearts} Hearts{} in deck", }, }, b_erratic={ name="Erratic Deck", text={ "All {C:attention}Ranks{} and", "{C:attention}Suits{} in deck", "are randomized", }, }, b_ghost={ name="Ghost Deck", text={ "{C:spectral}Spectral{} cards may", "appear in the shop,", "start with a {C:spectral,T:c_hex}Hex{} card", }, }, b_green={ name="Green Deck", text={ "At end of each Round:", "{C:money}$#1#{s:0.85} per remaining {C:blue}Hand", "{C:money}$#2#{s:0.85} per remaining {C:red}Discard", "Earn no {C:attention}Interest", }, }, b_magic={ name="Magic Deck", text={ "Start run with the", "{C:tarot,T:v_crystal_ball}#1#{} voucher", "and {C:attention}2{} copies", "of {C:tarot,T:c_fool}#2#", }, }, b_nebula={ name="Nebula Deck", text={ "Start run with the", "{C:planet,T:v_telescope}#1#{} voucher", "", "{C:red}#2#{} consumable slot", }, }, b_painted={ name="Painted Deck", text={ "{C:attention}+#1#{} hand size,", "{C:red}#2#{} Joker slot", }, }, b_plasma={ name="Plasma Deck", text={ "Balance {C:blue}Chips{} and", "{C:red}Mult{} when calculating", "score for played hand", "{C:red}X#1#{} base Blind size", }, }, b_red={ name="Red Deck", text={ "{C:red}+#1#{} discard", "every round", }, }, b_yellow={ name="Yellow Deck", text={ "Start with", "extra {C:money}$#1#", }, }, b_zodiac={ name="Zodiac Deck", text={ "Start run with", "{C:tarot,T:v_tarot_merchant}#1#{},", "{C:planet,T:v_planet_merchant}#2#{},", "and {C:attention,T:v_overstock_norm}#3#", }, }, }, Blind={ bl_arm={ name="The Arm", text={ "Decrease level of", "played poker hand", }, }, bl_big={ name="Big Blind", text={ }, }, bl_club={ name="The Club", text={ "All Club cards", "are debuffed", }, }, bl_eye={ name="The Eye", text={ "No repeat hand", "types this round", }, }, bl_final_acorn={ name="Amber Acorn", text={ "Flips and shuffles", "all Joker cards", }, }, bl_final_bell={ name="Cerulean Bell", text={ "Forces 1 card to", "always be selected", }, }, bl_final_heart={ name="Crimson Heart", text={ "One random Joker", "disabled every hand", }, }, bl_final_leaf={ name="Verdant Leaf", text={ "All cards debuffed", "until 1 Joker sold", }, }, bl_final_vessel={ name="Violet Vessel", text={ "Very large blind", }, }, bl_fish={ name="The Fish", text={ "Cards drawn face down", "after each hand played", }, }, bl_flint={ name="The Flint", text={ "Base Chips and", "Mult are halved", }, }, bl_goad={ name="The Goad", text={ "All Spade cards", "are debuffed", }, }, bl_head={ name="The Head", text={ "All Heart cards", "are debuffed", }, }, bl_hook={ name="The Hook", text={ "Discards 2 random", "cards per hand played", }, }, bl_house={ name="The House", text={ "First hand is", "drawn face down", }, }, bl_manacle={ name="The Manacle", text={ "-1 Hand Size", }, }, bl_mark={ name="The Mark", text={ "All face cards are", "drawn face down", }, }, bl_mouth={ name="The Mouth", text={ "Play only 1 hand", "type this round", }, }, bl_needle={ name="The Needle", text={ "Play only 1 hand", }, }, bl_ox={ name="The Ox", text={ "Playing a #1#", "sets money to $0", }, }, bl_pillar={ name="The Pillar", text={ "Cards played previously", "this Ante are debuffed", }, }, bl_plant={ name="The Plant", text={ "All face cards", "are debuffed", }, }, bl_psychic={ name="The Psychic", text={ "Must play 5 cards", }, }, bl_serpent={ name="The Serpent", text={ "After Play or Discard,", "always draw 3 cards", }, }, bl_small={ name="Small Blind", text={ }, }, bl_tooth={ name="The Tooth", text={ "Lose $1 per", "card played", }, }, bl_wall={ name="The Wall", text={ "Extra large blind", }, }, bl_water={ name="The Water", text={ "Start with", "0 discards", }, }, bl_wheel={ name="The Wheel", text={ " in 7 cards get", "drawn face down", }, }, bl_window={ name="The Window", text={ "All Diamond cards", "are debuffed", }, }, }, Edition={ e_base={ name="Base", text={ "No extra effects", }, }, e_foil={ name="Foil", text={ "{C:chips}+#1#{} chips", }, }, e_holo={ name="Holographic", text={ "{C:mult}+#1#{} Mult", }, }, e_negative={ name="Negative", text={ "{C:dark_edition}+#1#{} Joker slot", }, }, e_negative_consumable={ name="Negative", text={ "{C:dark_edition}+#1#{} consumable slot", }, }, e_polychrome={ name="Polychrome", text={ "{X:mult,C:white} X#1# {} Mult", }, }, }, Enhanced={ m_bonus={ name="Bonus Card", text={ }, }, m_glass={ name="Glass Card", text={ "{X:mult,C:white} X#1# {} Mult", "{C:green}#2# in #3#{} chance to", "destroy card", }, }, m_gold={ name="Gold Card", text={ "{C:money}$#1#{} if this", "card is held in hand", "at end of round", }, }, m_lucky={ name="Lucky Card", text={ "{C:green}#1# in #3#{} chance", "for {C:mult}+#2#{} Mult", "{C:green}#1# in #5#{} chance", "to win {C:money}$#4#", }, }, m_mult={ name="Mult Card", text={ "{C:mult}+#1#{} Mult", }, }, m_steel={ name="Steel Card", text={ "{X:mult,C:white} X#1# {} Mult", "while this card", "stays in hand", }, }, m_stone={ name="Stone Card", text={ "{C:chips}+#1#{} Chips", "no rank or suit", }, }, m_wild={ name="Wild Card", text={ "Can be used", "as any suit", }, }, }, Joker={ j_8_ball={ name="8 Ball", text={ "{C:green}#1# in #2#{} chance for each", "played {C:attention}8{} to create a", "{C:tarot}Tarot{} card when scored", "{C:inactive}(Must have room)", }, }, j_abstract={ name="Abstract Joker", text={ "{C:mult}+#1#{} Mult for", "each {C:attention}Joker{} card", "{C:inactive}(Currently {C:red}+#2#{C:inactive} Mult)", }, }, j_acrobat={ name="Acrobat", text={ "{X:red,C:white} X#1# {} Mult on {C:attention}final", "{C:attention}hand{} of round", }, unlock={ "Play {C:attention,E:1}#1#{} hands", "{C:inactive}(#2#)", }, }, j_ancient={ name="Ancient Joker", text={ "Each played card with", "{V:1}#2#{} suit gives", "{X:mult,C:white} X#1# {} Mult when scored,", "{s:0.8}suit changes at end of round", }, }, j_arrowhead={ name="Arrowhead", text={ "Played cards with", "{C:spades}Spade{} suit give", "{C:chips}+#1#{} Chips when scored", }, unlock={ "Have at least {E:1,C:attention}#1#", "cards with {E:1,C:attention}#2#", "suit in your deck", }, }, j_astronomer={ name="Astronomer", text={ "All {C:planet}Planet{} cards and", "{C:planet}Celestial Packs{} in", "the shop are {C:attention}free", }, unlock={ "Discover every", "{E:1,C:planet}Planet{} card", }, }, j_banner={ name="Banner", text={ "{C:chips}+#1#{} Chips for", "each remaining", "{C:attention}discard", }, }, j_baron={ name="Baron", text={ "Each {C:attention}King{}", "held in hand", "gives {X:mult,C:white} X#1# {} Mult", }, }, j_baseball={ name="Baseball Card", text={ "{C:green}Uncommon{} Jokers", "each give {X:mult,C:white} X#1# {} Mult", }, }, j_blackboard={ name="Blackboard", text={ "{X:red,C:white} X#1# {} Mult if all", "cards held in hand", "are {C:spades}#2#{} or {C:clubs}#3#{}", }, }, j_bloodstone={ name="Bloodstone", text={ "{C:green}#1# in #2#{} chance for", "played cards with", "{C:hearts}Heart{} suit to give", "{X:mult,C:white} X#3# {} Mult when scored", }, unlock={ "Have at least {E:1,C:attention}#1#", "cards with {E:1,C:attention}#2#", "suit in your deck", }, }, j_blue_joker={ name="Blue Joker", text={ "{C:chips}+#1#{} Chips for each", "remaining card in {C:attention}deck", "{C:inactive}(Currently {C:chips}+#2#{C:inactive} Chips)", }, }, j_blueprint={ name="Blueprint", text={ "Copies ability of", "{C:attention}Joker{} to the right", }, unlock={ "Win a run", }, }, j_bootstraps={ name="Bootstraps", text={ "{C:mult}+#1#{} Mult for every", "{C:money}$#2#{} you have", "{C:inactive}(Currently {C:mult}+#3#{C:inactive} Mult)", }, unlock={ "Have at least {E:1,C:attention}#1#", "{C:dark_edition}Polychrome{} Jokers", }, }, j_brainstorm={ name="Brainstorm", text={ "Copies the ability", "of leftmost {C:attention}Joker", }, unlock={ "Discard a", "{E:1,C:attention}Royal Flush", }, }, j_bull={ name="Bull", text={ "{C:chips}+#1#{} Chips for", "each {C:money}$1{} you have", "{C:inactive}(Currently {C:chips}+#2#{C:inactive} Chips)", }, }, j_burglar={ name="Burglar", text={ "When {C:attention}Blind{} is selected,", "gain {C:blue}+#1#{} Hands and", "{C:attention}lose all discards", }, }, j_burnt={ name="Burnt Joker", text={ "Upgrade the level of", "the first {C:attention}discarded", "poker hand each round", }, unlock={ "Sell a total", "of {E:1,C:attention}#1#{} cards", "{C:inactive}(#2#)", }, }, j_business={ name="Business Card", text={ "Played {C:attention}face{} cards have", "a {C:green}#1# in #2#{} chance to", "give {C:money}$2{} when scored", }, }, j_caino={ name="Canio", text={ "This Joker gains {X:mult,C:white} X#1# {} Mult", "when a {C:attention}face{} card", "is destroyed", "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)", }, unlock={ "{E:1,s:1.3}?????", }, }, j_campfire={ name="Campfire", text={ "This Joker gains {X:mult,C:white}X#1#{} Mult", "for each card {C:attention}sold{}, resets", "when {C:attention}Boss Blind{} is defeated", "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)", }, }, j_card_sharp={ name="Card Sharp", text={ "{X:mult,C:white} X#1# {} Mult if played", "{C:attention}poker hand{} has already", "been played this round", }, }, j_cartomancer={ name="Cartomancer", text={ "Create a {C:tarot}Tarot{} card", "when {C:attention}Blind{} is selected", "{C:inactive}(Must have room)", }, unlock={ "Discover every", "{E:1,C:tarot}Tarot{} card", }, }, j_castle={ name="Castle", text={ "This Joker gains {C:chips}+#1#{} Chips", "per discarded {V:1}#2#{} card,", "suit changes every round", "{C:inactive}(Currently {C:chips}+#3#{C:inactive} Chips)", }, }, j_cavendish={ name="Cavendish", text={ "{X:mult,C:white} X#1# {} Mult", "{C:green}#2# in #3#{} chance this", "card is destroyed", "at end of round", }, }, j_ceremonial={ name="Ceremonial Dagger", text={ "When {C:attention}Blind{} is selected,", "destroy Joker to the right", "and permanently add {C:attention}double", "its sell value to this {C:red}Mult", "{C:inactive}(Currently {C:mult}+#1#{C:inactive} Mult)", }, }, j_certificate={ name="Certificate", text={ "When round begins,", "add a random {C:attention}playing", "{C:attention}card{} with a random", "{C:attention}seal{} to your hand", }, unlock={ "Have a Gold", "playing card with", "a {C:attention,E:1}Gold Seal", }, }, j_chaos={ name="Chaos the Clown", text={ "{C:attention}#1#{} free {C:green}Reroll", "per shop", }, }, j_chicot={ name="Chicot", text={ "Disables effect of", "every {C:attention}Boss Blind", }, unlock={ "{E:1,s:1.3}?????", }, }, j_clever={ name="Clever Joker", text={ "{C:chips}+#1#{} Chips if played", "hand contains", "a {C:attention}#2#", }, }, j_cloud_9={ name="Cloud 9", text={ "Earn {C:money}$#1#{} for each", "{C:attention}9{} in your {C:attention}full deck", "at end of round", "{C:inactive}(Currently {C:money}$#2#{}{C:inactive})", }, }, j_constellation={ name="Constellation", text={ "This Joker gains", "{X:mult,C:white} X#1# {} Mult every time", "a {C:planet}Planet{} card is used", "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)", }, }, j_crafty={ name="Crafty Joker", text={ "{C:chips}+#1#{} Chips if played", "hand contains", "a {C:attention}#2#", }, }, j_crazy={ name="Crazy Joker", text={ "{C:red}+#1#{} Mult if played", "hand contains", "a {C:attention}#2#", }, }, j_credit_card={ name="Credit Card", text={ "Go up to", "{C:red}-$#1#{} in debt", }, }, j_delayed_grat={ name="Delayed Gratification", text={ "Earn {C:money}$#1#{} per {C:attention}discard{} if", "no discards are used", "by end of the round", }, }, j_devious={ name="Devious Joker", text={ "{C:chips}+#1#{} Chips if played", "hand contains", "a {C:attention}#2#", }, }, j_diet_cola={ name="Diet Cola", text={ "Sell this card to", "create a free", "{C:attention}#1#", }, }, j_dna={ name="DNA", text={ "If {C:attention}first hand{} of round", "has only {C:attention}1{} card, add a", "permanent copy to deck", "and draw it to {C:attention}hand", }, }, j_drivers_license={ name="Driver's License", text={ "{X:mult,C:white} X#1# {} Mult if you have", "at least {C:attention}16{} Enhanced", "cards in your full deck", "{C:inactive}(Currently {C:attention}#2#{C:inactive})", }, unlock={ "Enhance {E:1,C:attention}#1#{} cards", "in your deck", }, }, j_droll={ name="Droll Joker", text={ "{C:red}+#1#{} Mult if played", "hand contains", "a {C:attention}#2#", }, }, j_drunkard={ name="Drunkard", text={ "{C:red}+#1#{} discard", "each round", }, }, j_duo={ name="The Duo", text={ "{X:mult,C:white} X#1# {} Mult if played", "hand contains", "a {C:attention}#2#", }, unlock={ "Win a run", "without playing", "a {E:1,C:attention}#1#", }, }, j_dusk={ name="Dusk", text={ "Retrigger all played", "cards in {C:attention}final", "{C:attention}hand{} of round", }, }, j_egg={ name="Egg", text={ "Gains {C:money}$#1#{} of", "{C:attention}sell value{} at", "end of round", }, }, j_erosion={ name="Erosion", text={ "{C:red}+#1#{} Mult for each", "card below {C:attention}#3#{}", "in your full deck", "{C:inactive}(Currently {C:red}+#2#{C:inactive} Mult)", }, }, j_even_steven={ name="Even Steven", text={ "Played cards with", "{C:attention}even{} rank give", "{C:mult}+#1#{} Mult when scored", "{C:inactive}(10, 8, 6, 4, 2)", }, }, j_faceless={ name="Faceless Joker", text={ "Earn {C:money}$#1#{} if {C:attention}#2#{} or", "more {C:attention}face cards{}", "are discarded", "at the same time", }, }, j_family={ name="The Family", text={ "{X:mult,C:white} X#1# {} Mult if played", "hand contains", "a {C:attention}#2#", }, unlock={ "Win a run", "without playing", "a {E:1,C:attention}#1#", }, }, j_fibonacci={ name="Fibonacci", text={ "Each played {C:attention}Ace{},", "{C:attention}2{}, {C:attention}3{}, {C:attention}5{}, or {C:attention}8{} gives", "{C:mult}+#1#{} Mult when scored", }, }, j_flash={ name="Flash Card", text={ "This Joker gains {C:mult}+#1#{} Mult", "per {C:attention}reroll{} in the shop", "{C:inactive}(Currently {C:mult}+#2#{C:inactive} Mult)", }, }, j_flower_pot={ name="Flower Pot", text={ "{X:mult,C:white} X#1# {} Mult if poker", "hand contains a", "{C:diamonds}Diamond{} card, {C:clubs}Club{} card,", "{C:hearts}Heart{} card, and {C:spades}Spade{} card", }, unlock={ "Reach Ante", "level {E:1,C:attention}#1#", }, }, j_fortune_teller={ name="Fortune Teller", text={ "{C:red}+#1#{} Mult per {C:purple}Tarot{}", "card used this run", "{C:inactive}(Currently {C:red}+#2#{C:inactive})", }, }, j_four_fingers={ name="Four Fingers", text={ "All {C:attention}Flushes{} and", "{C:attention}Straights{} can be", "made with {C:attention}4{} cards", }, }, j_gift={ name="Gift Card", text={ "Add {C:money}$#1#{} of {C:attention}sell value", "to every {C:attention}Joker{} and", "{C:attention}Consumable{} card at", "end of round", }, }, j_glass={ name="Glass Joker", text={ "This Joker gains {X:mult,C:white} X#1# {} Mult", "for every {C:attention}Glass Card", "that is destroyed", "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)", }, unlock={ "Have at least {E:1,C:attention}#1#", "{E:1,C:attention}#2#s{} in", "your deck", }, }, j_gluttenous_joker={ name="Gluttonous Joker", text={ "Played cards with", "{C:clubs}#2#{} suit give", "{C:mult}+#1#{} Mult when scored", }, }, j_golden={ name="Golden Joker", text={ "Earn {C:money}$#1#{} at", "end of round", }, }, j_greedy_joker={ name="Greedy Joker", text={ "Played cards with", "{C:diamonds}#2#{} suit give", "{C:mult}+#1#{} Mult when scored", }, }, j_green_joker={ name="Green Joker", text={ "{C:mult}+#1#{} Mult per hand played", "{C:mult}-#2#{} Mult per discard", "{C:inactive}(Currently {C:mult}+#3#{C:inactive} Mult)", }, }, j_gros_michel={ name="Gros Michel", text={ "{C:mult}+#1#{} Mult", "{C:green}#2# in #3#{} chance this", "card is destroyed", "at end of round", }, }, j_hack={ name="Hack", text={ "Retrigger", "each played", "{C:attention}2{}, {C:attention}3{}, {C:attention}4{}, or {C:attention}5{}", }, }, j_half={ name="Half Joker", text={ "{C:red}+#1#{} Mult if played", "hand contains", "{C:attention}#2#{} or fewer cards", }, }, j_hallucination={ name="Hallucination", text={ "{C:green}#1# in #2#{} chance to create", "a {C:tarot}Tarot{} card when any", "{C:attention}Booster Pack{} is opened", "{C:inactive}(Must have room)", }, }, j_hanging_chad={ name="Hanging Chad", text={ "Retrigger {C:attention}first{} played", "card used in scoring", "{C:attention}#1#{} additional times", }, unlock={ "Beat a Boss Blind", "with a {E:1,C:attention}#1#", }, }, j_hiker={ name="Hiker", text={ "Every played {C:attention}card{}", "permanently gains", "{C:chips}+#1#{} Chips when scored", }, }, j_hit_the_road={ name="Hit the Road", text={ "This Joker gains {X:mult,C:white} X#1# {} Mult", "for every {C:attention}Jack{}", "discarded this round", "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)", }, unlock={ "Discard {E:1,C:attention}5", "{E:1,C:attention}Jacks{} at the", "same time", }, }, j_hologram={ name="Hologram", text={ "This Joker gains {X:mult,C:white} X#1# {} Mult", "every time a {C:attention}playing card{}", "is added to your deck", "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)", }, }, j_ice_cream={ name="Ice Cream", text={ "{C:chips}+#1#{} Chips", "{C:chips}-#2#{} Chips for", "every hand played", }, }, j_idol={ name="The Idol", text={ "Each played {C:attention}#2#", "of {V:1}#3#{} gives", "{X:mult,C:white} X#1# {} Mult when scored", "{s:0.8}Card changes every round", }, unlock={ "In one hand,", "earn at least", "{E:1,C:attention}#1#{} chips", }, }, j_invisible={ name="Invisible Joker", text={ "After {C:attention}#1#{} rounds,", "sell this card to", "{C:attention}Duplicate{} a random Joker", "{C:inactive}(Currently {C:attention}#2#{C:inactive}/#1#)", }, unlock={ "Win a run without", "ever having more", "than {E:1,C:attention}4 Jokers{}", }, }, j_joker={ name="Joker", text={ "{C:red,s:1.1}+#1#{} Mult", }, }, j_jolly={ name="Jolly Joker", text={ "{C:red}+#1#{} Mult if played", "hand contains", "a {C:attention}#2#", }, }, j_juggler={ name="Juggler", text={ "{C:attention}+#1#{} hand size", }, }, j_loyalty_card={ name="Loyalty Card", text={ "{X:red,C:white} X#1# {} Mult every", "{C:attention}#2#{} hands played", "{C:inactive}#3#", }, }, j_luchador={ name="Luchador", text={ "Sell this card to", "disable the current", "{C:attention}Boss Blind{}", }, }, j_lucky_cat={ name="Lucky Cat", text={ "This Joker gains {X:mult,C:white} X#1# {} Mult", "every time a {C:attention}Lucky{} card", "{C:green}successfully{} triggers", "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)", }, }, j_lusty_joker={ name="Lusty Joker", text={ "Played cards with", "{C:hearts}#2#{} suit give", "{C:mult}+#1#{} Mult when scored", }, }, j_mad={ name="Mad Joker", text={ "{C:red}+#1#{} Mult if played", "hand contains", "a {C:attention}#2#", }, }, j_madness={ name="Madness", text={ "When {C:attention}Small Blind{} or {C:attention}Big Blind{}", "is selected, gain {X:mult,C:white} X#1# {} Mult", "and {C:attention}destroy{} a random Joker", "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)", }, }, j_mail={ name="Mail-In Rebate", text={ "Earn {C:money}$#1#{} for each", "discarded {C:attention}#2#{}, rank", "changes every round", }, }, j_marble={ name="Marble Joker", text={ "Adds one {C:attention}Stone{} card", "to deck when", "{C:attention}Blind{} is selected", }, }, j_matador={ name="Matador", text={ "Earn {C:money}$#1#{} if played", "hand triggers the", "{C:attention}Boss Blind{} ability", }, unlock={ "Defeat a Boss Blind", "in {E:1,C:attention}1 hand{} without", "using any discards", }, }, j_merry_andy={ name="Merry Andy", text={ "{C:red}+#1#{} discards", "each round,", "{C:red}#2#{} hand size", }, unlock={ "Win a run in {E:1,C:attention}#1#", "or fewer rounds", }, }, j_midas_mask={ name="Midas Mask", text={ "All played {C:attention}face{} cards", "become {C:attention}Gold{} cards", "when scored", }, }, j_mime={ name="Mime", text={ "Retrigger all", "card {C:attention}held in", "{C:attention}hand{} abilities", }, }, j_misprint={ name="Misprint", text={ "", }, }, j_mr_bones={ name="Mr. Bones", text={ "Prevents Death", "if chips scored", "are at least {C:attention}25%", "of required chips", "{S:1.1,C:red,E:2}self destructs{}", }, unlock={ "Lose {C:attention,E:1}#1#{} runs", "{C:inactive}(#2#)", }, }, j_mystic_summit={ name="Mystic Summit", text={ "{C:mult}+#1#{} Mult when", "{C:attention}#2#{} discards", "remaining", }, }, j_obelisk={ name="Obelisk", text={ "This Joker gains {X:mult,C:white} X#1# {} Mult", "per {C:attention}consecutive{} hand played", "without playing your", "most played {C:attention}poker hand", "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)", }, }, j_odd_todd={ name="Odd Todd", text={ "Played cards with", "{C:attention}odd{} rank give", "{C:chips}+#1#{} Chips when scored", "{C:inactive}(A, 9, 7, 5, 3)", }, }, j_onyx_agate={ name="Onyx Agate", text={ "Played cards with", "{C:clubs}Club{} suit give", "{C:mult}+#1#{} Mult when scored", }, unlock={ "Have at least {E:1,C:attention}#1#", "cards with {E:1,C:attention}#2#", "suit in your deck", }, }, j_oops={ name="Oops! All 6s", text={ "Doubles all {C:attention}listed", "{C:green,E:1,S:1.1}probabilities", "{C:inactive}(ex: {C:green}1 in 3{C:inactive} -> {C:green}2 in 3{C:inactive})", }, unlock={ "In one hand,", "earn at least", "{E:1,C:attention}#1#{} chips", }, }, j_order={ name="The Order", text={ "{X:mult,C:white} X#1# {} Mult if played", "hand contains", "a {C:attention}#2#", }, unlock={ "Win a run", "without playing", "a {E:1,C:attention}#1#", }, }, j_pareidolia={ name="Pareidolia", text={ "All cards are", "considered", "{C:attention}face{} cards", }, }, j_perkeo={ name="Perkeo", text={ "Creates a {C:dark_edition}Negative{} copy of", "{C:attention}1{} random {C:attention}consumable{}", "card in your possession", "at the end of the {C:attention}shop", }, unlock={ "{E:1,s:1.3}?????", }, }, j_photograph={ name="Photograph", text={ "First played {C:attention}face", "card gives {X:mult,C:white} X#1# {} Mult", "when scored", }, }, j_popcorn={ name="Popcorn", text={ "{C:mult}+#1#{} Mult", "{C:mult}-#2#{} Mult per", "round played", }, }, j_raised_fist={ name="Raised Fist", text={ "Adds {C:attention}double{} the rank", "of {C:attention}lowest{} ranked card", "held in hand to Mult", }, }, j_ramen={ name="Ramen", text={ "{X:mult,C:white} X#1# {} Mult,", "loses {X:mult,C:white} X#2# {} Mult", "per {C:attention}card{} discarded", }, }, j_red_card={ name="Red Card", text={ "This Joker gains", "{C:red}+#1#{} Mult when any", "{C:attention}Booster Pack{} is skipped", "{C:inactive}(Currently {C:red}+#2#{C:inactive} Mult)", }, }, j_reserved_parking={ name="Reserved Parking", text={ "Each {C:attention}face{} card", "held in hand has", "a {C:green}#2# in #3#{} chance", "to give {C:money}$#1#{}", }, }, j_ride_the_bus={ name="Ride the Bus", text={ "This Joker gains {C:mult}+#1#{} Mult", "per {C:attention}consecutive{} hand", "played without a", "scoring {C:attention}face{} card", "{C:inactive}(Currently {C:mult}+#2#{C:inactive} Mult)", }, }, j_riff_raff={ name="Riff-Raff", text={ "When {C:attention}Blind{} is selected,", "create {C:attention}#1# {C:blue}Common{C:attention} Jokers", "{C:inactive}(Must have room)", }, }, j_ring_master={ name="Showman", text={ "{C:attention}Joker{}, {C:tarot}Tarot{}, {C:planet}Planet{},", "and {C:spectral}Spectral{} cards may", "appear multiple times", }, unlock={ "Reach Ante", "level {E:1,C:attention}#1#", }, }, j_rocket={ name="Rocket", text={ "Earn {C:money}$#1#{} at end of round", "Payout increases by {C:money}$#2#{}", "when {C:attention}Boss Blind{} is defeated", }, }, j_rough_gem={ name="Rough Gem", text={ "Played cards with", "{C:diamonds}Diamond{} suit earn", "{C:money}$#1#{} when scored", }, unlock={ "Have at least {E:1,C:attention}#1#", "cards with {E:1,C:attention}#2#", "suit in your deck", }, }, j_runner={ name="Runner", text={ "Gains {C:chips}+#2#{} Chips", "if played hand", "contains a {C:attention}Straight{}", "{C:inactive}(Currently {C:chips}+#1#{C:inactive} Chips)", }, }, j_satellite={ name="Satellite", text={ "Earn {C:money}$#1#{} at end of", "round per unique {C:planet}Planet", "card used this run", "{C:inactive}(Currently {C:money}$#2#{C:inactive})", }, unlock={ "Have {E:1,C:money}$#1#", "or more", }, }, j_scary_face={ name="Scary Face", text={ "Played {C:attention}face{} cards", "give {C:chips}+#1#{} Chips", "when scored", }, }, j_scholar={ name="Scholar", text={ "Played {C:attention}Aces{}", "give {C:chips}+#2#{} Chips", "and {C:mult}+#1#{} Mult", "when scored", }, }, j_seance={ name="Séance", text={ "If {C:attention}poker hand{} is a", "{C:attention}#1#{}, create a", "random {C:spectral}Spectral{} card", "{C:inactive}(Must have room)", }, }, j_seeing_double={ name="Seeing Double", text={ "{X:mult,C:white} X#1# {} Mult if played", "hand has a scoring", "{C:clubs}Club{} card and a scoring", "card of any other {C:attention}suit", }, unlock={ "Play a hand", "that contains", "{E:1,C:attention}#1#", }, }, j_selzer={ name="Seltzer", text={ "Retrigger all", "cards played for", "the next {C:attention}#1#{} hands", }, }, j_shoot_the_moon={ name="Shoot the Moon", text={ "Each {C:attention}Queen{}", "held in hand", "gives {C:mult}+#1#{} Mult", }, unlock={ "Play every {E:1,C:attention}Heart", "in your deck in", "a single round", }, }, j_shortcut={ name="Shortcut", text={ "Allows {C:attention}Straights{} to be", "made with gaps of {C:attention}1 rank", "{C:inactive}(ex: {C:attention}10 8 6 5 3{C:inactive})", }, }, j_sixth_sense={ name="Sixth Sense", text={ "If {C:attention}first hand{} of round is", "a single {C:attention}6{}, destroy it and", "create a {C:spectral}Spectral{} card", "{C:inactive}(Must have room)", }, }, j_sly={ name="Sly Joker", text={ "{C:chips}+#1#{} Chips if played", "hand contains", "a {C:attention}#2#", }, }, j_smeared={ name="Smeared Joker", text={ "{C:hearts}Hearts{} and {C:diamonds}Diamonds", "count as the same suit,", "{C:spades}Spades{} and {C:clubs}Clubs", "count as the same suit", }, unlock={ "Have at least {C:attention}#1#", "{E:1,C:attention}#2#{} in", "your deck", }, }, j_smiley={ name="Smiley Face", text={ "Played {C:attention}face{} cards", "give {C:mult}+#1#{} Mult", "when scored", }, }, j_sock_and_buskin={ name="Sock and Buskin", text={ "Retrigger all", "played {C:attention}face{} cards", }, unlock={ "Play a total of", "{C:attention,E:1}#1#{} face cards", "{C:inactive}(#2#)", }, }, j_space={ name="Space Joker", text={ "{C:green}#1# in #2#{} chance to", "upgrade level of", "played {C:attention}poker hand{}", }, }, j_splash={ name="Splash", text={ "Every {C:attention}played card", "counts in scoring", }, }, j_square={ name="Square Joker", text={ "This Joker gains {C:chips}+#2#{} Chips", "if played hand has", "exactly {C:attention}4{} cards", "{C:inactive}(Currently {C:chips}#1#{C:inactive} Chips)", }, }, j_steel_joker={ name="Steel Joker", text={ "Gives {X:mult,C:white} X#1# {} Mult", "for each {C:attention}Steel Card", "in your {C:attention}full deck", "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)", }, }, j_stencil={ name="Joker Stencil", text={ "{X:red,C:white} X1 {} Mult for each", "empty {C:attention}Joker{} slot", "{s:0.8}Joker Stencil included", "{C:inactive}(Currently {X:red,C:white} X#1# {C:inactive})", }, }, j_stone={ name="Stone Joker", text={ "Gives {C:chips}+#1#{} Chips for", "each {C:attention}Stone Card", "in your {C:attention}full deck", "{C:inactive}(Currently {C:chips}+#2#{C:inactive} Chips)", }, }, j_stuntman={ name="Stuntman", text={ "{C:chips}+#1#{} Chips,", "{C:attention}-#2#{} hand size", }, unlock={ "In one hand,", "earn at least", "{E:1,C:attention}#1#{} chips", }, }, j_supernova={ name="Supernova", text={ "Adds the number of times", "{C:attention}poker hand{} has been", "played this run to Mult", }, }, j_superposition={ name="Superposition", text={ "Create a {C:tarot}Tarot{} card if", "poker hand contains an", "{C:attention}Ace{} and a {C:attention}Straight{}", "{C:inactive}(Must have room)", }, }, j_swashbuckler={ name="Swashbuckler", text={ "Adds the sell value", "of all other owned", "{C:attention}Jokers{} to Mult", "{C:inactive}(Currently {C:mult}+#1#{C:inactive} Mult)", }, unlock={ "Sell a total of", "{C:attention,E:1}#1#{} Joker cards", "{C:inactive}(#2#)", }, }, j_throwback={ name="Throwback", text={ "{X:mult,C:white} X#1# {} Mult for each", "{C:attention}Blind{} skipped this run", "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)", }, unlock={ "Continue a saved run", "from the main menu", }, }, j_ticket={ name="Golden Ticket", text={ "Played {C:attention}Gold{} cards", "earn {C:money}$#1#{} when scored", }, unlock={ "Play a 5 card hand", "that contains only", "{C:attention,E:1}Gold{} cards", }, }, j_to_the_moon={ name="To the Moon", text={ "Earn an extra {C:money}$#1#{} of", "{C:attention}interest{} for every {C:money}$5{} you", "have at end of round", }, }, j_todo_list={ name="To Do List", text={ "Earn {C:money}$#1#{} if {C:attention}poker hand{}", "is a {C:attention}#2#{},", "poker hand changes", "at end of round", }, }, j_trading={ name="Trading Card", text={ "If {C:attention}first discard{} of round", "has only {C:attention}1{} card, destroy", "it and earn {C:money}$#1#", }, }, j_tribe={ name="The Tribe", text={ "{X:mult,C:white} X#1# {} Mult if played", "hand contains", "a {C:attention}#2#", }, unlock={ "Win a run", "without playing", "a {E:1,C:attention}#1#", }, }, j_triboulet={ name="Triboulet", text={ "Played {C:attention}Kings{} and", "{C:attention}Queens{} each give", "{X:mult,C:white} X#1# {} Mult when scored", }, unlock={ "{E:1,s:1.3}?????", }, }, j_trio={ name="The Trio", text={ "{X:mult,C:white} X#1# {} Mult if played", "hand contains", "a {C:attention}#2#", }, unlock={ "Win a run", "without playing", "a {E:1,C:attention}#1#", }, }, j_troubadour={ name="Troubadour", text={ "{C:attention}+#1#{} hand size,", "{C:blue}-#2#{} hand each round", }, unlock={ "Win {C:attention,E:1}#1#{} consecutive", "rounds by playing", "only 1 hand", }, }, j_trousers={ name="Spare Trousers", text={ "This Joker gains {C:mult}+#1#{} Mult", "if played hand contains", "a {C:attention}#2#", "{C:inactive}(Currently {C:red}+#3#{C:inactive} Mult)", }, }, j_turtle_bean={ name="Turtle Bean", text={ "{C:attention}+#1#{} hand size,", "reduces by", "{C:red}#2#{} every round", }, }, j_vagabond={ name="Vagabond", text={ "Create a {C:purple}Tarot{} card", "if hand is played", "with {C:money}$#1#{} or less", }, }, j_vampire={ name="Vampire", text={ "This Joker gains {X:mult,C:white} X#1# {} Mult", "per scoring {C:attention}Enhanced card{} played,", "removes card {C:attention}Enhancement", "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)", }, }, j_walkie_talkie={ name="Walkie Talkie", text={ "Each played {C:attention}10{} or {C:attention}4", "gives {C:chips}+#1#{} Chips and", "{C:mult}+#2#{} Mult when scored", }, }, j_wee={ name="Wee Joker", text={ "This Joker gains", "{C:chips}+#2#{} Chips when each", "played {C:attention}2{} is scored", "{C:inactive}(Currently {C:chips}+#1#{C:inactive} Chips)", }, unlock={ "Win a run in {E:1,C:attention}#1#", "or fewer rounds", }, }, j_wily={ name="Wily Joker", text={ "{C:chips}+#1#{} Chips if played", "hand contains", "a {C:attention}#2#", }, }, j_wrathful_joker={ name="Wrathful Joker", text={ "Played cards with", "{C:spades}#2#{} suit give", "{C:mult}+#1#{} Mult when scored", }, }, j_yorick={ name="Yorick", text={ "This Joker gains", "{X:mult,C:white} X#1# {} Mult every {C:attention}#2#{C:inactive} [#3#]{}", "cards discarded", "{C:inactive}(Currently {X:mult,C:white} X#4# {C:inactive} Mult)", }, unlock={ "{E:1,s:1.3}?????", }, }, j_zany={ name="Zany Joker", text={ "{C:red}+#1#{} Mult if played", "hand contains", "a {C:attention}#2#", }, }, }, Other={ black_sticker={ name="Black Sticker", text={ "Used this Joker", "to win on {C:attention}Black", "{C:attention}Stake{} difficulty", }, }, blue_seal={ name="Blue Seal", text={ "Creates the {C:planet}Planet{} card", "for final played {C:attention}poker hand{}", "of round if {C:attention}held{} in hand", "{C:inactive}(Must have room)", }, }, blue_sticker={ name="Blue Sticker", text={ "Used this Joker", "to win on {C:attention}Blue", "{C:attention}Stake{} difficulty", }, }, card_chips={ text={ "{C:chips}+#1#{} chips", }, }, card_extra_chips={ text={ "{C:chips}+#1#{} extra chips", }, }, challenge_locked={ name="Locked", text={ "Win a run with at least", "#1# different decks to unlock", "Challenge mode", "{C:attention,s:2}#2#/#1#", }, }, debuffed_default={ name="Debuffed", text={ "All abilities", "are disabled", }, }, debuffed_playing_card={ name="Debuffed", text={ "Scores no chips", "and all abilities", "are disabled", }, }, deck_locked_discover={ name="Locked", text={ "Discover at least", "{C:attention}#1#{} items from", "your collection", }, }, deck_locked_stake={ name="Locked", text={ "Win a run with any", "deck on at least", "{V:1}#1#{} difficulty", }, }, deck_locked_win={ name="Locked", text={ "Win a run with", "{C:attention}#1#{}", "on any difficulty", }, }, demo_locked={ name="Locked", text={ "Not available", "in this demo", }, }, demo_shop_locked={ name="Locked", text={ "Card from {C:attention}Jimbo's", "personal collection,", "available in the full", "version of {E:1,C:red}Balatro", }, }, eternal={ name="Eternal", text={ "Can't be sold", "or destroyed", }, }, gold_seal={ name="Gold Seal", text={ "Earn {C:money}$3{} when this", "card is played", "and scores", }, }, gold_sticker={ name="Gold Sticker", text={ "Used this Joker", "to win on {C:attention}Gold", "{C:attention}Stake{} difficulty", }, }, green_sticker={ name="Green Sticker", text={ "Used this Joker", "to win on {C:attention}Green", "{C:attention}Stake{} difficulty", }, }, joker_locked_legendary={ name="Locked", text={ "Find this Joker", "from the {C:spectral}Soul{} card", }, }, locked={ name="Locked", text={ }, }, orange_sticker={ name="Orange Sticker", text={ "Used this Joker", "to win on {C:attention}Orange", "{C:attention}Stake{} difficulty", }, }, p_arcana_jumbo={ name="Jumbo Arcana Pack", text={ "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:tarot} Tarot{} cards to", "be used immediately", }, }, p_arcana_mega={ name="Mega Arcana Pack", text={ "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:tarot} Tarot{} cards to", "be used immediately", }, }, p_arcana_normal={ name="Arcana Pack", text={ "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:tarot} Tarot{} cards to", "be used immediately", }, }, p_buffoon_jumbo={ name="Jumbo Buffoon Pack", text={ "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:joker} Joker{} cards", }, }, p_buffoon_mega={ name="Mega Buffoon Pack", text={ "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:joker} Joker{} cards", }, }, p_buffoon_normal={ name="Buffoon Pack", text={ "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:joker} Joker{} cards", }, }, p_celestial_jumbo={ name="Jumbo Celestial Pack", text={ "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:planet} Planet{} cards to", "be used immediately", }, }, p_celestial_mega={ name="Mega Celestial Pack", text={ "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:planet} Planet{} cards to", "be used immediately", }, }, p_celestial_normal={ name="Celestial Pack", text={ "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:planet} Planet{} cards to", "be used immediately", }, }, p_spectral_jumbo={ name="Jumbo Spectral Pack", text={ "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:spectral} Spectral{} cards to", "be used immediately", }, }, p_spectral_mega={ name="Mega Spectral Pack", text={ "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:spectral} Spectral{} cards to", "be used immediately", }, }, p_spectral_normal={ name="Spectral Pack", text={ "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:spectral} Spectral{} cards to", "be used immediately", }, }, p_standard_jumbo={ name="Jumbo Standard Pack", text={ "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:attention} Playing{} cards to", "add to your deck", }, }, p_standard_mega={ name="Mega Standard Pack", text={ "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:attention} Playing{} cards to", "add to your deck", }, }, p_standard_normal={ name="Standard Pack", text={ "Choose {C:attention}#1#{} of up to", "{C:attention}#2#{C:attention} Playing{} cards to", "add to your deck", }, }, perishable={ name="Perishable", text={ "Debuffed after", "{C:attention}#1#{} rounds", "{C:inactive}({C:attention}#2#{C:inactive} remaining)", }, }, pinned_left={ name="Pinned", text={ "This Joker stays", "pinned to the", "leftmost position", }, }, playing_card={ text={ " {C:light_black}#1# of {V:1}#2# ", }, }, purple_seal={ name="Purple Seal", text={ "Creates a {C:tarot}Tarot{} card", "when {C:attention}discarded", "{C:inactive}(Must have room)", }, }, purple_sticker={ name="Purple Sticker", text={ "Used this Joker", "to win on {C:attention}Purple", "{C:attention}Stake{} difficulty", }, }, red_seal={ name="Red Seal", text={ "Retrigger this", "card {C:attention}1{} time", }, }, red_sticker={ name="Red Sticker", text={ "Used this Joker", "to win on {C:attention}Red", "{C:attention}Stake{} difficulty", }, }, remove_negative={ name="n", text={ "{C:inactive,s:0.9}(Removes {C:dark_edition,s:0.9}Negative{C:inactive,s:0.9} from copy)", }, }, rental={ name="Rental", text={ "Lose {C:money}$#1#{} at", "end of round", }, }, undiscovered_booster={ name="Not Discovered", text={ "Open this pack", "in an unseeded run", "to learn what it does", }, }, undiscovered_edition={ name="Not Discovered", text={ "Find this edition", "in an unseeded run", "to learn what it does", }, }, undiscovered_joker={ name="Not Discovered", text={ "Purchase or use", "this card in an", "unseeded run to", "learn what it does", }, }, undiscovered_planet={ name="Not Discovered", text={ "Purchase or use", "this card in an", "unseeded run to", "learn what it does", }, }, undiscovered_spectral={ name="Not Discovered", text={ "Purchase or use", "this card in an", "unseeded run to", "learn what it does", }, }, undiscovered_tag={ name="Not Discovered", text={ "Use this tag in", "an unseeded run to", "learn what it does", }, }, undiscovered_tarot={ name="Not Discovered", text={ "Purchase or use", "this card in an", "unseeded run to", "learn what it does", }, }, undiscovered_voucher={ name="Not Discovered", text={ "Redeem this", "voucher in an", "unseeded run to", "learn what it does", }, }, white_sticker={ name="White Sticker", text={ "Used this Joker", "to win on {C:attention}White", "{C:attention}Stake{} difficulty", }, }, wip_locked={ name="Locked", text={ "Work in", "progress", }, }, }, Planet={ c_ceres={ name="Ceres", text={ "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up", "{C:attention}#2#", "{C:mult}+#3#{} Mult and", "{C:chips}+#4#{} chips", }, }, c_earth={ name="Earth", text={ "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up", "{C:attention}#2#", "{C:mult}+#3#{} Mult and", "{C:chips}+#4#{} chips", }, }, c_eris={ name="Eris", text={ "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up", "{C:attention}#2#", "{C:mult}+#3#{} Mult and", "{C:chips}+#4#{} chips", }, }, c_jupiter={ name="Jupiter", text={ "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up", "{C:attention}#2#", "{C:mult}+#3#{} Mult and", "{C:chips}+#4#{} chips", }, }, c_mars={ name="Mars", text={ "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up", "{C:attention}#2#", "{C:mult}+#3#{} Mult and", "{C:chips}+#4#{} chips", }, }, c_mercury={ name="Mercury", text={ "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up", "{C:attention}#2#", "{C:mult}+#3#{} Mult and", "{C:chips}+#4#{} chips", }, }, c_neptune={ name="Neptune", text={ "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up", "{C:attention}#2#", "{C:mult}+#3#{} Mult and", "{C:chips}+#4#{} chips", }, }, c_planet_x={ name="Planet X", text={ "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up", "{C:attention}#2#", "{C:mult}+#3#{} Mult and", "{C:chips}+#4#{} chips", }, }, c_pluto={ name="Pluto", text={ "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up", "{C:attention}#2#", "{C:mult}+#3#{} Mult and", "{C:chips}+#4#{} chips", }, }, c_saturn={ name="Saturn", text={ "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up", "{C:attention}#2#", "{C:mult}+#3#{} Mult and", "{C:chips}+#4#{} chips", }, }, c_uranus={ name="Uranus", text={ "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up", "{C:attention}#2#", "{C:mult}+#3#{} Mult and", "{C:chips}+#4#{} chips", }, }, c_venus={ name="Venus", text={ "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up", "{C:attention}#2#", "{C:mult}+#3#{} Mult and", "{C:chips}+#4#{} chips", }, }, }, Spectral={ c_ankh={ name="Ankh", text={ "Create a copy of a", "random {C:attention}Joker{}, destroy", "all other Jokers", }, }, c_aura={ name="Aura", text={ "Add {C:dark_edition}Foil{}, {C:dark_edition}Holographic{},", "or {C:dark_edition}Polychrome{} effect to", "{C:attention}1{} selected card in hand", }, }, c_black_hole={ name="Black Hole", text={ "Upgrade every", "{C:legendary,E:1}poker hand", "by {C:attention}1{} level", }, }, c_cryptid={ name="Cryptid", text={ "Create {C:attention}#1#{} copies of", "{C:attention}1{} selected card", "in your hand", }, }, c_deja_vu={ name="Deja Vu", text={ "Add a {C:red}Red Seal{}", "to {C:attention}1{} selected", "card in your hand", }, }, c_ectoplasm={ name="Ectoplasm", text={ "Add {C:dark_edition}Negative{} to", "a random {C:attention}Joker,", "{C:red}-#1#{} hand size", }, }, c_familiar={ name="Familiar", text={ "Destroy {C:attention}1{} random", "card in your hand, add", "{C:attention}#1#{} random {C:attention}Enhanced face", "{C:attention}cards{} to your hand", }, }, c_grim={ name="Grim", text={ "Destroy {C:attention}1{} random", "card in your hand,", "add {C:attention}#1#{} random {C:attention}Enhanced", "{C:attention}Aces{} to your hand", }, }, c_hex={ name="Hex", text={ "Add {C:dark_edition}Polychrome{} to a", "random {C:attention}Joker{}, destroy", "all other Jokers", }, }, c_immolate={ name="Immolate", text={ "Destroys {C:attention}#1#{} random", "cards in hand,", "gain {C:money}$#2#", }, }, c_incantation={ name="Incantation", text={ "Destroy {C:attention}1{} random", "card in your hand, add {C:attention}#1#", "random {C:attention}Enhanced numbered", "{C:attention}cards{} to your hand", }, }, c_medium={ name="Medium", text={ "Add a {C:purple}Purple Seal{}", "to {C:attention}1{} selected", "card in your hand", }, }, c_ouija={ name="Ouija", text={ "Converts all cards", "in hand to a single", "random {C:attention}rank", "{C:red}-1{} hand size", }, }, c_sigil={ name="Sigil", text={ "Converts all cards", "in hand to a single", "random {C:attention}suit", }, }, c_soul={ name="The Soul", text={ "Creates a", "{C:legendary,E:1}Legendary{} Joker", "{C:inactive}(Must have room)", }, }, c_talisman={ name="Talisman", text={ "Add a {C:attention}Gold Seal{}", "to {C:attention}1{} selected", "card in your hand", }, }, c_trance={ name="Trance", text={ "Add a {C:blue}Blue Seal{}", "to {C:attention}1{} selected", "card in your hand", }, }, c_wraith={ name="Wraith", text={ "Creates a random", "{C:red}Rare{C:attention} Joker{},", "sets money to {C:money}$0", }, }, }, Stake={ stake_black={ name="Black Stake", text={ "Shop can have {C:attention}Eternal{} Jokers", "{C:inactive,s:0.8}(Can't be sold or destroyed)", "{s:0.8}Applies all previous Stakes", }, }, stake_blue={ name="Blue Stake", text={ "{C:red}-1{} Discard", "{s:0.8}Applies all previous Stakes", }, }, stake_gold={ name="Gold Stake", text={ "Shop can have {C:attention}Rental{} Jokers", "{C:inactive,s:0.8}(Costs {C:money,s:0.8}$3{C:inactive,s:0.8} per round)", "{s:0.8}Applies all previous Stakes", }, }, stake_green={ name="Green Stake", text={ "Required score scales", "faster for each {C:attention}Ante", "{s:0.8}Applies all previous Stakes", }, }, stake_orange={ name="Orange Stake", text={ "Shop can have {C:attention}Perishable{} Jokers", "{C:inactive,s:0.8}(Debuffed after 5 Rounds)", "{s:0.8}Applies all previous Stakes", }, }, stake_purple={ name="Purple Stake", text={ "Required score scales", "faster for each {C:attention}Ante", "{s:0.8}Applies all previous Stakes", }, }, stake_red={ name="Red Stake", text={ "{C:attention}Small Blind{} gives", "no reward money", "{s:0.8}Applies all previous Stakes", }, }, stake_white={ name="White Stake", text={ "Base Difficulty", }, }, }, Tag={ tag_boss={ name="Boss Tag", text={ "Rerolls the", "{C:attention}Boss Blind", }, }, tag_buffoon={ name="Buffoon Tag", text={ "Gives a free", "{C:attention}Mega Buffoon Pack", }, }, tag_charm={ name="Charm Tag", text={ "Gives a free", "{C:tarot}Mega Arcana Pack", }, }, tag_coupon={ name="Coupon Tag", text={ "Initial cards and", "booster packs in next", "shop are free", }, }, tag_d_six={ name="D6 Tag", text={ "Rerolls in next shop", "start at {C:money}$0", }, }, tag_double={ name="Double Tag", text={ "Gives a copy of the", "next selected {C:attention}Tag{}", "{s:0.8,C:attention}Double Tag{s:0.8} excluded", }, }, tag_economy={ name="Economy Tag", text={ "Doubles your money", "{C:inactive}(Max of {C:money}$#1#{C:inactive})", }, }, tag_ethereal={ name="Ethereal Tag", text={ "Gives a free", "{C:spectral}Spectral Pack", }, }, tag_foil={ name="Foil Tag", text={ "Next base edition shop", "Joker is free and", "becomes {C:dark_edition}Foil", }, }, tag_garbage={ name="Garbage Tag", text={ "Gives {C:money}$#1#{} per unused", "{C:red}discard{} this run", "{C:inactive}(Will give {C:money}$#2#{C:inactive})", }, }, tag_handy={ name="Handy Tag", text={ "Gives {C:money}$#1#{} per played", "{C:blue}hand{} this run", "{C:inactive}(Will give {C:money}$#2#{C:inactive})", }, }, tag_holo={ name="Holographic Tag", text={ "Next base edition shop", "Joker is free and", "becomes {C:dark_edition}Holographic", }, }, tag_investment={ name="Investment Tag", text={ "After defeating", "the Boss Blind,", "gain {C:money}$#1#", }, }, tag_juggle={ name="Juggle Tag", text={ "{C:attention}+#1#{} hand size", "next round", }, }, tag_meteor={ name="Meteor Tag", text={ "Gives a free", "{C:planet}Mega Celestial Pack", }, }, tag_negative={ name="Negative Tag", text={ "Next base edition shop", "Joker is free and", "becomes {C:dark_edition}Negative", }, }, tag_orbital={ name="Orbital Tag", text={ "Upgrade {C:attention}#1#", "by {C:attention}#2# levels", }, }, tag_polychrome={ name="Polychrome Tag", text={ "Next base edition shop", "Joker is free and", "becomes {C:dark_edition}Polychrome", }, }, tag_rare={ name="Rare Tag", text={ "Shop has a free", "{C:red}Rare Joker", }, }, tag_skip={ name="Speed Tag", text={ "Gives {C:money}$#1#{} per skipped", "Blind this run", "{C:inactive}(Will give {C:money}$#2#{C:inactive})", }, }, tag_standard={ name="Standard Tag", text={ "Gives a free", "{C:attention}Mega Standard Pack", }, }, tag_top_up={ name="Top-up Tag", text={ "Create up to {C:attention}#1#", "{C:blue}Common{} Jokers", "{C:inactive}(Must have room)", }, }, tag_uncommon={ name="Uncommon Tag", text={ "Shop has a free", "{C:green}Uncommon Joker", }, }, tag_voucher={ name="Voucher Tag", text={ "Adds one {C:voucher}Voucher", "to the next shop", }, }, }, Tarot={ c_chariot={ name="The Chariot", text={ "Enhances {C:attention}#1#{} selected", "card into a", "{C:attention}#2#", }, }, c_death={ name="Death", text={ "Select {C:attention}#1#{} cards,", "convert the {C:attention}left{} card", "into the {C:attention}right{} card", "{C:inactive}(Drag to rearrange)", }, }, c_devil={ name="The Devil", text={ "Enhances {C:attention}#1#{} selected", "card into a", "{C:attention}#2#", }, }, c_emperor={ name="The Emperor", text={ "Creates up to {C:attention}#1#", "random {C:tarot}Tarot{} cards", "{C:inactive}(Must have room)", }, }, c_empress={ name="The Empress", text={ "Enhances {C:attention}#1#", "selected cards to", "{C:attention}#2#s", }, }, c_fool={ name="The Fool", text={ "Creates the last", "{C:tarot}Tarot{} or {C:planet}Planet{} card", "used during this run", "{s:0.8,C:tarot}The Fool{s:0.8} excluded", }, }, c_hanged_man={ name="The Hanged Man", text={ "Destroys up to", "{C:attention}#1#{} selected cards", }, }, c_heirophant={ name="The Hierophant", text={ "Enhances {C:attention}#1#", "selected cards to", "{C:attention}#2#s", }, }, c_hermit={ name="The Hermit", text={ "Doubles money", "{C:inactive}(Max of {C:money}$#1#{C:inactive})", }, }, c_high_priestess={ name="The High Priestess", text={ "Creates up to {C:attention}#1#", "random {C:planet}Planet{} cards", "{C:inactive}(Must have room)", }, }, c_judgement={ name="Judgement", text={ "Creates a random", "{C:attention}Joker{} card", "{C:inactive}(Must have room)", }, }, c_justice={ name="Justice", text={ "Enhances {C:attention}#1#{} selected", "card into a", "{C:attention}#2#", }, }, c_lovers={ name="The Lovers", text={ "Enhances {C:attention}#1#{} selected", "card into a", "{C:attention}#2#", }, }, c_magician={ name="The Magician", text={ "Enhances {C:attention}#1#{}", "selected cards to", "{C:attention}#2#s", }, }, c_moon={ name="The Moon", text={ "Converts up to", "{C:attention}#1#{} selected cards", "to {V:1}#2#{}", }, }, c_star={ name="The Star", text={ "Converts up to", "{C:attention}#1#{} selected cards", "to {V:1}#2#{}", }, }, c_strength={ name="Strength", text={ "Increases rank of", "up to {C:attention}#1#{} selected", "cards by {C:attention}1", }, }, c_sun={ name="The Sun", text={ "Converts up to", "{C:attention}#1#{} selected cards", "to {V:1}#2#{}", }, }, c_temperance={ name="Temperance", text={ "Gives the total sell", "value of all current", "Jokers {C:inactive}(Max of {C:money}$#1#{C:inactive})", "{C:inactive}(Currently {C:money}$#2#{C:inactive})", }, }, c_tower={ name="The Tower", text={ "Enhances {C:attention}#1#{} selected", "card into a", "{C:attention}#2#", }, }, c_wheel_of_fortune={ name="The Wheel of Fortune", text={ "{C:green}#1# in #2#{} chance to add", "{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, or", "{C:dark_edition}Polychrome{} edition", "to a random {C:attention}Joker", }, }, c_world={ name="The World", text={ "Converts up to", "{C:attention}#1#{} selected cards", "to {V:1}#2#{}", }, }, }, Voucher={ v_antimatter={ name="Antimatter", text={ "{C:dark_edition}+1{} Joker Slot", }, unlock={ "Redeem {C:voucher}Blank{}", "{C:attention}#1#{} total times", "{C:inactive}(#2#)", }, }, v_blank={ name="Blank", text={ "{C:inactive}Does nothing?", }, }, v_clearance_sale={ name="Clearance Sale", text={ "All cards and packs in", "shop are {C:attention}#1#%{} off", }, }, v_crystal_ball={ name="Crystal Ball", text={ "{C:attention}+1{} consumable slot", }, }, v_directors_cut={ name="Director's Cut", text={ "Reroll Boss Blind", "{C:attention}1{} time per Ante,", "{C:money}$#1#{} per roll", }, }, v_glow_up={ name="Glow Up", text={ "{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, and", "{C:dark_edition}Polychrome{} cards", "appear {C:attention}#1#X{} more often", }, unlock={ "Have at least {C:attention}#1#", "{C:attention}Joker{} cards with", "{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, or", "{C:dark_edition}Polychrome{} edition", }, }, v_grabber={ name="Grabber", text={ "Permanently", "gain {C:blue}+#1#{} hand", "per round", }, }, v_hieroglyph={ name="Hieroglyph", text={ "{C:attention}-#1#{} Ante,", "{C:blue}-#1#{} hand", "each round", }, }, v_hone={ name="Hone", text={ "{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, and", "{C:dark_edition}Polychrome{} cards", "appear {C:attention}#1#X{} more often", }, }, v_illusion={ name="Illusion", text={ "{C:attention}Playing cards{} in shop", "may have an {C:enhanced}Enhancement{},", "{C:dark_edition}Edition{}, and/or a {C:attention}Seal{}", }, unlock={ "Buy a total of", "{C:attention}#1#{} playing cards", "from the shop", "{C:inactive}(#2#)", }, }, v_liquidation={ name="Liquidation", text={ "All cards and packs in", "shop are {C:attention}#1#%{} off", }, unlock={ "Redeem at least", "{C:attention}#1#{C:voucher} Voucher{} cards", "in one run", }, }, v_magic_trick={ name="Magic Trick", text={ "{C:attention}Playing cards{} can", "be purchased", "from the {C:attention}shop", }, }, v_money_tree={ name="Money Tree", text={ "Raise the cap on", "interest earned in", "each round to {C:money}$#1#{}", }, unlock={ "Max out the interest", "per round earnings for", "{C:attention}#1#{} consecutive rounds", "{C:inactive}(#2#)", }, }, v_nacho_tong={ name="Nacho Tong", text={ "Permanently", "gain {C:blue}+#1#{} hand", "per round", }, unlock={ "Play a total", "of {C:attention}#1#{} cards", "{C:inactive}(#2#)", }, }, v_observatory={ name="Observatory", text={ "{C:planet}Planet{} cards in your", "{C:attention}consumable{} area give", "{X:red,C:white} X#1# {} Mult for their", "specified {C:attention}poker hand", }, unlock={ "Use a total of {C:attention}#1#", "{C:planet}Planet{} cards from any", "{C:planet}Celestial Pack", "{C:inactive}(#2#)", }, }, v_omen_globe={ name="Omen Globe", text={ "{C:spectral}Spectral{} cards may", "appear in any of", "the {C:attention}Arcana Packs", }, unlock={ "Use a total of {C:attention}#1#", "{C:tarot}Tarot{} cards from any", "{C:tarot}Arcana Pack", "{C:inactive}(#2#)", }, }, v_overstock_norm={ name="Overstock", text={ "{C:attention}+1{} card slot", "available in shop", }, }, v_overstock_plus={ name="Overstock Plus", text={ "{C:attention}+1{} card slot", "available in shop", }, unlock={ "Spend a total of", "{C:money}$#1#{} at the shop", "{C:inactive}($#2#)", }, }, v_paint_brush={ name="Paint Brush", text={ "{C:attention}+#1#{} hand size", }, }, v_palette={ name="Palette", text={ "{C:attention}+#1#{} hand size", }, unlock={ "Reduce hand size", "down to {C:attention}#1#{} cards", }, }, v_petroglyph={ name="Petroglyph", text={ "{C:attention}-#1#{} Ante,", "{C:red}-#1#{} discard", "each round", }, unlock={ "Reach Ante", "level {E:1,C:attention}#1#", }, }, v_planet_merchant={ name="Planet Merchant", text={ "{C:planet}Planet{} cards appear", "{C:attention}#1#X{} more frequently", "in the shop", }, }, v_planet_tycoon={ name="Planet Tycoon", text={ "{C:planet}Planet{} cards appear", "{C:attention}#1#X{} more frequently", "in the shop", }, unlock={ "Buy a total of", "{C:attention}#1#{C:planet} Planet{} cards", "from the shop", "{C:inactive}(#2#)", }, }, v_recyclomancy={ name="Recyclomancy", text={ "Permanently", "gain {C:red}+#1#{} discard", "each round", }, unlock={ "Discard a total", "of {C:attention}#1#{} cards", "{C:inactive}(#2#)", }, }, v_reroll_glut={ name="Reroll Glut", text={ "Rerolls cost", "{C:money}$#1#{} less", }, unlock={ "Reroll the shop a", "total of {C:attention}#1#{} times", "{C:inactive}(#2#)", }, }, v_reroll_surplus={ name="Reroll Surplus", text={ "Rerolls cost", "{C:money}$#1#{} less", }, }, v_retcon={ name="Retcon", text={ "Reroll Boss Blind", "{C:attention}unlimited{} times,", "{C:money}$#1#{} per roll", }, unlock={ "Discover", "{C:attention}#1#{} Blinds", }, }, v_seed_money={ name="Seed Money", text={ "Raise the cap on", "interest earned in", "each round to {C:money}$#1#{}", }, }, v_tarot_merchant={ name="Tarot Merchant", text={ "{C:tarot}Tarot{} cards appear", "{C:attention}#1#X{} more frequently", "in the shop", }, }, v_tarot_tycoon={ name="Tarot Tycoon", text={ "{C:tarot}Tarot{} cards appear", "{C:attention}#1#X{} more frequently", "in the shop", }, unlock={ "Buy a total of", "{C:attention}#1#{C:tarot} Tarot{} cards", "from the shop", "{C:inactive}(#2#)", }, }, v_telescope={ name="Telescope", text={ "{C:attention}Celestial Packs{} always", "contain the {C:planet}Planet{}", "card for your most", "played {C:attention}poker hand", }, }, v_wasteful={ name="Wasteful", text={ "Permanently", "gain {C:red}+#1#{} discard", "each round", }, }, }, }, misc={ achievement_descriptions={ _100000k="Score 100,000,000 Chips in a single hand", _1000k="Score 1,000,000 Chips in a single hand", _10k="Score 10,000 Chips in a single hand", ante_up="Reach Ante 4", ante_upper="Reach Ante 8", astronomy="Discover every Planet card", big_hands="Have 80 or more cards in your deck", card_discarder="Discard at least 2500 Cards", card_player="Play at least 2500 Cards", cartomancy="Discover every Tarot card", clairvoyance="Discover every Spectral card", completionist="Discover 100% of your collection", completionist_plus="Win with every deck on Gold Stake difficulty", completionist_plus_plus="Earn a Gold Sticker on every Joker", extreme_couponer="Discover every Voucher", flushed="Play a Flush with 5 Wild Cards", heads_up="Win a Run", high_stakes="Win a run on at least Gold Stake difficulty", legendary="Discover a Legendary Joker", low_stakes="Win a run on at least Red Stake difficulty", mid_stakes="Win a run on at least Black Stake difficulty", nest_egg="Have $400 or more during a single run", retrograde="Get any poker hand to level 10", roi="Buy 5 Vouchers by Ante 4", royale="Play a Royal Flush", rule_bender="Complete any challenge run", rule_breaker="Complete every challenge run", shattered="Break 2 Glass Cards in a single hand", speedrunner="Win a run in 12 or fewer rounds", tiny_hands="Thin your deck down to 20 or fewer cards", you_get_what_you_get="Win a run without rerolling the shop", }, achievement_names={ _100000k="100,000K", _1000k="1,000K", _10k="10K", ante_up="Ante Up!", ante_upper="Ante Upper!", astronomy="Astronomy", big_hands="Big Hands", card_discarder="Card Discarder", card_player="Card Player", cartomancy="Cartomancy", clairvoyance="Clairvoyance", completionist="Completionist", completionist_plus="Completionist+", completionist_plus_plus="Completionist++", extreme_couponer="Extreme Couponer", flushed="Flushed", heads_up="Heads Up", high_stakes="High Stakes", legendary="Legendary", low_stakes="Low Stakes", mid_stakes="Mid Stakes", nest_egg="Nest Egg", retrograde="Retrograde", roi="ROI", royale="Royale", rule_bender="Rule Bender", rule_breaker="Rule Breaker", shattered="Shattered", speedrunner="Speedrunner", tiny_hands="Tiny Hands", you_get_what_you_get="You Get What You Get", }, blind_states={ Current="Current", Defeated="Defeated", Select="Select", Selected="Selected", Skipped="Skipped", Upcoming="Upcoming", }, challenge_names={ c_blast_off_1="Blast Off", c_bram_poker_1="Bram Poker", c_city_1="15 Minute City", c_cruelty_1="Cruelty", c_double_nothing_1="Double or Nothing", c_five_card_1="Five-Card Draw", c_fragile_1="Fragile", c_golden_needle_1="Golden Needle", c_inflation_1="Inflation", c_jokerless_1="Jokerless", c_knife_1="On a Knife's Edge", c_luxury_1="Luxury Tax", c_mad_world_1="Mad World", c_medusa_1="Medusa", c_monolith_1="Monolith", c_non_perishable_1="Non-Perishable", c_omelette_1="The Omelette", c_rich_1="Rich get Richer", c_typecast_1="Typecast", c_xray_1="X-ray Vision", }, collabs={ Clubs={ ["1"]="Default", ["2"]="Vampire Survivors", ["3"]="Slay the Spire", ["4"]="Potion Craft", ["5"]="Warframe", ["6"]="Vault-Tec", ["7"]="Dead by Daylight", }, Diamonds={ ["1"]="Default", ["2"]="Dave the Diver", ["3"]="Stardew Valley", ["4"]="Enter the Gungeon", ["5"]="1000xRESIST", ["6"]="Civilization VII", ["7"]="Rust", }, Hearts={ ["1"]="Default", ["2"]="Among Us", ["3"]="The Binding of Isaac", ["4"]="Cult of the Lamb", ["5"]="Divinity Original Sin 2", ["6"]="Critical Role", ["7"]="Bugsnax", }, Spades={ ["1"]="Default", ["2"]="The Witcher", ["3"]="Cyberpunk 2077", ["4"]="Shovel Knight", ["5"]="Don’t Starve", ["6"]="Assassin's Creed", ["7"]="Slay the Princess", }, }, dictionary={ ["$"]="$", b_FAQ="FAQ", b_and_use="& USE", b_back="Back", b_blinds="Blinds", b_booster_packs="Booster Packs", b_buy="BUY", b_cash_out="Cash Out", b_challenges="Challenges", b_collection="Collection", b_collection_cap="COLLECTION", b_continue="Continue", b_copy="Copy", b_copy_seed="Copy Seed", b_create_profile="Create Profile", b_credits="Credits", b_current_profile="Current Profile", b_customize_deck="Customize Deck", b_deck="Deck", b_decks="Decks", b_delete_profile="Delete Profile", b_discard="Discard", b_editions="Editions", b_endless="Endless Mode", b_enhanced_cards="Enhanced Cards", b_full_deck="Full Deck", b_high_contrast_cards="High Contrast Cards", b_how_to_play="How to play", b_imagery="Imagery", b_jokers="Jokers", b_load_profile="Load Profile", b_main_menu="Main Menu", b_music="Music", b_new_challenge="Start New Challenge", b_new_run="New Run", b_next="Next", b_next_round_1="Next", b_next_round_2="Round", b_open="OPEN", b_options="Options", b_options_cap="OPTIONS", b_planet_cards="Planet Cards", b_play_cap="PLAY", b_play_hand="Play Hand", b_playbalatro="Visit playbalatro.com", b_poker_hands="Poker Hands", b_quit_cap="QUIT", b_redeem="REDEEM", b_reduced_motion="Reduced Motion", b_remaining="Remaining", b_reroll_boss="Reroll Boss", b_reset_profile="Reset Profile", b_restrictions="Restrictions", b_retry="Retry", b_rules="Rules", b_run_info_1="Run", b_run_info_2="Info", b_seals="Seals", b_seed="Seed", b_select="SELECT", b_sell="SELL", b_set_CRT="CRT", b_set_CRT_bloom="CRT Bloom", b_set_apply="Apply", b_set_audio="Audio", b_set_crash_reports="Crash Reports", b_set_game="Game", b_set_game_vol="Game Volume", b_set_gamespeed="Game Speed", b_set_graphics="Graphics", b_set_master_vol="Master Volume", b_set_monitor="Display Monitor", b_set_music_vol="Music Volume", b_set_pixel_smoothing="Pixel Art Smoothing", b_set_play_discard_pos="Play/Discard Button Position", b_set_rumble="Controller Rumble", b_set_screenshake="Screenshake", b_set_shadows="Shadows", b_set_vibration="Vibration", b_set_video="Video", b_set_windowmode="Window Mode", b_settings="Settings", b_skip="Skip", b_skip_blind="Skip Blind", b_skip_reward="Skip Reward", b_sort_hand="Sort Hand", b_sounds="Sounds", b_spectral_cards="Spectral Cards", b_stake="Stake", b_start_new_run="New Run", b_stat_consumables="Consumables", b_stat_jokers="Jokers", b_stat_planets="Planets", b_stat_spectrals="Spectrals", b_stat_tarots="Tarots", b_stat_vouchers="Vouchers", b_stats="Stats", b_tags="Tags", b_tarot_cards="Tarot Cards", b_unlock_all="Unlock All", b_use="USE", b_vouchers="Vouchers", b_wishlist="Wishlist on Steam", k_aces="Aces", k_achievement="Achievement", k_achievements_disabled="Achievements Disabled", k_active="active", k_active_ex="Active!", k_again_ex="Again!", k_all_hands="All Hands", k_also_applied="Also applied", k_ante="Ante", k_ante_cap="ANTE", k_arcana_pack="Arcana Pack", k_balanced="Balanced", k_banned_cards="Banned Cards", k_banned_tags="Banned Tags", k_base_cap="BASE", k_base_cards="Base Cards", k_best_hand="Best Hand", k_booster="Booster", k_buffoon_pack="Buffoon Pack", k_cap_consumables="CONSUMABLES", k_card_stats="Card Stats", k_celestial_pack="Celestial Pack", k_challenge_mode="Challenge Mode", k_challenges="Challenges", k_choose="Choose", k_collection="Collection", k_common="Common", k_compatible="compatible", k_copied_ex="Copied!", k_custom_rules="Custom Rules", k_daily_run="Daily Run", k_debuffed="Debuffed", k_deck="Deck", k_deck_stake_wins="Deck Stake Wins", k_defeated_by="Defeated By", k_demo_version_ex="Demo Version!", k_disabled_ex="Disabled!", k_drank_ex="Drank!", k_duplicated_ex="Duplicated!", k_dwarf_planet="Dwarf Planet", k_eaten_ex="Eaten!", k_edition="Edition", k_effective="Effective", k_empty_caps="EMPTY", k_enter_name="Enter Name", k_enter_seed="Enter Seed", k_enter_text="Enter Text", k_eroded_ex="Eroded!", k_extinct_ex="Extinct!", k_face_cards="Face Cards", k_game_modifiers="Game Modifiers", k_gold="Gold", k_high_score_ex="High Score!", k_hud_discards="Discards", k_hud_hands="Hands", k_incompatible="incompatible", k_joker="Joker", k_joker_stickers="Joker Stickers", k_jokers_cap="JOKERS", k_legendary="Legendary", k_level_prefix="lvl.", k_level_up_ex="Level Up!", k_locked="Locked", k_lower_score="score", k_lvl="lvl.", k_melted_ex="Melted!", k_money="Money", k_mult="Mult", k_no_other_jokers="No other Jokers!", k_no_reward="No Reward", k_no_room_ex="No Room!", k_no_space_ex="No Space!", k_none="None", k_nope_ex="Nope!", k_not_allowed_ex="Not Allowed!", k_not_discovered="Not Discovered", k_numbered_cards="Numbered Cards", k_or="or", k_other="Other", k_page="Page", k_planet="Planet", k_planet_q="Planet?", k_playing_as="Playing as", k_plus_joker="+1 Joker", k_plus_planet="+1 Planet", k_plus_spectral="+1 Spectral", k_plus_stone="+1 Stone", k_plus_tarot="+1 Tarot", k_poker_hand="poker hand", k_profile="Profile", k_progress="Progress", k_rank="Rank", k_rare="Rare", k_redeemed_ex="Redeemed!", k_reroll="Reroll", k_reset="Reset", k_reward="Reward", k_round="Round", k_safe_ex="Safe!", k_saved_ex="Saved!", k_seed="Seed", k_seeded_run="Seeded Run", k_skipped_cap="SKIPPED", k_spectral="Spectral", k_spectral_pack="Spectral Pack", k_stake="Stake", k_stake_level="Stake Level", k_standard_pack="Standard Pack", k_suit="Suit", k_swapped_ex="Swapped!", k_tarot="Tarot", k_trophies_disabled="Trophies Disabled", k_trophy="Trophy", k_uncommon="Uncommon", k_undisovered="Undiscovered", k_unknown="?????", k_unlocked_ex="Unlocked!", k_upgrade_ex="Upgrade!", k_val_up="Value Up!", k_view="View", k_voucher="Voucher", k_vouchers_cap="VOUCHERS", k_wins="Wins", k_x_base="X Base", ml_bloom_opt={ "Off", "On", }, ml_buy_and_use_target={ "Buy", "and Use", }, ml_buy_target={ "Buy", }, ml_card_stats={ "Card", "Stats", }, ml_controller_required={ "A game controller is required to play.", "Please connect a controller to continue.", }, ml_crash_report_info={ "Crash reports will be sent to the developer", "to help reduce issues in the future. No", "identifying or personal info will be sent.", }, ml_demo_thanks_message={ "Please consider wishlisting", "Balatro on Steam and sign up for", "the newsletter at playbalatro.com", }, ml_disabled_seed={ "All Unlocks and", "Discoveries disabled", }, ml_edition_seal_enhancement_explanation={ "Playing cards may each have one", "Enhancement, Edition, and Seal", }, ml_eternal={ "Eternal", "Can't be sold", "or destroyed", }, ml_gold_seal_desc={ "Gold Seal", "returns to hand", "when played", }, ml_offline_message={ "This device is offline.", "The current save may be out of date.", }, ml_open_target={ "Open", }, ml_paste_seed={ "Paste", "Seed", }, ml_play_discard_pos_opt={ "Discard/Play", "Play/Discard", }, ml_redeem_target={ "Redeem", }, ml_sell_target={ "Sell", }, ml_shadow_opt={ "On", "Off", }, ml_smoothing_opt={ "Off", "On", }, ml_unlock_all_explanation={ "WARNING! Unlocking the complete Collection", "will disable achievements for this profile!", }, ml_unlock_all_trophies={ "WARNING! Unlocking the complete Collection", "will disable trophies for this profile!", }, ml_vsync_opt={ "VSync On", "VSync Off", }, ml_windowmode_opt={ "Windowed", "Fullscreen", "Borderless", }, ph_1_level="+1 Level", ph_4_7_of_clubs="four 7 of Clubs", ph_alert_debuff_confirm="Press 'Play' again to confirm", ph_all_poker_hand="All Poker Hands", ph_blind_reward="Reward: ", ph_blind_score_at_least="Score at least", ph_boss_disabled="Boss Disabled!", ph_choose_blind_1="Choose your", ph_choose_blind_2="next Blind", ph_click_confirm="Select again to confirm", ph_deck_preview_effective="Effective total due to Jokers, Blinds, and card enhancements", ph_deck_preview_stones="Stones", ph_defeat_the_boss="Defeat the Boss Blind", ph_defeat_this_blind_1="Defeat this blind", ph_defeat_this_blind_2="to discover it", ph_demo_thanks_1="Thanks for playing the", ph_demo_thanks_2="BALATRO DEMO", ph_display_stickers="Display Stake Stickers during Run", ph_game_over="GAME OVER", ph_improve_run="Improve your run!", ph_most_played="(most played hand)", ph_mr_bones="Saved by Mr. Bones", ph_no_boss_active="no boss active", ph_no_vouchers="No vouchers redeemed this run", ph_score_at_least="Score at least", ph_score_cards_discarded="Cards Discarded", ph_score_cards_played="Cards Played", ph_score_cards_purchased="Cards Purchased", ph_score_furthest_ante="Ante", ph_score_furthest_round="Round", ph_score_hand="Best Hand", ph_score_new_collection="New Discoveries", ph_score_poker_hand="Most Played Hand", ph_score_times_rerolled="Times Rerolled", ph_select_challenge="Select a Challenge", ph_sneak_peek="Sneak Peek", ph_stat_consumable="Number of times this card has been used", ph_stat_joker="Total completed rounds with this card", ph_stat_voucher="Number of times this Voucher has been redeemed", ph_unscored_hand="Hand will not score", ph_up_ante_1="Up the Ante", ph_up_ante_2="Raise all Blinds", ph_up_ante_3="Refresh Blinds", ph_vouchers_redeemed="Vouchers redeemed this run", ph_you_win="YOU WIN!", ph_you_win_demo="YOU WIN THE DEMO!", }, high_scores={ boss_streak="Most Bosses in a Row", collection="Collection", current_streak="", furthest_ante="Highest Ante", furthest_round="Highest Round", hand="Best Hand", most_money="Most Money", poker_hand="Most Played Hand", win_streak="Best Win Streak", }, labels={ blue_seal="Blue Seal", common="Common", eternal="Eternal", foil="Foil", gold_seal="Gold Seal", holographic="Holographic", legendary="Legendary", locked="Locked", negative="Negative", perishable="Perishable", pinned_left="Pinned", planet="Planet", pluto_planet="Dwarf Planet", polychrome="Polychrome", purple_seal="Purple Seal", rare="Rare", red_seal="Red Seal", rental="Rental", tarot="Tarot", uncommon="Uncommon", voucher="Voucher", }, poker_hand_descriptions={ ["Five of a Kind"]={ "5 cards with the same rank", }, Flush={ "5 cards that share the same suit", }, ["Flush Five"]={ "5 cards with the same rank and suit", }, ["Flush House"]={ "A Three of a Kind and a Pair with", "all cards sharing the same suit", }, ["Four of a Kind"]={ "4 cards with the same rank. They may", "be played with 1 other unscored card", }, ["Full House"]={ "A Three of a Kind and a Pair", }, ["High Card"]={ "If the played hand is not any of the above", "hands, only the highest ranked card scores", }, Pair={ "2 cards that share the same rank. They may", "be played with up to 3 other unscored cards", }, ["Royal Flush"]={ "5 cards in a row (consecutive ranks) with", "all cards sharing the same suit", }, Straight={ "5 cards in a row (consecutive ranks)", }, ["Straight Flush"]={ "5 cards in a row (consecutive ranks) with", "all cards sharing the same suit", }, ["Three of a Kind"]={ "3 cards with the same rank. They may be", "played with up to 2 other unscored cards", }, ["Two Pair"]={ "2 pairs of cards with different ranks, may", "be played with 1 other unscored card", }, }, poker_hands={ ["Five of a Kind"]="Five of a Kind", Flush="Flush", ["Flush Five"]="Flush Five", ["Flush House"]="Flush House", ["Four of a Kind"]="Four of a Kind", ["Full House"]="Full House", ["High Card"]="High Card", Pair="Pair", ["Royal Flush"]="Royal Flush", Straight="Straight", ["Straight Flush"]="Straight Flush", ["Three of a Kind"]="Three of a Kind", ["Two Pair"]="Two Pair", }, quips={ dq_1={ "Yikes! I hope you", "have a few tricks", "up your sleeve for", "this final challenge!", }, lq_1={ "Maybe Go Fish", "is more our", "speed...", }, lq_10={ "What a flop!", }, lq_2={ "We folded like", "a cheap suit!", }, lq_3={ "Time for us", "to shuffle off", "and try again!", }, lq_4={ "You know what", "they say, the", "house always wins!", }, lq_5={ "Looks like we", "found out who", "the real Joker is!", }, lq_6={ "Oh no, were you", "bluffing too?", }, lq_7={ "Looks like the", "joke's on us!", }, lq_8={ "If I had hands", "I would have", "covered my eyes!", }, lq_9={ "I'm literally", "a fool, what's", "your excuse?", }, wq_1={ "You Aced it!", }, wq_2={ "You dealt with", "that pretty well!", }, wq_3={ "Looks like you", "weren't bluffing!", }, wq_4={ "Too bad these", "chips are all", "virtual...", }, wq_5={ "Looks like I've", "taught you well!", }, wq_6={ "You made some", "heads up plays!", }, wq_7={ "Good thing", "I didn't bet", "against you!", }, }, ranks={ ["10"]="10", ["2"]="2", ["3"]="3", ["4"]="4", ["5"]="5", ["6"]="6", ["7"]="7", ["8"]="8", ["9"]="9", Ace="Ace", Jack="Jack", King="King", Queen="Queen", }, suits_plural={ Clubs="Clubs", Diamonds="Diamonds", Hearts="Hearts", Spades="Spades", }, suits_singular={ Clubs="Club", Diamonds="Diamond", Hearts="Heart", Spades="Spade", }, tutorial={ bb_1={ "Selecting the {C:attention}Big Blind", "will earn some cash", }, bb_2={ "Or choose to {C:attention}skip it", "to get a {C:attention}Tag{}! Each", "{C:attention}Tag{} has a unique effect", }, bb_3={ "But keep an eye on", "the {C:attention}Boss Blind{}. It", "has an ability you'll", "need to plan around.", }, bb_4={ "if you beat it, then the", "{C:attention}Ante{} goes up and all", "{C:attention}Blinds{} become harder", }, bb_5={ "Beat {C:attention}Ante{} #1# to win.", "Now choose your path!", }, fh_1={ "You earn chips by", "playing {C:attention}Poker hands", }, fh_2={ "Each {C:attention}Poker hand{} earns a", "base amount of {C:blue}Chips", "multiplied by some {C:red}Mult", }, fh_3={ "See your {C:attention}Poker hands", "in the {C:attention}Run Info{} area,", "along with other info", "about your current run", }, fh_4={ "Cards also earn", "you some {C:blue}Chips{},", "hover over to see!", }, fh_4_touch={ "Cards also earn", "you some {C:blue}Chips{},", "press and hold to see!", }, fh_5={ "Now select up to", "{C:attention}5{} cards to play", "and press {C:blue}'Play Hand'", }, fh_5_touch={ "Now tap up to", "{C:attention}5{} cards to play", "and press {C:blue}'Play Hand'", }, fh_6={ "You can also {C:red}'Discard'{} up", "to {C:attention}5{} selected cards", "to try and make even", "stronger hands. Try it!", }, fh_7={ "Careful! You only have a", "limited number of {C:blue}Hands", "and {C:red}Discards{} per round", }, fh_8={ "Earn {C:attention}300 Chips{} before", "you run out of {C:blue}Hands", "to win this round.", "Good luck!", }, s_1={ "Nicely done! Now that", "you're {E:1}flush{} with {C:money}Cash{},", "you can buy some new", "cards from the {C:attention}Shop", }, s_10={ "{C:attention}Vouchers{} are restocked", "after you defeat the", "{C:attention}Boss Blind{}.", }, s_11={ "And check out both of", "the {C:booster}Booster Packs{} in", "every shop. They're", "full of goodies!", }, s_12={ "Let's move on to", "the {C:attention}next round{}.", }, s_2={ "Try buying this", "handsome Devil", }, s_2_touch={ "Try buying this", "handsome Devil!", "Drag it from the shop", "into the {C:attention}'BUY'{} area", }, s_3={ "This is one of the {C:attention}#1#", "{C:attention}Jokers{} you can add to", "your run. Every {C:attention}Joker", "does something different", }, s_4={ "This one adds {C:red}+4 Mult{} to", "every hand you play!", }, s_5={ "Be picky, you can only", "carry {C:attention}5 Joker{} cards", "at a time", }, s_6={ "Now buy the other", "card from the {C:attention}Shop", }, s_7={ "This {C:tarot}Tarot{} card is a", "{C:attention}consumable{}. This one will", "enhance your playing", "cards! Hold on to it.", }, s_8={ "You can carry up to", "{C:attention}2 consumable{} cards", "with you at a time", }, s_9={ "If you save up enough,", "you can buy a {C:attention}Voucher{}.", "{C:attention}Vouchers{} passively", "upgrade your run!", }, sb_1={ "Hello there! My name is", "{C:attention}Jimbo{}, I'm here to help", "you learn how to play!", }, sb_2={ "Your goal is to earn", "{C:blue}Chips{} to defeat", "the enemy {C:attention}Blind", }, sb_3={ "This here is a {C:blue}Small Blind{},", "you only need to score", "{C:attention}300 Chips{} to beat it.", }, sb_4={ "Select the {C:blue}Small Blind", "to start the round!", }, sh_1={ "When you get more cards,", "remember you can rearrange", "them. {C:attention}Jokers{} trigger in", "order from left to right", }, sh_2={ "And make sure that you", "{C:attention}USE{} your consumables!", }, sh_3={ "Select up to {C:attention}2{} cards", "in your hand and press", "{C:attention}'USE'{} on the {C:tarot}Tarot{} card", "to enhance them!", }, sh_3_touch={ "Select up to {C:attention}2{} cards", "in your hand and drag", "the {C:tarot}Tarot{} card into the {C:attention}'USE'{}", "area to enhance them!", }, }, v_dictionary={ a_chips="+#1#", a_chips_minus="-#1#", a_hands="+#1# Hands", a_handsize="+#1# Hand Size", a_handsize_minus="-#1# Hand Size", a_mult="+#1# Mult", a_mult_minus="-#1# Mult", a_remaining="#1# Remaining", a_sold_tally="#1#/#2# Sold", a_xmult="X#1# Mult", a_xmult_minus="-X#1# Mult", ante_x_voucher="ANTE #1# VOUCHER", challenges_completed="Completed #1#/#2# Challenges", completed="#1#/#2# Completed", deck_preview_wheel_plural="Numbers may be lower due to the #1# cards drawn face down", deck_preview_wheel_singular="Numbers may be lower due to the #1# card drawn face down", interest="#1# interest per $#2# (#3# max)", loyalty_active="Active!", loyalty_inactive="#1# remaining", ml_foil_desc={ "Foil", "+#1# Chips", }, ml_holo_desc={ "Holographic", "+#1# Mult", }, ml_negative_consumable_desc={ "Negative", "+#1# consumable Slot", }, ml_negative_desc={ "Negative", "+#1# Joker Slot", }, ml_polychrome_desc={ "Polychrome", "X#1# Mult", }, remaining_discard_money="Remaining Discards ($#1# each)", remaining_hand_money="Remaining Hands ($#1# each)", unlocked="#1#/#2# Unlocked", }, v_text={ ch_c_all_eternal={ "All Jokers are {C:eternal}Eternal{}", }, ch_c_chips_dollar_cap={ "{C:blue}Chips{} cannot exceed the current {C:money}$", }, ch_c_daily={ "{E:1,s:1.2,C:red}Daily Challenge!", }, ch_c_debuff_played_cards={ "All {C:attention}Played{} cards become {C:attention}debuffed{} after scoring", }, ch_c_discard_cost={ "Discards each cost {C:money}$#1#{}", }, ch_c_flipped_cards={ "{C:green}1 in #1#{} cards are drawn face down", }, ch_c_inflation={ "Permanently raise prices by {C:money}$1{} on every purchase", }, ch_c_minus_hand_size_per_X_dollar={ "Hold {C:red}-1{} cards in hand for every {C:money}$#1#{} you have", }, ch_c_no_extra_hand_money={ "Extra {C:blue}Hands{} no longer earn money", }, ch_c_no_interest={ "Earn no {C:attention}Interest{} at end of round", }, ch_c_no_reward={ "All {C:attention}Blinds{} give no reward money", }, ch_c_no_reward_specific={ "{C:attention}#1# Blinds{} give no reward money", }, ch_c_no_shop_jokers={ "Jokers no longer appear in the {C:attention}shop", }, ch_c_none={ "{C:inactive}None", }, ch_c_set_eternal_ante={ "When ante {C:attention}#1#{} boss is defeated, all Jokers become {C:attention}eternal", }, ch_c_set_joker_slots_ante={ "When ante {C:attention}#1#{} boss is defeated, set Joker slots to {C:attention}0", }, ch_c_set_seed={ "1 attempt with set Seed: {C:inactive}{Hidden}", }, ch_m_consumable_slots={ "{C:attention}#1#{} Consumable Slots", }, ch_m_discards={ "{C:red}#1#{} discards per round", }, ch_m_dollars={ "Start with {C:money}$#1#", }, ch_m_hand_size={ "{C:attention}#1#{} hand size", }, ch_m_hands={ "{C:blue}#1#{} hands per round", }, ch_m_joker_slots={ "{C:attention}#1#{} Joker Slots", }, ch_m_none={ "{C:inactive}None", }, }, }, }