Balatro/localization/zh_CN.lua
2024-02-27 23:47:25 +08:00

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return {
descriptions = {
Joker = {
j_joker = {
name = "小丑",
text = {
"{C:red,s:1.1}+#1#{}倍率"
}
},
j_jolly = {
name = "开心小丑",
text = {
"如果出牌包含",
"{C:attention}#2#{}",
"{C:red}+#1#{}倍率"
}
},
j_zany = {
name = "古怪小丑",
text = {
"如果出牌包含",
"{C:attention}#2#{}",
"{C:red}+#1#{}倍率"
}
},
j_mad = {
name = "疯狂小丑",
text = {
"如果出牌包含",
"{C:attention}#2#{}",
"{C:red}+#1#{}倍率"
}
},
j_crazy = {
name = "狂野小丑",
text = {
"如果出牌包含",
"{C:attention}#2#{}",
"{C:red}+#1#{}倍率"
}
},
j_droll = {
name = "滑稽小丑",
text = {
"如果出牌包含",
"{C:attention}#2#{}",
"{C:red}+#1#{}倍率"
}
},
j_half = {
name = "半张小丑",
text = {
"如果出牌包含",
"{C:attention}#2#{}张或更少的牌,",
"{C:red}+#1#{}倍率"
}
},
j_fortune_teller = {
name = "占卜师",
text = {
"本赛局每使用一张{C:purple}塔罗牌{}",
"{C:red}+#1#{}倍率",
"{C:inactive}(当前为{C:red}+#2#{C:inactive}"
}
},
j_juggler = {
name = "杂耍师",
text = {
"{C:attention}+#1#{}手牌大小"
}
},
j_drunkard = {
name = "醉汉",
text = {
"{C:red}+#1#{}次弃牌数"
}
},
j_stone = {
name = "石头小丑",
text = {
"为牌组内的",
"每张{C:attention}石头牌",
"{C:chips}+#1#{}筹码",
"{C:inactive}(当前为{C:chips}+#2#{C:inactive}筹码)"
}
},
j_golden = {
name = "黄金小丑",
text = {
"在回合结束时",
"获得{C:money}$#1#{}"
}
},
j_stencil = {
name = "模具小丑",
text = {
"每个空的{C:attention}小丑牌{}槽位",
"获得{X:red,C:white} X1{}倍率。",
"{s:0.8}包括模具小丑",
"(当前为{X:red,C:white} X#1# {C:inactive}"
}
},
j_four_fingers = {
name = "四指",
text = {
"所有{C:attention}同花{}和",
"{C:attention}顺子{}都可以",
"由{C:attention}4{}张牌组成。"
}
},
j_mime = {
name = "哑剧演员",
text = {
"重新触发所有",
"所有手中{C:attention}持有的",
"{C:attention}手牌{}的能力"
}
},
j_credit_card = {
name = "信用卡",
text = {
"负债限额",
"最多可至{C:red}-$#1#{}"
}
},
j_greedy_joker = {
name = "贪婪小丑",
text = {
"每打出一张",
"{C:diamonds}#2#{}花色的牌,",
"计分时{C:mult}+#1#{}倍率"
}
},
j_lusty_joker = {
name = "色欲小丑",
text = {
"每打出一张",
"{C:hearts}#2#{}花色的牌",
"计分时{C:mult}+#1#{}倍率"
}
},
j_wrathful_joker = {
name = "愤怒小丑",
text = {
"每打出一张",
"{C:spades}#2#{}花色的牌",
"计分时{C:mult}+#1#{}倍率"
}
},
j_gluttenous_joker = {
name = "暴食小丑",
text = {
"每打出一张",
"{C:clubs}#2#{}花色的牌",
"计分时{C:mult}+#1#{}倍率"
}
},
j_ceremonial = {
name = "恐怖匕首",
text = {
"当选择 {C:attention}盲注{}时,",
"摧毁右侧的小丑牌,",
"并永久将其售价{C:attention}加倍",
"添加至当前{C:attention}倍率",
"{C:inactive}(当前为 {C:mult}+#1#{C:inactive}倍)"
}
},
j_banner = {
name = "旗帜",
text = {
"每一个剩余的",
"{C:attention}弃牌{}次数",
"{C:chips}+#1#{}筹码"
}
},
j_mystic_summit = {
name = "神秘之峰",
text = {
"当剩余{C:attention}#2#{}次",
"弃牌次数,",
"{C:mult}+#1#{}倍率"
}
},
j_marble = {
name = "大理石小丑",
text = {
"选择{C:attention}盲注{}后",
"牌组中会添加",
"一张{C:attention}石头{}牌"
}
},
j_loyalty_card = {
name = "积分卡",
text = {
"每出牌{C:attention}#2#{}次",
"倍率{X:red,C:white}X#1#{}",
"{C:inactive}#3#次"
}
},
j_8_ball = {
name = "八号球",
text = {
"打出{C:attenetion}#1#{}张",
"或更多张数字{C:attention}8{}",
"则获得一张{C:planet}星球牌{}",
"{C:inactive}(必须有空位)"
}
},
j_misprint = {
name = "印错小丑",
text = {
""
}
},
j_dusk = {
name = "黄昏卡",
text = {
"每回合",
"{C:attention}最后一次出牌{}",
"该手牌会被触发两次"
}
},
j_raised_fist = {
name = "致胜之拳",
text = {
"将手中持有的 {C:attention}最小{}牌的",
"点数 {C:attention}翻倍{}",
"并应用到倍率上"
}
},
j_chaos = {
name = "混沌小丑",
text = {
"每次商店",
"{C:green}#1#{}次免费重掷"
}
},
j_fibonacci = {
name = "斐波那契",
text = {
"每打出一张",
"{C:attention}A{}、{C:attention}2{}、{C:attention}3{}、{C:attention}5{}或{C:attention}8{}时",
"计分时{C:mult}+#1#{}倍率"
}
},
j_steel_joker = {
name = "钢铁小丑",
text = {
"牌组内的",
"每张{C:attention}钢铁牌",
"可使倍率{X:mult,C:white}X#1#",
"{C:inactive}(当前为{X:mult,C:white}X#2#{C:inactive}倍率)"
}
},
j_scary_face = {
name = "恐怖面孔",
text = {
"打出{C:attention}人头牌{}时,",
"计分时",
"获得{C:chips}{C:chips}+#1#{}"
}
},
j_abstract = {
name = "抽象小丑",
text = {
"每张{C:attention}小丑牌{}",
"{C:mult}+#1#{}倍率",
"{C:inactive}(当前为{C:red}+#2#{C:inactive}倍率)"
}
},
j_delayed_grat = {
name = "延迟满足",
text = {
"如果在回合结束时",
"没有使用弃牌,则每把{C:attention}弃牌{}",
"获得{C:money}$#1#{}"
}
},
j_hack = {
name = "烂脱口秀演员",
text = {
"重新触发",
"所有打出的",
"{C:attention}2{}、{C:attention}3{}、{C:attention}4{}和 {C:attention}5{}"
}
},
j_pareidolia = {
name = "幻视",
text = {
"所有卡牌",
"均视为",
"{C:attention}人头牌{}"
}
},
j_gros_michel = {
name = "格罗斯·米歇尔",
text = {
"{C:mult}+#1#{}倍率",
"回合结束时",
"有{C:green}#2#/#3#{}的几率",
"摧毁此牌"
}
},
j_even_steven = {
name = "偶数史蒂文",
text = {
"每打出一张计分的",
"{C:attention}偶数{}点的牌,",
"{C:mult}+#1#{}倍率",
"{C:inactive}10、8、6、4、2"
}
},
j_odd_todd = {
name = "奇数托德",
text = {
"每打出一张计分的",
"{C:attention}奇数{}点的牌,",
"获得 {C:chips}+#1#{}筹码",
"{C:inactive}A、9、7、5、3"
}
},
j_scholar = {
name = "学者",
text = {
"计分时",
"每打出一张{C:attention}A{}",
"{C:mult}+#1#{}倍率",
"和{C:chips}+#2#{}筹码"
}
},
j_business = {
name = "名片",
text = {
"计分时,打出的{C:attention}人头牌{}",
"有{C:green}#1#/#2#{}的几率",
"获得{C:money}$2{}"
}
},
j_supernova = {
name = "超新星",
text = {
"将{C:attention}牌型{}的",
"{C:attention}出牌{}次数",
"添加至倍率"
}
},
j_ride_the_bus = {
name = "搭乘巴士",
text = {
"若连续打出",
"没有{Cattention}人头牌{}的",
"計分手牌,",
"每次{C:mult}+#1#{}倍率",
"{C:inactive}(当前为{C:mult}+#2#{C:inactive}倍率)"
}
},
j_space = {
name = "太空小丑",
text = {
"有{C:green}#1#/#2#{}的",
"几率升级",
"打出的{C:attention}牌型等级{}"
}
},
j_egg = {
name = "鸡蛋",
text = {
"在回合结束时",
"本卡的{Cattention}出售价值",
"增加{Cmoney}$#1#"
}
},
j_burglar = {
name = "窃贼",
text = {
"选择{C:attention}盲注{}后,",
"出牌次数{C:red}+#1#{},并",
"{C:attention}失去所有弃牌次数"
}
},
j_blackboard = {
name = "黑板",
text = {
"倍率{X:red,C:white}X#1# {},若手牌中",
"未出手的牌",
"都是{C:spades}#2#{}或{C:clubs}#3#{}"
}
},
j_runner = {
name = "跑步选手",
text = {
"每次打出一手",
"{C:attention}顺子{}",
"{C:chips}+#2#{}筹码",
"{C:inactive}(当前 {C:chips}+#1#{C:inactive}筹码)"
}
},
j_ice_cream = {
name = "冰淇淋",
text = {
"{C:chips}+#1#{}筹码",
"每次出牌",
"{C:chips}-#2#{}筹码"
}
},
j_dna = {
name = "DNA",
text = {
"如果回合的{C:attention}第一次出牌{}",
"只有 {C:attention}1{}张牌,则将其",
"永久复制到牌组",
"并放到{C:attention}手牌中"
}
},
j_splash = {
name = "飞溅",
text = {
"每张{C:attention}打出的牌",
"都计入得分"
}
},
j_blue_joker = {
name = "蓝色小丑",
text = {
"每张{C:attention}牌组{}内剩余",
"的卡牌,{C:chips}+#1#{}筹码",
"{C:inactive}(当前为{C:chips}+#2#{C:inactive}筹码)"
}
},
j_sixth_sense = {
name = "第六感",
text = {
"若此回合第一次出牌",
"为一张单独的{C:attention}6{}",
"就将其销毁并创建一张{C:spectral}幻灵牌{}",
"{C:inactive}(必须有空位)"
}
},
j_constellation = {
name = "星座",
text = {
"每使用一张{C:planet}星球牌{}",
"倍率{X:mult,C:white}X#1#{}",
"{C:inactive}(当前为倍率{X:mult,C:white}X#2#{C:inactive}"
}
},
j_hiker = {
name = "徒步者",
text = {
"每张打出的",
"{Cattention}計分牌{}可永久",
"增加{C:chips}+#1#{}筹码"
}
},
j_faceless = {
name = "无面小丑",
text = {
"如果同时弃掉",
"{C:attention}#2#{}张或更多张",
"{C:attention}人头牌{}",
"获得{C:money}$#1#{}"
}
},
j_green_joker = {
name = "绿色小丑",
text = {
"每次出牌,{C:mult}+#1#{}倍率",
"每次弃牌,{C:mult}-#2#{}倍率",
"{C:inactive}(当前为 {C:mult}+#3#{C:inactive}倍)"
}
},
j_superposition = {
name = "叠加",
text = {
"如果出牌中计分的牌包含",
"一张{C:attention}A{}和一个{C:attention}顺子{}",
"产生一张{C:tarot}塔罗牌{}",
"{C:inactive}(必须有空位)"
}
},
j_todo_list = {
name = "待办清单",
text = {
"如果{C:attention}出牌牌型{}為{C:attention}#2#{}",
"獲得{C:money}$#1#{}",
"每次支付时",
"牌型都会改变"
}
},
j_ticket = {
name = "黄金门票",
text = {
"打出{C:attention}黃金牌{}",
"计分时,{C:money}$#1#{}"
},
unlock = {
"当打出一手五张",
"只包含",
"{C:attention,E:1}黃金牌{}的牌"
}
},
j_mr_bones = {
name = "骷髅先生",
text = {
"若计分的筹码",
"至少是",
"所需筹码的{C:attention}25%",
"则不会死亡",
"{S:1.1,C:red,E:2}自毁{}"
},
unlock = {
"失去{C:attention,E:1}#1#{}局",
"{C:inactive}(#2#)"
}
},
j_acrobat = {
name = "杂技演员",
text = {
"回合的最后一次",
"{C:attention}出牌{}中,倍率{X:red,C:white}X#1#"
},
unlock = {
"打出{C:attention,E:1}#1#{}张牌",
"{C:inactive}(#2#)"
}
},
j_sock_and_buskin = {
name = "喜与悲",
text = {
"重新触发所有",
"打出的{C:attention}人头牌{}"
},
unlock = {
"打出总共",
"{C:attention,E:1}#1#{}张人头牌",
"{C:inactive}(#2#)"
}
},
j_swashbuckler = {
name = "侠盗",
text = {
"将此卡左侧所有",
"{C:attention}小丑牌{}的总售价",
"添加至倍率",
"{C:inactive}(当前为{C:mult}+#1#{C:inactive}倍率)"
},
unlock = {
"总共卖出",
"{C:attention,E:1}#1#{}张小丑牌",
"{C:inactive}(#2#)张"
}
},
j_troubadour = {
name = "游吟诗人",
text = {
"{C:attention}+#1#{}手牌大小",
"每回合出牌次数{C:red}-#2#{}"
},
unlock = {
"连续赢得{C:attention,E:1}#1#{}回合,",
"且每回合只使用",
"一次出牌次数"
}
},
j_certificate = {
name = "证书",
text = {
"回合开始时",
"随机添加一张",
"带随机{C:attention}蜡封{}的{C:attention}牌",
"到手牌中"
},
unlock = {
"拥有一张",
"带{C:attention,E:1}金色蜡封{}的",
"黄金牌"
}
},
j_smeared = {
name = "模糊小丑",
text = {
"{C:diamonds}红桃{}和{C:diamonds}方片",
"视作同一花色,",
"{C:spades}黑桃{}和{C:spades}梅花",
"也视作同一花色"
},
unlock = {
"在你的牌组中",
"至少拥有{C:attention}#1#",
"{E:1,C:attention}#2#{}"
}
},
j_throwback = {
name = "回溯",
text = {
"本赛局内每跳过一次",
"{C:attention}盲注{},获得{X:mult,C:white}X#1#{}倍率",
"{C:inactive}(当前为 {X:mult,C:white}X#2#{C:inactive}倍)"
},
unlock = {
"从主菜单中选择继续",
"游玩已保存的局"
}
},
j_hanging_chad = {
name = "悬垂查德",
text = {
"重新触发得分中",
"使用的{C:attention}第一张{}牌"
},
unlock = {
"用{E:1,C:attention}#1#",
"打赢Boss盲注"
}
},
j_rough_gem = {
name = "璞玉",
text = {
"计分时{C:mult}+#1#{}",
"若每打出一张带有",
"{C:diamonds}方片{}花色的卡牌"
},
unlock = {
"在你的牌组中",
"至少要有{E:1,C:attention}#1#张",
"带有{E:1,C:attention}#2#花色的卡牌"
}
},
j_bloodstone = {
name = "血石",
text = {
"若每打出一张带有",
"{C:hearts}红桃{}花色的卡牌",
"有{Cgreen}#1#/#2#{}的机率",
"获得{X:mult,C:white}X#3#{}倍率"
},
unlock = {
"在你的牌组中",
"至少要有{E:1,C:attention}#1#张",
"带有{E:1,C:attention}#2#花色的卡牌"
}
},
j_arrowhead = {
name = "箭头",
text = {
"若每打出一张带有",
"{C:spades}黑桃{}花色的卡牌",
"计分时{C:mult}+#1#{}筹码"
},
unlock = {
"在你的牌组中",
"至少要有{E:1,C:attention}#1#张",
"带有{E:1,C:attention}#2#花色的卡牌"
}
},
j_onyx_agate = {
name = "缟玛瑙",
text = {
"若每打出一张带有",
"{C:clubs}梅花{}花色的牌",
"计分时{C:mult}+#1#{}倍率"
},
unlock = {
"在你的牌组中",
"至少要有{E:1,C:attention}#1#张",
"带有{E:1,C:attention}#2#花色的卡牌"
}
},
j_glass = {
name = "玻璃小丑",
text = {
"每摧毁一张",
"{C:attention}玻璃牌",
"获得{C:mult}+#1#{}倍率",
"{C:inactive}(当前为 {X:mult,C:white} X#2#{C:inactive}倍)"
},
unlock = {
"在你的牌组中",
"拥有{E:1,C:attention}#1#个",
"{E:1,C:attention}#2#{}"
}
},
j_ring_master = {
name = "马戏团长",
text = {
"{C:attention}小丑牌{}、{C:tarot}塔罗牌{}、{C:planet}星球牌{}",
"和{C:planet}幻灵牌{}会出现",
"多次"
},
unlock = {
"达到底注",
"等级{E:1,C:attention}#1#"
}
},
j_flower_pot = {
name = "花盆",
text = {
"{X:mult,C:white} X#1# {}倍率,若",
"出牌中,计分的牌",
"含有{C:diamonds}方片{}、{C:clubs}梅花{}",
"{C:hearts}红桃{}和{C:spades}黑桃{}"
},
unlock = {
"达到底注",
"等级{E:1,C:attention}#1#"
}
},
j_blueprint = {
name = "蓝图",
text = {
"复制",
"右侧{C:attention}小丑牌{}的能力"
},
unlock = {
"赢一局"
}
},
j_wee = {
name = "小小丑",
text = {
"每打出一张{C:attention}2{}并得分时",
"此小丑牌获得",
"获得{C:chips}+#2#{}筹码",
"{C:inactive}(当前为{C:chips}+#1#{C:inactive}筹码)"
},
unlock = {
"在{E:1,C:attention}#1#回合",
"或更少回合内赢得一局"
}
},
j_merry_andy = {
name = "快乐安迪",
text = {
"{C:red}+#1#{}次弃牌",
"{C:red}#2#{}手牌大小"
},
unlock = {
"在{E:1,C:attention}#1#回合",
"或更少回合内赢得一局"
}
},
j_oops = {
name = "六六大顺",
text = {
"全部加倍{C:attention}列出的",
"{C:green,E:1,S:1.1}几率",
"{C:inactive}(例如:{C:green}3中1{C:inactive} -> {C:green}3中2{C:inactive}"
},
unlock = {
"在一次出牌中",
"获得至少",
"{E:1,C:attention}#1#{}筹码"
}
},
j_idol = {
name = "偶像",
text = {
"计分时在{V:1}#3#{}中",
"每打出的{C:attention}#2#",
"{X:mult,C:white} X#1#{}倍率",
"{s:0.8}每回合卡牌都会变动"
},
unlock = {
"在一次出牌中",
"获得至少",
"{E:1,C:attention}#1#{}筹码"
}
},
j_seeing_double = {
name = "双重视角",
text = {
"出牌中,计分的牌若",
"含有{C:clubs}梅花{}和",
"任何其他{C:attention}花色{}",
"{X:mult,C:white}X#1#{}倍率"
},
unlock = {
"当打一手",
"包含",
"{E:1,C:attention}#1#的牌"
}
},
j_matador = {
name = "斗牛士",
text = {
"若出牌触发了",
"{C:attention}Boss盲注{}的限制条件,",
"获得{C:money}$#1#{}"
},
unlock = {
"打赢Boss盲注",
"在{E:1,C:attention}一手之内{}且没有",
"使用任何弃牌"
}
},
j_hit_the_road = {
name = "上路",
text = {
"每弃掉一张",
"{C:attention}J{}牌,本回合",
"获得{X:mult,C:white}X#1# {}倍率",
"{C:inactive}(当前为 {X:mult,C:white} X#2#{C:inactive}倍)"
},
unlock = {
"同时将{E:1,C:attention}5张",
"{E:1,C:attention}J",
"全部弃掉"
}
},
j_duo = {
name = "二重奏",
text = {
"若出牌包含",
"{C:attention}#2#",
"{X:mult,C:white}X#1#{}倍率"
},
unlock = {
"赢一局",
"且不打出",
"{E:1,C:attention}#1#"
}
},
j_trio = {
name = "三重奏",
text = {
"若出牌包含",
"{C:attention}#2#",
"{X:mult,C:white}X#1#{}倍率"
},
unlock = {
"赢一局",
"且不打出",
"{E:1,C:attention}#1#"
}
},
j_family = {
name = "一家人",
text = {
"若出牌包含",
"{C:attention}#2#",
"{X:mult,C:white}X#1#{}倍率"
},
unlock = {
"赢一局",
"且不打出",
"{E:1,C:attention}#1#"
}
},
j_order = {
name = "秩序",
text = {
"若出牌包含",
"{C:attention}#2#",
"{X:mult,C:white}X#1#{}倍率"
},
unlock = {
"赢一局",
"且不打出",
"{E:1,C:attention}#1#"
}
},
j_tribe = {
name = "部落",
text = {
"若出牌包含",
"{C:attention}#2#",
"{X:mult,C:white}X#1#{}倍率"
},
unlock = {
"赢一局",
"且不打出",
"{E:1,C:attention}#1#"
}
},
j_cavendish = {
name = "卡文迪什",
text = {
"{X:mult,C:white}X#1#{}倍率",
"回合结束时",
"有{C:green}#2#/#3#{}的几率",
"摧毁此牌"
}
},
j_card_sharp = {
name = "老千小丑",
text = {
"若该{C:attention}牌型{}已经",
"在本回合打出过,",
"{X:mult,C:white}X#1#{}倍率"
}
},
j_red_card = {
name = "红牌",
text = {
"当跳过任一{C:attention}补充包{}时",
"{C:red}+#1#{}倍率",
"{C:inactive}(当前为 {C:red}+#2#{C:inactive}倍)"
}
},
j_madness = {
name = "疯狂",
text = {
"当选择 {C:attention}盲注{}时,",
"{X:mult,C:white}X#1#{}倍率并且",
"随机{C:attention}消灭{}一个小丑",
"{C:inactive}(当前为{X:mult,C:white}X#2#{}倍)"
}
},
j_square = {
name = "方形小丑",
text = {
"若打出的手牌",
"恰好有{C:attention}4{}张牌",
"那么获得",
"{C:chips}+#2#{}筹码"
}
},
j_seance = {
name = "通灵",
text = {
"如果{C:attention}牌型{}为",
"{C:attention}#1#{},随机产生",
"一张{C:spectral}幻灵牌{}",
"{C:inactive}(必须有空位)"
}
},
j_riff_raff = {
name = "乌合之众",
text = {
"当选择{C:attention}盲注{}时,",
"产生{C:attention}#1#张{C:blue}常规{C:attention}小丑牌",
"{C:inactive}(必须有空间)"
}
},
j_stuntman = {
name = "特技演员",
text = {
"{C:chips}+#1#{}筹码",
"{C:attention}-#2#{}手牌大小"
},
unlock = {
"在一次出牌中",
"获得至少",
"{E:1,C:attention}#1#{}筹码"
}
},
j_invisible = {
name = "隐形小丑",
text = {
"{C:attention}#1#{}个回合后,",
"卖掉此卡牌就可以",
"随机{C:attention}复制{}一张小丑牌",
"{C:inactive}(当前为{C:attention}#2#{C:inactive}/#1#)"
},
unlock = {
"赢一局,",
"且从未拥有超过",
"{E:1,C:attention}4张小丑牌{}"
}
},
j_brainstorm = {
name = "头脑风暴",
text = {
"复制最左边的",
"{C:attention}小丑牌的技能"
},
unlock = {
"弃掉一张",
"{E:1,C:attention}皇家同花顺"
}
},
j_satellite = {
name = "卫星",
text = {
"本赛局每使用一张",
"{C:planet}星球牌{},每回合结束时",
"可得到{C:money}$#1#{}",
"{C:inactive}(当前{C:money}$#2#{C:inactive}"
},
unlock = {
"有{E:1,C:money}$#1#",
"或更多"
}
},
j_shoot_the_moon = {
name = "射月",
text = {
"若每持有一张{C:attention}Q",
"在手牌中",
"{C:mult}+#1#{}倍率"
},
unlock = {
"在单个回合中",
"打出牌组里的",
"{E:1,C:attention}红桃"
}
},
j_drivers_license = {
name = "驾驶执照",
text = {
"{X:mult,C:white} X#1# {}倍率,如果牌组",
"至少有{C:attention}16张",
"增强卡牌",
"{C:inactive}(当前{C:attention}#2#{C:inactive}"
},
unlock = {
"增强牌组里",
"{E:1,C:attention}#1#{}张卡牌"
}
},
j_cartomancer = {
name = "卡牌术士",
text = {
"当选择{C:attention}盲注{}时",
"产生一张{C:tarot}塔罗牌{}",
"{C:inactive}(必须有空位)"
},
unlock = {
"发现每张",
"{E:1,C:tarot}塔罗牌{}"
}
},
j_astronomer = {
name = "天文学家",
text = {
"所有{C:planet}星球牌{}",
"和{C:planet}天体包{}",
"在商店内的都{C:attention}免费"
},
unlock = {
"找到所有",
"{E:1,C:planet}星球牌{}"
}
},
j_burnt = {
name = "烧焦小丑",
text = {
"升级每回合",
"首次{C:attention}被弃掉的",
"扑克手牌的等级"
},
unlock = {
"售出所有",
"{E:1,C:attention}+#1#{}张卡牌",
"{C:inactive}(#2#)"
}
},
j_bootstraps = {
name = "提靴带",
text = {
"每拥有{C:money}$#2#{}",
"{C:mult}+#1#{}倍率"
},
unlock = {
"在你的牌组中",
"{C:dark_edition}多彩{}小丑"
}
},
j_caino = {
name = "卡伊诺",
text = {
"每有一张被摧毁的",
"{C:attention}人头牌{}时",
"获得{X:mult,C:white}X#1#{}倍率",
"{C:inactive}(当前为{X:mult,C:white} X#2#{C:inactive}倍率)"
},
unlock = {
"{E:1,s:1.3}?????"
}
},
j_triboulet = {
name = "特里布莱",
text = {
"打出的{C:attention}K{}和{C:attention}Q",
"各自获得",
"{X:mult,C:white}X#1#{}倍率"
},
unlock = {
"{E:1,s:1.3}?????"
}
},
j_yorick = {
name = "约里克",
text = {
"使用{C:attention}#2#{}次弃牌后",
"获得{X:mult,C:white}X#1#{}倍数",
"{C:inactive}(弃牌剩余:{C:attention}#3#{C:inactive}"
},
unlock = {
"{E:1,s:1.3}?????"
}
},
j_chicot = {
name = "奇科特",
text = {
"每个{C:attention}Boss盲注",
"限制条件消失"
},
unlock = {
"{E:1,s:1.3}?????"
}
},
j_perkeo = {
name = "佩尔科欧",
text = {
"在结束商店后",
"随机复制{C:attention}1{}张",
"拥有的{C:attention}消耗牌{}",
"并给那张牌{C:dark_edition}负片{}效果"
},
unlock = {
"{E:1,s:1.3}?????"
}
},
j_sly = {
name = "奸诈小丑",
text = {
"如果出牌中",
"包含一个{C:attention}#2#",
"{C:chips}+#1#{}筹码"
}
},
j_wily = {
name = "狡猾小丑",
text = {
"如果出牌中",
"包含一个{C:attention}#2#",
"{C:chips}+#1#{}筹码"
}
},
j_clever = {
name = "聪敏小丑",
text = {
"如果出牌中",
"包含一个{C:attention}#2#",
"{C:chips}+#1#{}筹码"
}
},
j_devious = {
name = "阴险小丑",
text = {
"如果出牌中",
"包含一个{C:attention}#2#",
"{C:chips}+#1#{}筹码"
}
},
j_crafty = {
name = "精明小丑",
text = {
"如果出牌中",
"包含一个{C:attention}#2#",
"{C:chips}+#1#{}筹码"
}
},
j_vampire = {
name = "吸血鬼",
text = {
"每打出一张{C:attention}增强卡牌{}",
"即可获得{X:mult,C:white}X#1#{}倍率,",
"並移除卡牌{C:attention}增强效果",
"{C:inactive}(当前为 {X:mult,C:white}X#2#{C:inactive}倍率)"
}
},
j_shortcut = {
name = "捷径",
text = {
"让{C:attention}顺子{}可以",
"相隔{C:attention}1个点数",
"{C:inactive}(例如:{C:attention}2 3 5 7 8{C:inactive}"
}
},
j_hologram = {
name = "全息影像",
text = {
"每添加一张{C:attention}卡牌{}",
"到你的牌组中,",
"获得{X:mult,C:white}X#1#{}倍率",
"{C:inactive}(当前为 {X:mult,C:white}X#2#{C:inactive}倍率)"
}
},
j_vagabond = {
name = "流浪者",
text = {
"若在出牌时当下",
"拥有{C:money}$#1#{}或更少的金钱",
"获得一张{C:purple}塔罗牌{}"
}
},
j_baron = {
name = "男爵",
text = {
"手牌中,",
"每持有一张{C:attention}K{}",
"获得{X:mult,C:white}X#1#{}倍率"
}
},
j_cloud_9 = {
name = "9霄云外",
text = {
"每张牌组内的数字{C:attention}9{}",
"在每回合结束时",
"获得{C:money}$#1#{}",
"{C:inactive}(当前{C:money}$#2#{}{C:inactive})"
}
},
j_rocket = {
name = "火箭",
text = {
"每回合结束时获得{C:money}$#1#{}。",
"击败{C:attention}Boss盲注{}",
"获得 {C:money}$#2#{}"
}
},
j_obelisk = {
name = "方尖石塔",
text = {
"每次连续不使用",
"你最常用的{C:attention}牌型",
"即可获得",
"{X:mult,C:white}X#1#{}倍率",
"{C:inactive}(当前为{X:mult,C:white}X#2#{C:inactive}倍率)"
}
},
j_midas_mask = {
name = "迈达斯面具",
text = {
"所有的{C:attention}人头牌{}",
"在打出的时候",
"都会变成{C:attention}黄金牌{}"
}
},
j_luchador = {
name = "斗士",
text = {
"卖掉此卡牌就可以",
"消除当前的",
"{C:attention}Boss盲注{}限制功能"
}
},
j_photograph = {
name = "照片",
text = {
"计分时第一张打出的",
"{C:attention}人头牌{}",
"获得 {X:mult,C:white}X#1#{}倍率"
}
},
j_gift = {
name = "礼品卡",
text = {
"在每回合结束时",
"每张拥有的{C:attention}小丑牌{}",
"及{C:attention}消耗牌{}",
"{C:attention}售价{}加{C:money}$#1#{}"
}
},
j_turtle_bean = {
name = "海龟豆",
text = {
"{C:attention}+#1#{}手牌大小",
"每回合",
"减少{C:red}#2#{}张"
}
},
j_erosion = {
name = "腐蚀",
text = {
"在你的完整牌组中",
"每张低于 {C:attention}#3#{}张的牌",
"均可获得 {C:red}+#1#{}倍率",
"{C:inactive}(当前为{C:red}+#2#{C:inactive}倍率)"
}
},
j_reserved_parking = {
name = "私人车位",
text = {
"手牌中持有的",
"每持有一张 {C:attention}人头牌{}",
"有{C:green}#2#/#3#{}的几率",
"给予{C:money}$#1#{}"
}
},
j_mail = {
name = "邮件回扣",
text = {
"每弃掉一张{C:attention}#2#{}",
"即可获得{C:money}$#1#{}",
"每个回合点数都会变"
}
},
j_to_the_moon = {
name = "冲向月球",
text = {
"回合结束时,",
"每拥有{C:money}$5{}",
"都可额外获得{C:money}$#1#{}的{C:attention}利息{}"
}
},
j_hallucination = {
name = "幻觉",
text = {
"打开任一{C:attention}补充包{}时,",
"有{C:green}#1#/#2#{}的机会能够",
"创建一张{C:attention}塔罗牌{}",
"{C:inactive}(必须有空位)"
}
},
j_lucky_cat = {
name = "招财猫",
text = {
"每次{C:green}成功{}触发",
"一张{C:attention}幸运牌{}",
"即可获得{X:mult,C:white}X#1#{}倍率",
"{C:inactive}(当前为{X:mult,C:white}X#2#{C:inactive}倍率)"
}
},
j_baseball = {
name = "棒球卡",
text = {
"每张拥有的{C:green}罕见{}小丑牌",
"获得{X:mult,C:white}X#1#{}倍率"
}
},
j_bull = {
name = "斗牛",
text = {
"每拥有{C:money}$1{}",
"均可获得 {C:chips}+#1#{}筹码",
"{C:inactive}(当前为{C:chips}+#2#{C:inactive}筹码)"
}
},
j_diet_cola = {
name = "零糖可乐",
text = {
"卖掉此卡牌就可以",
"创建一张免费的",
"{C:attention}#1#"
}
},
j_trading = {
name = "交易卡",
text = {
"如果回合的{C:attention}第一次弃牌{}",
"只有 {C:attention}1{}张牌,则将其",
"摧毁并获得 {C:money}$#1#"
}
},
j_flash = {
name = "闪光卡",
text = {
"在商店中每{C:attention}重掷{}一次",
"就可以获得{C:mult}+#1#{}倍率",
"{C:inactive}(当前为{C:mult}+#2#{C:inactive}倍率)"
}
},
j_popcorn = {
name = "爆米花",
text = {
"{C:mult}+#1#{}倍率",
"每进行一个回合",
"{C:mult}-#2#{}倍率"
}
},
j_trousers = {
name = "备用裤子",
text = {
"如果出牌的牌型包含",
"{C:attention}#2#",
"此牌获得 {C:mult}+#1#{}倍率",
"{C:inactive}(当前为{C:red}+#3#{C:inactive}倍率)"
}
},
j_ancient = {
name = "古老小丑",
text = {
"计分时,打出的每张{V:1}#2#{}",
"均可获得",
"{X:mult,C:white}X#1#{}倍率",
"{s:0.8}回合结束时花色会变"
}
},
j_ramen = {
name = "拉面",
text = {
"{X:mult,C:white}X#1#{}倍率",
"每{C:attention}丢弃一张牌{}",
"失去{X:mult,C:white}X#2#{}倍率"
}
},
j_walkie_talkie = {
name = "对讲机",
text = {
"计分时,打出的每张{C:attention}10{}或{C:attention}4",
"均可获得{C:chips}+#1#{}筹码以及",
"{C:mult}+#2#{}倍率"
}
},
j_selzer = {
name = "苏打水",
text = {
"在接下来的{C:attention}#1#{}次出牌中",
"重新触发所有",
"打出的卡牌"
}
},
j_castle = {
name = "城堡",
text = {
"每次弃掉 {V:1}#2#{}牌,",
"这张小丑牌均可获得{C:chips}+#1#{}筹码",
"每个回合花色都会变",
"{C:inactive}(当前为{C:chips}+#3#{C:inactive}筹码)"
}
},
j_smiley = {
name = "微笑表情",
text = {
"打出的{C:attention}人头牌{}",
"计分时",
"均可获得{C:mult}+#1#{}倍率"
}
},
j_campfire = {
name = "篝火",
text = {
"每次{C:attention}卖掉{}一张牌",
"这张小丑牌就增加{X:mult,C:white}X#1#{}倍率,",
"当{C:attention}Boss盲注{}被击败时即重置倍率",
"{C:inactive}(当前为{X:mult,C:white}X#2#{C:inactive}倍率)"
}
}
},
Voucher = {
v_overstock_norm = {
name = "库存过剩",
text = {
"店內卡牌槽位",
"{C:attention}+1{}"
}
},
v_clearance_sale = {
name = "清仓特卖",
text = {
"所有卡牌和卡牌包",
"在店内费用减{C:attention}#1#%{}"
}
},
v_tarot_merchant = {
name = "塔罗牌商人",
text = {
"商店内",
"{C:tarot}塔罗牌{}出现",
"频率增加{C:attention}X#1#{}倍"
}
},
v_planet_merchant = {
name = "星球牌商人",
text = {
"商店内",
"{C:planet}星球牌{}出现",
"频率增加{C:attention}X#1#{}倍 "
}
},
v_hone = {
name = "打磨",
text = {
"{C:dark_edition}闪箔卡{}、{C:dark_edition}镭射卡{}和",
"{C:dark_edition}多彩{}卡",
"出现频率{C:attention}X#1#{}倍"
}
},
v_reroll_surplus = {
name = "多次重掷",
text = {
"重掷费用",
"减少{C:money}$#1#{}"
}
},
v_crystal_ball = {
name = "水晶球",
text = {
"{C:attention}+1{}消耗牌槽位"
}
},
v_telescope = {
name = "望远镜",
text = {
"{C:attention}天体包中的",
"{C:planet}星球牌{}{}始终有",
"你最常用的",
"的{C:attention}牌型"
}
},
v_grabber = {
name = "抓手",
text = {
"每回合",
"永久增加",
"{C:blue}+#1#{}次出牌"
}
},
v_wasteful = {
name = "废物",
text = {
"每回合",
"永久增加",
"{C:blue}+#1#{}次弃牌"
}
},
v_seed_money = {
name = "种子基金",
text = {
"每回合",
"已获利息",
"上限提高到{C:money}$#1#{}"
}
},
v_blank = {
name = "空白",
text = {
"{C:inactive}什么都没有?"
}
},
v_magic_trick = {
name = "魔术",
text = {
"{C:attention}商店{}里面",
"有{C:attention}游戏牌{}",
"可供选购"
}
},
v_hieroglyph = {
name = "象形文字",
text = {
"{C:attention}-#1#{}底注",
"每回合",
"{C:blue}-#1#{}出牌次数",
"每回合"
}
},
v_directors_cut = {
name = "导演剪辑版",
text = {
"重掷Boss盲注",
"每个底注重掷{C:attention}1{}次",
"每次{C:money}$#1#{}"
}
},
v_pattern = {
name = "图案",
text = {
"产生你最常用的",
"{C:attention}消耗牌{}",
"{E:1,V:1}#1#",
"{C:inactive}(必须有空位)"
}
},
v_overstock_plus = {
name = "库存过剩加强版",
text = {
"店內卡牌槽位",
"{C:attention}+1{}"
},
unlock = {
"在商店内总共花费",
"{C:money}$#1#{}",
"{C:inactive}$#2#"
}
},
v_liquidation = {
name = "清算",
text = {
"所有卡牌和卡牌包",
"在店内均可享受{C:attention}#1#%{}折扣"
},
unlock = {
"在一场赛局中",
"至少兑换",
"{C:attention}#1#{C:voucher}张优惠券{}"
}
},
v_tarot_tycoon = {
name = "塔罗大亨",
text = {
"商店内",
"{C:tarot}星球牌{}出现",
"频率增加{C:attention}X#1#{}倍"
},
unlock = {
"在商店",
"购买总计",
"{C:attention}#1#张{C:tarot}塔罗牌{}",
"{C:inactive}(#2#)"
}
},
v_planet_tycoon = {
name = "星球大亨",
text = {
"商店内",
"{C:tarot}星球牌{}出现",
"频率增加{C:attention}X#1#{}倍"
},
unlock = {
"在商店",
"购买总计",
"{C:attention}#1#{}张{C:planet}星球牌{}",
"{C:inactive}(#2#)"
}
},
v_glow_up = {
name = "焕彩",
text = {
"{C:dark_edition}闪箔卡{}、{C:dark_edition}镭射卡{}和",
"{C:dark_edition}多彩{}卡",
"出现频率{C:attention}X#1#{}倍"
},
unlock = {
"手上的牌至少要有{C:attention}#1#张",
"{C:attention}小丑牌{}且为",
"{C:dark_edition}闪箔卡{}、{C:dark_edition}镭射卡{},或",
"{C:dark_edition}多彩{}卡版型"
}
},
v_reroll_glut = {
name = "重掷加強版",
text = {
"重掷费用",
"减少{C:money}$#1#{}"
},
unlock = {
"重掷商店",
"总共{C:attention}#1#{}次",
"{C:inactive}(#2#)"
}
},
v_omen_globe = {
name = "预兆球",
text = {
"{C:spectral}幻灵牌{}可能",
"会在任何",
"{C:attention}秘术包中出现"
},
unlock = {
"从任何{C:tarot}秘术包中",
"总共使用{C:attention}#1#张",
"{C:tarot}塔罗牌{}",
"{C:inactive}(#2#)"
}
},
v_observatory = {
name = "天文台",
text = {
"在您{C:attention}消耗牌栏位{}中",
"的{C:planet}星球牌{}",
"为该特定{C:attention}手牌类型",
"给予{X:red,C:white}X#1#{}倍率"
},
unlock = {
"从任何{C:planet}天体包中",
"总共使用{C:attention}#1#张",
"{C:planet}星球牌{}",
"{C:inactive}(#2#)"
}
},
v_nacho_tong = {
name = "纳乔之舌",
text = {
"每回合",
"永久",
"增加{C:blue}+#1#{}次出牌"
},
unlock = {
"打出总共",
"{C:attention}#1#{}张卡牌",
"{C:inactive}(#2#)"
}
},
v_recyclomancy = {
name = "回收魔法",
text = {
"每回合",
"永久",
"增加{C:blue}+#1#{}次弃牌"
},
unlock = {
"弃牌总数达到",
"{C:attention}#1#{}张卡牌",
"{C:inactive}(#2#)"
}
},
v_money_tree = {
name = "摇钱树",
text = {
"每回合",
"已获利息",
"上限提高到{C:money}$#1#{}"
},
unlock = {
"每回合利息收入",
"提升到最高,",
"持续{C:attention}#1#{}回合",
"{C:inactive}(#2#)"
}
},
v_antimatter = {
name = "反物质",
text = {
"{C:dark_edition}+1{}小丑牌槽位"
},
unlock = {
"兑换{C:voucher}空白{}优惠券",
"总计{C:attention}#1#{}次",
"{C:inactive}(#2#)"
}
},
v_illusion = {
name = "幻觉",
text = {
"{C:attention}游戏牌{}在店内",
"可以是{C:enhanced}增强卡牌{}、",
"{C:dark_edition}不同版本{},和/或{C:attention}蜡封{}"
},
unlock = {
"在商店",
"购买总计",
"{C:attention}#1#{}张游戏牌",
"{C:inactive}(#2#)"
}
},
v_petroglyph = {
name = "岩画",
unlock = {
"达到底注",
"等级{E:1,C:attention}#1#"
},
text = {
"{C:attention}-#1#{}底注",
"每回合",
"{C:red}-#1#{}次弃牌"
}
},
v_retcon = {
name = "重构",
text = {
"重掷Boss盲注",
"{C:attention}不限{}次数",
"每次重掷获得{C:money}$#1#{}"
},
unlock = {
"发现",
"{C:attention}#1#{}盲注"
}
},
v_tesselation = {
name = "镶嵌",
text = {
"生成你最常",
"打出的{C:attention}小丑牌{}",
"{E:1,V:1}#1#",
"{C:inactive}(必须有空位)"
},
unlock = {
"在商店购买",
"你最常使用的{C:attention}小丑牌",
"并且是",
"{C:dark_edition}多彩版本"
}
},
v_palette = {
name = "调色板",
text = {
"手牌中持有的",
"卡牌 {C:attention}+#1#{}",
"{C:attention}+#1#{}手牌大小"
},
unlock = {
"手牌大小减少",
"至 {C:attention}#1#{}张"
}
},
v_paint_brush = {
name = "油漆刷",
text = {
"{C:attention}+#1#{}手牌大小"
}
}
},
Tarot = {
c_fool = {
name = "愚者",
text = {
"产生本赛局中",
"上一次使用的",
"{C:tarot}塔罗牌{}或{C:planet}星球牌{}",
"不包括{s:0.8,C:tarot}愚者牌{s:0.8}"
}
},
c_magician = {
name = "魔术师",
text = {
"增强{C:attention}#1#{}张选定",
"卡牌成为",
"{C:attention}#2#"
}
},
c_high_priestess = {
name = "女祭司",
text = {
"产生最多{C:attention}#1#张",
"张随机{C:planet}星球牌{}",
"{C:inactive}(必须有空位)"
}
},
c_empress = {
name = "皇后",
text = {
"增强{C:attention}#1#张",
"选定卡牌成为",
"{C:attention}#2#"
}
},
c_emperor = {
name = "皇帝",
text = {
"产生最多{C:attention}#1#张",
"随机{C:tarot}塔罗牌{}",
"{C:inactive}(必须有空位)"
}
},
c_heirophant = {
name = "教皇",
text = {
"增强{C:attention}#1#张",
"选定卡牌成为",
"{C:attention}#2#"
}
},
c_lovers = {
name = "恋人",
text = {
"增强{C:attention}#1#{}张选定",
"卡牌成为",
"{C:attention}#2#"
}
},
c_chariot = {
name = "战车",
text = {
"增强{C:attention}#1#{}张选定",
"卡牌成为",
"{C:attention}#2#"
}
},
c_justice = {
name = "正义",
text = {
"增强{C:attention}#1#{}张选定",
"卡牌成为",
"{C:attention}#2#"
}
},
c_hermit = {
name = "隐士",
text = {
"金钱加倍",
"{C:inactive}(最高 {C:money}$#1#{C:inactive}"
}
},
c_wheel_of_fortune = {
name = "命运之轮",
text = {
"有{C:green}#1#/#2#{}的几率",
"添加{C:dark_edition}闪箔{}、{C:dark_edition}镭射{}",
"或{C:dark_edition}多彩{}版本",
"添加给一张随机{C:attention}小丑牌"
}
},
c_strength = {
name = "力量",
text = {
"将最多",
"{C:attention}#1#{}张选定",
"卡牌点数提高{C:attention}1"
}
},
c_hanged_man = {
name = "倒吊人",
text = {
"最多可摧毁",
"{C:attention}#1#{}张选定卡牌"
}
},
c_death = {
name = "死神",
text = {
"选定{C:attention}#1#{}张卡牌,",
"将{C:attention}左侧{}牌",
"转换为{C:attention}右侧{}牌",
"{C:inactive}(拖动重新排列)"
}
},
c_temperance = {
name = "节制",
text = {
"给出当前",
"所有小丑牌{C:inactive}的",
"总卖价(最高 {C:money}$#1#{C:inactive}",
"{C:inactive}(当前{C:money}$#2#{C:inactive}"
}
},
c_devil = {
name = "魔鬼",
text = {
"增强{C:attention}#1#{}张选定",
"卡牌成为",
"{C:attention}#2#"
}
},
c_tower = {
name = "高塔",
text = {
"增强{C:attention}#1#{}张选定",
"卡牌成为",
"{C:attention}#2#"
}
},
c_star = {
name = "星星",
text = {
"最多可转换",
"{C:attention}#1#{}张选定卡牌",
"至{V:1}#2#{}"
}
},
c_moon = {
name = "月亮",
text = {
"最多可转换",
"{C:attention}#1#{}张选定卡牌",
"至{V:1}#2#{}"
}
},
c_sun = {
name = "太阳",
text = {
"最多可转换",
"{C:attention}#1#{}张选定卡牌",
"至{V:1}#2#{}"
}
},
c_judgement = {
name = "审判",
text = {
"产生一张随机的",
"{C:attention}{}小丑牌",
"{C:inactive}(必须有空位)"
}
},
c_world = {
name = "世界",
text = {
"最多可转换",
"{C:attention}#1#{}张选定卡牌",
"至{V:1}#2#{}"
}
}
},
Planet = {
c_mercury = {
name = "水星",
text = {
"{S:0.8}{S:0.8,V:1}等级#1#{S:0.8}{}等级提升",
"{C:attention}#2#",
"{C:mult}+#3#{}倍率并且",
"获得{C:chips}+#4#{}筹码"
}
},
c_venus = {
name = "金星",
text = {
"{S:0.8}{S:0.8,V:1}等级#1#{S:0.8}{}等级提升",
"{C:attention}#2#",
"{C:mult}+#3#{}倍率并且",
"获得{C:chips}+#4#{}筹码"
}
},
c_earth = {
name = "地球",
text = {
"{S:0.8}{S:0.8,V:1}等级#1#{S:0.8}{}等级提升",
"{C:attention}#2#",
"{C:mult}+#3#{}倍率并且",
"获得{C:chips}+#4#{}筹码"
}
},
c_mars = {
name = "火星",
text = {
"{S:0.8}{S:0.8,V:1}等级#1#{S:0.8}{}等级提升",
"{C:attention}#2#",
"{C:mult}+#3#{}倍率并且",
"获得{C:chips}+#4#{}筹码"
}
},
c_jupiter = {
name = "木星",
text = {
"{S:0.8}{S:0.8,V:1}等级#1#{S:0.8}{}等级提升",
"{C:attention}#2#",
"{C:mult}+#3#{}倍率并且",
"获得{C:chips}+#4#{}筹码"
}
},
c_saturn = {
name = "土星",
text = {
"{S:0.8}{S:0.8,V:1}等级#1#{S:0.8}{}等级提升",
"{C:attention}#2#",
"{C:mult}+#3#{}倍率并且",
"获得{C:chips}+#4#{}筹码"
}
},
c_uranus = {
name = "天王星",
text = {
"{S:0.8}{S:0.8,V:1}等级#1#{S:0.8}{}等级提升",
"{C:attention}#2#",
"{C:mult}+#3#{}倍率并且",
"获得{C:chips}+#4#{}筹码"
}
},
c_neptune = {
name = "海王星",
text = {
"{S:0.8}{S:0.8,V:1}等级#1#{S:0.8}{}等级提升",
"{C:attention}#2#",
"{C:mult}+#3#{}倍率并且",
"获得{C:chips}+#4#{}筹码"
}
},
c_pluto = {
name = "冥王星",
text = {
"{S:0.8}{S:0.8,V:1}等级#1#{S:0.8}{}等级提升",
"{C:attention}#2#",
"{C:mult}+#3#{}倍率并且",
"获得{C:chips}+#4#{}筹码"
}
},
c_ceres = {
name = "谷神星",
text = {
"{S:0.8}{S:0.8,V:1}等级#1#{S:0.8}{}等级提升",
"{C:attention}#2#",
"{C:mult}+#3#{}倍率并且",
"获得{C:chips}+#4#{}筹码"
}
},
c_planet_x = {
name = "X行星",
text = {
"{S:0.8}{S:0.8,V:1}等级#1#{S:0.8}{}等级提升",
"{C:attention}#2#",
"{C:mult}+#3#{}倍率并且",
"获得{C:chips}+#4#{}筹码"
}
},
c_eris = {
name = "阋神星",
text = {
"{S:0.8}{S:0.8,V:1}等级#1#{S:0.8}{}等级提升",
"{C:attention}#2#",
"{C:mult}+#3#{}倍率并且",
"{C:chips}+#4#{}筹码"
}
}
},
Spectral = {
c_familiar = {
name = "熟知",
text = {
"随机摧毁{C:attention}1{}张手牌,",
"并添加{C:attention}#1#{}张",
"随机{C:attention}增强版人头牌{}",
"到手牌中"
}
},
c_grim = {
name = "严峻",
text = {
"随机摧毁{C:attention}1{}张手牌,",
"并添加{C:attention}#1#{}张",
"随机{C:attention}增强版A{}",
"到手牌中"
}
},
c_incantation = {
name = "咒语",
text = {
"随机摧毁{C:attention}1{}张手牌,",
"并添加{C:attention}#1#{}张",
"随机{C:attention}增强版数字牌{}",
"到手牌中"
}
},
c_talisman = {
name = "护身符",
text = {
"将{C:attention}金色蜡封{}添加到",
"{C:attention}1{}张选定的",
"手牌中"
}
},
c_aura = {
name = "光环",
text = {
"将{C:dark_edition}闪箔卡{}、{C:dark_edition}镭射卡{}",
"或{C:dark_edition}多彩卡{}效果添加至",
"{C:attention}1{}张选定的手牌中"
}
},
c_wraith = {
name = "幽灵",
text = {
"产生一张随机的",
"{C:red}稀有{C:attention}小丑牌{}",
"设定金额至{C:money}$0"
}
},
c_sigil = {
name = "符印",
text = {
"将手中所有",
"卡牌转换至一种",
"随机{C:attention}花色"
}
},
c_ouija = {
name = "占卜",
text = {
"将手中所有",
"手持牌转换至一种",
"随机{C:attention}点数",
"{C:red}-1{}手牌大小"
}
},
c_ectoplasm = {
name = "灵质",
text = {
"添加{C:dark_edition}负片{}效果到",
"一张随机的{C:attention}小丑牌,",
"{C:red}-1{}的手牌大小"
}
},
c_immolate = {
name = "火祭",
text = {
"随机摧毁{C:attention}#1#{}张",
"手牌,",
"获得{C:money}$#2#"
}
},
c_soul = {
name = "灵魂",
text = {
"创建一张",
"{C:legendary,E:1}传奇{}小丑牌",
"{C:inactive}(必须有空位)"
}
},
c_black_hole = {
name = "黑洞",
text = {
"为每副",
"{C:legendary,E:1}牌型",
"提升{C:attention}1{}级"
}
},
c_ankh = {
name = "生命十字章",
text = {
"随机复制一张",
"{C:attention}小丑牌{},摧毁",
"其他小丑牌"
}
},
c_deja_vu = {
name = "既视感",
text = {
"给你手牌中的",
"{C:attention}1{}张所选卡牌",
"加上{C:red}红色蜡封+D1670{}"
}
},
c_hex = {
name = "妖法",
text = {
"随机为一张{C:attention}小丑牌{}添加",
"{C:attention}多彩{},摧毁",
"其他小丑牌"
}
},
c_trance = {
name = "入迷",
text = {
"给你手牌中的",
"{C:attention}1{}张所选卡牌",
"加上{C:blue}蓝色蜡封{}"
}
},
c_medium = {
name = "灵媒",
text = {
"给你手牌中的",
"{C:attention}1{}张所选卡牌",
"加上{C:purple}紫色蜡封{}"
}
},
c_cryptid = {
name = "神秘生物",
text = {
"复制{C:attention}#1#{}张",
"建立{C:attention}#1#{}张",
"选定牌的复制牌"
}
}
},
Edition = {
e_base = {
name = "基础",
text = {
"无额外效果"
}
},
e_foil = {
name = "闪箔",
text = {
"{C:chips}+#1#{}筹码"
}
},
e_holo = {
name = "镭射",
text = {
"{C:mult}+#1#{}倍率"
}
},
e_polychrome = {
name = "多彩",
text = {
"{X:mult,C:white}X#1#{}倍率"
}
},
e_negative = {
name = "负片",
text = {
"{C:dark_edition}+#1#{}个小丑牌槽位"
}
},
e_negative_consumable = {
name = "负片",
text = {
"{C:dark_edition}+#1#{}个消耗牌槽位"
}
}
},
Enhanced = {
m_bonus = {
name = "奖励牌",
text = {}
},
m_mult = {
name = "倍率牌",
text = {
"{C:mult}+#1#{}倍率"
}
},
m_wild = {
name = "万能牌",
text = {
"可以视作",
"任何花色"
}
},
m_glass = {
name = "玻璃牌",
text = {
"{X:mult,C:white}X#1#{}倍率,",
"有{C:green}#2#/#3#{}的几率",
"摧毁牌卡"
}
},
m_steel = {
name = "钢铁牌",
text = {
"当手中",
"持有该牌时",
"{X:mult,C:white}X#1#{}倍率"
}
},
m_stone = {
name = "石头牌",
text = {
"{C:chips}+#1#{}筹码",
"无点数无花色"
}
},
m_gold = {
name = "黄金牌",
text = {
"如果这张卡牌",
"在回合结束时还在手中,",
"获得{C:money}$#1#{}"
}
},
m_lucky = {
name = "幸运牌",
text = {
"{C:green}#1#/#3#{}的几率",
"{C:mult}+#2#{}倍率",
"{C:green}#1#/#5#{}的几率",
"获得{C:money}$#4#"
}
}
},
Stake = {
stake_white = {
name = "白注",
text = {
"基础难度"
}
},
stake_red = {
name = "红注",
text = {
"{C:attention}小盲注{}",
"没有奖励金",
"{s:0.8}适用于之前的所有赌注"
}
},
stake_green = {
name = "绿注",
text = {
"所需分数随每个底注{C:attention}变化",
"速度更快",
"{s:0.8}适用于之前的所有赌注"
}
},
stake_blue = {
name = "蓝注",
text = {
"弃牌数{C:red}-1{}",
"{s:0.8}适用于之前的所有赌注"
}
},
stake_black = {
name = "黑注",
text = {
"商店可以拥有{C:attention}永恒{}小丑牌",
"{C:inactive,s:0.8}(无法卖出或摧毁)",
"{s:0.8}适用于之前的所有赌注"
}
},
stake_purple = {
name = "紫注",
text = {
"所需分数随每个底注{C:attention}变化",
"速度更快",
"{s:0.8}适用于之前的所有赌注"
}
},
stake_orange = {
name = "橙注",
text = {
"{C:attention}补充包{}成本",
"每个底注增加{C:money}$1{}",
"{s:0.8}适用于之前的所有赌注"
}
},
stake_gold = {
name = "金注",
text = {
"{C:attention}-1{}手牌大小",
"{s:0.8}应用于此前所有赌注"
}
}
},
Tag = {
tag_uncommon = {
name = "罕见标签",
text = {
"下个商店内有一张",
"{C:green}罕见小丑牌"
}
},
tag_rare = {
name = "稀有标签",
text = {
"下个商店内有一张",
"{C:red}稀有小丑牌,"
}
},
tag_negative = {
name = "负片标签",
text = {
"下个商店内有一张",
"{C:dark_edition}负片小丑牌"
}
},
tag_foil = {
name = "闪箔标签",
text = {
"下个商店内有一张",
"{C:dark_edition}闪箔小丑牌"
}
},
tag_holo = {
name = "镭射标签",
text = {
"下个商店内有一张",
"{C:dark_edition}镭射小丑牌"
}
},
tag_polychrome = {
name = "多彩标签",
text = {
"下个商店内有一张",
"{C:dark_edition}多彩小丑牌"
}
},
tag_investment = {
name = "投资标签",
text = {
"击败",
"Boss盲注后",
"获得{C:money}$#1#"
}
},
tag_voucher = {
name = "优惠券标签",
text = {
"添加一张{C:voucher}优惠券",
"到下一家商店"
}
},
tag_boss = {
name = "Boss标签",
text = {
"重掷",
"{C:attention}Boss盲注"
}
},
tag_standard = {
name = "标准标签",
text = {
"获得一个免费的",
"{C:attention}超大标准包"
}
},
tag_charm = {
name = "吊饰标签",
text = {
"获得一个免费的",
"{C:tarot}超级秘术包"
}
},
tag_meteor = {
name = "流星标签",
text = {
"获得一个免费的",
"{C:planet}超级天体包"
}
},
tag_buffoon = {
name = "小丑标签",
text = {
"获得一个免费的",
"{C:attention}小丑包"
}
},
tag_handy = {
name = "便携式标签",
text = {
"本赛局每打出一次{C:blue}手牌{}",
"获得{C:money}$#1#{}",
"{C:inactive}(将给 {C:money}$#2#{C:inactive}"
}
},
tag_garbage = {
name = "垃圾标签",
text = {
"本赛局每一未使用的{C:red}弃牌数{}",
"得到{C:money}$#1#{}",
"{C:inactive}(将得到 {C:money}$#2#{C:inactive}"
}
},
tag_coupon = {
name = "折扣券标签",
text = {
"下一家店内的",
"初始卡牌和补充包",
"均为免费"
}
},
tag_double = {
name = "双倍标签",
text = {
"复制下一个",
"选定的{C:attention}标签{}",
"{s:0.8,C:attention}双倍标签{s:0.8}除外"
}
},
tag_juggle = {
name = "戏法标签",
text = {
"下一回合",
"{C:attention}+#1#{}手牌大小"
}
},
tag_d_six = {
name = "D6标签",
text = {
"下一家商店重掷",
"起价为{C:money}$0"
}
},
tag_top_up = {
name = "充值标签",
text = {
"产生最多{C:attention}#1#张",
"{C:blue}普通{}小丑牌",
"{C:inactive}(必须有空位)"
}
},
tag_skip = {
name = "速度标签",
text = {
"本赛局中每跳过",
"一次盲注,获得{C:money}$#1#{}",
"{C:inactive}(将获得 {C:money}$#2#{C:inactive}"
}
},
tag_orbital = {
name = "轨道标签",
text = {
"升级{C:attention}#1#",
"{C:attention}#2#个等级"
}
},
tag_economy = {
name = "经济标签",
text = {
"资金翻倍",
"{C:inactive}(最高 {C:money}$#1#{C:inactive}"
}
},
tag_ethereal = {
name = "空灵标签",
text = {
"获得一个免费的",
"{C:spectral}幻灵包"
}
}
},
Blind = {
bl_small = {
name = "小盲注",
text = {}
},
bl_big = {
name = "大盲注",
text = {}
},
bl_hook = {
name = "钩子",
text = {
"每次出牌",
"随机弃掉2张手牌"
}
},
bl_wall = {
name = "围墙",
text = {
"特大盲注"
}
},
bl_wheel = {
name = "车轮",
text = {
"/7的概率一张牌",
"以背面朝上的方式抽取"
}
},
bl_arm = {
name = "手臂",
text = {
"降低已出",
"牌型等级"
}
},
bl_psychic = {
name = "灵媒",
text = {
"必须出 5 张牌"
}
},
bl_goad = {
name = "挑衅",
text = {
"所有黑桃牌",
"都不计分"
}
},
bl_water = {
name = "",
text = {
"以0弃牌",
"次数开始"
}
},
bl_eye = {
name = "眼睛",
text = {
"本回合中不可",
"打出重复牌型"
}
},
bl_mouth = {
name = "嘴巴",
text = {
"本回合只能打出",
"1种牌型"
}
},
bl_plant = {
name = "植物",
text = {
"所有人头牌",
"都不计分"
}
},
bl_needle = {
name = "",
text = {
"这一回合只能出一次牌"
}
},
bl_head = {
name = "头部",
text = {
"所有红桃牌",
"都不计分"
}
},
bl_tooth = {
name = "牙齿",
text = {
"每出一张牌",
"损失$1"
}
},
bl_final_leaf = {
name = "绿叶",
text = {
"所有卡牌都不计分",
"直到售出1张小丑牌"
}
},
bl_final_vessel = {
name = "紫罗兰容器",
text = {
"超大盲注"
}
},
bl_ox = {
name = "公牛",
text = {
"打出#1#牌型时,",
"资金归$0"
}
},
bl_house = {
name = "房屋",
text = {
"第一次的手牌",
"以背面朝上方式抽取"
}
},
bl_club = {
name = "梅花",
text = {
"所有梅花牌",
"都不计分"
}
},
bl_fish = {
name = "",
text = {
"在第一次出牌后",
"抽的牌都是面朝下抽出"
}
},
bl_window = {
name = "窗口",
text = {
"所有方片牌",
"都不计分"
}
},
bl_manacle = {
name = "镣铐",
text = {
"手牌大小-1"
}
},
bl_serpent = {
name = "巨蟒",
text = {
"出牌或弃牌后,",
"总是抽 3 张牌"
}
},
bl_pillar = {
name = "支柱",
text = {
"上一次底注中",
"打过的牌都不计分"
}
},
bl_flint = {
name = "燧石",
text = {
"基础筹码和",
"倍率减半"
}
},
bl_mark = {
name = "标记",
text = {
"所有人头牌都是",
"以背面朝上的方式抽取"
}
},
bl_final_acorn = {
name = "琥珀橡子",
text = {
"翻转并洗乱",
"所有小丑牌"
}
},
bl_final_heart = {
name = "绯红之心",
text = {
"每次出牌",
"使任一小丑牌功能失效"
}
},
bl_final_bell = {
name = "蔚蓝钟",
text = {
"迫使 1 张牌",
"总是被选中"
}
}
},
Back = {
b_red = {
name = "红色牌组",
text = {
"每回合",
"{C:red}+#1#{}次弃牌"
}
},
b_blue = {
name = "蓝色牌组",
text = {
"每回合",
"{C:blue}+#1#{}次出牌"
}
},
b_yellow = {
name = "黄色牌组",
text = {
"每回合开始",
"额外获得{C:money}$#1#"
}
},
b_green = {
name = "绿色牌组",
text = {
"每回合结束时:",
"每剩一次{C:blue}出牌次数,获得{C:money}$#1#{s:0.85}",
"每剩一次{C:red}弃牌次数,获得{C:money}$#2#{s:0.85}",
"不赚取任何{C:attention}利息"
}
},
b_black = {
name = "黑色牌组",
text = {
"每回合",
"",
"{C:attention}+#1#{}小丑牌槽位",
"{C:blue}-#2#{}次出牌"
}
},
b_magic = {
name = "魔法牌组",
text = {
"开局时拥有",
"{C:tarot,T:v_crystal_ball}#1#{}张优惠券",
"和{C:attention}2{}份",
"{C:tarot,T:c_fool}#2#"
}
},
b_nebula = {
name = "星云牌组",
text = {
"开局时拥有",
"{C:planet,T:v_telescope}#1#{}张优惠券",
"",
"{C:red}#2#{}消耗牌槽位"
}
},
b_metal = {
name = "金属牌组",
text = {
"开局时,将牌组内",
"{C:attention}#1#张游戏牌",
"加强成{C:attention}钢铁牌"
}
},
b_abandoned = {
name = "废弃牌组",
text = {
"开局时",
"玩家牌组中",
"没有{C:attention}人头牌"
}
},
b_checkered = {
name = "方格牌组",
text = {
"开局时",
"牌组中有{C:attention}26{C:spades}张黑桃{}和",
"{C:attention}26{C:hearts}张红桃{}"
}
},
b_rocky = {
name = "岩石牌组",
text = {
"开局时拥有{C:attention}#1#张",
"额外的{C:attention}石头牌"
}
},
b_braided = {
name = "编织牌组",
text = {
"第一次出牌的牌型",
"升级到{C:attention}第3级"
}
},
b_anaglyph = {
name = "浮雕牌组",
text = {
"击败每个",
"{C:attention}Boss盲注{}后,获得一个",
"{C:attention,T:tag_double}#1#"
}
},
b_plasma = {
name = "等离子牌组",
text = {
"计算出牌分数时",
"平衡{C:blue}筹码{}和",
"{C:red}倍率{}",
"盲注要求分数{C:red}X#1#{}"
}
},
b_erratic = {
name = "古怪牌组",
text = {
"所有{C:attention}牌级{}和",
"牌组的{C:attention}花色{}",
"都是随机的"
}
},
b_challenge = {
name = "挑战牌组",
text = {
""
}
},
b_ghost = {
name = "幽灵牌组",
text = {
"{C:spectral}幻灵牌{}可能",
"出现在商店中,",
"初始带有{C:spectral,T:c_hex}妖法{}牌"
}
},
b_zodiac = {
name = "黄道牌组",
text = {
"开局时即拥有",
"{C:tarot,T:v_tarot_merchant}#1#{}、",
"{C:planet,T:v_planet_merchant}#2#{}、",
"和{C:attention,T:v_overstock_norm}#3#"
}
},
b_painted = {
name = "彩绘牌组",
text = {
"{C:attention}+#1#{}手牌大小",
"{C:red}#2#{}小丑牌槽位"
}
}
},
Other = {
gold_seal = {
name = "金色蜡封",
text = {
"打出这张牌",
"并得分时",
"获得{C:money}$3{}"
}
},
white_sticker = {
name = "白标贴",
text = {
"使用这个小丑牌",
"在{C:attention}白注",
"难度下获胜"
}
},
red_sticker = {
name = "红标贴",
text = {
"使用这个小丑牌",
"在{C:attention}红注",
"难度下获胜"
}
},
green_sticker = {
name = "绿标贴",
text = {
"使用这个小丑牌",
"在{C:attention}绿注",
"难度下获胜"
}
},
blue_sticker = {
name = "蓝标贴",
text = {
"使用这个小丑牌",
"在{C:attention}蓝注",
"难度下获胜"
}
},
black_sticker = {
name = "黑标贴",
text = {
"使用这个小丑牌",
"在{C:attention}黑注",
"难度下获胜"
}
},
purple_sticker = {
name = "紫标贴",
text = {
"使用这个小丑牌",
"在{C:attention}紫注",
"难度下获胜"
}
},
orange_sticker = {
name = "橙标贴",
text = {
"使用这个小丑牌",
"在{C:attention}橙注",
"难度下获胜"
}
},
gold_sticker = {
name = "金色标贴",
text = {
"使用这个小丑牌",
"在{C:attention}金注",
"难度下获胜"
}
},
playing_card = {
text = {
"{V:1}#2#{C:light_black}#1#"
}
},
card_chips = {
text = {
"{C:chips}+#1#{}筹码"
}
},
card_extra_chips = {
text = {
"获得{C:chips}+#1#{}个额外筹码"
}
},
locked = {
name = "锁定",
text = {}
},
debuffed_default = {
name = "被削弱",
text = {
"所有能力",
"禁用"
}
},
debuffed_playing_card = {
name = "被削弱",
text = {
"得分无筹码,",
"不能触发任何",
"功能或效果"
}
},
demo_locked = {
name = "已锁定",
text = {
"本试玩版",
"暂不可用"
}
},
demo_shop_locked = {
name = "已锁定",
text = {
"{C:attention}金宝的",
"个人卡牌收藏。",
"可在完整版",
"{E:1,C:red}Balatro中找到"
}
},
wip_locked = {
name = "已锁定",
text = {
"正在",
"制作中"
}
},
deck_locked_win = {
name = "已锁定",
text = {
"在任一难度下",
"以{C:attention}#1#{}",
"赢得一局"
}
},
deck_locked_discover = {
name = "锁定",
text = {
"在收藏中",
"发现至少",
"{C:attention}#1#{}个项目"
}
},
deck_locked_stake = {
name = "已锁定",
text = {
"在{V:1}#1#{}或以上",
"难度以任一牌组",
"赢得一局"
}
},
joker_locked_legendary = {
name = "已锁定",
text = {
"通过{C:spectral}灵魂{}牌",
"找到这张小丑牌"
}
},
undiscovered_joker = {
name = "未发现",
text = {
"在非预设局",
"中购买或",
"使用此牌",
"以了解其效果"
}
},
undiscovered_tarot = {
name = "未发现",
text = {
"在非预设局",
"中购买或",
"使用此牌",
"以了解其效果"
}
},
undiscovered_planet = {
name = "未发现",
text = {
"在非预设局",
"中购买或",
"使用此牌",
"以了解其效果"
}
},
undiscovered_spectral = {
name = "未发现",
text = {
"在非预设局",
"中购买或",
"使用此牌",
"以了解其效果"
}
},
undiscovered_voucher = {
name = "未发现",
text = {
"在非预设局",
"中兑换并使用",
"此优惠券",
"以了解其效果"
}
},
undiscovered_booster = {
name = "未发现",
text = {
"在非预设局",
"中打开此包",
"以了解其效果"
}
},
undiscovered_edition = {
name = "未发现",
text = {
"在非预设局",
"中找到此版本",
"以了解其效果"
}
},
undiscovered_tag = {
name = "未发现",
text = {
"在非预设局",
"中使用此标签",
"以了解其效果"
}
},
p_arcana_normal = {
name = "秘术包",
text = {
"从最多{C:attention}#2#张{C:tarot}塔罗牌{}中",
"选择{C:attention}#1#{}张",
"即选即用"
}
},
p_arcana_jumbo = {
name = "巨型秘术包",
text = {
"从最多{C:attention}#2#张{C:tarot}塔罗牌{}中",
"选择{C:attention}#1#{}张",
"即选即用"
}
},
p_arcana_mega = {
name = "超级秘术包",
text = {
"从最多{C:attention}#2#张{C:tarot}塔罗牌{}中",
"选择{C:attention}#1#{}张",
"即选即用"
}
},
p_celestial_normal = {
name = "天体包",
text = {
"从最多{C:attention}#2#张{C:planet}星球牌{}中",
"选择{C:attention}#1#{}张",
"即选即用"
}
},
p_celestial_jumbo = {
name = "巨型天体包",
text = {
"从最多{C:attention}#2#张{C:planet}星球牌{}中",
"选择{C:attention}#1#{}张",
"即选即用"
}
},
p_celestial_mega = {
name = "超级天体包",
text = {
"从最多{C:attention}#2#张{C:planet}星球牌{}中",
"选择{C:attention}#1#{}张",
"即选即用"
}
},
p_spectral_normal = {
name = "幻灵包",
text = {
"从最多{C:attention}#2#张{C:spectral}幻灵牌{}中",
"选择{C:attention}#1#{}张",
"即选即用"
}
},
p_spectral_jumbo = {
name = "巨型幻灵包",
text = {
"从最多{C:attention}#2#张{C:spectral}幻灵牌{}中",
"选择{C:attention}#1#{}张",
"即选即用"
}
},
p_spectral_mega = {
name = "超级幻灵包",
text = {
"从最多{C:attention}#2#张{C:spectral}幻灵牌{}中",
"选择{C:attention}#1#{}张",
"即选即用"
}
},
p_standard_normal = {
name = "标准包",
text = {
"从最多{C:attention}#2#张{C:attention}游戏牌{}中",
"选择{C:attention}#1#{}张",
"到你的牌组"
}
},
p_standard_jumbo = {
name = "巨型标准包",
text = {
"从最多{C:attention}#2#张{C:attention}游戏牌{}中",
"选择{C:attention}#1#{}张",
"到你的牌组"
}
},
p_standard_mega = {
name = "超大标准包",
text = {
"从最多{C:attention}#2#张{C:attention}游戏牌{}中",
"选择{C:attention}#1#{}张",
"到你的牌组"
}
},
p_buffoon_normal = {
name = "小丑包",
text = {
"从最多{C:attention}#2#张{C:joker}小丑牌{}中",
"选择{C:attention}#1#{}张"
}
},
p_buffoon_jumbo = {
name = "巨型小丑包",
text = {
"从最多{C:attention}#2#张{C:joker}小丑牌{}中",
"选择{C:attention}#1#{}张"
}
},
p_buffoon_mega = {
name = "超级小丑包",
text = {
"从最多{C:attention}#2#张{C:joker}小丑牌{}中",
"选择{C:attention}#1#{}张"
}
},
pinned_left = {
name = "固定",
text = {
"这张小丑牌",
"固定在",
"最左侧"
}
},
red_seal = {
name = "红色蜡封",
text = {
"重新触发{C:attention}1{}次",
"此卡牌"
}
},
blue_seal = {
name = "蓝色蜡封",
text = {
"当这张牌在回合结束时",
"还{C:attention}保留{}在手牌中",
"产生一张 {C:planet}星球卡{}"
}
},
purple_seal = {
name = "紫色蜡封",
text = {
"被{C:attention}弃掉时",
"产生一张{C:tarot}塔罗牌{}",
"{C:inactive}(必须有空位)"
}
},
eternal = {
name = "永恒卡",
text = {
"不能出售",
"或摧毁"
}
},
challenge_locked = {
name = "未解锁",
text = {
"用至少#1#个不同牌组",
"赢得一场比赛以解锁",
"挑战模式",
"{C:attention,s:2}#2#/#1#"
}
}
}
},
UI = {},
tutorial = {},
misc = {
suits_singular = {
Spades = "黑桃",
Hearts = "红桃",
Clubs = "梅花",
Diamonds = "方片"
},
suits_plural = {
Spades = "黑桃",
Hearts = "红桃",
Clubs = "梅花",
Diamonds = "方片"
},
blind_states = {
Select = "选择",
Skipped = "跳过",
Current = "当前",
Defeated = "已被击败",
Upcoming = "下一回合",
Selected = "已选择"
},
ranks = {
Ace = "A",
King = "K",
Queen = "Q",
Jack = "J",
['10'] = "10",
['9'] = "9",
['8'] = "8",
['7'] = "7",
['6'] = "6",
['5'] = "5",
['4'] = "4",
['3'] = "3",
['2'] = "2"
},
high_scores = {
hand = "最佳出牌",
furthest_round = "最高回合",
furthest_ante = "最高投注额",
most_money = "最多资金",
boss_streak = "最多连续击败Boss",
collection = "收藏",
win_streak = "最佳连胜纪录",
current_streak = "",
poker_hand = "最常用的出牌"
},
poker_hands = {
['Flush House'] = "同花葫芦",
['Five of a Kind'] = "五条",
['Royal Flush'] = "皇家同花顺",
['Straight Flush'] = "同花顺",
['Four of a Kind'] = "四条",
['Full House'] = "葫芦",
['Flush'] = "同花",
['Straight'] = "顺子",
['Three of a Kind'] = "三条",
['Two Pair'] = "两对",
['Pair'] = "对子",
['High Card'] = "高牌",
['Flush Five'] = "同花五条"
},
poker_hand_descriptions = {
['Flush House'] = {
"三条及对子,且",
"花色相同"
},
['Five of a Kind'] = {
"5张相同点数的牌"
},
['Royal Flush'] = {
"连续5张牌连续数字",
"花色相同"
},
['Straight Flush'] = {
"连续5张牌连续数字",
"花色相同"
},
['Four of a Kind'] = {
"4张相同点数的牌",
"可以与其他一张未计分的牌一同打出"
},
['Full House'] = {
"三条及对子,且"
},
['Flush'] = {
"5张牌花色相同"
},
['Straight'] = {
"连续5张牌连续数字"
},
['Three of a Kind'] = {
"3张点数相同的牌可以与最多",
"2张其他未计分的牌一同打出"
},
['Two Pair'] = {
"两对不同点数的牌",
"可以与其他一张未计分的牌一同打出"
},
['Pair'] = {
"两张点数相同的牌可以与最多",
"3张其他未计分的牌一同打出"
},
['High Card'] = {
"如果打出的牌不是以上任何一种",
"那么只有点数最高的牌得分"
},
['Flush Five'] = {
"5张相同点数和相同花色的牌"
}
},
labels = {
common = "普通",
uncommon = "罕见",
rare = "稀有",
legendary = "传奇",
tarot = "塔罗牌",
planet = "星球牌",
pluto_planet = "矮行星",
voucher = "优惠券",
foil = "闪箔",
holographic = "镭射",
polychrome = "多彩",
negative = "负片",
gold_seal = "金色蜡封",
locked = "未解锁",
blue_seal = "蓝色蜡封",
red_seal = "红色蜡封",
purple_seal = "紫色蜡封",
eternal = "永恒卡",
pinned_left = "已固定"
},
dictionary = {
b_sell = "售出",
b_use = "使用",
b_select = "选择",
b_buy = "购买",
b_redeem = "兑换",
b_open = "打开",
b_and_use = "&使用",
b_next_round_1 = "下一个",
b_next_round_2 = "回合",
b_play_hand = "出牌",
b_discard = "弃牌",
b_sort_hand = "理牌",
b_run_info_1 = "比赛",
b_run_info_2 = "信息",
b_options = "选项",
b_reroll_boss = "重掷Boss盲注",
b_skip_blind = "跳过盲注",
b_skip_reward = "跳过奖励",
b_skip = "跳过",
b_start_new_run = "开始新的一局",
b_main_menu = "主菜单",
b_collection = "收藏",
b_seed = "种子",
b_copy_seed = "复制种子",
b_credits = "制作人员",
b_stats = "统计数据",
b_settings = "设置",
b_set_game = "游戏",
b_set_video = "视频",
b_set_graphics = "图形",
b_set_audio = "音频",
b_set_gamespeed = "游戏速度",
b_set_play_discard_pos = "出牌/弃牌按钮位置",
b_set_screenshake = "屏幕震动",
b_set_crash_reports = "崩溃报告",
b_set_monitor = "显示监视器",
b_set_windowmode = "窗口模式",
b_set_apply = "应用",
b_set_master_vol = "主音量",
b_set_music_vol = "音乐音量",
b_set_game_vol = "游戏音量",
b_set_shadows = "阴影",
b_set_pixel_smoothing = "像素画平滑",
b_set_CRT = "CRT",
b_set_CRT_bloom = "模拟CRT荧光效果",
b_stat_jokers = "小丑",
b_stat_consumables = "消耗牌",
b_stat_tarots = "塔罗牌",
b_stat_planets = "星球牌",
b_stat_spectrals = "幻灵牌",
b_stat_vouchers = "优惠券",
b_next = "下一个",
b_endless = "无尽模式",
b_wishlist = "在Steam上加入愿望单",
b_playbalatro = "访问 playbalatro.com",
b_remaining = "剩余",
b_full_deck = "完整牌组",
b_poker_hands = "牌型",
b_blinds = "盲注",
b_vouchers = "优惠券",
b_stake = "赌注",
b_jokers = "小丑",
b_tarot_cards = "塔罗牌",
b_planet_cards = "星球牌",
b_spectral_cards = "幻灵牌",
b_enhanced_cards = "增强卡牌",
b_editions = "版本",
b_booster_packs = "补充包",
b_tags = "标签",
b_decks = "牌组",
b_continue = "继续",
b_back = "返回",
b_music = "音乐",
b_sounds = "声音",
b_imagery = "图像",
b_new_run = "新一局",
b_challenges = "挑战",
b_current_profile = "当前配置",
b_load_profile = "加载配置",
b_create_profile = "创建配置",
b_delete_profile = "删除配置",
b_reset_profile = "重设配置",
b_rules = "规则",
b_restrictions = "限制条件",
b_deck = "牌组",
b_play_cap = "开始游戏",
b_options_cap = "选项",
b_collection_cap = "收藏",
b_quit_cap = "退出",
b_cash_out = "提现",
k_unknown = "?????",
k_compatible = "兼容",
k_incompatible = "不兼容",
k_round = "回合",
k_ante = "底注",
k_seed = "种子",
k_reroll = "重掷",
k_mult = "倍率",
k_rank = "点数",
k_suit = "花色",
k_stake = "赌注",
k_common = "普通",
k_uncommon = "罕见",
k_rare = "稀有",
k_legendary = "传奇",
k_debuffed = "被削弱",
k_locked = "锁定",
k_undisovered = "未发现",
k_joker = "小丑",
k_voucher = "优惠券",
k_tarot = "塔罗牌",
k_planet = "星球牌",
k_dwarf_planet = "矮行星",
k_planet_q = "星球?",
k_spectral = "幻灵",
k_booster = "补充包",
k_edition = "版本",
k_hud_hands = "出牌",
k_hud_discards = "弃牌",
k_lower_score = "分数",
k_arcana_pack = "秘术包",
k_celestial_pack = "天体包",
k_spectral_pack = "幻灵包",
k_standard_pack = "标准包",
k_buffoon_pack = "小丑包",
k_enter_text = "输入文本",
k_defeated_by = "击败",
k_level_prefix = "等级",
k_also_applied = "同适用",
k_base_cards = "基础卡牌",
k_effective = "有效",
k_aces = "A",
k_face_cards = "人头牌",
k_numbered_cards = "数字牌",
k_cap_consumables = "消耗牌",
k_page = "",
k_ante_cap = "底注",
k_base_cap = "基础",
k_jokers_cap = "小丑",
k_vouchers_cap = "优惠券",
k_x_base = "X 基础",
k_not_discovered = "未发现",
k_unlocked_ex = "已解锁!",
k_challenge_mode = "挑战模式",
k_daily_run = "每日挑战",
k_profile = "配置",
k_wins = "获胜数",
k_empty_caps = "",
k_collection = "收藏",
k_stake_level = "赌注等级",
k_none = "",
k_game_modifiers = "游戏修改器",
k_custom_rules = "自定义规则",
k_banned_cards = "禁用卡",
k_banned_tags = "禁用标签",
k_other = "其他",
k_money = "资金",
k_best_hand = "最佳出牌",
k_seeded_run = "预设局",
k_enter_seed = "输入种子",
k_lvl = "级别",
k_skipped_cap = "跳过",
k_no_reward = "无奖励",
k_reward = "奖励",
k_nope_ex = "没有!",
k_or = "",
k_balanced = "平衡",
ph_improve_run = "提升你的成绩!",
ph_sneak_peek = "抢先看",
ph_deck_preview_stones = "石头",
ph_deck_preview_effective = "因小丑、盲注和卡牌强化而产生的有效总数",
ph_blind_score_at_least = "至少得分",
ph_blind_reward = "奖励:",
ph_up_ante_1 = "提高底注",
ph_up_ante_2 = "加注所有盲注",
ph_up_ante_3 = "刷新盲注",
ph_stat_joker = "使用此卡完成的总回合数",
ph_stat_consumable = "这张卡的使用次数",
ph_stat_voucher = "兑换此优惠券的次数",
ph_demo_thanks_1 = "感谢游玩",
ph_demo_thanks_2 = "BALATRO 演示版",
ph_game_over = "游戏结束",
ph_vouchers_redeemed = "本赛局兑换的优惠券",
ph_no_vouchers = "本赛局并未兑换任何优惠券",
ph_defeat_this_blind_1 = "打败盲注",
ph_defeat_this_blind_2 = "发现它",
ph_click_confirm = "再次点击确认",
ph_choose_blind_1 = "选择你的",
ph_choose_blind_2 = "下一个盲注",
ph_mr_bones = "被骷髅先生救了",
ph_score_at_least = "至少得分",
ph_all_poker_hand = "所有牌型",
ph_1_level = "+1级",
ph_boss_disabled = "Boss盲注限制条件失效",
ph_most_played = "{最常出的牌型}",
ml_demo_thanks_message = {
"请考虑将Balatro列入",
"steam许愿清单并注册",
"playbalatro.com上的时事通讯"
},
ml_eternal = {
"永恒卡",
"不能出售",
"或摧毁"
},
ml_gold_seal_desc = {
"黄金蜡封",
"若打出",
"返回手牌"
},
ml_crash_report_info = {
"崩溃报告将发送给开发人员",
"用以减少今后出现问题。",
"不会发送身份信息或个人信息。"
},
ml_play_discard_pos_opt = {
"弃牌/出牌",
"出牌/弃牌"
},
ml_windowmode_opt = {
"窗口模式",
"全屏模式",
"无边框模式"
},
ml_vsync_opt = {
"垂直同步开启",
"垂直同步关闭"
},
ml_shadow_opt = {
"开启",
"关闭"
},
ml_smoothing_opt = {
"关闭",
"开启"
},
ml_bloom_opt = {
"关闭",
"开启"
},
ml_card_stats = {
"卡牌",
"统计数据"
},
ml_paste_seed = {
"粘贴",
"种子"
},
ml_disabled_seed = {
"所有解锁和",
"发现均被禁用"
},
['$'] = "$",
k_redeemed_ex = "兑换!",
k_duplicated_ex = "重复!",
k_no_room_ex = "没有空间!",
k_no_space_ex = "没有空间!",
k_no_other_jokers = "没有其他小丑牌!",
k_plus_tarot = "+1塔罗牌",
k_plus_stone = "+1石头牌",
k_plus_planet = "+1星球牌",
k_plus_spectral = "+1幻灵牌",
k_active_ex = "激活!",
k_level_up_ex = "提升等级!",
k_upgrade_ex = "升级!",
k_again_ex = "再来一次!",
k_val_up = "价值提升!",
k_reset = "重置",
k_extinct_ex = "已灭绝!",
k_safe_ex = "安全!",
k_saved_ex = "已储存!",
k_swapped_ex = "已切换!",
k_copied_ex = "已复制!",
k_melted_ex = "已融化!",
b_copy = "复制",
b_high_contrast_cards = "高对比度卡牌",
b_set_rumble = "控制器震动",
b_seals = "蜡封",
b_new_challenge = "开始新挑战",
b_unlock_all = "解锁全部",
k_active = "已激活",
k_deck = "牌组",
k_progress = "进度",
k_challenges = "挑战",
k_joker_stickers = "小丑贴纸",
k_deck_stake_wins = "牌组赌注完成度",
k_enter_name = "输入名字",
k_gold = "金色",
k_card_stats = "卡牌属性",
k_view = "查看",
k_all_hands = "全部出牌",
k_high_score_ex = "高分!",
k_demo_version_ex = "试玩版!",
k_playing_as = "使用",
k_choose = "选择",
k_achievements_disabled = "未开启成就",
ph_no_boss_active = "无活跃boss",
ph_you_win = "你赢了!",
ph_you_win_demo = "你赢下了试玩版!",
ph_defeat_the_boss = "打赢Boss盲注",
ph_score_furthest_ante = "底注",
ph_score_furthest_round = "回合",
ph_score_hand = "最佳出牌",
ph_score_poker_hand = "最常用出牌",
ph_score_new_collection = "新发现",
ph_score_cards_played = "已使用卡牌",
ph_score_cards_discarded = "已弃掉卡牌",
ph_score_times_rerolled = "重掷次数",
ph_score_cards_purchased = "已购买卡牌",
ml_edition_seal_enhancement_explanation = {
"每张游戏牌可能会有",
"增强、版本和蜡封版本"
},
ml_unlock_all_explanation = {
"警告!解锁全部收藏道具",
"会禁用此账号的成就!"
},
k_plus_joker = "+1小丑",
k_eaten_ex = "被吃掉!",
k_eroded_ex = "被腐蚀!",
k_achievement = "成就",
ph_unscored_hand = "出牌将不会计分",
ph_alert_debuff_confirm = "再次按下”出牌“确认",
k_drank_ex = "喝下去!",
k_trophy = "奖杯",
k_trophies_disabled = "奖杯被禁用",
ml_unlock_all_trophies = {
"警告!解锁全部收藏道具",
"会禁用此账号的奖杯!"
},
k_poker_hand = "牌型",
ph_4_7_of_clubs = "四张梅花7"
},
v_dictionary = {
a_xmult = "X#1#倍率",
a_mult = "+#1#倍率",
a_chips = "+#1#",
a_chips_minus = "-#1#",
a_handsize = "+#1#的手牌大小",
a_hands = "+#1#出牌次数",
a_sold_tally = "#1#/#2#售出",
a_remaining = "剩余#1#",
ante_x_voucher = "底注#1#张优惠券",
loyalty_active = "激活!",
loyalty_inactive = "#1#剩余",
deck_preview_wheel_singular = "由于抽出的#1#牌面朝下,数字可能较低",
deck_preview_wheel_plural = "由于抽出的#1#牌面朝下,数字可能较低",
challenges_completed = "已完成#1#/#2#挑战",
interest = "每$#2#获得#1#利息(最高 #3#",
remaining_hand_money = "剩余出牌次数(每次$#1#",
remaining_discard_money = "剩余弃牌次数(每次$#1#",
ml_foil_desc = {
"闪箔",
"+#1#筹码"
},
ml_holo_desc = {
"镭射",
"+#1#倍率"
},
ml_polychrome_desc = {
"多彩",
"+#1#倍率"
},
ml_negative_desc = {
"负片",
"+#1#小丑牌槽位"
},
a_mult_minus = "-#1#倍率",
a_handsize_minus = "-#1#手牌大小",
ml_negative_consumable_desc = {
"负片",
"+#1#消耗牌槽位"
},
a_xmult_minus = "-X#1#倍率",
unlocked = "#1#/#2#已解锁",
completed = "#1#/#2#已完成"
},
v_text = {
ch_m_dollars = {
"从{C:money}$#1#开始"
},
ch_m_hands = {
"每回合{C:blue}#1#{}次出牌"
},
ch_m_discards = {
"每回合{C:red}#1#{}次弃牌"
},
ch_m_reroll_cost = {
"{C:money}$#1#{}基本重掷费用"
},
ch_m_joker_slots = {
"{C:attention}#1#{}小丑牌槽位"
},
ch_m_consumable_slots = {
"{C:attention}#1#{}消耗牌槽位"
},
ch_m_hand_size = {
"{C:attention}#1#{}手牌大小"
},
ch_m_none = {
"{C:inactive}无"
},
ch_c_no_reward = {
"所有{C:attention}盲注{}均无奖励金"
},
ch_c_no_reward_specific = {
"{C:attention}#1# 盲注{}均无奖励金"
},
ch_c_no_extra_hand_money = {
"额外的{C:blue}牌不再赚取资金"
},
ch_c_no_interest = {
"回合结束时不赚取{C:attention}利息{}"
},
ch_c_daily = {
"{E:1,s:1.2,C:red}每日挑战!"
},
ch_c_set_seed = {
"使用设定的种子尝试1次{C:inactive}{Hidden}"
},
ch_c_chips_dollar_cap = {
"{C:blue}筹码{}不能超过当前{C:money}$"
},
ch_c_none = {
"{C:inactive}无"
},
ch_c_inflation = {
"每次购买后价格永久上涨 {C:money}$1{}"
},
ch_c_discard_cost = {
"每次弃牌需花费 {C:money}$#1#{}"
},
ch_c_all_eternal = {
"所有商店里的小丑牌都是{C:eternal}永恒卡{}"
},
ch_c_flipped_cards = {
"{C:green}#1#中的1张{}卡牌以背面朝上的方式抽取"
},
ch_c_minus_hand_size_per_X_dollar = {
"你每拥有{C:money}$#1#{},可持有的卡牌 {C:red}-1{}"
},
ch_c_no_shop_jokers = {
"小丑牌不再出现在{C:attention}商店{}中"
},
ch_c_debuff_played_cards = {
"所有{C:attention}已打出{}的牌在计分后都会{C:attention}被削弱"
},
ch_c_set_eternal_ante = {
"当{C:attention}#1#{}Boss盲注被击败时所有小丑牌变为{C:attention}永恒卡"
},
ch_c_set_joker_slots_ante = {
"当{C:attention}#1#{}Boss盲注被击败时将小丑牌槽位设置为{C:attention}0"
}
},
tutorial = {
sb_1 = {
"你好呀!我叫",
"{C:attention}金宝{},我是来帮你的",
"让我带你了解游玩的方法!"
},
sb_2 = {
"你的目标是赚取",
"{C:blue}筹码{}以击败",
"对手的{C:attention}盲注"
},
sb_3 = {
"这是{C:blue}小盲注{}",
"你只需要获得",
"{C:attention}300筹码{}就可击败它。"
},
sb_4 = {
"选择{C:blue}小盲注",
"来开始回合!"
},
bb_1 = {
"选择{C:attention}大盲注",
"可以让你赚钱"
},
bb_2 = {
"或选择{C:attention}跳过",
"可获得一个{C:attention}标签{}!每个",
"{C:attention}标签{}具有独特的效果"
},
bb_3 = {
"但要注意",
"{C:attention}Boss盲注{}。 每个Boss盲注",
"都有着限制条件",
"您必须要有策略来应对。"
},
bb_4 = {
"如果你战胜了它,那么",
"{C:attention}底注{}提升并且所有",
"{C:attention}盲注{}变得更难"
},
bb_5 = {
"击败{C:attention}底注{}#1#以获胜。",
"现在做出你的选择!"
},
fh_1 = {
"你可以通过以下方式获得筹码",
"打出{C:attention}牌型"
},
fh_2 = {
"{C:attention}牌型{}可获得",
"基本{C:blue}筹码",
"再乘以某个数值的{C:red}倍率加成"
},
fh_3 = {
"查看你的{C:attention}牌型",
"可通过{C:attention}比赛信息{}区操作,",
"同时可以查看其他",
"关于当前游戏的信息"
},
fh_4 = {
"卡牌还可获得",
"一些{C:blue}筹码{}",
"悬停此处查看!"
},
fh_5 = {
"现在选择最多",
"{C:attention}5{}张牌",
"并按下{C:blue}“出牌键”"
},
fh_6 = {
"还可以选择{C:red}“弃牌”{},最多",
"可弃掉{C:attention}5{}张选定卡牌",
"以求组成",
"更强牌型。试试吧!"
},
fh_7 = {
"小心!每回合你的",
"{C:blue}出牌{}和{C:red}弃牌{}",
"次数有限"
},
fh_8 = {
"在使用完所有{C:blue}出牌{}",
"次数前,赚取{C:attention}300筹码{}",
"来赢得此回合。",
"祝你好运!"
},
sh_1 = {
"当你得到更多的卡牌时,",
"请记住,你可以重新理牌。",
"{C:attention}小丑牌{}触发顺序为",
"从左至右"
},
sh_2 = {
"确保你",
"{C:attention}使用{}消耗牌!"
},
sh_3 = {
"最多选择{C:attention}2{}张",
"手持牌,并按下",
"{C:attention}“使用”{}键,打出{C:tarot}塔罗牌{}",
"施加增强效果!"
},
s_1 = {
"干得漂亮!现在",
"你有一些{C:money}现金{}",
"你可以从{C:attention}店内",
"买一些新的卡牌"
},
s_2 = {
"试试买这个",
"超酷的小丑牌"
},
s_3 = {
"这是{C:attention}#1#张",
"{C:attention}小丑牌{}之一的卡牌,可以添加到",
"游戏中。每张{C:attention}小丑牌",
"效果不同"
},
s_4 = {
"这个可以让你每次出牌",
"{C:red}+4倍率{}"
},
s_5 = {
"挑剔着点,",
"你一次只能带",
"{C:attention}5张小丑牌{}"
},
s_6 = {
"现在,从{C:attention}店内",
"购买另一张卡牌。"
},
s_7 = {
"这张{C:tarot}塔罗牌{}是",
"{C:attention}消耗牌{}。此牌可",
"增强您在玩的",
"卡牌。好好留着这张牌"
},
s_8 = {
"您一次最多",
"可以携带",
"{C:attention}2张消耗牌{}"
},
s_9 = {
"如果你有足够的积蓄,",
"可以购买{C:attention}优惠券{}。",
"{C:attention}优惠券{}可以帮您",
"提升本局体验"
},
s_10 = {
"只要你打败",
"{C:attention}Boss盲注{}",
"{C:attention}优惠券{}会重新上架。"
},
s_11 = {
"快来查看这两个",
"{C:booster}补充包{}",
"所有商店均有售,",
"补充包内增益多多!"
},
s_12 = {
"让我们继续",
"{C:attention}下一回合{}。"
}
},
achievement_names = {
ante_up = "底注上升!",
ante_upper = "底注再上升!",
heads_up = "注意",
low_stakes = "低赌注",
mid_stakes = "中赌注",
high_stakes = "高赌注",
card_player = "玩牌能手",
card_discarder = "弃牌能手",
nest_egg = "储备金",
flushed = "同花",
speedrunner = "速通大神",
roi = "投资回报率",
shattered = "破碎",
royale = "皇家",
retrograde = "逆序",
_10k = "1万",
_1000k = "100万",
_100000k = "1亿",
tiny_hands = "小手",
big_hands = "大手",
you_get_what_you_get = "种瓜得瓜",
rule_bender = "规则篡改者",
rule_breaker = "规则破坏者",
legendary = "传奇",
astronomy = "天文",
cartomancy = "纸牌卜卦",
clairvoyance = "未卜先知",
extreme_couponer = "优惠券重度使用者",
completionist = "完美主义者",
completionist_plus = "完美主义者+",
completionist_plus_plus = "完美主义者++"
},
achievement_descriptions = {
ante_up = "达到底注4阶段",
ante_upper = "达到底注8阶段",
heads_up = "赢一局",
low_stakes = "在至少红注难度下赢一局",
mid_stakes = "在至少黑注难度下赢一局",
high_stakes = "在至少金注难度下赢一局",
card_player = "打出至少2500张牌",
card_discarder = "弃掉至少2500张牌",
nest_egg = "单局中拥有 $400 或以上",
flushed = "用5张万能牌打出一次同花",
speedrunner = "在12回合内赢得一局",
roi = "在底注4阶段时购买5张优惠券",
shattered = "单次出牌打碎2张玻璃牌",
royale = "打出一次皇家同花顺",
retrograde = "让任一牌型升至第10级",
_10k = "单次出牌获得1万筹码",
_1000k = "单次出牌获得100万筹码",
_100000k = "单次出牌获得1亿筹码",
tiny_hands = "将你的牌组减少到20张或更少",
big_hands = "牌组中拥有80张或以上的卡牌",
you_get_what_you_get = "赢下一局且没有在商店中重掷",
rule_bender = "完成任一挑战局",
rule_breaker = "完成每一场挑战局",
legendary = "发现一张传奇小丑牌",
astronomy = "发现所有星球牌",
cartomancy = "发现所有塔罗牌",
clairvoyance = "发现所有幻灵牌",
extreme_couponer = "发现所有优惠券",
completionist = "发现100%的收藏道具",
completionist_plus = "赢得胜利且每个牌组都在金注难度",
completionist_plus_plus = "每张小丑牌都获得一个金色标贴"
},
quips = {
wq_1 = {
"你太棒了!"
},
wq_2 = {
"你表现得",
"相当不错!"
},
wq_3 = {
"看起来你",
"是有真本事的!"
},
wq_4 = {
"这些筹码",
"都是虚拟的",
"真是太可惜了……"
},
wq_5 = {
"看来我把你",
"教的不错啊!"
},
wq_6 = {
"你有几局",
"非常精彩啊!"
},
wq_7 = {
"幸好",
"我没有",
"和你打赌"
},
lq_1 = {
"可能消消乐",
"才更适合",
"我们的节奏……"
},
lq_2 = {
"我们的牌打的",
"相当潦草!"
},
lq_3 = {
"我们是时候",
"撤出",
"重来了!"
},
lq_4 = {
"你也知道",
"老话怎么说的,",
"你可能小赚,但庄家永远不亏!"
},
lq_5 = {
"看来我们",
"找到了谁才是",
"真正的小丑!"
},
lq_6 = {
"哦不,你刚刚是",
"真的在吹牛?"
},
lq_7 = {
"看来我们才是",
"那个出洋相的!"
},
lq_8 = {
"如果我有手的话",
"我肯定会",
"捂上双眼!"
},
lq_9 = {
"我真是个",
"傻瓜,你的借口",
"又是什么?"
},
lq_10 = {
"真是太惨了!"
},
dq_1 = {
"哎哟!我希望你",
"肚子里还有",
"别的招式来",
"应对这场最终挑战!"
}
},
challenge_names = {
c_omelette_1 = "煎蛋卷",
c_city_1 = "15分钟都市",
c_rich_1 = "富者愈富",
c_knife_1 = "刀锋之上",
c_xray_1 = "X光视界",
c_mad_world_1 = "疯狂世界",
c_luxury_1 = "奢侈税",
c_non_perishable_1 = "不腐之物",
c_medusa_1 = "美杜莎",
c_double_nothing_1 = "孤注一掷",
c_typecast_1 = "模式转换",
c_inflation_1 = "通货膨胀",
c_bram_poker_1 = "布拉姆扑克",
c_fragile_1 = "易碎品",
c_monolith_1 = "巨石",
c_blast_off_1 = "引燃",
c_five_card_1 = "五连抽",
c_golden_needle_1 = "金针",
c_cruelty_1 = "残酷",
c_jokerless_1 = "无小丑"
}
}
}