return { descriptions = { Joker = { j_joker = { name = "小丑", text = { "{C:red,s:1.1}+#1#{}倍率" } }, j_jolly = { name = "开心小丑", text = { "如果出牌包含", "{C:attention}#2#{},", "{C:red}+#1#{}倍率" } }, j_zany = { name = "古怪小丑", text = { "如果出牌包含", "{C:attention}#2#{},", "{C:red}+#1#{}倍率" } }, j_mad = { name = "疯狂小丑", text = { "如果出牌包含", "{C:attention}#2#{},", "{C:red}+#1#{}倍率" } }, j_crazy = { name = "狂野小丑", text = { "如果出牌包含", "{C:attention}#2#{},", "{C:red}+#1#{}倍率" } }, j_droll = { name = "滑稽小丑", text = { "如果出牌包含", "{C:attention}#2#{},", "{C:red}+#1#{}倍率" } }, j_half = { name = "半张小丑", text = { "如果出牌包含", "{C:attention}#2#{}张或更少的牌,", "{C:red}+#1#{}倍率" } }, j_fortune_teller = { name = "占卜师", text = { "本赛局每使用一张{C:purple}塔罗牌{}", "{C:red}+#1#{}倍率", "{C:inactive}(当前为{C:red}+#2#{C:inactive})" } }, j_juggler = { name = "杂耍师", text = { "{C:attention}+#1#{}手牌大小" } }, j_drunkard = { name = "醉汉", text = { "{C:red}+#1#{}次弃牌数" } }, j_stone = { name = "石头小丑", text = { "为牌组内的", "每张{C:attention}石头牌", "{C:chips}+#1#{}筹码", "{C:inactive}(当前为{C:chips}+#2#{C:inactive}筹码)" } }, j_golden = { name = "黄金小丑", text = { "在回合结束时", "获得{C:money}$#1#{}" } }, j_stencil = { name = "模具小丑", text = { "每个空的{C:attention}小丑牌{}槽位", "获得{X:red,C:white} X1{}倍率。", "{s:0.8}包括模具小丑", "(当前为{X:red,C:white} X#1# {C:inactive})" } }, j_four_fingers = { name = "四指", text = { "所有{C:attention}同花{}和", "{C:attention}顺子{}都可以", "由{C:attention}4{}张牌组成。" } }, j_mime = { name = "哑剧演员", text = { "重新触发所有", "所有手中{C:attention}持有的", "{C:attention}手牌{}的能力" } }, j_credit_card = { name = "信用卡", text = { "负债限额", "最多可至{C:red}-$#1#{}" } }, j_greedy_joker = { name = "贪婪小丑", text = { "每打出一张", "{C:diamonds}#2#{}花色的牌,", "计分时{C:mult}+#1#{}倍率" } }, j_lusty_joker = { name = "色欲小丑", text = { "每打出一张", "{C:hearts}#2#{}花色的牌", "计分时{C:mult}+#1#{}倍率" } }, j_wrathful_joker = { name = "愤怒小丑", text = { "每打出一张", "{C:spades}#2#{}花色的牌", "计分时{C:mult}+#1#{}倍率" } }, j_gluttenous_joker = { name = "暴食小丑", text = { "每打出一张", "{C:clubs}#2#{}花色的牌", "计分时{C:mult}+#1#{}倍率" } }, j_ceremonial = { name = "恐怖匕首", text = { "当选择 {C:attention}盲注{}时,", "摧毁右侧的小丑牌,", "并永久将其售价{C:attention}加倍", "添加至当前{C:attention}倍率", "{C:inactive}(当前为 {C:mult}+#1#{C:inactive}倍)" } }, j_banner = { name = "旗帜", text = { "每一个剩余的", "{C:attention}弃牌{}次数", "{C:chips}+#1#{}筹码" } }, j_mystic_summit = { name = "神秘之峰", text = { "当剩余{C:attention}#2#{}次", "弃牌次数,", "{C:mult}+#1#{}倍率" } }, j_marble = { name = "大理石小丑", text = { "选择{C:attention}盲注{}后", "牌组中会添加", "一张{C:attention}石头{}牌" } }, j_loyalty_card = { name = "积分卡", text = { "每出牌{C:attention}#2#{}次", "倍率{X:red,C:white}X#1#{}", "{C:inactive}#3#次" } }, j_8_ball = { name = "八号球", text = { "打出{C:attenetion}#1#{}张", "或更多张数字{C:attention}8{},", "则获得一张{C:planet}星球牌{}", "{C:inactive}(必须有空位)" } }, j_misprint = { name = "印错小丑", text = { "" } }, j_dusk = { name = "黄昏卡", text = { "每回合", "{C:attention}最后一次出牌{}", "该手牌会被触发两次" } }, j_raised_fist = { name = "致胜之拳", text = { "将手中持有的 {C:attention}最小{}牌的", "点数 {C:attention}翻倍{},", "并应用到倍率上" } }, j_chaos = { name = "混沌小丑", text = { "每次商店", "{C:green}#1#{}次免费重掷" } }, j_fibonacci = { name = "斐波那契", text = { "每打出一张", "{C:attention}A{}、{C:attention}2{}、{C:attention}3{}、{C:attention}5{}或{C:attention}8{}时", "计分时{C:mult}+#1#{}倍率" } }, j_steel_joker = { name = "钢铁小丑", text = { "牌组内的", "每张{C:attention}钢铁牌", "可使倍率{X:mult,C:white}X#1#", "{C:inactive}(当前为{X:mult,C:white}X#2#{C:inactive}倍率)" } }, j_scary_face = { name = "恐怖面孔", text = { "打出{C:attention}人头牌{}时,", "计分时", "获得{C:chips}{C:chips}+#1#{}" } }, j_abstract = { name = "抽象小丑", text = { "每张{C:attention}小丑牌{}", "{C:mult}+#1#{}倍率", "{C:inactive}(当前为{C:red}+#2#{C:inactive}倍率)" } }, j_delayed_grat = { name = "延迟满足", text = { "如果在回合结束时", "没有使用弃牌,则每把{C:attention}弃牌{}", "获得{C:money}$#1#{}" } }, j_hack = { name = "烂脱口秀演员", text = { "重新触发", "所有打出的", "{C:attention}2{}、{C:attention}3{}、{C:attention}4{}和 {C:attention}5{}" } }, j_pareidolia = { name = "幻视", text = { "所有卡牌", "均视为", "{C:attention}人头牌{}" } }, j_gros_michel = { name = "格罗斯·米歇尔", text = { "{C:mult}+#1#{}倍率", "回合结束时", "有{C:green}#2#/#3#{}的几率", "摧毁此牌" } }, j_even_steven = { name = "偶数史蒂文", text = { "每打出一张计分的", "{C:attention}偶数{}点的牌,", "{C:mult}+#1#{}倍率", "{C:inactive}(10、8、6、4、2)" } }, j_odd_todd = { name = "奇数托德", text = { "每打出一张计分的", "{C:attention}奇数{}点的牌,", "获得 {C:chips}+#1#{}筹码", "{C:inactive}(A、9、7、5、3)" } }, j_scholar = { name = "学者", text = { "计分时", "每打出一张{C:attention}A{}", "{C:mult}+#1#{}倍率", "和{C:chips}+#2#{}筹码" } }, j_business = { name = "名片", text = { "计分时,打出的{C:attention}人头牌{}", "有{C:green}#1#/#2#{}的几率", "获得{C:money}$2{}" } }, j_supernova = { name = "超新星", text = { "将{C:attention}牌型{}的", "{C:attention}出牌{}次数", "添加至倍率" } }, j_ride_the_bus = { name = "搭乘巴士", text = { "若连续打出", "没有{C:attention}人头牌{}的", "計分手牌,", "每次{C:mult}+#1#{}倍率", "{C:inactive}(当前为{C:mult}+#2#{C:inactive}倍率)" } }, j_space = { name = "太空小丑", text = { "有{C:green}#1#/#2#{}的", "几率升级", "打出的{C:attention}牌型等级{}" } }, j_egg = { name = "鸡蛋", text = { "在回合结束时", "本卡的{C:attention}出售价值", "增加{C:money}$#1#" } }, j_burglar = { name = "窃贼", text = { "选择{C:attention}盲注{}后,", "出牌次数{C:red}+#1#{},并", "{C:attention}失去所有弃牌次数" } }, j_blackboard = { name = "黑板", text = { "倍率{X:red,C:white}X#1# {},若手牌中", "未出手的牌", "都是{C:spades}#2#{}或{C:clubs}#3#{}" } }, j_runner = { name = "跑步选手", text = { "每次打出一手", "{C:attention}顺子{}", "{C:chips}+#2#{}筹码", "{C:inactive}(当前 {C:chips}+#1#{C:inactive}筹码)" } }, j_ice_cream = { name = "冰淇淋", text = { "{C:chips}+#1#{}筹码", "每次出牌", "{C:chips}-#2#{}筹码" } }, j_dna = { name = "DNA", text = { "如果回合的{C:attention}第一次出牌{}", "只有 {C:attention}1{}张牌,则将其", "永久复制到牌组", "并放到{C:attention}手牌中" } }, j_splash = { name = "飞溅", text = { "每张{C:attention}打出的牌", "都计入得分" } }, j_blue_joker = { name = "蓝色小丑", text = { "每张{C:attention}牌组{}内剩余", "的卡牌,{C:chips}+#1#{}筹码", "{C:inactive}(当前为{C:chips}+#2#{C:inactive}筹码)" } }, j_sixth_sense = { name = "第六感", text = { "若此回合第一次出牌", "为一张单独的{C:attention}6{}", "就将其销毁并创建一张{C:spectral}幻灵牌{}", "{C:inactive}(必须有空位)" } }, j_constellation = { name = "星座", text = { "每使用一张{C:planet}星球牌{}", "倍率{X:mult,C:white}X#1#{}", "{C:inactive}(当前为倍率{X:mult,C:white}X#2#{C:inactive})" } }, j_hiker = { name = "徒步者", text = { "每张打出的", "{C:attention}計分牌{}可永久", "增加{C:chips}+#1#{}筹码" } }, j_faceless = { name = "无面小丑", text = { "如果同时弃掉", "{C:attention}#2#{}张或更多张", "{C:attention}人头牌{},", "获得{C:money}$#1#{}" } }, j_green_joker = { name = "绿色小丑", text = { "每次出牌,{C:mult}+#1#{}倍率", "每次弃牌,{C:mult}-#2#{}倍率", "{C:inactive}(当前为 {C:mult}+#3#{C:inactive}倍)" } }, j_superposition = { name = "叠加", text = { "如果出牌中计分的牌包含", "一张{C:attention}A{}和一个{C:attention}顺子{}", "产生一张{C:tarot}塔罗牌{}", "{C:inactive}(必须有空位)" } }, j_todo_list = { name = "待办清单", text = { "如果{C:attention}出牌牌型{}為{C:attention}#2#{},", "獲得{C:money}$#1#{}", "每次支付时", "牌型都会改变" } }, j_ticket = { name = "黄金门票", text = { "打出{C:attention}黃金牌{},", "计分时,{C:money}$#1#{}" }, unlock = { "当打出一手五张", "只包含", "{C:attention,E:1}黃金牌{}的牌" } }, j_mr_bones = { name = "骷髅先生", text = { "若计分的筹码", "至少是", "所需筹码的{C:attention}25%", "则不会死亡", "{S:1.1,C:red,E:2}自毁{}" }, unlock = { "失去{C:attention,E:1}#1#{}局", "{C:inactive}(#2#)" } }, j_acrobat = { name = "杂技演员", text = { "回合的最后一次", "{C:attention}出牌{}中,倍率{X:red,C:white}X#1#" }, unlock = { "打出{C:attention,E:1}#1#{}张牌", "{C:inactive}(#2#)" } }, j_sock_and_buskin = { name = "喜与悲", text = { "重新触发所有", "打出的{C:attention}人头牌{}" }, unlock = { "打出总共", "{C:attention,E:1}#1#{}张人头牌", "{C:inactive}(#2#)" } }, j_swashbuckler = { name = "侠盗", text = { "将此卡左侧所有", "{C:attention}小丑牌{}的总售价", "添加至倍率", "{C:inactive}(当前为{C:mult}+#1#{C:inactive}倍率)" }, unlock = { "总共卖出", "{C:attention,E:1}#1#{}张小丑牌", "{C:inactive}(#2#)张" } }, j_troubadour = { name = "游吟诗人", text = { "{C:attention}+#1#{}手牌大小", "每回合出牌次数{C:red}-#2#{}" }, unlock = { "连续赢得{C:attention,E:1}#1#{}回合,", "且每回合只使用", "一次出牌次数" } }, j_certificate = { name = "证书", text = { "回合开始时", "随机添加一张", "带随机{C:attention}蜡封{}的{C:attention}牌", "到手牌中" }, unlock = { "拥有一张", "带{C:attention,E:1}金色蜡封{}的", "黄金牌" } }, j_smeared = { name = "模糊小丑", text = { "{C:diamonds}红桃{}和{C:diamonds}方片", "视作同一花色,", "{C:spades}黑桃{}和{C:spades}梅花", "也视作同一花色" }, unlock = { "在你的牌组中", "至少拥有{C:attention}#1#", "{E:1,C:attention}#2#{}" } }, j_throwback = { name = "回溯", text = { "本赛局内每跳过一次", "{C:attention}盲注{},获得{X:mult,C:white}X#1#{}倍率", "{C:inactive}(当前为 {X:mult,C:white}X#2#{C:inactive}倍)" }, unlock = { "从主菜单中选择继续", "游玩已保存的局" } }, j_hanging_chad = { name = "悬垂查德", text = { "重新触发得分中", "使用的{C:attention}第一张{}牌" }, unlock = { "用{E:1,C:attention}#1#", "打赢Boss盲注" } }, j_rough_gem = { name = "璞玉", text = { "计分时{C:mult}+#1#{}", "若每打出一张带有", "{C:diamonds}方片{}花色的卡牌" }, unlock = { "在你的牌组中", "至少要有{E:1,C:attention}#1#张", "带有{E:1,C:attention}#2#花色的卡牌" } }, j_bloodstone = { name = "血石", text = { "若每打出一张带有", "{C:hearts}红桃{}花色的卡牌", "有{C:green}#1#/#2#{}的机率", "获得{X:mult,C:white}X#3#{}倍率" }, unlock = { "在你的牌组中", "至少要有{E:1,C:attention}#1#张", "带有{E:1,C:attention}#2#花色的卡牌" } }, j_arrowhead = { name = "箭头", text = { "若每打出一张带有", "{C:spades}黑桃{}花色的卡牌", "计分时{C:mult}+#1#{}筹码" }, unlock = { "在你的牌组中", "至少要有{E:1,C:attention}#1#张", "带有{E:1,C:attention}#2#花色的卡牌" } }, j_onyx_agate = { name = "缟玛瑙", text = { "若每打出一张带有", "{C:clubs}梅花{}花色的牌", "计分时{C:mult}+#1#{}倍率" }, unlock = { "在你的牌组中", "至少要有{E:1,C:attention}#1#张", "带有{E:1,C:attention}#2#花色的卡牌" } }, j_glass = { name = "玻璃小丑", text = { "每摧毁一张", "{C:attention}玻璃牌", "获得{C:mult}+#1#{}倍率", "{C:inactive}(当前为 {X:mult,C:white} X#2#{C:inactive}倍)" }, unlock = { "在你的牌组中", "拥有{E:1,C:attention}#1#个", "{E:1,C:attention}#2#{}" } }, j_ring_master = { name = "马戏团长", text = { "{C:attention}小丑牌{}、{C:tarot}塔罗牌{}、{C:planet}星球牌{}", "和{C:planet}幻灵牌{}会出现", "多次" }, unlock = { "达到底注", "等级{E:1,C:attention}#1#" } }, j_flower_pot = { name = "花盆", text = { "{X:mult,C:white} X#1# {}倍率,若", "出牌中,计分的牌", "含有{C:diamonds}方片{}、{C:clubs}梅花{}", "{C:hearts}红桃{}和{C:spades}黑桃{}" }, unlock = { "达到底注", "等级{E:1,C:attention}#1#" } }, j_blueprint = { name = "蓝图", text = { "复制", "右侧{C:attention}小丑牌{}的能力" }, unlock = { "赢一局" } }, j_wee = { name = "小小丑", text = { "每打出一张{C:attention}2{}并得分时", "此小丑牌获得", "获得{C:chips}+#2#{}筹码", "{C:inactive}(当前为{C:chips}+#1#{C:inactive}筹码)" }, unlock = { "在{E:1,C:attention}#1#回合", "或更少回合内赢得一局" } }, j_merry_andy = { name = "快乐安迪", text = { "{C:red}+#1#{}次弃牌", "{C:red}#2#{}手牌大小" }, unlock = { "在{E:1,C:attention}#1#回合", "或更少回合内赢得一局" } }, j_oops = { name = "六六大顺", text = { "全部加倍{C:attention}列出的", "{C:green,E:1,S:1.1}几率", "{C:inactive}(例如:{C:green}3中1{C:inactive} -> {C:green}3中2{C:inactive})" }, unlock = { "在一次出牌中", "获得至少", "{E:1,C:attention}#1#{}筹码" } }, j_idol = { name = "偶像", text = { "计分时在{V:1}#3#{}中", "每打出的{C:attention}#2#", "{X:mult,C:white} X#1#{}倍率", "{s:0.8}每回合卡牌都会变动" }, unlock = { "在一次出牌中", "获得至少", "{E:1,C:attention}#1#{}筹码" } }, j_seeing_double = { name = "双重视角", text = { "出牌中,计分的牌若", "含有{C:clubs}梅花{}和", "任何其他{C:attention}花色{},", "{X:mult,C:white}X#1#{}倍率" }, unlock = { "当打一手", "包含", "{E:1,C:attention}#1#的牌" } }, j_matador = { name = "斗牛士", text = { "若出牌触发了", "{C:attention}Boss盲注{}的限制条件,", "获得{C:money}$#1#{}" }, unlock = { "打赢Boss盲注", "在{E:1,C:attention}一手之内{}且没有", "使用任何弃牌" } }, j_hit_the_road = { name = "上路", text = { "每弃掉一张", "{C:attention}J{}牌,本回合", "获得{X:mult,C:white}X#1# {}倍率", "{C:inactive}(当前为 {X:mult,C:white} X#2#{C:inactive}倍)" }, unlock = { "同时将{E:1,C:attention}5张", "{E:1,C:attention}J", "全部弃掉" } }, j_duo = { name = "二重奏", text = { "若出牌包含", "{C:attention}#2#", "{X:mult,C:white}X#1#{}倍率" }, unlock = { "赢一局", "且不打出", "{E:1,C:attention}#1#" } }, j_trio = { name = "三重奏", text = { "若出牌包含", "{C:attention}#2#", "{X:mult,C:white}X#1#{}倍率" }, unlock = { "赢一局", "且不打出", "{E:1,C:attention}#1#" } }, j_family = { name = "一家人", text = { "若出牌包含", "{C:attention}#2#", "{X:mult,C:white}X#1#{}倍率" }, unlock = { "赢一局", "且不打出", "{E:1,C:attention}#1#" } }, j_order = { name = "秩序", text = { "若出牌包含", "{C:attention}#2#", "{X:mult,C:white}X#1#{}倍率" }, unlock = { "赢一局", "且不打出", "{E:1,C:attention}#1#" } }, j_tribe = { name = "部落", text = { "若出牌包含", "{C:attention}#2#", "{X:mult,C:white}X#1#{}倍率" }, unlock = { "赢一局", "且不打出", "{E:1,C:attention}#1#" } }, j_cavendish = { name = "卡文迪什", text = { "{X:mult,C:white}X#1#{}倍率", "回合结束时", "有{C:green}#2#/#3#{}的几率", "摧毁此牌" } }, j_card_sharp = { name = "老千小丑", text = { "若该{C:attention}牌型{}已经", "在本回合打出过,", "{X:mult,C:white}X#1#{}倍率" } }, j_red_card = { name = "红牌", text = { "当跳过任一{C:attention}补充包{}时", "{C:red}+#1#{}倍率", "{C:inactive}(当前为 {C:red}+#2#{C:inactive}倍)" } }, j_madness = { name = "疯狂", text = { "当选择 {C:attention}盲注{}时,", "{X:mult,C:white}X#1#{}倍率并且", "随机{C:attention}消灭{}一个小丑", "{C:inactive}(当前为{X:mult,C:white}X#2#{}倍)" } }, j_square = { name = "方形小丑", text = { "若打出的手牌", "恰好有{C:attention}4{}张牌", "那么获得", "{C:chips}+#2#{}筹码" } }, j_seance = { name = "通灵", text = { "如果{C:attention}牌型{}为", "{C:attention}#1#{},随机产生", "一张{C:spectral}幻灵牌{}", "{C:inactive}(必须有空位)" } }, j_riff_raff = { name = "乌合之众", text = { "当选择{C:attention}盲注{}时,", "产生{C:attention}#1#张{C:blue}常规{C:attention}小丑牌", "{C:inactive}(必须有空间)" } }, j_stuntman = { name = "特技演员", text = { "{C:chips}+#1#{}筹码", "{C:attention}-#2#{}手牌大小" }, unlock = { "在一次出牌中", "获得至少", "{E:1,C:attention}#1#{}筹码" } }, j_invisible = { name = "隐形小丑", text = { "{C:attention}#1#{}个回合后,", "卖掉此卡牌就可以", "随机{C:attention}复制{}一张小丑牌", "{C:inactive}(当前为{C:attention}#2#{C:inactive}/#1#)" }, unlock = { "赢一局,", "且从未拥有超过", "{E:1,C:attention}4张小丑牌{}" } }, j_brainstorm = { name = "头脑风暴", text = { "复制最左边的", "{C:attention}小丑牌的技能" }, unlock = { "弃掉一张", "{E:1,C:attention}皇家同花顺" } }, j_satellite = { name = "卫星", text = { "本赛局每使用一张", "{C:planet}星球牌{},每回合结束时", "可得到{C:money}$#1#{}", "{C:inactive}(当前{C:money}$#2#{C:inactive})" }, unlock = { "有{E:1,C:money}$#1#", "或更多" } }, j_shoot_the_moon = { name = "射月", text = { "若每持有一张{C:attention}Q", "在手牌中", "{C:mult}+#1#{}倍率" }, unlock = { "在单个回合中", "打出牌组里的", "{E:1,C:attention}红桃" } }, j_drivers_license = { name = "驾驶执照", text = { "{X:mult,C:white} X#1# {}倍率,如果牌组", "至少有{C:attention}16张", "增强卡牌", "{C:inactive}(当前{C:attention}#2#{C:inactive})" }, unlock = { "增强牌组里", "{E:1,C:attention}#1#{}张卡牌" } }, j_cartomancer = { name = "卡牌术士", text = { "当选择{C:attention}盲注{}时", "产生一张{C:tarot}塔罗牌{}", "{C:inactive}(必须有空位)" }, unlock = { "发现每张", "{E:1,C:tarot}塔罗牌{}" } }, j_astronomer = { name = "天文学家", text = { "所有{C:planet}星球牌{}", "和{C:planet}天体包{}", "在商店内的都{C:attention}免费" }, unlock = { "找到所有", "{E:1,C:planet}星球牌{}" } }, j_burnt = { name = "烧焦小丑", text = { "升级每回合", "首次{C:attention}被弃掉的", "扑克手牌的等级" }, unlock = { "售出所有", "{E:1,C:attention}+#1#{}张卡牌", "{C:inactive}(#2#)" } }, j_bootstraps = { name = "提靴带", text = { "每拥有{C:money}$#2#{},", "{C:mult}+#1#{}倍率" }, unlock = { "在你的牌组中", "{C:dark_edition}多彩{}小丑" } }, j_caino = { name = "卡伊诺", text = { "每有一张被摧毁的", "{C:attention}人头牌{}时", "获得{X:mult,C:white}X#1#{}倍率", "{C:inactive}(当前为{X:mult,C:white} X#2#{C:inactive}倍率)" }, unlock = { "{E:1,s:1.3}?????" } }, j_triboulet = { name = "特里布莱", text = { "打出的{C:attention}K{}和{C:attention}Q", "各自获得", "{X:mult,C:white}X#1#{}倍率" }, unlock = { "{E:1,s:1.3}?????" } }, j_yorick = { name = "约里克", text = { "使用{C:attention}#2#{}次弃牌后", "获得{X:mult,C:white}X#1#{}倍数", "{C:inactive}(弃牌剩余:{C:attention}#3#{C:inactive})" }, unlock = { "{E:1,s:1.3}?????" } }, j_chicot = { name = "奇科特", text = { "每个{C:attention}Boss盲注", "限制条件消失" }, unlock = { "{E:1,s:1.3}?????" } }, j_perkeo = { name = "佩尔科欧", text = { "在结束商店后", "随机复制{C:attention}1{}张", "拥有的{C:attention}消耗牌{}", "并给那张牌{C:dark_edition}负片{}效果" }, unlock = { "{E:1,s:1.3}?????" } }, j_sly = { name = "奸诈小丑", text = { "如果出牌中", "包含一个{C:attention}#2#,", "{C:chips}+#1#{}筹码" } }, j_wily = { name = "狡猾小丑", text = { "如果出牌中", "包含一个{C:attention}#2#,", "{C:chips}+#1#{}筹码" } }, j_clever = { name = "聪敏小丑", text = { "如果出牌中", "包含一个{C:attention}#2#,", "{C:chips}+#1#{}筹码" } }, j_devious = { name = "阴险小丑", text = { "如果出牌中", "包含一个{C:attention}#2#,", "{C:chips}+#1#{}筹码" } }, j_crafty = { name = "精明小丑", text = { "如果出牌中", "包含一个{C:attention}#2#,", "{C:chips}+#1#{}筹码" } }, j_vampire = { name = "吸血鬼", text = { "每打出一张{C:attention}增强卡牌{}", "即可获得{X:mult,C:white}X#1#{}倍率,", "並移除卡牌{C:attention}增强效果", "{C:inactive}(当前为 {X:mult,C:white}X#2#{C:inactive}倍率)" } }, j_shortcut = { name = "捷径", text = { "让{C:attention}顺子{}可以", "相隔{C:attention}1个点数", "{C:inactive}(例如:{C:attention}2 3 5 7 8{C:inactive})" } }, j_hologram = { name = "全息影像", text = { "每添加一张{C:attention}卡牌{}", "到你的牌组中,", "获得{X:mult,C:white}X#1#{}倍率", "{C:inactive}(当前为 {X:mult,C:white}X#2#{C:inactive}倍率)" } }, j_vagabond = { name = "流浪者", text = { "若在出牌时当下", "拥有{C:money}$#1#{}或更少的金钱", "获得一张{C:purple}塔罗牌{}" } }, j_baron = { name = "男爵", text = { "手牌中,", "每持有一张{C:attention}K{},", "获得{X:mult,C:white}X#1#{}倍率" } }, j_cloud_9 = { name = "9霄云外", text = { "每张牌组内的数字{C:attention}9{}", "在每回合结束时", "获得{C:money}$#1#{}", "{C:inactive}(当前{C:money}$#2#{}{C:inactive})" } }, j_rocket = { name = "火箭", text = { "每回合结束时获得{C:money}$#1#{}。", "击败{C:attention}Boss盲注{}", "获得 {C:money}$#2#{}" } }, j_obelisk = { name = "方尖石塔", text = { "每次连续不使用", "你最常用的{C:attention}牌型", "即可获得", "{X:mult,C:white}X#1#{}倍率", "{C:inactive}(当前为{X:mult,C:white}X#2#{C:inactive}倍率)" } }, j_midas_mask = { name = "迈达斯面具", text = { "所有的{C:attention}人头牌{}", "在打出的时候", "都会变成{C:attention}黄金牌{}" } }, j_luchador = { name = "斗士", text = { "卖掉此卡牌就可以", "消除当前的", "{C:attention}Boss盲注{}限制功能" } }, j_photograph = { name = "照片", text = { "计分时第一张打出的", "{C:attention}人头牌{}", "获得 {X:mult,C:white}X#1#{}倍率" } }, j_gift = { name = "礼品卡", text = { "在每回合结束时", "每张拥有的{C:attention}小丑牌{}", "及{C:attention}消耗牌{}", "{C:attention}售价{}加{C:money}$#1#{}" } }, j_turtle_bean = { name = "海龟豆", text = { "{C:attention}+#1#{}手牌大小", "每回合", "减少{C:red}#2#{}张" } }, j_erosion = { name = "腐蚀", text = { "在你的完整牌组中", "每张低于 {C:attention}#3#{}张的牌", "均可获得 {C:red}+#1#{}倍率", "{C:inactive}(当前为{C:red}+#2#{C:inactive}倍率)" } }, j_reserved_parking = { name = "私人车位", text = { "手牌中持有的", "每持有一张 {C:attention}人头牌{}", "有{C:green}#2#/#3#{}的几率", "给予{C:money}$#1#{}" } }, j_mail = { name = "邮件回扣", text = { "每弃掉一张{C:attention}#2#{},", "即可获得{C:money}$#1#{},", "每个回合点数都会变" } }, j_to_the_moon = { name = "冲向月球", text = { "回合结束时,", "每拥有{C:money}$5{},", "都可额外获得{C:money}$#1#{}的{C:attention}利息{}" } }, j_hallucination = { name = "幻觉", text = { "打开任一{C:attention}补充包{}时,", "有{C:green}#1#/#2#{}的机会能够", "创建一张{C:attention}塔罗牌{}", "{C:inactive}(必须有空位)" } }, j_lucky_cat = { name = "招财猫", text = { "每次{C:green}成功{}触发", "一张{C:attention}幸运牌{}", "即可获得{X:mult,C:white}X#1#{}倍率", "{C:inactive}(当前为{X:mult,C:white}X#2#{C:inactive}倍率)" } }, j_baseball = { name = "棒球卡", text = { "每张拥有的{C:green}罕见{}小丑牌", "获得{X:mult,C:white}X#1#{}倍率" } }, j_bull = { name = "斗牛", text = { "每拥有{C:money}$1{}", "均可获得 {C:chips}+#1#{}筹码", "{C:inactive}(当前为{C:chips}+#2#{C:inactive}筹码)" } }, j_diet_cola = { name = "零糖可乐", text = { "卖掉此卡牌就可以", "创建一张免费的", "{C:attention}#1#" } }, j_trading = { name = "交易卡", text = { "如果回合的{C:attention}第一次弃牌{}", "只有 {C:attention}1{}张牌,则将其", "摧毁并获得 {C:money}$#1#" } }, j_flash = { name = "闪光卡", text = { "在商店中每{C:attention}重掷{}一次", "就可以获得{C:mult}+#1#{}倍率", "{C:inactive}(当前为{C:mult}+#2#{C:inactive}倍率)" } }, j_popcorn = { name = "爆米花", text = { "{C:mult}+#1#{}倍率", "每进行一个回合", "{C:mult}-#2#{}倍率" } }, j_trousers = { name = "备用裤子", text = { "如果出牌的牌型包含", "{C:attention}#2#,", "此牌获得 {C:mult}+#1#{}倍率", "{C:inactive}(当前为{C:red}+#3#{C:inactive}倍率)" } }, j_ancient = { name = "古老小丑", text = { "计分时,打出的每张{V:1}#2#{}", "均可获得", "{X:mult,C:white}X#1#{}倍率", "{s:0.8}回合结束时花色会变" } }, j_ramen = { name = "拉面", text = { "{X:mult,C:white}X#1#{}倍率", "每{C:attention}丢弃一张牌{},", "失去{X:mult,C:white}X#2#{}倍率" } }, j_walkie_talkie = { name = "对讲机", text = { "计分时,打出的每张{C:attention}10{}或{C:attention}4", "均可获得{C:chips}+#1#{}筹码以及", "{C:mult}+#2#{}倍率" } }, j_selzer = { name = "苏打水", text = { "在接下来的{C:attention}#1#{}次出牌中", "重新触发所有", "打出的卡牌" } }, j_castle = { name = "城堡", text = { "每次弃掉 {V:1}#2#{}牌,", "这张小丑牌均可获得{C:chips}+#1#{}筹码", "每个回合花色都会变", "{C:inactive}(当前为{C:chips}+#3#{C:inactive}筹码)" } }, j_smiley = { name = "微笑表情", text = { "打出的{C:attention}人头牌{}", "计分时", "均可获得{C:mult}+#1#{}倍率" } }, j_campfire = { name = "篝火", text = { "每次{C:attention}卖掉{}一张牌", "这张小丑牌就增加{X:mult,C:white}X#1#{}倍率,", "当{C:attention}Boss盲注{}被击败时即重置倍率", "{C:inactive}(当前为{X:mult,C:white}X#2#{C:inactive}倍率)" } } }, Voucher = { v_overstock_norm = { name = "库存过剩", text = { "店內卡牌槽位", "{C:attention}+1{}" } }, v_clearance_sale = { name = "清仓特卖", text = { "所有卡牌和卡牌包", "在店内费用减{C:attention}#1#%{}" } }, v_tarot_merchant = { name = "塔罗牌商人", text = { "商店内", "{C:tarot}塔罗牌{}出现", "频率增加{C:attention}X#1#{}倍" } }, v_planet_merchant = { name = "星球牌商人", text = { "商店内", "{C:planet}星球牌{}出现", "频率增加{C:attention}X#1#{}倍 " } }, v_hone = { name = "打磨", text = { "{C:dark_edition}闪箔卡{}、{C:dark_edition}镭射卡{}和", "{C:dark_edition}多彩{}卡", "出现频率{C:attention}X#1#{}倍" } }, v_reroll_surplus = { name = "多次重掷", text = { "重掷费用", "减少{C:money}$#1#{}" } }, v_crystal_ball = { name = "水晶球", text = { "{C:attention}+1{}消耗牌槽位" } }, v_telescope = { name = "望远镜", text = { "{C:attention}天体包中的", "{C:planet}星球牌{}{}始终有", "你最常用的", "的{C:attention}牌型" } }, v_grabber = { name = "抓手", text = { "每回合", "永久增加", "{C:blue}+#1#{}次出牌" } }, v_wasteful = { name = "废物", text = { "每回合", "永久增加", "{C:blue}+#1#{}次弃牌" } }, v_seed_money = { name = "种子基金", text = { "每回合", "已获利息", "上限提高到{C:money}$#1#{}" } }, v_blank = { name = "空白", text = { "{C:inactive}什么都没有?" } }, v_magic_trick = { name = "魔术", text = { "{C:attention}商店{}里面", "有{C:attention}游戏牌{}", "可供选购" } }, v_hieroglyph = { name = "象形文字", text = { "{C:attention}-#1#{}底注", "每回合", "{C:blue}-#1#{}出牌次数", "每回合" } }, v_directors_cut = { name = "导演剪辑版", text = { "重掷Boss盲注", "每个底注重掷{C:attention}1{}次", "每次{C:money}$#1#{}" } }, v_pattern = { name = "图案", text = { "产生你最常用的", "{C:attention}消耗牌{}", "{E:1,V:1}#1#", "{C:inactive}(必须有空位)" } }, v_overstock_plus = { name = "库存过剩加强版", text = { "店內卡牌槽位", "{C:attention}+1{}" }, unlock = { "在商店内总共花费", "{C:money}$#1#{}", "{C:inactive}($#2#)" } }, v_liquidation = { name = "清算", text = { "所有卡牌和卡牌包", "在店内均可享受{C:attention}#1#%{}折扣" }, unlock = { "在一场赛局中", "至少兑换", "{C:attention}#1#{C:voucher}张优惠券{}" } }, v_tarot_tycoon = { name = "塔罗大亨", text = { "商店内", "{C:tarot}星球牌{}出现", "频率增加{C:attention}X#1#{}倍" }, unlock = { "在商店", "购买总计", "{C:attention}#1#张{C:tarot}塔罗牌{}", "{C:inactive}(#2#)" } }, v_planet_tycoon = { name = "星球大亨", text = { "商店内", "{C:tarot}星球牌{}出现", "频率增加{C:attention}X#1#{}倍" }, unlock = { "在商店", "购买总计", "{C:attention}#1#{}张{C:planet}星球牌{}", "{C:inactive}(#2#)" } }, v_glow_up = { name = "焕彩", text = { "{C:dark_edition}闪箔卡{}、{C:dark_edition}镭射卡{}和", "{C:dark_edition}多彩{}卡", "出现频率{C:attention}X#1#{}倍" }, unlock = { "手上的牌至少要有{C:attention}#1#张", "{C:attention}小丑牌{}且为", "{C:dark_edition}闪箔卡{}、{C:dark_edition}镭射卡{},或", "{C:dark_edition}多彩{}卡版型" } }, v_reroll_glut = { name = "重掷加強版", text = { "重掷费用", "减少{C:money}$#1#{}" }, unlock = { "重掷商店", "总共{C:attention}#1#{}次", "{C:inactive}(#2#)" } }, v_omen_globe = { name = "预兆球", text = { "{C:spectral}幻灵牌{}可能", "会在任何", "{C:attention}秘术包中出现" }, unlock = { "从任何{C:tarot}秘术包中", "总共使用{C:attention}#1#张", "{C:tarot}塔罗牌{}", "{C:inactive}(#2#)" } }, v_observatory = { name = "天文台", text = { "在您{C:attention}消耗牌栏位{}中", "的{C:planet}星球牌{}", "为该特定{C:attention}手牌类型", "给予{X:red,C:white}X#1#{}倍率" }, unlock = { "从任何{C:planet}天体包中", "总共使用{C:attention}#1#张", "{C:planet}星球牌{}", "{C:inactive}(#2#)" } }, v_nacho_tong = { name = "纳乔之舌", text = { "每回合", "永久", "增加{C:blue}+#1#{}次出牌" }, unlock = { "打出总共", "{C:attention}#1#{}张卡牌", "{C:inactive}(#2#)" } }, v_recyclomancy = { name = "回收魔法", text = { "每回合", "永久", "增加{C:blue}+#1#{}次弃牌" }, unlock = { "弃牌总数达到", "{C:attention}#1#{}张卡牌", "{C:inactive}(#2#)" } }, v_money_tree = { name = "摇钱树", text = { "每回合", "已获利息", "上限提高到{C:money}$#1#{}" }, unlock = { "每回合利息收入", "提升到最高,", "持续{C:attention}#1#{}回合", "{C:inactive}(#2#)" } }, v_antimatter = { name = "反物质", text = { "{C:dark_edition}+1{}小丑牌槽位" }, unlock = { "兑换{C:voucher}空白{}优惠券", "总计{C:attention}#1#{}次", "{C:inactive}(#2#)" } }, v_illusion = { name = "幻觉", text = { "{C:attention}游戏牌{}在店内", "可以是{C:enhanced}增强卡牌{}、", "{C:dark_edition}不同版本{},和/或{C:attention}蜡封{}" }, unlock = { "在商店", "购买总计", "{C:attention}#1#{}张游戏牌", "{C:inactive}(#2#)" } }, v_petroglyph = { name = "岩画", unlock = { "达到底注", "等级{E:1,C:attention}#1#" }, text = { "{C:attention}-#1#{}底注", "每回合", "{C:red}-#1#{}次弃牌" } }, v_retcon = { name = "重构", text = { "重掷Boss盲注", "{C:attention}不限{}次数", "每次重掷获得{C:money}$#1#{}" }, unlock = { "发现", "{C:attention}#1#{}盲注" } }, v_tesselation = { name = "镶嵌", text = { "生成你最常", "打出的{C:attention}小丑牌{}", "{E:1,V:1}#1#", "{C:inactive}(必须有空位)" }, unlock = { "在商店购买", "你最常使用的{C:attention}小丑牌", "并且是", "{C:dark_edition}多彩版本" } }, v_palette = { name = "调色板", text = { "手牌中持有的", "卡牌 {C:attention}+#1#{}", "{C:attention}+#1#{}手牌大小" }, unlock = { "手牌大小减少", "至 {C:attention}#1#{}张" } }, v_paint_brush = { name = "油漆刷", text = { "{C:attention}+#1#{}手牌大小" } } }, Tarot = { c_fool = { name = "愚者", text = { "产生本赛局中", "上一次使用的", "{C:tarot}塔罗牌{}或{C:planet}星球牌{}", "不包括{s:0.8,C:tarot}愚者牌{s:0.8}" } }, c_magician = { name = "魔术师", text = { "增强{C:attention}#1#{}张选定", "卡牌成为", "{C:attention}#2#" } }, c_high_priestess = { name = "女祭司", text = { "产生最多{C:attention}#1#张", "张随机{C:planet}星球牌{}", "{C:inactive}(必须有空位)" } }, c_empress = { name = "皇后", text = { "增强{C:attention}#1#张", "选定卡牌成为", "{C:attention}#2#" } }, c_emperor = { name = "皇帝", text = { "产生最多{C:attention}#1#张", "随机{C:tarot}塔罗牌{}", "{C:inactive}(必须有空位)" } }, c_heirophant = { name = "教皇", text = { "增强{C:attention}#1#张", "选定卡牌成为", "{C:attention}#2#" } }, c_lovers = { name = "恋人", text = { "增强{C:attention}#1#{}张选定", "卡牌成为", "{C:attention}#2#" } }, c_chariot = { name = "战车", text = { "增强{C:attention}#1#{}张选定", "卡牌成为", "{C:attention}#2#" } }, c_justice = { name = "正义", text = { "增强{C:attention}#1#{}张选定", "卡牌成为", "{C:attention}#2#" } }, c_hermit = { name = "隐士", text = { "金钱加倍", "{C:inactive}(最高 {C:money}$#1#{C:inactive})" } }, c_wheel_of_fortune = { name = "命运之轮", text = { "有{C:green}#1#/#2#{}的几率", "添加{C:dark_edition}闪箔{}、{C:dark_edition}镭射{}", "或{C:dark_edition}多彩{}版本", "添加给一张随机{C:attention}小丑牌" } }, c_strength = { name = "力量", text = { "将最多", "{C:attention}#1#{}张选定", "卡牌点数提高{C:attention}1" } }, c_hanged_man = { name = "倒吊人", text = { "最多可摧毁", "{C:attention}#1#{}张选定卡牌" } }, c_death = { name = "死神", text = { "选定{C:attention}#1#{}张卡牌,", "将{C:attention}左侧{}牌", "转换为{C:attention}右侧{}牌", "{C:inactive}(拖动重新排列)" } }, c_temperance = { name = "节制", text = { "给出当前", "所有小丑牌{C:inactive}的", "总卖价(最高 {C:money}$#1#{C:inactive})", "{C:inactive}(当前{C:money}$#2#{C:inactive})" } }, c_devil = { name = "魔鬼", text = { "增强{C:attention}#1#{}张选定", "卡牌成为", "{C:attention}#2#" } }, c_tower = { name = "高塔", text = { "增强{C:attention}#1#{}张选定", "卡牌成为", "{C:attention}#2#" } }, c_star = { name = "星星", text = { "最多可转换", "{C:attention}#1#{}张选定卡牌", "至{V:1}#2#{}" } }, c_moon = { name = "月亮", text = { "最多可转换", "{C:attention}#1#{}张选定卡牌", "至{V:1}#2#{}" } }, c_sun = { name = "太阳", text = { "最多可转换", "{C:attention}#1#{}张选定卡牌", "至{V:1}#2#{}" } }, c_judgement = { name = "审判", text = { "产生一张随机的", "{C:attention}{}小丑牌", "{C:inactive}(必须有空位)" } }, c_world = { name = "世界", text = { "最多可转换", "{C:attention}#1#{}张选定卡牌", "至{V:1}#2#{}" } } }, Planet = { c_mercury = { name = "水星", text = { "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}等级提升", "{C:attention}#2#", "{C:mult}+#3#{}倍率并且", "获得{C:chips}+#4#{}筹码" } }, c_venus = { name = "金星", text = { "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}等级提升", "{C:attention}#2#", "{C:mult}+#3#{}倍率并且", "获得{C:chips}+#4#{}筹码" } }, c_earth = { name = "地球", text = { "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}等级提升", "{C:attention}#2#", "{C:mult}+#3#{}倍率并且", "获得{C:chips}+#4#{}筹码" } }, c_mars = { name = "火星", text = { "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}等级提升", "{C:attention}#2#", "{C:mult}+#3#{}倍率并且", "获得{C:chips}+#4#{}筹码" } }, c_jupiter = { name = "木星", text = { "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}等级提升", "{C:attention}#2#", "{C:mult}+#3#{}倍率并且", "获得{C:chips}+#4#{}筹码" } }, c_saturn = { name = "土星", text = { "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}等级提升", "{C:attention}#2#", "{C:mult}+#3#{}倍率并且", "获得{C:chips}+#4#{}筹码" } }, c_uranus = { name = "天王星", text = { "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}等级提升", "{C:attention}#2#", "{C:mult}+#3#{}倍率并且", "获得{C:chips}+#4#{}筹码" } }, c_neptune = { name = "海王星", text = { "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}等级提升", "{C:attention}#2#", "{C:mult}+#3#{}倍率并且", "获得{C:chips}+#4#{}筹码" } }, c_pluto = { name = "冥王星", text = { "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}等级提升", "{C:attention}#2#", "{C:mult}+#3#{}倍率并且", "获得{C:chips}+#4#{}筹码" } }, c_ceres = { name = "谷神星", text = { "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}等级提升", "{C:attention}#2#", "{C:mult}+#3#{}倍率并且", "获得{C:chips}+#4#{}筹码" } }, c_planet_x = { name = "X行星", text = { "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}等级提升", "{C:attention}#2#", "{C:mult}+#3#{}倍率并且", "获得{C:chips}+#4#{}筹码" } }, c_eris = { name = "阋神星", text = { "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}等级提升", "{C:attention}#2#", "{C:mult}+#3#{}倍率并且", "{C:chips}+#4#{}筹码" } } }, Spectral = { c_familiar = { name = "熟知", text = { "随机摧毁{C:attention}1{}张手牌,", "并添加{C:attention}#1#{}张", "随机{C:attention}增强版人头牌{}", "到手牌中" } }, c_grim = { name = "严峻", text = { "随机摧毁{C:attention}1{}张手牌,", "并添加{C:attention}#1#{}张", "随机{C:attention}增强版A{}", "到手牌中" } }, c_incantation = { name = "咒语", text = { "随机摧毁{C:attention}1{}张手牌,", "并添加{C:attention}#1#{}张", "随机{C:attention}增强版数字牌{}", "到手牌中" } }, c_talisman = { name = "护身符", text = { "将{C:attention}金色蜡封{}添加到", "{C:attention}1{}张选定的", "手牌中" } }, c_aura = { name = "光环", text = { "将{C:dark_edition}闪箔卡{}、{C:dark_edition}镭射卡{},", "或{C:dark_edition}多彩卡{}效果添加至", "{C:attention}1{}张选定的手牌中" } }, c_wraith = { name = "幽灵", text = { "产生一张随机的", "{C:red}稀有{C:attention}小丑牌{},", "设定金额至{C:money}$0" } }, c_sigil = { name = "符印", text = { "将手中所有", "卡牌转换至一种", "随机{C:attention}花色" } }, c_ouija = { name = "占卜", text = { "将手中所有", "手持牌转换至一种", "随机{C:attention}点数", "{C:red}-1{}手牌大小" } }, c_ectoplasm = { name = "灵质", text = { "添加{C:dark_edition}负片{}效果到", "一张随机的{C:attention}小丑牌,", "{C:red}-1{}的手牌大小" } }, c_immolate = { name = "火祭", text = { "随机摧毁{C:attention}#1#{}张", "手牌,", "获得{C:money}$#2#" } }, c_soul = { name = "灵魂", text = { "创建一张", "{C:legendary,E:1}传奇{}小丑牌", "{C:inactive}(必须有空位)" } }, c_black_hole = { name = "黑洞", text = { "为每副", "{C:legendary,E:1}牌型", "提升{C:attention}1{}级" } }, c_ankh = { name = "生命十字章", text = { "随机复制一张", "{C:attention}小丑牌{},摧毁", "其他小丑牌" } }, c_deja_vu = { name = "既视感", text = { "给你手牌中的", "{C:attention}1{}张所选卡牌", "加上{C:red}红色蜡封+D1670{}" } }, c_hex = { name = "妖法", text = { "随机为一张{C:attention}小丑牌{}添加", "{C:attention}多彩{},摧毁", "其他小丑牌" } }, c_trance = { name = "入迷", text = { "给你手牌中的", "{C:attention}1{}张所选卡牌", "加上{C:blue}蓝色蜡封{}" } }, c_medium = { name = "灵媒", text = { "给你手牌中的", "{C:attention}1{}张所选卡牌", "加上{C:purple}紫色蜡封{}" } }, c_cryptid = { name = "神秘生物", text = { "复制{C:attention}#1#{}张", "建立{C:attention}#1#{}张", "选定牌的复制牌" } } }, Edition = { e_base = { name = "基础", text = { "无额外效果" } }, e_foil = { name = "闪箔", text = { "{C:chips}+#1#{}筹码" } }, e_holo = { name = "镭射", text = { "{C:mult}+#1#{}倍率" } }, e_polychrome = { name = "多彩", text = { "{X:mult,C:white}X#1#{}倍率" } }, e_negative = { name = "负片", text = { "{C:dark_edition}+#1#{}个小丑牌槽位" } }, e_negative_consumable = { name = "负片", text = { "{C:dark_edition}+#1#{}个消耗牌槽位" } } }, Enhanced = { m_bonus = { name = "奖励牌", text = {} }, m_mult = { name = "倍率牌", text = { "{C:mult}+#1#{}倍率" } }, m_wild = { name = "万能牌", text = { "可以视作", "任何花色" } }, m_glass = { name = "玻璃牌", text = { "{X:mult,C:white}X#1#{}倍率,", "有{C:green}#2#/#3#{}的几率", "摧毁牌卡" } }, m_steel = { name = "钢铁牌", text = { "当手中", "持有该牌时", "{X:mult,C:white}X#1#{}倍率" } }, m_stone = { name = "石头牌", text = { "{C:chips}+#1#{}筹码", "无点数无花色" } }, m_gold = { name = "黄金牌", text = { "如果这张卡牌", "在回合结束时还在手中,", "获得{C:money}$#1#{}" } }, m_lucky = { name = "幸运牌", text = { "{C:green}#1#/#3#{}的几率", "{C:mult}+#2#{}倍率", "{C:green}#1#/#5#{}的几率", "获得{C:money}$#4#" } } }, Stake = { stake_white = { name = "白注", text = { "基础难度" } }, stake_red = { name = "红注", text = { "{C:attention}小盲注{}", "没有奖励金", "{s:0.8}适用于之前的所有赌注" } }, stake_green = { name = "绿注", text = { "所需分数随每个底注{C:attention}变化", "速度更快", "{s:0.8}适用于之前的所有赌注" } }, stake_blue = { name = "蓝注", text = { "弃牌数{C:red}-1{}", "{s:0.8}适用于之前的所有赌注" } }, stake_black = { name = "黑注", text = { "商店可以拥有{C:attention}永恒{}小丑牌", "{C:inactive,s:0.8}(无法卖出或摧毁)", "{s:0.8}适用于之前的所有赌注" } }, stake_purple = { name = "紫注", text = { "所需分数随每个底注{C:attention}变化", "速度更快", "{s:0.8}适用于之前的所有赌注" } }, stake_orange = { name = "橙注", text = { "{C:attention}补充包{}成本", "每个底注增加{C:money}$1{}", "{s:0.8}适用于之前的所有赌注" } }, stake_gold = { name = "金注", text = { "{C:attention}-1{}手牌大小", "{s:0.8}应用于此前所有赌注" } } }, Tag = { tag_uncommon = { name = "罕见标签", text = { "下个商店内有一张", "{C:green}罕见小丑牌" } }, tag_rare = { name = "稀有标签", text = { "下个商店内有一张", "{C:red}稀有小丑牌," } }, tag_negative = { name = "负片标签", text = { "下个商店内有一张", "{C:dark_edition}负片小丑牌" } }, tag_foil = { name = "闪箔标签", text = { "下个商店内有一张", "{C:dark_edition}闪箔小丑牌" } }, tag_holo = { name = "镭射标签", text = { "下个商店内有一张", "{C:dark_edition}镭射小丑牌" } }, tag_polychrome = { name = "多彩标签", text = { "下个商店内有一张", "{C:dark_edition}多彩小丑牌" } }, tag_investment = { name = "投资标签", text = { "击败", "Boss盲注后,", "获得{C:money}$#1#" } }, tag_voucher = { name = "优惠券标签", text = { "添加一张{C:voucher}优惠券", "到下一家商店" } }, tag_boss = { name = "Boss标签", text = { "重掷", "{C:attention}Boss盲注" } }, tag_standard = { name = "标准标签", text = { "获得一个免费的", "{C:attention}超大标准包" } }, tag_charm = { name = "吊饰标签", text = { "获得一个免费的", "{C:tarot}超级秘术包" } }, tag_meteor = { name = "流星标签", text = { "获得一个免费的", "{C:planet}超级天体包" } }, tag_buffoon = { name = "小丑标签", text = { "获得一个免费的", "{C:attention}小丑包" } }, tag_handy = { name = "便携式标签", text = { "本赛局每打出一次{C:blue}手牌{}", "获得{C:money}$#1#{}", "{C:inactive}(将给 {C:money}$#2#{C:inactive})" } }, tag_garbage = { name = "垃圾标签", text = { "本赛局每一未使用的{C:red}弃牌数{}", "得到{C:money}$#1#{}", "{C:inactive}(将得到 {C:money}$#2#{C:inactive})" } }, tag_coupon = { name = "折扣券标签", text = { "下一家店内的", "初始卡牌和补充包", "均为免费" } }, tag_double = { name = "双倍标签", text = { "复制下一个", "选定的{C:attention}标签{}", "{s:0.8,C:attention}双倍标签{s:0.8}除外" } }, tag_juggle = { name = "戏法标签", text = { "下一回合", "{C:attention}+#1#{}手牌大小" } }, tag_d_six = { name = "D6标签", text = { "下一家商店重掷", "起价为{C:money}$0" } }, tag_top_up = { name = "充值标签", text = { "产生最多{C:attention}#1#张", "{C:blue}普通{}小丑牌", "{C:inactive}(必须有空位)" } }, tag_skip = { name = "速度标签", text = { "本赛局中每跳过", "一次盲注,获得{C:money}$#1#{}", "{C:inactive}(将获得 {C:money}$#2#{C:inactive})" } }, tag_orbital = { name = "轨道标签", text = { "升级{C:attention}#1#", "{C:attention}#2#个等级" } }, tag_economy = { name = "经济标签", text = { "资金翻倍", "{C:inactive}(最高 {C:money}$#1#{C:inactive})" } }, tag_ethereal = { name = "空灵标签", text = { "获得一个免费的", "{C:spectral}幻灵包" } } }, Blind = { bl_small = { name = "小盲注", text = {} }, bl_big = { name = "大盲注", text = {} }, bl_hook = { name = "钩子", text = { "每次出牌", "随机弃掉2张手牌" } }, bl_wall = { name = "围墙", text = { "特大盲注" } }, bl_wheel = { name = "车轮", text = { "/7的概率一张牌", "以背面朝上的方式抽取" } }, bl_arm = { name = "手臂", text = { "降低已出", "牌型等级" } }, bl_psychic = { name = "灵媒", text = { "必须出 5 张牌" } }, bl_goad = { name = "挑衅", text = { "所有黑桃牌", "都不计分" } }, bl_water = { name = "水", text = { "以0弃牌", "次数开始" } }, bl_eye = { name = "眼睛", text = { "本回合中不可", "打出重复牌型" } }, bl_mouth = { name = "嘴巴", text = { "本回合只能打出", "1种牌型" } }, bl_plant = { name = "植物", text = { "所有人头牌", "都不计分" } }, bl_needle = { name = "针", text = { "这一回合只能出一次牌" } }, bl_head = { name = "头部", text = { "所有红桃牌", "都不计分" } }, bl_tooth = { name = "牙齿", text = { "每出一张牌", "损失$1" } }, bl_final_leaf = { name = "绿叶", text = { "所有卡牌都不计分", "直到售出1张小丑牌" } }, bl_final_vessel = { name = "紫罗兰容器", text = { "超大盲注" } }, bl_ox = { name = "公牛", text = { "打出#1#牌型时,", "资金归$0" } }, bl_house = { name = "房屋", text = { "第一次的手牌", "以背面朝上方式抽取" } }, bl_club = { name = "梅花", text = { "所有梅花牌", "都不计分" } }, bl_fish = { name = "鱼", text = { "在第一次出牌后", "抽的牌都是面朝下抽出" } }, bl_window = { name = "窗口", text = { "所有方片牌", "都不计分" } }, bl_manacle = { name = "镣铐", text = { "手牌大小-1" } }, bl_serpent = { name = "巨蟒", text = { "出牌或弃牌后,", "总是抽 3 张牌" } }, bl_pillar = { name = "支柱", text = { "上一次底注中", "打过的牌都不计分" } }, bl_flint = { name = "燧石", text = { "基础筹码和", "倍率减半" } }, bl_mark = { name = "标记", text = { "所有人头牌都是", "以背面朝上的方式抽取" } }, bl_final_acorn = { name = "琥珀橡子", text = { "翻转并洗乱", "所有小丑牌" } }, bl_final_heart = { name = "绯红之心", text = { "每次出牌", "使任一小丑牌功能失效" } }, bl_final_bell = { name = "蔚蓝钟", text = { "迫使 1 张牌", "总是被选中" } } }, Back = { b_red = { name = "红色牌组", text = { "每回合", "{C:red}+#1#{}次弃牌" } }, b_blue = { name = "蓝色牌组", text = { "每回合", "{C:blue}+#1#{}次出牌" } }, b_yellow = { name = "黄色牌组", text = { "每回合开始", "额外获得{C:money}$#1#" } }, b_green = { name = "绿色牌组", text = { "每回合结束时:", "每剩一次{C:blue}出牌次数,获得{C:money}$#1#{s:0.85}", "每剩一次{C:red}弃牌次数,获得{C:money}$#2#{s:0.85}", "不赚取任何{C:attention}利息" } }, b_black = { name = "黑色牌组", text = { "每回合", "", "{C:attention}+#1#{}小丑牌槽位", "{C:blue}-#2#{}次出牌" } }, b_magic = { name = "魔法牌组", text = { "开局时拥有", "{C:tarot,T:v_crystal_ball}#1#{}张优惠券", "和{C:attention}2{}份", "{C:tarot,T:c_fool}#2#" } }, b_nebula = { name = "星云牌组", text = { "开局时拥有", "{C:planet,T:v_telescope}#1#{}张优惠券", "", "{C:red}#2#{}消耗牌槽位" } }, b_metal = { name = "金属牌组", text = { "开局时,将牌组内", "{C:attention}#1#张游戏牌", "加强成{C:attention}钢铁牌" } }, b_abandoned = { name = "废弃牌组", text = { "开局时", "玩家牌组中", "没有{C:attention}人头牌" } }, b_checkered = { name = "方格牌组", text = { "开局时", "牌组中有{C:attention}26{C:spades}张黑桃{}和", "{C:attention}26{C:hearts}张红桃{}" } }, b_rocky = { name = "岩石牌组", text = { "开局时拥有{C:attention}#1#张", "额外的{C:attention}石头牌" } }, b_braided = { name = "编织牌组", text = { "第一次出牌的牌型", "升级到{C:attention}第3级" } }, b_anaglyph = { name = "浮雕牌组", text = { "击败每个", "{C:attention}Boss盲注{}后,获得一个", "{C:attention,T:tag_double}#1#" } }, b_plasma = { name = "等离子牌组", text = { "计算出牌分数时", "平衡{C:blue}筹码{}和", "{C:red}倍率{}", "盲注要求分数{C:red}X#1#{}" } }, b_erratic = { name = "古怪牌组", text = { "所有{C:attention}牌级{}和", "牌组的{C:attention}花色{}", "都是随机的" } }, b_challenge = { name = "挑战牌组", text = { "" } }, b_ghost = { name = "幽灵牌组", text = { "{C:spectral}幻灵牌{}可能", "出现在商店中,", "初始带有{C:spectral,T:c_hex}妖法{}牌" } }, b_zodiac = { name = "黄道牌组", text = { "开局时即拥有", "{C:tarot,T:v_tarot_merchant}#1#{}、", "{C:planet,T:v_planet_merchant}#2#{}、", "和{C:attention,T:v_overstock_norm}#3#" } }, b_painted = { name = "彩绘牌组", text = { "{C:attention}+#1#{}手牌大小", "{C:red}#2#{}小丑牌槽位" } } }, Other = { gold_seal = { name = "金色蜡封", text = { "打出这张牌", "并得分时", "获得{C:money}$3{}" } }, white_sticker = { name = "白标贴", text = { "使用这个小丑牌", "在{C:attention}白注", "难度下获胜" } }, red_sticker = { name = "红标贴", text = { "使用这个小丑牌", "在{C:attention}红注", "难度下获胜" } }, green_sticker = { name = "绿标贴", text = { "使用这个小丑牌", "在{C:attention}绿注", "难度下获胜" } }, blue_sticker = { name = "蓝标贴", text = { "使用这个小丑牌", "在{C:attention}蓝注", "难度下获胜" } }, black_sticker = { name = "黑标贴", text = { "使用这个小丑牌", "在{C:attention}黑注", "难度下获胜" } }, purple_sticker = { name = "紫标贴", text = { "使用这个小丑牌", "在{C:attention}紫注", "难度下获胜" } }, orange_sticker = { name = "橙标贴", text = { "使用这个小丑牌", "在{C:attention}橙注", "难度下获胜" } }, gold_sticker = { name = "金色标贴", text = { "使用这个小丑牌", "在{C:attention}金注", "难度下获胜" } }, playing_card = { text = { "{V:1}#2#{C:light_black}#1#" } }, card_chips = { text = { "{C:chips}+#1#{}筹码" } }, card_extra_chips = { text = { "获得{C:chips}+#1#{}个额外筹码" } }, locked = { name = "锁定", text = {} }, debuffed_default = { name = "被削弱", text = { "所有能力", "禁用" } }, debuffed_playing_card = { name = "被削弱", text = { "得分无筹码,", "不能触发任何", "功能或效果" } }, demo_locked = { name = "已锁定", text = { "本试玩版", "暂不可用" } }, demo_shop_locked = { name = "已锁定", text = { "{C:attention}金宝的", "个人卡牌收藏。", "可在完整版", "{E:1,C:red}Balatro中找到" } }, wip_locked = { name = "已锁定", text = { "正在", "制作中" } }, deck_locked_win = { name = "已锁定", text = { "在任一难度下", "以{C:attention}#1#{}", "赢得一局" } }, deck_locked_discover = { name = "锁定", text = { "在收藏中", "发现至少", "{C:attention}#1#{}个项目" } }, deck_locked_stake = { name = "已锁定", text = { "在{V:1}#1#{}或以上", "难度以任一牌组", "赢得一局" } }, joker_locked_legendary = { name = "已锁定", text = { "通过{C:spectral}灵魂{}牌", "找到这张小丑牌" } }, undiscovered_joker = { name = "未发现", text = { "在非预设局", "中购买或", "使用此牌", "以了解其效果" } }, undiscovered_tarot = { name = "未发现", text = { "在非预设局", "中购买或", "使用此牌", "以了解其效果" } }, undiscovered_planet = { name = "未发现", text = { "在非预设局", "中购买或", "使用此牌", "以了解其效果" } }, undiscovered_spectral = { name = "未发现", text = { "在非预设局", "中购买或", "使用此牌", "以了解其效果" } }, undiscovered_voucher = { name = "未发现", text = { "在非预设局", "中兑换并使用", "此优惠券", "以了解其效果" } }, undiscovered_booster = { name = "未发现", text = { "在非预设局", "中打开此包", "以了解其效果" } }, undiscovered_edition = { name = "未发现", text = { "在非预设局", "中找到此版本", "以了解其效果" } }, undiscovered_tag = { name = "未发现", text = { "在非预设局", "中使用此标签", "以了解其效果" } }, p_arcana_normal = { name = "秘术包", text = { "从最多{C:attention}#2#张{C:tarot}塔罗牌{}中", "选择{C:attention}#1#{}张", "即选即用" } }, p_arcana_jumbo = { name = "巨型秘术包", text = { "从最多{C:attention}#2#张{C:tarot}塔罗牌{}中", "选择{C:attention}#1#{}张", "即选即用" } }, p_arcana_mega = { name = "超级秘术包", text = { "从最多{C:attention}#2#张{C:tarot}塔罗牌{}中", "选择{C:attention}#1#{}张", "即选即用" } }, p_celestial_normal = { name = "天体包", text = { "从最多{C:attention}#2#张{C:planet}星球牌{}中", "选择{C:attention}#1#{}张", "即选即用" } }, p_celestial_jumbo = { name = "巨型天体包", text = { "从最多{C:attention}#2#张{C:planet}星球牌{}中", "选择{C:attention}#1#{}张", "即选即用" } }, p_celestial_mega = { name = "超级天体包", text = { "从最多{C:attention}#2#张{C:planet}星球牌{}中", "选择{C:attention}#1#{}张", "即选即用" } }, p_spectral_normal = { name = "幻灵包", text = { "从最多{C:attention}#2#张{C:spectral}幻灵牌{}中", "选择{C:attention}#1#{}张", "即选即用" } }, p_spectral_jumbo = { name = "巨型幻灵包", text = { "从最多{C:attention}#2#张{C:spectral}幻灵牌{}中", "选择{C:attention}#1#{}张", "即选即用" } }, p_spectral_mega = { name = "超级幻灵包", text = { "从最多{C:attention}#2#张{C:spectral}幻灵牌{}中", "选择{C:attention}#1#{}张", "即选即用" } }, p_standard_normal = { name = "标准包", text = { "从最多{C:attention}#2#张{C:attention}游戏牌{}中", "选择{C:attention}#1#{}张", "到你的牌组" } }, p_standard_jumbo = { name = "巨型标准包", text = { "从最多{C:attention}#2#张{C:attention}游戏牌{}中", "选择{C:attention}#1#{}张", "到你的牌组" } }, p_standard_mega = { name = "超大标准包", text = { "从最多{C:attention}#2#张{C:attention}游戏牌{}中", "选择{C:attention}#1#{}张", "到你的牌组" } }, p_buffoon_normal = { name = "小丑包", text = { "从最多{C:attention}#2#张{C:joker}小丑牌{}中", "选择{C:attention}#1#{}张" } }, p_buffoon_jumbo = { name = "巨型小丑包", text = { "从最多{C:attention}#2#张{C:joker}小丑牌{}中", "选择{C:attention}#1#{}张" } }, p_buffoon_mega = { name = "超级小丑包", text = { "从最多{C:attention}#2#张{C:joker}小丑牌{}中", "选择{C:attention}#1#{}张" } }, pinned_left = { name = "固定", text = { "这张小丑牌", "固定在", "最左侧" } }, red_seal = { name = "红色蜡封", text = { "重新触发{C:attention}1{}次", "此卡牌" } }, blue_seal = { name = "蓝色蜡封", text = { "当这张牌在回合结束时", "还{C:attention}保留{}在手牌中", "产生一张 {C:planet}星球卡{}" } }, purple_seal = { name = "紫色蜡封", text = { "被{C:attention}弃掉时", "产生一张{C:tarot}塔罗牌{}", "{C:inactive}(必须有空位)" } }, eternal = { name = "永恒卡", text = { "不能出售", "或摧毁" } }, challenge_locked = { name = "未解锁", text = { "用至少#1#个不同牌组", "赢得一场比赛以解锁", "挑战模式", "{C:attention,s:2}#2#/#1#" } } } }, UI = {}, tutorial = {}, misc = { suits_singular = { Spades = "黑桃", Hearts = "红桃", Clubs = "梅花", Diamonds = "方片" }, suits_plural = { Spades = "黑桃", Hearts = "红桃", Clubs = "梅花", Diamonds = "方片" }, blind_states = { Select = "选择", Skipped = "跳过", Current = "当前", Defeated = "已被击败", Upcoming = "下一回合", Selected = "已选择" }, ranks = { Ace = "A", King = "K", Queen = "Q", Jack = "J", ['10'] = "10", ['9'] = "9", ['8'] = "8", ['7'] = "7", ['6'] = "6", ['5'] = "5", ['4'] = "4", ['3'] = "3", ['2'] = "2" }, high_scores = { hand = "最佳出牌", furthest_round = "最高回合", furthest_ante = "最高投注额", most_money = "最多资金", boss_streak = "最多连续击败Boss", collection = "收藏", win_streak = "最佳连胜纪录", current_streak = "", poker_hand = "最常用的出牌" }, poker_hands = { ['Flush House'] = "同花葫芦", ['Five of a Kind'] = "五条", ['Royal Flush'] = "皇家同花顺", ['Straight Flush'] = "同花顺", ['Four of a Kind'] = "四条", ['Full House'] = "葫芦", ['Flush'] = "同花", ['Straight'] = "顺子", ['Three of a Kind'] = "三条", ['Two Pair'] = "两对", ['Pair'] = "对子", ['High Card'] = "高牌", ['Flush Five'] = "同花五条" }, poker_hand_descriptions = { ['Flush House'] = { "三条及对子,且", "花色相同" }, ['Five of a Kind'] = { "5张相同点数的牌" }, ['Royal Flush'] = { "连续5张牌(连续数字),且", "花色相同" }, ['Straight Flush'] = { "连续5张牌(连续数字),且", "花色相同" }, ['Four of a Kind'] = { "4张相同点数的牌", "可以与其他一张未计分的牌一同打出" }, ['Full House'] = { "三条及对子,且" }, ['Flush'] = { "5张牌花色相同" }, ['Straight'] = { "连续5张牌(连续数字)" }, ['Three of a Kind'] = { "3张点数相同的牌可以与最多", "2张其他未计分的牌一同打出" }, ['Two Pair'] = { "两对不同点数的牌", "可以与其他一张未计分的牌一同打出" }, ['Pair'] = { "两张点数相同的牌可以与最多", "3张其他未计分的牌一同打出" }, ['High Card'] = { "如果打出的牌不是以上任何一种", "那么只有点数最高的牌得分" }, ['Flush Five'] = { "5张相同点数和相同花色的牌" } }, labels = { common = "普通", uncommon = "罕见", rare = "稀有", legendary = "传奇", tarot = "塔罗牌", planet = "星球牌", pluto_planet = "矮行星", voucher = "优惠券", foil = "闪箔", holographic = "镭射", polychrome = "多彩", negative = "负片", gold_seal = "金色蜡封", locked = "未解锁", blue_seal = "蓝色蜡封", red_seal = "红色蜡封", purple_seal = "紫色蜡封", eternal = "永恒卡", pinned_left = "已固定" }, dictionary = { b_sell = "售出", b_use = "使用", b_select = "选择", b_buy = "购买", b_redeem = "兑换", b_open = "打开", b_and_use = "&使用", b_next_round_1 = "下一个", b_next_round_2 = "回合", b_play_hand = "出牌", b_discard = "弃牌", b_sort_hand = "理牌", b_run_info_1 = "比赛", b_run_info_2 = "信息", b_options = "选项", b_reroll_boss = "重掷Boss盲注", b_skip_blind = "跳过盲注", b_skip_reward = "跳过奖励", b_skip = "跳过", b_start_new_run = "开始新的一局", b_main_menu = "主菜单", b_collection = "收藏", b_seed = "种子", b_copy_seed = "复制种子", b_credits = "制作人员", b_stats = "统计数据", b_settings = "设置", b_set_game = "游戏", b_set_video = "视频", b_set_graphics = "图形", b_set_audio = "音频", b_set_gamespeed = "游戏速度", b_set_play_discard_pos = "出牌/弃牌按钮位置", b_set_screenshake = "屏幕震动", b_set_crash_reports = "崩溃报告", b_set_monitor = "显示监视器", b_set_windowmode = "窗口模式", b_set_apply = "应用", b_set_master_vol = "主音量", b_set_music_vol = "音乐音量", b_set_game_vol = "游戏音量", b_set_shadows = "阴影", b_set_pixel_smoothing = "像素画平滑", b_set_CRT = "CRT", b_set_CRT_bloom = "模拟CRT荧光效果", b_stat_jokers = "小丑", b_stat_consumables = "消耗牌", b_stat_tarots = "塔罗牌", b_stat_planets = "星球牌", b_stat_spectrals = "幻灵牌", b_stat_vouchers = "优惠券", b_next = "下一个", b_endless = "无尽模式", b_wishlist = "在Steam上加入愿望单", b_playbalatro = "访问 playbalatro.com", b_remaining = "剩余", b_full_deck = "完整牌组", b_poker_hands = "牌型", b_blinds = "盲注", b_vouchers = "优惠券", b_stake = "赌注", b_jokers = "小丑", b_tarot_cards = "塔罗牌", b_planet_cards = "星球牌", b_spectral_cards = "幻灵牌", b_enhanced_cards = "增强卡牌", b_editions = "版本", b_booster_packs = "补充包", b_tags = "标签", b_decks = "牌组", b_continue = "继续", b_back = "返回", b_music = "音乐", b_sounds = "声音", b_imagery = "图像", b_new_run = "新一局", b_challenges = "挑战", b_current_profile = "当前配置", b_load_profile = "加载配置", b_create_profile = "创建配置", b_delete_profile = "删除配置", b_reset_profile = "重设配置", b_rules = "规则", b_restrictions = "限制条件", b_deck = "牌组", b_play_cap = "开始游戏", b_options_cap = "选项", b_collection_cap = "收藏", b_quit_cap = "退出", b_cash_out = "提现", k_unknown = "?????", k_compatible = "兼容", k_incompatible = "不兼容", k_round = "回合", k_ante = "底注", k_seed = "种子", k_reroll = "重掷", k_mult = "倍率", k_rank = "点数", k_suit = "花色", k_stake = "赌注", k_common = "普通", k_uncommon = "罕见", k_rare = "稀有", k_legendary = "传奇", k_debuffed = "被削弱", k_locked = "锁定", k_undisovered = "未发现", k_joker = "小丑", k_voucher = "优惠券", k_tarot = "塔罗牌", k_planet = "星球牌", k_dwarf_planet = "矮行星", k_planet_q = "星球?", k_spectral = "幻灵", k_booster = "补充包", k_edition = "版本", k_hud_hands = "出牌", k_hud_discards = "弃牌", k_lower_score = "分数", k_arcana_pack = "秘术包", k_celestial_pack = "天体包", k_spectral_pack = "幻灵包", k_standard_pack = "标准包", k_buffoon_pack = "小丑包", k_enter_text = "输入文本", k_defeated_by = "击败", k_level_prefix = "等级", k_also_applied = "同适用", k_base_cards = "基础卡牌", k_effective = "有效", k_aces = "A", k_face_cards = "人头牌", k_numbered_cards = "数字牌", k_cap_consumables = "消耗牌", k_page = "页", k_ante_cap = "底注", k_base_cap = "基础", k_jokers_cap = "小丑", k_vouchers_cap = "优惠券", k_x_base = "X 基础", k_not_discovered = "未发现", k_unlocked_ex = "已解锁!", k_challenge_mode = "挑战模式", k_daily_run = "每日挑战", k_profile = "配置", k_wins = "获胜数", k_empty_caps = "空", k_collection = "收藏", k_stake_level = "赌注等级", k_none = "无", k_game_modifiers = "游戏修改器", k_custom_rules = "自定义规则", k_banned_cards = "禁用卡", k_banned_tags = "禁用标签", k_other = "其他", k_money = "资金", k_best_hand = "最佳出牌", k_seeded_run = "预设局", k_enter_seed = "输入种子", k_lvl = "级别", k_skipped_cap = "跳过", k_no_reward = "无奖励", k_reward = "奖励", k_nope_ex = "没有!", k_or = "或", k_balanced = "平衡", ph_improve_run = "提升你的成绩!", ph_sneak_peek = "抢先看", ph_deck_preview_stones = "石头", ph_deck_preview_effective = "因小丑、盲注和卡牌强化而产生的有效总数", ph_blind_score_at_least = "至少得分", ph_blind_reward = "奖励:", ph_up_ante_1 = "提高底注", ph_up_ante_2 = "加注所有盲注", ph_up_ante_3 = "刷新盲注", ph_stat_joker = "使用此卡完成的总回合数", ph_stat_consumable = "这张卡的使用次数", ph_stat_voucher = "兑换此优惠券的次数", ph_demo_thanks_1 = "感谢游玩", ph_demo_thanks_2 = "BALATRO 演示版", ph_game_over = "游戏结束", ph_vouchers_redeemed = "本赛局兑换的优惠券", ph_no_vouchers = "本赛局并未兑换任何优惠券", ph_defeat_this_blind_1 = "打败盲注", ph_defeat_this_blind_2 = "发现它", ph_click_confirm = "再次点击确认", ph_choose_blind_1 = "选择你的", ph_choose_blind_2 = "下一个盲注", ph_mr_bones = "被骷髅先生救了", ph_score_at_least = "至少得分", ph_all_poker_hand = "所有牌型", ph_1_level = "+1级", ph_boss_disabled = "Boss盲注限制条件失效", ph_most_played = "{最常出的牌型}", ml_demo_thanks_message = { "请考虑将Balatro列入", "steam许愿清单并注册", "playbalatro.com上的时事通讯" }, ml_eternal = { "永恒卡", "不能出售", "或摧毁" }, ml_gold_seal_desc = { "黄金蜡封", "若打出", "返回手牌" }, ml_crash_report_info = { "崩溃报告将发送给开发人员", "用以减少今后出现问题。", "不会发送身份信息或个人信息。" }, ml_play_discard_pos_opt = { "弃牌/出牌", "出牌/弃牌" }, ml_windowmode_opt = { "窗口模式", "全屏模式", "无边框模式" }, ml_vsync_opt = { "垂直同步开启", "垂直同步关闭" }, ml_shadow_opt = { "开启", "关闭" }, ml_smoothing_opt = { "关闭", "开启" }, ml_bloom_opt = { "关闭", "开启" }, ml_card_stats = { "卡牌", "统计数据" }, ml_paste_seed = { "粘贴", "种子" }, ml_disabled_seed = { "所有解锁和", "发现均被禁用" }, ['$'] = "$", k_redeemed_ex = "兑换!", k_duplicated_ex = "重复!", k_no_room_ex = "没有空间!", k_no_space_ex = "没有空间!", k_no_other_jokers = "没有其他小丑牌!", k_plus_tarot = "+1塔罗牌", k_plus_stone = "+1石头牌", k_plus_planet = "+1星球牌", k_plus_spectral = "+1幻灵牌", k_active_ex = "激活!", k_level_up_ex = "提升等级!", k_upgrade_ex = "升级!", k_again_ex = "再来一次!", k_val_up = "价值提升!", k_reset = "重置", k_extinct_ex = "已灭绝!", k_safe_ex = "安全!", k_saved_ex = "已储存!", k_swapped_ex = "已切换!", k_copied_ex = "已复制!", k_melted_ex = "已融化!", b_copy = "复制", b_high_contrast_cards = "高对比度卡牌", b_set_rumble = "控制器震动", b_seals = "蜡封", b_new_challenge = "开始新挑战", b_unlock_all = "解锁全部", k_active = "已激活", k_deck = "牌组", k_progress = "进度", k_challenges = "挑战", k_joker_stickers = "小丑贴纸", k_deck_stake_wins = "牌组赌注完成度", k_enter_name = "输入名字", k_gold = "金色", k_card_stats = "卡牌属性", k_view = "查看", k_all_hands = "全部出牌", k_high_score_ex = "高分!", k_demo_version_ex = "试玩版!", k_playing_as = "使用", k_choose = "选择", k_achievements_disabled = "未开启成就", ph_no_boss_active = "无活跃boss", ph_you_win = "你赢了!", ph_you_win_demo = "你赢下了试玩版!", ph_defeat_the_boss = "打赢Boss盲注", ph_score_furthest_ante = "底注", ph_score_furthest_round = "回合", ph_score_hand = "最佳出牌", ph_score_poker_hand = "最常用出牌", ph_score_new_collection = "新发现", ph_score_cards_played = "已使用卡牌", ph_score_cards_discarded = "已弃掉卡牌", ph_score_times_rerolled = "重掷次数", ph_score_cards_purchased = "已购买卡牌", ml_edition_seal_enhancement_explanation = { "每张游戏牌可能会有", "增强、版本和蜡封版本" }, ml_unlock_all_explanation = { "警告!解锁全部收藏道具", "会禁用此账号的成就!" }, k_plus_joker = "+1小丑", k_eaten_ex = "被吃掉!", k_eroded_ex = "被腐蚀!", k_achievement = "成就", ph_unscored_hand = "出牌将不会计分", ph_alert_debuff_confirm = "再次按下”出牌“确认", k_drank_ex = "喝下去!", k_trophy = "奖杯", k_trophies_disabled = "奖杯被禁用", ml_unlock_all_trophies = { "警告!解锁全部收藏道具", "会禁用此账号的奖杯!" }, k_poker_hand = "牌型", ph_4_7_of_clubs = "四张梅花7" }, v_dictionary = { a_xmult = "X#1#倍率", a_mult = "+#1#倍率", a_chips = "+#1#", a_chips_minus = "-#1#", a_handsize = "+#1#的手牌大小", a_hands = "+#1#出牌次数", a_sold_tally = "#1#/#2#售出", a_remaining = "剩余#1#", ante_x_voucher = "底注#1#张优惠券", loyalty_active = "激活!", loyalty_inactive = "#1#剩余", deck_preview_wheel_singular = "由于抽出的#1#牌面朝下,数字可能较低", deck_preview_wheel_plural = "由于抽出的#1#牌面朝下,数字可能较低", challenges_completed = "已完成#1#/#2#挑战", interest = "每$#2#获得#1#利息(最高 #3#)", remaining_hand_money = "剩余出牌次数(每次$#1#)", remaining_discard_money = "剩余弃牌次数(每次$#1#)", ml_foil_desc = { "闪箔", "+#1#筹码" }, ml_holo_desc = { "镭射", "+#1#倍率" }, ml_polychrome_desc = { "多彩", "+#1#倍率" }, ml_negative_desc = { "负片", "+#1#小丑牌槽位" }, a_mult_minus = "-#1#倍率", a_handsize_minus = "-#1#手牌大小", ml_negative_consumable_desc = { "负片", "+#1#消耗牌槽位" }, a_xmult_minus = "-X#1#倍率", unlocked = "#1#/#2#已解锁", completed = "#1#/#2#已完成" }, v_text = { ch_m_dollars = { "从{C:money}$#1#开始" }, ch_m_hands = { "每回合{C:blue}#1#{}次出牌" }, ch_m_discards = { "每回合{C:red}#1#{}次弃牌" }, ch_m_reroll_cost = { "{C:money}$#1#{}基本重掷费用" }, ch_m_joker_slots = { "{C:attention}#1#{}小丑牌槽位" }, ch_m_consumable_slots = { "{C:attention}#1#{}消耗牌槽位" }, ch_m_hand_size = { "{C:attention}#1#{}手牌大小" }, ch_m_none = { "{C:inactive}无" }, ch_c_no_reward = { "所有{C:attention}盲注{}均无奖励金" }, ch_c_no_reward_specific = { "{C:attention}#1# 盲注{}均无奖励金" }, ch_c_no_extra_hand_money = { "额外的{C:blue}牌不再赚取资金" }, ch_c_no_interest = { "回合结束时不赚取{C:attention}利息{}" }, ch_c_daily = { "{E:1,s:1.2,C:red}每日挑战!" }, ch_c_set_seed = { "使用设定的种子尝试1次:{C:inactive}{Hidden}" }, ch_c_chips_dollar_cap = { "{C:blue}筹码{}不能超过当前{C:money}$" }, ch_c_none = { "{C:inactive}无" }, ch_c_inflation = { "每次购买后价格永久上涨 {C:money}$1{}" }, ch_c_discard_cost = { "每次弃牌需花费 {C:money}$#1#{}" }, ch_c_all_eternal = { "所有商店里的小丑牌都是{C:eternal}永恒卡{}" }, ch_c_flipped_cards = { "{C:green}#1#中的1张{}卡牌以背面朝上的方式抽取" }, ch_c_minus_hand_size_per_X_dollar = { "你每拥有{C:money}$#1#{},可持有的卡牌 {C:red}-1{}" }, ch_c_no_shop_jokers = { "小丑牌不再出现在{C:attention}商店{}中" }, ch_c_debuff_played_cards = { "所有{C:attention}已打出{}的牌在计分后都会{C:attention}被削弱" }, ch_c_set_eternal_ante = { "当{C:attention}#1#{}Boss盲注被击败时,所有小丑牌变为{C:attention}永恒卡" }, ch_c_set_joker_slots_ante = { "当{C:attention}#1#{}Boss盲注被击败时,将小丑牌槽位设置为{C:attention}0" } }, tutorial = { sb_1 = { "你好呀!我叫", "{C:attention}金宝{},我是来帮你的", "让我带你了解游玩的方法!" }, sb_2 = { "你的目标是赚取", "{C:blue}筹码{}以击败", "对手的{C:attention}盲注" }, sb_3 = { "这是{C:blue}小盲注{},", "你只需要获得", "{C:attention}300筹码{}就可击败它。" }, sb_4 = { "选择{C:blue}小盲注", "来开始回合!" }, bb_1 = { "选择{C:attention}大盲注", "可以让你赚钱" }, bb_2 = { "或选择{C:attention}跳过", "可获得一个{C:attention}标签{}!每个", "{C:attention}标签{}具有独特的效果" }, bb_3 = { "但要注意", "{C:attention}Boss盲注{}。 每个Boss盲注", "都有着限制条件", "您必须要有策略来应对。" }, bb_4 = { "如果你战胜了它,那么", "{C:attention}底注{}提升并且所有", "{C:attention}盲注{}变得更难" }, bb_5 = { "击败{C:attention}底注{}#1#以获胜。", "现在做出你的选择!" }, fh_1 = { "你可以通过以下方式获得筹码", "打出{C:attention}牌型" }, fh_2 = { "{C:attention}牌型{}可获得", "基本{C:blue}筹码", "再乘以某个数值的{C:red}倍率加成" }, fh_3 = { "查看你的{C:attention}牌型", "可通过{C:attention}比赛信息{}区操作,", "同时可以查看其他", "关于当前游戏的信息" }, fh_4 = { "卡牌还可获得", "一些{C:blue}筹码{},", "悬停此处查看!" }, fh_5 = { "现在选择最多", "{C:attention}5{}张牌", "并按下{C:blue}“出牌键”" }, fh_6 = { "还可以选择{C:red}“弃牌”{},最多", "可弃掉{C:attention}5{}张选定卡牌", "以求组成", "更强牌型。试试吧!" }, fh_7 = { "小心!每回合你的", "{C:blue}出牌{}和{C:red}弃牌{}", "次数有限" }, fh_8 = { "在使用完所有{C:blue}出牌{}", "次数前,赚取{C:attention}300筹码{},", "来赢得此回合。", "祝你好运!" }, sh_1 = { "当你得到更多的卡牌时,", "请记住,你可以重新理牌。", "{C:attention}小丑牌{}触发顺序为", "从左至右" }, sh_2 = { "确保你", "{C:attention}使用{}消耗牌!" }, sh_3 = { "最多选择{C:attention}2{}张", "手持牌,并按下", "{C:attention}“使用”{}键,打出{C:tarot}塔罗牌{}", "施加增强效果!" }, s_1 = { "干得漂亮!现在", "你有一些{C:money}现金{},", "你可以从{C:attention}店内", "买一些新的卡牌" }, s_2 = { "试试买这个", "超酷的小丑牌" }, s_3 = { "这是{C:attention}#1#张", "{C:attention}小丑牌{}之一的卡牌,可以添加到", "游戏中。每张{C:attention}小丑牌", "效果不同" }, s_4 = { "这个可以让你每次出牌", "{C:red}+4倍率{}" }, s_5 = { "挑剔着点,", "你一次只能带", "{C:attention}5张小丑牌{}" }, s_6 = { "现在,从{C:attention}店内", "购买另一张卡牌。" }, s_7 = { "这张{C:tarot}塔罗牌{}是", "{C:attention}消耗牌{}。此牌可", "增强您在玩的", "卡牌。好好留着这张牌" }, s_8 = { "您一次最多", "可以携带", "{C:attention}2张消耗牌{}" }, s_9 = { "如果你有足够的积蓄,", "可以购买{C:attention}优惠券{}。", "{C:attention}优惠券{}可以帮您", "提升本局体验" }, s_10 = { "只要你打败", "{C:attention}Boss盲注{},", "{C:attention}优惠券{}会重新上架。" }, s_11 = { "快来查看这两个", "{C:booster}补充包{},", "所有商店均有售,", "补充包内增益多多!" }, s_12 = { "让我们继续", "{C:attention}下一回合{}。" } }, achievement_names = { ante_up = "底注上升!", ante_upper = "底注再上升!", heads_up = "注意", low_stakes = "低赌注", mid_stakes = "中赌注", high_stakes = "高赌注", card_player = "玩牌能手", card_discarder = "弃牌能手", nest_egg = "储备金", flushed = "同花", speedrunner = "速通大神", roi = "投资回报率", shattered = "破碎", royale = "皇家", retrograde = "逆序", _10k = "1万", _1000k = "100万", _100000k = "1亿", tiny_hands = "小手", big_hands = "大手", you_get_what_you_get = "种瓜得瓜", rule_bender = "规则篡改者", rule_breaker = "规则破坏者", legendary = "传奇", astronomy = "天文", cartomancy = "纸牌卜卦", clairvoyance = "未卜先知", extreme_couponer = "优惠券重度使用者", completionist = "完美主义者", completionist_plus = "完美主义者+", completionist_plus_plus = "完美主义者++" }, achievement_descriptions = { ante_up = "达到底注4阶段", ante_upper = "达到底注8阶段", heads_up = "赢一局", low_stakes = "在至少红注难度下赢一局", mid_stakes = "在至少黑注难度下赢一局", high_stakes = "在至少金注难度下赢一局", card_player = "打出至少2500张牌", card_discarder = "弃掉至少2500张牌", nest_egg = "单局中拥有 $400 或以上", flushed = "用5张万能牌打出一次同花", speedrunner = "在12回合内赢得一局", roi = "在底注4阶段时购买5张优惠券", shattered = "单次出牌打碎2张玻璃牌", royale = "打出一次皇家同花顺", retrograde = "让任一牌型升至第10级", _10k = "单次出牌获得1万筹码", _1000k = "单次出牌获得100万筹码", _100000k = "单次出牌获得1亿筹码", tiny_hands = "将你的牌组减少到20张或更少", big_hands = "牌组中拥有80张或以上的卡牌", you_get_what_you_get = "赢下一局且没有在商店中重掷", rule_bender = "完成任一挑战局", rule_breaker = "完成每一场挑战局", legendary = "发现一张传奇小丑牌", astronomy = "发现所有星球牌", cartomancy = "发现所有塔罗牌", clairvoyance = "发现所有幻灵牌", extreme_couponer = "发现所有优惠券", completionist = "发现100%的收藏道具", completionist_plus = "赢得胜利且每个牌组都在金注难度", completionist_plus_plus = "每张小丑牌都获得一个金色标贴" }, quips = { wq_1 = { "你太棒了!" }, wq_2 = { "你表现得", "相当不错!" }, wq_3 = { "看起来你", "是有真本事的!" }, wq_4 = { "这些筹码", "都是虚拟的", "真是太可惜了……" }, wq_5 = { "看来我把你", "教的不错啊!" }, wq_6 = { "你有几局", "非常精彩啊!" }, wq_7 = { "幸好", "我没有", "和你打赌" }, lq_1 = { "可能消消乐", "才更适合", "我们的节奏……" }, lq_2 = { "我们的牌打的", "相当潦草!" }, lq_3 = { "我们是时候", "撤出", "重来了!" }, lq_4 = { "你也知道", "老话怎么说的,", "你可能小赚,但庄家永远不亏!" }, lq_5 = { "看来我们", "找到了谁才是", "真正的小丑!" }, lq_6 = { "哦不,你刚刚是", "真的在吹牛?" }, lq_7 = { "看来我们才是", "那个出洋相的!" }, lq_8 = { "如果我有手的话", "我肯定会", "捂上双眼!" }, lq_9 = { "我真是个", "傻瓜,你的借口", "又是什么?" }, lq_10 = { "真是太惨了!" }, dq_1 = { "哎哟!我希望你", "肚子里还有", "别的招式来", "应对这场最终挑战!" } }, challenge_names = { c_omelette_1 = "煎蛋卷", c_city_1 = "15分钟都市", c_rich_1 = "富者愈富", c_knife_1 = "刀锋之上", c_xray_1 = "X光视界", c_mad_world_1 = "疯狂世界", c_luxury_1 = "奢侈税", c_non_perishable_1 = "不腐之物", c_medusa_1 = "美杜莎", c_double_nothing_1 = "孤注一掷", c_typecast_1 = "模式转换", c_inflation_1 = "通货膨胀", c_bram_poker_1 = "布拉姆扑克", c_fragile_1 = "易碎品", c_monolith_1 = "巨石", c_blast_off_1 = "引燃", c_five_card_1 = "五连抽", c_golden_needle_1 = "金针", c_cruelty_1 = "残酷", c_jokerless_1 = "无小丑" } } }