1.0.0n
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@@ -4771,19 +4771,24 @@ function G.UIDEF.run_setup(from_game_over)
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tab_definition_function = G.UIDEF.run_setup_option,
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tab_definition_function_args = 'New Run'
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},
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{
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G.STAGE == G.STAGES.MAIN_MENU and {
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label = localize('b_continue'),
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chosen = (not _challenge_chosen) and _can_continue,
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tab_definition_function = G.UIDEF.run_setup_option,
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tab_definition_function_args = 'Continue',
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func = 'can_continue'
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},
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{
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} or {
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label = localize('b_challenges'),
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tab_definition_function = G.UIDEF.challenges,
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tab_definition_function_args = from_game_over,
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chosen = _challenge_chosen
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},
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G.STAGE == G.STAGES.MAIN_MENU and {
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label = localize('b_challenges'),
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tab_definition_function = G.UIDEF.challenges,
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tab_definition_function_args = from_game_over,
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chosen = _challenge_chosen
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} or nil,
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},
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snap_to_nav = true}),
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}},
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@@ -5021,7 +5026,7 @@ end
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function G.UIDEF.challenge_description(_id, daily, is_row)
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local challenge = G.CHALLENGES[_id]
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if not challenge then return {n=G.UIT.ROOT, config={align = "cm", colour = G.C.BLACK, minh = 8.82, minw = 11.5, r = 0.1}, nodes={{n=G.UIT.T, config={text = "Select a Challenge", scale = 0.3, colour = G.C.UI.TEXT_LIGHT}}}} end
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if not challenge then return {n=G.UIT.ROOT, config={align = "cm", colour = G.C.BLACK, minh = 8.82, minw = 11.5, r = 0.1}, nodes={{n=G.UIT.T, config={text = localize('ph_select_challenge'), scale = 0.3, colour = G.C.UI.TEXT_LIGHT}}}} end
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local joker_size = 0.6
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local jokers = CardArea(0,0,
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