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Update README and fixes
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@@ -6,3 +6,8 @@ C++ 控制台 迷宫 使用了自动生成迷宫算法,实现迷宫基本玩
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所以该代码只能在windows下编译
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所以该代码只能在windows下编译
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程序参数可以在代码头部设置,例如迷宫大小和输出区域大小等
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程序参数可以在代码头部设置,例如迷宫大小和输出区域大小等
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需要合适的字体才能正常显示
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131
code.cpp
131
code.cpp
@@ -9,10 +9,10 @@
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using namespace std;
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using namespace std;
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// <20><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD>Ĵ<EFBFBD>С
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// <20><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD>Ĵ<EFBFBD>С
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const size_t sWidth = 30, sHeight = 24;
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const size_t sWidth = 60, sHeight = 24;
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// <20>Թ<EFBFBD><D4B9><EFBFBD>ʵ<EFBFBD>ʴ<EFBFBD>С<EFBFBD><D0A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// <20>Թ<EFBFBD><D4B9><EFBFBD>ʵ<EFBFBD>ʴ<EFBFBD>С<EFBFBD><D0A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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const size_t width = 9, height = 9;
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const size_t width = 33, height = 15;
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const char wall = 1;
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const char wall = 1;
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const char path = 0;
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const char path = 0;
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const char target = 2;
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const char target = 2;
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@@ -34,10 +34,7 @@ vector<pair<pair<int, int>, int> > walls;
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD>2<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><EFBFBD><EFBFBD>ͨ·<EFBFBD>ˣ<EFBFBD><EFBFBD>Ǿʹ<EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƴ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǽ
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD>2<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><EFBFBD><EFBFBD>ͨ·<EFBFBD>ˣ<EFBFBD><EFBFBD>Ǿʹ<EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƴ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǽ
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*/
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*/
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const int up = 0;
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enum Dir { Up, Down, Left, Right };
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const int down = 1;
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const int left = 2;
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const int right = 3;
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// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>
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// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>
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int xx[] = { 0, 0, -1, 1 };
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int xx[] = { 0, 0, -1, 1 };
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@@ -123,7 +120,7 @@ void showMap()
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int dx = sWidth / 2 - playerx;
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int dx = sWidth / 2 - playerx;
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int dy = sHeight / 2 - playery;
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int dy = sHeight / 2 - playery;
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// <20>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD>굽<EFBFBD>ʼ<EEBFAA><CABC>λ<EFBFBD><CEBB>
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// <20>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD>굽<EFBFBD>ʼ<EEBFAA><CABC>λ<EFBFBD><CEBB>
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gotoxy(1, 1);
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gotoxy(0, 0);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ
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for (int sy = 0; sy < sHeight; ++sy)
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for (int sy = 0; sy < sHeight; ++sy)
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@@ -171,38 +168,38 @@ void showMap()
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continue;
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continue;
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// <20><><EFBFBD>˽ضϣ<D8B6><CFA3><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD>ַ<EFBFBD><D6B7><EFBFBD>ͼʱ<CDBC><CAB1>
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// <20><><EFBFBD>˽ضϣ<D8B6><CFA3><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD>ַ<EFBFBD><D6B7><EFBFBD>ͼʱ<CDBC><CAB1>
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int d = 0;
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// int d = 0;
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for (int i = 0; i < 4; ++i)
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// for (int i = 0; i < 4; ++i)
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{
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// {
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if (!isOutBounds(x + xx[i], y + yy[i]) && map[y + yy[i]][x + xx[i]] == wall)
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// if (!isOutBounds(x + xx[i], y + yy[i]) && map[y + yy[i]][x + xx[i]] == wall)
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d |= 1 << i;
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// d |= 1 << i;
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}
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// }
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const int up = 1;
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// const int up = 1;
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const int down = 2;
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// const int down = 2;
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const int left = 4;
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// const int left = 4;
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const int right = 8;
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// const int right = 8;
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char ch = 0;
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// char ch = 0;
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switch (d)
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// switch (d)
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{
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// {
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case 0:
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// case 0:
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ch = '&';
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// ch = '&';
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break;
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// break;
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//case up:
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// //case up:
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//case down:
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// //case down:
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case up | down:
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// case up | down:
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ch = '|';
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// ch = '|';
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break;
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// break;
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//case left:
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// //case left:
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//case right:
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// //case right:
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case left | right:
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// case left | right:
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ch = '-';
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// ch = '-';
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break;
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// break;
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default:
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// default:
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ch = '+';
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// ch = '+';
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}
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// }
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putchar(ch);
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// putchar(ch);
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}
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}
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cout << endl;
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cout << endl;
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}
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}
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@@ -210,21 +207,6 @@ void showMap()
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//putchar('A');
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//putchar('A');
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}
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}
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/*
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// <20>ֶ<EFBFBD><D6B6><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>
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void sleep(int n)
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{
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for (int i = 0; i < n*n*n*n; ++i);
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}
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*/
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// ˢ<>µ<EFBFBD>ͼ
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void refresh()
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{
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gotoxy(1, 1);
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showMap();
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}
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// <20><><EFBFBD>ɵ<EFBFBD>ͼ<EFBFBD>㷨<EFBFBD><E3B7A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// <20><><EFBFBD>ɵ<EFBFBD>ͼ<EFBFBD>㷨<EFBFBD><E3B7A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void generate(int cx, int cy)
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void generate(int cx, int cy)
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{
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{
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@@ -258,8 +240,6 @@ void generate(int cx, int cy)
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map[wy][wx] = path;
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map[wy][wx] = path;
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map[wy + yy[d]][wx + xx[d]] = path;
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map[wy + yy[d]][wx + xx[d]] = path;
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pushAroundWall(wx + xx[d], wy + yy[d]);
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pushAroundWall(wx + xx[d], wy + yy[d]);
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//sleep(70);
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//refresh();
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}
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}
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// <20><F2B4A9BA><F3A3ACBD><EFBFBD>ǽ<EFBFBD>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>
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// <20><F2B4A9BA><F3A3ACBD><EFBFBD>ǽ<EFBFBD>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>
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walls.erase(walls.begin() + index);
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walls.erase(walls.begin() + index);
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@@ -273,22 +253,22 @@ void generate(int cx, int cy)
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// <20><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6>ķ<EFBFBD><C4B7><EFBFBD>
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// <20><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6>ķ<EFBFBD><C4B7><EFBFBD>
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void playerMove(int dir)
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bool playerMove(Dir dir)
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{
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{
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if (0 > dir || dir >= 4)
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if (0 > dir || dir >= 4)
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return;
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return false;
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int tx = playerx + xx[dir];
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int tx = playerx + xx[dir];
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int ty = playery + yy[dir];
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int ty = playery + yy[dir];
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if (isOutBounds(tx, ty))
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if (isOutBounds(tx, ty))
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return;
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return false;
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if (map[ty][tx] == wall)
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if (map[ty][tx] == wall)
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return;
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return false;
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if (map[ty][tx] == target)
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if (map[ty][tx] == target)
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{
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{
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system("cls");
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system("cls");
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cout << "<EFBFBD><EFBFBD>Ϸʤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>" << endl;
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cout << "<EFBFBD><EFBFBD>Ϸʤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>" << endl;
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system("pause");
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system("pause");
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exit(0);
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return true;
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}
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}
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// ֻ<><D6BB><EFBFBD><EFBFBD>·<EFBFBD><C2B7>ʱ<EFBFBD><CAB1><EFBFBD>ſ<EFBFBD><C5BF><EFBFBD><EFBFBD>ƶ<EFBFBD>
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// ֻ<><D6BB><EFBFBD><EFBFBD>·<EFBFBD><C2B7>ʱ<EFBFBD><CAB1><EFBFBD>ſ<EFBFBD><C5BF><EFBFBD><EFBFBD>ƶ<EFBFBD>
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if (map[ty][tx] == path) {
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if (map[ty][tx] == path) {
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@@ -297,47 +277,56 @@ void playerMove(int dir)
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}
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}
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// <20>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ٴ<EFBFBD>̽<EFBFBD><CCBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// <20>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ٴ<EFBFBD>̽<EFBFBD><CCBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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explore(playerx, playery);
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explore(playerx, playery);
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return false;
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}
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}
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// ÿһִ֡<D6A1>и<EFBFBD><D0B8><EFBFBD>
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// ÿһִ֡<D6A1>и<EFBFBD><D0B8><EFBFBD>
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void updata()
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bool updata()
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{
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{
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char ch = getch();
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char ch = getch();
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bool win = false;
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switch (ch)
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switch (ch)
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{
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{
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case 'w':
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case 'w':
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playerMove(up);
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win = playerMove(Dir::Up);
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break;
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break;
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case 's':
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case 's':
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playerMove(down);
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win = playerMove(Dir::Down);
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break;
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break;
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case 'a':
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case 'a':
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playerMove(2);
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win = playerMove(Dir::Left);
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break;
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break;
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case 'd':
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case 'd':
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playerMove(3);
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win = playerMove(Dir::Right);
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break;
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case 'q':
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exit(0);
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break;
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case 'r':
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return false;
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break;
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break;
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}
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}
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return !win;
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}
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}
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int main()
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int main()
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{
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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srand((unsigned int)time(0));
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srand((unsigned int)time(0));
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do {
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printf("WSAD<EFBFBD>ƶ<EFBFBD><EFBFBD><EFBFBD>Q<EFBFBD>˳<EFBFBD><EFBFBD><EFBFBD>R<EFBFBD>ؿ<EFBFBD>");
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system("pause");
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while (true) {
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// <20><><EFBFBD>ɵ<EFBFBD>ͼ
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// <20><><EFBFBD>ɵ<EFBFBD>ͼ
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generate(1, 1);
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generate(1, 1);
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// <20><>Ϸѭ<CFB7><D1AD>
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// <20><>Ϸѭ<CFB7><D1AD>
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while (1)
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do {
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ
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showMap();
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showMap();
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// <20>ȴ<EFBFBD><C8B4><EFBFBD><EFBFBD>룬<EFBFBD><EBA3AC><EFBFBD><EFBFBD>
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} while (updata());
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updata();
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}
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}
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} while (getch() != 0);
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return 0;
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return 0;
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}
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}
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