# gc-opencommand-plugin [中文](README.md) | English A plugin that opens the GC command execution interface for third-party clients ## Server installation 1. Download the `jar` in [Release](https://github.com/jie65535/gc-opencommand-plugin/releases) 2. Put it in the `plugins` folder ## Console connection 1. When starting for the first time, a `opencommand-plugin` directory will be generated under the `plugins` directory, open and edit `config.json` 2. Set the value of `consoleToken` to your connection key. It is recommended to use a long random string of at least 32 characters. 3. Restart the server to take effect 4. Select the console identity in the client, and fill in your `consoleToken` to run the command as the console identity ## Build 1. `git clone https://github.com/jie65535/gc-opencommand-plugin` 2. `cd gc-opencommand-plugin` 3. `mkdir lib` 4. `mv path/to/grasscutter-1.x.x-dev.jar ./lib` 5. `gradle build` ## Player 1. Fill in the service address in the client to confirm whether it supports 2. Fill in the UID and send the verification code 3. Fill in the **4-digit integer verification code** received in the game into the client verification 4. Enjoy the convenience! ## Client request 1. `ping` to confirm whether the `opencommand` plugin is supported 2. `sendCode` sends a verification code to the specified player (re-send is not allowed within 1 minute), and save the returned `token` 3. Send `verify` check using `token` and **4-digit integer verification code** 4. If the verification is passed, you can use the `token` to execute the `command` action --- ## `config.json` ```json { "consoleToken": "", "codeExpirationTime_S": 60, "tempTokenExpirationTime_S": 300, "tokenLastUseExpirationTime_H": 48, "socketPort": 5746, "socketToken": "", "socketHost": "127.0.0.1" } ``` ## API `/opencommand/api` Example ``` https://127.0.0.1/opencommand/api ``` ## Request ```java public final class JsonRequest { public String token = ""; public String action = ""; public Object data = null; } ``` ## Response ```java public final class JsonResponse { public int retcode = 200; public String message = "success"; public Object data; } ``` ## Actions ### `ping` data = null ### `sendCode` #### Request data = uid (int) #### Response data = token (string) ### `verify`: Requires `token` #### Request data = code (int) #### Response ##### Success: code = 200 ##### Verification failed: code = 400 ### `command`: Requires `token` #### Request data = command (string) #### Response data = message (string)