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Update README_en-US.md
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A plugin that opens the GC command execution interface for third-party clients
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A plugin that opens the GC command execution interface for third-party clients
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# Server installation
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## Server installation
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1. Download the `jar` in [Release](https://github.com/jie65535/gc-opencommand-plugin/releases)
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1. Download the `jar` in [Release](https://github.com/jie65535/gc-opencommand-plugin/releases)
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2. Put it in the `plugins` folder
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2. Put it in the `plugins` folder
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# Build
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## Console connection
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1. When starting for the first time, a `opencommand-plugin` directory will be generated under the `plugins` directory, open and edit `config.json`
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2. Set the value of `consoleToken` to your connection key. It is recommended to use a long random string of at least 32 characters.
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3. Restart the server to take effect
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4. Select the console identity in the client, and fill in your `consoleToken` to run the command as the console identity
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## Build
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1. `git clone https://github.com/jie65535/gc-opencommand-plugin`
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1. `git clone https://github.com/jie65535/gc-opencommand-plugin`
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2. `cd gc-opencommand-plugin`
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2. `cd gc-opencommand-plugin`
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3. `mkdir lib`
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3. `mkdir lib`
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4. `mv path/to/grasscutter-1.x.x-dev.jar ./lib`
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4. `mv path/to/grasscutter-1.x.x-dev.jar ./lib`
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5. `gradle build`
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5. `gradle build`
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# Player
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## Player
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1. Fill in the service address in the client to confirm whether it supports
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1. Fill in the service address in the client to confirm whether it supports
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2. Fill in the UID and send the verification code
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2. Fill in the UID and send the verification code
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3. Fill in the **4-digit integer verification code** received in the game into the client verification
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3. Fill in the **4-digit integer verification code** received in the game into the client verification
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4. Enjoy the convenience!
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4. Enjoy the convenience!
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# Client request
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## Client request
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1. `ping` to confirm whether the `opencommand` plugin is supported
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1. `ping` to confirm whether the `opencommand` plugin is supported
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2. `sendCode` sends a verification code to the specified player (re-send is not allowed within 1 minute), and save the returned `token`
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2. `sendCode` sends a verification code to the specified player (re-send is not allowed within 1 minute), and save the returned `token`
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3. Send `verify` check using `token` and **4-digit integer verification code**
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3. Send `verify` check using `token` and **4-digit integer verification code**
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---
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---
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# API `/opencommand/api`
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## `config.json`
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```json
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{
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"consoleToken": "",
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"codeExpirationTime_S": 60,
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"tempTokenExpirationTime_S": 300,
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"tokenLastUseExpirationTime_H": 48
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}
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```
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## API `/opencommand/api`
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Example
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Example
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```
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```
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https://127.0.0.1/opencommand/api
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https://127.0.0.1/opencommand/api
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```
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```
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# Request
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## Request
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```java
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```java
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public final class JsonRequest {
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public final class JsonRequest {
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public String token = "";
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public String token = "";
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}
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}
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```
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```
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# Response
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## Response
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```java
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```java
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public final class JsonResponse {
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public final class JsonResponse {
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public int retcode = 200;
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public int retcode = 200;
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}
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}
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```
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```
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# Actions
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## Actions
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## `ping`
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### `ping`
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data = null
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data = null
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## `sendCode`
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### `sendCode`
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### Request
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#### Request
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data = uid (int)
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data = uid (int)
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### Response
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#### Response
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data = token (string)
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data = token (string)
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## `verify`: Requires `token`
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### `verify`: Requires `token`
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### Request
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#### Request
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data = code (int)
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data = code (int)
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### Response
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#### Response
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#### Success:
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##### Success:
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code = 200
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code = 200
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#### Verification failed:
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##### Verification failed:
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code = 400
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code = 400
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## `command`: Requires `token`
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### `command`: Requires `token`
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### Request
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#### Request
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data = command (string)
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data = command (string)
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### Response
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#### Response
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data = message (string)
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data = message (string)
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