Add multi server deployment tutorial

This commit is contained in:
方块君 2022-07-26 20:47:25 +08:00
parent 9fe473d6cc
commit 2799a06312
2 changed files with 65 additions and 20 deletions

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@ -25,6 +25,20 @@
3. 重新启动服务端即可生效配置
4. 在客户端中选择控制台身份,并填写你的 `consoleToken` 即可以控制台身份运行指令
## 多服务器
### 主服务器 (Dispatch)
1. 在 `opencommand-plugin` 目录下打开 `config.json`
2. 修改 `socketPort` 值为一个未被使用的端口
3. 设置 `socketToken` 多服务器通信密钥建议使用至少32字符的长随机字符串。
4. 重新启动服务端即可生效配置
### 子服务器 (Game)
1. 在 `opencommand-plugin` 目录下打开 `config.json`
2. 修改 `socketHost``socketPort` 值为主服务器的地址和端口
3. 设置 `socketToken` 和主服务器相同的值
4. 设置 `socketDisplayName` 值为你的服务器名称 (用途请见[下方](https://github.com/jie65535/gc-opencommand-plugin#%E8%8E%B7%E5%8F%96%E5%A4%9A%E6%9C%8D%E5%8A%A1%E5%99%A8%E5%88%97%E8%A1%A8))
5. 重新启动服务端即可生效配置
## 构建说明
1. 克隆仓库
@ -118,7 +132,6 @@ public final class JsonResponse {
| message | `Success` | `String` |
| data | `null` | `null` |
#### `获取在线玩家`
##### Request
@ -242,13 +255,13 @@ public final class JsonResponse {
```json
{
"retcode": 200,
"message": "success",
"data": {
// 服务器 UUID
"13d82d0d-c7d9-47dd-830c-76588006ef6e": "2.8.0 服务器",
"e6b83224-a761-4023-be57-e054c5bb823a": "2.8.0 开发服务器"
}
"retcode": 200,
"message": "success",
"data": {
// 服务器 UUID
"13d82d0d-c7d9-47dd-830c-76588006ef6e": "2.8.0 服务器",
"e6b83224-a761-4023-be57-e054c5bb823a": "2.8.0 开发服务器"
}
}
```
@ -256,6 +269,8 @@ public final class JsonResponse {
##### Request
> 如果为单服务器则无需填写服务器 UUID
| 请求参数 | 请求数据 | 类型 |
|--------|-----------|----------|
| action | `command` | `String` |

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@ -5,16 +5,36 @@
A plugin that opens the GC command execution interface for third-party clients
## Server installation
1. Download the `jar` in [Release](https://github.com/jie65535/gc-opencommand-plugin/releases)
2. Put it in the `plugins` folder
## Console connection
1. When starting for the first time, a `opencommand-plugin` directory will be generated under the `plugins` directory, open and edit `config.json`
2. Set the value of `consoleToken` to your connection key. It is recommended to use a long random string of at least 32 characters.
1. When starting for the first time, a `opencommand-plugin` directory will be generated under the `plugins` directory,
open and edit `config.json`
2. Set the value of `consoleToken` to your connection key. It is recommended to use a long random string of at least 32
characters.
3. Restart the server to take effect
4. Select the console identity in the client, and fill in your `consoleToken` to run the command as the console identity
## Multi server
### Master server (Dispatch)
1. Open `config.json` in the `opencommand-plugin` directory
2. Modify the `socketPort` value to an unused port
3. Set the value of `socketToken` to your connection key. It is recommended to use a long random string of at least 32
characters.
4. Restart the server to make the configuration effective
### Sub server (Game)
1. Open `config.json` in the `opencommand-plugin` directory
2. Modify the `sockethost` and `socketport` values to the address and port of the primary server
3. Set the same value of `sockettoken` and the primary server
4. Set the `socketDisplayName` value to your server name (See below for usage [Jump](https://github.com/jie65535/gc-opencommand-plugin/blob/master/README_en-US.md#get-mulit-server-list))
5. Restart the server to make the configuration effective
## Build
1. `git clone https://github.com/jie65535/gc-opencommand-plugin`
2. `cd gc-opencommand-plugin`
3. `mkdir lib`
@ -22,20 +42,24 @@ A plugin that opens the GC command execution interface for third-party clients
5. `gradle build`
## Player
1. Fill in the service address in the client to confirm whether it supports
2. Fill in the UID and send the verification code
3. Fill in the **4-digit integer verification code** received in the game into the client verification
4. Enjoy the convenience!
## Client request
1. `ping` to confirm whether the `opencommand` plugin is supported
2. `sendCode` sends a verification code to the specified player (re-send is not allowed within 1 minute), and save the returned `token`
2. `sendCode` sends a verification code to the specified player (re-send is not allowed within 1 minute), and save the
returned `token`
3. Send `verify` check using `token` and **4-digit integer verification code**
4. If the verification is passed, you can use the `token` to execute the `command` action
---
## `config.json`
```json
{
"consoleToken": "",
@ -48,14 +72,16 @@ A plugin that opens the GC command execution interface for third-party clients
}
```
## API `/opencommand/api`
Example
```
https://127.0.0.1/opencommand/api
```
## Request
```java
public final class JsonRequest {
public String token = "";
@ -66,6 +92,7 @@ public final class JsonRequest {
```
## Response
```java
public final class JsonResponse {
public int retcode = 200;
@ -75,6 +102,7 @@ public final class JsonResponse {
```
### Actions
#### `Test connect`
##### Request
@ -214,13 +242,13 @@ Success
```json
{
"retcode": 200,
"message": "success",
"data": {
// Server UUID
"13d82d0d-c7d9-47dd-830c-76588006ef6e": "2.8.0 Server",
"e6b83224-a761-4023-be57-e054c5bb823a": "2.8.0 Dev server"
}
"retcode": 200,
"message": "success",
"data": {
// Server UUID
"13d82d0d-c7d9-47dd-830c-76588006ef6e": "2.8.0 Server",
"e6b83224-a761-4023-be57-e054c5bb823a": "2.8.0 Dev server"
}
}
```
@ -228,6 +256,8 @@ Success
##### Request
> If it is a single server, there is no need to fill in server UUID.
| Request | Request data | Type |
|---------|--------------|----------|
| action | `command` | `String` |