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https://github.com/jie65535/gc-opencommand-plugin.git
synced 2025-06-02 17:49:12 +08:00
Support multi-line commands
Update auto-generate console token
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README.md
67
README.md
@ -4,6 +4,14 @@
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一个为第三方客户端开放GC命令执行接口的插件
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自 `1.7.0` 起可以通过 `|` 或者换行来分隔多条命令,例如:
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```shell
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/a 1 | /a 2
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/a 3
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```
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调用 `ping` 响应数据将包含插件版本号。
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## 使用本插件的应用
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- [GrasscutterTools](https://github.com/jie65535/GrasscutterCommandGenerator) —— Windows 客户端工具
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- [JGrasscutterCommand](https://github.com/jie65535/JGrasscutterCommand) —— [Mirai](https://github.com/mamoe/mirai) 插件,在QQ里执行命令
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@ -15,43 +23,13 @@
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1. 在 [Release](https://github.com/jie65535/gc-opencommand-plugin/releases) 下载 `jar`
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2. 放入 `plugins` 文件夹即可
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> 注意,如果出现以下错误:
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> ```log
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> INFO:PluginManager Enabling plugin: opencommand-plugin
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> Exception in thread "main" java.lang.NoSuchMethodError: 'void emu.grasscutter.server.event.EventHandler.register(emu.grasscutter.plugin.Plugin)'
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> at com.github.jie65535.opencommand.OpenCommandPlugin.onEnable(OpenCommandPlugin.java:49)
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> at emu.grasscutter.plugin.PluginManager.lambda$enablePlugins$3(PluginManager.java:131)
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> ```
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> 请使用v1.2.1版本插件,因为该报错表示你的服务端是旧版!
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## 控制台连接
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1. 首次启动时,会在 `plugins` 目录下生成一个 `opencommand-plugin` 目录,打开并编辑 `config.json`
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2. 设置 `consoleToken` 的值为你的连接秘钥,建议使用至少32字符的长随机字符串。
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2. 设置 `consoleToken` 的值为你的连接秘钥,建议使用至少32字符的长随机字符串。(检测到为空时会自动生成)
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3. 重新启动服务端即可生效配置
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4. 在客户端中选择控制台身份,并填写你的 `consoleToken` 即可以控制台身份运行指令
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## 多服务器
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### 主服务器 (Dispatch)
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1. 在 `opencommand-plugin` 目录下打开 `config.json`
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2. 修改 `socketPort` 值为一个未被使用的端口
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3. 设置 `socketToken` 多服务器通信密钥,建议使用至少32字符的长随机字符串。
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4. 重新启动服务端即可生效配置
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### 子服务器 (Game)
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1. 在 `opencommand-plugin` 目录下打开 `config.json`
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2. 修改 `socketHost` 和 `socketPort` 值为主服务器的地址和端口
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3. 设置 `socketToken` 和主服务器相同的值
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4. 设置 `socketDisplayName` 值为你的服务器名称 (用途请见[下方](https://github.com/jie65535/gc-opencommand-plugin#%E8%8E%B7%E5%8F%96%E5%A4%9A%E6%9C%8D%E5%8A%A1%E5%99%A8%E5%88%97%E8%A1%A8))
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5. 重新启动服务端即可生效配置
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## 构建说明
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1. 克隆仓库
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2. 在目录下新建 `lib` 目录
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3. 将 `grasscutter-1.1.x-dev.jar` 放入 `lib` 目录
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4. `gradle build`
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## 玩家使用流程
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1. 在客户端中填写服务地址,确认是否支持
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@ -66,13 +44,34 @@
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3. 使用 `token` 和**4位整数验证码**发送 `verify` 校验
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4. 如果验证通过,可以使用该 `token` 执行 `command` 动作
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## 插件构建说明
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1. 克隆仓库
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2. 在目录下新建 `lib` 目录
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3. 将 `grasscutter-1.1.x-dev.jar` 放入 `lib` 目录
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4. `gradle build`
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## 多服务器
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### 主服务器 (Dispatch)
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1. 在 `opencommand-plugin` 目录下打开 `config.json`
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2. 修改 `socketPort` 值为一个未被使用的端口
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3. 设置 `socketToken` 多服务器通信密钥,建议使用至少32字符的长随机字符串。
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4. 重新启动服务端即可生效配置
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### 子服务器 (Game)
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1. 在 `opencommand-plugin` 目录下打开 `config.json`
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2. 修改 `socketHost` 和 `socketPort` 值为主服务器的地址和端口
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3. 设置 `socketToken` 和主服务器相同的值
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4. 设置 `socketDisplayName` 值为你的服务器名称 (用途请见[下方](https://github.com/jie65535/gc-opencommand-plugin#%E8%8E%B7%E5%8F%96%E5%A4%9A%E6%9C%8D%E5%8A%A1%E5%99%A8%E5%88%97%E8%A1%A8))
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5. 重新启动服务端即可生效配置
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---
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## `config.json`
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```json
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```json5
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{
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// 控制台连接令牌
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// 控制台连接令牌(检测到空时会自动生成)
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"consoleToken": "",
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// 验证码过期时间(秒)
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"codeExpirationTime_S": 60,
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@ -259,7 +258,7 @@ public final class JsonResponse {
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| message | `Success` | `String` |
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| data | `{}` | `JsonObject` |
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```json
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```json5
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{
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"retcode": 200,
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"message": "success",
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A plugin that opens the GC command execution interface for third-party clients
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Since `1.7.0`, multiple commands can be separated by `|` or newline, for example:
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```shell
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/a 1 | /a 2
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/a 3
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```
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Invoking `ping` the response data will contain the plugin version.
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## Applications using this plug-in
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- [GrasscutterTools](https://github.com/jie65535/GrasscutterCommandGenerator) —— Windows Client Tools
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- [JGrasscutterCommand](https://github.com/jie65535/JGrasscutterCommand) —— [Mirai](https://github.com/mamoe/mirai) Plugin, run commands in QQ
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- TODO
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- [Yunzai-GrasscutterCommand](https://github.com/Zyy-boop/Yunzai-GrasscutterCommand) —— Yunzai-bot plugin, execute commands in QQ
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- More...
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## Server installation
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1. When starting for the first time, a `opencommand-plugin` directory will be generated under the `plugins` directory,
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open and edit `config.json`
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2. Set the value of `consoleToken` to your connection key. It is recommended to use a long random string of at least 32
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characters.
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characters. (automatically generated when empty is detected)
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3. Restart the server to take effect
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4. Select the console identity in the client, and fill in your `consoleToken` to run the command as the console identity
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## Multi server
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### Master server (Dispatch)
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1. Open `config.json` in the `opencommand-plugin` directory
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2. Modify the `socketPort` value to an unused port
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3. Set `sockettoken` multi server communication key. It is recommended to use a long random string of at least 32 characters.
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4. Restart the server to make the configuration effective
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### Sub server (Game)
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1. Open `config.json` in the `opencommand-plugin` directory
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2. Modify the `sockethost` and `socketport` values to the address and port of the primary server
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3. Set the same value of `sockettoken` and the primary server
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4. Set the `socketDisplayName` value to your server name (See below for usage [Jump](https://github.com/jie65535/gc-opencommand-plugin/blob/master/README_en-US.md#get-mulit-server-list))
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5. Restart the server to make the configuration effective
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## Build
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1. `git clone https://github.com/jie65535/gc-opencommand-plugin`
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2. `cd gc-opencommand-plugin`
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3. `mkdir lib`
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4. `mv path/to/grasscutter-1.x.x-dev.jar ./lib`
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5. `gradle build`
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## Player
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1. Fill in the service address in the client to confirm whether it supports
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3. Send `verify` check using `token` and **4-digit integer verification code**
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4. If the verification is passed, you can use the `token` to execute the `command` action
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## Build
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1. `git clone https://github.com/jie65535/gc-opencommand-plugin`
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2. `cd gc-opencommand-plugin`
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3. `mkdir lib`
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4. `mv path/to/grasscutter-1.x.x-dev.jar ./lib`
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5. `gradle build`
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## Multi server
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### Master server (Dispatch)
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1. Open `config.json` in the `opencommand-plugin` directory
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2. Modify the `socketPort` value to an unused port
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3. Set `sockettoken` multi server communication key. It is recommended to use a long random string of at least 32 characters.
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4. Restart the server to make the configuration effective
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### Sub server (Game)
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1. Open `config.json` in the `opencommand-plugin` directory
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2. Modify the `sockethost` and `socketport` values to the address and port of the primary server
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3. Set the same value of `sockettoken` and the primary server
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4. Set the `socketDisplayName` value to your server name (See below for usage [Jump](https://github.com/jie65535/gc-opencommand-plugin/blob/master/README_en-US.md#get-mulit-server-list))
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5. Restart the server to make the configuration effective
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---
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## `config.json`
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```json
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```json5
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{
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// console connection token (automatically generated when empty is detected)
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"consoleToken": "",
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// Verification code expiration time (seconds)
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"codeExpirationTime_S": 60,
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// Temporary token expiration time (seconds)
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"tempTokenExpirationTime_S": 300,
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// Authorization token last used expiration time (hours)
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"tokenLastUseExpirationTime_H": 48,
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"socketPort": 5746,
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"socketToken": "",
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"socketHost": "127.0.0.1"
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// Multi-server communication port
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"socketPort": 5746,
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// Multi-server communication key
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"socketToken": "",
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// Multi-server Dispatch server address
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"socketHost": "127.0.0.1",
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// multi-server display name
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"socketDisplayName": ""
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}
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```
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@ -244,7 +262,7 @@ Success
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| message | `Success` | `String` |
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| data | `{}` | `JsonObject` |
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```json
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```json5
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{
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"retcode": 200,
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"message": "success",
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}
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return;
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} else if (req.action.equals("ping")) {
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context.json(new JsonResponse());
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context.json(new JsonResponse(plugin.getVersion()));
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return;
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} else if (req.action.equals("online")) {
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var p = new ArrayList<String>();
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@ -147,7 +147,7 @@ public final class OpenCommandHandler implements Router {
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// update token expire time
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client.tokenExpireTime = new Date(now.getTime() + config.tokenLastUseExpirationTime_H * 60L * 60L * 1000L);
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var player = plugin.getServer().getPlayerByUid(client.playerId);
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var command = req.data.toString();
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var rawMessage = req.data.toString();
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if (player == null) {
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context.json(new JsonResponse(404, "Player not found"));
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return;
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synchronized (handler) {
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try {
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handler.setLength(0);
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CommandMap.getInstance().invoke(player, player, command);
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for (var command : rawMessage.split("\n[/!]|\\|")) {
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if (command.charAt(0) == '/' || command.charAt(0) == '!') {
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command = command.substring(1);
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}
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CommandMap.getInstance().invoke(player, player, command);
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}
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context.json(new JsonResponse(handler.toString()));
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} catch (Exception e) {
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plugin.getLogger().warn("Run command failed.", e);
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import emu.grasscutter.server.event.game.ReceiveCommandFeedbackEvent;
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import emu.grasscutter.server.event.player.PlayerJoinEvent;
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import emu.grasscutter.server.event.player.PlayerQuitEvent;
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import emu.grasscutter.utils.Crypto;
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import emu.grasscutter.utils.JsonUtils;
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import emu.grasscutter.utils.Utils;
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import java.io.*;
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import java.nio.charset.StandardCharsets;
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@ -105,24 +107,24 @@ public final class OpenCommandPlugin extends Plugin {
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var configFile = new File(getDataFolder(), "config.json");
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if (!configFile.exists()) {
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config = new OpenCommandConfig();
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try (var file = new FileWriter(configFile)) {
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file.write(JsonUtils.encode(config));
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} catch (IOException e) {
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getLogger().error("[OpenCommand] Unable to write to config file.");
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} catch (Exception e) {
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getLogger().error("[OpenCommand] Unable to save config file.");
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}
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saveConfig();
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} else {
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try {
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config = JsonUtils.decode(Files.readString(configFile.toPath(), StandardCharsets.UTF_8),
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OpenCommandConfig.class);
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} catch (Exception exception) {
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config = new OpenCommandConfig();
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getLogger().error("[OpenCommand] There was an error while trying to load the configuration from config.json. Please make sure that there are no syntax errors. If you want to start with a default configuration, delete your existing config.json.");
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}
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if (config == null) {
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config = new OpenCommandConfig();
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}
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}
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// 检查控制台Token
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if (config.consoleToken == null || config.consoleToken.isEmpty()) {
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config.consoleToken = Utils.base64Encode(Crypto.createSessionKey(24));
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saveConfig();
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getLogger().warn("Detected that consoleToken is empty, automatically generated Token for you as follows: {}", config.consoleToken);
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}
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try {
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runMode = Grasscutter.getConfig().server.runMode;
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} catch (Exception ex) {
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@ -130,6 +132,17 @@ public final class OpenCommandPlugin extends Plugin {
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}
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}
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private void saveConfig() {
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var configFile = new File(getDataFolder(), "config.json");
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try (var file = new FileWriter(configFile)) {
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file.write(JsonUtils.encode(config));
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} catch (IOException e) {
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getLogger().error("[OpenCommand] Unable to write to config file.");
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} catch (Exception e) {
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getLogger().error("[OpenCommand] Unable to save config file.");
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}
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}
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private void loadData() {
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var dataFile = new File(getDataFolder(), "data.json");
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if (!dataFile.exists()) {
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