398 lines
24 KiB
Plaintext
398 lines
24 KiB
Plaintext
TreasureName/102;"Energy Droplet"
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TreasureName/104;"Ball Lightning"
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TreasureName/105;"Energy Transfer Connector"
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TreasureName/201;"Echo Antenna"
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TreasureName/204;"Glass Bead"
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TreasureName/207;"Sound Wave Collector"
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TreasureName/501;"Nanochip"
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TreasureName/502;"Backup Energy"
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TreasureName/503;"Splinter Cell"
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TreasureName/504;"Counter"
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TreasureName/505;"Overclocked Fan"
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TreasureName/506;"Prism"
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TreasureName/509;"Triangle Clock"
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TreasureName/511;"Counterfeit Coin"
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TreasureName/512;"Bullseye"
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TreasureName/513;"Pure White Star"
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TreasureName/514;"Odd-even Quadrants"
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TreasureName/515;"Shattered Gem"
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TreasureName/601;"Transiting Particles"
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TreasureName/602;"Solar Panel"
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TreasureName/604;"Gun Salute"
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TreasureName/605;"Mystery Code"
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TreasureName/606;"4x4 Rubik's Cube"
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TreasureName/607;"Radiating Particles"
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TreasureName/608;"Unknown Powder"
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TreasureName/610;"Half-time Champagne"
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TreasureName/611;"Spray Gun"
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TreasureName/701;"Stable Framework"
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TreasureName/702;"Emergency Generator"
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TreasureName/704;"L1 Shield"
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TreasureName/705;"L2 Shield"
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TreasureName/706;"Emergency Drone"
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TreasureName/802;"Whistling Arrow"
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TreasureName/803;"Ignition Coil"
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TreasureName/804;"Photovoltaic Module"
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TreasureName/805;"Empty Magazine"
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TreasureName/806;"Reflective Barrier"
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TreasureName/807;"Electronic Puzzle"
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TreasureName/808;"Emergency Light"
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TreasureName/809;"Mini Lighthouse"
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TreasureName/810;"Perfect Ring"
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TreasureName/811;"Placeholder Gas"
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TreasureName/812;"Explosive Gas"
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TreasureName/813;"Three-section Staff"
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TreasureName/814;"Embers"
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TreasureName/815;"Automatic Module"
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TreasureName/816;"Nuclear Fuel"
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TreasureName/901;"Onboard Audio System (Subwoofer)"
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TreasureName/902;"Onboard Audio System (Top)"
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TreasureName/903;"Onboard Audio System (Middle)"
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TreasureName/904;"Onboard Audio System (Bottom)"
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TreasureName/905;"Detonating Primer"
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TreasureName/906;"Bottle Opener"
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TreasureName/907;"Smart Assistant"
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TreasureName/908;"Electric Guitar"
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TreasureName/910;"Evil Projection"
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TreasureName/912;"Soundwave"
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TreasureName/913;"Luminescent Stone"
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TreasureName/914;"Power Shopping Card"
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TreasureName/915;"Power Modulator"
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TreasureName/916;"Vanguard Medal"
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TreasureName/917;"Void Forcefield"
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TreasureName/1002;"Preload Code"
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TreasureName/1003;"Cheat Button"
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TreasureName/1101;"Tilted Scale"
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TreasureName/1102;"Weakness Analysis Glasses"
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TreasureName/1103;"Melting Ice Block"
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TreasureName/1104;"Rock Record"
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TreasureName/1105;"Armor-Piercing Missile"
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TreasureName/1108;"Piercing Spear"
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TreasureName/1109;"Refracting Laser"
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TreasureName/1110;"Counter Triple Shots"
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TreasureName/1111;"Balancing Apparatus"
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TreasureName/1306;"Mechanical Valve"
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TreasureName/1309;"Satellite"
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TreasureName/1310;"Expansion Card"
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TreasureName/1601;"Pendulum"
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TreasureName/1605;"Shining Iron Piece"
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TreasureName/1606;"Starting Pistol"
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TreasureName/1701;"Refueling Gun"
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TreasureName/1702;"Clustering Smog"
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TreasureName/1703;"Dancing Movement"
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TreasureName/1704;"Skateboard"
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TreasureName/1705;"Battle Plan"
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TreasureName/1706;"Deep Note"
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TreasureName/1707;"Overture"
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TreasureName/1708;"Auxiliary Fuel Tank"
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TreasureName/1802;"Lightweight Feather"
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TreasureName/1901;"Emergency Passage"
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TreasureName/1902;"Swapping Energy"
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TreasureName/1903;"Spurs"
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TreasureName/1904;"Swapping Module"
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TreasureName/2001;"Metal Coating"
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TreasureName/2005;"Emergency Energy"
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TreasureName/2006;"Escape Ladder"
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TreasureName/2007;"Backup Engine"
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TreasureName/2009;"Small Missile"
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TreasureName/2010;"Machine Gun"
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TreasureName/2011;"Boomerang"
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TreasureName/2012;"Crossbow"
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TreasureName/2013;"Acceleration Watch"
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TreasureName/2014;"Firebomb"
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TreasureName/2015;"Palette"
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TreasureName/2201;"Matrix"
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TreasureName/2202;"Magnifying Glass"
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TreasureName/2203;"Focused Laser"
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TreasureName/3001;"Piggy Bank"
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TreasureName/3004;"Supporting Energy"
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TreasureName/3005;"Invincible Barrier"
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TreasureName/3010;"Poker: Seven"
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TreasureName/3013;"Flawless Medal"
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TreasureName/3014;"L1 Shell"
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TreasureName/3015;"L2 Shell"
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TreasureName/3017;"Orange Star"
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TreasureName/3018;"Portable Shop"
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TreasureName/3020;"Upgrade Toolkit"
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TreasureName/3021;"Pre-battle Repair Kit"
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TreasureName/3022;"Building Blocks"
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TreasureName/3023;"Coupons"
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TreasureName/3024;"Star Coin Supply Pack"
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TreasureName/3026;"Shopping Voucher"
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TreasureName/3027;"Promotional Gift Pack"
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TreasureName/3028;"Talent Treasure Map"
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TreasureName/3030;"Vacation Handbook"
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TreasureName/3031;"Experienced Employee Benefits"
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TreasureName/3032;"Planning Document"
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TreasureName/3033;"Overtime Pay"
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TreasureName/3034;"Suggestion Box"
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TreasureName/3035;"Another Bounty Contract"
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TreasureName/4003;"Interstellar Venture Capital Book"
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TreasureName/4004;"Interstellar Venture Capital Book"
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TreasureName/4005;"Interstellar Venture Capital Book"
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TreasureName/4006;"Interstellar Venture Capital Book"
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TreasureName/4007;"Interstellar Venture Capital Book"
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TreasureName/4008;"Trial Certificate"
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TreasureName/4009;"Circular Chip"
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TreasureName/4010;"Triangular Chip"
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TreasureName/4011;"Communication Merchant"
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TreasureName/4012;"Communication Artisan"
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TreasureName/4013;"Credit Card"
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TreasureName/4014;"Calling Card"
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TreasureName/4015;"Unit Receipt"
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TreasureName/4016;"Star Coin Receipt"
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TreasureName/4018;"Vampire Mask"
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TreasureName/4021;"Communication Resource"
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TreasureName/5000;"Replacement in Vacancy"
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TreasureName/5001;"Energy Source Boost"
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TreasureName/5002;"The Art of Thievery"
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TreasureName/5003;"Spotlight"
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TreasureName/5005;"Upgraded Mechanical Arm"
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TreasureName/5006;"Uncle's Advice Letter"
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TreasureName/5007;"Collection Cabinet"
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TreasureName/5008;"Cosmic Laws"
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TreasureName/5009;"Logic 101"
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TreasureName/5010;"Control Lever"
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TreasureName/5011;"Data Recorder"
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TreasureName/5012;"Program Settings"
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TreasureName/5013;"Affinity Mask"
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TreasureName/5014;"Steel Heart"
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TreasureName/5015;"Duet"
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TreasureName/5016;"Repair Module"
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TreasureName/5017;"Give It to Me"
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TreasureName/5018;"Disguise Dummy"
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TreasureName/5019;"Drift Tutorial Video"
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TreasureName/5020;"LONESTAR Master Card"
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TreasureName/5021;"Monk's Prayer Beads"
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TreasureName/5022;"Golden Particles"
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TreasureName/5023;"Calendar"
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TreasureName/5024;"Cloning Machine"
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TreasureName/5025;"/roll 77"
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TreasureName/5026;"Double Hourglass"
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TreasureName/5027;"First Prize at the Annual Party"
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TreasureName/5028;"Large Circle"
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TreasureName/5029;"Resonance Amplifier"
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TreasureName/5030;"Units Package"
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TreasureName/5031;"Unit with Power"
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TreasureName/5032;"Energy Fusion"
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TreasureName/5033;"White Slots"
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TreasureName/5034;"Upgrade Module"
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TreasureName/5035;"Star Coin Loan"
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TreasureName/5036;"Jetpack"
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TreasureName/5037;"Criminal Information"
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TreasureName/5038;"Backup Brush"
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TreasureName/5039;"Strengthened Eye"
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TreasureName/5040;"Lost Component"
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TreasureName/5041;"Compass"
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TreasureName/5042;"Magical Bag"
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TreasureName/5043;"Shopping Map"
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TreasureName/5044;"Disassembling Tools"
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TreasureName/5047;"A New Friend!"
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TreasureName/5048;"Unit of Shield"
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TreasureName/5049;"Shade's Box"
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TreasureName/5050;"Shade's Box"
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TreasureName/5051;"Shade's Box"
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TreasureName/5053;"Customization Card"
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TreasureName/5054;"My Computer"
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TreasureName/5055;"Perfectly Forged Ring"
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TreasureName/5057;"Stainless Steel Basin"
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TreasureName/5058;"Recyclable Shell"
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TreasureDes/102;"Whenever *Charge* is triggered, generate 1 [*Blue* {0}-point] Energy."
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TreasureDes/104;"At the start of the battle, each *Charge* Unit gain progress equal to half their *Charging* threshold."
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TreasureDes/105;"When *Charge* finishes, any excess points will continue to *Charge*."
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TreasureDes/201;"Each battle, the 1st *Fully Loaded* effect will trigger 1 extra time."
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TreasureDes/204;"At the start of the battle, for each equipped *Fully Loaded* Unit, generate 1 [*White* 1-point] Energy."
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TreasureDes/207;"For every {0} times of triggering *Fully Loaded* effects, generate 1 Energy."
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TreasureDes/501;"At the start of the turn, generate 1 [*White* {0}-point] Energy."
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TreasureDes/502;"At the start of the battle, generate {0} additional Energy."
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TreasureDes/503;"Each battle, when loading the 1st Energy in hand, generate 1 copy."
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TreasureDes/504;"For every {0} Energy generated, generate 1 additional [*Orange* {1}-point] Energy."
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TreasureDes/505;"When loading [{0}-point] Energy into an *Attack Unit*, generate 1 [1-point] Energy of the same color."
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TreasureDes/506;"At the start of the 3rd turn, generate 1 [*Orange* {0}-point] Energy."
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TreasureDes/509;"Every {0} turns, generate 1 additional Energy."
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TreasureDes/511;"For every {0} Energy loaded, generate 1 [*Orange* 1-point] Energy."
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TreasureDes/512;"At the start of the 1st turn, load 1 [*White* {0}-point] Energy into the *central* Unit."
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TreasureDes/513;"At the end of the Showdown, if all loaded Energy in *Attack Units* are [*White*], generate 1 Energy."
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TreasureDes/514;"Generate 2 more Energy on odd-numbered turns and 2 fewer Energy on even-numbered turns."
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TreasureDes/515;"Whenever a Unit is *destroyed* in battle, generate 1 Energy."
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TreasureDes/601;"Upon generating [*White*] Energy, increase its point by {0}."
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TreasureDes/602;"At the start of the turn, increase all [*Orange*] Energy Points in hand by 1."
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TreasureDes/604;"At the start of the 1st turn, increase all Energy Points in hand by 1."
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TreasureDes/605;"At the start of the turn, increase the leftmost Energy Point in hand by {0}."
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TreasureDes/606;"At the end of the Showdown, if you have ≥ {0} Energy in hand, increase their points by {1}."
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TreasureDes/607;"At the end of the Showdown, change the Energy with the highest point in hand to [*Orange*] Energy."
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TreasureDes/608;"Upon generating [1-point] Energy, change it to [*Orange*] Energy."
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TreasureDes/610;"At the start of the 2nd turn, increase all Energy Points in hand by 2."
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TreasureDes/611;"At the start of the turn, upgrade 1 random Color Energy Resource."
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TreasureDes/701;"At the start of the battle, for each {0} Star Coins you have, gain {1} Max Shield."
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TreasureDes/702;"When Shield exhausts, generate 1 Energy."
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TreasureDes/704;"Gain {0} Max Shield."
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TreasureDes/705;"Gain {0} Max Shield."
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TreasureDes/706;"At the start of the turn, restore 1 Shield."
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TreasureDes/802;"*Attack Units* gain {0} extra Strength when loading [1-point] Energy."
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TreasureDes/803;"At the start of the 1st turn, apply {0} Strength to every *Attack Unit*."
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TreasureDes/804;"At the start of the {0}th turn, apply {1} Strength to every *Attack Unit*."
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TreasureDes/805;"*Attack Units* temporarily have {0} Strength if not loaded with Energy."
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TreasureDes/806;"At the start of the turn, if an *Attack Unit* *failed* in the Showdown last turn, apply {0} Strength."
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TreasureDes/807;"For every {0} Energy loaded in a single turn, apply {1} Strength to every *Attack Unit*."
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TreasureDes/808;"At the start of the turn, if your HP ≤ {0}, apply {1} Strength to every *Attack Unit*."
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TreasureDes/809;"At the start of the turn, if an *Attack Unit* is *adjacent to* an empty grid, apply {0} Strength."
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TreasureDes/810;"When all Unit slots are loaded, apply {0} Strength to every *Attack Unit*."
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TreasureDes/811;"*Attack Units* have 1 Strength for each empty slot."
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TreasureDes/812;"If an *Attack Unit* still has empty slots after loading, apply {0} Strength."
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TreasureDes/813;"At the start of the turn, if there are 3 *Attack Units* in the *same lane*, apply {0} Strength to them."
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TreasureDes/814;"When an *Attack Unit* loads the last Energy in hand, apply {0} Strength."
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TreasureDes/815;"If you load ≤ {0} Energy in hand within a turn, apply {1} Strength to every *Attack Unit* at the start of the next turn."
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TreasureDes/816;"At the start of the {0}rd turn, apply *Double Strength* to the *central* *Attack Unit*."
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TreasureDes/901;"At the start of the battle, apply {0} *Power* to every *Attack Unit*."
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TreasureDes/902;"At the start of the battle, apply {0} *Power* to *Attack Units* in the top lane."
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TreasureDes/903;"At the start of the battle, apply {0} *Power* to *Attack Units* in the middle lane."
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TreasureDes/904;"At the start of the battle, apply {0} *Power* to *Attack Units* in the bottom lane."
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TreasureDes/905;"When an *Attack Unit* is loaded with [9-point] Energy, apply {0} *Power*."
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TreasureDes/906;"The 1st time an *Attack Unit* gains *Power*, apply {0} extra *Power*."
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TreasureDes/907;"*Power* takes effect without the need of loading Energy."
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TreasureDes/908;"When the enemy's *Durability* reaches 0, apply {0} *Power* to every *Attack Unit*."
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TreasureDes/910;"When an *Attack Unit* gains *Power*, apply Strength equal to gained *Power*."
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TreasureDes/912;"At the start of the 3rd turn, apply {0} temporary *Power* to every *Attack Unit*."
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TreasureDes/913;"At the start of the battle, apply 1 *Power* to *Attack Units* with the most slots."
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TreasureDes/914;"When gaining *Attack Units* in the shop, apply modification: Have 2 *Power*."
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TreasureDes/915;"Upon pickup, apply modification: Have 1 *Power* to every *Attack Unit* you currently own."
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TreasureDes/916;"During the battle, the 1st *Attack Unit* that loads Energy in hand gains {0} *Power*."
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TreasureDes/917;"At the start of the battle, apply *Power* equal to unused Weight to every *Attack Unit*."
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TreasureDes/1002;"At the start of the battle, trigger all *Activate* effects."
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TreasureDes/1003;"Whenever *Activate* is triggered, apply 1 Strength to *adjacent* *Attack Units*."
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TreasureDes/1101;"A *draw* in the Showdown will also reduce the enemy's *Durability*."
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TreasureDes/1102;"At the start of the battle, reduce the enemy's *Durability* by {0} point."
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TreasureDes/1103;"When the enemy's *Durability* reaches 0, generate 1 Energy."
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TreasureDes/1104;"At the end of the Showdown, if you've reduced the enemy's *Durability* by 3 or more this turn, generate 1 Energy."
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TreasureDes/1105;"If all 3 lanes claimed *victory* in the Showdown, reduce the enemy's *Durability* by an extra {0} point."
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TreasureDes/1108;"When the enemy's *Durability* reaches 0, deal {0} damage to them."
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TreasureDes/1109;"For each of your lanes missing in the Showdown, reduce the enemy's *Durability* by {0} point."
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TreasureDes/1110;"At the end of the Showdown, if none of your lanes claimed *victory* in the Showdown, reduce the enemy's *Durability* by {0} points."
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TreasureDes/1111;"*Draw in the Showdown*: apply {0} *Power* to every *Attack Unit* in the *same lane*."
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TreasureDes/1306;"At the start of the battle, reduce the *Overclock* threshold of every Unit by 1."
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TreasureDes/1309;"Whenever *Overclock* is triggered, apply 1 Strength to every *Attack Unit*."
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TreasureDes/1310;"At the start of the battle, add 1 *Orange* slot to the Unit with the highest *Overclock* threshold."
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TreasureDes/1601;"At the start of the battle, add 1 *Tripower* progress to all *Tripower* Units."
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TreasureDes/1605;"Whenever *Tripower* is triggered, restore {0} Shield."
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TreasureDes/1606;"At the start of the 3rd turn, add 3 *Tripower* progress to all *Tripower* Units."
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TreasureDes/1701;"At the start of the 2nd turn, gain 1 Fuel."
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TreasureDes/1702;"When Fuel reaches 0 in the battle, generate 1 [*Orange* 9-point] Energy."
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TreasureDes/1703;"After movement, apply {0} Strength to every *Attack Unit*."
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TreasureDes/1704;"At the end of the battle, gain 1 Fuel if Fuel is 0."
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TreasureDes/1705;"After movement, generate 1 [*White* 1-point] Energy."
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TreasureDes/1706;"If you don't move in a turn, apply {0} Strength to every *Attack Unit* at the start of the next turn."
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TreasureDes/1707;"After the 1st movement each battle, apply 1 *Power* to every *Attack Unit*."
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TreasureDes/1708;"Gain {0} Max Fuel."
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TreasureDes/1802;"At the start of the battle, add 1 *White* slot to every Unit with 0 Weight."
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TreasureDes/1901;"When Fuel reaches 0, *Swap* can be used to move."
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TreasureDes/1902;"At the start of the battle, generate 1 [*Orange*] Energy whose point equals Max *Swap*."
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TreasureDes/1903;"After movement, restore 1 *Swap*."
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TreasureDes/1904;"Gain {0} Max *Swap*."
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TreasureDes/2001;"Damage taken ≤ {0} points during the Showdown will be reduced to 1 point."
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TreasureDes/2005;"When taking damage for the first time each battle, generate 1 Energy."
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TreasureDes/2006;"At the start of the battle, degrade the colors of every *Support Unit* slot."
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TreasureDes/2007;"All effects triggered at the start of the battle will be triggered 1 more time."
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TreasureDes/2009;"At the start of the turn, deal {0} damage to the enemy."
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TreasureDes/2010;"When loading [*Orange*] Energy, deal {0} damage to the enemy."
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TreasureDes/2011;"If the attack misses during the Showdown, the Strength of that lane will be carried over to the next turn."
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TreasureDes/2012;"At the end of the turn, deal {0} damage to the enemy for each Energy in hand."
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TreasureDes/2013;"Effects that trigger at the start of the *X*th turn for Units and Treasures will now trigger at the start of the 1st turn instead."
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TreasureDes/2014;"Increase all damage dealt to the enemy by {0}."
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TreasureDes/2015;"After loading a slot, degrade its color."
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TreasureDes/2201;"The *front* grid of the *central* grid is also considered as a *central* grid."
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TreasureDes/2202;"When the *central* *Attack Unit* loads Energy, apply {0} Strength."
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TreasureDes/2203;"At the start of the battle, all slots of the *central* Unit become [*White*]."
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TreasureDes/3001;"When gaining Star Coins, gain {0} more. Disabled after losing Star Coins."
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TreasureDes/3004;"After using Call for Support, generate 2 Energy at the start of the next battle."
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TreasureDes/3005;"You won't lose HP outside of battles."
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TreasureDes/3010;"Gain 1 [{0}-point] Energy Resource."
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TreasureDes/3013;"After battle, if your Shield is more than 0, add {0} extra Star Coins to the reward."
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TreasureDes/3014;"Gain {0} Max HP."
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TreasureDes/3015;"Gain {0} Max HP."
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TreasureDes/3017;"Gain 1 [*Orange*] Energy Resource and remove 1 [*White*] Energy Resource."
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TreasureDes/3018;"Gain Shop Call (Call for Support)."
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TreasureDes/3020;"Upon pickup, upgrade 1 selected Unit."
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TreasureDes/3021;"At the start of the battle, restore {0} HP."
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TreasureDes/3022;"For each newly gained Unit, gain {0} max HP."
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TreasureDes/3023;"All items in the shop have their prices reduced by {0}%."
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TreasureDes/3024;"Gain {0} Star Coins."
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TreasureDes/3026;"Upon entering the Shop, gain {0} Star Coins."
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TreasureDes/3027;"Upon pickup, gain all Units currently in the shop."
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TreasureDes/3028;"Upon pickup, pick 1 out of 3 random Talents."
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TreasureDes/3030;"All Vacation Events take 1 less day."
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TreasureDes/3031;"Each vacation has 1 more day."
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TreasureDes/3032;"After experiencing a Vacation Event or completing a Call for Support, gain {0} Star Coins."
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TreasureDes/3033;"At the end of a vacation, if there are unspent days, gain {0} Star Coins."
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TreasureDes/3034;"In the shop, you can refresh items once."
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|
TreasureDes/3035;"You can refresh the Bounty {0} times in total."
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TreasureDes/4003;"After investing in Units, gain a return on your investment after {0} battles."
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|
TreasureDes/4004;"After investing in Units, gain a return on your investment after {0} battles."
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TreasureDes/4005;"After investing in Units, gain a return on your investment after {0} battles."
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TreasureDes/4006;"After investing in Units, gain a return on your investment after {0} battles."
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TreasureDes/4007;"After investing in Units, gain a return on your investment after {0} battles."
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TreasureDes/4008;"A trial certificate for Units gained from the legendary salesperson. The trial will end after {0} battles."
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TreasureDes/4009;"Copy the next Unit you gain."
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TreasureDes/4010;"Add 1 extra *Orange* slot to the next Unit-with-slots you gain."
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TreasureDes/4011;"After each elite battle, you can enter the Shop."
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TreasureDes/4012;"After each elite battle, you can upgrade a Unit."
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TreasureDes/4013;"Your Star Coin can go negative, but at the start of a boss battle, you'll take damage equal to half the amount of debt, then your Star Coins will be reset to 0."
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TreasureDes/4014;"At the start of a boss battle, deal damage equal to half of your Star Coins to the enemy."
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TreasureDes/4015;"Upgrade the next unupgraded Unit you gain."
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TreasureDes/4016;"Triple the Star Coins you gain the next time."
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TreasureDes/4018;"At the end of the battle, restore all HP."
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TreasureDes/4021;"After each elite battle, you can remove an Energy Resource."
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TreasureDes/5000;"Gain 1 random Legendary Treasure."
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TreasureDes/5001;"<TALENT>50021</TALENT> talent will load [*Orange*] Energy instead."
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|
TreasureDes/5002;"<TALENT>50004</TALENT> talent allows you to steal 2 items instead."
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TreasureDes/5003;"At the start of the battle, apply {0} *Power* to the *central* *Attack Unit*."
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TreasureDes/5005;"Whenever you gain Legendary Units, upgrade them."
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TreasureDes/5006;"Gain the 3rd matching Unit."
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TreasureDes/5007;"Gain 5 useless Treasures."
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TreasureDes/5008;"Energy Points are limited from a minimum of [1-point] to a maximum of [9-point]."
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TreasureDes/5009;"The spaceship that loses all HP will not win."
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TreasureDes/5010;"Keep the balance of your spaceship during the Showdown."
|
|
TreasureDes/5011;"Data for each pilot will be recorded."
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|
TreasureDes/5012;"The result of the Showdown is calculated from bottom to top."
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|
TreasureDes/5013;"Detected Vacation Events with race-exclusive options take 1 less day."
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|
TreasureDes/5014;"During the Showdown, nullify the second damage taken from the middle lane."
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TreasureDes/5015;"<TALENT>50025</TALENT> talent requires only 2 Energy Points to trigger."
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|
TreasureDes/5016;"At the end of the battle, restore {0} HP."
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TreasureDes/5017;"When choosing Treasure rewards, you can choose multiple Treasures."
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TreasureDes/5018;"After the 1st *Activation* of the Disguise Mask each turn, reduce its cooldown by 1 turn."
|
|
TreasureDes/5019;"The 2nd movement each turn doesn't consume Fuel."
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|
TreasureDes/5020;"<TALENT>50011</TALENT> talent requires only {0} Star Coins to take effect."
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|
TreasureDes/5021;"All Common Treasures in the shop are free."
|
|
TreasureDes/5022;"Upon generating [*Orange*] Energy, increase its point by {0}."
|
|
TreasureDes/5023;"Gain 1 Unit with a start of the turn effect."
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|
TreasureDes/5024;"Upon pickup, randomly copy {0} owned Units."
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|
TreasureDes/5025;"<TALENT>50030</TALENT> talent will roll between 1 and 77 instead."
|
|
TreasureDes/5026;"Generate 1 extra Energy every turn."
|
|
TreasureDes/5027;"Gain {0} vacation days."
|
|
TreasureDes/5028;"Increase <TALENT>50034</TALENT> talent radius by {1}%."
|
|
TreasureDes/5029;"<TALENT>50035</TALENT> talent will apply {1} Strength instead."
|
|
TreasureDes/5030;"Gain {0} Units with 0 Weight."
|
|
TreasureDes/5031;"Gain 1 random *Attack Unit* and apply modification: Have {0} *Power*."
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|
TreasureDes/5032;"At the start of the battle, generate 1 Energy combined with the highest Point Energy Resource and the highest-graded Color Energy Resource."
|
|
TreasureDes/5033;"Corruption Engine will add [*White*] slots instead."
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|
TreasureDes/5034;"Upon pickup, randomly upgrade {0} Units."
|
|
TreasureDes/5035;"Gain {0} Star Coins. After entering the last galaxy, lose {0} Star Coins."
|
|
TreasureDes/5036;"Upon pickup, apply modification: Weight -1 to initial *Attack Units*."
|
|
TreasureDes/5037;"<TALENT>50037</TALENT> talent event now provides 3 options."
|
|
TreasureDes/5038;"Change the <TALENT>50039</TALENT> talent effect to: twice per turn."
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|
TreasureDes/5039;"When an *Attack Unit* with *Double Strength* loads an Energy, apply {0} Strength."
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|
TreasureDes/5040;"Overlapping Timelines no longer prevents your movement on 1st turn."
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|
TreasureDes/5041;"Gain 1 Unit with a *directional* effect."
|
|
TreasureDes/5042;"Gain Shop from Another Dimension (Call for Support): Items from other spaceships on sale."
|
|
TreasureDes/5043;"During vacations, all shopping events are revealed."
|
|
TreasureDes/5044;"Gain <UNIT>80822|2</UNIT>."
|
|
TreasureDes/5047;"Gain 1 random Inherent Talent."
|
|
TreasureDes/5048;"Gain 1 Unit with a shield effect."
|
|
TreasureDes/5049;"Gain Shade's Pick (Call for Support): Pick from 2 random Treasure Unit combinations."
|
|
TreasureDes/5050;"Gain Shade's Pick (Call for Support): Pick from 2 random Treasure Unit combinations."
|
|
TreasureDes/5051;"Gain Shade's Pick (Call for Support): Pick from 2 random Treasure Unit combinations."
|
|
TreasureDes/5053;"Gain Customization (Call for Support): Convert all slots of a selected Unit into a same color."
|
|
TreasureDes/5054;"Gain X's Shop (Call for Support): Copies of your Units and treasures for sale. (My Computer excluded)"
|
|
TreasureDes/5055;"When all Unit slots are loaded, apply {0} Strength to every *Attack Unit*."
|
|
TreasureDes/5057;"<TALENT>50049</TALENT> talent provides 3 options instead."
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|
TreasureDes/5058;"When you pick up or give up this treasure, gain 4 Max HP." |