ID,Name,Name_,InGame,Pros,Des,Des_,Effect,Effect_,Args,ExtraInfo,SkillPath,Sprite,BanEnemyIDs,BanPhases int,string,void,bool,int[],string,void,string,void,int[],string,string,string,int[],int[] 10001,BattleEvent/SecretTreasure_Name,神秘的宝物,,;7;;77;;88;;;,BattleEvent/SecretTreasure_Des,一个神秘的亮光附着在了某个部件上,隐约能感觉到这是一个宝物。,BattleEvent/SecretTreasure_Effect,战斗开始时,使随机部件获得秘宝。,,,BE_ScrectTreasure,treasure_arrival,, 10002,BattleEvent/AllDouble_Name,电磁场,,;7;;77;;88;;;,BattleEvent/AllDouble_Des,强大的电磁场出现时,所有的威力都会被增强。,BattleEvent/AllDouble_Effect,第2回合开始时,双方所有攻击部件获得威力翻倍。,,,BE_AllDouble,electromagnetic_field,;201;;415;;706;;;, 10003,BattleEvent/SupportLoadDamage_Name,支援僚机,,;7;;;,BattleEvent/SupportLoadDamage_Des,协会的支援僚机正好在附近,要好好利用吗?,BattleEvent/SupportLoadDamage_Effect,战斗开始时,在随机空位装备1个80805|1。,;80805;;1;;;,,BE_EquiptEmpty,support_ship,;410;;411;;415;;706;;;,;8;;9;;10;;; 10004,BattleEvent/RoundWinCoin_Name,看戏的公子哥,,;7;;77;;88;;;,BattleEvent/RoundWinCoin_Des,一位路过的公子哥很兴奋的看你和罪犯的对波决斗,并准备撒币。,BattleEvent/RoundWinCoin_Effect,若在第{0}回合开始前将敌方击败,则获得{1}星币。,;3;;10;;;,,BE_RoundWinCoin,rich_boy,;411;;416;;;,;2;;; 10005,BattleEvent/FlyingCoin_Name,飘走的星币,,;7;;;,BattleEvent/FlyingCoin_Des,突然间飘过了一堆星币!好多!好多!,BattleEvent/FlyingCoin_Effect,第{0}回合开始时,在随机空位装备1个80806|1。,;2;;80806;;1;;;,,BE_EquiptEmptyRound,float_starcoin,;411;;706;;708;;511;;;,;0;;1;;2;;; 10006,BattleEvent/AllAdded_Name,激昂的战斗音乐,,;7;;77;;88;;;,BattleEvent/AllAdded_Des,似乎有乐队在演出?突然响起的战斗音乐使双方的攻击部件都跟通电了一样。,BattleEvent/AllAdded_Effect,战斗开始时,使双方所有攻击部件获得{0}点功率。,;2;;;,,BE_AllAdded,battle_music,;407;;712;;;, 10007,BattleEvent/FreeMoveStrom_Name,风暴,,;7;;77;;88;;;,BattleEvent/FreeMoveStrom_Des,这是一片存在气体和风暴的地带,不同于其他真空区域,移动将受到风暴的影响。,BattleEvent/FreeMoveStrom_Effect,顺着风向移动时,不消耗燃料。(风向每回合都可能变化),,,BE_FreeMoveStrom,windstorm,;403;;407;;507;;706;;;, 10008,BattleEvent/RoundNotWinUpgrade_Name,有内鬼,停止开火,,;7;;77;;88;;;,BattleEvent/RoundNotWinUpgrade_Des,星际警局发来紧急简讯,罪犯飞船上有卧底,请给予逃离时间。,BattleEvent/RoundNotWinUpgrade_Effect,若在前{0}回合均没有对波胜利,战斗后获得1次升级部件的机会。,;2;;980;;;,,BE_RoundNotWinUpgrade,spy_no_fire,;508;;509;;512;;704;;706;;707;;708;;811;;;, 10009,BattleEvent/RoundRepaire_Name,修复金属星环,,;7;;77;;88;;;,BattleEvent/RoundRepaire_Des,即将经过著名的宇宙奇观——修复金属星环,该星环将修复所有经过的飞船。,BattleEvent/RoundRepaire_Effect,第{0}回合开始时,使双方飞船回复所有血量。,;2;;;,,BE_RoundRepaire,repair_metal_ring,;706;;;,;0;;1;;; 10010,BattleEvent/MeteoriteFall_Name,陨石雨,,;7;;77;;88;;;,BattleEvent/MeteoriteFall_Des,侦测到在途的陨石雨打击。,BattleEvent/MeteoriteFall_Effect,第{0}回合开始时,对双方飞船造成{1}点伤害,并使敌方耐久归0。,;4;;5;;;,,BE_MeteoriteFall,meteorite_fall,;203;;204;;706;;708;;;,;0;;1;;; 10011,BattleEvent/SpaceChaos_Name,空间乱流,FALSE,;7;;77;;88;;;,BattleEvent/SpaceChaos_Des,飞船所处的空间突然变得很不稳定。,BattleEvent/SpaceChaos_Effect,回合开始时,随机交换己方攻击部件或辅助部件的位置。,,,BE_SpaceChaos,spatial_turbulence,, 10012,BattleEvent/ExtraDays_Name,速战速决,,;7;;77;;88;;;,BattleEvent/ExtraDays_Des,正在搭你便船的协会人员现在有急事,只要你尽快解决战斗,他愿意给你批额外的假期。,BattleEvent/ExtraDays_Effect,你下次度假获得了{0}天额外的假期,每在战斗中消耗1回合,便减少1天。,;5;;;,,BE_ExtraDays,quick_fight,;416;;;, 10013,BattleEvent/StopFight_Name,临时休战协议,,;7;;;,BattleEvent/StopFight_Des,协会根据宇宙规则起草了一份临时休战协议,任何人都不能拒绝。,BattleEvent/StopFight_Effect,战斗开始时,在随机空位装备1个80807|1。,;80807;;1;;;,,BE_EquiptEmpty,truce,;706;;704;;;,;0;;1;;; 10014,BattleEvent/SoftSpace_Name,软化空间,,;77;;88;;;,BattleEvent/SoftSpace_Des,在这个空间飞船的外壳都被软化了!,BattleEvent/SoftSpace_Effect,双方造成的伤害时,额外造成{0}点伤害。,;5;;;,,BE_SlotSpace,soften_space,;203;;415;;417;;508;;509;;511;;512;;702;;706;;805;;;, 10015,BattleEvent/F2_Name,神圣的F2,,;7;;77;;88;;;,BattleEvent/F2_Des,神圣的F2连接着我们!,BattleEvent/F2_Effect,回合开始时,使随机部件获得连锁。,,,BE_F2,holy_f2,;706;;;, 10016,BattleEvent/ColorChaos_Name,视觉错乱,,;7;;77;;;,BattleEvent/ColorChaos_Des,这个地方颜色不太稳定。,BattleEvent/ColorChaos_Effect,对波结束时,使手牌中的[橙色]能量变为[白色],[白色]能量变为[橙色]。,,,BE_ColorChaos,visual_disturbance,;706;;;, 10017,BattleEvent/Mabaoguo_Name,去骗!去偷袭!,,;7;;77;;88;;;,BattleEvent/Mabaoguo_Des,现在的年轻人,不讲武德。,BattleEvent/Mabaoguo_Effect,玩家可以先进行第0回合,该回合只生成1个能量。,,,BE_Mabaoguo,sneak_attack,;206;;410;;512;;;, 10018,BattleEvent/ShopSave_Name,保护商人,,;7;;;,BattleEvent/ShopSave_Des,开战时,有一个冒失的商人闯入了战区,他请求你的保护。,BattleEvent/ShopSave_Effect,战斗开始时,在随机空位装备1个80808|1。,;80808;;1;;;,,BE_EquiptEmpty,protective_capsule,,;0;;1;;; 10019,BattleEvent/CoinLeak_Name,破损的星币仓,,;7;;77;;88;;;,BattleEvent/CoinLeak_Des,敌人的星币仓漏了,正在紧急修补中,机会难得,快开火。,BattleEvent/CoinLeak_Effect,第2回合开始前,对敌方每造成1点伤害,获得1星币。,,BattleEvent/CoinLeak_ExtraInfo,BE_CoinLeak,broken_starcoin_capsule,;103;;105;;201;;204;;411;;;,;0;;8;;9;;10;;; 10020,BattleEvent/UnitTest_Name,部件测试,,;7;;;,BattleEvent/UnitTest_Des,协会需要你帮忙测试新研发的部件性能,如果你使用得当,就可以留下它。,BattleEvent/UnitTest_Effect,战斗开始时,随机在空位装备1个攻击部件,装载3次该部件后将在战斗结束时获得。,,,BE_UnitTest,unit_try_out,;411;;415;;512;;702;;706;;708;;710;;811;;;,;0;;1;;2;;; 10021,BattleEvent/SimpleColor_Name,简色主义,,;7;;77;;;,BattleEvent/SimpleColor_Des,简色主义是近来颇为有名的宇宙组织,他们正在考察这场战斗的污染系数。,BattleEvent/SimpleColor_Effect,若每回合使用的手牌能量颜色不超过2种,战斗结束后,可以选择1个颜色能量原料进行移除。,,,BE_SimpleColor,simple_color,;706;;;, 10022,BattleEvent/ExchangePower_Name,换位激荡,,;77;;;,BattleEvent/ExchangePower_Des,空间的能量要抑制不住了!,BattleEvent/ExchangePower_Effect,攻击部件换位后,获得{0}点威力。,;2;;;,,BE_ExchangePower,spatial_turbulence,,;8;;9;;10;;; 10023,BattleEvent/ShopLocation_Name,折跃定位,,;77;;;,BattleEvent/ShopLocation_Des,一名商人将传送的折跃定位设在了你的部件上,请务必稳定住它们!,BattleEvent/ShopLocation_Effect,战斗开始时,使随机{0}个部件获得折跃定位。战斗结束时,若存在折跃定位,可以进入商店。,;3;;;,,BE_ShopLocation,shop_location,;512;;;,;0;;1;;; 10024,BattleEvent/ExchangeToMove_Name,燃料补充,FALSE,;77;;;,BattleEvent/ExchangeToMove_Des,嗯……换位了以后能补充燃料,这很合理吧?,BattleEvent/ExchangeToMove_Effect,在第1回合中,换位后可以回复1点燃料。,,,BE_ExhcangeToMove,exchange_to_fuel,,;0;;1;;; 10025,BattleEvent/CheckLoad_Name,协会检修,,;77;;88;;;,BattleEvent/CheckLoad_Des,协会非要在这时候例行检查你的部件!在此期间最好不要装载能量!,BattleEvent/CheckLoad_Effect,战斗开始时,使随机部件获得协会检修。,,,BE_CheckLoad,unit_inspection,;706;;512;;;, 10026,BattleEvent/AddColorPool_Name,涂料补充,FALSE,;88;;;,BattleEvent/AddColorPool_Des,协会赠送的涂料正在运输中…但快递员好像迷路了!,BattleEvent/AddColorPool_Effect,第3回合开始时,获得[橙色][蓝色][白色]涂料各1点。,,,BE_AddColorPool,unit_inspection,, 10027,BattleEvent/ColorFlowing_Name,喷涌涂料,,;88;;;,BattleEvent/ColorFlowing_Des,大量的涂料喷涌而出…根本止不住!,BattleEvent/ColorFlowing_Effect,战斗中第1次使用涂料时,会作用于所有手牌能量。,,,BE_ColorFlowing,dye_squirt,;411;;;, 10028,BattleEvent/LastColor_Name,最后精华,,;88;;;,BattleEvent/LastColor_Des,这是他最后的涂料了…赏金猎人!,BattleEvent/LastColor_Effect,战斗中某种颜色的涂料耗尽时,生成1个对应颜色的[1点]能量。,,,BE_LastColor,last_dye,, 10029,BattleEvent/BreakHeal_Name,修理船,FALSE,;7;;77;;88;;;,BattleEvent/BreakHeal_Des,协会的修理船在附近,放心战斗吧!,BattleEvent/BreakHeal_Effect,战斗结束后,回复{0}点血量。,;5;;;,,BE_BreakHeal,unit_inspection,,;0;;1;;; 10030,BattleEvent/HelpEnergy_Name,江湖救急,FALSE,;7;;77;;88;;;,BattleEvent/HelpEnergy_Des,路过的赏金猎人朝你丢了一个东西,但飞得好像有点慢…,BattleEvent/HelpEnergy_Effect,第{0}回合开始时,生成1个[橙色{1}点]能量。,;3;;5;;;,,BE_HelpEnergy,unit_inspection,,;0;;1;;4;;5;;; 10031,BattleEvent/ColorAll_Name,多彩涂料,,;88;;;,BattleEvent/ColorAll_Des,引力波袭击了你的飞船,你的涂料全部混在一起了!,BattleEvent/ColorAll_Effect,使用涂料时将融入所有颜色。,,,BE_ColorAll,three_color,, 10032,BattleEvent/ColorShop_Name,门店装饰,,;88;;;,BattleEvent/ColorShop_Des,一位猫猫族的店老板想借你飞船上的涂料装饰一下他的商店。,BattleEvent/ColorShop_Effect,战斗结束后,若每种颜色的涂料都至少有1个,则获得1次进入商店的机会。,,,BE_ColorShop,shop_decoration,,;0;;1;;; 10033,BattleEvent/PerfectHP_Name,完美主义,,;7;;77;;88;;;,BattleEvent/PerfectHP_Des,一位协会的飞船保养师正在你的飞船上做客,他可见不得一点点的损伤。,BattleEvent/PerfectHP_Effect,战斗结束后,若血量没有减少,则获得{0}点最大血量。,;5;;;,,BE_PerfectHP,no_damage,;417;;508;;509;;511;;512;;702;, 10034,BattleEvent/DontMove_Name,不要移动!,,;7;;77;;88;;;,BattleEvent/DontMove_Des,改装师正在改造你的油箱,怎么突然打起来了?算了算了,起码不要再移动了…,BattleEvent/DontMove_Effect,若本场战斗没有移动,战斗结束后,获得{0}点燃料上限。,;1;;;,,BE_DontMove,exchange_to_fuel,;507;;;,