TreasureName/102;"Energy Droplet" TreasureName/104;"Ball Lightning" TreasureName/105;"Energy Transfer Connector" TreasureName/201;"Echo Antenna" TreasureName/204;"Glass Bead" TreasureName/207;"Sound Wave Collector" TreasureName/501;"Nanochip" TreasureName/502;"Backup Energy" TreasureName/503;"Splinter Cell" TreasureName/504;"Counter" TreasureName/505;"Overclocked Fan" TreasureName/506;"Prism" TreasureName/509;"Triangle Clock" TreasureName/511;"Counterfeit Coin" TreasureName/512;"Bullseye" TreasureName/513;"Pure White Star" TreasureName/514;"Odd-even Quadrants" TreasureName/515;"Shattered Gem" TreasureName/601;"Transiting Particles" TreasureName/602;"Solar Panel" TreasureName/604;"Gun Salute" TreasureName/605;"Mystery Code" TreasureName/606;"4x4 Rubik's Cube" TreasureName/607;"Radiating Particles" TreasureName/608;"Unknown Powder" TreasureName/610;"Half-time Champagne" TreasureName/611;"Spray Gun" TreasureName/701;"Stable Framework" TreasureName/702;"Emergency Generator" TreasureName/704;"L1 Shield" TreasureName/705;"L2 Shield" TreasureName/706;"Emergency Drone" TreasureName/802;"Whistling Arrow" TreasureName/803;"Ignition Coil" TreasureName/804;"Photovoltaic Module" TreasureName/805;"Empty Magazine" TreasureName/806;"Reflective Barrier" TreasureName/807;"Electronic Puzzle" TreasureName/808;"Emergency Light" TreasureName/809;"Mini Lighthouse" TreasureName/810;"Perfect Ring" TreasureName/811;"Placeholder Gas" TreasureName/812;"Explosive Gas" TreasureName/813;"Three-section Staff" TreasureName/814;"Embers" TreasureName/901;"Onboard Audio System (Subwoofer)" TreasureName/902;"Onboard Audio System (Top)" TreasureName/903;"Onboard Audio System (Middle)" TreasureName/904;"Onboard Audio System (Bottom)" TreasureName/905;"Detonating Primer" TreasureName/906;"Bottle Opener" TreasureName/907;"Smart Assistant" TreasureName/908;"Electric Guitar" TreasureName/910;"Evil Projection" TreasureName/912;"Soundwave" TreasureName/913;"Luminescent Stone" TreasureName/914;"Power Shopping Card" TreasureName/915;"Power Modulator" TreasureName/916;"Vanguard Medal" TreasureName/917;"Void Forcefield" TreasureName/1002;"Preload Code" TreasureName/1003;"Cheat Button" TreasureName/1101;"Tilted Scale" TreasureName/1102;"Weakness Analysis Glasses" TreasureName/1103;"Melting Ice Block" TreasureName/1104;"Rock Record" TreasureName/1105;"Armor-Piercing Missile" TreasureName/1108;"Piercing Spear" TreasureName/1109;"Refracting Laser" TreasureName/1110;"Counter Double Shots" TreasureName/1306;"Mechanical Valve" TreasureName/1309;"Satellite" TreasureName/1310;"Expansion Card" TreasureName/1601;"Pendulum" TreasureName/1605;"Shining Iron Piece" TreasureName/1606;"Starting Pistol" TreasureName/1701;"Refueling Gun" TreasureName/1702;"Clustering Smog" TreasureName/1703;"Dancing Movement" TreasureName/1704;"Skateboard" TreasureName/1705;"Battle Plan" TreasureName/1706;"Deep Note" TreasureName/1707;"Overture" TreasureName/1708;"Auxiliary Fuel Tank" TreasureName/1802;"Lightweight Feather" TreasureName/1901;"Emergency Passage" TreasureName/1902;"Swapping Energy" TreasureName/1903;"Spurs" TreasureName/1904;"Swapping Module" TreasureName/2001;"Metal Coating" TreasureName/2005;"Emergency Energy" TreasureName/2006;"Escape Ladder" TreasureName/2007;"Backup Engine" TreasureName/2009;"Small Missile" TreasureName/2010;"Machine Gun" TreasureName/2011;"Boomerang" TreasureName/2012;"Crossbow" TreasureName/2013;"Acceleration Watch" TreasureName/2014;"Firebomb" TreasureName/2015;"Palette" TreasureName/2201;"Matrix" TreasureName/2202;"Magnifying Glass" TreasureName/2203;"Focused Laser" TreasureName/3001;"Piggy Bank" TreasureName/3004;"Supporting Energy" TreasureName/3005;"Invincible Barrier" TreasureName/3010;"Poker: Seven" TreasureName/3013;"Flawless Medal" TreasureName/3014;"L1 Shell" TreasureName/3015;"L2 Shell" TreasureName/3017;"Orange Star" TreasureName/3018;"Portable Shop" TreasureName/3020;"Upgrade Toolkit" TreasureName/3021;"Pre-battle Repair Kit" TreasureName/3022;"Building Blocks" TreasureName/3023;"Coupons" TreasureName/3024;"Star Coin Supply Pack" TreasureName/3026;"Shopping Voucher" TreasureName/3027;"Promotional Gift Pack" TreasureName/3028;"Talent Treasure Map" TreasureName/3030;"Vacation Handbook" TreasureName/3031;"Experienced Employee Benefits" TreasureName/3032;"Planning Document" TreasureName/3033;"Overtime Pay" TreasureName/3034;"Suggestion Box" TreasureName/3035;"Another Bounty Contract" TreasureName/4003;"Interstellar Venture Capital Book" TreasureName/4004;"Interstellar Venture Capital Book" TreasureName/4005;"Interstellar Venture Capital Book" TreasureName/4006;"Interstellar Venture Capital Book" TreasureName/4007;"Interstellar Venture Capital Book" TreasureName/4008;"Trial Certificate" TreasureName/4009;"Circular Chip" TreasureName/4010;"Triangular Chip" TreasureName/4011;"Communication Merchant" TreasureName/4012;"Communication Artisan" TreasureName/4013;"Credit Card" TreasureName/4014;"Calling Card" TreasureName/4015;"Unit Receipt" TreasureName/4016;"Star Coin Receipt" TreasureName/4018;"Vampire Mask" TreasureName/4021;"Communication Resource" TreasureName/5000;"Replacement in Vacancy" TreasureName/5001;"Energy Source Boost" TreasureName/5002;"The Art of Thievery" TreasureName/5003;"Spotlight" TreasureName/5005;"Upgraded Mechanical Arm" TreasureName/5006;"Uncle's Advice Letter" TreasureName/5007;"Collection Cabinet" TreasureName/5008;"Cosmic Laws" TreasureName/5009;"Logic 101" TreasureName/5010;"Control Lever" TreasureName/5011;"Data Recorder" TreasureName/5012;"Program Settings" TreasureName/5013;"Affinity Mask" TreasureName/5014;"Steel Heart" TreasureName/5015;"Duet" TreasureName/5016;"Repair Module" TreasureName/5017;"Give It to Me" TreasureName/5018;"Disguise Dummy" TreasureName/5019;"Drift Tutorial Video" TreasureName/5020;"LONESTAR Master Card" TreasureName/5021;"Monk's Prayer Beads" TreasureName/5022;"Golden Particles" TreasureName/5023;"Calendar" TreasureName/5024;"Cloning Machine" TreasureName/5025;"/roll 77" TreasureName/5026;"Double Hourglass" TreasureName/5027;"First Prize at the Annual Party" TreasureName/5028;"Large Circle" TreasureName/5029;"Resonance Amplifier" TreasureName/5030;"Units Package" TreasureName/5031;"Unit with Power" TreasureName/5032;"Energy Fusion" TreasureName/5033;"White Slots" TreasureDes/102;"Upon triggering the *Charge* effect, generate 1 [*Blue* {0}-point] Energy." TreasureDes/104;"At the start of the battle, all *Charge* Units gain progress equal to half their *recharging* threshold." TreasureDes/105;"When the *Charge* is finished, any excess points will continue to *Charge*." TreasureDes/201;"In each battle, the 1st *Fully Loaded* effect will be triggered twice." TreasureDes/204;"At the start of the battle, for each equipped *Fully Loaded* Unit, generate 1 [*White* 1-point] Energy." TreasureDes/207;"For every {0} times of triggering the *Fully Loaded* effect, generate 1 Energy." TreasureDes/501;"At the start of the turn, generate a [*White* {0}-point] Energy." TreasureDes/502;"At the start of the battle, additionally generate {0} Energy." TreasureDes/503;"In each battle, when loading the 1st Energy in hand, generate 1 identical Energy." TreasureDes/504;"For every {0} Energy generated, additionally generate 1 [*Orange* {1}-point] Energy." TreasureDes/505;"When loading [{0}-point] Energy into an *Attack Unit*, generate 1 [1-point] Energy of the same color." TreasureDes/506;"At the start of the 3rd turn, generate 1 [*Orange* {0}-point] Energy." TreasureDes/509;"Every {0} turns, generate an additional Energy." TreasureDes/511;"For every {0} Energy loaded, generate 1 [*Orange* 1-point] Energy." TreasureDes/512;"At the start of the 1st turn, the Unit in the *Spaceship Center* loads 1 [*White* {0}-point] Energy." TreasureDes/513;"At the end of a showdown, if all loaded Energy in the *Attack Units* are [*White*], generate 1 Energy." TreasureDes/514;"Generate 2 more Energy on odd-numbered turns and generate 2 fewer Energy on even-numbered turns." TreasureDes/515;"When a Unit is *destroyed* in battle, generate 1 Energy." TreasureDes/601;"Upon generating [*White*] Energy, increase its point by {0}." TreasureDes/602;"At the start of the turn, increase all [*Orange*] Energy Points by 1." TreasureDes/604;"At the start of the 1st turn, increase all Energy Points in your hand by 1." TreasureDes/605;"At the start of the turn, increase the point of the leftmost Energy in your hand by {0}." TreasureDes/606;"At the end of a showdown, if the number of Energy in your hand ≥ {0}, increase all Energy Points by {1}." TreasureDes/607;"At the end of a showdown, change the Energy with the highest point in your hand to [*Orange*] Energy." TreasureDes/608;"Upon generating [1-point] Energy, change it to [*Orange*] Energy." TreasureDes/610;"At the start of the 2nd turn, increase all Energy Points in your hand by 2." TreasureDes/611;"At the start of the turn, upgrade 1 random Color Energy Resource." TreasureDes/701;"At the start of the battle, for each {0} Star Coins you have, gain {1} Max Shield Point." TreasureDes/702;"When your Shield Point reaches 0, generate 1 Energy." TreasureDes/704;"Gain {0} Max Shield Point." TreasureDes/705;"Gain {0} Max Shield Point." TreasureDes/706;"At the start of the turn, restore Shield Point by 1." TreasureDes/802;"*Attack Units* gain {0} extra Strength when loading [1-point] Energy." TreasureDes/803;"At the start of the 1st turn, all *Attack Units* gain {0} Strength." TreasureDes/804;"At the start of the {0}th turn, all *Attack Units* gain {1} Strength." TreasureDes/805;"*Attack Units* temporarily have {0} Strength if not loaded with Energy." TreasureDes/806;"At the start of the turn, if an *Attack Unit* *failed* last turn, it gains {0} Strength." TreasureDes/807;"For every {0} Energy loaded during a single turn, all *Attack Units* gain {1} Strength." TreasureDes/808;"At the start of the turn, if your HP ≤ {0}, all *Attack Units* gain {1} Strength." TreasureDes/809;"At the start of the turn, if there are empty grids *nearby* the *Attack Unit*, this Unit gains {0} Strength." TreasureDes/810;"During a turn, all *Attack Units* gain {0} Strength when all slots are loaded with Energy." TreasureDes/811;"*Attack Units* gain 1 Strength for each empty slot." TreasureDes/812;"If an *Attack Unit* still has empty slots after being loaded with Energy, it gains {0} Strength." TreasureDes/813;"At the start of the turn, if there are 3 *Attack Units* in the *same lane*, all *Attack Units* in this lane gain {0} Strength." TreasureDes/814;"If the Energy loaded on an *Attack Unit* is the last Energy in your hand, gain {0} Strength." TreasureDes/901;"At the start of the battle, all *Attack Units* gain {0} *Power*." TreasureDes/902;"At the start of the battle, all *Attack Units* in the top lane gain {0} *Power*." TreasureDes/903;"At the start of the battle, all *Attack Units* in the middle lane gain {0} *Power*." TreasureDes/904;"At the start of the battle, all *Attack Units* in the bottom lane gain {0} *Power*." TreasureDes/905;"When an *Attack Unit* is loaded with [9-point] Energy, it gains {0} *Power*." TreasureDes/906;"The 1st time an *Attack Unit* gains *Power*, it gains an extra {0} *Power*." TreasureDes/907;"*Attack Units*' *Power* takes effect without the need to load Energy." TreasureDes/908;"When an enemy's *Durability* reaches 0, all *Attack Units* gain {0} *Power*." TreasureDes/910;"When an *Attack Unit* gains *Power*, it gains Strength equal to the *Power* gained." TreasureDes/912;"At the start of the 3rd turn, all *Attack Units* gain {0} temporary *Power*." TreasureDes/913;"At the start of the battle, the *Attack Unit* with the most slots gains 1 *Power*." TreasureDes/914;"When gaining *Attack Units* in the shop, grant them a modification: Have 2 *Power* in battle." TreasureDes/915;"When gained, grant all owned *Attack Units* a modification: Have 1 *Power* in battle." TreasureDes/916;"During a battle, the 1st *Attack Unit* that loads Energy in hand gains {0} *Power*." TreasureDes/917;"At the start of the battle, all *Attack Units* gain *Power* equal to the unused Weight of the ship." TreasureDes/1002;"At the start of the battle, trigger all *Initiate* effects." TreasureDes/1003;"When an *Initiate* effect is triggered, *nearby* *Attack Units* gain 1 Strength." TreasureDes/1101;"A *Draw* can also reduce the enemy's *Durability*." TreasureDes/1102;"At the start of the battle, reduce the enemy's *Durability* by {0} points." TreasureDes/1103;"When the enemy's Durability reaches 0, generate 1 Energy." TreasureDes/1104;"When reducing the enemy's *Durability* by 3 or more points in a single turn, generate 1 Energy." TreasureDes/1105;"If all 3 lanes claim *victory*, reduce the enemy's *Durability* by an extra {0} point." TreasureDes/1108;"When an enemy's *Durability* reaches 0, deal {0} damage to it." TreasureDes/1109;"For each of your lanes missing during the Showdown, reduce the enemy's *Durability* by an extra {0} point." TreasureDes/1110;"At the end of the Showdown, if none of your lanes can claim *victory*, reduce the enemy's *Durability* by 2." TreasureDes/1306;"At the start of the battle, reduce the *Overclock* threshold of all Units by 1." TreasureDes/1309;"When *Overclock* is triggered, all *Attack Units* gain 1 Strength." TreasureDes/1310;"At the start of the battle, the Unit with the highest *Overclock* threshold gains 1 *Orange* slot." TreasureDes/1601;"At the start of the battle, all *Tripower* Units gain 1 *Tripower* Point." TreasureDes/1605;"When *Tripower* is triggered, restore Shield Points by {0}." TreasureDes/1606;"At the start of the 3rd turn, all *Tripower* Units gain 3 *Tripower* Points." TreasureDes/1701;"At the start of the 2nd turn, gain 1 Fuel." TreasureDes/1702;"During a battle, when Fuel reaches 0, generate 1 [*Orange* 9-point] Energy." TreasureDes/1703;"After movement, all *Attack Units* gain {0} Strength." TreasureDes/1704;"At the end of the battle, gain 1 Fuel if current Fuel is 0." TreasureDes/1705;"After movement, generate 1 [*White* 1-point] Energy." TreasureDes/1706;"At the start of the turn, all *Attack Units* gain {0} Strength if you didn't move in the last turn." TreasureDes/1707;"In battle, all *Attack Units* gain 1 *Power* after the 1st movement." TreasureDes/1708;"Gain {0} Max Fuel." TreasureDes/1802;"At the start of the battle, all Units with 0 Weight gain 1 *White* slot." TreasureDes/1901;"When Fuel reaches 0, *Swap* Chance can be used to move." TreasureDes/1902;"At the start of the battle, generate 1 [*Orange*] Energy whose point equals the *Swap* Chance limit." TreasureDes/1903;"After movement, restore 1 *Swap* Chance." TreasureDes/1904;"Increase *Swap* Chance limit by {0}." TreasureDes/2001;"Damage taken ≤ {0} points during the showdown will be reduced to 1 point." TreasureDes/2005;"In battle, when taking damage for the frst time, generate 1 Energy." TreasureDes/2006;"At the start of the battle, the colors of all *Support Unit* slots degrade." TreasureDes/2007;"All effects triggered at the start of the battle will be triggered twice." TreasureDes/2009;"At the start of the turn, deal {0} damage to the enemy." TreasureDes/2010;"When loading [*Orange*] Energy, deal {0} damage to the enemy." TreasureDes/2011;"If the attack misses during the Showdown, the Strength of this lane will be retained until the next turn." TreasureDes/2012;"At the end of the turn, deal {0} damage to the enemy for each Energy in your hand." TreasureDes/2013;"Effects that occur at the start of the Xth turn for Units and Treasures will now be triggered at the start of the 1st turn." TreasureDes/2014;"Increase all damage dealt to the enemy by {0}." TreasureDes/2015;"After a slot is loaded with Energy, its color will degrade." TreasureDes/2201;"The *front* grid of the *Spaceship Center* is also considered as *Spaceship Center*." TreasureDes/2202;"When loading Energy into an *Attack Unit* in *Spaceship Center*, it gains {0} Strength." TreasureDes/2203;"At the start of the battle, all slots of the Unit in the *Spaceship Center* become [*White*]." TreasureDes/3001;"When gaining Star Coins, gain an additional {0} Star Coins. This effect becomes inactive after losing Star Coins." TreasureDes/3004;"After using Call for Support, generate 2 Energy at the start of the next battle." TreasureDes/3005;"You won't lose HP outside of battles." TreasureDes/3010;"Gain 1 [{0}-point] Energy Resource." TreasureDes/3013;"When a battle ends, if the Shield Point is higher than 0, gain extra Star Coins: {0}." TreasureDes/3014;"Gain {0} Max HP." TreasureDes/3015;"Gain {0} Max HP." TreasureDes/3017;"Gain 1 [*Orange*] Energy Resource and remove 1 [*White*] Energy Resource." TreasureDes/3018;"Shop (Call for Support) gained." TreasureDes/3020;"Upon gaining this Treasure, select 1 Unit to upgrade." TreasureDes/3021;"At the start of the battle, restore HP by {0}." TreasureDes/3022;"For each newly gained Unit, increase your max HP by {0}." TreasureDes/3023;"All items in the shop have their prices reduced by {0}%." TreasureDes/3024;"Gain {0} Star Coins." TreasureDes/3026;"Upon entering the Shop, gain {0} Star Coins." TreasureDes/3027;"Upon gaining this Treasure, gain all Units currently in the shop." TreasureDes/3028;"Upon gaining this Treasure, pick 1 out of 3 random Talents." TreasureDes/3030;"The time cost of all Vacation Events is reduced by 1 day." TreasureDes/3031;"Each future vacation is prolonged by 1 day." TreasureDes/3032;"After experiencing a Vacation Event or completing a Call for Support, gain {0} Star Coins." TreasureDes/3033;"At the end of a vacation, if there are unspent days, gain {0} Star Coins." TreasureDes/3034;"In the shop, you can refresh the items once." TreasureDes/3035;"You can refresh Bounty {0} times." TreasureDes/4003;"After investing in Units, gain a return on your investment after {0} battles." TreasureDes/4004;"After investing in Units, gain a return on your investment after {0} battles." TreasureDes/4005;"After investing in Units, gain a return on your investment after {0} battles." TreasureDes/4006;"After investing in Units, gain a return on your investment after {0} battles." TreasureDes/4007;"After investing in Units, gain a return on your investment after {0} battles." TreasureDes/4008;"A Trial Certificate for Units gained from the legendary salesperson. The trial will end after {0} battles." TreasureDes/4009;"Copy the next Unit you gain." TreasureDes/4010;"The next Unit you gain with slots gains an extra *Orange* slot." TreasureDes/4011;"After each elite battle, you can enter the Shop." TreasureDes/4012;"After each elite battle, you can upgrade a Unit." TreasureDes/4013;"Your Star Coins can be overdrafted to negative values, but at the start of a boss battle, you'll receive damage equal to the half of the value and your Star Coins will be reset to 0." TreasureDes/4014;"At the start of a boss battle, deal damage that is equal to half of your current Star Coins to the enemy." TreasureDes/4015;"Upgrade the next unupgraded Unit you gain." TreasureDes/4016;"Triple the Star Coins you gain the next time." TreasureDes/4018;"At the end of the battle, restore all HP." TreasureDes/4021;"After each elite battle, you can remove an Energy Resource." TreasureDes/5000;"Gain 1 random Legendary Treasure." TreasureDes/5001;"Change the talent effect of 50021 to: When *swapping*, the *swapped* Units load 1 [*Orange* 1-point] Energy." TreasureDes/5002;"50004 Talent allows you to steal 2 items from the shop for free." TreasureDes/5003;"At the start of the battle, the *Attack Unit* at *Spaceship Center* gains {0} *Power*." TreasureDes/5005;"When you gain Legendary Units, upgrade them." TreasureDes/5006;"Gain the 3rd matching Unit." TreasureDes/5007;"Gain 5 useless Treasures." TreasureDes/5008;"Energy Points range from a minimum of [1-point] to a maximum of [9-point]." TreasureDes/5009;"The spaceship that loses all HP will not win." TreasureDes/5010;"Maintain the balance of your spaceship during the showdown." TreasureDes/5011;"Data for each pilot will be recorded." TreasureDes/5012;"The result of a showdown is calculated from bottom to top." TreasureDes/5013;"The time cost of detected events with the race-exclusive option are reduced by 1 day." TreasureDes/5014;"During the showdown, when the middle lane takes damage for 2nd time, nullify the damage." TreasureDes/5015;"Change the talent effect of 50025 to: generate 2 random points from Point Energy Resources." TreasureDes/5016;"At the end of the battle, restore {0} HP." TreasureDes/5017;"When choosing Treasure rewards, you can claim multiple Treasures." TreasureDes/5018;"After the 1st *Initiation* of the Disguise Mask each turn, shorten its cooldown by 1 turn." TreasureDes/5019;"The 2nd movement in each turn doesn't consume Fuel." TreasureDes/5020;"Change the requirement for the 50011 talent to: {0} Star Coins." TreasureDes/5021;"All Common Treasures in the shop are free." TreasureDes/5022;"Upon generating [*Orange*] Energy, increase its point by {0}." TreasureDes/5023;"Gain 1 Unit with an effect that activates at the start of the turn." TreasureDes/5024;"Upon gaining this Treasure, randomly copy {0} owned Units." TreasureDes/5025;"Change the 50030 talent effect to: a random value between 1 and 77." TreasureDes/5026;"Generate 1 extra Energy every turn." TreasureDes/5027;"Gain {0} vacation days." TreasureDes/5028;"50034 talent radius increased by {1}%." TreasureDes/5029;"Change the 50035 talent effect to: gain {1} Strength." TreasureDes/5030;"Gain {0} Units with 0 Weight." TreasureDes/5031;"Gain 1 random *Attack Unit* and grant it a modification: Have {0} *Power* in battle." TreasureDes/5032;"At the start of the battle, generate 1 Energy combined with the highest Point Energy Resource and the highest-graded Color Energy Resource." TreasureDes/5033;"The color of the slots added by Corruption Engine changes to [*White*]."