Launcher/Title;"孤星獵人" Launcher/NewGame;"開始新遊戲" Launcher/CusMod;"自訂模式" Launcher/CusModNotice;"協會等級需達到{0}級解鎖" Launcher/Save;"存檔" Launcher/StartGame;"開始遊戲" Launcher/Continue;"繼續遊戲" Launcher/GiveUp;"放棄此局遊戲" Launcher/Tutorial;"教學" Launcher/Setting;"設定" Launcher/NameList;"研發名單" Launcher/Dic;"百科大全" Launcher/Exit;"退出遊戲" Launcher/Survey;"問卷調查" Launcher/Mod;"模組" Launcher/Wiki;"Wiki" Launcher/DeleteProcessTile;"非常抱歉,由於內容更新,將會終止您目前的探險進度,請重新啟航,體驗全新內容。 \n補償:重骰次數+10。" Launcher/SaveError;"部分存檔資料損壞,讀取錯誤。" Launcher/SaveErrorSaveBackUp;"部分存檔資料損壞,讀取錯誤。 \n\n已為您還原至最近的資料。" Energy;"能量" BaseButton;"退出" Confirm;"確認" Cancel;"取消" SaveDataPanel/Title;"存檔" SaveDataPanel/PlayTime;"遊戲時間:{0}" SaveDataPanel/LV;"協會等級:{0}" SaveDataPanel/ConfirmDelete;"確定刪除該存檔嗎?" SaveDataPanel/Empty;"創建存檔" SaveDataPanel/DataName;"存檔命名" DicPanel/Title;"百科大全" DicPanel/UnitAndTreasure;"配件與寶物" DicPanel/PilotAndTalent;"駕駛員與天賦" DicPanel/AchievementAndStatistic;"成就與統計" DicPanel/LaserSkin;"雷射外觀" CusMod/Title;"自訂模式" CusMod/Notice;"將禁用成就,難度解鎖和統計數據。 " CusMod/Difficult;"困難" CusMod/Easy;"簡單" CusMod/Extra;"額外設定" CusMod/SaveToDataTips;"目前選項已儲存至預設設定。" CusMod/SaveToData;"儲存為預設選項" CusMod/ResetToDefault;"重置所有選項" CusMod/StartGame;"開始遊戲" CusMod/NoRandomTalent;"[資質平庸]禁用隨機天賦。" CusMod/NoRe;"[一往無前]禁用暫時撤退。" CusMod/NoPreview;"[心算大師]禁用戰鬥預覽。(不建議)" CusMod/NoBE;"[風平浪靜]停用戰鬥中的突發狀況。" CusMod/NoCoinAfterBattle;"[窮困潦倒]戰鬥後不提供星幣獎勵。" CusMod/NoMoveAfterBattle;"[原油枯竭]非首領戰鬥後不提供燃料回復的獎勵。" CusMod/NoRepairAfterBattle;"[不治之傷]首領戰鬥後不提供全面回復的獎勵。" CusMod/InitOneHP;"[命懸一線]初始僅擁有1點血量生命值上限,獲得寶物[另一張懸賞單]。" CusMod/HitSelfEveryTurn;"[痛苦折磨]對轟結束後,受到1點傷害。" CusMod/SelectRandomTalent;"[自選天賦]選擇駕駛者時,可消耗重骰次數自選隨機天賦。(點擊隨機天賦進入頁面)" CusMod/SelectRandomTalent_gamepad;"[自選天賦]選擇駕駛者時,可消耗重骰次數自選隨機天賦。(選中隨機天賦進入頁面)" CusMod/Repair;"[維修服務]戰鬥結束後回復所有生命值和燃料。" CusMod/ShowAllEvent;"[偵測雷達]度假時,揭示所有事件類型。" CusMod/EliteUnitChoice;"[一視同仁]菁英戰鬥結束後也會提供配件選擇獎勵。" CusMod/InitCreditCard;"[消費主義]初始獲得寶物[信用卡]。" CusMod/NoChange;"無修改。" CusMod/BountyEventTitle;"初始呼叫支援:" CusMod/BountyEvent_Shop;"商店" CusMod/BountyEvent_Repair;"維修/燃料" CusMod/BountyEvent_Upgrade;"升級" CusMod/BountyEventChanged;"初始呼叫支援已修改" CusMod/VacationDays;"度假天數修改:{0}" CusMod/ShopPrice;"商店售價修改:{0}%" CusMod/InitCoin;"初始星幣:{0}" CusMod/EnergyTurnFirst;"首回合產生能量數:{0}" CusMod/EnergyTurn;"非首回合產生能量數:{0}" CusMod/EnemyHP;"敵方生命值係數:{0}%" CusMod/EnemyNums;"每個星系的敵人數量:" CusMod/EnemyNums_mod;"已修改每個星系的敵人數量" CusMod/EnemyNums_Normal;"爪牙:{0}" CusMod/EnemyNums_Elite;"菁英:{0}" CusMod/EnemyNums_Boss;"首領:{0}" CusMod/EnemyOrder;"敵人順序:" CusMod/EnemyOrder_mod;"已修改敵人順序" CusMod/EnemyOrderDes;"點選敵人圖樣調整順序" CusMod/EnemyOrderDes_gamepad;"選中敵人圖樣調整順序" CusMod/EnemyEliteLoadLimit;"僅在第1場菁英戰鬥後有負載獎勵" CusMod/EnemyEliteLoadLimitChanged;"每場菁英戰鬥後都有負載獎勵" AchievementPanel/Title;"成就" StatisticDicPanel/Title;"統計" StatisticDicPanel/Total;"統計總數" StatisticDicPanel/TimeTotal;"總時間:{0}" StatisticDicPanel/Win;"勝利次數:{0}" StatisticDicPanel/Lose;"失敗次數:{0}" StatisticDicPanel/Unit;"配件解鎖:{0}/{1}" StatisticDicPanel/Treasure;"寶物解鎖:{0}/{1}" StatisticDicPanel/Pilot;"駕駛員解鎖:{0}/{1}" StatisticDicPanel/RandomTalent;"隨機天賦解鎖:{0}/{1}" StatisticDicPanel/FastWin;"最快通關時間:{0}" StatisticDicPanel/WinnerStrike;"最長連勝:{0}" StatisticDicPanel/RerollTimes;"重骰使用次數:{0}" StatisticDicPanel/BossCount;"擊敗的首領:{0}" StatisticDicPanel/EnemyCount;"擊敗的敵人:{0}" StatisticDicPanel/MaxLineTotal;"最高單行威力:{0}" StatisticDicPanel/MaxRoundTotal;"最高單回合總威力:{0}" StatisticDicPanel/Re;"撤退次數:{0}" StatisticDicPanel/Coin;"獲得的星幣:{0}" StatisticDicPanel/UnitGain;"獲得的配件:{0}" StatisticDicPanel/TreasureGain;"獲得的寶物:{0}" StatisticDicPanel/MostPilot;"最多勝利的駕駛員:{0}({1}次)" StatisticDicPanel/BossFight;"首領連戰完成:{0}" DicPanel/Unit;"配件圖鑑" DicPanel/Treasure;"寶物圖鑑" DicPanel/Unlock;"已解鎖:{0}/{1}" DicPanel/Upgrade;"升級" DicPanel/White;"普通" DicPanel/Blue;"稀有" DicPanel/Purple;"傳說" DicPanel/Event;"事件" DicPanel/Talent;"天賦" TutorialDic/SlotTile;"條目" ShipSelectPanel/Title;"賞金獵人協會委派單" ShipSelectPanel/TotalLV;"協會等級:{0}" ShipSelectPanel/LeftTitle;"飛船登錄" ShipSelectPanel/CenterTitle;"人員登錄" ShipSelectPanel/RightTitle;"任務輸入" ShipSelectPanel/AniDes1;"親愛的賞金獵人:\n\n您即將踏上獵殺懸賞目標的旅程,為了享受優質的賞金協會服務,請輸入您的基礎資訊。" ShipSelectPanel/AniDes2;"登錄完畢,請確認您的資訊無誤。\n\n賞金獵人協會在此預祝您一路順風,最終成為傳奇獵人,凱旋歸來!" ShipSelectPanel/Start;"啟航!" ShipSelectPanel/Check;"目前沒有選擇駕駛員,無法啟航。" ShipSelectPanel/Info/LV;"等級:{0}" ShipSelectPanel/Info/Unlock;"解鎖等級:{0}" ShipSelectPanel/Talent;"隨機天賦:{0}/{1}" ShipSelectPanel/PilotPool;"駕駛員圖鑑" ShipSelectPanel/TalentPool;"隨機天賦圖鑑" ShipSelectPanel/Roll;"重骰:{0}" ShipSelectPanel/RollDes;"重骰可以重新隨機抽選3名駕駛員及其天賦。\n右側頭像按鈕可以指定1位駕駛員,使其必然出現在下次重骰中。\n\n每擊敗1個菁英可獲得3次重骰次數。\n通關可獲得3次重骰次數。\n每通關1層進階難度,可額外獲得1次重骰次數。" ShipSelectPanel/Diffculty;"進階模式" ShipSelectPanel/DiffcultyNum;"進階模式:{0}" ShipSelectPanel/DiffcultyText;"進階模式" ShipSelectPanel/PilotDes;"每次會隨機抽選3名駕駛員,需選出其中1名駕駛飛船。\n\n駕駛員的能力由固有天賦和隨機天賦組成:\n固有天賦和駕駛員本身綁定。\n隨機天賦則在所有已解鎖的隨機天賦中抽取。\n\n只有在擊敗第1個菁英敵人後,才會重新抽取駕駛和隨機天賦。" ShipSelectPanel/DiffcultyString_1;"1.敵人擁有更高的生命值。" ShipSelectPanel/DiffcultyString_2;"2.啟航時受到傷害。" ShipSelectPanel/DiffcultyString_3;"3.敵人造成的傷害更高。" ShipSelectPanel/DiffcultyString_4;"4.商店販售物品的價格更高。" ShipSelectPanel/DiffcultyString_5;"5.敵人擁有更高的耐久值。" ShipSelectPanel/DiffcultyString_6;"6.首領戰鬥後的回復獎勵只回復上限的一半。" ShipSelectPanel/DiffcultyString_7;"7.敵人進一步提升傷害。" ShipSelectPanel/DiffcultyString_8;"8.最後階段需擊敗2個首領,且戰鬥之間不提供任何獎勵。" ShipSelectPanel/DiffcultyString_9;"9.敵人傷害大幅提升。可探索宇宙的終極秘密。" ShipSelectPanel/UnlockTitle;"下一級解鎖:" ShipSelectPanel/UnlockShip;"飛船×{0}" ShipSelectPanel/UnlockPilot;"駕駛員×{0}" ShipSelectPanel/UnlockRandomTalent;"隨機天賦×{0}" ShipSelectPanel/SeedText;"設定種子" ShipSelectPanel/SeedCurrent;"當前種子:{0}" ShipSelectPanel/SeedNull;"未設定種子" ShipSelectPanel/SeedDes;"以種子開始遊戲,可以經歷設定好的冒險旅程。\n使用種子將無法完成成就,無法解鎖難度,且不計入統計數據。\n相同的種子在不同的協會等級與解鎖進度下可能有所差異。" ShipSelectPanel/SeedNotValid;"駕駛員編號不可用,請檢查種子是否正確。" ShipSelectButton/HP;"生命值:" ShipSelectButton/Des;"特點:" ShipSelectButton/UnitUnlock;"配件解鎖" ShipSelectButton/TreasureUnlock;"寶物解鎖" TalentPanel/Title;"選擇駕駛員" TalentPanel/Button;"選擇" TalentPanel/ButtonSelected;"重新選擇" TalentPanel/Talent;"固有天賦" TalentPanel/RandomTalent;"隨機天賦" TalentPanel/Finish;"完成" TalentPanel/TalentUnlock;"未解鎖" TalentPanel/TalentUnlockDes;"解鎖等級:{0}" TalentPanel/TalentEmptyTitle;"隨機天賦" TalentPanel/TalentEmptyDes;"從隨機天賦庫中選取" PilotDicInfoPanel/Title;"圖鑑" PilotShowCasePanel/Title;"駕駛員" PilotShowCasePanel/GeneralPilot;"通用" PilotShowCasePanel/NotGeneralPilot;"非通用" TalentShowCasePanel/Title;"隨機天賦" TalentShowCasePanel/GeneralTalent;"通用" TalentShowCasePanel/NotGeneralTalent;"非通用" TalentShowCasePanel/ShipTalent;"{0}" PilotSelectPanel/Title;"選擇駕駛員" PilotSelectPanel/DifficultyDes;"該駕駛員已通關的最高階難度:{0}" PilotSelectPanel/TimesDes;"該駕駛已通關的次數:{0}" TalentSelectPanel/Title;"選擇天賦(消耗{0}次重骰次數)" TalentSelectPanel/Notice;"重骰次數不足!" TalentSelectPanel/Selectable;"可選擇天賦" TalentSelectPanel/Unselectable;"衝突天賦" TutorialPanel/Last;"上一頁" TutorialPanel/Next;"下一夜" EnergyPoint;"{0}點" ESCPanel/Title;"設定" ESCPanel/Exit;"返回主選單" ESCPanel/HistoryBack;"返回紀錄選擇" ESCPanel/GiveUp;"放棄此局遊戲" ESCPanel/GiveUpCheckInfo;"確認放棄此局遊戲嗎?" ESCPanel/ResetKey;"重置按鍵" ESCPanel/ResetKeyCehck;"確認重置所有按鍵設定嗎?" ESCPanel/KeyRebind;"按鍵設定" ESCPanel/Continue;"繼續" ESCPanel/System;"系統" ESCPanel/Audio;"聲音" ESCPanel/MainAudio;"主音量" ESCPanel/Music;"音樂" ESCPanel/Sound;"音效" ESCPanel/Screen;"畫面" ESCPanel/Text;"文本" ESCPanel/TextSize;"字體大小" ESCPanel/Language;"語言" ESCPanel/Game;"遊戲性" ESCPanel/Game/Operation;"操作" ESCPanel/QuickSelectSort;"按排列數字快速選取能量" ESCPanel/QuickSelectShowNum;"在能量上方顯示快速選取數字" ESCPanel/Game/Info;"資訊" ESCPanel/SelectPowerShowShipTips;"裝載能量時顯示配件資訊" ESCPanel/ShowKeyWord;"展示術語的詳細解釋" ESCPanel/ShowUnitColor;"配件標誌:攻擊/輔助" ESCPanel/Yell;"敵方對話" ESCPanel/PilotMono;"駕駛員對話" ESCPanel/KeyboradShow;"顯示快捷鍵" ESCPanel/NotBattleRalateHide;"戰鬥中隱藏無關寶物" ESCPanel/UpgradePreviewEnable;"預設展開升級預覽" ESCPanel/DoubleCheck;"啟用關鍵操作二次確認" ESCPanel/DoubleCheckBattle;"戰鬥前有可裝備配件提醒" ESCPanel/Game/Other;"其他" ESCPanel/UsePowerCat;"小貓頭能量的外觀~" ESCPanel/UsePowerCatPaw;"小貓爪能量的外觀~" ESCPanel/QuickAni;"加速部分動畫" ESCPanel/SkipShowdownAnimation;"跳過對轟動畫" ESCPanel/Aspect;"解析度" ESCPanel/FrameRate;"影格速率" ESCPanel/FrameRateNoLimit;"無限制" ESCPanel/FullScreen;"全螢幕模式" ESCPanel/FullScreenWindow;"無邊框全螢幕" ESCPanel/Window;"視窗模式" ESCPanel/vSync;"垂直同步" ESCPanel/CloseSomeVFX;"關閉部分特效(重啟生效-可解決多數閃退問題)" ESCPanel/CloseSomeVFXDes;"如果在戰鬥中發生當機狀況,可以嘗試關閉部分特效,以及降低影格速率以改善此問題。" KeyRebindPanel/Title;"按鍵設定" KeyRebindPanel/Order;"指令" KeyRebindPanel/Keyboard;"鍵盤" KeyRebindPanel/Gamepad;"手把" KeyRebindPanel/Reset;"重置" KeyRebindPanel/PleaseEnterKey;"請點選想要設定的按鍵" KeyRebindPanel/PleaseEnterKey_gamepad;"請按下想要設定的按鍵" KeyRebindPanel/NotAllowedKeyNotice;"部分按鍵無法設為快速鍵" KeyRebindPanel/KeyAlreadyUsedNotice;"該按鍵已被佔用" KeyRebindPanel/Button/Click;"點選" KeyRebindPanel/Button/EnterBattle/EndTurn;"快速確認" KeyRebindPanel/Button/Cancel;"取消" KeyRebindPanel/Button/RemoveUnit;"卸下配件" KeyRebindPanel/Button/CancelSelectUnit;"取消選擇" KeyRebindPanel/Button/Tab;"展開/關閉升級預覽" KeyRebindPanel/Button/Re;"暫時撤退" KeyRebindPanel/Button/Option;"選單" KeyRebindPanel/Button/MoveUp;"飛船移動:上" KeyRebindPanel/Button/MoveDown;"飛船移動:下" KeyRebindPanel/Button/SelectShip;"選取己方飛船" KeyRebindPanel/Button/SelectEnemyShip;"選取物品欄道具/敵方飛船" KeyRebindPanel/Button/InventoryPageUp;"配件庫翻頁:上" KeyRebindPanel/Button/InventoryPageDown;"配件庫翻頁:下" KeyRebindPanel/Button/SelectLastPower;"選取最右側能量" KeyRebindPanel/Button/Num1;"選擇第1個能量" KeyRebindPanel/Button/Num2;"選擇第2個能量" KeyRebindPanel/Button/Num3;"選擇第3個能量" KeyRebindPanel/Button/Num4;"選擇第4個能量" KeyRebindPanel/Button/Num5;"選擇第5個能量" KeyRebindPanel/Button/Num6;"選擇第6個能量" KeyRebindPanel/Button/Num7;"選擇第7個能量" KeyRebindPanel/Button/Num8;"選擇第8個能量" KeyRebindPanel/Button/Num9;"選擇第9個能量" KeyRebindPanel/Button/Num0;"選擇第10個能量" CabinPanel/Search;"搜索懸賞單" CabinPanel/Warp;"穿梭下個星系" CabinRefitPanel/Refit;"改造" CorePanel/Title;"能量原料" CorePanel/Des;"戰鬥中自動產生的能量由2種能量原料隨機組成:\n點數能量原料( 1-9點)\n顏色能量原料(橙)\n\n戰鬥中每回合會產生3個能量,第1回合會額外產生1個,手牌的上限為10個能量。" BattleCorePanel/Create;"原料庫" BattleCorePanel/CreateDes;"待使用的能量原料,不足時由冷卻庫補充" BattleCorePanel/CD;"冷卻庫" BattleCorePanel/CDDes;"能量原料產生能量後會進入冷卻庫" ShopPanel/Title;"商店" ShopPanel/Free;"免費" ShopPanel/Price;"{0}星幣" ShopPanel/PriceImage;"{0}" ShopPanel/Sold;"出售" ShopPanel/Lack;"缺貨" ShopPanel/HPPrice;"{0}生命值" ShopPanel/HPPriceImage;"{0}" ShopPanel/Spend;"已花費:{0}" ShopPanel/Refresh;"刷新商品" ShopPanel/Steal;"盜竊" ShopPanel/StealNotice;"還可以偷竊物品,確定要退出商店嗎?" ShopPanel/StealRun;"閉店" ShopPanel/Stealed;"失竊" ShopPanel/Banner/CommonLeft_1;"一經售出" ShopPanel/Banner/CommonRight_1;"概不退貨" ShopPanel/Banner/CommonLeft_2;"拒絕議價" ShopPanel/Banner/CommonRight_2;"愛要不要" ShopPanel/Banner/CommonLeft_3;"宇宙好貨" ShopPanel/Banner/CommonRight_3;"僅此一家" ShopPanel/Banner/CommonLeft_4;"禁止鬥毆" ShopPanel/Banner/CommonRight_4;"違者必究" ShopPanel/Banner/CommonLeft_5;"歡迎光臨" ShopPanel/Banner/CommonRight_5;"随意挑選" ShopPanel/Banner/BountyLeft_1;"賞金協會" ShopPanel/Banner/BountyRight_1;"為您服務" ShopPanel/Banner/RareLeft_1;"珍品商店" ShopPanel/Banner/RareRight_1;"童叟無欺" ShopPanel/Banner/OffLeft_1;"清倉特賣" ShopPanel/Banner/OffRight_1;"最後一天" ShopPanel/Banner/HPLeft_1;"不收星幣" ShopPanel/Banner/HPRight_1;"謹慎交易" ShopPanel/Banner/FreeLeft_1;"免費酬賓" ShopPanel/Banner/FreeRight_1;"先到先得" ShopPanel/Banner/SlotRefitLeft_1;"優質改造" ShopPanel/Banner/SlotRefitRight_1;"無與倫比" PassEventPanel/Event;"進入事件" VacationEventPanel/Title;"度假天數:{0}" VacationEventPanel/EventDays;"{0}天" VacationEventPanel/Notice;"耗時較長的度假事件往往更有價值" VacationEventPanel/Notice/DaysNotEoughTitle;"度假天數不足!" VacationEventPanel/EventTag/Unknown;"未知" VacationEventPanel/EventTag/ShipUnit;"配件" VacationEventPanel/EventTag/Treasure;"寶物" VacationEventPanel/EventTag/StarCoin;"星幣" VacationEventPanel/EventTag/Upgrade;"升級" VacationEventPanel/EventTag/Expansion;"負載" VacationEventPanel/EventTag/Material;"能量原料" VacationEventPanel/EventTag/Repaire;"修理" VacationEventPanel/EventTag/Shop;"商店" VacationEventPanel/EventTag/Shield;"護盾" VacationEventPanel/EventTag/SlotRefit;"改造" VacationEventPanel/EventTag/Move;"燃料" VacationEventPanel/EventTag/Exchange;"換位" VacationEventPanel/EventTag/ColorSet;"塗料" VacationEventPanel/EventTag/Clue;"線索" VacationEventPanel/BountyEventTitle;"呼叫支援" VacationEventPanel/StillHaveDays;"您還有度假天數未使用完,天數不會保留至下次度假,確定要結束度假嗎?" VacationEventPanel/Continue;"結束度假" VacationEventPanel/Refresh;"刷新" NoticeCell/Title;"蓄勢待發" NoticeCell/Des;"下一回合將會發動猛烈的攻擊!" BreakCell/Normal/TipsTitle;"耐久值:{0}" BreakCell/Normal/TipsDes;"對轟結束時,每1行失敗均會削減1點耐久值。\n\n耐久值歸0時飛船陷入癱瘓,停止行動1回合。" BreakCell/Break/TipsTitle;"耐久值歸0:癱瘓" BreakCell/Break/TipsDes;"對波結束時,每1行失敗均會削減1點耐久值,耐久值歸0時飛船陷入癱瘓\n\n飛船癱瘓時無法行動,將在下回合恢復所有耐久值" BreakCell/Normal/BreakNoticePreview;"-即將癱瘓-" BreakCell/Normal/BreakNotice;"-癱瘓中-" ShipMoveCell/Base/Title;"飛船移動" ShipMoveCell/Base/Des;"消耗燃料,每回合只能使用1次\n可以選擇上下任意方向,使飛船移動1格" ShipMoveCell/Base/TalentEnemyMoveTitle;"控制晶片" ShipMoveCell/Base/TalentEnemyMoveDes;"每場戰鬥可以免費移動敵方1次" ShipMoveCell/Notice/NoMoveTitle;"燃料耗盡" ShipMoveCell/Notice/NoMoveDes;"目前燃料點數不足,無法移動!" ShipMoveCell/Notice/TalentEnemyNoMoveTitle;"無法移動" ShipMoveCell/Notice/TalentEnemyNoMoveDes;"本場戰鬥已經移動過敵方1次" ShipMoveCell/Notice/TurnOnceTitle;"已移動" ShipMoveCell/Notice/TurnOnceDes;"每回合僅可移動1次!" ShipExchangeCell/Title;"配件換位" ShipExchangeCell/Des;"在戰鬥中可以選擇任意配件交換位置。\n-目前次數:{0}/{1}" WantedPanel/Wanted;"懸賞令" WantedPanel/StartBattle;"開始戰鬥" WantedPanel/Name;"罪犯:" WantedPanel/Ship;"飛船:" WantedPanel/Danger;"危險分類:" WantedPanel/Danger/Low;"爪牙" WantedPanel/Danger/Mid;"菁英" WantedPanel/Danger/High;"首領" WantedPanel/Danger/Final;"終極" WantedPanel/Des;"簡介:" WantedPanel/Reward;"賞金:" WantedPanel/KeyUnit;"配件情報" WantedPanel/KeyUnitLack;"無特殊配件" WantedPanel/CheckInfo;"飛船負重尚未到達上限,且背包裡還有可裝備的配件,確定進入戰鬥嗎?" InventoryPanel/Cannon;"攻擊配件" InventoryPanel/Support;"輔助配件" InventoryPanel/Upgrade;"升級預覽" InventoryPanel/LoadLimit;"負載:{0}" InventoryPanel/LoadLimitDes;"飛船的當前負載和負載上限,飛船裝備的配件負載總和無法超過負載上限。" InventoryPanel/Notice/Title;"負載已達上限" InventoryPanel/Notice/Des;"當前飛船的負載不足以裝備該配件。" WantedProcessChangePanel/Tile;"晉升" WantedProcessChangePanel/Name;"{0}:" WantedProcessChangePanel/DesUp;"作為{0},您已經完成下列罪犯的懸賞。" WantedProcessChangePanel/DesDown;"協會已將您提升為{0}。" WantedProcessChangePanel/Button;"前往新的星系" Tips/EquiptLimit;"負載" Tips/SlotLimit;"槽位" Tips/White;"普通 " Tips/Blue;"稀有 " Tips/Purple;"傳說 " Tips/Cannon;"攻擊配件" Tips/Support;"輔助配件" Tips/Treasure;"寶物" ProcessOverPanel/WinTile;"勝利!傳奇!" ProcessOverPanel/LoseTile;"失敗…!" ProcessOverPanel/PhaseLV_1;"一星獵人" ProcessOverPanel/PhaseLV_2;"二星獵人" ProcessOverPanel/PhaseLV_3;"三星獵人" ProcessOverPanel/PhaseLV_4;"傳奇獵人" ProcessOverPanel/Fail;"失敗" ProcessOverPanel/Succ;"傳奇獵人" ProcessOverPanel/Close;"繼續" ProcessOverPanel/ProcessStatistics;"結算數據" ProcessOverPanel/LV;"等級:{0}/{1}" ProcessOverPanel/Reroll;"重骰次數+{0}" ProcessOverPanel/Time;"遊戲時間" ProcessOverPanel/Ship;"駕駛飛船" ProcessOverPanel/Difficulty;"難度" ProcessOverPanel/DifficultyUnlock;"(解鎖{0})" ProcessOverPanel/RareCount;"{0}({1}/{2}/{3})" ProcessOverPanel/Enemy;"擊敗罪犯" ProcessOverPanel/EnemyBoss;"擊敗首領" ProcessOverPanel/EnemyBossEmpty;"無" ProcessOverPanel/Unit;"獲得配件" ProcessOverPanel/Treasure;"獲得寶物" ProcessOverPanel/Coin;"獲得總星幣" ProcessOverPanel/LineMax;"單行最高威力" ProcessOverPanel/TotalMax;"單回合最高總威力" ProcessOverPanel/Re;"撤退次數" ProcessOverPanel/Unlock;"解鎖" ProcessOverUnlockPanel/Title;"全新解鎖!" ProcessOverUnlockPanel/Next;"下一個" BaseHandleUnitPanel/ChangeUnitPanel/UnableChange;"選擇適合的配件放置" BaseHandleUnitPanel/CheckCancel;"確定要退出嗎?" CheckConfirm/NotAgain;"本次遊戲不再跳出該提醒" ChoicePanel/Title;"選擇" ChoicePanel/Back;"返回" BountyPanel/Title;"完成懸賞" BountyPanel/Escape;"跳過獎勵" BountyPanel/EscapeCheckInfo;"確定要跳過當前獎勵嗎?" BountyCell/BountyChoiceCell/Des;"選擇1個配件獲得" BountyCell/BountyCoinCell/Des;"星幣×{0}" BountyCell/BountyEventCell/Des;"事件:{0}" BountyCell/BountyExpansionCell/Des;"飛船負載上限+1" BountyCell/BountyRestoreCell/Des;"回復所有生命值與燃料" BountyCell/BountyRestoreCellHalf/Des;"回復1/2生命值與燃料" BountyCell/BountyCorePointCell/Des;"點數能量原料:{0}" BountyCell/BountyExtraDaysCell/Des;"度假天數×{0}" BountyCell/BountyMoveCell/Des;"燃料×{0}" BountyCell/BountyTreasureCell/Des;"寶物:{0}" BountyCell/BountyTreasureChoiceCell/Des;"選擇1個寶物獲得" BountyCell/BountyTalentChoiceCell/Des;"選擇1個天賦獲得" PowerColor/White;"白色" PowerColor/Blue;"藍色" PowerColor/Purple;"橙色" PowerColor/BlueAndWhite;"藍白" PowerColor/PurpleAndWhite;"橙白" PowerColor/PurpleAndBlue;"橙藍" PowerColor/PurpleAndBlueAndWhite;"橙藍白" UnitData/SlotRefit_White;"改造:新增白色槽位" UnitData/SlotRefit_Blue;"改造:新增藍色槽位" UnitData/SlotRefit_Purple;"改造:新增橙色槽位" UnitData/SlotRefit_AddHeighest;"改造:複製顏色最高槽位" UnitData/SlotRefit_AddLowest;"改造:複製顏色最低槽位" UnitData/SlotRefit_RemoveHighest;"改造:移除顏色最高槽位" UnitData/SlotRefit_RemoveLowest;"改造:移除顏色最低槽位" UnitData/SlotRefit_DemoteHighest;"改造:降低顏色最高槽位" UnitData/SlotRefit_AddEquiptLimit;"改造:負載+1" UnitData/SlotRefit_SubEquiptLimit;"改造:負載-1" UnitData/SlotRefit_Duplicate;"改造:複製上1個改造" UnitData/SlotRefit_AddPowerAdded;"改造:擁有1點功率" UnitData/SlotRefit_ClearSlot;"改造:移除所有槽位" BattlePanel/EndTurn;"結束回合" BattlePanel/Core;"能量原料" BattlePanel/PreviewPower;"產生能量預覽" BattlePanel/Notice/ColorTitle;"能量顏色等級不足" BattlePanel/Notice/ColorDes;"能量顏色小於槽位顏色(橙色>藍色>白色)" BattlePanel/Notice/DisturbTitle;"槽位受到干擾!" BattlePanel/Notice/DisturbDes;"受到干擾的槽位無法裝載手牌能量!" BattlePanel/Notice/Taunt;"嘲諷!" BattlePanel/Notice/TauntDes;"你必須先裝載受到嘲諷的配件!" BattlePanel/Notice/ColorTitleOCD;"強迫症犯了!" BattlePanel/Notice/ColorDesOCD;"能量顏色必須與槽位顏色相符!" BattlePanel/Notice/NoSlotTitle;"配件無空槽位" BattlePanel/Notice/NoSlotDes;"配件沒有可裝載能量的空槽位" BattlePanel/CheckEndTurn;"確定要結束回合嗎?" BattlePanel/CurrentTurn;"第{0}回合" ModPanel/Title;"模組" ModPanel/EnableAll;"全部啟用" ModPanel/DisableAll;"全部禁用" ModPanel/Tutorial;"教學網頁" ModPanel/Restart;"儲存並重啟" ModPanel/ModSetting;"選項" ModPanel/ModUpload;"上傳/更新" ModPanel/ModUploading;"正在上傳" ModPanel/ModUploadBlocked;"等待其他上船進度" ModPanel/ModSub;"訂閱頁面" ModPanel/ModActive;"啟用/禁用" ModPanel/Tips/Uploaded;"已上傳:\n" ModPanel/Tips/Updated;"已更新:\n" ModPanel/Tips/Installed;"已安裝:\n" ModPanel/Tips/Uninstalled;"已卸載:\n" ModPanel/Tips/Error;"喔不,上傳失敗了!\n錯誤代碼:" ModPanel/Tips/ExitNotice;"重啟前,你的改變將不會生效。" ModSettingPanel/Title;"{0}的選項" ModSettingPanel/Reset;"重置" ModSettingPanel/Hand;"手動配置" ModSettingPanel/MainPage;"訂閱頁面" HistoryPanel/Title;"過往紀錄" HistoryPanel/Time;"存檔" HistoryPanel/Ship;"飛船" HistoryPanel/Pilot;"駕駛員" HistoryPanel/Difficulty;"進階等級" HistoryPanel/Result;"結果" HistoryPanel/Detail;"檢視詳情" HistoryPanel/Mod;"模式" HistoryPanel/Rename;"重命名" HistoryPanel/DataTime;"存檔日期:{0}" HistoryPanel/Back;"返回" HistoryPanel/BossFight;"首領連戰" HistoryPanel/BossFightDes;"通關檔案可以挑戰高難度的連續首領戰鬥。\n中途不提供獎勵和儲存,謹慎進行。" HistoryPanel/BossFightCompleted;"完成首領連戰!" HistoryPanel/ClueCompleted;"完成終極祕密!" HistoryPanel/CusMod;"自訂模式" HistoryPanel/SeedEnabled;"遊玩種子" HistoryPanel/CusModEnabled;"遊玩自訂模式" HistoryPanel/Advanced;"難度等級:{0}" HistoryPanel/Clear;"清除所有紀錄" HistoryPanel/ClearLose;"清除失敗紀錄" HistoryPanel/ClearSingleCheck;"確認要清除這條過往紀錄嗎?" HistoryPanel/ClearCheck;"確認要清除所有過往紀錄嗎?" HistoryPanel/ClearLoseCheck;"確認要清除失敗過往紀錄嗎?" HistoryPanel/DataNotUsed;"紀錄已過期,無法檢視。" HistoryPanel/Last;"上一條紀錄" HistoryPanel/Next;"下一條紀錄" HistoryPanel/Noitce;"您目前的過往紀錄較多,可能會佔用您的磁碟空間\n建議清除一部分紀錄" HistoryBossFight/Current;"當前進度:{0}/{1}" HistoryPanel/Win;"勝利詳情" HistoryPanel/Lose;"失敗詳情" BattleTips/Win;"勝利" BattleTips/Lose;"失敗" BattleTips/PlayerTurn;"我方回合" BattleTips/EnemyTurn;"敵方回合" BattleTips/BattleEvent;"突發狀況" Unit;"配件" Ship/CellLoad_Cannon;"攻擊配件" Ship/CellLoad_Support;"輔助配件" Ship/CellLoad_Both;"攻擊配件\n輔助配件" Core/Point;"點數能量原料:{0}" Core/Color;"顏色能量原料:{0}" Core/Info/Point/NormalAdd;"獲得點數能量原料:{0}" Core/Info/Color/NormalAdd;"獲得顏色能量原料:{0}" Core/Info/Point/NormalRemove;"移除點數能量原料:{0}" Core/Info/Color/NormalRemove;"移除顏色能量原料:{0}" Core/Info/Point/BattleAdd;"獲得點數能量原料:{0}" Core/Info/Point/BattleReset;"獲得顏色能量原料:{0}" Core/Info/Color/BattleAdd;"獲得顏色能量原料:{0}" Core/Info/Color/BattleReset;"獲得顏色能量原料:{0}" Core/Info/Point/BattleRemove;"移除點數能量原料:{0}" Core/Info/Color/BattleRemove;"移除顏色能量原料:{0}" CommonTips/RewardTag/StarCoin;"星幣" CommonTips/RewardTag/Treasure;"随機寶物" CommonTips/RewardTag/TreasureChoice;"寶物選擇" CommonTips/RewardTag/UnitChoice;"配件選擇" CommonTips/RewardTag/Expansion;"負載上限增加" CommonTips/RewardTag/Material;"能量原料" CommonTips/RewardTag/Restore;"修理/燃料" CommonTips/RewardTag/Legend;"成為傳奇賞金獵人" CommonTips/RewardTag/Final;"終結宇宙" CommonTips/RewardTag/Move;"燃料" CommonTips/BannerPanel/HP;"生命值,若歸零則遊戲失敗。" CommonTips/BannerPanel/Shield;"護盾值,進入戰鬥後提供額外的傷害抵擋值。" CommonTips/BannerPanel/Exchange;"換位次數,戰鬥中可以交換配件位置的次數。" CommonTips/BannerPanel/ColorSlot;"塗料,可以在戰鬥中使能量額外融入對應的顏色。" CommonTips/BannerPanel/StarCoin;"星幣,宇宙中的硬通貨幣。" CommonTips/BannerPanel/Move;"燃料,在戰鬥中消耗燃料可以使飛船移動1次。" CommonTips/BannerPanel/ESC;"系统設定按鈕" CommonTips/BannerPanel/Time;"本局遊戲時間" CommonTips/BannerPanel/Phase;"賞金獵人的職業生涯分為3個階段:\n\n一星獵人 | 二星獵人 | 三星獵人\n\n每個階段都需要逮捕4名懸賞對象。" CommonTips/BannerPanel/Re;"暫時撤退,回到戰鬥前的狀態。" CommonTips/BannerPanel/ShowUpgrade;"升級預覽按鈕,點選可顯示目前瀏覽配件的升級版本" CommonTips/BannerPanel/Seed;"種子:{0}\n點擊複製\n與朋友分享種子,這樣他們就可以和你經歷相同的冒險旅程。" CommonTips/BannerPanel/Seed_gamepad;"種子:{0}\n與朋友分享種子,這樣他們就可以和你經歷相同的冒險旅程。" CommonTips/BannerPanel/SeedCopy;"已複製種子" Clue/Des;"當前線索:{0}/{1}。{2}\n蒐集線索解開宇宙的終極秘密。" Clue/DesOver;"當前線索:{0}/{1}。 {2}\n終極秘密在盡頭等著你。" Clue/GetIndex;"第{0}條線索:{1}" Clue/Unlock;"解鎖終極秘密" Clue/Shake;"宇宙盡頭傳來了劇烈的震動…" Clue/Info_0;"宇宙會不斷重啟。" Clue/Info_1;"終焉號無法阻止熱寂。" Clue/Info_2;"熱寂將使宇宙歸於一片混沌。" Clue/Info_3;"即使飛船被擊毀,仍然可以撤退。" Clue/Info_4;"終焉號無法真正被擊敗。" Clue/Info_5;"舊人類集合了所有資源強化終焉。" Clue/Info_6;"這也是終焉號演算的一部分。" Clue/Info_7;"終焉號決定改變時間的規則。" Clue/Info_8;"受困的是所有人。" Clue/Info_9;"舊宇宙剩餘的0.01秒,就是新宇宙的永恆。" Clue/Info_10;"新宇宙由終焉號的無盡算力建構而成。" NameListPanel/DesignAndDev;"設計與研發" NameListPanel/DesignAndDevName1;"杨嘉熙" NameListPanel/DesignAndDevName2;"郑增凯" NameListPanel/MusicAndSound;"音樂與音效" NameListPanel/MusicAndSoundName1;"葱油饼社長" NameListPanel/Narrate;"故事" NameListPanel/NarrateName;"马桶盖子" NameListPanel/TechSupport;"技術支援" NameListPanel/TechSupportName;"宁子瀚" NameListPanel/MusicPack;"音樂製作" NameListPanel/MusicPackName;"陈岍、胡军、魏星 、郭欣 、徐天晓、刘岳樟、一罐盐工作室" NameListPanel/Thank;"特別鳴謝" NameListPanel/ThankList;"Poimen\n\n李譞、海狸、是一横不是一撇、猪头肉、胡二蛋儿、墨色、秋枫、万万、张人类\n\n朱铭康、刘祎佳、REDFOG、新星星星、落雨、赛博仙尊、脑洞大师刘威昊、高压增幅核心+、蓝鳞羽、阿刁、Fw83、火花是神—可、江南老牧师、vetres3、Casual42" NameListPanel/Publisher;"發行商" Event/StarCoin;"星幣" Race/Human;"人類" Race/AI;"智械" Race/Animal;"獸族" Race/Treant;"樹人" Race/All;"全部" TestTimerPanel/TimeOutTitle;"時間到…挑戰失敗!" DEMO/ToPlayer;"感謝您遊玩孤星獵人DEMO版,製作團隊正在拼命研發中!\n\n新增至願望清單,就是對我們的最大支持!祝您遊戲愉快!" DEMO/Difficulty;"正式版將推出進階難度,敬請期待" DEMO/Unlock;"正式版將開放所有解鎖內容" DEMO/LV;"協會等級:{0}\nDEMO等級上限:5" DEMO/ProcessOverLVLimit;"已達到DEMO等級上限:{0},敬請期待正式版發售,解鎖更高等級!"