TreasureName/102;"Energy Droplet" TreasureName/104;"Ball Lightning" TreasureName/105;"Energy Transfer Connector" TreasureName/201;"Echo Antenna" TreasureName/204;"Glass Bead" TreasureName/207;"Sound Wave Collector" TreasureName/501;"Nanochip" TreasureName/502;"Backup Energy" TreasureName/503;"Splinter Cell" TreasureName/504;"Counter" TreasureName/505;"Overclocked Fan" TreasureName/506;"Prism" TreasureName/509;"Triangle Clock" TreasureName/511;"Counterfeit Coin" TreasureName/512;"Bullseye" TreasureName/513;"Pure White Star" TreasureName/514;"Odd-even Quadrants" TreasureName/515;"Shattered Gem" TreasureName/601;"Transiting Particles" TreasureName/602;"Solar Panel" TreasureName/604;"Gun Salute" TreasureName/605;"Mystery Code" TreasureName/606;"4x4 Rubik's Cube" TreasureName/607;"Radiating Particles" TreasureName/608;"Unknown Powder" TreasureName/610;"Half-time Champagne" TreasureName/611;"Spray Gun" TreasureName/701;"Stable Framework" TreasureName/702;"Emergency Generator" TreasureName/704;"L1 Shield" TreasureName/705;"L2 Shield" TreasureName/706;"Emergency Drone" TreasureName/802;"Whistling Arrow" TreasureName/803;"Ignition Coil" TreasureName/804;"Photovoltaic Module" TreasureName/805;"Empty Magazine" TreasureName/806;"Reflective Barrier" TreasureName/807;"Electronic Puzzle" TreasureName/808;"Emergency Light" TreasureName/809;"Mini Lighthouse" TreasureName/810;"Perfect Ring" TreasureName/811;"Placeholder Gas" TreasureName/812;"Explosive Gas" TreasureName/813;"Three-section Staff" TreasureName/814;"Embers" TreasureName/815;"Automatic Module" TreasureName/816;"Nuclear Fuel" TreasureName/901;"Onboard Audio System (Subwoofer)" TreasureName/902;"Onboard Audio System (Top)" TreasureName/903;"Onboard Audio System (Middle)" TreasureName/904;"Onboard Audio System (Bottom)" TreasureName/905;"Detonating Primer" TreasureName/906;"Bottle Opener" TreasureName/907;"Smart Assistant" TreasureName/908;"Electric Guitar" TreasureName/910;"Evil Projection" TreasureName/912;"Soundwave" TreasureName/913;"Luminescent Stone" TreasureName/914;"Power Shopping Card" TreasureName/915;"Power Modulator" TreasureName/916;"Vanguard Medal" TreasureName/917;"Void Forcefield" TreasureName/925;"Negative Ion" TreasureName/1002;"Preload Code" TreasureName/1003;"Cheat Button" TreasureName/1101;"Tilted Scale" TreasureName/1102;"Weakness Analysis Glasses" TreasureName/1103;"Melting Ice Block" TreasureName/1104;"Rock Record" TreasureName/1105;"Armor-Piercing Missile" TreasureName/1108;"Piercing Spear" TreasureName/1109;"Refracting Laser" TreasureName/1110;"Counter Triple Shots" TreasureName/1111;"Balancing Apparatus" TreasureName/1306;"Mechanical Valve" TreasureName/1309;"Satellite" TreasureName/1310;"Expansion Card" TreasureName/1601;"Pendulum" TreasureName/1605;"Shining Iron Piece" TreasureName/1606;"Starting Pistol" TreasureName/1701;"Refueling Gun" TreasureName/1702;"Clustering Smog" TreasureName/1703;"Dancing Movement" TreasureName/1704;"Skateboard" TreasureName/1705;"Battle Plan" TreasureName/1706;"Deep Note" TreasureName/1707;"Overture" TreasureName/1708;"Auxiliary Fuel Tank" TreasureName/1802;"Lightweight Feather" TreasureName/1901;"Emergency Passage" TreasureName/1902;"Swapping Energy" TreasureName/1903;"Spurs" TreasureName/1904;"Swapping Module" TreasureName/2001;"Metal Coating" TreasureName/2005;"Emergency Energy" TreasureName/2006;"Escape Ladder" TreasureName/2007;"Backup Engine" TreasureName/2009;"Small Missile" TreasureName/2010;"Machine Gun" TreasureName/2011;"Boomerang" TreasureName/2012;"Crossbow" TreasureName/2013;"Acceleration Watch" TreasureName/2014;"Flamable Bullet" TreasureName/2015;"Palette" TreasureName/2201;"Matrix" TreasureName/2202;"Magnifying Glass" TreasureName/2203;"Focused Laser" TreasureName/2301;"Snowflake" TreasureName/2302;"Shared Pool" TreasureName/2303;"Bubbles" TreasureName/2304;"Gel" TreasureName/2305;"Lightsaber" TreasureName/2307;"Tricolor Flag" TreasureName/2308;"Rainbow" TreasureName/2309;"Paint Reserve" TreasureName/2401;"Combo Module" TreasureName/2402;"Shockwave" TreasureName/2403;"Reboot Button" TreasureName/2501;"Spray Can" TreasureName/2502;"Mid Lane Cannon" TreasureName/2503;"Clover" TreasureName/2601;"Calculator" TreasureName/2602;"Function" TreasureName/2603;"Error:1" TreasureName/2701;"Magnet" TreasureName/2702;"Electromagnetic Impedance" TreasureName/3001;"Piggy Bank" TreasureName/3004;"Supporting Energy" TreasureName/3005;"Invincible Barrier" TreasureName/3010;"Poker: Seven" TreasureName/3013;"Flawless Medal" TreasureName/3014;"L1 Shell" TreasureName/3015;"L2 Shell" TreasureName/3017;"Orange Star" TreasureName/3018;"Portable Shop" TreasureName/3020;"Upgrade Toolkit" TreasureName/3021;"Pre-battle Repair Kit" TreasureName/3022;"Building Blocks" TreasureName/3023;"Coupons" TreasureName/3024;"Star Coin Supply Pack" TreasureName/3026;"Shopping Voucher" TreasureName/3027;"Promotional Gift Pack" TreasureName/3028;"Talent Treasure Map" TreasureName/3030;"Vacation Handbook" TreasureName/3031;"Experienced Employee Benefits" TreasureName/3032;"Planning Document" TreasureName/3033;"Overtime Pay" TreasureName/3034;"Suggestion Box" TreasureName/3035;"Another Bounty Contract" TreasureName/3036;"Old Notes" TreasureName/4003;"Interstellar Venture Capital Book" TreasureName/4004;"Interstellar Venture Capital Book" TreasureName/4005;"Interstellar Venture Capital Book" TreasureName/4006;"Interstellar Venture Capital Book" TreasureName/4007;"Interstellar Venture Capital Book" TreasureName/4008;"Trial Certificate" TreasureName/4009;"Circular Chip" TreasureName/4010;"Triangular Chip" TreasureName/4011;"Communication Merchant" TreasureName/4012;"Communication Artisan" TreasureName/4013;"Credit Card" TreasureName/4014;"Calling Card" TreasureName/4015;"Unit Receipt" TreasureName/4016;"Star Coin Receipt" TreasureName/4018;"Vampire Mask" TreasureName/4021;"Communication Resource" TreasureName/5000;"Replacement in Vacancy" TreasureName/5001;"Energy Source Boost" TreasureName/5002;"The Art of Thievery" TreasureName/5003;"Spotlight" TreasureName/5005;"Upgraded Mechanical Arm" TreasureName/5006;"Uncle's Advice Letter" TreasureName/5007;"Collection Cabinet" TreasureName/5008;"Cosmic Laws" TreasureName/5009;"Logic 101" TreasureName/5010;"Control Lever" TreasureName/5011;"Data Recorder" TreasureName/5012;"Program Settings" TreasureName/5013;"Affinity Mask" TreasureName/5014;"Steel Heart" TreasureName/5015;"Duet" TreasureName/5016;"Repair Module" TreasureName/5017;"Give It to Me" TreasureName/5018;"Disguise Dummy" TreasureName/5019;"Drift Tutorial Video" TreasureName/5020;"LONESTAR Master Card" TreasureName/5021;"Monk's Prayer Beads" TreasureName/5022;"Golden Particles" TreasureName/5023;"Calendar" TreasureName/5024;"Cloning Machine" TreasureName/5025;"/roll 77" TreasureName/5026;"Double Hourglass" TreasureName/5027;"First Prize at the Annual Party" TreasureName/5028;"Large Circle" TreasureName/5029;"Resonance Amplifier" TreasureName/5030;"Units Package" TreasureName/5031;"Unit with Power" TreasureName/5032;"Energy Fusion" TreasureName/5033;"White Slots" TreasureName/5034;"Upgrade Module" TreasureName/5035;"Star Coin Loan" TreasureName/5036;"Jetpack" TreasureName/5037;"Criminal Information" TreasureName/5038;"Backup Brush" TreasureName/5039;"Strengthened Eye" TreasureName/5040;"Lost Component" TreasureName/5041;"Compass" TreasureName/5042;"Magical Bag" TreasureName/5043;"Shopping Map" TreasureName/5044;"Disassembling Tools" TreasureName/5045;"Linkage" TreasureName/5046;"Pigment" TreasureName/5047;"A New Friend!" TreasureName/5048;"Unit of Shield" TreasureName/5049;"Shade's Box" TreasureName/5050;"Shade's Box" TreasureName/5051;"Shade's Box" TreasureName/5052;"Space-time Stabilizer" TreasureName/5053;"Customization Card" TreasureName/5054;"My Computer" TreasureName/5055;"Perfectly Forged Ring" TreasureName/5056;"Extra Collection Box" TreasureName/5057;"Stainless Steel Basin" TreasureName/5058;"Recyclable Shell" TreasureName/5059;"Phoenix Emblem" TreasureName/5060;"LONESTAR Card Gun" TreasureName/5061;"Multi-Shot" TreasureName/5062;"Lucky Clover" TreasureDes/102;"When *Charge* is triggered, generate a [*Blue* {0}-point] Energy." TreasureDes/104;"At the start of the battle, all *Charge* Units progress half their *Charging* threshold." TreasureDes/105;"When *Charge* triggers, any excess points will continue on to progress *Charge*." TreasureDes/201;"Each battle, the 1st *Fully Loaded* effect will trigger an extra time." TreasureDes/204;"At the start of the battle, for each equipped *Fully Loaded* Unit, generate a [*White* 1-point] Energy." TreasureDes/207;"When *Fully Loaded* is triggered {0} times, generate an Energy." TreasureDes/501;"At the start of the turn, generate a [*White* {0}-point] Energy." TreasureDes/502;"At the start of the battle, generate an Energy." TreasureDes/503;"Each battle, when loading the 1st Energy from hand, generate a copy." TreasureDes/504;"For every {0} Energy generated, generate an [*Orange* {1}-point] Energy." TreasureDes/505;"When loading [{0}-point] Energy into an *Attack Unit*, generate an [1-point] Energy of the same color." TreasureDes/506;"At the start of the 3rd turn, generate an [*Orange* {0}-point] Energy." TreasureDes/509;"Every {0} turns, generate an Energy." TreasureDes/511;"For every {0} Energy loaded, generate an [*Orange* 1-point] Energy." TreasureDes/512;"At the start of the 1st turn, load a [*White* {0}-point] Energy into the *central* Unit." TreasureDes/513;"At the end of the Showdown, while all loaded Energy in *Attack Units* are [*White*], generate an Energy." TreasureDes/514;"Generate 2 more Energy on odd-numbered turns and 2 fewer Energy on even-numbered turns." TreasureDes/515;"When an Unit is *destroyed* in battle, generate an Energy." TreasureDes/601;"When generating [*White*] Energy, add {0} point." TreasureDes/602;"At the start of the turn, add 1 point to all [*Orange*] Energy in hand." TreasureDes/604;"At the start of the 1st turn, add 1 point to all Energy in hand." TreasureDes/605;"At the start of the turn, add {0} point to the leftmost Energy in hand." TreasureDes/606;"At the end of the Showdown, while you have ≥ {0} Energy in hand, add {1} point to all Energy in hand." TreasureDes/607;"At the end of the Showdown, upgrade the Energy with the highest point in hand to [*Orange*] Energy." TreasureDes/608;"When generating [1-point] Energy, upgrade it to [*Orange*] Energy." TreasureDes/610;"At the start of the 2nd turn, add 2 points to all Energy in hand." TreasureDes/611;"At the start of the turn, upgrade a random Color Energy Resource." TreasureDes/701;"At the start of the battle, for each {0} Star Coins you have, add {1} Max Shield." TreasureDes/702;"When Shield reaches 0, generate an Energy." TreasureDes/704;"Add {0} Max Shield." TreasureDes/705;"Add {0} Max Shield." TreasureDes/706;"At the start of the turn, add 1 Shield." TreasureDes/802;"*Attack Units* add {0} Strength when [1-point] Energy is loaded." TreasureDes/803;"At the start of the 1st turn, add {0} Strength to all *Attack Units*." TreasureDes/804;"At the start of the {0}th turn, add {1} Strength to all *Attack Units*." TreasureDes/805;"While *Attack Units* are not loaded, they have {0} Strength." TreasureDes/806;"At the start of the turn, when any lane *failed in the Showdown* last turn, add {0} Strength to all *Attack Units* in that lane." TreasureDes/807;"For every {0} Energy loaded in a single turn, add {1} Strength to all *Attack Units*." TreasureDes/808;"At the start of the turn, when your HP ≤ {0}, add {1} Strength to all *Attack Units*." TreasureDes/809;"At the start of the turn, when an *Attack Unit* is *adjacent to* an empty position, add {0} Strength." TreasureDes/810;"When all Units' slots are loaded, add {0} Strength to all *Attack Units*." TreasureDes/811;"*Attack Units* have 1 Strength for each empty slot." TreasureDes/812;"When an *Attack Unit* still has empty slots after loading, add {0} Strength." TreasureDes/813;"At the start of the turn, when there are 3 *Attack Units* in the *same lane*, add {0} Strength to them." TreasureDes/814;"When an *Attack Unit* loads the last Energy from hand, add {0} Strength." TreasureDes/815;"When you load ≤ {0} Energy from hand within a turn, add {1} Strength to all *Attack Units* at the start of the next turn." TreasureDes/816;"At the start of the {0}rd turn, apply *Double Strength* to the *central* *Attack Unit*." TreasureDes/901;"At the start of the battle, add {0} *Power* to all *Attack Units*." TreasureDes/902;"At the start of the battle, add {0} *Power* to all *Attack Units* in the top lane." TreasureDes/903;"At the start of the battle, add {0} *Power* to all *Attack Units* in the middle lane." TreasureDes/904;"At the start of the battle, add {0} *Power* to all *Attack Units* in the bottom lane." TreasureDes/905;"When an *Attack Unit* is loaded with [9-point] Energy, add {0} *Power*." TreasureDes/906;"The 1st time an *Attack Unit* adds *Power*, add {0} more *Power*." TreasureDes/907;"*Power* is triggered without the need of loading Energy." TreasureDes/908;"When the enemy's *Durability* reaches 0, add {0} *Power* to all *Attack Units*." TreasureDes/910;"When an *Attack Unit* adds *Power*, add Strength equal to the added *Power*." TreasureDes/912;"At the start of the 3rd turn, add {0} temporary *Power* to all *Attack Units*." TreasureDes/913;"At the start of the battle, the *Attack Unit(s)* with the most slots add 1 *Power*." TreasureDes/914;"When gaining *Attack Units* in the shop, apply "Modification: 2 *Power*"." TreasureDes/915;"When picked up, apply "Modification: 1 *Power*" to all *Attack Units* you currently own." TreasureDes/916;"During the battle, the 1st *Attack Unit* that loads Energy from hand adds {0} *Power*." TreasureDes/917;"At the start of the battle, add *Power* equal to unused Weight to all *Attack Units*." TreasureDes/925;"Negative *Power* no longer reduces the Strength of *Attack Units*." TreasureDes/1002;"At the start of the battle, trigger all *Activate* effects." TreasureDes/1003;"When an Unit's *Activate* is triggered, add 1 Strength to all *adjacent* *Attack Unit(s)*." TreasureDes/1101;"A *draw* in the Showdown will reduce the enemy's *Durability*." TreasureDes/1102;"At the start of the battle, reduce the enemy's *Durability* by {0} point." TreasureDes/1103;"When the enemy's *Durability* reaches 0, generate an Energy." TreasureDes/1104;"At the end of the Showdown, when you've reduced the enemy's *Durability* by 3 or more this turn, generate an Energy." TreasureDes/1105;"When all 3 lanes claimed *victory* in the Showdown, reduce the enemy's *Durability* by {0} point." TreasureDes/1108;"When the enemy's *Durability* reaches 0, deal {0} damage to them." TreasureDes/1109;"For each of your lanes that miss in the Showdown, reduce the enemy's *Durability* by {0} point." TreasureDes/1110;"At the end of the Showdown, when none of your lanes claimed *victory* in the Showdown, reduce the enemy's *Durability* by {0} points." TreasureDes/1111;"*Draw in the Showdown*: add {0} *Power* to all *Attack Units* in the *same lane*." TreasureDes/1306;"At the start of the battle, all *Overclock* Unit's thresholds are reduced by 1." TreasureDes/1309;"When *Overclock* is triggered, add 1 Strength to all *Attack Units*." TreasureDes/1310;"At the start of the battle, add an *Orange* slot to the Unit with the highest *Overclock* threshold." TreasureDes/1601;"At the start of the battle, add 1 *Tripower* progress to all *Tripower* Units." TreasureDes/1605;"Whenever *Tripower* is triggered, restore {0} Shield." TreasureDes/1606;"At the start of the 3rd turn, add 3 *Tripower* progress to all *Tripower* Units." TreasureDes/1701;"At the start of the 2nd turn, add a Fuel." TreasureDes/1702;"When Fuel reaches 0 in the battle, generate an [*Orange* 9-point] Energy." TreasureDes/1703;"After movement, add {0} Strength to all *Attack Units*." TreasureDes/1704;"At the end of the battle, add a Fuel when Fuel is 0." TreasureDes/1705;"After movement, generate a [*White* 1-point] Energy." TreasureDes/1706;"When you don't move during a turn, add {0} Strength to all *Attack Units* at the start of the next turn." TreasureDes/1707;"After the 1st movement each battle, add 1 *Power* to all *Attack Units*." TreasureDes/1708;"Add {0} Max Fuel." TreasureDes/1802;"At the start of the battle, add a *White* slot to all Units with 0 Weight." TreasureDes/1901;"When Fuel reaches 0, *Swap* can be used to move." TreasureDes/1902;"At the start of the battle, generate an [*Orange*] Energy thats point equals the Max *Swap*." TreasureDes/1903;"After movement, add a *Swap*." TreasureDes/1904;"Add {0} Max *Swap*." TreasureDes/2001;"While a lane would take ≤ {0} damage during the Showdown, that lane instead takes 1 damage." TreasureDes/2005;"When taking damage for the first time each battle, generate an Energy." TreasureDes/2006;"At the start of the battle, degrade the colors of all *Support Units* slots." TreasureDes/2007;"All effects triggered at the start of the battle will be triggered another time." TreasureDes/2009;"At the start of the turn, deal {0} damage to the enemy." TreasureDes/2010;"When loading [*Orange*] Energy, deal {0} damage to the enemy." TreasureDes/2011;"When a lane misses during the Showdown, the Strength of that lane will be carried over to the next turn." TreasureDes/2012;"At the end of the turn, deal {0} damage to the enemy for each Energy in hand." TreasureDes/2013;"Effects that trigger at the start of the *X*th turn for Units and Treasures will now trigger at the start of the 1st turn." TreasureDes/2014;"Increase all damage dealt to the enemy by {0}." TreasureDes/2015;"After loading a slot, degrade its color." TreasureDes/2201;"The *front* position of the *central* position is also considered as a *central* position." TreasureDes/2202;"When the *central* *Attack Unit* loads Energy, add {0} Strength." TreasureDes/2203;"At the start of the battle, all slots of the *central* Unit become [*White*]." TreasureDes/2301;"At the start of the 2nd turn, mix [*White*] color to all Energy in hand." TreasureDes/2302;"*Paint* shares usage points during battles." TreasureDes/2303;"At the end of turn, deal {0} damage to the enemy for each empty slot." TreasureDes/2304;"You may press the *paint* button during the battle to generate an [1-point] energy of the corresponding color." TreasureDes/2305;"When Energy in hand changes its color, add 1 point." TreasureDes/2307;"When loading [*Orange*-*Blue*-*White*] Energy into an *Attack Unit*, generate a [*Blue* 1-point] Energy." TreasureDes/2308;"At the start of the 3rd turn, generate {0} [*Orange*-*Blue*-*White* 3-point] Energy" TreasureDes/2309;"At the start of the {0}rd turn, add an [*Orange*], a [*Blue*], and a [*White*] *Paint*." TreasureDes/2401;"*Use* units can *Use* 1 more time each turn." TreasureDes/2402;"When *Use* is triggered and the remaining *Usage* times is 0, add {0} Strength to all *Attack Units*." TreasureDes/2403;"At the end of the Showdown, when an *Use* Unit didn't trigger its *Use* effect this turn, add a *Usage* time." TreasureDes/2501;"At the start of the battle, *Tricolor* Units gain [*Orange*] progress." TreasureDes/2502;"When *Tricolor* is triggered, add {0} Strength to all *Attack Units* in the middle lane." TreasureDes/2503;"At the end of the Showdown, while any *Tricolor* effect triggered this turn, generate a [*Blue* 1-point] Energy." TreasureDes/2601;"When *Sum* is triggered, add {0} Strength to all *Attack Units*." TreasureDes/2602;"At the start of the battle, add an [*Orange*] slot to all *Sum* Units." TreasureDes/2603;"*Sum* can trigger with an error of +/- 1 point of the *Sum* threshold." TreasureDes/2701;"When *Attack Units* are *Jammed*, add {0} Strength." TreasureDes/2702;"At the end of the {0}st turn, reset all *Jammed* slots." TreasureDes/3001;"When gaining Star Coins, gain {0} more. Disabled after losing Star Coins." TreasureDes/3004;"After using Call for Support**, generate 2 Energy at the start of the next battle." TreasureDes/3005;"You won't lose HP outside of battles." TreasureDes/3010;"Gain a [{0}-point] Energy Resource." TreasureDes/3013;"After battle, when your Shield is more than 0, gain a {0} Star Coins reward." TreasureDes/3014;"Add {0} Max HP." TreasureDes/3015;"Add {0} Max HP." TreasureDes/3017;"Add an [*Orange*] Energy Resource and lose a [*White*] Energy Resource." TreasureDes/3018;"Gain Shop Call**." TreasureDes/3020;"When picked up, upgrade an Unit." TreasureDes/3021;"At the start of the battle, restore {0} HP." TreasureDes/3022;"For every new Unit gained after gaining this Treasure, add {0} max HP." TreasureDes/3023;"All items in the shop have their prices reduced by {0}%." TreasureDes/3024;"Gain {0} Star Coins." TreasureDes/3026;"When you enter the Shop, gain {0} Star Coins." TreasureDes/3027;"When picked up, gain all the Units in the shop." TreasureDes/3028;"When picked up, choose 1 out of 3 random Talents." TreasureDes/3030;"All Vacation Events take 1 less day." TreasureDes/3031;"Each vacation has 1 more day." TreasureDes/3032;"After experiencing a Vacation Event or completing a Call for Support**, gain {0} Star Coins." TreasureDes/3033;"At the end of a vacation, when there are unspent days, gain {0} Star Coins." TreasureDes/3034;"In the shop, you can refresh all the items once." TreasureDes/3035;"You can refresh the Bounty {0} times." TreasureDes/3036;"Gain {0} clue." TreasureDes/4003;"After investing in Units, gain a return on your investment after {0} battles." TreasureDes/4004;"After investing in Units, gain a return on your investment after {0} battles." TreasureDes/4005;"After investing in Units, gain a return on your investment after {0} battles." TreasureDes/4006;"After investing in Units, gain a return on your investment after {0} battles." TreasureDes/4007;"After investing in Units, gain a return on your investment after {0} battles." TreasureDes/4008;"A trial certificate for Units gained from the legendary salesperson. The trial will end after {0} battles." TreasureDes/4009;"Copy the next Unit you gain." TreasureDes/4010;"Add an *Orange* slot to the next Unit-with-slots you gain." TreasureDes/4011;"After each elite battle, you can enter the Shop." TreasureDes/4012;"After each elite battle, you can upgrade a Unit." TreasureDes/4013;"Your Star Coin can go negative.\nAt the start of a boss battle, you'll take damage equal to half the amount of debt, then your Star Coins will be reset to 0." TreasureDes/4014;"At the start of a boss battle, deal damage equal to half of your Star Coins to the enemy." TreasureDes/4015;"Upgrade the next unupgraded Unit you gain." TreasureDes/4016;"Triple the next amount of Star Coins you gain." TreasureDes/4018;"At the end of the battle, restore all HP." TreasureDes/4021;"After each elite battle, you can remove an Energy Resource." TreasureDes/5000;"Gain a random Legendary Treasure." TreasureDes/5001;"50021 talent will load [*Orange*] Energy instead." TreasureDes/5002;"50004 talent allows you to steal 2 items instead." TreasureDes/5003;"At the start of the battle, add {0} *Power* to the *central* *Attack Unit*." TreasureDes/5005;"When you gain a Legendary Unit, upgrade it." TreasureDes/5006;"Gain the 3rd matching Unit." TreasureDes/5007;"Gain 5 useless Treasures." TreasureDes/5008;"Energy Points are limited from a minimum of [1-point] to a maximum of [9-point]." TreasureDes/5009;"The spaceship that loses all HP will not win." TreasureDes/5010;"Keep the balance of your spaceship during the Showdown." TreasureDes/5011;"Data for each pilot will be recorded." TreasureDes/5012;"The result of the Showdown is calculated from bottom to top." TreasureDes/5013;"Detected Vacation Events with race-exclusive options take 1 less day." TreasureDes/5014;"During the Showdown, nullify the second damage taken from the middle lane." TreasureDes/5015;"50025 talent will draw 2 points from Energy Resources instead." TreasureDes/5016;"At the end of the battle, restore {0} HP." TreasureDes/5017;"When choosing Treasure rewards, you may gain any number of them." TreasureDes/5018;"After the 1st *Activation* of the Disguise Mask each turn, reduce its cooldown by 1 turn." TreasureDes/5019;"The 2nd movement each turn doesn't consume Fuel." TreasureDes/5020;"50011 talent requires only {0} Star Coins to take effect." TreasureDes/5021;"All Common Treasures in the shop are free." TreasureDes/5022;"When generating [*Orange*] Energy, add {0} point." TreasureDes/5023;"Gain an Unit with a start of the turn effect." TreasureDes/5024;"When picked up, randomly copy {0} owned Units." TreasureDes/5025;"50030 talent will roll between 1 and 77 instead." TreasureDes/5026;"Generate another Energy every turn." TreasureDes/5027;"Gain {0} vacation days." TreasureDes/5028;"Increase 50034 talent radius by {1}%." TreasureDes/5029;"50035 talent will add {1} Strength instead." TreasureDes/5030;"Gain {0} Units with 0 Weight." TreasureDes/5031;"Gain a random *Attack Unit* and apply "Modification: {0} *Power*"." TreasureDes/5032;"At the start of the battle, generate an Energy combined with the highest Point Energy Resource and the highest-graded Color Energy Resource." TreasureDes/5033;"Corruption Engine will add [*White*] slots instead." TreasureDes/5034;"When picked up, randomly upgrade {0} Units." TreasureDes/5035;"Gain {0} Star Coins. After entering the last galaxy, lose {0} Star Coins." TreasureDes/5036;"When picked up, apply "Modification: Weight -1" to initial *Attack Units*." TreasureDes/5037;"50037 talent event now provides 3 options." TreasureDes/5038;"Change the 50039 talent effect to: twice per turn." TreasureDes/5039;"When an *Attack Unit* with *Double Strength* loads an Energy, add {0} Strength." TreasureDes/5040;"Overlapping Timelines no longer prevents your movement on 1st turn." TreasureDes/5041;"Gain an Unit with a *directional* effect." TreasureDes/5042;"Gain Shop from Another Dimension**: Items from other spaceships on sale." TreasureDes/5043;"During vacations, all shopping events are revealed." TreasureDes/5044;"Gain the exclusive Unit: 80822|2." TreasureDes/5045;"Gain the exclusive Unit: 80825|2." TreasureDes/5046;"50051 will provide *Paint* at the start of the turn instead." TreasureDes/5047;"Gain a random Inherent Talent." TreasureDes/5048;"Gain an Unit with a shield effect." TreasureDes/5049;"Gain Shade's Pick**: Pick from 2 random Treasure Unit combinations." TreasureDes/5050;"Gain Shade's Pick**: Pick from 2 random Treasure Unit combinations." TreasureDes/5051;"Gain Shade's Pick**: Pick from 2 random Treasure Unit combinations." TreasureDes/5052;"Days required by 50047 will not increase." TreasureDes/5053;"Gain Customization**: Convert all slots of a selected Unit into the same color." TreasureDes/5054;"Gain X's Shop**: Copies of your Units and treasures are for sale excluding My Computer." TreasureDes/5055;"When all Unit slots are loaded, add {0} Strength to all *Attack Units*." TreasureDes/5056;"When picked up, 50052 will allow holding {1} more treasure." TreasureDes/5057;"50049 talent provides 3 options instead." TreasureDes/5058;"When you gain or loss this treasure, add 4 Max HP." TreasureDes/5059;"When 50054 triggers, restore all Shield/*Swap*/*Paint*." TreasureDes/5060;"When loading the {0}th leftmost Energy from hand, deal {1} damage to the enemy." TreasureDes/5061;"50056 will load another [*White* 1-point] Energy." TreasureDes/5062;"Increase 50059's base chance and chance gain on failure by 2%."