BattleEvent/SecretTreasure_Name;"Secret Treasure" BattleEvent/SecretTreasure_Des;"A mysterious light has attached itself to a Unit, and you can vaguely feel that it's a Treasure." BattleEvent/SecretTreasure_Effect;"At the start of the battle, a random Unit gains *Secret Treasure*." BattleEvent/AllDouble_Name;"Electromagnetic Field" BattleEvent/AllDouble_Des;"A powerful electromagnetic field has appeared, enhancing the Strength of all Units." BattleEvent/AllDouble_Effect;"At the start of the 2nd turn, all Friendly and Enemy *Attack Units* gain *Double Strength*." BattleEvent/SupportLoadDamage_Name;"Wingman" BattleEvent/SupportLoadDamage_Des;"An Association's wingman happens to be nearby. Do you want to make good use of it?" BattleEvent/SupportLoadDamage_Effect;"At the start of the battle, equip 1 80805|1 to a random empty grid." BattleEvent/RoundWinCoin_Name;"Rich Spectator" BattleEvent/RoundWinCoin_Des;"An excited rich spectator offers to pay you after you defeat the enemy." BattleEvent/RoundWinCoin_Effect;"If you defeat the enemy before the start of {0}rd turn, you'll gain {1} Star Coins." BattleEvent/FlyingCoin_Name;"Floating Star Coins" BattleEvent/FlyingCoin_Des;"Suddenly, a pile of Star Coins floated by! Too many to count!" BattleEvent/FlyingCoin_Effect;"At the start of the {0}nd turn, equip 1 80806|1 to a random empty slot." BattleEvent/AllAdded_Name;"Energetic Battle Music" BattleEvent/AllAdded_Des;"It seems like there's a band performing. The sudden battle music has all Attack Units buzzing with energy." BattleEvent/AllAdded_Effect;"At the start of the battle, all Friendly and Enemy *Attack Units* gain {0} *Power*." BattleEvent/FreeMoveStrom_Name;"Storm" BattleEvent/FreeMoveStrom_Des;"This is an area with gases and storms. Unlike other vacuum zones, movement is affected by the storm." BattleEvent/FreeMoveStrom_Effect;"Moving with the wind doesn't consume Fuel. (The wind direction may change each turn.)" BattleEvent/RoundNotWinUpgrade_Name;"Mole! Cease Fire!" BattleEvent/RoundNotWinUpgrade_Des;"An emergency message from the Space Police Station: there's a mole on the criminal's ship. Please leave them time to escape." BattleEvent/RoundNotWinUpgrade_Effect;"If you DON'T *win* a Shockwave Showdown in the first {0} turns, you may upgrade 1 Unit after the battle." BattleEvent/RoundRepaire_Name;"Metal Restoration Star Ring" BattleEvent/RoundRepaire_Des;"You are about to pass through the famous cosmic wonder — Metal Restoration Star Ring, which repairs all passing ships." BattleEvent/RoundRepaire_Effect;"At the start of the {0}nd turn, restore all HP for both sides." BattleEvent/MeteoriteFall_Name;"Meteor Shower" BattleEvent/MeteoriteFall_Des;"An incoming meteor shower detected." BattleEvent/MeteoriteFall_Effect;"At the start of the {0}th turn, deal {1} damage to both sides and set the enemy's *Durability* to 0." BattleEvent/SpaceChaos_Name;"Spatial Turbulence" BattleEvent/SpaceChaos_Des;"The space where the ships are located has suddenly become very unstable." BattleEvent/SpaceChaos_Effect;"At the start of the turn, swap the positions of *Attack Units* or *Support Units* on your side randomly." BattleEvent/ExtraDays_Name;"Make It Quick" BattleEvent/ExtraDays_Des;"The Association personnel currently hitching a ride on your ship have urgent matters. As long as you resolve the battle quickly, he's willing to grant you extra vacation time." BattleEvent/ExtraDays_Effect;"You'll receive {0} extra days for your next vacation, reduced by 1 day for each turn spent in this battle." BattleEvent/StopFight_Name;"Temporary Truce Agreement" BattleEvent/StopFight_Des;"The Association has drafted a temporary truce agreement based on cosmic laws, and no one can violate." BattleEvent/StopFight_Effect;"At the start of the battle, equip 1 80807|1 to a random empty grid." BattleEvent/SoftSpace_Name;"Softened Space" BattleEvent/SoftSpace_Des;"All ship's hulls in this space become softened!" BattleEvent/SoftSpace_Effect;"Both you and your enemy deal an extra {0} damage." BattleEvent/F2_Name;"Sacred F2" BattleEvent/F2_Des;"We are bound by F2, the sacred union of our every thought and motion!" BattleEvent/F2_Effect;"At the start of the turn, a random Unit gains *Chain*." BattleEvent/ColorChaos_Name;"Visual Distortion" BattleEvent/ColorChaos_Des;"The colors in this place are quite unstable." BattleEvent/ColorChaos_Effect;"At the end of the Showdown, change [*Orange*] Energy in your hand to [*White*] and [*White*] Energy to [*Orange*]." BattleEvent/Mabaoguo_Name;"Lie to Them! Ambush Them!" BattleEvent/Mabaoguo_Des;"Young people now have no sense of honor." BattleEvent/Mabaoguo_Effect;"Player has a Turn 0 where only 1 Energy is generated." BattleEvent/ShopSave_Name;"Protect the Merchant" BattleEvent/ShopSave_Des;"A clumsy merchant has wandered into the battle zone and requests your protection." BattleEvent/ShopSave_Effect;"At the start of the battle, equip 1 80808|1 to a random empty grid." BattleEvent/CoinLeak_Name;"Damaged Star Coin Vault" BattleEvent/CoinLeak_Des;"The enemy's Star Coin vault is leaking and undergoing emergency repairs. This is a rare opportunity, fire to them!" BattleEvent/CoinLeak_Effect;"Before the start of the 2nd turn, gain 1 Star Coin for every damage dealt to the enemy." BattleEvent/CoinLeak_ExtraInfo;"Gained Star Coin(s): {0}." BattleEvent/UnitTest_Name;"Unit Testing" BattleEvent/UnitTest_Des;"The Association needs your help in testing the performance of a newly developed Unit. If you use it properly, you can keep it." BattleEvent/UnitTest_Effect;"At the start of the battle, equip an *Attack Unit* to a random empty grid. After loading this Unit 3 times, you'll gain it at the end of the battle." BattleEvent/SimpleColor_Name;"Simple Color" BattleEvent/SimpleColor_Des;"Simple Color is a well known cosmic organization, and they're investigating the pollution level of this battle." BattleEvent/SimpleColor_Effect;"If you play no more than 2 Energy Color in hand each turn, you may remove 1 selected Color Energy Resource after battle." BattleEvent/ExchangePower_Name;"Strength of Swapping" BattleEvent/ExchangePower_Des;"The energy in space is getting out of control!" BattleEvent/ExchangePower_Effect;"When *Attack Units* are *swapped*, apply {0} Strength." BattleEvent/ShopLocation_Name;"Warping Coordinate" BattleEvent/ShopLocation_Des;"A merchant has placed warping coordinates on your Units. You must stabilize them!" BattleEvent/ShopLocation_Effect;"At the start of the battle, {0} random Units gain *Warping Coordinate*. At the end of the battle, if there are any remaining *Warping Coordinates* left, you can enter the shop." BattleEvent/ExchangeToMove_Name;"Fuel Refill" BattleEvent/ExchangeToMove_Des;"Hmm... refueling after a swap seems reasonable, right?" BattleEvent/ExchangeToMove_Effect;"In the 1st turn, gain 1 Fuel after *swapping*." BattleEvent/CheckLoad_Name;"Association Inspection" BattleEvent/CheckLoad_Des;"The Association insists on conducting a routine inspection of your Units now! It's better not to load Energy during this period!" BattleEvent/CheckLoad_Effect;"At the start of the battle, a random Unit gains *Association Inspection*." BattleEvent/AddColorPool_Name;"Paint Supply" BattleEvent/AddColorPool_Des;"The Paint gifted by the Association is currently in transit... but the courier seems to have gotten lost!" BattleEvent/AddColorPool_Effect;"At the start of the 3rd turn, gain 1 [*Orange*], [*Blue*] and [*White*] *Paint* each." BattleEvent/ColorFlowing_Name;"Paint Spray" BattleEvent/ColorFlowing_Des;"A large amount of Paint spraying out...it can't be stopped at all!" BattleEvent/ColorFlowing_Effect;"The first *Paint* used in battle will apply to all Energy in hand." BattleEvent/LastColor_Name;"Final Essence" BattleEvent/LastColor_Des;"That's the final Paint...Bounty hunter!" BattleEvent/LastColor_Effect;"When any kind of *Paint* exhausts during the battle, generate 1 [1-point] Energy of the corresponding color." BattleEvent/BreakHeal_Name;"Repair Ship" BattleEvent/BreakHeal_Des;"Association's repair ship is nearby! No worry just fight!" BattleEvent/BreakHeal_Effect;"At the end of the battle, restore {0} HP." BattleEvent/HelpEnergy_Name;"Emergency Rescue" BattleEvent/HelpEnergy_Des;"A passing-by bounty hunter throws something to you, but it seems to fly slow..." BattleEvent/HelpEnergy_Effect;"At the start of the {0}rd turn, generate 1 [*Orange* {1}-point] Energy." BattleEvent/ColorAll_Name;"Colorful Paint" BattleEvent/ColorAll_Des;"Gravity wave sweeps across your ship, your Paint all mixes up!" BattleEvent/ColorAll_Effect;"Using a *Paint* will mix all colors into Energy." BattleEvent/ColorShop_Name;"Shop Decoration" BattleEvent/ColorShop_Des;"A catfolk shopkeeper wants to decorate her shop with the Paint on your ship." BattleEvent/ColorShop_Effect;"At the end of battle, if you have at least 1 *Paint* of each color, you may enter the shop." BattleEvent/PerfectHP_Name;"Perfectionism" BattleEvent/PerfectHP_Des;"A spaceship maintenance technician from the Association is visiting your spaceship, and he can't tolerate any scratch." BattleEvent/PerfectHP_Effect;"At the end of the battle, if no HP decrease, gain {0} max HP." BattleEvent/DontMove_Name;"Stand Still!" BattleEvent/DontMove_Des;"An engineer is upgrading your fuel tank, why battle starts now!? Well, don't move anymore..." BattleEvent/DontMove_Effect;"If no movement in this battle, gain {0} max Fuel at the end of battle."