Launcher/Title;"孤星猎人" Launcher/NewGame;"新的游戏" Launcher/CusMod;"自定义模式" Launcher/CusModNotice;"协会等级需达到{0}级解锁" Launcher/Save;"存档" Launcher/StartGame;"开始游戏" Launcher/Continue;"继续游戏" Launcher/GiveUp;"放弃此局游戏" Launcher/Tutorial;"教程" Launcher/Setting;"设置" Launcher/NameList;"开发名单" Launcher/Dic;"百科大全" Launcher/Exit;"退出游戏" Launcher/Survey;"问卷调查" Launcher/Mod;"模组" Launcher/Wiki;"Wiki" Launcher/DeleteProcessTile;"非常抱歉,由于内容更新,您当前的探险进程将被终止,请重新启航体验全新内容。\n补偿:重骰次数+10。" Launcher/SaveError;"部分存档数据损坏,读取错误。" Launcher/SaveErrorSaveBackUp;"部分存档数据损坏,读取错误。\n\n已为您恢复至最近的数据。" Energy;"能量" BaseButton;"退出" Confirm;"确认" Cancel;"取消" SaveDataPanel/Title;"存档" SaveDataPanel/PlayTime;"游戏时间:{0}" SaveDataPanel/LV;"协会等级:{0}" SaveDataPanel/ConfirmDelete;"确定删除该存档吗?" SaveDataPanel/Empty;"创建存档" SaveDataPanel/DataName;"存档命名" DicPanel/Title;"百科大全" DicPanel/UnitAndTreasure;"部件与宝物" DicPanel/PilotAndTalent;"驾驶员与天赋" DicPanel/AchievementAndStatistic;"成就与统计" DicPanel/LaserSkin;"激光外观" CusMod/Title;"自定义模式" CusMod/Notice;"将禁用成就,难度解锁和统计数据。" CusMod/Difficult;"困难" CusMod/Easy;"简单" CusMod/Extra;"额外设定" CusMod/SaveToDataTips;"当前选项已保存至默认设置。" CusMod/SaveToData;"保存为默认选项" CusMod/ResetToDefault;"重置所有选项" CusMod/StartGame;"开始游戏" CusMod/NoRandomTalent;"[资质平庸]禁用随机天赋。" CusMod/NoRe;"[一往无前]禁用暂时撤退。" CusMod/NoPreview;"[心算大师]禁用战斗预览。(不推荐)" CusMod/NoBE;"[风平浪静]禁用战斗中的突发情况。" CusMod/NoCoinAfterBattle;"[穷困潦倒]战斗后不提供星币奖励。" CusMod/NoMoveAfterBattle;"[原油枯竭]非首领战斗后不提供燃料回复的奖励。" CusMod/NoRepairAfterBattle;"[不治之伤]首领战斗后不提供全面回复的奖励。" CusMod/InitOneHP;"[一血传奇]初始仅拥有1点血量上限,获得宝物[另一张悬赏单]。" CusMod/HitSelfEveryTurn;"[痛苦折磨]对波结束后,受到1点伤害。" CusMod/SelectRandomTalent;"[自选天赋]选择驾驶员时,可消耗重骰自选随机天赋。(点击随机天赋进入页面)" CusMod/SelectRandomTalent_gamepad;"[自选天赋]选择驾驶员时,可消耗重骰自选随机天赋。(选中随机天赋进入页面)" CusMod/Repair;"[维修服务]战斗结束后回复所有血量和燃料。" CusMod/ShowAllEvent;"[探测雷达]度假时,揭示所有事件类型。" CusMod/EliteUnitChoice;"[一视同仁]精英战斗结束后也会提供部件选择奖励。" CusMod/InitCreditCard;"[消费主义]初始获得宝物[信用卡]。" CusMod/NoChange;"无修改。" CusMod/BountyEventTitle;"初始呼叫支援:" CusMod/BountyEvent_Shop;"商店" CusMod/BountyEvent_Repair;"维修/燃料" CusMod/BountyEvent_Upgrade;"升级" CusMod/BountyEventChanged;"初始呼叫支援已修改" CusMod/VacationDays;"度假天数修改:{0}" CusMod/ShopPrice;"商店售价修改:{0}%" CusMod/InitCoin;"初始星币:{0}" CusMod/EnergyTurnFirst;"首回合生成能量数:{0}" CusMod/EnergyTurn;"非首回合生成能量数:{0}" CusMod/EnemyHP;"敌方血量乘数:{0}%" CusMod/EnemyNums;"每个星系的敌人数量:" CusMod/EnemyNums_mod;"每个星系的敌人数量已修改" CusMod/EnemyNums_Normal;"爪牙:{0}" CusMod/EnemyNums_Elite;"精英:{0}" CusMod/EnemyNums_Boss;"首领:{0}" CusMod/EnemyOrder;"敌人顺序:" CusMod/EnemyOrder_mod;"敌人顺序已修改" CusMod/EnemyOrderDes;"点击敌人图标调整顺序" CusMod/EnemyOrderDes_gamepad;"选中敌人图标调整顺序" CusMod/EnemyEliteLoadLimit;"仅在第1个精英战斗后有负载奖励" CusMod/EnemyEliteLoadLimitChanged;"每个精英战斗后都有负载奖励" AchievementPanel/Title;"成就" StatisticDicPanel/Title;"统计" StatisticDicPanel/Total;"统计总合" StatisticDicPanel/TimeTotal;"总时间:{0}" StatisticDicPanel/Win;"胜利次数:{0}" StatisticDicPanel/Lose;"失败次数:{0}" StatisticDicPanel/Unit;"部件解锁:{0}/{1}" StatisticDicPanel/Treasure;"宝物解锁:{0}/{1}" StatisticDicPanel/Pilot;"驾驶员解锁:{0}/{1}" StatisticDicPanel/RandomTalent;"随机天赋解锁:{0}/{1}" StatisticDicPanel/FastWin;"最快通关时间:{0}" StatisticDicPanel/WinnerStrike;"最长连胜:{0}" StatisticDicPanel/RerollTimes;"重骰使用次数:{0}" StatisticDicPanel/BossCount;"击败的首领:{0}" StatisticDicPanel/EnemyCount;"击败的敌人:{0}" StatisticDicPanel/MaxLineTotal;"最高单列威力:{0}" StatisticDicPanel/MaxRoundTotal;"最高单回合总威力:{0}" StatisticDicPanel/Re;"撤退次数:{0}" StatisticDicPanel/Coin;"获得的星币:{0}" StatisticDicPanel/UnitGain;"获得的部件:{0}" StatisticDicPanel/TreasureGain;"获得的宝物:{0}" StatisticDicPanel/MostPilot;"最多胜利的驾驶员:{0}({1}次)" StatisticDicPanel/BossFight;"首领连战完成:{0}" DicPanel/Unit;"部件图鉴" DicPanel/Treasure;"宝物图鉴" DicPanel/Unlock;"已解锁:{0}/{1}" DicPanel/Upgrade;"升级" DicPanel/White;"普通" DicPanel/Blue;"稀有" DicPanel/Purple;"传说" DicPanel/Event;"事件" DicPanel/Talent;"天赋" TutorialDic/SlotTile;"条目" ShipSelectPanel/Title;"赏金猎人协会委派单" ShipSelectPanel/TotalLV;"协会等级:{0}" ShipSelectPanel/LeftTitle;"飞船录入" ShipSelectPanel/CenterTitle;"人员录入" ShipSelectPanel/RightTitle;"任务录入" ShipSelectPanel/AniDes1;"亲爱的赏金猎人:\n\n您即将踏上猎杀悬赏的旅程,为了能享受优质的赏金协会服务,请录入您的基础信息。" ShipSelectPanel/AniDes2;"录入完毕,请确认您的信息无误。\n\n赏金猎人协会在此预祝您一路顺风,最终成为传奇猎人归来。" ShipSelectPanel/Start;"启航!" ShipSelectPanel/Check;"当前没有选择驾驶员,无法启航。" ShipSelectPanel/Info/LV;"等级:{0}" ShipSelectPanel/Info/Unlock;"解锁等级:{0}" ShipSelectPanel/Talent;"随机天赋:{0}/{1}" ShipSelectPanel/PilotPool;"驾驶员图鉴" ShipSelectPanel/TalentPool;"随机天赋图鉴" ShipSelectPanel/Roll;"重骰:{0}" ShipSelectPanel/RollDes;"重骰可以重新随机3名驾驶员及其天赋。\n右侧头像按钮可以指定1名驾驶员,使其必然出现在下次重骰中。\n\n每击败1个精英可获得3次重骰次数。\n通关可获得3次重骰次数。\n每层通关的进阶难度,可额外获得1次重骰次数。" ShipSelectPanel/Diffculty;"进阶模式" ShipSelectPanel/DiffcultyNum;"进阶模式:{0}" ShipSelectPanel/DiffcultyText;"进阶模式" ShipSelectPanel/PilotDes;"每次会随机3名驾驶员,需选择其中1名驾驶飞船。\n\n驾驶员的能力由固有天赋和随机天赋组成:\n固有天赋和驾驶员本身绑定。\n随机天赋则在所有已解锁的随机天赋中抽取。\n\n只有击败第1个精英敌人后,驾驶员和随机天赋才会重新随机。" ShipSelectPanel/DiffcultyString_1;"1.敌人拥有更高的生命值。" ShipSelectPanel/DiffcultyString_2;"2.启航时受到伤害。" ShipSelectPanel/DiffcultyString_3;"3.敌人拥有更高的伤害。" ShipSelectPanel/DiffcultyString_4;"4.商店贩卖物品的价格更高。" ShipSelectPanel/DiffcultyString_5;"5.敌人拥有更高的耐久值。" ShipSelectPanel/DiffcultyString_6;"6.首领战斗后的回复奖励只回复上限的一半。" ShipSelectPanel/DiffcultyString_7;"7.敌人进一步提升伤害。" ShipSelectPanel/DiffcultyString_8;"8.最后阶段需击败2个首领,且此战斗间隙不提供任何奖励。" ShipSelectPanel/DiffcultyString_9;"9.敌人大幅提升伤害。可探索宇宙的终极秘密。" ShipSelectPanel/UnlockTitle;"下一级解锁:" ShipSelectPanel/UnlockShip;"飞船×{0}" ShipSelectPanel/UnlockPilot;"驾驶员×{0}" ShipSelectPanel/UnlockRandomTalent;"随机天赋×{0}" ShipSelectPanel/SeedText;"设定种子" ShipSelectPanel/SeedCurrent;"当前种子:{0}" ShipSelectPanel/SeedNull;"未设定种子" ShipSelectPanel/SeedDes;"以种子开始游戏,可以进行设定好的的冒险旅程。\n使用种子将无法完成成就,无法解锁难度,不计入统计数据。\n相同的种子在不同的协会等级与解锁进度下可能存在差异。" ShipSelectPanel/SeedNotValid;"驾驶员编码不可用,请检查种子是否正确。" ShipSelectButton/HP;"血量:" ShipSelectButton/Des;"特点:" ShipSelectButton/UnitUnlock;"部件解锁" ShipSelectButton/TreasureUnlock;"宝物解锁" TalentPanel/Title;"选择驾驶员" TalentPanel/Button;"选择" TalentPanel/ButtonSelected;"重新选择" TalentPanel/Talent;"固有天赋" TalentPanel/RandomTalent;"随机天赋" TalentPanel/Finish;"完成" TalentPanel/TalentUnlock;"未解锁" TalentPanel/TalentUnlockDes;"解锁等级:{0}" TalentPanel/TalentEmptyTitle;"随机天赋" TalentPanel/TalentEmptyDes;"从随机天赋库里选取" PilotDicInfoPanel/Title;"图鉴" PilotShowCasePanel/Title;"驾驶员" PilotShowCasePanel/GeneralPilot;"通用" PilotShowCasePanel/NotGeneralPilot;"非通用" TalentShowCasePanel/Title;"随机天赋" TalentShowCasePanel/GeneralTalent;"通用" TalentShowCasePanel/NotGeneralTalent;"非通用" TalentShowCasePanel/ShipTalent;"{0}" PilotSelectPanel/Title;"选择驾驶员" PilotSelectPanel/DifficultyDes;"该驾驶员已通关的最高进阶难度:{0}" PilotSelectPanel/TimesDes;"该驾驶员已通关的次数:{0}" TalentSelectPanel/Title;"选择天赋(消耗{0}点重骰次数)" TalentSelectPanel/Notice;"重骰次数不足!" TalentSelectPanel/Selectable;"可选择天赋" TalentSelectPanel/Unselectable;"冲突天赋" TutorialPanel/Last;"上一页" TutorialPanel/Next;"下一页" EnergyPoint;"{0}点" ESCPanel/Title;"设置" ESCPanel/Exit;"返回主界面" ESCPanel/HistoryBack;"返回记录选择" ESCPanel/GiveUp;"放弃此局游戏" ESCPanel/GiveUpCheckInfo;"确认放弃此局游戏吗?" ESCPanel/ResetKey;"重置按键" ESCPanel/ResetKeyCehck;"确认重置所有按键设置吗?" ESCPanel/KeyRebind;"按键设置" ESCPanel/Continue;"继续" ESCPanel/System;"系统" ESCPanel/Audio;"音频" ESCPanel/MainAudio;"主音量" ESCPanel/Music;"音乐" ESCPanel/Sound;"音效" ESCPanel/Screen;"画面" ESCPanel/Text;"文本" ESCPanel/TextSize;"字体大小" ESCPanel/Language;"语言" ESCPanel/Game;"游戏性" ESCPanel/Game/Operation;"操作" ESCPanel/QuickSelectSort;"按排列数字快捷选取能量" ESCPanel/QuickSelectShowNum;"在能量上方显示快捷选取的数字" ESCPanel/Game/Info;"信息" ESCPanel/SelectPowerShowShipTips;"装载能量时显示部件信息" ESCPanel/ShowKeyWord;"展示术语的详细解释" ESCPanel/ShowUnitColor;"部件角标:攻击/辅助" ESCPanel/Yell;"敌方对话" ESCPanel/PilotMono;"驾驶员对话" ESCPanel/KeyboradShow;"显示快捷键" ESCPanel/NotBattleRalateHide;"战斗中隐藏无关宝物" ESCPanel/UpgradePreviewEnable;"默认展开升级预览" ESCPanel/DoubleCheck;"关键操作启用二次确认" ESCPanel/DoubleCheckBattle;"战斗前有可装备部件提示" ESCPanel/Game/Other;"其他" ESCPanel/UsePowerCat;"小猫头能量的外观~" ESCPanel/UsePowerCatPaw;"小猫爪能量的外观~" ESCPanel/QuickAni;"加速部分动画" ESCPanel/SkipShowdownAnimation;"跳过对波动画" ESCPanel/Aspect;"分辨率" ESCPanel/FrameRate;"帧率" ESCPanel/FrameRateNoLimit;"无限制" ESCPanel/FullScreen;"全屏模式" ESCPanel/FullScreenWindow;"无边框全屏" ESCPanel/Window;"窗口模式" ESCPanel/vSync;"垂直同步" ESCPanel/CloseSomeVFX;"关闭部分特效(重启生效-可解决大部分闪退问题)" ESCPanel/CloseSomeVFXDes;"如果在战斗中出现了崩溃,可以尝试关闭部分特效,以及降低帧率来改善这一问题。" KeyRebindPanel/Title;"按键设置" KeyRebindPanel/Order;"指令" KeyRebindPanel/Keyboard;"键盘" KeyRebindPanel/Gamepad;"手柄" KeyRebindPanel/Reset;"重置" KeyRebindPanel/PleaseEnterKey;"请点击想要设置的按键" KeyRebindPanel/PleaseEnterKey_gamepad;"请按下想要设置的按键" KeyRebindPanel/NotAllowedKeyNotice;"部分按键无法设置为快捷键" KeyRebindPanel/KeyAlreadyUsedNotice;"该按键已被占用" KeyRebindPanel/Button/Click;"点击" KeyRebindPanel/Button/EnterBattle/EndTurn;"快捷确认" KeyRebindPanel/Button/Cancel;"取消" KeyRebindPanel/Button/RemoveUnit;"卸载部件" KeyRebindPanel/Button/CancelSelectUnit;"取消选择" KeyRebindPanel/Button/Tab;"展开/关闭升级预览" KeyRebindPanel/Button/Re;"暂时撤退" KeyRebindPanel/Button/Option;"菜单" KeyRebindPanel/Button/MoveUp;"飞船移动:上" KeyRebindPanel/Button/MoveDown;"飞船移动:下" KeyRebindPanel/Button/SelectShip;"选中己方飞船" KeyRebindPanel/Button/SelectEnemyShip;"选中物品栏道具/敌方飞船" KeyRebindPanel/Button/InventoryPageUp;"部件库翻页:上" KeyRebindPanel/Button/InventoryPageDown;"部件库翻页:下" KeyRebindPanel/Button/SelectLastPower;"选中最右侧能量" KeyRebindPanel/Button/Num1;"选择第1个能量" KeyRebindPanel/Button/Num2;"选择第2个能量" KeyRebindPanel/Button/Num3;"选择第3个能量" KeyRebindPanel/Button/Num4;"选择第4个能量" KeyRebindPanel/Button/Num5;"选择第5个能量" KeyRebindPanel/Button/Num6;"选择第6个能量" KeyRebindPanel/Button/Num7;"选择第7个能量" KeyRebindPanel/Button/Num8;"选择第8个能量" KeyRebindPanel/Button/Num9;"选择第9个能量" KeyRebindPanel/Button/Num0;"选择第10个能量" CabinPanel/Search;"搜索悬赏单" CabinPanel/Warp;"穿梭下个星系" CabinRefitPanel/Refit;"改造" CorePanel/Title;"能量原料" CorePanel/Des;"战斗中自动生成的能量由2种能量原料随机组成:\n点数能量原料(1-9点)\n颜色能量原料(橙)\n\n战斗中每回合会生成3个能量,第1回合会额外生成1个,手牌的上限为10个能量。" BattleCorePanel/Create;"生成库" BattleCorePanel/CreateDes;"待生成的能量原料,不足时由冷却库补充" BattleCorePanel/CD;"冷却库" BattleCorePanel/CDDes;"能量原料生成能量后会进入冷却库" ShopPanel/Title;"商店" ShopPanel/Free;"免费" ShopPanel/Price;"{0}星币" ShopPanel/PriceImage;"{0}" ShopPanel/Sold;"售出" ShopPanel/Lack;"缺货" ShopPanel/HPPrice;"{0}血量" ShopPanel/HPPriceImage;"{0}" ShopPanel/Spend;"已花费:{0}" ShopPanel/Refresh;"刷新商品" ShopPanel/Steal;"盗窃" ShopPanel/StealNotice;"你还可以盗窃物品,确定要退出商店吗?" ShopPanel/StealRun;"闭店" ShopPanel/Stealed;"失窃" ShopPanel/Banner/CommonLeft_1;"一经售出" ShopPanel/Banner/CommonRight_1;"概不退货" ShopPanel/Banner/CommonLeft_2;"拒绝讲价" ShopPanel/Banner/CommonRight_2;"爱要不要" ShopPanel/Banner/CommonLeft_3;"宇宙好货" ShopPanel/Banner/CommonRight_3;"只此一家" ShopPanel/Banner/CommonLeft_4;"禁止斗殴" ShopPanel/Banner/CommonRight_4;"违者必究" ShopPanel/Banner/CommonLeft_5;"欢迎光临" ShopPanel/Banner/CommonRight_5;"随意挑选" ShopPanel/Banner/BountyLeft_1;"赏金协会" ShopPanel/Banner/BountyRight_1;"为您服务" ShopPanel/Banner/RareLeft_1;"珍品商店" ShopPanel/Banner/RareRight_1;"童叟无欺" ShopPanel/Banner/OffLeft_1;"清仓甩卖" ShopPanel/Banner/OffRight_1;"最后一天" ShopPanel/Banner/HPLeft_1;"不收星币" ShopPanel/Banner/HPRight_1;"谨慎交易" ShopPanel/Banner/FreeLeft_1;"免费酬宾" ShopPanel/Banner/FreeRight_1;"先到先得" ShopPanel/Banner/SlotRefitLeft_1;"优质改造" ShopPanel/Banner/SlotRefitRight_1;"无与伦比" PassEventPanel/Event;"进入事件" VacationEventPanel/Title;"度假天数:{0}" VacationEventPanel/EventDays;"{0}天" VacationEventPanel/Notice;"耗时更长的度假事件往往更有价值" VacationEventPanel/Notice/DaysNotEoughTitle;"度假天数不足!" VacationEventPanel/EventTag/Unknown;"未知" VacationEventPanel/EventTag/ShipUnit;"部件" VacationEventPanel/EventTag/Treasure;"宝物" VacationEventPanel/EventTag/StarCoin;"星币" VacationEventPanel/EventTag/Upgrade;"升级" VacationEventPanel/EventTag/Expansion;"负载" VacationEventPanel/EventTag/Material;"能量原料" VacationEventPanel/EventTag/Repaire;"修理" VacationEventPanel/EventTag/Shop;"商店" VacationEventPanel/EventTag/Shield;"护盾" VacationEventPanel/EventTag/SlotRefit;"改造" VacationEventPanel/EventTag/Move;"燃料" VacationEventPanel/EventTag/Exchange;"换位" VacationEventPanel/EventTag/ColorSet;"涂料" VacationEventPanel/EventTag/Clue;"线索" VacationEventPanel/BountyEventTitle;"呼叫支援" VacationEventPanel/StillHaveDays;"您还有度假天数未使用完,天数不会保留至下次度假,确定要结束度假吗?" VacationEventPanel/Continue;"结束度假" VacationEventPanel/Refresh;"刷新" NoticeCell/Title;"蓄势待发" NoticeCell/Des;"下一回合将会发动猛烈的进攻!" BreakCell/Normal/TipsTitle;"耐久值:{0}" BreakCell/Normal/TipsDes;"对波结束时,每1列失败均会削减1点耐久。\n\n耐久为0时飞船陷入瘫痪,停止行动1回合。" BreakCell/Break/TipsTitle;"耐久值归0:瘫痪" BreakCell/Break/TipsDes;"对波结束时,每1列失败均会削减1点耐久,耐久为0时飞船陷入瘫痪\n\n飞船瘫痪时无法行动,将在下回合恢复所有耐久" BreakCell/Normal/BreakNoticePreview;"-即将瘫痪-" BreakCell/Normal/BreakNotice;"-瘫痪中-" ShipMoveCell/Base/Title;"飞船移动" ShipMoveCell/Base/Des;"消耗燃料,每回合只能使用1次\n可以选择上下任意方向,使飞船移动1格" ShipMoveCell/Base/TalentEnemyMoveTitle;"控制芯片" ShipMoveCell/Base/TalentEnemyMoveDes;"每场战斗可以免费移动敌方1次" ShipMoveCell/Notice/NoMoveTitle;"燃料耗尽" ShipMoveCell/Notice/NoMoveDes;"当前燃料点数不足,无法移动!" ShipMoveCell/Notice/TalentEnemyNoMoveTitle;"无法移动" ShipMoveCell/Notice/TalentEnemyNoMoveDes;"本场战斗已经移动过敌方1次" ShipMoveCell/Notice/TurnOnceTitle;"已移动" ShipMoveCell/Notice/TurnOnceDes;"每回合仅可移动1次!" ShipExchangeCell/Title;"部件换位" ShipExchangeCell/Des;"在战斗中可以选择任意部件进行位置交换。\n-当前次数:{0}/{1}" WantedPanel/Wanted;"悬赏令" WantedPanel/StartBattle;"开始战斗" WantedPanel/Name;"罪犯:" WantedPanel/Ship;"飞船:" WantedPanel/Danger;"危险类别:" WantedPanel/Danger/Low;"爪牙" WantedPanel/Danger/Mid;"精英" WantedPanel/Danger/High;"首领" WantedPanel/Danger/Final;"终极" WantedPanel/Des;"简介:" WantedPanel/Reward;"赏金:" WantedPanel/KeyUnit;"部件情报" WantedPanel/KeyUnitLack;"无特殊部件" WantedPanel/CheckInfo;"飞船负载还未到达上限,且背包里还有可装备的部件,确定进入战斗吗?" InventoryPanel/Cannon;"攻击部件" InventoryPanel/Support;"辅助部件" InventoryPanel/Upgrade;"升级预览" InventoryPanel/LoadLimit;"负载:{0}" InventoryPanel/LoadLimitDes;"飞船的当前负载和负载上限,飞船装备的部件负载之和无法超过负载上限。" InventoryPanel/Notice/Title;"负载已达上限" InventoryPanel/Notice/Des;"当前飞船的负载不足以装备该部件。" WantedProcessChangePanel/Tile;"晋升" WantedProcessChangePanel/Name;"{0}:" WantedProcessChangePanel/DesUp;"作为{0},您已经完成以下罪犯的悬赏。" WantedProcessChangePanel/DesDown;"协会已将您提升为{0}。" WantedProcessChangePanel/Button;"前往新的星系" Tips/EquiptLimit;"负载" Tips/SlotLimit;"槽位" Tips/White;"普通 " Tips/Blue;"稀有 " Tips/Purple;"传说 " Tips/Cannon;"攻击部件" Tips/Support;"辅助部件" Tips/Treasure;"宝物" ProcessOverPanel/WinTile;"胜利!传奇!" ProcessOverPanel/LoseTile;"失败…!" ProcessOverPanel/PhaseLV_1;"一星猎人" ProcessOverPanel/PhaseLV_2;"二星猎人" ProcessOverPanel/PhaseLV_3;"三星猎人" ProcessOverPanel/PhaseLV_4;"传奇猎人" ProcessOverPanel/Fail;"失败" ProcessOverPanel/Succ;"传奇猎人" ProcessOverPanel/Close;"继续" ProcessOverPanel/ProcessStatistics;"结算数据" ProcessOverPanel/LV;"等级:{0}/{1}" ProcessOverPanel/Reroll;"重骰次数+{0}" ProcessOverPanel/Time;"游戏时间" ProcessOverPanel/Ship;"驾驶飞船" ProcessOverPanel/Difficulty;"难度" ProcessOverPanel/DifficultyUnlock;"(解锁{0})" ProcessOverPanel/RareCount;"{0}({1}/{2}/{3})" ProcessOverPanel/Enemy;"击败罪犯" ProcessOverPanel/EnemyBoss;"击败首领" ProcessOverPanel/EnemyBossEmpty;"无" ProcessOverPanel/Unit;"获得部件" ProcessOverPanel/Treasure;"获得宝物" ProcessOverPanel/Coin;"获得总星币" ProcessOverPanel/LineMax;"单列最高威力" ProcessOverPanel/TotalMax;"单回合最高总威力" ProcessOverPanel/Re;"撤退次数" ProcessOverPanel/Unlock;"解锁" ProcessOverUnlockPanel/Title;"新的解锁!" ProcessOverUnlockPanel/Next;"下一个" BaseHandleUnitPanel/ChangeUnitPanel/UnableChange;"选择合适的部件放置" BaseHandleUnitPanel/CheckCancel;"确定要退出吗?" CheckConfirm/NotAgain;"本次游戏不再弹出该提示" ChoicePanel/Title;"选择" ChoicePanel/Back;"返回" BountyPanel/Title;"悬赏完成" BountyPanel/Escape;"跳过奖励" BountyPanel/EscapeCheckInfo;"确定要跳过当前奖励吗?" BountyCell/BountyChoiceCell/Des;"选择1个部件获得" BountyCell/BountyCoinCell/Des;"星币×{0}" BountyCell/BountyEventCell/Des;"事件:{0}" BountyCell/BountyExpansionCell/Des;"飞船负载上限+1" BountyCell/BountyRestoreCell/Des;"回复所有血量与燃料" BountyCell/BountyRestoreCellHalf/Des;"回复1/2血量与燃料" BountyCell/BountyCorePointCell/Des;"点数能量原料:{0}" BountyCell/BountyExtraDaysCell/Des;"度假天数×{0}" BountyCell/BountyMoveCell/Des;"燃料×{0}" BountyCell/BountyTreasureCell/Des;"宝物:{0}" BountyCell/BountyTreasureChoiceCell/Des;"选择1个宝物获得" BountyCell/BountyTalentChoiceCell/Des;"选择1个天赋获得" PowerColor/White;"白色" PowerColor/Blue;"蓝色" PowerColor/Purple;"橙色" PowerColor/BlueAndWhite;"蓝白" PowerColor/PurpleAndWhite;"橙白" PowerColor/PurpleAndBlue;"橙蓝" PowerColor/PurpleAndBlueAndWhite;"橙蓝白" UnitData/SlotRefit_White;"改造:新增白色槽位" UnitData/SlotRefit_Blue;"改造:新增蓝色槽位" UnitData/SlotRefit_Purple;"改造:新增橙色槽位" UnitData/SlotRefit_AddHeighest;"改造:复制颜色最高槽位" UnitData/SlotRefit_AddLowest;"改造:复制颜色最低槽位" UnitData/SlotRefit_RemoveHighest;"改造:移除颜色最高槽位" UnitData/SlotRefit_RemoveLowest;"改造:移除颜色最低槽位" UnitData/SlotRefit_DemoteHighest;"改造:降低颜色最高槽位" UnitData/SlotRefit_AddEquiptLimit;"改造:负载+1" UnitData/SlotRefit_SubEquiptLimit;"改造:负载-1" UnitData/SlotRefit_Duplicate;"改造:复制上1个改造" UnitData/SlotRefit_AddPowerAdded;"改造:拥有1点功率" UnitData/SlotRefit_ClearSlot;"改造:移除所有槽位" BattlePanel/EndTurn;"结束回合" BattlePanel/Core;"能量原料" BattlePanel/PreviewPower;"生成能量预览" BattlePanel/Notice/ColorTitle;"能量颜色等级不足" BattlePanel/Notice/ColorDes;"能量颜色小于槽位颜色(橙色>蓝色>白色)" BattlePanel/Notice/DisturbTitle;"槽位被干扰!" BattlePanel/Notice/DisturbDes;"被干扰的槽位无法装载手牌能量!" BattlePanel/Notice/Taunt;"嘲讽!" BattlePanel/Notice/TauntDes;"你必须先装载被嘲讽的部件!" BattlePanel/Notice/ColorTitleOCD;"强迫症犯了!" BattlePanel/Notice/ColorDesOCD;"能量颜色必须与槽位颜色匹配!" BattlePanel/Notice/NoSlotTitle;"部件无空槽位" BattlePanel/Notice/NoSlotDes;"部件没有可装载能量的空槽位" BattlePanel/CheckEndTurn;"确定要结束回合吗?" BattlePanel/CurrentTurn;"第{0}回合" ModPanel/Title;"模组" ModPanel/EnableAll;"全部启用" ModPanel/DisableAll;"全部禁用" ModPanel/Tutorial;"教程网页" ModPanel/Restart;"保存并重启" ModPanel/ModSetting;"选项" ModPanel/ModUpload;"上传/更新" ModPanel/ModUploading;"正在上传" ModPanel/ModUploadBlocked;"等待其他上传进程" ModPanel/ModSub;"订阅页" ModPanel/ModActive;"启用/禁用" ModPanel/Tips/Uploaded;"已上传:\n" ModPanel/Tips/Updated;"已更新:\n" ModPanel/Tips/Installed;"已安装:\n" ModPanel/Tips/Uninstalled;"已卸载:\n" ModPanel/Tips/Error;"上传失败了,哦不!\n错误代码:" ModPanel/Tips/ExitNotice;"重启前,你的改动将不会生效。" ModSettingPanel/Title;"{0}的选项" ModSettingPanel/Reset;"重置" ModSettingPanel/Hand;"手动配置" ModSettingPanel/MainPage;"订阅页" HistoryPanel/Title;"历史记录" HistoryPanel/Time;"存档" HistoryPanel/Ship;"飞船" HistoryPanel/Pilot;"驾驶员" HistoryPanel/Difficulty;"进阶等级" HistoryPanel/Result;"结果" HistoryPanel/Detail;"查看详情" HistoryPanel/Mod;"模式" HistoryPanel/Rename;"重命名" HistoryPanel/DataTime;"存档日期:{0}" HistoryPanel/Back;"返回" HistoryPanel/BossFight;"首领连战" HistoryPanel/BossFightDes;"通关档案可以进行高难度的连续首领战斗。\n中途不提供奖励和保存,谨慎挑战。" HistoryPanel/BossFightCompleted;"首领连战完成!" HistoryPanel/ClueCompleted;"终极秘密完成!" HistoryPanel/CusMod;"自定义模式" HistoryPanel/SeedEnabled;"种子游玩" HistoryPanel/CusModEnabled;"自定义模式游玩" HistoryPanel/Advanced;"难度等级:{0}" HistoryPanel/Clear;"清除所有记录" HistoryPanel/ClearLose;"清除失败记录" HistoryPanel/ClearSingleCheck;"确认要清除这条历史记录吗?" HistoryPanel/ClearCheck;"确认要清除所有历史记录吗?" HistoryPanel/ClearLoseCheck;"确认要清除失败历史记录吗?" HistoryPanel/DataNotUsed;"记录已过期,无法查看。" HistoryPanel/Last;"上一条记录" HistoryPanel/Next;"下一条记录" HistoryPanel/Noitce;"您当前的历史记录较多,可能会占用您的磁盘空间\n建议清除一部分历史记录" HistoryBossFight/Current;"当前进度:{0}/{1}" HistoryPanel/Win;"胜利详情" HistoryPanel/Lose;"失败详情" BattleTips/Win;"胜利" BattleTips/Lose;"失败" BattleTips/PlayerTurn;"玩家回合" BattleTips/EnemyTurn;"敌方回合" BattleTips/BattleEvent;"突发情况" Unit;"部件" Ship/CellLoad_Cannon;"攻击部件" Ship/CellLoad_Support;"辅助部件" Ship/CellLoad_Both;"攻击部件\n辅助部件" Core/Point;"点数能量原料:{0}" Core/Color;"颜色能量原料:{0}" Core/Info/Point/NormalAdd;"获得点数能量原料:{0}" Core/Info/Color/NormalAdd;"获得颜色能量原料:{0}" Core/Info/Point/NormalRemove;"移除点数能量原料:{0}" Core/Info/Color/NormalRemove;"移除颜色能量原料:{0}" Core/Info/Point/BattleAdd;"获得点数能量原料:{0}" Core/Info/Point/BattleReset;"改变点数能量原料:{0}" Core/Info/Color/BattleAdd;"获得颜色能量原料:{0}" Core/Info/Color/BattleReset;"改变颜色能量原料:{0}" Core/Info/Point/BattleRemove;"移除点数能量原料:{0}" Core/Info/Color/BattleRemove;"移除颜色能量原料:{0}" CommonTips/RewardTag/StarCoin;"星币" CommonTips/RewardTag/Treasure;"随机宝物" CommonTips/RewardTag/TreasureChoice;"宝物选择" CommonTips/RewardTag/UnitChoice;"部件选择" CommonTips/RewardTag/Expansion;"负载上限增加" CommonTips/RewardTag/Material;"能量原料" CommonTips/RewardTag/Restore;"修理/燃料" CommonTips/RewardTag/Legend;"成为传奇赏金猎人" CommonTips/RewardTag/Final;"终结宇宙" CommonTips/RewardTag/Move;"燃料" CommonTips/BannerPanel/HP;"生命值,若归零则游戏失败。" CommonTips/BannerPanel/Shield;"护盾值,进入战斗后提供额外的伤害抵挡值。" CommonTips/BannerPanel/Exchange;"换位次数,战斗中可以对部件进行位置交换的次数。" CommonTips/BannerPanel/ColorSlot;"涂料,可以在战斗中使能量额外融入对应的颜色。" CommonTips/BannerPanel/StarCoin;"星币,宇宙中的硬通货币。" CommonTips/BannerPanel/Move;"燃料,在战斗中消耗燃料可以使飞船移动1次。" CommonTips/BannerPanel/ESC;"系统设置按钮" CommonTips/BannerPanel/Time;"本局游戏时长" CommonTips/BannerPanel/Phase;"赏金猎人的职业生涯分为3个阶段:\n\n一星猎人 | 二星猎人 | 三星猎人\n\n每个阶段都需要逮捕4名悬赏对象。" CommonTips/BannerPanel/Re;"暂时撤退,回到战斗前的状态。" CommonTips/BannerPanel/ShowUpgrade;"升级预览按钮,点击可显示当前浏览部件的升级版本" CommonTips/BannerPanel/Seed;"种子:{0}\n点击复制\n与朋友分享种子,这样他们就可以和你进行相同的冒险旅程。" CommonTips/BannerPanel/Seed_gamepad;"种子:{0}\n与朋友分享种子,这样他们就可以和你进行相同的冒险旅程。" CommonTips/BannerPanel/SeedCopy;"种子已复制至剪切板" Clue/Des;"当前线索:{0}/{1}。{2}\n搜集线索解开宇宙的终极秘密。" Clue/DesOver;"当前线索:{0}/{1}。{2}\n终极秘密在尽头等着你。" Clue/GetIndex;"第{0}条线索:{1}" Clue/Unlock;"解锁终极秘密" Clue/Shake;"宇宙尽头传来了剧烈的震动…" Clue/Info_0;"宇宙会不断重启。" Clue/Info_1;"终焉号无法阻止热寂。" Clue/Info_2;"热寂将使宇宙归于一片混沌。" Clue/Info_3;"即使飞船被击毁,也仍然可以撤退。" Clue/Info_4;"终焉号无法被真正的击败。" Clue/Info_5;"旧人类集合了一切资源强化终焉号。" Clue/Info_6;"这也是终焉号演算的一部分。" Clue/Info_7;"终焉号决定改变时间的规则。" Clue/Info_8;"受困的是所有人。" Clue/Info_9;"旧宇宙剩余的0.01秒,就是新宇宙的永恒。" Clue/Info_10;"新宇宙由终焉号的无尽算力构建而成。" NameListPanel/DesignAndDev;"设计与开发" NameListPanel/DesignAndDevName1;"杨嘉熙" NameListPanel/DesignAndDevName2;"郑增凯" NameListPanel/MusicAndSound;"音乐与音效" NameListPanel/MusicAndSoundName1;"葱油饼社長" NameListPanel/Narrate;"故事" NameListPanel/NarrateName;"马桶盖子" NameListPanel/TechSupport;"技术支持" NameListPanel/TechSupportName;"宁子瀚" NameListPanel/MusicPack;"音乐制作" NameListPanel/MusicPackName;"陈岍、胡军、魏星 、郭欣 、徐天晓、刘岳樟、一罐盐工作室" NameListPanel/Thank;"特别鸣谢" NameListPanel/ThankList;"Poimen\n\n李譞、海狸、是一横不是一撇、猪头肉、胡二蛋儿、墨色、秋枫、万万、张人类\n\n朱铭康、刘祎佳、REDFOG、新星星星、落雨、赛博仙尊、脑洞大师刘威昊、高压增幅核心+、蓝鳞羽、阿刁、Fw83、火花是神—可、江南老牧师、vetres3、Casual42" NameListPanel/Publisher;"发行商" Event/StarCoin;"星币" Race/Human;"人类" Race/AI;"智械" Race/Animal;"兽族" Race/Treant;"树人" Race/All;"全部" TestTimerPanel/TimeOutTitle;"时间到…挑战失败!" DEMO/ToPlayer;"感谢您游玩孤星猎人DEMO,制作组正在拼命开发中!\n\n添加愿望单就是对我们的最大支持!祝您游戏愉快!" DEMO/Difficulty;"正式版将推出进阶难度,敬请期待" DEMO/Unlock;"正式版将开放所有解锁内容" DEMO/LV;"协会等级:{0}\nDEMO上限等级:5" DEMO/ProcessOverLVLimit;"已经达到DEMO等级上限:{0},敬请期待正式版发售解锁更高等级!"