KeyWord/PowerAdded;"*Power*" KeyWord/X;"*X*" KeyWord/Win;"*Victory*;*victory*;*win*;*Victory in the Showdown*" KeyWord/Lose;"*Failure*;*failed*;*failure*;*Failure in the Showdown*" KeyWord/Equal;"*Draw*;*Draws*;*draw*;*draws*;*Draw in the Showdown*" KeyWord/LoadFull;"*Fully Loaded*" KeyWord/Charge;"*Charge*;*Charging*;*Charged*" KeyWord/Use;"*Activate*;*activated*;*Activation*;*activates*" KeyWord/CountDown;"*Countdown*" KeyWord/Sleep;"*Hibernate*;*hibernate*;*Hibernated*;*hibernation*" KeyWord/Break;"*Durability*" KeyWord/Exchange;"*Swap*;*swap*;*swapping*;*swapped*" KeyWord/Overclock;"*Overclock*" KeyWord/Triangle;"*Tripower*" KeyWord/PowerRate;"*Double Strength*" KeyWord/DestroyUnit;"*Destroy*;*destroy*;*destroyed*;*Destruction*" KeyWord/Grip;"*Suppression*" KeyWord/Burn;"*Burn*" KeyWord/Link;"*Chain*" KeyWord/Mist;"*Mist*" KeyWord/Permission;"*Permission*" KeyWord/Corrupt;"*Corruption*" KeyWord/SecretTreasure;"*Secret Treasure*" KeyWord/UnitTest;"*Unit Test*" KeyWord/ShopLocation;"*Warping Coordinate*;*Warping Coordinates*" KeyWord/CheckLoad;"*Association Inspection*" KeyWord/Near;"*adjacent*;*Adjacent*;*adjacent to*" KeyWord/Device;"*Support Unit*;*Support Units*" KeyWord/Cannon;"*Attack Unit*;*Attack Units*" KeyWord/Both;"*Both*;*both sides*" KeyWord/Front;"*front*" KeyWord/Back;"*behind*" KeyWord/Up;"*upper*" KeyWord/Down;"*lower*" KeyWord/Dir;"*directional*" KeyWord/Col;"*same lane*" KeyWord/FrontAndBack;"*front and behind*" KeyWord/UpAndDown;"*upper and lower*" KeyWord/ReadyToLoad;"*Ready to Load*" KeyWord/ShipCenter;"*Spaceship Center*;*Central*;*central*" KeyWord/White;"*White*" KeyWord/Blue;"*Blue*" KeyWord/Purple;"*Orange*" KeyWordDes/Empty;"" KeyWordDes/PowerAdded;"Boosts strength after first Energy loaded each turn." KeyWordDes/Win;"You win the Shockwave Showdown if the Strength of the Units in the lane exceeds that of the enemy." KeyWordDes/Lose;"You lose the Shockwave Showdown if the Strength of the Units in the lane is lower than that of the enemy." KeyWordDes/Equal;"During Shockwave Showdown, it's considered a draw if the Strength of the Units in the lane equals that of the enemy." KeyWordDes/LoadFull;"Triggers when all slots are loaded." KeyWordDes/Charge;"Triggers when sum of Energy Points loaded reaches the threshold." KeyWordDes/Use;"When cooldown is ready, click on the Unit to trigger." KeyWordDes/CountDown;"Triggers when turn counter reaches 0." KeyWordDes/Sleep;"Unable to load energy. Strength disabled. Cannot Activate." KeyWordDes/Break;"Breaks 1 Durability for each winning lane in the Showdown. Paralyzes the enemy for 1 turn when their durability reaches 0." KeyWordDes/Exchange;"Units' positions can be adjusted during battle." KeyWordDes/Overclock;"Triggers when Point of one single Energy loaded reaches the threshold." KeyWordDes/Triangle;"Triggers every 3rd Energy loaded." KeyWordDes/PowerRate;"Strength doubled this turn. Does not stack." KeyWordDes/DestroyUnit;"Will be removed in this battle." KeyWordDes/Grip;"Negates the next energy to load this turn." KeyWordDes/Burn;"Takes 1 damage when loading Energy." KeyWordDes/Link;"After loading, other Units with Chain will load the same Energy." KeyWordDes/Mist;"Units in the Mist cannot load Energy in hand and cannot be selected. The Mist's position is fixed and will not change with the movement of the spaceship." KeyWordDes/Permission;"Can be loaded with Energy by the enemy." KeyWordDes/Corrupt;"Takes 1 damage at the start of the turn." KeyWordDes/SecretTreasure;"Gain 1 random Treasure after the battle. *Failure in the Showdown*: Remove this buff." KeyWordDes/UnitTest;"After loading a total of 3 Energy, gain this Unit at the end of the battle." KeyWordDes/ShopLocation;"If involved in a Swap, removes all Warping Coordinates." KeyWordDes/CheckLoad;"If not loaded with Energy in hand, gain 8 Star Coins at the end of the turn. At the start of the 3rd turn, remove this buff." KeyWordDes/Dir;"Includes: Adjacent, Upper, Lower, Front, Behind." KeyWordDes/ReadyToLoad;"Will load Energy next turn."