Name/11001_1;"Basic Core" Name/11001_2;"Basic Core+" Name/11002_1;"Pair Core" Name/11002_2;"Pair Core+" Name/11003_1;"Increasing Core" Name/11003_2;"Increasing Core+" Name/11004_1;"Quadra Burst Core" Name/11004_2;"Quadra Burst Core+" Name/11005_1;"Pure White Core" Name/11005_2;"Pure White Core+" Name/11006_1;"Micro Crystal Core" Name/11006_2;"Micro Crystal Core+" Name/11007_1;"White Reaction Crystal" Name/11007_2;"White Reaction Crystal+" Name/11008_1;"Single Star" Name/11008_2;"Single Star+" Name/11009_1;"Extreme Cohesion" Name/11009_2;"Extreme Cohesion+" Name/11010_1;"Hexagram Core" Name/11010_2;"Hexagram Core+" Name/11011_1;"High-Energy Induction" Name/11011_2;"High-Energy Induction+" Name/11012_1;"High-Point Forcefield" Name/11012_2;"High-Point Forcefield+" Name/11013_1;"Consecution" Name/11013_2;"Consecution+" Name/11014_1;"Phantom" Name/11014_2;"Phantom+" Name/11015_1;"Recipient" Name/11015_2;"Recipient+" Name/11016_1;"Rubbing Core" Name/11016_2;"Rubbing Core+" Name/11017_1;"Orange Star Diamond" Name/11017_2;"Orange Star Diamond+" Name/11018_1;"Propulsion Core" Name/11018_2;"Propulsion Core+" Name/11019_1;"Dual Cannons" Name/11019_2;"Dual Cannons+" Name/11801_1;"Gentle Tap Device" Name/11801_2;"Gentle Tap Device+" Name/11802_1;"Swap Device" Name/11802_2;"Swap Device+" Name/11803_1;"Extraction Device" Name/11803_2;"Extraction Device+" Name/11804_1;"High-Energy Cube" Name/11804_2;"High-Energy Cube+" Name/11805_1;"Energy Nexus" Name/11805_2;"Energy Nexus+" Name/11806_1;"Diffusion Aura" Name/11806_2;"Diffusion Aura+" Name/11807_1;"Single-Use Charger" Name/11807_2;"Single-Use Charger+" Name/11808_1;"Attenuation Device" Name/11808_2;"Attenuation Device+" Name/11809_1;"Weak Energy Source" Name/11809_2;"Weak Energy Source+" Name/11810_1;"Armor Smelter" Name/11810_2;"Armor Smelter+" Name/11812_1;"Growth Device" Name/11812_2;"Growth Device+" Name/11813_1;"Pulse Recharger" Name/11813_2;"Pulse Recharger+" Name/11814_1;"Turn Energy Device" Name/11814_2;"Turn Energy Device+" Name/11815_1;"Upgrade Device" Name/11815_2;"Upgrade Device+" Name/11816_1;"External Fuel Tank" Name/11816_2;"External Fuel Tank+" Name/11819_1;"Energy Booster" Name/11819_2;"Energy Booster+" Name/11820_1;"Kinetic Transmitter" Name/11820_2;"Kinetic Transmitter+" Name/11821_1;"Fuel Energy Source" Name/11821_2;"Fuel Energy Source+" Name/11822_1;"Breakthrough" Name/11822_2;"Breakthrough+" Name/11823_1;"Quadra-slotted Interface" Name/11823_2;"Quadra-slotted Interface+" Name/11824_1;"Energy Amplifier" Name/11824_2;"Energy Amplifier+" Name/11825_1;"Simulator" Name/11825_2;"Simulator+" Name/11826_1;"External Slot" Name/11826_2;"External Slot+" Name/11827_1;"White Shadow Dagger" Name/11827_2;"White Shadow Dagger+" Name/11828_1;"Bleaching Device" Name/11828_2;"Bleaching Device+" Name/12001_1;"Data Detector" Name/12001_2;"Data Detector+" Name/12003_1;"Bronze Core" Name/12003_2;"Silver Core" Name/12003_3;"Golden Core" Name/12003_4;"Platinum Core" Name/12003_5;"Diamond Core" Name/12004_1;"Kinetic Core" Name/12004_2;"Kinetic Core+" Name/12005_1;"Boost Core" Name/12005_2;"Boost Core+" Name/12007_1;"Gathering Core" Name/12007_2;"Gathering Core+" Name/12008_1;"Double-Edged Battle Axe" Name/12008_2;"Double-Edged Battle Axe+" Name/12009_1;"Reproducing Core" Name/12009_2;"Reproducing Core+" Name/12010_1;"Razor" Name/12010_2;"Razor+" Name/12801_1;"Power Supply Module" Name/12801_2;"Power Supply Module+" Name/12802_1;"Surge Device" Name/12802_2;"Surge Device+" Name/12803_1;"Amplification Device" Name/12803_2;"Amplification Device+" Name/12805_1;"Fuel Amplifier" Name/12805_2;"Fuel Amplifier+" Name/12806_1;"Single-Use Electric Arc" Name/12806_2;"Single-Use Electric Arc+" Name/12807_1;"Destruction" Name/12807_2;"Destruction+" Name/13001_1;"Leap Core" Name/13001_2;"Leap Core+" Name/13002_1;"High-Voltage Amplification Core" Name/13002_2;"High-Voltage Amplification Core+" Name/13003_1;"Shared Frequency Core" Name/13003_2;"Shared Frequency Core+" Name/13005_1;"Overheat Core" Name/13005_2;"Overheat Core+" Name/13006_1;"Recoil Valve" Name/13006_2;"Recoil Valve+" Name/13801_1;"No.3 Device" Name/13801_2;"No.3 Device+" Name/13802_1;"Ignition Device" Name/13802_2;"Ignition Device+" Name/13803_1;"High-Pressure Diverter" Name/13803_2;"High-Pressure Diverter+" Name/13804_1;"High-Pressure Energizer" Name/13804_2;"High-Pressure Energizer+" Name/13805_1;"Scheme Module" Name/13805_2;"Scheme Module+" Name/13807_1;"Overclock Machine Gun" Name/13807_2;"Overclock Machine Gun+" Name/13808_1;"Overclock Driver" Name/13808_2;"Overclock Driver+" Name/14001_1;"Beam Core" Name/14001_2;"Beam Core+" Name/14002_1;"Triangular Core" Name/14002_2;"Triangular Core+" Name/14004_1;"Nuclear Accumulator" Name/14004_2;"Nuclear Accumulator+" Name/14005_1;"Overload Core" Name/14005_2;"Overload Core+" Name/14006_1;"Contract Core" Name/14006_2;"Contract Core+" Name/14007_1;"Evolutionary Core" Name/14007_2;"Evolutionary Core+" Name/14801_1;"Main Ingredients and Leftover Pieces" Name/14801_2;"Main Ingredients and Leftover Pieces+" Name/14802_1;"Diffusion Pointer" Name/14802_2;"Diffusion Pointer+" Name/14803_1;"Quadrangle Energy Source" Name/14803_2;"Quadrangle Energy Source+" Name/14805_1;"Arc Amplifier" Name/14805_2;"Arc Amplifier+" Name/14806_1;"Energy Supply Station" Name/14806_2;"Energy Supply Station+" Name/14807_1;"Slot Pointer" Name/14807_2;"Slot Pointer+" Name/15001_1;"Impact Compressor" Name/15001_2;"Impact Compressor+" Name/15002_1;"Shield Induction" Name/15002_2;"Shield Induction+" Name/15003_1;"Shield Burst Core" Name/15003_2;"Shield Burst Core+" Name/15801_1;"Shield Converter" Name/15801_2;"Shield Converter+" Name/15802_1;"Postponed Protector" Name/15802_2;"Postponed Protector+" Name/15803_1;"Shield Igniter" Name/15803_2;"Shield Igniter+" Name/21001_1;"Orange Core" Name/21001_2;"Orange Core+" Name/21002_1;"Blue Core" Name/21002_2;"Blue Core+" Name/21003_1;"White Core" Name/21003_2;"White Core+" Name/21004_1;"Steady Beam" Name/21004_2;"Steady Beam+" Name/21005_1;"Particle Forcefield" Name/21005_2;"Particle Forcefield+" Name/21008_1;"Lightweight Core" Name/21008_2;"Lightweight Core+" Name/21010_1;"Self-loading Core" Name/21010_2;"Self-loading Core+" Name/21012_1;"Moonblade Core" Name/21012_2;"Moonblade Core+" Name/21016_1;"Overweight Core" Name/21016_2;"Overweight Core+" Name/21017_1;"Sixfold Battery" Name/21017_2;"Sixfold Battery+" Name/21018_1;"Shuriken Shadow Clone" Name/21018_2;"Shuriken Shadow Clone+" Name/21019_1;"Crevice Core" Name/21019_2;"Crevice Core+" Name/21020_1;"Beam Energy" Name/21020_2;"Beam Energy+" Name/21021_1;"Spatial Core" Name/21021_2;"Spatial Core+" Name/21024_1;"Powerhouse Circuit" Name/21024_2;"Powerhouse Circuit+" Name/21025_1;"High-Capacity Core" Name/21025_2;"High-Capacity Core+" Name/21027_1;"Eternal Stone" Name/21027_2;"Eternal Stone+" Name/21028_1;"Devourer" Name/21028_2;"Devourer+" Name/21029_1;"Orange Double Dagger" Name/21029_2;"Orange Double Dagger+" Name/21030_1;"Endless Core" Name/21030_2;"Endless Core+" Name/21031_1;"Compatible Core" Name/21031_2;"Compatible Core+" Name/21032_1;"Duplicate Core" Name/21032_2;"Duplicate Core+" Name/21801_1;"Chameleon Device" Name/21801_2;"Chameleon Device+" Name/21802_1;"Orange Energy Source" Name/21802_2;"Orange Energy Source+" Name/21803_1;"Hexagonal Rotator" Name/21803_2;"Hexagonal Rotator+" Name/21805_1;"Particle Injector" Name/21805_2;"Particle Injector+" Name/21807_1;"Decay Crystal" Name/21807_2;"Decay Crystal+" Name/21812_1;"Miniaturized Absorber" Name/21812_2;"Miniaturized Absorber+" Name/21814_1;"Blessing Device" Name/21814_2;"Blessing Device+" Name/21815_1;"Patch Device" Name/21815_2;"Patch Device+" Name/21816_1;"Separation Device" Name/21816_2;"Separation Device+" Name/21819_1;"Secret Passage" Name/21819_2;"Secret Passage+" Name/21821_1;"Boost Device" Name/21821_2;"Boost Device+" Name/21825_1;"Memory" Name/21825_2;"Memory+" Name/21827_1;"Interstice Device" Name/21827_2;"Interstice Device+" Name/21831_1;"Udaloy" Name/21831_2;"Udaloy+" Name/21833_1;"Auto Diverter" Name/21833_2;"Auto Diverter+" Name/21839_1;"Whiteboard" Name/21839_2;"Whiteboard+" Name/21841_1;"Swap Machine" Name/21841_2;"Swap Machine+" Name/21842_1;"Old Teller's Pan" Name/21842_2;"Old Teller's Pan+" Name/21843_1;"Flotation Device" Name/21843_2;"Flotation Device+" Name/21844_1;"Energy Stone" Name/21844_2;"Energy Stone+" Name/21845_1;"Slot Assimilator" Name/21845_2;"Slot Assimilator+" Name/21846_1;"Explosive Grenade" Name/21846_2;"Explosive Grenade+" Name/21848_1;"Diverter Device" Name/21848_2;"Diverter Device+" Name/21849_1;"Equipping Machine" Name/21849_2;"Equipping Machine+" Name/21851_1;"Double Energy Source" Name/21851_2;"Double Energy Source+" Name/21852_1;"Fracture Device" Name/21852_2;"Fracture Device+" Name/21853_1;"Repeater" Name/21853_2;"Repeater+" Name/21854_1;"Switch Machine" Name/21854_2;"Switch Machine+" Name/21855_1;"Barrage Missiles" Name/21855_2;"Barrage Missiles+" Name/21856_1;"Orange Passage" Name/21856_2;"Orange Passage+" Name/21857_1;"Energizing Device" Name/21857_2;"Energizing Device+" Name/21858_1;"Reproducing Top" Name/21858_2;"Reproducing Top+" Name/21859_1;"Single-Use Energy" Name/21859_2;"Single-Use Energy+" Name/21860_1;"Transition Device" Name/21860_2;"Transition Device+" Name/22002_1;"Residual Core" Name/22002_2;"Residual Core+" Name/22003_1;"Weakness Analyzer" Name/22003_2;"Weakness Analyzer+" Name/22004_1;"Orange Energy Core" Name/22004_2;"Orange Energy Core+" Name/22010_1;"Self-amplifying Core" Name/22010_2;"Self-amplifying Core+" Name/22014_1;"Supercharging Core" Name/22014_2;"Supercharging Core+" Name/22016_1;"Clusterer" Name/22016_2;"Clusterer+" Name/22017_1;"Mapping Mirror" Name/22017_2;"Mapping Mirror+" Name/22018_1;"Resonance Core" Name/22018_2;"Resonance Core+" Name/22019_1;"Detection Core" Name/22019_2;"Detection Core+" Name/22020_1;"Void" Name/22020_2;"Void+" Name/22802_1;"Quadra-slotted Radiator" Name/22802_2;"Quadra-slotted Radiator+" Name/22803_1;"Radiation Receiver" Name/22803_2;"Radiation Receiver+" Name/22805_1;"Unstable Radiator" Name/22805_2;"Unstable Radiator+" Name/23001_1;"Straight Core" Name/23001_2;"Straight Core+" Name/23003_1;"Micro Reactor" Name/23003_2;"Micro Reactor+" Name/23004_1;"Overpressure Core" Name/23004_2;"Overpressure Core+" Name/23005_1;"Fully Loaded Forcefield" Name/23005_2;"Fully Loaded Forcefield+" Name/23006_1;"Square Core" Name/23006_2;"Square Core+" Name/23801_1;"7-Point Device" Name/23801_2;"7-Point Device+" Name/23802_1;"Global Radiator" Name/23802_2;"Global Radiator+" Name/23804_1;"Drive Bomb" Name/23804_2;"Drive Bomb+" Name/23805_1;"Expansion Device" Name/23805_2;"Expansion Device+" Name/23806_1;"Reforge Device" Name/23806_2;"Reforge Device+" Name/23807_1;"Twin Missile" Name/23807_2;"Twin Missile+" Name/23808_1;"Dissipated Energy" Name/23808_2;"Dissipated Energy+" Name/24002_1;"Magnetic Storm" Name/24002_2;"Magnetic Storm+" Name/24003_1;"Lightning Core" Name/24003_2;"Lightning Core+" Name/24004_1;"Current Excitation Core" Name/24004_2;"Current Excitation Core+" Name/24005_1;"Electromagnetic Induction" Name/24005_2;"Electromagnetic Induction+" Name/24007_1;"Central Power Core" Name/24007_2;"Central Power Core+" Name/24801_1;"Triple Resistors" Name/24801_2;"Triple Resistors+" Name/24804_1;"Doubling Gloves" Name/24804_2;"Doubling Gloves+" Name/24806_1;"Charging Module" Name/24806_2;"Charging Module+" Name/24808_1;"Directional Amplifier" Name/24808_2;"Directional Amplifier+" Name/24809_1;"Descending Conveyor" Name/24809_2;"Descending Conveyor+" Name/24811_1;"Infinite Energy Source Station" Name/24811_2;"Infinite Energy Source Station+" Name/25001_1;"Central Turbo" Name/25001_2;"Central Turbo+" Name/25002_1;"Solar Flare" Name/25002_2;"Solar Flare+" Name/25003_1;"Linker" Name/25003_2;"Linker+" Name/25801_1;"Central Boiler" Name/25801_2;"Central Boiler+" Name/25802_1;"Central Replicator" Name/25802_2;"Central Replicator+" Name/31001_1;"Basic Core" Name/31001_2;"Basic Core+" Name/31002_1;"Flush Core" Name/31002_2;"Flush Core+" Name/31009_1;"Blue Crystal" Name/31009_2;"Blue Crystal+" Name/31012_1;"Changing Core" Name/31012_2;"Changing Core+" Name/31014_1;"Auto Core" Name/31014_2;"Auto Core+" Name/31019_1;"Monitor Chip" Name/31019_2;"Monitor Chip+" Name/31020_1;"Pulse Core" Name/31020_2;"Pulse Core+" Name/31021_1;"Maze" Name/31021_2;"Maze+" Name/31023_1;"Moonblade Core" Name/31023_2;"Moonblade Core+" Name/31024_1;"Blue Heavy Dagger" Name/31024_2;"Blue Heavy Dagger+" Name/31025_1;"White Banner" Name/31025_2;"White Banner+" Name/31026_1;"White Bludgeon" Name/31026_2;"White Bludgeon+" Name/31027_1;"Revolver Core" Name/31027_2;"Revolver Core+" Name/31028_1;"Absorption Core" Name/31028_2;"Absorption Core+" Name/31029_1;"Balance Core" Name/31029_2;"Balance Core+" Name/31030_1;"Filter Core" Name/31030_2;"Filter Core+" Name/31033_1;"Puzzle" Name/31033_2;"Puzzle+" Name/31034_1;"Expansion Core" Name/31034_2;"Expansion Core+" Name/31035_1;"Bifurcate Core" Name/31035_2;"Bifurcate Core+" Name/31036_1;"Connected Core" Name/31036_2;"Connected Core+" Name/31037_1;"Omega Core" Name/31037_2;"Omega Core+" Name/31038_1;"Transcription Core" Name/31038_2;"Transcription Core+" Name/31039_1;"Transmission Core" Name/31039_2;"Transmission Core+" Name/31040_1;"Recycle Core" Name/31040_2;"Recycle Core+" Name/31801_1;"Reroll Device" Name/31801_2;"Reroll Device+" Name/31805_1;"Spare Paint" Name/31805_2;"Spare Paint+" Name/31806_1;"Tricolor Charger" Name/31806_2;"Tricolor Charger+" Name/31807_1;"White Pigment" Name/31807_2;"White Pigment+" Name/31809_1;"Blue Stain" Name/31809_2;"Blue Stain+" Name/31810_1;"Colordrill Device" Name/31810_2;"Colordrill Device+" Name/31814_1;"Color Device" Name/31814_2;"Color Device+" Name/31815_1;"Conduit Device" Name/31815_2;"Conduit Device+" Name/31816_1;"Incandescent Sun" Name/31816_2;"Incandescent Sun+" Name/31818_1;"Mimic Energy" Name/31818_2;"Mimic Energy+" Name/31819_1;"Tracks" Name/31819_2;"Tracks+" Name/31821_1;"White Energy Source" Name/31821_2;"White Energy Source+" Name/31824_1;"Triburst Device" Name/31824_2;"Triburst Device+" Name/31826_1;"Blue Amplifier" Name/31826_2;"Blue Amplifier+" Name/31827_1;"Minifying Mirror" Name/31827_2;"Minifying Mirror+" Name/31828_1;"Extreme Vortex" Name/31828_2;"Extreme Vortex+" Name/31830_1;"Filler Device" Name/31830_2;"Filler Device+" Name/31832_1;"Slot Expander" Name/31832_2;"Slot Expander+" Name/31834_1;"Reborn Device" Name/31834_2;"Reborn Device+" Name/31835_1;"White Star" Name/31835_2;"White Star+" Name/31837_1;"Slot Exchanger" Name/31837_2;"Slot Exchanger+" Name/31839_1;"Blue Badge" Name/31839_2;"Blue Badge+" Name/31840_1;"Mimic Lens" Name/31840_2;"Mimic Lens+" Name/31841_1;"Increment Device" Name/31841_2;"Increment Device+" Name/31842_1;"Ring of Strength" Name/31842_2;"Ring of Strength+" Name/31845_1;"3D Printer" Name/31845_2;"3D Printer+" Name/31846_1;"D20" Name/31846_2;"D20+" Name/32003_1;"Sync Core" Name/32003_2;"Sync Core+" Name/32004_1;"Charging Core" Name/32004_2;"Charging Core+" Name/32007_1;"Reckless Claws" Name/32007_2;"Reckless Claws+" Name/32008_1;"Compete Core" Name/32008_2;"Compete Core+" Name/32009_1;"Decay Core" Name/32009_2;"Decay Core+" Name/32010_1;"High-Point Compass" Name/32010_2;"High-Point Compass+" Name/32803_1;"Vertical Radiator" Name/32803_2;"Vertical Radiator+" Name/32804_1;"Corrosion Device" Name/32804_2;"Corrosion Device+" Name/32805_1;"Lyre" Name/32805_2;"Lyre+" Name/33001_1;"Tricolor Core" Name/33001_2;"Tricolor Core+" Name/33002_1;"Lane Receiver Core" Name/33002_2;"Lane Receiver Core+" Name/33004_1;"Loop Core" Name/33004_2;"Loop Core+" Name/33005_1;"Tricolor Bomb" Name/33005_2;"Tricolor Bomb+" Name/33801_1;"Combined Energy Source" Name/33801_2;"Combined Energy Source+" Name/33804_1;"Column Doubler Device" Name/33804_2;"Column Doubler Device+" Name/33806_1;"Slot Installer" Name/33806_2;"Slot Installer+" Name/33807_1;"Startup Machine" Name/33807_2;"Startup Machine+" Name/33808_1;"Triflower Device" Name/33808_2;"Triflower Device+" Name/34001_1;"The King" Name/34001_2;"The King+" Name/34002_1;"Small Chimes" Name/34002_2;"Small Chimes+" Name/34003_1;"Chain Reaction" Name/34003_2;"Chain Reaction+" Name/34006_1;"Weakening Core" Name/34006_2;"Weakening Core+" Name/34007_1;"Multifunctional Rudder" Name/34007_2;"Multifunctional Rudder+" Name/34802_1;"Reassembling Device" Name/34802_2;"Reassembling Device+" Name/34803_1;"4-Pointer" Name/34803_2;"4-Pointer+" Name/34804_1;"Micro Calculator" Name/34804_2;"Micro Calculator+" Name/34807_1;"Twin Stars" Name/34807_2;"Twin Stars+" Name/34808_1;"Induction Stone" Name/34808_2;"Induction Stone+" Name/34809_1;"Blue Flower Device" Name/34809_2;"Blue Flower Device+" Name/35001_1;"Jam Satellite" Name/35001_2;"Jam Satellite+" Name/35003_1;"Magnetic Field" Name/35003_2;"Magnetic Field+" Name/35004_1;"Induction Radar" Name/35004_2;"Induction Radar+" Name/35801_1;"Interference Coil" Name/35801_2;"Interference Coil+" Name/35802_1;"Ring of Jam" Name/35802_2;"Ring of Jam+" Name/35803_1;"Signal Antenna" Name/35803_2;"Signal Antenna+" Name/35804_1;"Jammed Slot" Name/35804_2;"Jammed Slot+" Name/35805_1;"Uniqueness detector" Name/35805_2;"Uniqueness detector+" Name/80001_1;"Chain Core" Name/80001_2;"Chain Core+" Name/80002_1;"Inferior Tripower Core" Name/80002_2;"Inferior Tripower Core+" Name/80003_1;"Inferior Overclock Core" Name/80003_2;"Inferior Overclock Core+" Name/80004_1;"Counter Core" Name/80004_2;"Counter Core+" Name/80005_1;"Leapfrog Core" Name/80005_2;"Leapfrog Core+" Name/80006_1;"Winning Streak Core" Name/80006_2;"Winning Streak Core+" Name/80007_1;"Terminator" Name/80007_2;"Terminator+" Name/80008_1;"Berserk Core" Name/80008_2;"Berserk Core+" Name/80009_1;"Damaged Terrifying Spikes" Name/80009_2;"Damaged Terrifying Spikes+" Name/80010_1;"Eye of the Observer" Name/80010_2;"Eye of the Observer+" Name/80801_1;"Embark Energy" Name/80801_2;"Embark Energy+" Name/80802_1;"Embark Power" Name/80802_2;"Embark Power+" Name/80803_1;"Disguise Mask" Name/80803_2;"Disguise Mask+" Name/80804_1;"Unmodified Pocket Watch" Name/80804_2;"Gingin's Pocket Watch+" Name/80805_1;"Wingman's Cannon" Name/80805_2;"Wingman's Cannon+" Name/80806_1;"Floating Star Coins" Name/80806_2;"Floating Star Coins+" Name/80807_1;"Temporary Truce Agreement" Name/80807_2;"Temporary Truce Agreement+" Name/80808_1;"Merchant's Shelter" Name/80808_2;"Merchant's Shelter+" Name/80809_1;"Corruption Engine" Name/80809_2;"Corruption Engine+" Name/80810_1;"Eye of the Observer" Name/80810_2;"Eye of the Observer+" Name/80811_1;"Joint Defense" Name/80811_2;"Joint Defense+" Name/80812_1;"Repair Device" Name/80812_2;"Repair Device+" Name/80813_1;"Ghost Device" Name/80813_2;"Ghost Device+" Name/80814_1;"Fragile Core" Name/80814_2;"Fragile Core+" Name/80815_1;"Gravity Field: Up" Name/80815_2;"Gravity Field: Up+" Name/80816_1;"Gravity Field: Down" Name/80816_2;"Gravity Field: Down+" Name/80817_1;"Defense Module" Name/80817_2;"Defense Module+" Name/80818_1;"Construction Device" Name/80818_2;"Construction Device+" Name/80819_1;"Disposable Defense Device" Name/80820_1;"Fixed Star" Name/80820_2;"Fixed Star+" Name/80821_1;"Overlapping Timelines" Name/80821_2;"Overlapping Timelines+" Name/80822_1;"Disassembling Hammer" Name/80822_2;"Disassembling Hammer+" Name/80825_1;"Cross Linkage" Name/80825_2;"Cross Linkage+" Name/91001_1;"Basic Core" Name/91001_2;"Basic Core+" Name/91002_1;"Winning Streak Core" Name/91003_1;"Conversion Core" Name/91003_2;"Conversion Core+" Name/91003_3;"Conversion Core++" Name/91004_1;"Chain Core" Name/91004_2;"Chain Core+" Name/91005_1;"Counter Core" Name/91006_1;"Basic Core" Name/91006_2;"Basic Core+" Name/91007_1;"Displacement Monitoring Core" Name/91008_1;"Basic Core" Name/91008_2;"Basic Core+" Name/91009_1;"Avenger" Name/91009_2;"Avenger+" Name/91009_3;"Avenger++" Name/91010_1;"Basic Core" Name/91010_2;"Basic Core+" Name/91011_1;"Basic Core" Name/91011_2;"Basic Core+" Name/91013_1;"Basic Core" Name/91013_2;"Basic Core+" Name/91014_1;"Order Core" Name/91014_2;"Order Core+" Name/91014_3;"Order Core++" Name/91016_1;"Berserk Core" Name/91017_1;"Intermittent Core" Name/91018_1;"Basic Core" Name/91018_2;"Basic Core+" Name/91020_1;"Small Loop Core" Name/91020_2;"Small Loop Core+" Name/91021_1;"Large Loop Core" Name/91021_2;"Large Loop Core+" Name/91022_1;"Basic Core" Name/91022_2;"Basic Core+" Name/91025_1;"Stealth Core" Name/91025_2;"Stealth Core+" Name/91027_1;"Small Accumulation Core" Name/91027_2;"Small Accumulation Core+" Name/91027_3;"Small Accumulation Core++" Name/91028_1;"Large Accumulation Core" Name/91028_2;"Large Accumulation Core+" Name/91028_3;"Large Accumulation Core++" Name/91029_1;"Battle-Damaged Core" Name/91031_1;"Tentacle Core" Name/91031_2;"Tentacle Core+" Name/91032_1;"Tentacle Core" Name/91032_2;"Tentacle Core+" Name/91033_1;"Head Core" Name/91033_2;"Head Core+" Name/91034_1;"Enhancement Core" Name/91034_2;"Enhancement Core+" Name/91035_1;"Weakening Machine Gun" Name/91036_1;"Enhancement Core" Name/91037_1;"Copy Core" Name/91039_1;"Golden Core" Name/91041_1;"Vertical Slash Core" Name/91041_2;"Vertical Slash Core+" Name/91042_1;"Carapace Absorption Core" Name/91042_2;"Carapace Absorption Core+" Name/91044_1;"Horizontal Slash Core" Name/91044_2;"Horizontal Slash Core+" Name/91045_1;"Horizontal Slash Core" Name/91045_2;"Horizontal Slash Core+" Name/91046_1;"Horizontal Slash Core" Name/91046_2;"Horizontal Slash Core+" Name/91047_1;"Horizontal Slash Core" Name/91047_2;"Horizontal Slash Core+" Name/91048_1;"Horizontal Slash Core" Name/91048_2;"Horizontal Slash Core+" Name/91049_1;"Terrifying Spikes" Name/91050_1;"Stone Core" Name/91050_2;"Stone Core+" Name/91050_3;"Stone Core++" Name/91051_1;"Terminator" Name/91051_2;"Terminator+" Name/91053_1;"Leapfrog Core" Name/91053_2;"Leapfrog Core+" Name/91054_1;"Mirror Copy Core" Name/91055_1;"Pulley Core: Front Column" Name/91056_1;"Pulley Core: Middle Column" Name/91057_1;"Pulley Core: Back Column" Name/91058_1;"Carousel Core" Name/91058_2;"Carousel Core+" Name/91060_1;"Double-Edged Battle Axe" Name/91060_2;"Double-Edged Battle Axe+" Name/91061_1;"Pair Core" Name/91061_2;"Pair Core+" Name/91062_1;"Orange Star Diamond" Name/91062_2;"Orange Star Diamond+" Name/91063_1;"Triangular Core" Name/91063_2;"Triangular Core+" Name/91064_1;"Self-loading Core" Name/91064_2;"Self-loading Core+" Name/91066_1;"Stable Beam" Name/91066_2;"Stable Beam+" Name/91067_1;"Queen's Crown" Name/91068_1;"King's Spear" Name/91068_2;"King's Spear+" Name/91071_1;"White Axe" Name/91072_1;"Blue Axe" Name/91073_1;"Orange Axe" Name/91074_1;"Destructive Core" Name/91075_1;"Defenseless Core" Name/91077_1;"Durability Core" Name/91078_1;"Superior Horse" Name/91080_1;"Shark Tooth #1" Name/91081_1;"Shark Tooth #2" Name/91082_1;"Shark Tooth #3" Name/91083_1;"Shark Tooth #4" Name/91084_1;"Shark Tooth #5" Name/91085_1;"Weak Ghost" Name/91086_1;"Strong Ghost" Name/91087_1;"King Ghost" Name/91087_2;"King Ghost+" Name/91088_1;"Basic Core" Name/91088_2;"Basic Core+" Name/91088_3;"Basic Core++" Name/91089_1;"Basic Core" Name/91089_2;"Basic Core+" Name/91089_3;"Basic Core++" Name/92002_1;"Ghost Device" Name/92002_2;"Ghost Device+" Name/92005_1;"Defense Module" Name/92008_1;"Fragile Core" Name/92008_2;"Fragile Core+" Name/92010_1;"Binding Touch" Name/92011_1;"Self-Destruct Device" Name/92012_1;"Lock-On Device" Name/92014_1;"Joint Defense" Name/92014_2;"Joint Defense+" Name/92016_1;"Repair Device" Name/92016_2;"Repair Device+" Name/92017_1;"Energy Lock" Name/92019_1;"Conversion Device: Attack" Name/92019_2;"Conversion Device: Attack+" Name/92020_1;"Conversion Device: Accumulation" Name/92020_2;"Conversion Device: Accumulation+" Name/92025_1;"Turbo Supercharger" Name/92027_1;"4-Point Limiter" Name/92029_1;"Fixed Star" Name/92029_2;"Fixed Star+" Name/92031_1;"Energy Emitter" Name/92032_1;"Thornmail Device" Name/92033_1;"Energy Ring" Name/92033_2;"Energy Ring+" Name/92034_1;"Duel" Name/92035_1;"Circuit Breaker" Name/92036_1;"1-Point Butterfly" Name/92038_1;"Durable Missiles" Name/92039_1;"Golden Device" Name/92040_1;"Fuel-stealing Device" Name/92042_1;"Moon Shadow" Name/92043_1;"Peace Device" Name/92043_2;"Peace Device+" Name/92044_1;"Suppression Device" Name/92045_1;"Escape Device" Name/92046_1;"Slacking-Off Device" Name/92047_1;"Balance of Justice" Name/92048_1;"Glitter" Name/92049_1;"Reversal Device" Name/92051_1;"Gravity Field: Up" Name/92052_1;"Gravity Field: Down" Name/92055_1;"Burning Device" Name/92055_2;"Burning Device+" Name/92058_1;"Basic Reset" Name/92059_1;"Incubation Device" Name/92059_2;"Incubation Device+" Name/92060_1;"Spider Bomb" Name/92060_2;"Spider Bomb+" Name/92061_1;"Disposable Defense Device" Name/92062_1;"Construction Device" Name/92063_1;"Point Decay Meter" Name/92064_1;"Color Decay Meter" Name/92065_1;"Double Decay Meter" Name/92066_1;"Supercharging Device" Name/92066_2;"Supercharging Device+" Name/92068_1;"Reflection Mirror" Name/92069_1;"Black Hole Generator" Name/92070_1;"Star Coin Chest" Name/92074_1;"Mirror Device" Name/92074_2;"Mirror Device+" Name/92075_1;"Disruption Device" Name/92076_1;"Mist Generator" Name/92077_1;"Color Shield Generator" Name/92078_1;"Binder" Name/92079_1;"Rotating Device" Name/92082_1;"King's Treasury" Name/92082_2;"King's Treasury+" Name/92083_1;"[Artifact] Crown of Strengthening" Name/92085_1;"[Artifact] Dart of Direct Damage" Name/92086_1;"[Artifact] Book of Destruction" Name/92089_1;"Durability Recovery Device" Name/92090_1;"21-Point Controller" Name/92092_1;"Spaceship Vulnerability" Name/92092_2;"Spaceship Vulnerability+" Name/92093_1;"Repair Particle" Name/92094_1;"Scorpio's Blessing" Name/92095_1;"Pollution" Name/92096_1;"Cross Extension" Name/92098_1;"Taunt Machine" Name/92099_1;"Controller #1" Name/92100_1;"Controller #2" Name/92101_1;"Controller #3" Name/92102_1;"Controller #4" Name/92103_1;"Controller #5" Name/92104_1;"Twin Soul Stones" Name/92105_1;"Void Stone" Name/92106_1;"Void Stone" Name/92107_1;"Ultimate Choice" Name/92108_1;"Soul Stone" Text/Empty;"" Text/11002;"Pair" Text/11003;"Increasing" Text/11005;"White" Text/11006;"Micro Crystal Core" Text/11007;"White Reaction" Text/11009;"Extreme Cohesion" Text/11010;"Hexagram" Text/11011;"Induction" Text/11012;"High-Point" Text/11013;"Consecution" Text/11015;"Receive" Text/11016;"Rubbing" Text/11017;"Orange Star Diamond" Text/11018;"Propulsion" Text/11019;"Secondary Cannon's Fire" Text/11801;"Gentle Tap" Text/11802;"Swap" Text/11803;"Extraction" Text/11804;"High-Energy Cube" Text/11805;"Energy Transfer" Text/11806;"Diffusion" Text/11807;"Single-Use Charge" Text/11808;"Attenuation" Text/11809;"Weak" Text/11810;"Smelt Armor" Text/11812;"Growth" Text/11813;"Pulse Recharge" Text/11814;"Energy" Text/11815;"Upgrade" Text/11816;"Temporary Fuel" Text/11819;"Enhance" Text/11820;"Kinetic Transmit" Text/11821;"Energy Source" Text/11822;"Breakthrough" Text/11823;"External" Text/11824;"Amplification" Text/11825;"Simulation" Text/11826;"External Slot" Text/11827;"White Shadow Dagger" Text/11828;"Bleaching" Text/12001;"Detection Passed" Text/12004;"Kinetic" Text/12005;"Boost" Text/12007;"Gathering" Text/12008;"Double-Edged" Text/12009;"Reproducing" Text/12010;"Razor" Text/12801;"Power Supply" Text/12802;"Surge" Text/12803;"Amplifying" Text/12805;"Amplifying" Text/12806;"Electric Arc" Text/12807;"Destruction" Text/13001;"Leap" Text/13002;"High-Voltage Amplification" Text/13003;"Shared Frequency" Text/13005;"Overheat" Text/13006;"Recoil" Text/13801;"3-Point" Text/13802;"Ignition" Text/13803;"Diverter" Text/13804;"Energizer" Text/13805;"Scheme" Text/13807;"Fire" Text/13808;"Overclock Drive" Text/14001;"Beam" Text/14002;"Triangular" Text/14004;"Nuclear Accumulate" Text/14005;"Overload" Text/14006;"Contract" Text/14007;"Evolutionary" Text/14801;"Main Ingredients and Leftover Pieces" Text/14802;"Diffusion" Text/14803;"Quadrangle" Text/14805;"Amplifying" Text/14806;"Supply" Text/14807;"Pointer" Text/15001;"Impact Compress" Text/15002;"Shield Induction" Text/15003;"Shield Burst" Text/15801;"Recovery" Text/15802;"Protect" Text/15803;"Ignite" Text/21004;"Steady" Text/21005;"Particle Forcefield" Text/21010;"Self-loading" Text/21012;"Moonblade" Text/21016;"Overweight" Text/21017;"Sixfold" Text/21018;"Shuriken" Text/21019;"Crevice" Text/21020;"Beam Energy" Text/21021;"Spatial" Text/21024;"Circuit" Text/21025;"Strength" Text/21027;"Eternal" Text/21028;"Devour" Text/21029;"Double Dagger" Text/21030;"Endless" Text/21031;"Compatible" Text/21032;"Duplicate" Text/21801;"Chameleon" Text/21802;"Orange Enhanced" Text/21803;"Hexagonal Rotator" Text/21805;"Particle Inject" Text/21807;"Decay" Text/21812;"Absorb" Text/21814;"Blessing" Text/21815;"Patch" Text/21816;"Separation" Text/21819;"Secret Passage" Text/21821;"Boost" Text/21825;"Memory" Text/21827;"Interstice" Text/21831;"Udaloy" Text/21833;"Diverter" Text/21839;"Whiteboard" Text/21841;"Swap Machine" Text/21842;"Pan Shot!" Text/21843;"Flotation" Text/21844;"Energy Stone" Text/21845;"Assimilate" Text/21846;"Explosive" Text/21848;"Diverter" Text/21849;"Equipping" Text/21851;"Double Energy Source" Text/21852;"Fracture" Text/21854;"Switch" Text/21855;"Barrage Missiles" Text/21856;"Orange Passage" Text/21857;"Energizing" Text/21858;"Reproducing Top" Text/21859;"Single-Use Energy" Text/21860;"Transition" Text/22002;"Insert Residues" Text/22003;"Weakness Lock" Text/22004;"Orange" Text/22010;"Self-amplifying" Text/22014;"Supercharging" Text/22016;"Cluster" Text/22017;"Mapping" Text/22018;"Resonance" Text/22019;"Detection" Text/22020;"Void" Text/22802;"Radiation" Text/22803;"Radiation Receive" Text/22805;"Temporary Enhancement" Text/23001;"Straight" Text/23003;"Reaction" Text/23004;"Overpressure" Text/23005;"Fully Loaded Forcefield" Text/23006;"Square" Text/23801;"7-Point" Text/23802;"Radiation" Text/23804;"Drive Explosion" Text/23805;"9-Point" Text/23806;"Reforge" Text/23807;"Twin Missile" Text/23808;"Dissipated" Text/24002;"Magnetic Storm" Text/24003;"Lightning" Text/24004;"Ignition" Text/24005;"Electromagnetic Induction" Text/24007;"Central Power" Text/24801;"Triple" Text/24804;"Doubling" Text/24806;"Charging" Text/24808;"Amplifying" Text/24809;"Descending Conveyor" Text/24811;"Infinite" Text/25001;"Amplifying" Text/25002;"Solar Flare" Text/25003;"Linkage" Text/25801;"Boiler" Text/25802;"Central Replicate" Text/31002;"Flush" Text/31009;"Blue" Text/31012;"Change" Text/31014;"Auto" Text/31019;"Monitor" Text/31020;"Pulse" Text/31021;"Maze" Text/31023;"Moonblade" Text/31024;"B. Dagger" Text/31025;"W. Banner" Text/31026;"W. Bludgeon" Text/31027;"Chamber" Text/31028;"Absorb" Text/31029;"Balance" Text/31030;"Filter" Text/31033;"Puzzle" Text/31034;"Expand" Text/31036;"Connect" Text/31037;"Omega" Text/31038;"Transcribe" Text/31039;"Transmission" Text/31040;"Recycle" Text/31801;"Reroll" Text/31805;"Spare Paint" Text/31806;"Tricolor" Text/31807;"W. Pigment" Text/31809;"Blue" Text/31810;"Colordrill" Text/31814;"Color" Text/31815;"Conduit" Text/31816;"Incandescent Sun" Text/31818;"Mimic" Text/31819;"Tracks" Text/31821;"W. Energy" Text/31824;"Burst" Text/31826;"Amplify" Text/31827;"Minify" Text/31828;"Vortex" Text/31830;"Filler" Text/31832;"Expand Slot" Text/31834;"Reborn" Text/31835;"W. Star" Text/31837;"Exchange" Text/31839;"Blue" Text/31840;"Mimic" Text/31841;"Increment" Text/31842;"Ring of Strength" Text/31845;"3D Print" Text/31846;"Roll" Text/32003;"Sync" Text/32004;"Charge" Text/32007;"Reckless" Text/32008;"Reckless" Text/32009;"Decay" Text/32010;"High-Point" Text/32803;"Vertical Radiate" Text/32804;"Corrosion" Text/32805;"Play" Text/33001;"Tricolor" Text/33002;"Lane Receive" Text/33004;"Loop" Text/33005;"Explode" Text/33801;"Combined Energy" Text/33804;"Double" Text/33806;"Install Slot" Text/33807;"Startup" Text/33808;"Triflower" Text/34001;"King" Text/34002;"Chimes" Text/34003;"Chain Reaction" Text/34006;"Weaken" Text/34007;"Multifunction" Text/34802;"Reassemble" Text/34803;"Four" Text/34804;"Calculate" Text/34807;"Twin Stars" Text/34808;"Induction" Text/34809;"Blue Flower" Text/35001;"Jam" Text/35003;"Magnetic Field" Text/35004;"Induction" Text/35801;"Interfere" Text/35802;"Jam" Text/35803;"Signal" Text/35804;"Jammed Slot" Text/35805;"Unique" Text/80001;"Chain" Text/80002;"Tripower" Text/80003;"Overclock" Text/80004;"Counter" Text/80005;"Leapfrog" Text/80006;"Winning Streak" Text/80007;"Terminate" Text/80008;"Berserk" Text/80009;"Terrifying" Text/80801;"Embark" Text/80802;"Embark" Text/80803;"Disguise" Text/80804;"Time Reverse" Text/80805;"Fire" Text/80806;"Collect Star Coins" Text/80807;"Truce" Text/80808;"Ah!!!" Text/80809;"Corruption" Text/80811;"Joint Defense" Text/80812;"Repair" Text/80814;"Broken" Text/80815;"Up" Text/80816;"Down" Text/80817;"Defense" Text/80818;"Construction" Text/80819;"Disposable Defense" Text/80820;"Both Sides Power Up" Text/80821;"Overlapping Timelines" Text/80822;"Disassemble" Text/91002;"Winning Streak" Text/91004;"Chain" Text/91005;"Counter" Text/91007;"Displacement Monitoring" Text/91009;"Avenger" Text/91014;"Order" Text/91016;"Berserk" Text/91020;"Small Loop" Text/91021;"Large Loop" Text/91025;"Stealth" Text/91027;"Small Accumulation" Text/91028;"Large Accumulation" Text/91029;"Transform" Text/91031;"Hibernate" Text/91033;"Enhancement" Text/91034;"Enhancement" Text/91035;"Weakening" Text/91036;"Enhancement" Text/91037;"Copy" Text/91041;"Vertical Slash" Text/91042;"Absorb" Text/91044;"Horizontal Slash" Text/91045;"Horizontal Slash" Text/91046;"Horizontal Slash" Text/91047;"Horizontal Slash" Text/91048;"Horizontal Slash" Text/91049;"Terrifying" Text/91050;"Amplifying" Text/91051;"Terminate" Text/91053;"Leapfrog" Text/91054;"Mirror Copy" Text/91055;"Swap" Text/91056;"Swap" Text/91057;"Swap" Text/91058;"Carousel" Text/91060;"Double-Edged" Text/91061;"Pair" Text/91062;"Orange Star Diamond" Text/91063;"Triangular" Text/91064;"Self-loading" Text/91066;"Stable" Text/91067;"Remove" Text/91068;"Spear" Text/91071;"White" Text/91072;"Blue" Text/91073;"Orange" Text/91074;"Destruct" Text/91077;"Durability" Text/91078;"Seeking Inferior Horse" Text/91080;"Bite" Text/91085;"Dissipate" Text/91086;"Dissipate" Text/91087;"Absorb Power" Text/92005;"Defense" Text/92008;"Broken" Text/92010;"Binding Touch" Text/92011;"Self-Destruct" Text/92012;"Lock-On" Text/92014;"Joint Defense" Text/92016;"Repair" Text/92017;"Lock" Text/92019;"Conversion" Text/92020;"Conversion" Text/92025;"Turbo Supercharge" Text/92027;"4-Point Limit" Text/92029;"Both Sides Power Up" Text/92031;"Energy Emission" Text/92032;"Thornmail" Text/92033;"Surge" Text/92034;"Duel" Text/92035;"Circuit Break" Text/92036;"1-Point" Text/92038;"Durable Missiles" Text/92039;"Golden" Text/92040;"Fuel-stealing" Text/92042;"Edge Cutter" Text/92043;"Peaceful Retreat" Text/92044;"Suppression" Text/92045;"Escape" Text/92046;"Slacking-Off" Text/92047;"Justice" Text/92048;"Glitter" Text/92049;"Reversal" Text/92051;"Up" Text/92052;"Down" Text/92055;"Burning" Text/92057;"" Text/92058;"Basic Reset" Text/92059;"Set Bomb" Text/92060;"Explosion" Text/92061;"Disposable Defense" Text/92062;"Construction" Text/92063;"Point Decay" Text/92064;"Color Decay" Text/92065;"Double Decay" Text/92066;"Supercharging" Text/92067;"" Text/92068;"Damage Reflection" Text/92069;"Destruction" Text/92070;"Star Coins Scattered" Text/92074;"Mirror" Text/92075;"Disruption" Text/92076;"Mist" Text/92077;"Color Shield" Text/92078;"Bind" Text/92079;"Rotate" Text/92080;"" Text/92082;"Treasury Opened" Text/92083;"Enhancement" Text/92085;"Direct Damage" Text/92086;"Destruction" Text/92088;"" Text/92089;"Durability Recovery" Text/92090;"Clear" Text/92092;"Vulnerability" Text/92093;"Repair Perfectly" Text/92094;"Scorpio's Blessing" Text/92095;"Pollution" Text/92096;"Cross Extension" Text/92098;"Taunt" Text/92099;"Control" Text/92104;"Reborn" Text/92105;"Transparency" Text/92106;"Transparency" Text/92107;"Ultimate Choice" Text/92108;"Reborn" Des/Empty;"" Des/Added;"Have {0} *Power*." Des/11002_1;"When loading 2 Energy of the same point, gain {0} Strength." Des/11003_1;"If loaded Energy Point is the highest loaded point in this battle, gain Strength equal to loaded point." Des/11004_1;"While you have {0} or more Energy in hand, this has *Double Strength*." Des/11005_1;"When loaded with [*White*] Energy, gain {0} Strength." Des/11006_1;"If loaded Energy Point ≤ {0}, gain Strength equal to loaded point." Des/11007_1;"When a [*White*] slot of *adjacent* Units is loaded, gain {0} Strength." Des/11008_1;"While Single Stars are the only loaded *Attack Units*, they have *Double Strength*." Des/11009_1;"All loaded Energy Points are enhanced into the highest Energy Point loaded." Des/11010_1;"On load, gain Strength equal to its slot count." Des/11011_1;"When generating [*Orange*] Energy in your turn, gain {0} Strength." Des/11012_1;"When any *Attack Unit* loads Energy ≥ [{0}-points], gain {1} Strength." Des/11013_1;"When loaded with the last Energy in hand, generate 1 Energy." Des/11014_1;"Phantom benefits from every *directional* effect, regardless of its position." Des/11015_1;"Strength not gained by Energy/*Power* is doubled." Des/11016_1;"When energy is generated during your turn, load 1 copy." Des/11017_1;"On load, gain Strength equal to loaded point." Des/11018_1;"After movement, load 1 [*White* {0}-point] Energy." Des/11019_1;"Upon gaining Strength, deal equal damage to the enemy." Des/11801_1;"On load, generate 1 Energy of +1 point." Des/11802_1;"On load, generate 1 Energy." Des/11803_1;"On load, generate 1 Energy of degraded color and 1 [*Blue* 1-point] Energy." Des/11803_2;"On load, generate 1 Energy of degraded color and 1 [*Orange* 1-point] Energy." Des/11804_1;"On load, generate 1 [*Orange* {0}-point] Energy." Des/11805_1;"On load, load 1 [*White* {0}-point] Energy into *adjacent* Units." Des/11806_1;"On load, apply {0} Strength to every *Attack Unit*." Des/11807_1;"At the start of the 2nd turn, generate 1 [*White* 9-point] Energy." Des/11807_2;"At the start of the 2nd turn, generate 1 [*Orange* 9-point] Energy." Des/11808_1;"On load, generate 1 Energy of -1 point and apply {0} Strength to the *Attack Unit* *behind*." Des/11809_1;"*Activate* ({0}): Generate 1 [*White* {1}-point] Energy." Des/11809_2;"*Activate* ({0}): Generate 1 [*Orange* {1}-point] Energy." Des/11810_1;"*Activate* ({0}): Take {1} damage and generate 1 Energy." Des/11812_1;"*Activate* ({0}): Raise the point of all [*White*] Energy in hand by {1}." Des/11813_1;"*Activate* ({0}): Generate 1 [*White* {1}-point] Energy." Des/11813_2;"*Activate* ({0}): Generate 1 [*Orange* {1}-point] Energy." Des/11814_1;"3 times per battle. *Activate* ({0}): Generate {1} [*White*] Energy whose point equals the current turn number." Des/11814_2;"3 times per battle. *Activate* ({0}): Generate {1} [*Orange*] Energy whose point equals the current turn number." Des/11815_1;"At the start of the battle, upgrade *adjacent* Units. Upgrade Device excluded." Des/11815_2;"At the start of the battle, upgrade all Units. Upgrade Device excluded." Des/11816_1;"At the start of the battle, gain {0} Fuel for this battle." Des/11819_1;"When the *front* *Attack Unit* loads an Energy, apply {0} Strength." Des/11820_1;"When any Unit *activates*, apply {0} Strength to the *Attack Unit* *behind* self." Des/11821_1;"*Activate* ({0}): Consume 1 Fuel to generate 1 [*Blue* 9-point] Energy." Des/11821_2;"*Activate* ({0}): Consume 1 Fuel to generate 1 [*Orange* 9-point] Energy." Des/11822_1;"At the start of the battle, degrade the highest-graded slot of every Unit." Des/11822_2;"At the start of the battle, degrade the colors of all Unit slots." Des/11823_1;"At the start of the battle, add an [*Orange*] slot to *adjacent* *Attack Units*." Des/11823_2;"At the start of the battle, add a [*Blue*] slot to *adjacent* *Attack Units*." Des/11824_1;"On load, generate 1 Energy of ×2 point." Des/11825_1;"At the start of the battle, copy the ability of the *Support Unit* in *front*." Des/11826_1;"At the start of the battle, add 1 [*Orange*] slot and 1 [*Blue*] slot to the Unit in *front*." Des/11826_2;"At the start of the battle, add 1 [*Blue*] slot and 1 [*White*] slot to the Unit in *front*." Des/11827_1;"When the Unit *behind* loads a [*White*] Energy, copy and load {0} more to it." Des/11828_1;"*Activate* ({0}): Raise the points of all [*Orange*] / [*Blue*] Energy in hand by {1} / {2} and change their color to [*White*]." Des/12001_1;"When loading Energy of a certain point for the first time in battle, gain {0} *Power*." Des/12003_1;"Have {0} *Power*. Can be upgraded {1} time(s)." Des/12003_2;"Have {0} *Power*. Cannot be upgraded." Des/12004_1;"When any Unit *activates*, gain 1 *Power*." Des/12005_1;"*Activate* ({0}): Gain {1} *Power*." Des/12007_1;"When any Unit generate Energy of ≥ {0} Point, this gains {1} Strength." Des/12008_1;"This Unit always gains double *Power*." Des/12009_1;"Have {0} *Power*. On load, equip Reproducing Cores to *adjacent* grids." Des/12009_2;"Have {0} *Power*. On load, equip Reproducing Cores+ to *adjacent* grids." Des/12010_1;"Each loaded energy triggers *Power* bonus." Des/12801_1;"At the start of the battle, apply {0} *Power* to the *Attack Unit* in *front*." Des/12802_1;"At the start of the 3rd turn, apply {0} *Power* to every *Attack Unit*." Des/12803_1;"At the start of the battle, apply {0} *Power* to *adjacent* *Attack Units*." Des/12805_1;"*Activate* ({0}): Consume 1 Fuel to apply {1} *Power* to every *Attack Unit*." Des/12806_1;"On load, apply {0} *Power* to the *Attack Unit* *behind*, then double its *Power* and *destroy* self." Des/12807_1;"*Activate* ({0}): *Destroy* 1 selected Unit and apply 1 *Power* to every *Attack Unit*." Des/13001_1;"*Overclock* ({0}): Gain {2} Strength, *Overclock* ({1}): Gain {3} Strength." Des/13002_1;"*Overclock* ({0}): Gain {1} *Power*." Des/13003_1;"Whenever *Overclock*/*Tripower* is triggered, gain {0}/{1} Strength." Des/13005_1;"*Overclock* ({0}): Gain {1} Strength." Des/13006_1;"*Activate* ({0}): Gain {2} Strength. *Overclock* ({1}): Reduce cooldown by 1 turn." Des/13801_1;"On load, generate 1 [*White* 3-point] Energy, *Overclock* ({0}): Generate 1 extra [*White* 3-point] Energy." Des/13801_2;"On load, generate 1 [*Blue* 3-point] Energy, *Overclock* ({0}): Generate 1 extra [*Blue* 3-point] Energy." Des/13802_1;"*Overclock* ({0}): Load 1 [*Blue* 1-point] Energy into every Unit. Ignition Device excluded." Des/13802_2;"*Overclock* ({0}): Load 1 [*Orange* 1-point] Energy into every Unit. Ignition Device excluded." Des/13803_1;"*Overclock* ({0}): Apply {1} Strength to the *Attack Unit* *behind*." Des/13804_1;"*Overclock* ({0}): Generate 1 [*Blue* 9-point] Energy." Des/13804_2;"*Overclock* ({0}): Generate 1 [*Orange* 9-point] Energy." Des/13805_1;"*Overclock* ({0}): Generate 2 Energy at the start of the next turn." Des/13807_1;"Whenever *Overclock* is triggered, deal {0} damage to the enemy." Des/13808_1;"On load Energy, trigger every Unit's *Overclock* with its point." Des/14001_1;"*Tripower*: Gain {0} Strength." Des/14002_1;"*Tripower*: Gain {0} *Power*." Des/14004_1;"*Tripower*: Gain *Double Strength*." Des/14005_1;"Have {0} *Power*. *Tripower*: Double self *Power*, only effective once per battle." Des/14006_1;"All loaded Energy Points are enhanced into 9-points. *Tripower*: add 1 [*Blue*] slot to self." Des/14006_2;"All loaded Energy Points are enhanced into 9-points. *Tripower*: add 1 [*White*] slot to self." Des/14007_1;"On load, gain {0} Strength. *Tripower*: Boost that effect by {1}." Des/14801_1;"*Tripower*: Generate 1 [*Orange* 9-point] Energy and 1 [*Orange* 1-point] Energy." Des/14802_1;"*Tripower*: Apply {0} Strength to *Adjacent* *Attack Units*." Des/14803_1;"*Tripower*: Generate {0} Energy." Des/14805_1;"*Tripower*: Apply {0} *Power* to the *Attack Unit* in *front*." Des/14806_1;"Whenever *Tripower* is triggered, generate 1 [*White*] Energy." Des/14806_2;"Whenever *Tripower* is triggered, generate 1 [*Orange*] Energy." Des/14807_1;"*Tripower*: Apply {0} Strength to all *Attack Units* for each slot they have." Des/15001_1;"On load, gain Strength equal to the total damage taken from the last Showdown on." Des/15002_1;"When Shield reduces, gain {0} *Power*." Des/15003_1;"When Shield changes, gain *Double Strength*." Des/15801_1;"On load, restore {0} Shield." Des/15802_1;"At the start of the 2nd turn, gain {0} Max Shield and restore all Shield." Des/15803_1;"*Activate* ({0}): Take damage equal to current Shield and apply double that amount of Strength to the *Attack Unit* *behind*." Des/21004_1;"All loaded Energy Points are converted into {0} points." Des/21005_1;"When generating 1 [1-point] Energy, gain {0} Strength." Des/21010_1;"At the start of the turn, fill slots with [*Orange* {0}-point] Energy." Des/21012_1;"On load, if the total Strength in the *same lane* exceeded the opponent's, gain {0} Strength." Des/21016_1;"On load, gain Strength equal to double the point." Des/21017_1;"For every 6th Energy loaded, gain {0} extra Strength." Des/21018_1;"When *swapped* to an empty grid, consume 1 extra *Swap* to leave behind a copy of this Unit." Des/21019_1;"On load, if *adjacent to* an empty grid, gain {0} Strength." Des/21020_1;"When Units other than Beam Energy load [1-point] Energy, this Unit loads an [*Orange* 1-point] Energy." Des/21021_1;"On load, gain Strength equal to current *Swap*." Des/21024_1;"On load, gain *Double Strength*." Des/21025_1;"On load, gain 1 Strength." Des/21027_1;"At the start of the turn, load the same Energy as the previous turn." Des/21028_1;"On load, *Destroy* the Unit in *front*. When any Unit is *destroyed*, gain {0} *Power*." Des/21029_1;"When loading [*Orange*] Energy, load 1 extra copy." Des/21030_1;"Whenever you load the last Energy in hand, gain {0} Strength." Des/21031_1;"When loading [1-point]/[*Orange*] Energy, gain {0} Strength." Des/21032_1;"When *Attack Units* other than Duplicate Core load Energy ≥ {0} points, this Unit loads 1 copy." Des/21801_1;"On load, generate 1 Energy of upgraded color." Des/21802_1;"When *adjacent* *Attack Units* load an [*Orange*] Energy, apply {0} Strength." Des/21803_1;"On load, generate 1 [*Orange* {0}-point] Energy." Des/21805_1;"At the start of the turn, load {0} [*Blue* 1-point] Energy into the *front* Unit." Des/21807_1;"At the start of the turn, degrade the highest-graded slot of the Unit in *front*." Des/21807_2;"At the start of the turn, degrade the highest-graded slot of the Unit in *front* twice." Des/21812_1;"When the *Attack Unit* *behind* loads a [1-point] Energy, that Energy does not occupy a slot and apply {0} Strength." Des/21814_1;"Raise the point of Energy generated by *adjacent* Units by 1." Des/21814_2;"Raise the point of Energy generated by every Unit by 1." Des/21815_1;"At the start of the battle, *Destroy* itself and equip 21010|1 to every empty grid of the *same lane*." Des/21815_2;"At the start of the battle, *Destroy* itself and equip 21010|2 to every empty grid of the *same lane*." Des/21816_1;"On load, generate 1 Energy of -1 point and 1 [1-point] Energy of the same color." Des/21819_1;"Each turn, the first Energy loaded into the Unit in *behind* does not occupy a slot." Des/21819_2;"Each turn, the first two Energy loaded into the Unit in *behind* do not occupy slots." Des/21821_1;"On load, generate 1 Energy of +{0} point." Des/21825_1;"On load, generate a copy of the last generated Energy." Des/21825_2;"On load, generate a copy of the last generated Energy." Des/21827_1;"At the start of the turn, if *adjacent to* an empty grid, generate 1 [*White*] Energy." Des/21827_2;"At the start of the turn, if *adjacent to* an empty grid, generate 1 [*Orange*] Energy." Des/21831_1;"At the start of the turn, if there are no *Attack Units* in the *same lane*, apply {0} Strength to every *Attack Unit*." Des/21833_1;"At the start of the turn, apply {0} Strength to the *Attack Unit* *behind*. On load, boost that effect by {1}." Des/21839_1;"On load, generate 1 identical Energy." Des/21841_1;"At the start of the battle, gain {0} Max *Swap* for this battle." Des/21842_1;"On load, this lane takes at most 1 damage from the Showdown this turn, then *Destroy* itself." Des/21843_1;"Generate 1 less Energy in the first turn." Des/21844_1;"When this Unit or an *adjacent* Unit is *destroyed*, generate 1 [*Blue* 6-point] Energy." Des/21844_2;"When this Unit or an *adjacent* Unit is *destroyed*, generate 1 [*Orange* 6-point] Energy." Des/21845_1;"At the start of the turn, copy its slots to the Unit *behind*." Des/21846_1;"When *swapped*, *Destroy* the other Unit to generate 1 [*White* 6-point] Energy." Des/21846_2;"When *swapped*, *Destroy* the other Unit to generate 1 [*Orange* 6-point] Energy." Des/21848_1;"On load, apply Strength equal to point to the *Attack Unit* *behind*." Des/21849_1;"At the start of the turn, equip a random unupgraded *Attack Unit* to the empty grid *behind*." Des/21849_2;"At the start of the turn, equip a random upgraded *Attack Unit* to the empty grid *behind*." Des/21851_1;"At the start of the battle, generate {0} [*White*] Energy." Des/21851_2;"At the start of the battle, generate {0} [*Orange*] Energy." Des/21852_1;"On load, generate [*White* 1-point] Energy equal in number as loaded Point, then *Destroy* self." Des/21852_2;"On load, generate [*Orange* 1-point] Energy equal in number as loaded Point, then *Destroy* self." Des/21853_1;"When targeted by a *directional* effect, change the targets to *upper and lower* Units." Des/21853_2;"When targeted by a *directional* effect, change the targets to *adjacent* Units." Des/21854_1;"On load, exchange the slots of the Units in *front* and *behind*." Des/21854_2;"On load, exchange the slots of the Units in *front* and *behind*." Des/21855_1;"On load, reduce the enemy's *Durability* by {0} points, then *Destroy* itself." Des/21856_1;"On load, load 1 [*Orange*] copy to the Unit in *front*, and that Energy does not occupy a slot." Des/21857_1;"At the start of the turn, load 1 [*Orange* {0}-point] Energy into the Unit in *front*." Des/21858_1;"At the start of the turn, apply {0} Strength to the *central* *Attack Unit*. When any Unit is *destroyed*, equip a Reproducing Top to the same grid." Des/21858_2;"At the start of the turn, apply {0} Strength to the *central* *Attack Unit*. When any Unit is *destroyed*, equip a Reproducing Top+ to the same grid." Des/21859_1;"On load, generate 2 [*Orange* 5-point] Energy, then *Destroy* self." Des/21860_1;"When Energy is loaded into the *Attack Unit* *behind*, raise its point by {0}." Des/22002_1;"Have {0} *Power*. At the start of the battle, gain 1 [1-point] Energy Resource in this battle." Des/22003_1;"Have {0} *Power*. When the enemy's *Durability* reaches 0, double self *Power*." Des/22004_1;"When loading [*Orange*] Energy, gain {0} *Power*." Des/22010_1;"On gaining *Power*, gain {0} more." Des/22014_1;"At the start of the turn, gain 1 *Power*." Des/22016_1;"At the start of the battle, apply {0} *Power* to all Clusterers." Des/22017_1;"After *swapping* with an *Attack Unit*, copy its *Power* to self." Des/22018_1;"When *Attack Units* of the *same lane* gain *Power*, this Unit gains {0} Strength." Des/22019_1;"When *adjacent* Units load Energy, this Unit gains {0} temporary *Power*." Des/22020_1;"At the start of the turn, if no slots were not occupied last turn, gain {0} *Power*." Des/22802_1;"For every {0} Energy you load, apply {1} *Power* to *adjacent* *Attack Units*." Des/22803_1;"When an *Attack Unit* gains *Power*, apply {0} Strength." Des/22805_1;"At the start of the turn, apply {0}-{1} temporary *Power* to *adjacent* *Attack Units*." Des/22805_2;"At the start of the turn, apply {0}-{1} temporary *Power* to every *Attack Unit*." Des/23001_1;"*Fully Loaded*: If loaded Energy Points form a straight, gain {0} Strength." Des/23003_1;"*Fully Loaded*: Gain *Double Strength*." Des/23004_1;"*Fully Loaded*: Gain {0} Strength and upgrade the lowest-graded slot." Des/23005_1;"Whenever a Unit with a *Fully Loaded* effect loads Energy, this Unit gains {0} Strength." Des/23006_1;"*Fully Loaded*: Gain {0} *Power*." Des/23801_1;"*Fully Loaded*: Generate 1 [*Orange* {0}-point] Energy." Des/23802_1;"*Fully Loaded*: Apply {0} *Power* to every *Attack Unit*." Des/23804_1;"After loading an Energy, trigger the *Fully Loaded* and *Charge* effect of *adjacent* Units directly, then *Destroy* self." Des/23804_2;"After loading an Energy, trigger the *Fully Loaded* and *Charge* effect of all Units directly, then *Destroy* self." Des/23805_1;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*Blue*] slot at the start of the next turn." Des/23805_2;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*White*] slot at the start of the next turn." Des/23806_1;"*Fully Loaded*: Generate 3 Energy." Des/23807_1;"*Fully Loaded*: Reduce the enemy's *Durability* by {0} points." Des/23808_1;"*Fully Loaded*: Load 1 [*White* 1-point] Energy into all Units' [*White*] empty slots." Des/24002_1;"Have {0} *Power*. *Charge* ({1}): Gain Strength equal to *Power*." Des/24003_1;"*Charge* ({0}): Gain *Double Strength*." Des/24004_1;"*Charge* ({0}): Gain {1} Strength." Des/24005_1;"Whenever *Charge* is triggered, gain {0} *Power*." Des/24007_1;"When the *central* Unit loads Energy, gain *Charge* equal to its point. *Charge* ({0}): Gain {1} Strength." Des/24801_1;"*Charge* ({0}): Generate 1 [*White* {1}-point] Energy, 1 [*Blue* {1}-point] Energy, and 1 [*Orange* {1}-point] Energy." Des/24804_1;"*Charge* ({0}): Apply *Double Strength* to the *Attack Unit* in *front*." Des/24806_1;"At the start of the turn, *Charge* the Unit in *front* by {0}." Des/24808_1;"*Charge* ({0}): Apply {1} *Power* to the *Attack Unit* in *front*." Des/24809_1;"*Charge* ({0}): Load the Unit in *front* with [*Orange* 5/4/3/2/1-point] Energy sequentially." Des/24811_1;"*Charge* ({0}): Whenever you have no Energy in hand this turn, generate one." Des/24811_2;"*Charge* ({0}): Whenever you have no Energy in hand this turn, generate one." Des/25001_1;"On load, if being the *central* Unit, gain 1 *Power*." Des/25002_1;"On load, if being the *central* Unit, gain Strength equal to loaded point." Des/25003_1;"Whenever other *central* Units gain Strength from non-Energy/non-*Power* sources, this Unit gains equal Strength." Des/25801_1;"At the end of the Showdown, if being the *central* Unit, generate 1 [*White*] Energy." Des/25801_2;"At the end of the Showdown, if being the *central* Unit, generate 1 [*Orange*] Energy." Des/25802_1;"On load, load 2 Energy copies into the *central* Unit." Des/31002_1;"When loading 2 Energy of the same color, gain {0} Strength." Des/31009_1;"When *adjacent* *Attack Units* load [*Blue*] Energy, this gains {0} Strength." Des/31012_1;"Whenever the Point or Color of Energy in hand changes, gain {0} temporary *Power*." Des/31014_1;"When *Attack Units* other than Auto Core load [*Blue*] Energy, this Unit loads 1 [*Blue* {0}-point] Energy." Des/31019_1;"When *Use* is triggered, if the remaining *Usage* times is 0, this Unit loads 1 [*Orange*/*Blue*/*White* {0}-point] Energy." Des/31020_1;"*Use*({0}): Gain *Double Strength*." Des/31021_1;"Maze benefits from every *same lane* and *same column* effects, regardless of its position." Des/31023_1;"Raise loaded points by {0}." Des/31024_1;"When loading [*Blue*] Energy, fill empty slots with its copies." Des/31025_1;"When generating [*White*] Energy in your turn, gain {0} Strength." Des/31026_1;"When loading the 1st/2nd/3rd [*White*] Energy each turn, gain {0} Strength/{1} *Power*/*Double Strength* respectively." Des/31027_1;"*Use*({0}): Load 1 [*Orange*-*Blue*-*White* {1}-point] Energy." Des/31028_1;"When Units in the *same column* loads Energy, gain {0} Strength for each color it has." Des/31029_1;"When other Units loads an Energy Point same as this Unit, this gains {0} Strength." Des/31030_1;"After loading [*Blue*] Energy, generate 1 [*White*] Energy." Des/31033_1;"When the last slot of any Unit is loaded, this gains {0} Strength." Des/31034_1;"On load, add 1 [*Blue*] slot to self." Des/31034_2;"On load, add 1 [*White*] slot to self." Des/31035_1;"Strength is not added to self lane, but added to other lanes." Des/31036_1;"When loading Energy in hand, load 1 [{0}-point] Energy of the same color into every Connected Core." Des/31037_1;"When gaining Strength, gain {0} more." Des/31038_1;"*Use*({0}): Load the Energy copies of the *front* Unit." Des/31039_1;"When any *Attack Unit* loads Energy not in hand, this gains {0} Strength." Des/31040_1;"When units other than Recycle Core fails to load Energy not in hand, this loads a copy." Des/31801_1;"On load, generate 1 Energy of the same color." Des/31805_1;"At the start of the battle, gain 1 [*White*] *Paint* and 1 [*Blue*] *Paint* for this battle." Des/31805_2;"At the start of the battle, gain 1 [*White*], [*Blue*], and [*Orange*] *Paint* each for this battle." Des/31806_1;"At the start of the battle, generate 1 [*Orange*-*Blue*-*White* {0}-point] Energy." Des/31807_1;"When *adjacent* Units generate Energy, mix [*White*] into it." Des/31807_2;"When any Unit generates Energy, mix [*White*] into it." Des/31809_1;"On load, generate 1 identical Energy with its color mixed with [*Blue*]." Des/31810_1;"On load, generate 1 [*Orange*-*Blue*-*White* 1-point] Energy." Des/31814_1;"For every {0} Energy colors you load, apply {1} Strength to the *Attack Units* in the *same column*." Des/31815_1;"On load, load 1 copy to other Units in the *same lane*." Des/31816_1;"Raise the point of [*White*] Energy generated by Units by {0}." Des/31818_1;"When the *front* Unit loads Energy in hand, load 1 [{0}-point] Energy of the same color into it." Des/31819_1;"On load, load 1 Energy of +{0} point to the Unit *behind*." Des/31821_1;"*Use*({0}): Generate 1 [*White* {1}-point] Energy." Des/31824_1;"*Use*({0}): Apply {1} Strength to the *front* *Attack Unit*." Des/31826_1;"When Units in the *same column* loads [*Blue*] Energy, raise its point by {0}." Des/31827_1;"On load, generate 1 Energy of -1 point." Des/31828_1;"When any *Attack Unit* loads a [9-point] Energy, apply {0} Strength." Des/31830_1;"*Use*({0}): Load 1 [*Orange* {1}-point] Energy into *adjacent* Units." Des/31832_1;"When any *Attack Unit* loads a [9-point] Energy, add 1 [*Orange*] slot to it." Des/31832_2;"When any *Attack Unit* loads a [9-point] Energy, add 1 [*Blue*] slot to it." Des/31834_1;"*Use*({0}): *Destroy* 1 selected Unit other than Reborn Device, then reequip its original version." Des/31835_1;"When *Attack Units* of the *same column* load [*White*] Energy in hand, apply Strength equal to loaded point." Des/31835_2;"When *Attack Units* of the *same column* load [*White*] Energy, apply Strength equal to loaded point." Des/31837_1;"*Use*({0}): Swap slots with 1 selected Unit." Des/31839_1;"When *Attack Units* load [*Blue*] Energy, if no [*Blue*] Energy remaining in hand, apply {0} strength." Des/31840_1;"On load, when you load the next Energy in hand to any Unit, load 1 more copy." Des/31841_1;"On load, generate 1 Energy of +2 point." Des/31842_1;"*Adjacent* *Attack Units* temporarily have *Double Strength* while not loaded with Energy." Des/31842_2;"*Attack Units* temporarily have *Double Strength* while not loaded with Energy." Des/31845_1;"*Use*({0}): Select 1 *adjacent* empty grid, equip a copy of the *front* Unit." Des/31846_1;"When *adjacent* Units generate Energy in your turn, raise the point of leftmost Energy in hand by {0}." Des/31846_2;"When any Unit generates Energy in your turn, raise the point of leftmost Energy in hand by {0}." Des/32003_1;"When Units other than Sync Core gains or loses *Power*, this gains {0} *Power*." Des/32004_1;"At the start of the turn, gain {0} *Power*. On load, lose {1} *Power*." Des/32007_1;"On load, enhance the Energy into {1} point and lose {0} *Power*." Des/32008_1;"Have {0} *Power*. When other *Attack Units* with *Power* ≥ self loads Energy, this gains {1} Strength." Des/32009_1;"At the start of the turn, lose {0} *Power* and gain {1} Strength." Des/32010_1;"When any *Attack Unit* loads Energy ≥ [{0}-points], gain 1 *Power*." Des/32803_1;"At the start of the battle, apply {0} *Power* to the *Attack Units* in the *same column*." Des/32804_1;"On load, apply {0} Strength to the *Attack Units* in the *same lane*, and reduce their *Power* by 1." Des/32805_1;"At the start of the turn, if the *Power* of any *Attack Unit* ≤ {0}, apply 1 *Power* to every *Attack Unit*." Des/33001_1;"*Tricolor*: Gain {0} *Power*." Des/33002_1;"Energy loaded into Units in the *same lane* can also trigger self *Tricolor*. *Tricolor*: Gain {0} Strength." Des/33004_1;"*Tricolor*: At the start of the next turn, load 1 [*Orange*-*Blue*-*White* {0}-point] Energy." Des/33005_1;"*Tricolor*: Deal damage equal to current Strength to the enemy." Des/33801_1;"*Tricolor*: Generate 1 [*Blue* 7-point] and 1 [*Blue* 2-point] Energy." Des/33804_1;"*Tricolor*: Apply *Double Strength* to the *Attack Units* in the *same column*." Des/33806_1;"*Tricolor*: Add 1 [*Blue*] slot to other Units in the *same column*." Des/33806_2;"*Tricolor*: Add 1 [*White*] slot to other Units in the *same column*." Des/33807_1;"On load, *Jam* self and trigger the *Tricolor* effect of *adjacent* Units." Des/33808_1;"*Tricolor*: Load the Unit *behind* with [*Orange*/*Blue*/*White* {0}-points] Energy sequentially." Des/34001_1;"*Sum*({0}): Gain Strength equal to current Strength." Des/34002_1;"*Sum*({0},{1},{2}): Gain {3} *Power*." Des/34003_1;"*Sum*({0}): Load 1 [*Blue* {1}-point] Energy." Des/34006_1;"*Sum*({0}): Generate 1 [{1}-point] Energy." Des/34007_1;"*Use*({0}): Gain {2} Strength. *Tricolor*, *Sum*({1}): Trigger self *Use* effect." Des/34802_1;"*Sum*({0}): Generate 1 [*Orange* {1}-point] Energy and 1 [*Orange* {2}-point] Energy." Des/34803_1;"*Sum*({0}): The Unit *behind* loads its Energy copies." Des/34804_1;"*Tricolor*: Trigger the *Sum* effects of the Units in the *same column*." Des/34807_1;"*Sum*({0}): Load 2 [*Orange*-*Blue*-*White* {1}-point] Energy into the Unit *behind*." Des/34808_1;"Whenever *Sum* or *Tricolor* is triggered, apply {0} Strength to the *Attack Units* in the *same lane*." Des/34809_1;"*Sum*({0}): Load 1 [*Blue* {1}-point] Energy into every *Attack Unit*." Des/35001_1;"*Use*({0}): Gain {1} *Power* and *Jam* *adjacent* Units." Des/35003_1;"On load, gain Strength equal to loaded point, then *jam* self." Des/35004_1;"When any Unit is *Jammed*, this gains {0} *Power*." Des/35801_1;"*Use*({0}): *Jam* self. When *Jammed*, generate 1 Energy." Des/35802_1;"*Use*({0}): *Jam* *adjacent* *Attack Unit* and apply {1} Strength to them." Des/35803_1;"On load, apply *Double Strength* to the *Attack Units* in the *same lane*, then *Jam* self." Des/35804_1;"At the start of the battle, add 1 [*Blue*] slot to the Units in the *same column*, then *jam* them." Des/35804_2;"At the start of the battle, add 1 [*White*] slot to the Units in the *same column*, then *jam* them." Des/35805_1;"When an *Attack Unit* loads an Energy, if it has only 1 unjammed slot, apply {0} Strength." Des/80001_1;"*Chain*." Des/80002_1;"*Tripower*: Gain {0} Strength." Des/80003_1;"*Overclock* ({0}): Gain {1} Strength." Des/80004_1;"At the start of the turn, gain Strength equal to the damage taken by this lane in the previous turn." Des/80005_1;"Have {0} *Power*. *Failure in the Showdown*: If being the foremost Unit in the *same lane*, apply double its *Power* to 1 random *Attack Unit*, then *Destroy* self." Des/80006_1;"*Victory in the Showdown*: Gain {0} *Power*." Des/80007_1;"If Terminators are the only remaining Units, they have extra {0} Strength." Des/80008_1;"*Countdown* ({0}): Gain *Double Strength*." Des/80009_1;"Have {0} *Power*. *Failure in the Showdown*: If loaded, double self *Power*." Des/80010_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*." Des/80801_1;"At the start of the battle, generate 1 [*Blue* {0}-point] Energy." Des/80801_2;"At the start of the battle, generate 1 [*Orange* {0}-point] Energy." Des/80802_1;"At the start of the battle, apply {0} *Power* to every initial *Attack Unit*." Des/80803_1;"*Activate* ({0}): Replace another selected *Support Unit* with an random unupgraded *Support Unit*." Des/80803_2;"*Activate* ({0}): Replace another selected *Support Unit* with an random upgraded *Support Unit*." Des/80804_1;"Trigger every start of the turn effect {0} additional time." Des/80805_1;"On load, deal {1} damage to the enemy. *Countdown* ({0}): *Destroy* self." Des/80806_1;"On load, gain {0} Star Coin(s). After the Showdown, *Destroy* self." Des/80807_1;"*Overclock*({0}): Force a *draw* for all three lanes in this Showdown and end the turn, then *Destroy* self at the start of the next turn." Des/80808_1;"After the battle, you may enter the shop {0} time. *Failure in the Showdown*: *Destroy* itself." Des/80809_1;"*Activate* ({0}): Add 2 [*Blue*] slots and apply *Corruption* to one selected Unit." Des/80810_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*." Des/80811_1;"During Showdown, lanes equipped with Joint Defense only take the lowest damage among all these lanes." Des/80812_1;"At the start of the turn, restore HP to the nearest multiple of 10." Des/80813_1;"*Failure in the Showdown*: Take only 1 damage and nullify this effect for 1 turn." Des/80814_1;"*Failure in the Showdown*: Take double damage." Des/80815_1;"On load, move the enemy upwards." Des/80816_1;"On load, move the enemy downwards." Des/80817_1;"*Failure in the Showdown*: Take only 1 damage." Des/80818_1;"On load, equip 80819|1 to the *front* empty grid." Des/80819_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* self." Des/80820_1;"At the start of the turn, apply {0} *Power* to every Friendly and Enemy *Attack Unit*." Des/80821_1;"Gain 1 additional Showdown chance {0}st turn, at the cost you can't move that turn." Des/80822_1;"At the start of the turn, reduce the enemy's *Durability* by {0} point." Des/80825_1;"When targeted by a *same lane*/*same column* effect, change the targets to *same column*/*same lane* Units." Des/91002_1;"*Victory in the Showdown*: Gain {0} *Power*." Des/91003_1;"Active under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while *hibernating*." Des/91004_1;"*Chain*." Des/91005_1;"At the start of the turn, gain Strength equal to the damage taken by this lane in the previous turn." Des/91007_1;"When the enemy moves, gain {0} *Power*." Des/91009_1;"When a Disposable Defense Device in the *same lane* is *destroyed*, this Unit gains {0} Strength at the start of the next turn." Des/91014_1;"Have {0} Strength permanently, can be switch active or *Hibernated* by Order." Des/91016_1;"*Countdown* ({0}): Gain *Double Strength*." Des/91017_1;"*Hibernate* for 1 turn, then active for 2 turns, and repeat." Des/91020_1;"*Countdown* ({0}): Gain {1} Strength." Des/91021_1;"*Countdown* ({0}): Gain {1} Strength." Des/91025_1;"*Failure in the Showdown*: Gain {0} *Power*." Des/91027_1;"*Countdown* ({0}): Gain {1} Strength." Des/91028_1;"*Countdown* ({0}): Gain {1} Strength." Des/91029_1;"At the start of the turn, if the ship's HP ≤ {0}% for the first time, gain {1} *Power*." Des/91031_1;"At the start of the turn, gain {0} *Power*. When damage taken in the *same lane* reaches {1}, reset *Power* to zero, then *hibernate* for {2} turn at the start of the next turn." Des/91033_1;"Whenever your Units go into *hibernation*, this Unit gains {0} *Power*." Des/91034_1;"*Countdown* ({0}): Gain {1} *Power*." Des/91035_1;"*Failure in the Showdown*: The enemy gains 1 [1-point] Energy Resource in this battle." Des/91036_1;"*Countdown* ({0}): Gain {1} *Power*." Des/91037_1;"When the enemy loads Energy, this Unit loads a copy." Des/91039_1;"If the enemy has no Strength in the same lane, have {0} extra Strength." Des/91041_1;"Active only in Vertical Slash mode." Des/91041_2;"Have {0} *Power*. Active only in Vertical Slash mode." Des/91042_1;"At the end of the Showdown, gain {0} *Power* for each remaining *Suppression* of enemy Units in the *same lane*." Des/91044_1;"Active only in Horizontal Slash mode." Des/91044_2;"Have {0} *Power*. Active only in Horizontal Slash mode." Des/91049_1;"Have {0} *Power*. *Failure in the Showdown*: Double self *Power*." Des/91050_1;"When *destroyed*, apply {0} *Power* to remaining Stone Cores." Des/91051_1;"If Terminators are the only remaining Units, they have extra {0} Strength." Des/91053_1;"Have {0} *Power*. *Failure in the Showdown*: If being the foremost Unit in the *same lane*, apply double its *Power* to 1 random *Attack Unit*, then *Destroy* self." Des/91054_1;"When the enemy Unit in the mirror position loads an Energy. This loads a copy." Des/91055_1;"When an enemy's front-column Unit loads an Energy, *swap* this Unit to the *same lane*." Des/91056_1;"When an enemy's middle-column Unit loads an Energy, *swap* this Unit to the *same lane*." Des/91057_1;"When an enemy's back-column Unit loads an Energy, *swap* this Unit to the *same lane*." Des/91060_1;"This Unit always gains double *Power*." Des/91061_1;"When loading 2 Energy of the same point, gain {0} Strength." Des/91062_1;"On load, gain Strength equal to loaded point." Des/91063_1;"*Tripower*: Gain {0} *Power*." Des/91064_1;"At the start of the turn, fill slots with [*Orange* {0}-point] Energy." Des/91066_1;"All loaded Energy Points are converted into {0} points." Des/91067_1;"Whenever the enemy loads Energy of the same point, remove the corresponding Energy from this Unit." Des/91071_1;"While the enemy has no [*White*] Energy in hand, have *Double Strength*." Des/91072_1;"While the enemy has no [*Blue*] Energy in hand, have *Double Strength*." Des/91073_1;"While the enemy has no [*Orange*] Energy in hand, have *Double Strength*." Des/91074_1;"Can be loaded with Energy by the enemy.\nWhen loaded by the enemy, *Destroy* *adjacent* Units." Des/91075_1;"Can be loaded with Energy by the enemy." Des/91077_1;"*Power* is always equal to *Durability*." Des/91078_1;"Always face the lane with the lowest enemy Strength." Des/91080_1;"At the start of the turn, move towards the marked direction. If reaching the edge, reverse the direction first." Des/91085_1;"At the start of the turn, if remaining soul stones ≤ {0}, *Destroy* self." Des/91086_1;"At the start of the turn, if remaining soul stones ≤ {0}, *Destroy* self." Des/91087_1;"At the start of the turn, if revived last turn, gain {0} *Power*." Des/92002_1;"*Failure in the Showdown*: Only take 1 damage and nullify this effect for 1 turn." Des/92005_1;"*Failure in the Showdown*: Only take 1 damage." Des/92008_1;"*Failure in the Showdown*: Take double damage." Des/92010_1;"The enemy can only use the leftmost or rightmost Energy in their hand." Des/92011_1;"*Countdown* ({0}): Self-destruct, dealing {1} damage to the enemy's spaceship." Des/92012_1;"*Activate* ({0}): Enemy Units in the *same lane* *hibernate* for 1 turn." Des/92014_1;"During Showdown, lanes equipped with Joint Defense only take the lowest damage among all these lanes." Des/92016_1;"At the start of the turn, restore HP to the nearest multiple of 10." Des/92017_1;"When the sum of Energy Points loaded by the enemy ≥ {0}, lock all Energy in the enemy's hand for this turn and reset next turn." Des/92019_1;"After {0} turns, switch Conversion Core to Accumulation state." Des/92020_1;"After the ship takes {0} Showdown damage, switch Conversion Core to Attack state." Des/92025_1;"Upon reaching 0 *Durability*, apply 1 *Power* to every *Attack Unit*." Des/92027_1;"When enemy *Attack Units* load Energy ≥ [{0} points], all *Attack Units* gain {1} Strength." Des/92029_1;"At the start of the turn, apply {0} *Power* to every Friendly and Enemy *Attack Unit*." Des/92031_1;"On load, load 1 [*Orange* {0}-point] Energy into 1 random enemy's *Attack Unit*." Des/92032_1;"*Failure in the Showdown*: Deal {0} damage to the enemy." Des/92033_1;"*Countdown* ({0}): Apply {1} Strength to every *Attack Unit*, then surrender next turn." Des/92034_1;"At the start of the turn, increase the number of generated Energy to 10 for Both of you and your enemy." Des/92035_1;"At the start of the turn, make one random enemy Unit *hibernate* for {0} turn(s), prioritizing *Support Units*." Des/92036_1;"At the start of the turn, force the enemy to keep generating [1-point] Energy until they have 9 Energy in their hand." Des/92038_1;"After the Showdown, deal damage equal to current *Durability* to the enemy." Des/92039_1;"When the enemy loads the first [non-*Orange*] slot each turn, upgrade the color of that slot." Des/92040_1;"At the start of the turn, consume 1 Fuel of the enemy. If the enemy has no Fuel, replace this Unit with 92045|1." Des/92042_1;"Upon reaching 0 *Durability*, switch to the other Attack mode." Des/92043_1;"After achieving {0} *draws* in the Showdown, surrender directly." Des/92044_1;"On load, apply *Suppression* to one random enemy Unit in the *same lane*." Des/92045_1;"At the start of the turn, retreat from battle, preventing the enemy from claiming the rewards." Des/92046_1;"Enemy can generate only 1 Energy per turn for this battle." Des/92047_1;"At the start of the turn, for Both of you and your enemy, the points of Energy Resources become the same." Des/92048_1;"Conceal the enemy's Energy Points except the leftmost one." Des/92049_1;"After the Showdown, upgrade the color of loaded enemy slots, and degrade unloaded ones." Des/92051_1;"On load, move the enemy upwards." Des/92052_1;"On load, move the enemy downwards." Des/92055_1;"On load, apply *Burn* to 1 random enemy Unit." Des/92058_1;"*Countdown* ({0}): Turn all enemy *Attack Units* into 11001|1." Des/92059_1;"At the start of the turn, equip 1 92060|1 to an empty enemy grid." Des/92059_2;"At the start of the turn, equip 1 92060|2 to an empty enemy grid." Des/92060_1;"If not loaded, deal {0} damage to your ship after the Showdown." Des/92061_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* self." Des/92062_1;"On load, equip 92061|1 in the *front* empty grid." Des/92063_1;"On load, temporarily change all enemy Point Energy Resources to [1-point] for this turn." Des/92064_1;"On load, temporarily change all enemy Color Energy Resources to [*White*] for this turn." Des/92065_1;"When *Durability* reaches 0, the enemy gains 1 [1-point] Energy Resource and 1 [*White*] Energy Resource for this battle." Des/92066_1;"*Countdown* ({0}): Apply {1} Strength to every *Attack Unit* in the *same lane*. *Destroy* self when the *same lane* takes a total of {2} damage." Des/92068_1;"*Countdown* ({0}): When taking Showdown damage this turn, deal the same back." Des/92069_1;"*Countdown* ({0}): *Destroy* Units and grids in front column for both sides." Des/92070_1;"*Failure in the Showdown*: Enemy gains extra {0} Star Coins in battle rewards." Des/92074_1;"If the enemy Unit in the mirror position is not loaded, deal {0} damage to the enemy after the Showdown." Des/92075_1;"At the start of the turn, shuffle your Units." Des/92076_1;"On load, release a *Mist* in a random position within the *same lane*, covering a Unit." Des/92077_1;"On load, create a Color Shield that absorbs damage in the *same lane* this turn. The shield disappears when the enemy loads an Energy of the same color in the *same lane*." Des/92078_1;"*Countdown* ({0}): After the enemy loads {1} Energy in hand, lock all Energy in the enemy's hand for this turn." Des/92079_1;"After the enemy loads Energy in hand, all your Units rotate clockwise." Des/92082_1;"At the start of the turn, *Destroy* all Artifacts and equip new ones." Des/92083_1;"If the Showdown of this lane is not a *failure*, all 91068|1 gain {0} *Power*." Des/92085_1;"If the Showdown of this lane is not a *failure*, deal {0} damage to the enemy." Des/92086_1;"If the Showdown of this lane is not a *failure*, remove all enemy Energy in hand." Des/92089_1;"On load, restore *Durability* to 3 points." Des/92090_1;"When any lane's Strength > 21, make all *Attack Units* in that lane *hibernate* for 1 turn, works for both the enemy and player." Des/92092_1;"*Overclock* ({0}): Reduce *Durability* by 1." Des/92093_1;"At the start of the turn, restore all HP." Des/92094_1;"On load, apply *Double Strength* to 1 random *Attack Unit* for both sides." Des/92095_1;"At the start of the turn, equip 1 11001|1 to an empty enemy grid." Des/92096_1;"When the enemy loads Energy in hand, also load 1 [*Orange* 1-point] Energy into *adjacent* Units." Des/92098_1;"On load, randomly *Taunt* 1 enemy unit." Des/92099_1;"Can be loaded by the player.\nOn load, move the corresponding Shark Tooth forward." Des/92104_1;"Can revive {0} times." Des/92105_1;"On load, this lane become transparent and does not participate in the Showdown." Des/92106_1;"On load, this lane become transparent and does not participate in the Showdown." Des/92107_1;"At the end of the showdown, force the enemy to make a choice." Des/92108_1;"Can revive {0} times." ExtraDes/base;"{0}" ExtraDes/BattleOnce;"Remaining Effects: {0} times." ExtraDes/11003_1;"Highest Loaded Point: {0}." ExtraDes/12001_1;"Currently Loaded: {0}." ExtraDes/15001_1;"Damage: {0}." ExtraDes/21017_1;"Currently Loaded: {0}/6." ExtraDes/22802_1;"Currently Loaded: {0}." ExtraDes/32004_1;"Discharge" ExtraDes/91032_1;"Damage Taken: {0}/{1}." ExtraDes/91080_1;"Direction: {0}." ExtraDes/92017_1;"Locked Energy: {0}/{1}." ExtraDes/92019_1;"Current: {0}/{1}" ExtraDes/92020_1;"Damage Taken: {0}/{1}." ExtraDes/92043_1;"*Draws* in the Showdown: {0}/5." ExtraDes/92043_2;"*Draws* in the Showdown: {0}/6." ExtraDes/92045_1;"You fell for it! This is my escape route!" ExtraDes/92066_1;"Damage Taken: {0}/{1}." ExtraDes/92068_1;"Reflection Mirror activated: Be careful of the counter damage!" ExtraDes/92069_1;"Destruction Countdown: {0}." ExtraDes/92078_1;"After loading {0} Energy in hand, lock all Energy." ExtraDes/92104_1;"Remaining: {0}." ExtraDes/92108_1;"Remaining: {0}."