2024-04-11

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2024-04-14 11:16:20 +08:00
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@ -10,6 +10,32 @@ dump文件目录
- textmap
# 2024年4月11日 更新日志
各位赏金猎人们!大家好!
又到了周四啦!
## 历史记录界面更新:
- 我们为历史记录新增了重命名功能,现在你可以随意更改记录的名字了。
- 优化了历史记录的布局,使界面更加简介。
- 优化了历史记录的读取逻辑,如果你有大量历史记录,现在读取速度会更快。
## 新宝物:
- `遗失的零件` 稀有,意外产物-柯尔专属宝物
- 重叠的时间线现在可以在第1回合移动。
## 体验优化:
1. 修复了2处英文文本问题。
2. 流派大师的呼叫支援图标更新。
---
> 开发者碎碎念:
>
> 本周也是在做三号飞船的一周。
>
> 更新的内容不多但是三号飞船还是有所进展我们新做了30个部件在测试后删掉了其中的20个。
# 2024年4月4日 更新日志
各位赏金猎人们!大家好!
又到了周四啦!

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@ -65,7 +65,7 @@ int,string,void,string,string,void,int,string,void,int,int,int,int,int,int,strin
703,EnemyName/703,女王号,ship_spinner,EnemyPilotName/703,安蒂,0,EnemyDes/703,安蒂是一个时尚的宇宙海盗,她对时尚的理解就是独一无二,她无法忍受和别人穿一样的衣服,吃一样的食物,甚至不愿意和别人用相同点数的能量。,64,80,6,7,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_BloodyMoon,ScriptableAssets/EnemyShipAssets/Ship_BloodyMoon_1,ScriptableAssets/EnemyShipAssets/Ship_BloodyMoon_2,;91067;;;,;1;;;,;91067;;;,;1;;;,;91067;;;,;1;;;,Spinner,,;7;;;,StartYell/703_1,又一个老土的赏金猎人...,EndYell/703_1,别送我去星际监狱!我无法忍受制式的囚服!,,
704,EnemyName/704,消磨号,ship_spinner,EnemyPilotName/704,柯林,0,EnemyDes/704,柯林从不劫掠,没有人记得他为何会被通缉,追捕过他的警察和赏金猎人不计其数,不过都无功而返。赏金协会甚至不愿意给他们报销燃料费。,110,130,99,99,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_BurnFuel,ScriptableAssets/EnemyShipAssets/Ship_BurnFuel_1,ScriptableAssets/EnemyShipAssets/Ship_BurnFuel_2,;92040;;;,;1;;;,;92040;;;,;1;;;,;92040;;;,;1;;;,Spinner,,,StartYell/704_1,伙计,你油箱漏了,肯定不是我干的。,EndYell/704_1,这样竟然也没逃掉。,,
705,EnemyName/705,战斧号,ship_frog,EnemyPilotName/705,伊万,0,EnemyDes/705,熊熊族的伊万曾是名健身教练,因为给一名树人推销了五百年的健身卡而遭到通缉。不过就算成了星际海盗,他也不忘督促所有人(和他自己)锻炼。,58,76,5,6,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_BattleAxe,ScriptableAssets/EnemyShipAssets/Ship_BattleAxe_1,ScriptableAssets/EnemyShipAssets/Ship_BattleAxe_2,;92029;;91060;;;,;1;;1;;;,;92029;;91060;;;,;1;;1;;;,;92029;;91060;;;,;2;;1;;;,Frog,,,StartYell/705_1,你这个小身板还得锻炼锻炼才能当好赏金猎人!,EndYell/705_1,看来最近我的锻炼有所松懈。,WinYell/705_1,你还需要多多锻炼!
706,EnemyName/706,决斗号,ship_wall,EnemyPilotName/706,格瑞,0,EnemyDes/706,性如烈火的爆裂牛仔格瑞从不会占人便宜!他只会在完全公平的条件下和人对决,然后再用自己的强大火力征服一切!,1,1,2,2,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Duel,ScriptableAssets/EnemyShipAssets/Ship_Duel_1,ScriptableAssets/EnemyShipAssets/Ship_Duel_2,;92034;;;,;1;;;,;92034;;;,;1;;;,;92034;;;,;1;;;,Wall,,,StartYell/706_1,如果有人想要战争!我就给他战争!,EndYell/706_1,这便是战士的宿命。,,
706,EnemyName/706,决斗号,ship_wall,EnemyPilotName/706,比尔,0,EnemyDes/706,性如烈火的爆裂牛仔比尔从不会占人便宜!他只会在完全公平的条件下和人对决,然后再用自己的强大火力征服一切!,1,1,2,2,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Duel,ScriptableAssets/EnemyShipAssets/Ship_Duel_1,ScriptableAssets/EnemyShipAssets/Ship_Duel_2,;92034;;;,;1;;;,;92034;;;,;1;;;,;92034;;;,;1;;;,Wall,,,StartYell/706_1,如果有人想要战争!我就给他战争!,EndYell/706_1,这便是战士的宿命。,,
707,EnemyName/707,赛马号,ship_spinner,EnemyPilotName/707,田因齐,3,EnemyDes/707,田因齐是一个赛马高手,他将自己的赛马经验带到了飞船对波之中。尽管他的飞船看上去并不强,但是总能让很多赏金猎人浑身难受。,140,170,8,9,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_AdvancedHorse,ScriptableAssets/EnemyShipAssets/Ship_AdvancedHorse_1,ScriptableAssets/EnemyShipAssets/Ship_AdvancedHorse_2,;91078;;;,;1;;;,;91078;;;,;1;;;,;91078;;;,;1;;;,Spinner,,,StartYell/707_1,让我看看,你的薄弱处在哪!,EndYell/707_1,我的策略,失效了…,,
708,EnemyName/708,一拳号,ship_razor,EnemyPilotName/708,友藏,0,EnemyDes/708,能挡下友藏一拳的,都会被他当做真正的男人所敬重。顺带一提,这个猥琐的光头有个很可爱的孙女。,94,116,7,8,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_OneWave,ScriptableAssets/EnemyShipAssets/Ship_OneWave_1,ScriptableAssets/EnemyShipAssets/Ship_OneWave_2,;92033;;;,;1;;;,;92033;;;,;1;;;,;92033;;;,;1;;;,Crest,,,StartYell/708_1,找我茬是吧,看我不莽死你!,EndYell/708_1,这这这…我还没开始莽呢…,,
709,EnemyName/703,女王号,ship_spinner,EnemyPilotName/703,安蒂,0,EnemyDes/703,安蒂是一个时尚的宇宙海盗,她对时尚的理解就是独一无二,她无法忍受和别人穿一样的衣服,吃一样的食物,甚至不愿意和别人用相同点数的能量。,64,80,6,7,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_BloodyMoon_yt,ScriptableAssets/EnemyShipAssets/Ship_BloodyMoon_yt_1,ScriptableAssets/EnemyShipAssets/Ship_BloodyMoon_yt_2,;91067;;;,;1;;;,;91067;;;,;1;;;,;91067;;;,;1;;;,Spinner,,;77;;;,StartYell/703_1,又一个老土的赏金猎人...,EndYell/703_1,别送我去星际监狱!我无法忍受制式的囚服!,,

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@ -209,3 +209,4 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
5037,TreasureName/5037,罪犯身份信息,0,,0,;7;;77;;;,50037,0,,,FALSE,TreasureDes/5037,<TALENT>50037</TALENT>天赋的事件变为提供3个选项。,;50037;;1;;;,TS_SetTalentValue,Sprites/Treasures/ID_card,0,2
5038,TreasureName/5038,备用画笔,1,,0,;7;;77;;;,50039,0,,,,TreasureDes/5038,<TALENT>50039</TALENT>天赋效果变为每回合限2次。,;50039;;1;;;,TS_SetTalentValue,Sprites/Treasures/brush,0,0
5039,TreasureName/5039,强化之眼,1,,0,;77;;;,50032,0,,,,TreasureDes/5039,拥有威力翻倍的攻击部件装载能量后,获得{0}点威力。,;1;;;,TS_DoubleLoadExtraPower,Sprites/Treasures/strengthen_eye,0,0
5040,TreasureName/5040,遗失的零件,1,,0,;7;;77;;;,50044,0,,,,TreasureDes/5040,重叠的时间线现在可以在第1回合移动。,,TS_BoBo,Sprites/Treasures/lost_part,0,0

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@ -399,16 +399,21 @@ BattlePanel/Notice/NoSlotDes;"部件没有可装载能量的空槽位"
BattlePanel/CheckEndTurn;"确定要结束回合吗?"
BattlePanel/CurrentTurn;"第{0}回合"
HistoryPanel/Title;"历史记录"
HistoryPanel/Time;"时间"
HistoryPanel/Time;"存档"
HistoryPanel/Ship;"飞船"
HistoryPanel/Pilot;"驾驶员"
HistoryPanel/Difficulty;"进阶等级"
HistoryPanel/Result;"结果"
HistoryPanel/Detail;"查看详情"
HistoryPanel/Mod;"模式"
HistoryPanel/Rename;"重命名"
HistoryPanel/DataTime;"存档日期:{0}"
HistoryPanel/Back;"返回"
HistoryPanel/BossFight;"首领连战"
HistoryPanel/BossFightDes;"通关档案可以进行高难度的连续首领战斗。\n中途不提供奖励和保存谨慎挑战。"
HistoryPanel/BossFightCompleted;"首领连战完成!"
HistoryPanel/SeedEnabled;"种子游玩"
HistoryPanel/Advanced;"难度等级:{0}"
HistoryPanel/Clear;"清除所有记录"
HistoryPanel/ClearLose;"清除失败记录"
HistoryPanel/ClearSingleCheck;"确认要清除这条历史记录吗?"
@ -419,6 +424,8 @@ HistoryPanel/Last;"上一条记录"
HistoryPanel/Next;"下一条记录"
HistoryPanel/Noitce;"您当前的历史记录较多,可能会占用您的磁盘空间\n建议清除一部分历史记录"
HistoryBossFight/Current;"当前进度:{0}/{1}"
HistoryPanel/Win;"胜利详情"
HistoryPanel/Lose;"失败详情"
BattleTips/Win;"胜利"
BattleTips/Lose;"失败"
BattleTips/PlayerTurn;"玩家回合"

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@ -125,7 +125,7 @@ EnemyPilotName/702;"克力"
EnemyPilotName/703;"安蒂"
EnemyPilotName/704;"柯林"
EnemyPilotName/705;"伊万"
EnemyPilotName/706;"格瑞"
EnemyPilotName/706;"比尔"
EnemyPilotName/707;"田因齐"
EnemyPilotName/708;"友藏"
EnemyPilotName/710;"L"
@ -198,7 +198,7 @@ EnemyDes/702;"星际纵火犯——克力,他在联邦监狱纵过火,他在
EnemyDes/703;"安蒂是一个时尚的宇宙海盗,她对时尚的理解就是独一无二,她无法忍受和别人穿一样的衣服,吃一样的食物,甚至不愿意和别人用相同点数的能量。"
EnemyDes/704;"柯林从不劫掠,没有人记得他为何会被通缉,追捕过他的警察和赏金猎人不计其数,不过都无功而返。赏金协会甚至不愿意给他们报销燃料费。"
EnemyDes/705;"熊熊族的伊万曾是名健身教练,因为给一名树人推销了五百年的健身卡而遭到通缉。不过就算成了星际海盗,他也不忘督促所有人(和他自己)锻炼。"
EnemyDes/706;"性如烈火的爆裂牛仔格瑞从不会占人便宜!他只会在完全公平的条件下和人对决,然后再用自己的强大火力征服一切!"
EnemyDes/706;"性如烈火的爆裂牛仔比尔从不会占人便宜!他只会在完全公平的条件下和人对决,然后再用自己的强大火力征服一切!"
EnemyDes/707;"田因齐是一个赛马高手,他将自己的赛马经验带到了飞船对波之中。尽管他的飞船看上去并不强,但是总能让很多赏金猎人浑身难受。"
EnemyDes/708;"能挡下友藏一拳的,都会被他当做真正的男人所敬重。顺带一提,这个猥琐的光头有个很可爱的孙女。"
EnemyDes/710;"万物本源皆为混沌吾道天道皆为虚妄。L在天门星立誓要扫清一切花里胡哨的部件。然后…他就被通缉了。"

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@ -1,3 +1,4 @@
PilotName/null;"错误"
PilotName/10000;"零"
PilotName/10001;"动动"
PilotName/10002;"格瑞"
@ -41,6 +42,7 @@ PilotName/10042;"乘风"
PilotName/10043;"暗影"
PilotName/10044;"柯尔"
PilotName/10045;"GR1D"
PilotTitle/null;"未知"
PilotTitle/10000;"教官"
PilotTitle/10001;"维修大师"
PilotTitle/10002;"冥想者"

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@ -1,3 +1,5 @@
ShipName/null;"未知飞船"
ShipDes/null;"无法识别的飞船,可能使用了模组或低版本游戏"
ShipName/1;"千隼号"
ShipDes/1;"平平无奇的基础飞船"
ShipName/7;"护盾号"

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@ -182,6 +182,7 @@ TreasureName/5036;"喷气背包"
TreasureName/5037;"罪犯身份信息"
TreasureName/5038;"备用画笔"
TreasureName/5039;"强化之眼"
TreasureName/5040;"遗失的零件"
TreasureDes/102;"*充能*效果触发时生成1个[*蓝色*{0}点]能量。"
TreasureDes/104;"战斗开始时,所有*充能*部件获得等同于其*充能*阈值一半的进度。"
TreasureDes/105;"*充能*完成时,溢出的点数会继续*充能*。"
@ -366,3 +367,4 @@ TreasureDes/5036;"获得该宝物时,所有初始*攻击部件*获得改造:
TreasureDes/5037;"<TALENT>50037</TALENT>天赋的事件变为提供3个选项。"
TreasureDes/5038;"<TALENT>50039</TALENT>天赋效果变为每回合限2次。"
TreasureDes/5039;"拥有*威力翻倍*的*攻击部件*装载能量后,获得{0}点威力。"
TreasureDes/5040;"重叠的时间线现在可以在第1回合移动。"

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@ -40,7 +40,7 @@ BattleEvent/StopFight_Effect;"At the start of the battle, equip 1 <UNIT>80807|1<
BattleEvent/SoftSpace_Name;"Softened Space"
BattleEvent/SoftSpace_Des;"All ship's hulls in this space become softened!"
BattleEvent/SoftSpace_Effect;"Both you and your enemy deal an extra {0} damage."
BattleEvent/F2_Name;"Scared F2"
BattleEvent/F2_Name;"Sacred F2"
BattleEvent/F2_Des;"We are bound by F2, the sacred union of our every thought and motion!"
BattleEvent/F2_Effect;"At the start of the turn, a random Unit gains *Chain*."
BattleEvent/ColorChaos_Name;"Visual Distortion"

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@ -399,16 +399,21 @@ BattlePanel/Notice/NoSlotDes;"No Empty Slots for loading Energy"
BattlePanel/CheckEndTurn;"Are you sure to end the turn?"
BattlePanel/CurrentTurn;"Turn {0}"
HistoryPanel/Title;"History"
HistoryPanel/Time;"Time"
HistoryPanel/Time;"Save"
HistoryPanel/Ship;"Spaceship"
HistoryPanel/Pilot;"Pilot"
HistoryPanel/Difficulty;"Difficulty Level"
HistoryPanel/Result;"Result"
HistoryPanel/Detail;"View Details"
HistoryPanel/Mod;"Mode"
HistoryPanel/Rename;"Rename"
HistoryPanel/DataTime;"Date: {0}"
HistoryPanel/Back;"Back"
HistoryPanel/BossFight;"Boss Battles"
HistoryPanel/BossFightDes;"Challenge the Boss Battles with builds that have successfully completed the run. \nNo rewards or Saves during Boss Battles. Try with caution."
HistoryPanel/BossFightCompleted;"Boss Battles Completed"
HistoryPanel/SeedEnabled;"Seeded Run"
HistoryPanel/Advanced;"Difficulty: {0}"
HistoryPanel/Clear;"Clear All Records"
HistoryPanel/ClearLose;"Clear Failure Records"
HistoryPanel/ClearSingleCheck;"Are you sure to clear this record?"
@ -419,6 +424,8 @@ HistoryPanel/Last;"Previous build"
HistoryPanel/Next;"Next build"
HistoryPanel/Noitce;"Your current extensive history records may occupy disk space. \nPlease consider clearing some records for optimal storage."
HistoryBossFight/Current;"Current Progress: {0}/{1}"
HistoryPanel/Win;"Victory Details"
HistoryPanel/Lose;"Failure Details"
BattleTips/Win;"Victory"
BattleTips/Lose;"Failure"
BattleTips/PlayerTurn;"Player's Turn"

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@ -1143,7 +1143,7 @@ EvenOptionDes/2220_2;"[Unique Display] Display 1 Unit. <g>If its Weight is 0 or
EvenOptionDes/2220_3;"[Peerless Display] Display 1 Unit. <g>If its Weight ≥3 or ≤-1, gain {0} Star Coins.</g>"
EvenOptionDes/2230_1;"[Gift] <g>Gift 1 Unit to future Bounty Hunters.</g>"
EvenOptionDes/2230_2;"[Gain] <g>Gain [0] from a previous Bounty Hunter.</g>"
EvenOptionDes/2240_1;"[Modification Service] <g>Add 1 Blue slot to 1 Unit.</g>"
EvenOptionDes/2240_1;"[Modification Service] <g>Add 1 Blue slot to 1 Common Unit.</g>"
EvenOptionDes/2240_2;"[Unit Package] <g>Gain 1 random Common Unit and add 1 White slot.</g>"
EvenOptionDes/2250_1;"[Modification Chip] <g>Select 3 Units and add 1 random color slot to one of them.</g>"
EvenOptionDes/2260_1;"[Obtain the Mask] <b>Lose 30% of Max HP. ([0])</b> <g>Gain [1].</g>"

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@ -125,7 +125,7 @@ EnemyPilotName/702;"Colate"
EnemyPilotName/703;"Antti"
EnemyPilotName/704;"Colin"
EnemyPilotName/705;"Ivan"
EnemyPilotName/706;"Grey"
EnemyPilotName/706;"Bill"
EnemyPilotName/707;"Tian Yinqi"
EnemyPilotName/708;"Tomozou"
EnemyPilotName/710;"L"
@ -198,7 +198,7 @@ EnemyDes/702;"Space arsonist - Colate. He set fires in federal prisons, military
EnemyDes/703;"Antti is a stylish space pirate, and her understanding of fashion is all about being unique. She can't stand wearing the same clothes, eating the same food, or even using the same number of Energy Points as others."
EnemyDes/704;"Colin never engaged in plundering, and no one remembers why he was wanted. Countless police and bounty hunters have tried to capture him but returned empty-handed. The Bounty Hunter Association even refuses to reimburse them for fuel expenses."
EnemyDes/705;"Ivan, a Bearfolk who used to be a fitness trainer. He became a fugitive because he sold a five-hundred-year gym membership to a Treant. However, even as a space pirate, he doesn't forget to encourage everyone (including himself) to exercise."
EnemyDes/706;"Grey, a cowboy with a fiery temperament, never takes advantage of others! He only competes with people under completely fair conditions and then uses his powerful firepower to conquer everything!"
EnemyDes/706;"Bill, a cowboy with a fiery temperament, never takes advantage of others! He only competes with people under completely fair conditions and then uses his powerful firepower to conquer everything!"
EnemyDes/707;"Tian Yinqi is a horse racing expert who brought his racing experience into the spaceship Showdown. Although his ship doesn't look strong, it always manages to cause trouble for many Bounty Hunters."
EnemyDes/708;"Anyone who can withstand a punch from Tomozou will be respected as a real man by him. By the way, this creepy bald guy has a cute granddaughter."
EnemyDes/710;"All things originate from chaos, and my way and the heavenly way are both illusory. L swore on Tianmen Star to clear away all the flashy Units. Then... he was wanted."

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@ -1,3 +1,4 @@
PilotName/null;"Error"
PilotName/10000;"Zero"
PilotName/10001;"Dongdong"
PilotName/10002;"Grey"
@ -41,6 +42,7 @@ PilotName/10042;"Windrider"
PilotName/10043;"Shade"
PilotName/10044;"Cole"
PilotName/10045;"GR1D"
PilotTitle/null;"Unknown"
PilotTitle/10000;"Instructor"
PilotTitle/10001;"Repair Master"
PilotTitle/10002;"Meditator"

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@ -1,3 +1,5 @@
ShipName/null;"Uknown"
ShipDes/null;"Unknown ship. May used mods or low version games"
ShipName/1;""
ShipDes/1;""
ShipName/7;"Shielder"

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@ -182,6 +182,7 @@ TreasureName/5036;"Jetpack"
TreasureName/5037;"Criminal Information"
TreasureName/5038;"Backup Brush"
TreasureName/5039;"Strengthened Eye"
TreasureName/5040;"Lost Component"
TreasureDes/102;"Whenever *Charge* is triggered, generate 1 [*Blue* {0}-point] Energy."
TreasureDes/104;"At the start of the battle, each *Charge* Unit gain progress equal to half their *Charging* threshold."
TreasureDes/105;"When *Charge* finishes, any excess points will continue to *Charge*."
@ -366,3 +367,4 @@ TreasureDes/5036;"Upon pickup, apply modification: Weight -1 to initial *Attack
TreasureDes/5037;"<TALENT>50037</TALENT> talent event now provides 3 options."
TreasureDes/5038;"Change the <TALENT>50039</TALENT> talent effect to: twice per turn."
TreasureDes/5039;"When an *Attack Unit* with *Double Strength* loads an Energy, apply {0} Strength."
TreasureDes/5040;"Overlapping Timelines no longer prevents your movement on 1st turn."