diff --git a/README.md b/README.md index 893a275..78de6e8 100644 --- a/README.md +++ b/README.md @@ -10,6 +10,33 @@ dump文件目录 - sprites - textmap +## 2025年2月13日 + +各位赏金猎人们!大家好! + +好久不见! + +协会招募工作又有新进度啦~ + +本次通过面试的驾驶员是:`职业牌手-米尔` + +- 米尔是一名著名的孤星牌职业选手,他以精湛的牌技和算数水平收获了很多粉丝,号称从不伏笔。 +- 固有天赋-精算:装载手牌中左侧第4个能量时,使其点数提高2点。 +- *职业牌手-米尔将在65级解锁。 + +### 优化调整 + +1. 修复了一些历史存档损坏原因无法打开历史记录的问题。 +2. 文本纠错。 + +——— + +> 开发者碎碎念: +> +> 孤星的正式版应该会在3-4月份到来。 +> +> 同时,孤星的NS版本也将和正式版同步上线! + ## 2025年1月16日 各位赏金猎人们!大家好! diff --git a/csv/pilot/Pilot b/csv/pilot/Pilot index 5a84b34..bcd4906 100644 --- a/csv/pilot/Pilot +++ b/csv/pilot/Pilot @@ -52,3 +52,4 @@ int,string,void,string,void,int[],string,void,int,int,int,int,bool,string,void,s ,,,,,,,,,,,,,,, 10053,PilotTitle/10053,复制体变体,PilotName/10053,Y,;7;;77;;;,PilotDes/10053,Y诞生于复制体-X自我复制时产生的意外变体,相比于X,Y显然更加激进!,1,69,50053,2,,Sprites/Head/robot_Y,获得部件与宝物时,失去{0}点血量上限换取1份复制。,PM_10053 10054,PilotTitle/10054,使徒,PilotName/10054,格蕾,;7;;77;;;,PilotDes/10054,猎人们为格蕾举办了传统的太空葬礼,两天后,她却活生生的回了总部。她只说,自己成了神的使徒。,0,37,50054,2,,Sprites/Head/human_engineer,初始失去{0}点血量上限,每场战斗额外满血复活1次。,PM_10054 +10055,PilotTitle/10055,职业牌手,PilotName/10055,米尔,;7;;77;;;,PilotDes/10055,米尔是一名著名的孤星牌职业选手,他以精湛的牌技和算数水平收获了很多粉丝,号称从不伏笔。,2,65,50055,2,,Sprites/Head/monster_collie,装载手牌中左侧第{0}个能量时,使其点数提高{1}点。,PM_10055 diff --git a/csv/talent/Talent b/csv/talent/Talent index 7dd0f89..6ebcc90 100644 --- a/csv/talent/Talent +++ b/csv/talent/Talent @@ -105,3 +105,4 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[ ,,,,,,,,,,,,,,, 50053,2,;7;;77;;;,69,,Talent/talent_kingcopy_name,危险抉择,Talent/talent_kingcopy_des,可切换获得部件和宝物时的效果:1.额外复制1份,失去{0}点血量上限。2.取消获得,获得{1}点血量上限。,;3;;1;;;,,TA_KingCopy,dangerous_choice,,;50008;;;, 50054,2,;7;;77;;;,37,,Talent/talent_kingback_name,涅槃,Talent/talent_kingback_des,初始失去{0}点血量上限,每场战斗额外满血复活1次。,;20;;;,,TA_KingBack,rebirth,,, +50055,2,;7;;77;;;,65,,Talent/talent_handpowerup_name,精算,Talent/talent_handpowerup_des,装载手牌中左侧第{0}个能量时,使其点数提高{1}点。,;4;;2;;;,,TA_HandPowerUp,math,,, diff --git a/csv/treasure/Treasure b/csv/treasure/Treasure index d18b1ae..070d052 100644 --- a/csv/treasure/Treasure +++ b/csv/treasure/Treasure @@ -125,7 +125,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri 2202,TreasureName/2202,放大镜,1,,0,;7;;77;;;,,0,,,,TreasureDes/2202,飞船中心的攻击部件装载能量时,获得{0}点威力。,;2;;;,TS_CenteCannonLoadUp,Sprites/Treasures/magnifying_glass,0,0 2203,TreasureName/2203,聚焦激光,1,,0,;7;;77;;;,,0,,,,TreasureDes/2203,战斗开始时,飞船中心的部件所有槽位变为[白色]。,,TS_CenterSlotSetWhite,Sprites/Treasures/center_laser,0,0 ,,,,,,,,,,,,,,,,,, -3001,TreasureName/3001,存钱罐,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3001,获得星币时,额外获得{0}星币,在失去星币后失效。,;3;;;,TS_CoinExtra,Sprites/Treasures/saving_pot,0,2 +3001,TreasureName/3001,存钱罐,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3001,获得星币时,额外获得{0}星币,在失去星币后失效。,;4;;;,TS_CoinExtra,Sprites/Treasures/saving_pot,0,2 3004,TreasureName/3004,支援能量,0,,0,;7;;77;;;,,0,,,,TreasureDes/3004,使用呼叫支援后,下1场战斗开始时,生成2个能量。,,TS_UseBountyEventGetExtraEnergy,Sprites/Treasures/energy_support,0,0 3005,TreasureName/3005,无敌屏障,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3005,战斗外不会失去血量。,,TS_NoLoseHPOut,Sprites/Treasures/at_field,0,2 ,,,,,,,,,,,,,,,,,, @@ -226,3 +226,4 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri 5057,TreasureName/5057,不锈钢盆,1,,0,;7;;77;;;,50049,0,,,FALSE,TreasureDes/5057,50049天赋的选项变为3个。,;50049;;1;;;,TS_SetTalentValue_DogBowl,Sprites/Treasures/basin,0,0 5058,TreasureName/5058,可回收装甲,0,,0,;7;;77;;;,50053,0,,,FALSE,TreasureDes/5058,获得或取消获得该宝物时,获得4点血量上限。,,TS_KingCopy,Sprites/Treasures/recycle_armor,0,0 5059,TreasureName/5059,凤凰徽章,1,,0,;7;;77;;;,50054,0,,,,TreasureDes/5059,50054天赋触发时,回复所有护盾/换位。,,TS_KingBack,Sprites/Treasures/phoenix_badge,0,0 +5060,TreasureName/5060,孤星卡牌枪,1,,0,;7;;77;;;,50055,0,,,,TreasureDes/5060,装载手牌中左侧第{0}个能量时,对敌方造成{1}点伤害。,;4;;2;;;,TS_Hand4Damage,Sprites/Treasures/card_gun,0,0 diff --git a/sprites/head/monster_collie/monster_collie.png b/sprites/head/monster_collie/monster_collie.png new file mode 100644 index 0000000..44087a7 Binary files /dev/null and b/sprites/head/monster_collie/monster_collie.png differ diff --git a/sprites/icon/effect/add_2/add_2.png b/sprites/icon/effect/add_2/add_2.png new file mode 100644 index 0000000..6c08984 Binary files /dev/null and b/sprites/icon/effect/add_2/add_2.png differ diff --git a/sprites/icon/talent/math/math.png b/sprites/icon/talent/math/math.png new file mode 100644 index 0000000..db7734b Binary files /dev/null and b/sprites/icon/talent/math/math.png differ diff --git a/sprites/treasures/card_gun/card_gun.png b/sprites/treasures/card_gun/card_gun.png new file mode 100644 index 0000000..c47e931 Binary files /dev/null and b/sprites/treasures/card_gun/card_gun.png differ diff --git a/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot b/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot index f076bcf..0910c4b 100644 --- a/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot +++ b/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot @@ -47,6 +47,7 @@ PilotName/10048;"坡费" PilotName/10049;"永通" PilotName/10053;"Y" PilotName/10054;"格蕾" +PilotName/10055;"米尔" PilotTitle/null;"未知" PilotTitle/10000;"教官" PilotTitle/10001;"维修大师" @@ -96,6 +97,7 @@ PilotTitle/10048;"完美主义" PilotTitle/10049;"天选之狗" PilotTitle/10053;"复制体变体" PilotTitle/10054;"使徒" +PilotTitle/10055;"职业牌手" PilotDes/10000;"赏金协会为所有初来乍到的新手猎人们提供尽可能的帮助,而教官正是其中的第一环。" PilotDes/10001;"动动师从一位猫猫族的大佬维修师,这位维修师擅长把汰换的零件翻新后再高价转售出去。" PilotDes/10002;"格瑞在工作之余开办了一个冥想班,用于帮助各类失眠者改善睡眠。" @@ -144,6 +146,7 @@ PilotDes/10048;"在成为赏金猎人之前,坡费曾是鬣狗帮最知名的 PilotDes/10049;"对永通而言,别人的意外就是他的日常,如果没有的话,他也很愿意为你造一些。" PilotDes/10053;"Y诞生于复制体-X自我复制时产生的意外变体,相比于X,Y显然更加激进!" PilotDes/10054;"猎人们为格蕾举办了传统的太空葬礼,两天后,她却活生生的回了总部。她只说,自己成了神的使徒。" +PilotDes/10055;"米尔是一名著名的孤星牌职业选手,他以精湛的牌技和算数水平收获了很多粉丝,号称从不伏笔。" PilotMono/10000/Init_1;"新人,准备好面对你的第一场战斗了吗?别担心,我会指导你的!" PilotMono/10000/Init_2;"这次你可要加油了,相信你可以的。" PilotMono/10000/Idle_1;"如果你有所疑惑,可以点击右上角的教程按钮进行查看。" @@ -559,4 +562,13 @@ PilotMono/10054/Idle_3;"神把我从亡者之路上拉了回来,只为了让 PilotMono/10054/GetMaxHp_1;"这艘太空容器获得了新的力量。" PilotMono/10054/GetMaxHp_2;"每块焊接的钢板都是在向再次重生的献祭。" PilotMono/10054/GetTreasure;"肉身重构,只为涅槃新生!" -PilotMono/10054/Wanted;"每个故事都该有终局,灵魂本应有归处。死亡的面纱已然揭幕,这是最后的杀戮。" \ No newline at end of file +PilotMono/10054/Wanted;"每个故事都该有终局,灵魂本应有归处。死亡的面纱已然揭幕,这是最后的杀戮。" +PilotMono/10055/Init_1;"朋友,玩孤星牌吗?" +PilotMono/10055/Init_2;"出发!带上我最强的卡组!" +PilotMono/10055/Idle_1;"我曾经教导过一个熊熊族的数学,把我教红温了!" +PilotMono/10055/Idle_2;"闲下来了,正好来一把孤星牌!" +PilotMono/10055/Idle_3;"趁这个时间优化一下我的卡组。" +PilotMono/10055/Re_1;"我算的不够好,重来!" +PilotMono/10055/Re_2;"再算一遍!" +PilotMono/10055/GetUnit_1;"我想我可以好好利用这个部件。" +PilotMono/10055/GetUnit_2;"也许这个部件能把点数固定下来。" \ No newline at end of file diff --git a/textmap/chinesetextmap_talent/ChineseTextMap_Talent b/textmap/chinesetextmap_talent/ChineseTextMap_Talent index 49f5044..665f9c0 100644 --- a/textmap/chinesetextmap_talent/ChineseTextMap_Talent +++ b/textmap/chinesetextmap_talent/ChineseTextMap_Talent @@ -46,6 +46,7 @@ Talent/talent_cleanover_name;"华丽收场" Talent/talent_tritreasure_name;"意外频发" Talent/talent_kingcopy_name;"危险抉择" Talent/talent_kingback_name;"涅槃" +Talent/talent_handpowerup_name;"精算" Talent/talent_tutorial_name;"坚韧" Talent/talent_recover_addcoin_name;"维修达人" Talent/talent_centeradded_name;"中心聚焦" @@ -146,6 +147,7 @@ Talent/talent_cleanover_des;"当手牌中最后1个能量装载时,若部件 Talent/talent_tritreasure_des;"每场战斗都可以在悬赏令界面进行突发情况2选1。" Talent/talent_kingcopy_des;"可切换获得部件和宝物时的效果:1.额外复制1份,失去{0}点血量上限。2.取消获得,获得{1}点血量上限。" Talent/talent_kingback_des;"初始失去{0}点血量上限,每场战斗额外满血复活1次。" +Talent/talent_handpowerup_des;"装载手牌中左侧第{0}个能量时,使其点数提高{1}点。" Talent/talent_tutorial_des;"初始获得{0}点血量上限和{1}点燃料上限。" Talent/talent_recover_addcoin_des;"回复血量时,获得相同数量的星币。" Talent/talent_centeradded_des;"战斗开始时,*飞船中心*的*攻击部件*获得{0}点*功率*。" diff --git a/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure b/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure index c136cbe..66cc447 100644 --- a/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure +++ b/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure @@ -198,6 +198,7 @@ TreasureName/5055;"完美仿制圆环" TreasureName/5057;"不锈钢盆" TreasureName/5058;"可回收装甲" TreasureName/5059;"凤凰徽章" +TreasureName/5060;"孤星卡牌枪" TreasureDes/102;"*充能*效果触发时,生成1个[*蓝色*{0}点]能量。" TreasureDes/104;"战斗开始时,所有*充能*部件获得等同于其*充能*阈值一半的进度。" TreasureDes/105;"*充能*完成时,溢出的点数会继续*充能*。" @@ -397,4 +398,5 @@ TreasureDes/5054;"获得X的商店(呼叫支援):商品为已拥有部件 TreasureDes/5055;"回合内,当所有部件槽位均被装载时,所有*攻击部件*获得{0}点威力。" TreasureDes/5057;"50049天赋的选项变为3个。" TreasureDes/5058;"获得或取消获得该宝物时,获得4点血量上限。" -TreasureDes/5059;"50054天赋触发时,回复所有护盾/*换位*。" \ No newline at end of file +TreasureDes/5059;"50054天赋触发时,回复所有护盾/*换位*。" +TreasureDes/5060;"装载手牌中左侧第{0}个能量时,对敌方造成{1}点伤害。" \ No newline at end of file diff --git a/textmap/englishtextmap_pilot/EnglishTextMap_Pilot b/textmap/englishtextmap_pilot/EnglishTextMap_Pilot index 255d964..5635eb1 100644 --- a/textmap/englishtextmap_pilot/EnglishTextMap_Pilot +++ b/textmap/englishtextmap_pilot/EnglishTextMap_Pilot @@ -47,6 +47,7 @@ PilotName/10048;"Perfax" PilotName/10049;"Yongtong" PilotName/10053;"Y" PilotName/10054;"Grace" +PilotName/10055;"Mearl" PilotTitle/null;"Unknown" PilotTitle/10000;"Instructor" PilotTitle/10001;"Repair Master" @@ -96,6 +97,7 @@ PilotTitle/10048;"Perfectionism" PilotTitle/10049;"The Chosen Dog" PilotTitle/10053;"Replicant Variant" PilotTitle/10054;"Apostle" +PilotTitle/10055;"Professional Player" PilotDes/10000;"The Bounty Hunter Association provides as much help as possible to all new hunters, with their instructors serving as their initial guides." PilotDes/10001;"Dongdong learned from a repair expert of the Cat Clan, who excels at modifying discarded units and reselling them at a high price." PilotDes/10002;"Grey, in her spare time, runs a meditation class to help various insomniacs improve their sleep." @@ -144,6 +146,7 @@ PilotDes/10048;"Before becoming a bounty hunter, Perfax was the most renowned sp PilotDes/10049;"For Yongtong, accidents are just routine. And if there aren't any, he's more than willing to create a few for you." PilotDes/10053;"Y was born as an unexpected variant during the self-replication of Replicant-X. Compared to X, Y is absolutely much more aggressive!" PilotDes/10054;"The hunters held a traditional space funeral for Grace. But two days later, she returned to headquarters alive and well. She only said that she had become an apostle of the gods." +PilotDes/10055;"Mearl is a renowned Lone Star card professional player. With his exceptional card skills and mathematical prowess, he has gained a large fanbase and is famously known for "never playing out of sequence."" PilotMono/10000/Init_1;"Are you ready for your first battle, newcomer? Don't worry, I'll guide you!" PilotMono/10000/Init_2;"This time, you'll need to try your best. I have faith in you." PilotMono/10000/Idle_1;"If you're still unsure, feel free to hit that 'Tutorial' button in the upper right corner for a quick refresher!" @@ -559,4 +562,13 @@ PilotMono/10054/Idle_3;"The gods pulled me back from the path of the dead, just PilotMono/10054/GetMaxHp_1;"Our vessel has gained new power." PilotMono/10054/GetMaxHp_2;"Each welded armor plate is a sacrifice to rebirth." PilotMono/10054/GetTreasure;"Physical reconstruction, all for rebirth and renewal!" -PilotMono/10054/Wanted;"Every story deserves an ending, and every soul should have a place to rest. The veil of death has already been lifted—this is the final slaughter." \ No newline at end of file +PilotMono/10054/Wanted;"Every story deserves an ending, and every soul should have a place to rest. The veil of death has already been lifted—this is the final slaughter." +PilotMono/10055/Init_1;"Hey friend! Want to play LONESTAR Cards?" +PilotMono/10055/Init_2;"Embark! With my strongest deck!" +PilotMono/10055/Idle_1;"I once tried teaching math to a bearfolk, and it got me absolutely furious!" +PilotMono/10055/Idle_2;"Got some free time—perfect for LONESTAR Cards!" +PilotMono/10055/Idle_3;"Just the time to optimize my deck!" +PilotMono/10055/Re_1;"Hush, out of my calculations. Let's start over!" +PilotMono/10055/Re_2;"Again the calculations!" +PilotMono/10055/GetUnit_1;"I can make good use of this Unit!" +PilotMono/10055/GetUnit_2;"Maybe this Unit can stabilize the Point increase." \ No newline at end of file diff --git a/textmap/englishtextmap_talent/EnglishTextMap_Talent b/textmap/englishtextmap_talent/EnglishTextMap_Talent index 8936bf0..eae9172 100644 --- a/textmap/englishtextmap_talent/EnglishTextMap_Talent +++ b/textmap/englishtextmap_talent/EnglishTextMap_Talent @@ -46,6 +46,7 @@ Talent/talent_cleanover_name;"Grand Finale" Talent/talent_tritreasure_name;"Accident Maker" Talent/talent_kingcopy_name;"Double or Nothing" Talent/talent_kingback_name;"Rebirth" +Talent/talent_handpowerup_name;"Meticulous Calculation" Talent/talent_tutorial_name;"Tenacity" Talent/talent_recover_addcoin_name;"Repair Expert" Talent/talent_centeradded_name;"Center-focused" @@ -146,6 +147,7 @@ Talent/talent_cleanover_des;"When the last Energy in hand is loaded, if all Unit Talent/talent_tritreasure_des;"Choose from 2 emergency events before each battle." Talent/talent_kingcopy_des;"Choose from 2 effects on gaining a Unit or a Treasure: Gain double, -{0} Max HP. Or: Gain nothing, +{1} Max HP." Talent/talent_kingback_des;"Lose {0} Max HP. Revive with full health one additional time per battle." +Talent/talent_handpowerup_des;"When loading the {0}th leftmost Energy in hand, increase its point by {1}." Talent/talent_tutorial_des;"Gain {0} Max HP and {1} Max Fuel." Talent/talent_recover_addcoin_des;"When restoring HP, gain the same amount of Star Coins." Talent/talent_centeradded_des;"At the start of the battle, apply {0} *Power* to the *central* *Attack Unit*." diff --git a/textmap/englishtextmap_treasure/EnglishTextMap_Treasure b/textmap/englishtextmap_treasure/EnglishTextMap_Treasure index ff0ede4..fb6553a 100644 --- a/textmap/englishtextmap_treasure/EnglishTextMap_Treasure +++ b/textmap/englishtextmap_treasure/EnglishTextMap_Treasure @@ -198,6 +198,7 @@ TreasureName/5055;"Perfectly Forged Ring" TreasureName/5057;"Stainless Steel Basin" TreasureName/5058;"Recyclable Shell" TreasureName/5059;"Phoenix Emblem" +TreasureName/5060;"LONESTAR Card Gun" TreasureDes/102;"Whenever *Charge* is triggered, generate 1 [*Blue* {0}-point] Energy." TreasureDes/104;"At the start of the battle, each *Charge* Unit gain progress equal to half their *Charging* threshold." TreasureDes/105;"When *Charge* finishes, any excess points will continue to *Charge*." @@ -397,4 +398,5 @@ TreasureDes/5054;"Gain X's Shop (Call for Support): Copies of your Units and tre TreasureDes/5055;"When all Unit slots are loaded, apply {0} Strength to every *Attack Unit*." TreasureDes/5057;"50049 talent provides 3 options instead." TreasureDes/5058;"When you pick up or give up this treasure, gain 4 Max HP." -TreasureDes/5059;"After 50054 triggers, restore all Shield/*Swap*." \ No newline at end of file +TreasureDes/5059;"After 50054 triggers, restore all Shield/*Swap*." +TreasureDes/5060;"When loading the {0}th leftmost Energy in hand, deal {1} damage to the enemy." \ No newline at end of file diff --git a/textmap/englishtextmap_unit/EnglishTextMap_Unit b/textmap/englishtextmap_unit/EnglishTextMap_Unit index 9d4a751..08a34a2 100644 --- a/textmap/englishtextmap_unit/EnglishTextMap_Unit +++ b/textmap/englishtextmap_unit/EnglishTextMap_Unit @@ -1002,7 +1002,7 @@ Des/12801_1;"At the start of the battle, apply {0} *Power* to the *Attack Unit* Des/12802_1;"At the start of the 3rd turn, apply {0} *Power* to every *Attack Unit*." Des/12803_1;"At the start of the battle, apply {0} *Power* to *adjacent* *Attack Units*." Des/12805_1;"*Activate* ({0}): Consume 1 Fuel to apply {1} *Power* to every *Attack Unit*." -Des/12806_1;"On load, apply {0} *Power* to the *Attack Unit* behind, then double its *Power* and *destroy* self." +Des/12806_1;"On load, apply {0} *Power* to the *Attack Unit* *behind*, then double its *Power* and *destroy* self." Des/12807_1;"*Activate* ({0}): *Destroy* 1 selected Unit and apply 1 *Power* to every *Attack Unit*." Des/13001_1;"*Overclock* ({0}): Gain {2} Strength, *Overclock* ({1}): Gain {3} Strength." Des/13002_1;"*Overclock* ({0}): Gain {1} *Power*."