2024-03-14
This commit is contained in:
@@ -430,6 +430,8 @@ Name/80818_2;"Construction Device+"
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Name/80819_1;"Disposable Defense Device"
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Name/80820_1;"Fixed Star"
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Name/80820_2;"Fixed Star+"
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Name/80821_1;"对波机器"
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Name/80821_2;"对波机器+"
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Name/91001_1;"Basic Core"
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Name/91001_2;"Basic Core+"
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Name/91002_1;"Winning Streak Core"
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@@ -814,6 +816,7 @@ Text/80817;"Defense"
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Text/80818;"Construction"
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Text/80819;"Disposable Defense"
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Text/80820;"Both Sides Power Up"
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Text/80821;"对波"
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Text/91002;"Winning Streak"
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Text/91004;"Chain"
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Text/91005;"Counter"
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@@ -931,18 +934,18 @@ Des/Empty;""
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Des/Added;"Have {0} *Power* in battle."
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Des/11002_1;"When loading 2 Energy of the same point, gain {0} Strength."
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Des/11003_1;"If the loaded Energy Point is 1 point higher than the previously loaded one, gain extra Strength that equals to the loaded Energy point."
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Des/11004_1;"While the amount of Energy in hand ≥ {0}, temporarily gain *Double Strength*."
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Des/11004_1;"If the amount of Energy in hand ≥ {0}, temporarily gain *Double Strength*."
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Des/11005_1;"When loading [*White*] Energy, gain {0} Strength."
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Des/11006_1;"After loading an Energy, if Energy Points ≤ {0}, gain extra Strength that equals the loaded Energy points."
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Des/11006_1;"After loading an Energy, if the Energy Points is ≤ {0}, gain extra Strength that equals the loaded Energy points."
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Des/11007_1;"When an Energy is loaded into a [*White*] slot of the *nearby* Unit, gain {0} Strength."
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Des/11008_1;"When Single Star is the only kind of *Attack Unit* that has loaded Energy, temporarily gain *Double Strength*."
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Des/11009_1;"All loaded energy points are considered as the highest energy point loaded."
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Des/11010_1;"After loading an Energy, for each slot this Unit owns, gain 1 Strength."
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Des/11009_1;"All loaded Energy Points are considered as the highest energy point loaded."
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Des/11010_1;"After loading an Energy, for each slot this Unit has, gain 1 Strength."
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Des/11011_1;"When generating [*Orange*] Energy within a turn, gain {0} Strength."
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Des/11012_1;"When any *Attack Unit* loads Energy ≥ [{0} points], this Unit gains {1} Strength."
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Des/11013_1;"If the Energy to be loaded is the last one in hand, generate 1 Energy."
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Des/11013_1;"If the Energy to be loaded into this Unit is the last one in hand, generate 1 Energy."
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Des/11014_1;"Phantom benefits from *directional* effects regardless of its position."
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Des/11015_1;"The Strength not gained through Energy/*Power* will be doubled."
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Des/11015_1;"Strength not gained by Energy/*Power* is doubled."
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Des/11016_1;"When generating Energy within a turn, this Unit loads 1 identical Energy."
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Des/11017_1;"After loading an Energy, gain extra Strength that equals the loaded Energy points."
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Des/11018_1;"After movement, gain {0} Strength."
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@@ -965,10 +968,10 @@ Des/11813_1;"*Initiate* ({0}): Generate 1 [*White* {1}-point] Energy."
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Des/11813_2;"*Initiate* ({0}): Generate 1 [*Orange* {1}-point] Energy."
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Des/11814_1;"3 times per battle. *Initiate* ({0}): Generate {1} [*White*] Energy whose point equals the current turn number."
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Des/11814_2;"3 times per battle. *Initiate* ({0}): Generate {1} [*Orange*] Energy whose point equals the current turn number."
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Des/11815_1;"At the start of the battle, upgrade *nearby* Units for this battle."
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Des/11815_2;"At the start of the battle, upgrade all Units for this battle."
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Des/11815_1;"At the start of the battle, upgrade *nearby* Units of different types for this battle."
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Des/11815_2;"At the start of the battle, upgrade all Units of different types for this battle."
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Des/11816_1;"At the start of the battle, gain {0} Fuel for this battle."
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Des/11819_1;"Grants the *Attack Units* of the *same lane* {0} extra Strength when loading Energy."
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Des/11819_1;"*Attack Units* in the *same lane* gain {0} extra Strength when loading Energy."
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Des/11820_1;"When any Unit is *initiated*, the *Attack Unit* *behind* gains {0} Strength."
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Des/11821_1;"*Initiate* ({0}): Consume 1 Fuel to generate 1 [*Blue* 9-point] Energy."
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Des/11821_2;"*Initiate* ({0}): Consume 1 Fuel to generate 1 [*Orange* 9-point] Energy."
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@@ -977,7 +980,7 @@ Des/11822_2;"At the start of the battle, degrade the colors of all Unit slots."
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Des/11823_1;"At the start of the battle, *nearby* *Attack Units* gain an additional [*Orange*] slot."
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Des/11823_2;"At the start of the battle, *nearby* *Attack Units* gain an additional [*Blue*] slot."
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Des/11824_1;"After loading an Energy, generate another Energy with twice the Points of the loaded one."
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Des/11825_1;"At the start of the battle, change the skill to that of the *Support Unit* in *front*."
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Des/11825_1;"At the start of the battle, change the skill of this Unit to that of the *Support Unit* in *front*."
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Des/11826_1;"At the start of the battle, the Unit in *front* gains 1 additional [*Orange*] slot and 1 additional [*Blue*] slot."
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Des/11826_2;"At the start of the battle, the Unit in *front* gains 1 additional [*Blue*] slot and 1 additional [*White*] slot."
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Des/11827_1;"When the Unit *behind* loads a [*White*] Energy, it loads the identical Energy {0} more time(s)."
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@@ -992,14 +995,14 @@ Des/12007_2;"When any Unit generates Energy, this Unit gains {0} Strength."
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Des/12008_1;"This Unit always gains double *Power*."
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Des/12009_1;"Has {0} *Power* in battle. After loading an Energy, equip a Reproducing Core in all *nearby* grids."
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Des/12009_2;"Has {0} *Power* in battle. After loading an Energy, equip a Reproducing Core+ in all *nearby* grids."
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Des/12010_1;"Every time an Energy is loaded into this Unit, its *Power* bonus will be triggered."
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Des/12010_1;"*Power* affects this Unit once for each Energy loaded into this Unit."
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Des/12801_1;"At the start of the battle, the *Attack Unit* in *front* gains {0} *Power*."
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Des/12802_1;"At the start of the 3rd turn, all *Attack Units* gain {0} *Power*."
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Des/12803_1;"At the start of the battle, all *nearby* *Attack Units* gain {0} *Power*."
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Des/12803_2;"At the start of the battle, all *Attack Units* gain {0} *Power*."
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Des/12805_1;"*Initiate* ({0}): Consume 1 Fuel to give 1 *Power* to all *Attack Units*."
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Des/12806_1;"After loading an Energy, *Destroy* itself and doubles the *Power* of the *Attack Unit* *behind*."
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Des/12807_1;"*Initiate* ({0}): Choose 1 *nearby* Unit or this Unit itself to *Destroy*, and give 1 *Power* to all *Attack Units*."
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Des/12805_1;"*Initiate* ({0}): Consume 1 Fuel and all *Attack Units* gain 1 *Power*."
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Des/12806_1;"After loading an Energy, *Destroy* itself and double the *Power* of the *Attack Unit* *behind*."
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Des/12807_1;"*Initiate* ({0}): Choose 1 *nearby* Unit or this Unit itself to *Destroy*, and all *Attack Units* gain 1 *Power*."
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Des/13001_1;"*Overclock* ({0}): Gain {2} Strength, *Overclock* ({1}): Gain {2} Strength."
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Des/13002_1;"*Overclock* ({0}): Gain {1} *Power*."
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Des/13003_1;"When an *Overclock*/*Tripower* effect is triggered, this Unit gains {0}/{1} Strength."
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@@ -1007,14 +1010,14 @@ Des/13005_1;"*Overclock* ({0}): Gain {1} Strength."
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Des/13006_1;"*Initiate* ({0}): Gain {2} Strength, *Overclock* ({1}): Reduce this Unit's cooldown by 1 turn."
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Des/13801_1;"After loading an Energy, generate 1 [*White* 3-point] Energy, *Overclock* ({0}): Generate an extra [*White* 3-point] Energy."
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Des/13801_2;"After loading an Energy, generate 1 [*Blue* 3-point] Energy, *Overclock* ({0}): Generate an extra [*Blue* 3-point] Energy."
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Des/13802_1;"*Overclock* ({0}): all different Units load 1 [*Blue* 1-point] Energy."
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Des/13802_2;"*Overclock* ({0}): all different Units load 1 [*Orange* 1-point] Energy."
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Des/13802_1;"*Overclock* ({0}): all Units of different types load 1 [*Blue* 1-point] Energy."
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Des/13802_2;"*Overclock* ({0}): all Units of different types load 1 [*Orange* 1-point] Energy."
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Des/13803_1;"*Overclock* ({0}): Grant {1} Strength to *Attack Unit* *behind*."
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Des/13804_1;"*Overclock* ({0}): Generate 1 [*Blue* 9-point] Energy."
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Des/13804_2;"*Overclock* ({0}): Generate 1 [*Orange* 9-point] Energy."
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Des/13805_1;"*Overclock* ({0}): Generate 2 Energy at the start of the next turn."
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Des/13807_1;"When *Overclock* is triggered, deal {0} damage to the enemy."
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Des/13808_1;"After loading an Energy, use its Energy Points to trigger all *Overclock*."
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Des/13808_1;"After loading an Energy, use its Energy Points to trigger every Unit's *Overclock*."
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Des/14001_1;"*Tripower*: Gain {0} Strength."
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Des/14002_1;"*Tripower*: Gain {0} *Power*."
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Des/14004_1;"*Tripower*: Gain *Double Strength*."
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@@ -1027,13 +1030,13 @@ Des/14803_1;"*Tripower*: Generate {0} Energy."
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Des/14805_1;"*Tripower*: The *Attack Unit* in *front* gains {0} *Power*."
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Des/14806_1;"When a *Tripower* effect is triggered, generate 1 [*White*] Energy."
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Des/14806_2;"When a *Tripower* effect is triggered, generate 1 [*Orange*] Energy."
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Des/14807_1;"*Tripower*: Every *Attack Unit* gains {0} Strength for each slot they have."
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Des/15001_1;"After loading an Energy, gain extra Strength equal to the total damage received from the last Showdown."
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Des/15002_1;"When Shield Point reduces, gain {0} *Power*."
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Des/15003_1;"When Shield Point changes, gain *Double Strength*."
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Des/14807_1;"*Tripower*: All *Attack Units* gain {0} Strength for each slot they have."
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Des/15001_1;"After loading an Energy, gain Strength equal to the total damage received from the last Showdown."
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Des/15002_1;"When the Shield Points reduces, gain {0} *Power*."
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Des/15003_1;"When the Shield Points changes, gain *Double Strength*."
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Des/15801_1;"After loading an Energy, restore {0} Shield Points."
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Des/15802_1;"At the start of the 2nd turn, increase the Max Shield Points by {0} for this battle, and restore all Shield Points."
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Des/15803_1;"*Initiate* ({0}): The *Attack Unit* *behind* gains Strength equal to twice the current Shield Points, and receive damage equal to the current Shield Points."
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Des/15803_1;"*Initiate* ({0}): The *Attack Unit* *behind* gains Strength equal to twice the current Shield Points. And receive damage equal to the current Shield Points."
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Des/21004_1;"The loaded Energy Points are considered as {0} points."
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Des/21005_1;"When generating 1 [1-point] Energy, gain {0} Strength."
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Des/21010_1;"At the start of the turn, load [*Orange* {0}-point] Energy into all slots of this Unit."
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@@ -1042,7 +1045,7 @@ Des/21016_1;"After loading an Energy, gain extra Strength that is double of the
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Des/21017_1;"For every 10 Energy loaded into this Unit, gain {0} Strength."
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Des/21018_1;"When *swapped* to an empty grid, consume 1 extra *swap* chance, leave behind a copy of this Unit."
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Des/21019_1;"After loading an Energy, if there is empty grid *nearby*, gain {0} Strength."
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Des/21020_1;"When different Units load [1-point] Energy, this Unit loads a [*Orange* 1-point] Energy."
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Des/21020_1;"When Units of different types load [1-point] Energy, this Unit loads a [*Orange* 1-point] Energy."
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Des/21021_1;"After loading an Energy, gain Strength equal to the current *Swap* Chance."
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Des/21024_1;"After loading an Energy, gain *Double Strength*."
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Des/21025_1;"After loading an Energy, gain 1 Strength."
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@@ -1051,7 +1054,7 @@ Des/21028_1;"After loading an Energy, *Destroy* the Unit in *front*. When any Un
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Des/21029_1;"When loading [*Orange*] Energy, load 1 extra identical Energy."
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Des/21030_1;"When the last Energy in hand is loaded, gain {0} Strength."
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Des/21031_1;"When loading [1-point]/[*Orange*] Energy, gain {0} Strength."
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Des/21032_1;"When different *Attack Units* load Energy ≥ [{0} points], this Unit loads 1 identical Energy."
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Des/21032_1;"When *Attack Units* of different types load Energy ≥ [{0} points], this Unit loads 1 identical Energy."
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Des/21801_1;"After loading an Energy, generate another Energy whose color is 1 grade higher than the loaded one."
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Des/21802_1;"When an [*Orange*] Energy is loaded in a *nearby* *Attack Unit*, it gains {0} Strength."
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Des/21803_1;"After loading an Energy, generate 1 [*Orange* {0}-point] Energy."
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@@ -1152,19 +1155,19 @@ Des/80003_1;"*Overclock* ({0}): Gain {1} Strength."
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Des/80004_1;"At the start of the turn, gain Strength that equals to the damage taken by this lane in the previous turn."
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Des/80005_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If it is the foremost Unit, double its *Power*, randomly transfer it to 1 *Attack Unit*, and then *Destroy* itself."
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Des/80006_1;"*Victory in the Showdown*: Gain {0} *Power*."
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Des/80007_1;"If this Unit is the only kind of remaining Unit, it'll have extra {0} Strength."
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Des/80007_1;"If Terminator is the only kind of remaining Unit, it'll have extra {0} Strength."
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Des/80008_1;"*Countdown* ({0}): Gain *Double Strength*."
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Des/80009_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If this Unit has loaded Energy this turn, double this Unit's *Power*."
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Des/80010_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
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Des/80801_1;"At the start of the battle, generate 1 [*Blue* {0}-point] Energy."
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Des/80801_2;"At the start of the battle, generate 1 [*Orange* {0}-point] Energy."
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Des/80802_1;"At the start of the battle, all *Attack Units* that you have started the run with will gain {0} *Power*."
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Des/80803_1;"*Initiate* ({0}): Choose one *nearby* *Support Unit* and randomly replace it with an unupgraded *Support Unit*."
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Des/80803_2;"*Initiate* ({0}): Choose one *nearby* *Support Unit* and randomly replace it with an upgraded *Support Unit*."
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Des/80803_1;"*Initiate* ({0}): Choose another *Support Unit* and randomly replace it with an unupgraded *Support Unit*."
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Des/80803_2;"*Initiate* ({0}): Choose another *Support Unit* and randomly replace it with an upgraded *Support Unit*."
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Des/80804_1;"The effect at the start of the turn will be triggered for an additional {0} time."
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Des/80805_1;"After loading an Energy, deal {1} damage to the enemy. *Countdown* ({0}): *Destroy* itself."
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Des/80806_1;"After loading an Energy, gain {0} Star Coin(s). After the Showdown, *Destroy* itself."
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Des/80807_1;"*Tripower*: Make a *draw* in this Showdown and end the turn, then *Destroy* itself at the start of the next turn."
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Des/80807_1;"*Tripower*: Achieve a *draw* for all three lanes in this Showdown and end the turn, then *Destroy* itself at the start of the next turn."
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Des/80808_1;"After the battle, gain {0} chance(s) to enter the shop. *Failure in the Showdown*: *Destroy* itself."
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Des/80809_1;"*Initiate* ({0}): Choose one Unit to gain *Corruption* and give it 2 [*Blue*] slots."
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Des/80810_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
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@@ -1178,6 +1181,7 @@ Des/80817_1;"*Failure in the Showdown*: Take only 1 damage."
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Des/80818_1;"After loading an Energy, equip <UNIT>80819|1</UNIT> in the *front* empty grid."
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Des/80819_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* itself."
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Des/80820_1;"At the start of the turn, all Friendly and Enemy *Attack Units* gain {0} *Power*."
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Des/80821_1;"第{0}回合对波结束后会额外进行1次对波。"
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Des/91002_1;"*Victory in the Showdown*: Gain {0} *Power*."
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Des/91003_1;"Activated under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while hibernating."
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Des/91004_1;"*Chain*."
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@@ -1207,7 +1211,7 @@ Des/91044_1;"Activated only in Horizontal Slash mode."
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Des/91044_2;"Have {0} *Power* in battle. Activated only in Horizontal Slash mode."
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Des/91049_1;"Have {0} *Power* in battle. *Failure in the Showdown*: Double this Unit's *Power*."
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Des/91050_1;"When *destroyed*, the remaining Stone Cores gain {0} *Power*."
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Des/91051_1;"If this Unit is the only kind of remaining Unit, it'll have extra {0} Strength."
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Des/91051_1;"If Terminator is the only kind of remaining Unit, it'll have extra {0} Strength."
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Des/91053_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If this Unit is the foremost Unit, doubles its *Power*, randomly transfers it to another *Attack Unit*, and then *Destroy* itself"
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Des/91055_1;"When an enemy's front-column Unit loads an Energy, *swap* this Unit to the *same lane*."
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Des/91056_1;"When an enemy's middle-column Unit loads an Energy, *swap* this Unit to the *same lane*."
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@@ -1283,7 +1287,7 @@ Des/92083_1;"If the Showdown of this lane is not a *failure*, all <UNIT>91068|1<
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Des/92085_1;"If the Showdown of this lane is not a *failure*, deal {0} damage to the enemy."
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Des/92086_1;"If the Showdown of this lane is not a *failure*, remove all enemy Energy in hand."
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Des/92089_1;"After loading an Energy, restore *Durability* to 3 points."
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Des/92090_1;"When any lane's Strength>21, make all Units in that lane *hibernate* for 1 turn, works for both the enemy and player."
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Des/92090_1;"When any lane's Strength>21, make all *Attack Units* in that lane *hibernate* for 1 turn, works for both the enemy and player."
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Des/92092_1;"*Overclock* ({0}): Reduce *Durability* by 1."
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Des/92093_1;"At the start of the turn, restore all HP."
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Des/92094_1;"After loading an Energy, one of your *Attack Units* and one of the enemy's *Attack Units* randomly gain *Double Strength*."
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