2024-03-14
This commit is contained in:
@@ -135,6 +135,7 @@ EventName/2460;"部件采购"
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EventName/2470;"分类商店"
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EventName/2480;"自动升级"
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EventName/2490;"生产技能"
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EventName/2500;"协会基地"
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EventDes/100;"远程商店服务,任何星系都可以远程送达。"
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EventDes/110;"定向部件升级,但仅限使用一次,若暂时不需要可关闭稍后再使用。"
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EventDes/130;"飞船修理和补给服务,为所有陷入窘境的赏金猎人提供帮助。"
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@@ -754,6 +755,11 @@ EventDes/2490;"酒馆里,一个年轻的智械拉住了你,嘴里说着孤
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EventDes/2491;"完成改造之后,年轻智械开心说了句“exp+3”就去找其他赏金猎人了。你虽然不懂他的想法,但你<shake>大受震撼</shake>。"
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EventDes/2492;"完成改造之后,年轻智械开心说了句“exp+3”就去找其他赏金猎人了。你虽然不懂他的想法,但你<shake>大受震撼</shake>。"
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EventDes/2493;"你才不会把自己的部件交给一个神志不清的智械。"
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EventDes/2500;"端点星,这里正是赏金猎人协会的基地所在,其标志性建筑——<color=#FFFF80>百科全书编写大楼</color>就在基地中心。\n\n你来到了护盾号的维护中心,不少驾驶着护盾号的赏金猎人正在进进出出。\n\n在这里,你可以享受到协会的顶级护盾维护服务。"
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EventDes/2501;"你将飞船开进维护中心,并申请了强化服务。协会的工程师轻车熟路地给你的护盾<color=#4DFF4D>完成了强化</color>。"
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EventDes/2502;"你将飞船开进维护中心,向他们反馈你的护盾系统在抓捕途中遭受了严重的损耗,申请更换一套新的护盾模组。\n\n协会的工程师二话不说,直接拿出维护中心<color=#4DFF4D>最高级的护盾模组</color>换了上去。"
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EventDes/2503;"你在门口被一个赏金猎人拦了下来,他说他的护盾号已经拿到了<wiggle>护盾流派最强的部件</wiggle>,现在急需提高护盾值上限。他愿意用他<glow>最最珍贵的宝物</glow>和你交易一些护盾组件。\n\n竟然还有这种好事,你想都不想就和他达成了交易。"
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EventDes/2504;"比起维护飞船,你还是对基地更感兴趣。你参观了百科全书编写大楼之后,就离开了端点星。"
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EvenOptionDes/StartDeal;"[进行交易]"
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EvenOptionDes/StartDealBounty;"[进行交易](<b>消耗</b>本次支援)"
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EvenOptionDes/Get;"[获得]<g>[0]。</g>"
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@@ -1205,4 +1211,7 @@ EvenOptionDes/2470_3;"[传说]<g>进入珍品商店(仅售卖少量传说品
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EvenOptionDes/2480_1;"[星币]<b>失去{0}星币。</b><g>选择1个部件升级。</g>(可重复)"
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EvenOptionDes/2480_2;"[装甲]<b>受到{0}点伤害。</b><g>选择1个部件升级。</g>(可重复)"
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EvenOptionDes/2490_1;"[攻击部件]<b>失去{0}星币。</b><g>选择1个攻击部件,使其在战斗中拥有1点功率。</g>"
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EvenOptionDes/2490_2;"[辅助部件]<g>选择1个辅助部件,降低1次最高颜色槽位。</g>"
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EvenOptionDes/2490_2;"[辅助部件]<g>选择1个辅助部件,降低1次最高颜色槽位。</g>"
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EvenOptionDes/2500_1;"[强化]<g>获得{0}点护盾上限。</g>"
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EvenOptionDes/2500_2;"[更换]使护盾上限变为{0}点。"
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EvenOptionDes/2500_3;"[交易]<b>失去{0}点护盾上限。</b><g>获得[1]。</g>"
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@@ -39,6 +39,7 @@ PilotName/10039;"PS003"
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PilotName/10041;"巴迪"
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PilotName/10042;"乘风"
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PilotName/10043;"暗影"
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PilotName/10044;"戴拿"
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PilotTitle/10000;"教官"
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PilotTitle/10001;"维修大师"
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PilotTitle/10002;"冥想者"
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@@ -80,6 +81,7 @@ PilotTitle/10039;"画家"
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PilotTitle/10041;"测距员"
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PilotTitle/10042;"ESTP"
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PilotTitle/10043;"黑客"
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PilotTitle/10044;"对波狂魔"
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PilotDes/10000;"赏金协会为所有初来乍到的新手猎人们提供尽可能的帮助,而教官正是其中的第一环。"
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PilotDes/10001;"动动师从一位猫猫族的大佬维修师,这位维修师擅长把汰换的零件翻新后再高价转售出去。"
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PilotDes/10002;"格瑞在工作之余开办了一个冥想班,用于帮助各类失眠者改善睡眠。"
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@@ -121,6 +123,7 @@ PilotDes/10039;"PS003原来是个菜鸡策划,后来被迫转行成为了一
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PilotDes/10041;"巴迪是曾是一名宇宙天体测距员,但是不知为何他测出的距离总是比实际上要多一格。"
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PilotDes/10042;"乘风作为兽族中的SSR种——熊猫族,几乎受到所有生物的喜欢,ESTP性格的他随随便便就能交到朋友。"
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PilotDes/10043;"有一次天才黑客暗影意外黑进了一个从未见过的资料库,在随意修改了几个参数之后,她发现整个世界的规则都变了。"
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PilotDes/10044;"戴拿钟爱对波,但他总是输,直到今天,他决定改变自己的命运!"
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PilotMono/10000/Init_1;"新人,准备好面对你的第一场战斗了吗?别担心,我会指导你的!"
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PilotMono/10000/Init_2;"这次你可要加油了,相信你可以的。"
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PilotMono/10000/Idle_1;"如果你有所疑惑,可以点击右上角的教程按钮进行查看。"
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@@ -39,6 +39,7 @@ Talent/talent_ignorecolor_name;"颜色遮罩"
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Talent/talent_dirextension_name;"偏移的护目镜"
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Talent/talent_makefriends_name;"交个朋友"
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Talent/talent_rareorder_name;"错乱规则"
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Talent/talent_bobo_name;"再波一次"
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Talent/talent_tutorial_name;"坚韧"
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Talent/talent_recover_addcoin_name;"维修达人"
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Talent/talent_centeradded_name;"中心聚焦"
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@@ -131,6 +132,7 @@ Talent/talent_ignorecolor_des;"每回合限1次,装载的手牌能量可以无
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Talent/talent_dirextension_des;"所有*方位*的效果额外延长1格。"
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Talent/talent_makefriends_des;"前2场精英战斗结束后,获得1次固有天赋2选1的机会。"
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Talent/talent_rareorder_des;"在第1/2/3个星系中,随机部件和宝物时,稀有度强制变为普通/稀有/传说,且没有数量限制。"
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Talent/talent_bobo_des;"初始获得专属部件:<UNIT>80821|2</UNIT>。"
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Talent/talent_tutorial_des;"初始获得{0}点血量上限和{1}点燃料上限。"
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Talent/talent_recover_addcoin_des;"回复血量时,获得相同数量的星币。"
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Talent/talent_centeradded_des;"战斗开始时,*飞船中心*的*攻击部件*获得{0}点*功率*。"
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@@ -44,6 +44,7 @@ TreasureName/812;"爆炸气体"
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TreasureName/813;"三节棍"
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TreasureName/814;"余烬"
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TreasureName/815;"自动化模组"
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TreasureName/816;"核燃料"
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TreasureName/901;"舰载音响·低音"
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TreasureName/902;"舰载音响·上"
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TreasureName/903;"舰载音响·中"
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@@ -178,6 +179,9 @@ TreasureName/5033;"白色槽位"
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TreasureName/5034;"升级模组"
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TreasureName/5035;"星币贷款"
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TreasureName/5036;"喷气背包"
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TreasureName/5037;"罪犯身份信息"
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TreasureName/5038;"备用画笔"
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TreasureName/5039;"强化之眼"
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TreasureDes/102;"*充能*效果触发时,生成1个[*蓝色*{0}点]能量。"
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TreasureDes/104;"战斗开始时,所有*充能*部件获得等同于其*充能*阈值一半的进度。"
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TreasureDes/105;"*充能*完成时,溢出的点数会继续*充能*。"
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@@ -224,6 +228,7 @@ TreasureDes/812;"*攻击部件*在装载后若仍有空槽位,则获得{0}点
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TreasureDes/813;"回合开始时,若*同列*有3个*攻击部件*,则此列所有*攻击部件*获得{0}点威力。"
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TreasureDes/814;"若*攻击部件*装载的能量是手牌中最后1个能量,则获得{0}点威力。"
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TreasureDes/815;"回合开始时,若上回合装载的手牌能量数≤{0},则所有*攻击部件*获得{1}点威力。"
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TreasureDes/816;"第{0}回合开始时,*飞船中心*的*攻击部件*获得*威力翻倍*。"
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TreasureDes/901;"战斗开始时,所有*攻击部件*获得{0}点*功率*。"
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TreasureDes/902;"战斗开始时,飞船上列所有*攻击部件*获得{0}点*功率*。"
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TreasureDes/903;"战斗开始时,飞船中列所有*攻击部件*获得{0}点*功率*。"
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@@ -357,4 +362,7 @@ TreasureDes/5032;"战斗开始时,生成1个能量原料中最高点数和颜
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TreasureDes/5033;"通过腐化槽位部件获得的槽位颜色变为[*白色*]。"
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TreasureDes/5034;"获得该宝物时,随机升级{0}个部件。"
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TreasureDes/5035;"获得{0}星币,进入最后1个星系时,失去{0}星币。"
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TreasureDes/5036;"获得该宝物时,所有初始*攻击部件*获得改造:负载-1。"
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TreasureDes/5036;"获得该宝物时,所有初始*攻击部件*获得改造:负载-1。"
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TreasureDes/5037;"<TALENT>50037</TALENT>天赋的事件变为提供3个选项。"
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TreasureDes/5038;"<TALENT>50039</TALENT>天赋效果变为每回合限2次。"
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TreasureDes/5039;"拥有*威力翻倍*的*攻击部件*装载能量后,获得{0}点威力。"
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@@ -430,6 +430,8 @@ Name/80818_2;"建造装置+"
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Name/80819_1;"一次性防御装置"
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Name/80820_1;"恒星"
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Name/80820_2;"恒星+"
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Name/80821_1;"对波机器"
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Name/80821_2;"对波机器+"
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Name/91001_1;"基础核心"
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Name/91001_2;"基础核心+"
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Name/91002_1;"连胜核心"
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@@ -814,6 +816,7 @@ Text/80817;"防御"
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Text/80818;"建造"
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Text/80819;"一次性防御"
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Text/80820;"双方功率提升"
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Text/80821;"对波"
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Text/91002;"连胜"
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Text/91004;"连锁"
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Text/91005;"反击"
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@@ -960,13 +963,13 @@ Des/11808_1;"装载后,生成1个点数降低1点的能量,并使*后方**
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Des/11809_1;"*发动*({0}):生成1个[*白色*{1}点]能量。"
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Des/11809_2;"*发动*({0}):生成1个[*橙色*{1}点]能量。"
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Des/11810_1;"*发动*({0}):受到{1}点伤害,生成1个能量。"
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Des/11812_1;"*发动*({0}):使手牌中所有[*白色*]能量点数提升{1}点。"
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Des/11812_1;"*发动*({0}):手牌中所有[*白色*]能量点数提升{1}点。"
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Des/11813_1;"*发动*({0}):生成1个[*白色*{1}点]能量。"
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Des/11813_2;"*发动*({0}):生成1个[*橙色*{1}点]能量。"
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Des/11814_1;"每场战斗限3次,*发动*({0}):生成{1}个与当前回合数相同点数的[*白色*]能量。"
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Des/11814_2;"每场战斗限3次,*发动*({0}):生成{1}个与当前回合数相同点数的[*橙色*]能量。"
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Des/11815_1;"战斗开始时,在本场战斗中升级*相邻*部件。"
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Des/11815_2;"战斗开始时,在本场战斗中升级所有部件。"
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Des/11815_1;"战斗开始时,在本场战斗中升级*相邻*非同名部件。"
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Des/11815_2;"战斗开始时,在本场战斗中升级所有非同名部件。"
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Des/11816_1;"战斗开始时,在本场战斗中获得{0}点燃料。"
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Des/11819_1;"使*同列**攻击部件*装载能量时,额外获得{0}点威力。"
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Des/11820_1;"任意部件*发动*时,使自身*后方**攻击部件*获得{0}点威力。"
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@@ -1152,15 +1155,15 @@ Des/80003_1;"*超频*({0}):获得{1}点威力。"
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Des/80004_1;"回合开始时,获得与上回合本列所受到伤害相同的威力。"
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Des/80005_1;"在战斗中拥有{0}点*功率*,*对波失败*:若自身为最前方的部件,则使自身*功率*翻倍并随机转移至1个*攻击部件*,并*摧毁*自身。"
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Des/80006_1;"*对波胜利*:获得{0}点*功率*。"
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Des/80007_1;"当自身为唯一一种存在的部件时,额外拥有{0}点威力。"
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Des/80007_1;"当终结者为唯一一种存在的部件时,额外拥有{0}点威力。"
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Des/80008_1;"*计时*({0}):获得*威力翻倍*。"
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Des/80009_1;"在战斗中拥有{0}点*功率*,*对波失败*:若本回合自身装载过能量,自身*功率*翻倍。"
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Des/80010_1;"*同列*敌我双方所有*攻击部件*拥有*威力翻倍*。"
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Des/80801_1;"战斗开始时,生成1个[*蓝色*{0}点]能量。"
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Des/80801_2;"战斗开始时,生成1个[*橙色*{0}点]能量。"
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Des/80802_1;"战斗开始时,使所有初始*攻击部件*获得{0}点*功率*。"
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Des/80803_1;"*发动*({0}):选择1个*相邻**辅助部件*,使其随机替换为1个未升级的*辅助部件*。"
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Des/80803_2;"*发动*({0}):选择1个*相邻**辅助部件*,使其随机替换为1个已升级的*辅助部件*。"
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Des/80803_1;"*发动*({0}):选择1个其他*辅助部件*,使其随机替换为1个未升级的*辅助部件*。"
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Des/80803_2;"*发动*({0}):选择1个其他*辅助部件*,使其随机替换为1个已升级的*辅助部件*。"
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Des/80804_1;"回合开始时的效果会额外触发{0}次。"
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Des/80805_1;"装载后,对敌方造成{1}点伤害。*计时*({0}):*摧毁*自身。"
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Des/80806_1;"装载后,获得{0}星币,对波结束后,*摧毁*自身。"
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@@ -1178,6 +1181,7 @@ Des/80817_1;"*对波失败*:只受到1点伤害。"
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Des/80818_1;"装载后,在前方空位装备1个<UNIT>80819|1</UNIT>。"
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Des/80819_1;"*对波失败*:只受到1点伤害并*摧毁*自身。"
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Des/80820_1;"回合开始时,使敌我双方所有*攻击部件*获得{0}点*功率*。"
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Des/80821_1;"第{0}回合对波结束后会额外进行1次对波。"
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Des/91002_1;"*对波胜利*:获得{0}点*功率*。"
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Des/91003_1;"攻击状态下激活;蓄力状态下*休眠*,*休眠*时每回合获得{0}点*功率*。"
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Des/91004_1;"*连锁*。"
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@@ -1207,7 +1211,7 @@ Des/91044_1;"仅在横斩模式下激活。"
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Des/91044_2;"在战斗中拥有{0}点*功率*,仅在横斩模式下激活。"
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Des/91049_1;"在战斗中拥有{0}点*功率*,*对波失败*:自身*功率*翻倍。"
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Des/91050_1;"当被*摧毁*时,使其余宝石核心获得{0}点*功率*。"
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Des/91051_1;"当自身为唯一一种存在的部件时,额外拥有{0}点威力。"
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Des/91051_1;"当终结者为唯一一种存在的部件时,额外拥有{0}点威力。"
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Des/91053_1;"在战斗中拥有{0}点*功率*,*对波失败*:若自身为最前方的部件,则使自身*功率*翻倍并随机转移至1个*攻击部件*,并*摧毁*自身。"
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Des/91055_1;"敌方前排部件装载后,自身*换位*至*同列*。"
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Des/91056_1;"敌方中排部件装载后,自身*换位*至*同列*。"
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@@ -1283,7 +1287,7 @@ Des/92083_1;"若本列没有*对波失败*,则使所有<UNIT>91068|1</UNIT>获
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Des/92085_1;"若本列没有*对波失败*,则对敌方造成{0}点伤害。"
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Des/92086_1;"若本列没有*对波失败*,则销毁敌方所有手牌能量。"
|
||||
Des/92089_1;"装载后,回复*耐久*值至3点。"
|
||||
Des/92090_1;"当我方/敌方任意一列威力>21点时,对我方/敌方该列部件造成1回合*休眠*。"
|
||||
Des/92090_1;"当我方/敌方任意一列威力>21点时,对我方/敌方该列*攻击部件*造成1回合*休眠*。"
|
||||
Des/92092_1;"*超频*({0}):削减自身1点*耐久*。"
|
||||
Des/92093_1;"回合开始时,回复所有血量。"
|
||||
Des/92094_1;"装载后,随机使1个己方*攻击部件*和敌方*攻击部件*获得*威力翻倍*。"
|
||||
|
@@ -135,6 +135,7 @@ EventName/2460;"Unit Procurement"
|
||||
EventName/2470;"Classified Stores"
|
||||
EventName/2480;"Automatic Upgrade"
|
||||
EventName/2490;"Production Skills"
|
||||
EventName/2500;"Terminus"
|
||||
EventDes/100;"Remote Shopping Services, available for delivery to any galaxy."
|
||||
EventDes/110;"Select a Unit to Upgrade, can be used once only. Turn it off to use it later if you don't need it immediately."
|
||||
EventDes/130;"Ship Repair and Supply Services, providing assistance to all struggling Bounty Hunters."
|
||||
@@ -754,6 +755,11 @@ EventDes/2490;"In the tavern, a young Mech pulls you aside and mutters incompreh
|
||||
EventDes/2491;"After completing the modification, the young Mech happily says "exp+3" before moving on to seek out other bounty hunters. Though you can't quite grasp his intentions, you are <shake>shocked</shake> by his actions."
|
||||
EventDes/2492;"After completing the modification, the young Mech happily says "exp+3" before moving on to seek out other bounty hunters. Though you can't quite grasp his intentions, you are <shake>shocked</shake> by his actions."
|
||||
EventDes/2493;"But you won't hand over your Units to a delusional Mech."
|
||||
EventDes/2500;"Terminus is the base of the Bounty Hunter Association. Its landmark building, <color=#FFFF80>the Encyclopedia Headquarters</color>, stands in the center of the base.\n\nYou arrive at the Shielder's Maintenance Center. Many Shielder-driven bounty hunters are frequently entering and exiting.\n\nThis place provides top-notch services of shield maintenance."
|
||||
EventDes/2501;"You pilot your spaceship into the Maintenance Center to request shield enhancement services. The Association's engineers <color=#4DFF4D>swiftly complete their task</color>."
|
||||
EventDes/2502;"You pilot your spaceship into the Maintenance Center, reporting that your shield system sustained severe damage during the capture. You then apply for a replacement shield module.\n\nWithout saying a word, the engineers of the Association take out their <color=#4DFF4D>most advanced shield module</color> and install it in place."
|
||||
EventDes/2503;"You are stopped by a bounty hunter at the door. He says that his Shielder has already obtained <wiggle>the most powerful Units of the shield genre</wiggle>, and now he really needs to increase the Max Shield Points. He is willing to trade his <glow>most precious Treasure</glow> with you for some shield components.\n\nWhat a surprise! You seal the deal without even thinking about it."
|
||||
EventDes/2504;"You're more interested in traveling than in spaceship maintenance. After visiting the Encyclopedia Headquarters, you leave Terminus."
|
||||
EvenOptionDes/StartDeal;"[Start Trade]"
|
||||
EvenOptionDes/StartDealBounty;"[Start Trade] (<b>Consumes</b> this support chance)"
|
||||
EvenOptionDes/Get;"[Gain] <g>[0].</g>"
|
||||
@@ -846,8 +852,8 @@ EvenOptionDes/1200_5;"[Explore Ruins] <g>Gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/1200_6;"[Explore Camp] <g>Restore {0} HP.</g>"
|
||||
EvenOptionDes/1200_7;"[Explore Battlefield] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1210_1;"[Reinforce Hull] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max HP.</g>"
|
||||
EvenOptionDes/1210_2;"[Reinforce Shield] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Shield Point.</g>"
|
||||
EvenOptionDes/1210_3;"[Comprehensive Reinforcement] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max HP and {2} Max Shield Point.</g>"
|
||||
EvenOptionDes/1210_2;"[Reinforce Shield] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Shield Points.</g>"
|
||||
EvenOptionDes/1210_3;"[Comprehensive Reinforcement] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max HP and {2} Max Shield Points.</g>"
|
||||
EvenOptionDes/1210_4;"[Super Reinforcement] <b>Lose all Star Coins.</b> <g>Gain {0} Max HP and {1} Max Shield Points.</g> <r>(Exclusive to Human)</r>"
|
||||
EvenOptionDes/1220_1;"[Enter Competition - "You're the Boss"] <g>Gain {0} Star Coins.</g> <b>Take {1} damage.</b>"
|
||||
EvenOptionDes/1220_2;"[Report to Space Police] <g>Gain {0} Star Coins.</g>"
|
||||
@@ -960,7 +966,7 @@ EvenOptionDes/1570_3;"[I Don't Want It]"
|
||||
EvenOptionDes/1570_4;"[Insider Info] <g>Gain 2 random Common Treasures.</g> <r>(Exclusive to Treant)</r>"
|
||||
EvenOptionDes/1570_5;"[Gain] <g>[0] and [1].</g>"
|
||||
EvenOptionDes/1580_1;"[Fuel Balance] <b>Lose {0} Max Fuel.</b> <g>Gain {1} Max Shield Points.</g>"
|
||||
EvenOptionDes/1580_2;"[Defense Balance] <b>Lose {0} Max HP.</b> <g>Gain {1} Max Shield Point.</g>"
|
||||
EvenOptionDes/1580_2;"[Defense Balance] <b>Lose {0} Max HP.</b> <g>Gain {1} Max Shield Points.</g>"
|
||||
EvenOptionDes/1580_3;"[Hull Balance] <b>Take {0} damage.</b> <g>Gain {1} Max Shield Points.</g>"
|
||||
EvenOptionDes/1590_1;"[Work] <g>Gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/1590_2;"[Boost] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Fuel.</g>"
|
||||
@@ -1205,4 +1211,7 @@ EvenOptionDes/2470_3;"[Legendary] <g>Enter Premium Shop (Limited and legendary i
|
||||
EvenOptionDes/2480_1;"[Star Coin] <b>Lose {0} Star Coins.</b> <g>Select 1 Unit to upgrade.</g> (Repeatable)"
|
||||
EvenOptionDes/2480_2;"[Armor] <b>Take {0} damage.</b> <g>Select 1 Unit to upgrade.</g> (Repeatable)"
|
||||
EvenOptionDes/2490_1;"[Attack Unit] <b>Lose {0} Star Coins.</b> <g>Select 1 Attack Unit to be modified: have 1 Power in battle.</g>"
|
||||
EvenOptionDes/2490_2;"[Support Unit] <g>Select 1 Support Unit to degrade its highest-graded color slot by 1 level.</g>"
|
||||
EvenOptionDes/2490_2;"[Support Unit] <g>Select 1 Support Unit to degrade its highest-graded color slot by 1 level.</g>"
|
||||
EvenOptionDes/2500_1;"[Strengthen] <g>Gain {0} Max Shield Points.</g>"
|
||||
EvenOptionDes/2500_2;"[Replace] Turn Max Shield Point into {0}."
|
||||
EvenOptionDes/2500_3;"[Trade] <b>Lose {0} Max Shield Points.</b> <g>Gain [1].</g>"
|
@@ -41,7 +41,7 @@ KeyWord/White;"*White*"
|
||||
KeyWord/Blue;"*Blue*"
|
||||
KeyWord/Purple;"*Orange*"
|
||||
KeyWordDes/Empty;""
|
||||
KeyWordDes/PowerAdded;"If at least 1 Energy has been loaded onto the Unit, Power will provide additional Strength for this Unit during this turn. The Power persists for the entire battle."
|
||||
KeyWordDes/PowerAdded;"If at least 1 Energy has been loaded into the Unit, Power will provide additional Strength for this Unit during this turn. Power persists for the entire battle."
|
||||
KeyWordDes/Win;"You win the Shockwave Showdown if the Strength of the Units in the lane exceeds that of the enemy."
|
||||
KeyWordDes/Lose;"You lose the Shockwave Showdown if the Strength of the Units in the lane is lower than that of the enemy."
|
||||
KeyWordDes/Equal;"During Shockwave Showdown, it's considered a draw if the Strength of the Units in the lane equals that of the enemy."
|
||||
@@ -52,9 +52,9 @@ KeyWordDes/CountDown;"Countdown number is decreased by each start of a turn. Whe
|
||||
KeyWordDes/Sleep;"Unable to load energy on this slot. Strength becomes ineffective."
|
||||
KeyWordDes/Break;"After you win a Showdown, the enemy's durability is reduced. If their durability reaches 0, they cannot act the next turn."
|
||||
KeyWordDes/Exchange;"Units' positions can be adjusted during battle."
|
||||
KeyWordDes/Overclock;"When loading Energy onto this Unit, if the Energy Points ≥ Overclock threshold, its effect is triggered."
|
||||
KeyWordDes/Triangle;"After loading a total of 3 Energy onto this Unit, the effect is triggered. The loading progress will be retained until triggered."
|
||||
KeyWordDes/PowerRate;"The Strength of the Unit is doubled for 1 turn, cannot stack"
|
||||
KeyWordDes/Overclock;"When loading Energy into this Unit, if the Energy Points ≥ Overclock threshold, its effect is triggered."
|
||||
KeyWordDes/Triangle;"After loading a total of 3 Energy into this Unit, the effect is triggered. The loading progress will be retained until triggered."
|
||||
KeyWordDes/PowerRate;"The Strength of the Unit is doubled for 1 turn, does not stack"
|
||||
KeyWordDes/DestroyUnit;"Will be removed in this battle."
|
||||
KeyWordDes/Grip;"Upon loading this Unit, consume the Loaded Energy and remove Suppression. Suppression lasts for 1 turn."
|
||||
KeyWordDes/Burn;"When loading Energy, receive 1 damage."
|
||||
|
@@ -39,6 +39,7 @@ PilotName/10039;"PS003"
|
||||
PilotName/10041;"Buddy"
|
||||
PilotName/10042;"Windrider"
|
||||
PilotName/10043;"Shade"
|
||||
PilotName/10044;"戴拿"
|
||||
PilotTitle/10000;"Instructor"
|
||||
PilotTitle/10001;"Repair Master"
|
||||
PilotTitle/10002;"Meditator"
|
||||
@@ -80,6 +81,7 @@ PilotTitle/10039;"Painter"
|
||||
PilotTitle/10041;"Surveyor"
|
||||
PilotTitle/10042;"ESTP"
|
||||
PilotTitle/10043;"Hacker"
|
||||
PilotTitle/10044;"对波狂魔"
|
||||
PilotDes/10000;"The Bounty Hunter Association provides as much help as possible to all new hunters, with their instructors serving as their initial guides."
|
||||
PilotDes/10001;"Dongdong learned from a repair expert of the Cat Clan, who excels at modifying discarded units and reselling them at a high price."
|
||||
PilotDes/10002;"Grey, in her spare time, runs a meditation class to help various insomniacs improve their sleep."
|
||||
@@ -121,6 +123,7 @@ PilotDes/10039;"PS003 used to be a novice game designer but was later forced to
|
||||
PilotDes/10041;"Buddy was once a cosmic celestial surveyor, but for some reason, the distance he measures always ends up being one grid longer than the actual distance."
|
||||
PilotDes/10042;"Windrider, as an SSR breed—Pandafolk within the Beastkin, is favored by almost all creatures. He is an ESTP type, which makes it effortless for him to make friends."
|
||||
PilotDes/10043;"Once, the genius hacker, Shade, accidentally hacked into an unseen database. After casually modifying a few parameters, she discovered that the rules of the entire world had since changed."
|
||||
PilotDes/10044;"戴拿钟爱对波,但他总是输,直到今天,他决定改变自己的命运!"
|
||||
PilotMono/10000/Init_1;"Are you ready for your first battle, newcomer? Don't worry, I'll guide you!"
|
||||
PilotMono/10000/Init_2;"This time, you'll need to try your best. I have faith in you."
|
||||
PilotMono/10000/Idle_1;"If you're still unsure, feel free to hit that 'Tutorial' button in the upper right corner for a quick refresher!"
|
||||
|
@@ -39,6 +39,7 @@ Talent/talent_ignorecolor_name;"Color Mask"
|
||||
Talent/talent_dirextension_name;"Offset Goggles"
|
||||
Talent/talent_makefriends_name;"Make Friends"
|
||||
Talent/talent_rareorder_name;"Disrupted Rules"
|
||||
Talent/talent_bobo_name;"再波一次"
|
||||
Talent/talent_tutorial_name;"Tenacity"
|
||||
Talent/talent_recover_addcoin_name;"Repair Expert"
|
||||
Talent/talent_centeradded_name;"Center-focused"
|
||||
@@ -131,6 +132,7 @@ Talent/talent_ignorecolor_des;"Once per turn, the to-be-equipped Energy in hand
|
||||
Talent/talent_dirextension_des;"All *directional* effects extend by 1 more grid."
|
||||
Talent/talent_makefriends_des;"After each of the first two elite battles, choose 1 from 2 Inherent Talents."
|
||||
Talent/talent_rareorder_des;"In the 1st/2nd/3rd galaxy, all randomly dropped Units and Treasures are mandated to be Common/Rare/Legendary ones, with no limit on the quantity."
|
||||
Talent/talent_bobo_des;"初始获得专属部件:<UNIT>80821|2</UNIT>。"
|
||||
Talent/talent_tutorial_des;"Gain {0} Max HP and {1} Max Fuel at the start of the run."
|
||||
Talent/talent_recover_addcoin_des;"When restoring HP, gain the same amount of Star Coins."
|
||||
Talent/talent_centeradded_des;"At the start of the battle, the *Attack Unit* at the *Spaceship Center* gains {0} *Power*."
|
||||
@@ -159,7 +161,7 @@ Talent/talent_losecoin_heal_des;"Restore {0} HP when losing Star Coins."
|
||||
Talent/talent_hurt_getcoin_des;"Gain {0} Star Coins when receiving damage outside of the battle."
|
||||
Talent/talent_twice_sameevent_des;"A Vacation Event is allowed to be completed for 1 extra time."
|
||||
Talent/talent_doublecoin_butlimit_des;"Star Coins are doubled when gained, but you can only have a maximum of {0} Star Coins."
|
||||
Talent/talent_copyother_des;"At the start of the run, turns into another copy of your other Random Talent."
|
||||
Talent/talent_copyother_des;"At the start of the run, turns into a copy of your other Random Talent."
|
||||
Talent/talent_vacationrefresh_des;"During a vacation, Vacation Events can be refreshed once."
|
||||
Talent/talent_resetpoint_des;"Outside of battle, you can spend 2 Star Coins to reassign Point Energy Resource."
|
||||
Talent/talent_normalguy_des;"For every 3 Common Units gained, gain 1 Common Treasure."
|
||||
|
@@ -44,6 +44,7 @@ TreasureName/812;"Explosive Gas"
|
||||
TreasureName/813;"Three-section Staff"
|
||||
TreasureName/814;"Embers"
|
||||
TreasureName/815;"Automatic Module"
|
||||
TreasureName/816;"Nuclear Fuel"
|
||||
TreasureName/901;"Onboard Audio System (Subwoofer)"
|
||||
TreasureName/902;"Onboard Audio System (Top)"
|
||||
TreasureName/903;"Onboard Audio System (Middle)"
|
||||
@@ -178,6 +179,9 @@ TreasureName/5033;"White Slots"
|
||||
TreasureName/5034;"Upgrade Module"
|
||||
TreasureName/5035;"Star Coin Loan"
|
||||
TreasureName/5036;"Jetpack"
|
||||
TreasureName/5037;"Criminal Information"
|
||||
TreasureName/5038;"Backup Brush"
|
||||
TreasureName/5039;"Strengthened Eye"
|
||||
TreasureDes/102;"Upon triggering a *Charge* effect, generate 1 [*Blue* {0}-point] Energy."
|
||||
TreasureDes/104;"At the start of the battle, all *Charge* Units gain progress equal to half their *recharging* threshold."
|
||||
TreasureDes/105;"When the *Charge* is finished, any excess points will continue to *Charge*."
|
||||
@@ -224,6 +228,7 @@ TreasureDes/812;"If an *Attack Unit* still has empty slots after being loaded wi
|
||||
TreasureDes/813;"At the start of the turn, if there are 3 *Attack Units* in the *same lane*, all *Attack Units* in this lane gain {0} Strength."
|
||||
TreasureDes/814;"If the Energy loaded on an *Attack Unit* is the last Energy in hand, gain {0} Strength."
|
||||
TreasureDes/815;"At the start of the turn, if the number of the Energy in hand loaded in the previous turn ≤ {0}, all *Attack Units* gain {1} Strength."
|
||||
TreasureDes/816;"At the start of the 3rd turn, the *Attack Unit* in the *Spaceship Center* gains *Double Strength*."
|
||||
TreasureDes/901;"At the start of the battle, all *Attack Units* gain {0} *Power*."
|
||||
TreasureDes/902;"At the start of the battle, all *Attack Units* in the top lane gain {0} *Power*."
|
||||
TreasureDes/903;"At the start of the battle, all *Attack Units* in the middle lane gain {0} *Power*."
|
||||
@@ -357,4 +362,7 @@ TreasureDes/5032;"At the start of the battle, generate 1 Energy combined with th
|
||||
TreasureDes/5033;"The color of the slots added by Corruption Engine changes to [*White*]."
|
||||
TreasureDes/5034;"Upon gaining this Treasure, randomly upgrade {0} Units."
|
||||
TreasureDes/5035;"Gain {0} Star Coins, after entering the last galaxy, lose {0} Star Coins."
|
||||
TreasureDes/5036;"Upon gaining this Treasure, grant all *Attack Units* that you have started the run with the modification: Weight -1."
|
||||
TreasureDes/5036;"Upon gaining this Treasure, grant all *Attack Units* that you have started the run with the modification: Weight -1."
|
||||
TreasureDes/5037;"<TALENT>50037</TALENT> talent event now provides 3 options."
|
||||
TreasureDes/5038;"Change the <TALENT>50039</TALENT> talent effect to: twice per turn."
|
||||
TreasureDes/5039;"When an *Attack Unit* with *Double Strength* loads an Energy, it gains {0} Strength."
|
@@ -430,6 +430,8 @@ Name/80818_2;"Construction Device+"
|
||||
Name/80819_1;"Disposable Defense Device"
|
||||
Name/80820_1;"Fixed Star"
|
||||
Name/80820_2;"Fixed Star+"
|
||||
Name/80821_1;"对波机器"
|
||||
Name/80821_2;"对波机器+"
|
||||
Name/91001_1;"Basic Core"
|
||||
Name/91001_2;"Basic Core+"
|
||||
Name/91002_1;"Winning Streak Core"
|
||||
@@ -814,6 +816,7 @@ Text/80817;"Defense"
|
||||
Text/80818;"Construction"
|
||||
Text/80819;"Disposable Defense"
|
||||
Text/80820;"Both Sides Power Up"
|
||||
Text/80821;"对波"
|
||||
Text/91002;"Winning Streak"
|
||||
Text/91004;"Chain"
|
||||
Text/91005;"Counter"
|
||||
@@ -931,18 +934,18 @@ Des/Empty;""
|
||||
Des/Added;"Have {0} *Power* in battle."
|
||||
Des/11002_1;"When loading 2 Energy of the same point, gain {0} Strength."
|
||||
Des/11003_1;"If the loaded Energy Point is 1 point higher than the previously loaded one, gain extra Strength that equals to the loaded Energy point."
|
||||
Des/11004_1;"While the amount of Energy in hand ≥ {0}, temporarily gain *Double Strength*."
|
||||
Des/11004_1;"If the amount of Energy in hand ≥ {0}, temporarily gain *Double Strength*."
|
||||
Des/11005_1;"When loading [*White*] Energy, gain {0} Strength."
|
||||
Des/11006_1;"After loading an Energy, if Energy Points ≤ {0}, gain extra Strength that equals the loaded Energy points."
|
||||
Des/11006_1;"After loading an Energy, if the Energy Points is ≤ {0}, gain extra Strength that equals the loaded Energy points."
|
||||
Des/11007_1;"When an Energy is loaded into a [*White*] slot of the *nearby* Unit, gain {0} Strength."
|
||||
Des/11008_1;"When Single Star is the only kind of *Attack Unit* that has loaded Energy, temporarily gain *Double Strength*."
|
||||
Des/11009_1;"All loaded energy points are considered as the highest energy point loaded."
|
||||
Des/11010_1;"After loading an Energy, for each slot this Unit owns, gain 1 Strength."
|
||||
Des/11009_1;"All loaded Energy Points are considered as the highest energy point loaded."
|
||||
Des/11010_1;"After loading an Energy, for each slot this Unit has, gain 1 Strength."
|
||||
Des/11011_1;"When generating [*Orange*] Energy within a turn, gain {0} Strength."
|
||||
Des/11012_1;"When any *Attack Unit* loads Energy ≥ [{0} points], this Unit gains {1} Strength."
|
||||
Des/11013_1;"If the Energy to be loaded is the last one in hand, generate 1 Energy."
|
||||
Des/11013_1;"If the Energy to be loaded into this Unit is the last one in hand, generate 1 Energy."
|
||||
Des/11014_1;"Phantom benefits from *directional* effects regardless of its position."
|
||||
Des/11015_1;"The Strength not gained through Energy/*Power* will be doubled."
|
||||
Des/11015_1;"Strength not gained by Energy/*Power* is doubled."
|
||||
Des/11016_1;"When generating Energy within a turn, this Unit loads 1 identical Energy."
|
||||
Des/11017_1;"After loading an Energy, gain extra Strength that equals the loaded Energy points."
|
||||
Des/11018_1;"After movement, gain {0} Strength."
|
||||
@@ -965,10 +968,10 @@ Des/11813_1;"*Initiate* ({0}): Generate 1 [*White* {1}-point] Energy."
|
||||
Des/11813_2;"*Initiate* ({0}): Generate 1 [*Orange* {1}-point] Energy."
|
||||
Des/11814_1;"3 times per battle. *Initiate* ({0}): Generate {1} [*White*] Energy whose point equals the current turn number."
|
||||
Des/11814_2;"3 times per battle. *Initiate* ({0}): Generate {1} [*Orange*] Energy whose point equals the current turn number."
|
||||
Des/11815_1;"At the start of the battle, upgrade *nearby* Units for this battle."
|
||||
Des/11815_2;"At the start of the battle, upgrade all Units for this battle."
|
||||
Des/11815_1;"At the start of the battle, upgrade *nearby* Units of different types for this battle."
|
||||
Des/11815_2;"At the start of the battle, upgrade all Units of different types for this battle."
|
||||
Des/11816_1;"At the start of the battle, gain {0} Fuel for this battle."
|
||||
Des/11819_1;"Grants the *Attack Units* of the *same lane* {0} extra Strength when loading Energy."
|
||||
Des/11819_1;"*Attack Units* in the *same lane* gain {0} extra Strength when loading Energy."
|
||||
Des/11820_1;"When any Unit is *initiated*, the *Attack Unit* *behind* gains {0} Strength."
|
||||
Des/11821_1;"*Initiate* ({0}): Consume 1 Fuel to generate 1 [*Blue* 9-point] Energy."
|
||||
Des/11821_2;"*Initiate* ({0}): Consume 1 Fuel to generate 1 [*Orange* 9-point] Energy."
|
||||
@@ -977,7 +980,7 @@ Des/11822_2;"At the start of the battle, degrade the colors of all Unit slots."
|
||||
Des/11823_1;"At the start of the battle, *nearby* *Attack Units* gain an additional [*Orange*] slot."
|
||||
Des/11823_2;"At the start of the battle, *nearby* *Attack Units* gain an additional [*Blue*] slot."
|
||||
Des/11824_1;"After loading an Energy, generate another Energy with twice the Points of the loaded one."
|
||||
Des/11825_1;"At the start of the battle, change the skill to that of the *Support Unit* in *front*."
|
||||
Des/11825_1;"At the start of the battle, change the skill of this Unit to that of the *Support Unit* in *front*."
|
||||
Des/11826_1;"At the start of the battle, the Unit in *front* gains 1 additional [*Orange*] slot and 1 additional [*Blue*] slot."
|
||||
Des/11826_2;"At the start of the battle, the Unit in *front* gains 1 additional [*Blue*] slot and 1 additional [*White*] slot."
|
||||
Des/11827_1;"When the Unit *behind* loads a [*White*] Energy, it loads the identical Energy {0} more time(s)."
|
||||
@@ -992,14 +995,14 @@ Des/12007_2;"When any Unit generates Energy, this Unit gains {0} Strength."
|
||||
Des/12008_1;"This Unit always gains double *Power*."
|
||||
Des/12009_1;"Has {0} *Power* in battle. After loading an Energy, equip a Reproducing Core in all *nearby* grids."
|
||||
Des/12009_2;"Has {0} *Power* in battle. After loading an Energy, equip a Reproducing Core+ in all *nearby* grids."
|
||||
Des/12010_1;"Every time an Energy is loaded into this Unit, its *Power* bonus will be triggered."
|
||||
Des/12010_1;"*Power* affects this Unit once for each Energy loaded into this Unit."
|
||||
Des/12801_1;"At the start of the battle, the *Attack Unit* in *front* gains {0} *Power*."
|
||||
Des/12802_1;"At the start of the 3rd turn, all *Attack Units* gain {0} *Power*."
|
||||
Des/12803_1;"At the start of the battle, all *nearby* *Attack Units* gain {0} *Power*."
|
||||
Des/12803_2;"At the start of the battle, all *Attack Units* gain {0} *Power*."
|
||||
Des/12805_1;"*Initiate* ({0}): Consume 1 Fuel to give 1 *Power* to all *Attack Units*."
|
||||
Des/12806_1;"After loading an Energy, *Destroy* itself and doubles the *Power* of the *Attack Unit* *behind*."
|
||||
Des/12807_1;"*Initiate* ({0}): Choose 1 *nearby* Unit or this Unit itself to *Destroy*, and give 1 *Power* to all *Attack Units*."
|
||||
Des/12805_1;"*Initiate* ({0}): Consume 1 Fuel and all *Attack Units* gain 1 *Power*."
|
||||
Des/12806_1;"After loading an Energy, *Destroy* itself and double the *Power* of the *Attack Unit* *behind*."
|
||||
Des/12807_1;"*Initiate* ({0}): Choose 1 *nearby* Unit or this Unit itself to *Destroy*, and all *Attack Units* gain 1 *Power*."
|
||||
Des/13001_1;"*Overclock* ({0}): Gain {2} Strength, *Overclock* ({1}): Gain {2} Strength."
|
||||
Des/13002_1;"*Overclock* ({0}): Gain {1} *Power*."
|
||||
Des/13003_1;"When an *Overclock*/*Tripower* effect is triggered, this Unit gains {0}/{1} Strength."
|
||||
@@ -1007,14 +1010,14 @@ Des/13005_1;"*Overclock* ({0}): Gain {1} Strength."
|
||||
Des/13006_1;"*Initiate* ({0}): Gain {2} Strength, *Overclock* ({1}): Reduce this Unit's cooldown by 1 turn."
|
||||
Des/13801_1;"After loading an Energy, generate 1 [*White* 3-point] Energy, *Overclock* ({0}): Generate an extra [*White* 3-point] Energy."
|
||||
Des/13801_2;"After loading an Energy, generate 1 [*Blue* 3-point] Energy, *Overclock* ({0}): Generate an extra [*Blue* 3-point] Energy."
|
||||
Des/13802_1;"*Overclock* ({0}): all different Units load 1 [*Blue* 1-point] Energy."
|
||||
Des/13802_2;"*Overclock* ({0}): all different Units load 1 [*Orange* 1-point] Energy."
|
||||
Des/13802_1;"*Overclock* ({0}): all Units of different types load 1 [*Blue* 1-point] Energy."
|
||||
Des/13802_2;"*Overclock* ({0}): all Units of different types load 1 [*Orange* 1-point] Energy."
|
||||
Des/13803_1;"*Overclock* ({0}): Grant {1} Strength to *Attack Unit* *behind*."
|
||||
Des/13804_1;"*Overclock* ({0}): Generate 1 [*Blue* 9-point] Energy."
|
||||
Des/13804_2;"*Overclock* ({0}): Generate 1 [*Orange* 9-point] Energy."
|
||||
Des/13805_1;"*Overclock* ({0}): Generate 2 Energy at the start of the next turn."
|
||||
Des/13807_1;"When *Overclock* is triggered, deal {0} damage to the enemy."
|
||||
Des/13808_1;"After loading an Energy, use its Energy Points to trigger all *Overclock*."
|
||||
Des/13808_1;"After loading an Energy, use its Energy Points to trigger every Unit's *Overclock*."
|
||||
Des/14001_1;"*Tripower*: Gain {0} Strength."
|
||||
Des/14002_1;"*Tripower*: Gain {0} *Power*."
|
||||
Des/14004_1;"*Tripower*: Gain *Double Strength*."
|
||||
@@ -1027,13 +1030,13 @@ Des/14803_1;"*Tripower*: Generate {0} Energy."
|
||||
Des/14805_1;"*Tripower*: The *Attack Unit* in *front* gains {0} *Power*."
|
||||
Des/14806_1;"When a *Tripower* effect is triggered, generate 1 [*White*] Energy."
|
||||
Des/14806_2;"When a *Tripower* effect is triggered, generate 1 [*Orange*] Energy."
|
||||
Des/14807_1;"*Tripower*: Every *Attack Unit* gains {0} Strength for each slot they have."
|
||||
Des/15001_1;"After loading an Energy, gain extra Strength equal to the total damage received from the last Showdown."
|
||||
Des/15002_1;"When Shield Point reduces, gain {0} *Power*."
|
||||
Des/15003_1;"When Shield Point changes, gain *Double Strength*."
|
||||
Des/14807_1;"*Tripower*: All *Attack Units* gain {0} Strength for each slot they have."
|
||||
Des/15001_1;"After loading an Energy, gain Strength equal to the total damage received from the last Showdown."
|
||||
Des/15002_1;"When the Shield Points reduces, gain {0} *Power*."
|
||||
Des/15003_1;"When the Shield Points changes, gain *Double Strength*."
|
||||
Des/15801_1;"After loading an Energy, restore {0} Shield Points."
|
||||
Des/15802_1;"At the start of the 2nd turn, increase the Max Shield Points by {0} for this battle, and restore all Shield Points."
|
||||
Des/15803_1;"*Initiate* ({0}): The *Attack Unit* *behind* gains Strength equal to twice the current Shield Points, and receive damage equal to the current Shield Points."
|
||||
Des/15803_1;"*Initiate* ({0}): The *Attack Unit* *behind* gains Strength equal to twice the current Shield Points. And receive damage equal to the current Shield Points."
|
||||
Des/21004_1;"The loaded Energy Points are considered as {0} points."
|
||||
Des/21005_1;"When generating 1 [1-point] Energy, gain {0} Strength."
|
||||
Des/21010_1;"At the start of the turn, load [*Orange* {0}-point] Energy into all slots of this Unit."
|
||||
@@ -1042,7 +1045,7 @@ Des/21016_1;"After loading an Energy, gain extra Strength that is double of the
|
||||
Des/21017_1;"For every 10 Energy loaded into this Unit, gain {0} Strength."
|
||||
Des/21018_1;"When *swapped* to an empty grid, consume 1 extra *swap* chance, leave behind a copy of this Unit."
|
||||
Des/21019_1;"After loading an Energy, if there is empty grid *nearby*, gain {0} Strength."
|
||||
Des/21020_1;"When different Units load [1-point] Energy, this Unit loads a [*Orange* 1-point] Energy."
|
||||
Des/21020_1;"When Units of different types load [1-point] Energy, this Unit loads a [*Orange* 1-point] Energy."
|
||||
Des/21021_1;"After loading an Energy, gain Strength equal to the current *Swap* Chance."
|
||||
Des/21024_1;"After loading an Energy, gain *Double Strength*."
|
||||
Des/21025_1;"After loading an Energy, gain 1 Strength."
|
||||
@@ -1051,7 +1054,7 @@ Des/21028_1;"After loading an Energy, *Destroy* the Unit in *front*. When any Un
|
||||
Des/21029_1;"When loading [*Orange*] Energy, load 1 extra identical Energy."
|
||||
Des/21030_1;"When the last Energy in hand is loaded, gain {0} Strength."
|
||||
Des/21031_1;"When loading [1-point]/[*Orange*] Energy, gain {0} Strength."
|
||||
Des/21032_1;"When different *Attack Units* load Energy ≥ [{0} points], this Unit loads 1 identical Energy."
|
||||
Des/21032_1;"When *Attack Units* of different types load Energy ≥ [{0} points], this Unit loads 1 identical Energy."
|
||||
Des/21801_1;"After loading an Energy, generate another Energy whose color is 1 grade higher than the loaded one."
|
||||
Des/21802_1;"When an [*Orange*] Energy is loaded in a *nearby* *Attack Unit*, it gains {0} Strength."
|
||||
Des/21803_1;"After loading an Energy, generate 1 [*Orange* {0}-point] Energy."
|
||||
@@ -1152,19 +1155,19 @@ Des/80003_1;"*Overclock* ({0}): Gain {1} Strength."
|
||||
Des/80004_1;"At the start of the turn, gain Strength that equals to the damage taken by this lane in the previous turn."
|
||||
Des/80005_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If it is the foremost Unit, double its *Power*, randomly transfer it to 1 *Attack Unit*, and then *Destroy* itself."
|
||||
Des/80006_1;"*Victory in the Showdown*: Gain {0} *Power*."
|
||||
Des/80007_1;"If this Unit is the only kind of remaining Unit, it'll have extra {0} Strength."
|
||||
Des/80007_1;"If Terminator is the only kind of remaining Unit, it'll have extra {0} Strength."
|
||||
Des/80008_1;"*Countdown* ({0}): Gain *Double Strength*."
|
||||
Des/80009_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If this Unit has loaded Energy this turn, double this Unit's *Power*."
|
||||
Des/80010_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
|
||||
Des/80801_1;"At the start of the battle, generate 1 [*Blue* {0}-point] Energy."
|
||||
Des/80801_2;"At the start of the battle, generate 1 [*Orange* {0}-point] Energy."
|
||||
Des/80802_1;"At the start of the battle, all *Attack Units* that you have started the run with will gain {0} *Power*."
|
||||
Des/80803_1;"*Initiate* ({0}): Choose one *nearby* *Support Unit* and randomly replace it with an unupgraded *Support Unit*."
|
||||
Des/80803_2;"*Initiate* ({0}): Choose one *nearby* *Support Unit* and randomly replace it with an upgraded *Support Unit*."
|
||||
Des/80803_1;"*Initiate* ({0}): Choose another *Support Unit* and randomly replace it with an unupgraded *Support Unit*."
|
||||
Des/80803_2;"*Initiate* ({0}): Choose another *Support Unit* and randomly replace it with an upgraded *Support Unit*."
|
||||
Des/80804_1;"The effect at the start of the turn will be triggered for an additional {0} time."
|
||||
Des/80805_1;"After loading an Energy, deal {1} damage to the enemy. *Countdown* ({0}): *Destroy* itself."
|
||||
Des/80806_1;"After loading an Energy, gain {0} Star Coin(s). After the Showdown, *Destroy* itself."
|
||||
Des/80807_1;"*Tripower*: Make a *draw* in this Showdown and end the turn, then *Destroy* itself at the start of the next turn."
|
||||
Des/80807_1;"*Tripower*: Achieve a *draw* for all three lanes in this Showdown and end the turn, then *Destroy* itself at the start of the next turn."
|
||||
Des/80808_1;"After the battle, gain {0} chance(s) to enter the shop. *Failure in the Showdown*: *Destroy* itself."
|
||||
Des/80809_1;"*Initiate* ({0}): Choose one Unit to gain *Corruption* and give it 2 [*Blue*] slots."
|
||||
Des/80810_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
|
||||
@@ -1178,6 +1181,7 @@ Des/80817_1;"*Failure in the Showdown*: Take only 1 damage."
|
||||
Des/80818_1;"After loading an Energy, equip <UNIT>80819|1</UNIT> in the *front* empty grid."
|
||||
Des/80819_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* itself."
|
||||
Des/80820_1;"At the start of the turn, all Friendly and Enemy *Attack Units* gain {0} *Power*."
|
||||
Des/80821_1;"第{0}回合对波结束后会额外进行1次对波。"
|
||||
Des/91002_1;"*Victory in the Showdown*: Gain {0} *Power*."
|
||||
Des/91003_1;"Activated under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while hibernating."
|
||||
Des/91004_1;"*Chain*."
|
||||
@@ -1207,7 +1211,7 @@ Des/91044_1;"Activated only in Horizontal Slash mode."
|
||||
Des/91044_2;"Have {0} *Power* in battle. Activated only in Horizontal Slash mode."
|
||||
Des/91049_1;"Have {0} *Power* in battle. *Failure in the Showdown*: Double this Unit's *Power*."
|
||||
Des/91050_1;"When *destroyed*, the remaining Stone Cores gain {0} *Power*."
|
||||
Des/91051_1;"If this Unit is the only kind of remaining Unit, it'll have extra {0} Strength."
|
||||
Des/91051_1;"If Terminator is the only kind of remaining Unit, it'll have extra {0} Strength."
|
||||
Des/91053_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If this Unit is the foremost Unit, doubles its *Power*, randomly transfers it to another *Attack Unit*, and then *Destroy* itself"
|
||||
Des/91055_1;"When an enemy's front-column Unit loads an Energy, *swap* this Unit to the *same lane*."
|
||||
Des/91056_1;"When an enemy's middle-column Unit loads an Energy, *swap* this Unit to the *same lane*."
|
||||
@@ -1283,7 +1287,7 @@ Des/92083_1;"If the Showdown of this lane is not a *failure*, all <UNIT>91068|1<
|
||||
Des/92085_1;"If the Showdown of this lane is not a *failure*, deal {0} damage to the enemy."
|
||||
Des/92086_1;"If the Showdown of this lane is not a *failure*, remove all enemy Energy in hand."
|
||||
Des/92089_1;"After loading an Energy, restore *Durability* to 3 points."
|
||||
Des/92090_1;"When any lane's Strength>21, make all Units in that lane *hibernate* for 1 turn, works for both the enemy and player."
|
||||
Des/92090_1;"When any lane's Strength>21, make all *Attack Units* in that lane *hibernate* for 1 turn, works for both the enemy and player."
|
||||
Des/92092_1;"*Overclock* ({0}): Reduce *Durability* by 1."
|
||||
Des/92093_1;"At the start of the turn, restore all HP."
|
||||
Des/92094_1;"After loading an Energy, one of your *Attack Units* and one of the enemy's *Attack Units* randomly gain *Double Strength*."
|
||||
|
Reference in New Issue
Block a user