2024-03-14
This commit is contained in:
@@ -45,6 +45,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
530,530,EventName/530,喂?你好~,0,0,FALSE,;7;;77;;;,,EventDes/530,翻看手中的悬赏单,你随意挑选了下一个目标,通讯接通后,他被你巧舌如簧的话术唬得一愣一愣的,很快就将自己的身价信息全部告诉了你。,;2;;;,,,EvenOptionDes/530_1,[诈骗]<g>获得[0]。</g>,OC_LiarRandomItemNew,,,,531,,,,,,,,,,,
|
||||
530,530,EventName/530,喂?你好~,,,,,,,,,,,EvenOptionDes/530_1,[诈骗]<g>获得[0]。</g>,OC_LiarRandomItemNew,,,,531,,,,,,,,,,,
|
||||
530,530,EventName/530,喂?你好~,,,,,,,,,,,EvenOptionDes/530_1,[诈骗]<g>获得[0]。</g>,OC_LiarRandomItemNew,,,1,531,OC_HideByEqualTalentVal,;50037;;1;;;,,2,,,,,,,
|
||||
530,530,EventName/530,喂?你好~,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,532,,,,,,,,,,,
|
||||
531,530,EventName/530,喂?你好~,,,,,,EventDes/531,在你缜密的语言攻势下,他完全相信了正有1000个赏金猎人前往他的坐标,他的声音都带着哭腔,连忙把{0}快递给了你,祈求你能引开这1000个赏金猎人,你信心十足的告诉他:“放心吧,有我在,不会有赏金猎人找到你的!”,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
|
||||
532,530,EventName/530,喂?你好~,,,,,,EventDes/532,你详细了解到了这名罪犯的生平后,才发现原来他也是一个命途坎坷的可怜人,随着轻轻一声叹息,你告诉他不要再被骗了,默默的挂断了通讯。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
|
||||
@@ -621,7 +622,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
|
||||
1710,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/1710_3,[没有要求]继续。,OC_Close,,,,1711,OC_SetDicValue_1710,;1710;;-1;;;,,2,,,,,,,
|
||||
1711,1710,EventName/1710,锻造空间,,,,,,EventDes/1711,老师傅也没有抬头看你,埋头专心的制作你的部件……,,,,EvenOptionDes/1710_4,[要求多槽位]<b>失去{0}星币。</b><g>制作拥有2个及以上槽位的部件。</g>,OC_StarCoinLose,;2;;;,,,1713,OC_SetDicValue_1710,;1711;;2;;;,,2,,,,,,,
|
||||
1711,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/1710_5,[要求单槽位]<b>失去{0}星币。</b><g>制作拥有1个槽位的部件。</g>,OC_StarCoinLose,;2;;;,,,1713,OC_SetDicValue_1710,;1711;;1;;;,,2,,,,,,,
|
||||
1711,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/1710_3,[没有要求]继续。,OC_Close,,,,1713,OC_SetDicValue_1710,;1711;;-1;;;,,2,,,,,,,
|
||||
1711,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/1710_3,[没有要求]继续。,OC_Close,,,,1714,OC_SetDicValue_1710,;1711;;-1;;;,,2,,,,,,,
|
||||
1712,1710,EventName/1710,锻造空间,,,,,,EventDes/1712,老师傅也没有抬头看你,埋头专心的制作你的部件……,,,,EvenOptionDes/1710_4,[要求多槽位]<b>失去{0}星币。</b><g>制作拥有2个及以上槽位的部件。</g>,OC_StarCoinLose,;2;;;,,,1713,OC_SetDicValue_1710,;1711;;2;;;,,2,,,,,,,
|
||||
1712,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/1710_5,[要求单槽位]<b>失去{0}星币。</b><g>制作拥有1个槽位的部件。</g>,OC_StarCoinLose,;2;;;,,,1713,OC_SetDicValue_1710,;1711;;1;;;,,2,,,,,,,
|
||||
1712,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/1710_6,[要求零槽位]<b>失去{0}星币。</b><g>制作没有槽位的部件。</g>,OC_StarCoinLose,;2;;;,,,1714,OC_SetDicValue_1710,;1711;;0;;;,,2,,,,,,,
|
||||
@@ -936,7 +937,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
|
||||
2090,2090,EventName/2090,店主答谢,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
|
||||
2091,2090,EventName/2090,店主答谢,,,,,,EventDes/2091, 一通消费之后,你感谢了店主的热情,不过总感觉哪里好像有点不对。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
2100,2100,EventName/2100,珍品拍卖,3,4,,;7;;77;;;,,EventDes/2100,这个星球上正在举办号称十年一度的珍品拍卖会,身为小有名气的赏金猎人,你受邀来到了VIP席位。本次拍卖会共有传说宝物和传说部件两件拍品,第一件拍品出现了,是<OP0>[2]!每人只有一次出价机会。,;1;;2;;;,,,EvenOptionDes/2100_1,[低价捡漏]25%概率<b>失去{0}星币</b><g>并获得[2]。</g>,OC_StarCoinLose,;4;;;,25,1,2101,OC_Jump,,75,1,2102,OC_RandomTreasureSignDicEventID,;2100;;3;;;,,2,,
|
||||
2100,2100,EventName/2100,珍品拍卖,3,3,,;7;;77;;;,,EventDes/2100,这个星球上正在举办号称十年一度的珍品拍卖会,身为小有名气的赏金猎人,你受邀来到了VIP席位。本次拍卖会共有传说宝物和传说部件两件拍品,第一件拍品出现了,是<OP0>[2]!每人只有一次出价机会。,;1;;2;;;,,,EvenOptionDes/2100_1,[低价捡漏]25%概率<b>失去{0}星币</b><g>并获得[2]。</g>,OC_StarCoinLose,;4;;;,25,1,2101,OC_Jump,,75,1,2102,OC_RandomTreasureSignDicEventID,;2100;;3;;;,,2,,
|
||||
2100,2100,EventName/2100,珍品拍卖,,,,,,,,,,,EvenOptionDes/2100_2,[平价竞拍]50%概率<b>失去{0}星币</b><g>并获得[2]。</g>,OC_StarCoinLose,;9;;;,50,1,2103,OC_Jump,,50,1,2104,OC_RandomTreasureSignDicEventID,;2100;;3;;;,,2,,
|
||||
2100,2100,EventName/2100,珍品拍卖,,,,,,,,,,,EvenOptionDes/2100_3,[高价拿下]<b>失去{0}星币。</b><g>获得[1]。</g>,OC_StarCoinLose,;20;;;,,1,2105,OC_RandomTreasureSignDicEventID,;2100;;3;;;,,2,,,,,,,
|
||||
2100,2100,EventName/2100,珍品拍卖,,,,,,,,,,,EvenOptionDes/2100_4,[等待竞拍]等下一件拍品[0]。,OC_RandomShipUnitSignDicListEventID,;2106;;3;;;,,,2106,,,,,,,,,,,
|
||||
@@ -1308,3 +1309,12 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
|
||||
2491,2490,EventName/2490,生产技能,,,,,,EventDes/2491,完成改造之后,年轻智械开心说了句“exp+3”就去找其他赏金猎人了。你虽然不懂他的想法,但你大受震撼。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
|
||||
2492,2490,EventName/2490,生产技能,,,,,,EventDes/2492,完成改造之后,年轻智械开心说了句“exp+3”就去找其他赏金猎人了。你虽然不懂他的想法,但你大受震撼。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
|
||||
2493,2490,EventName/2490,生产技能,,,,,,EventDes/2493,你才不会把自己的部件交给一个神志不清的智械。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
2500,2500,EventName/2500,协会基地,0,4,,;7;;;,,EventDes/2500,端点星,这里正是赏金猎人协会的基地所在,其标志性建筑——百科全书编写大楼就伫立在基地中心。\n\n你来到了护盾号的维护中心,不少驾驶着护盾号的赏金猎人正在进进出出。\n\n在这里,你可以享受到协会的顶级护盾维护服务。,;2;;9;;;,,,EvenOptionDes/2500_1,[强化]<g>获得{0}点护盾上限。</g>,OC_Shield,;4;;;,,,2501,,,,,,,,,,,
|
||||
2500,2500,EventName/2500,协会基地,,,,,,,,,,,EvenOptionDes/2500_2,[更换]使护盾上限变为{0}点。,OC_ShieldTo,;10;;;,,,2502,,,,,,,,,,,
|
||||
2500,2500,EventName/2500,协会基地,,,,,,,,,,,EvenOptionDes/2500_3,[交易]<b>失去{0}点护盾上限。</b><g>获得[1]。</g>,OC_ShieldLose,;2;;;,,1,2503,OC_RandomTreasure,;3;;;,,2,,,,,,,
|
||||
2500,2500,EventName/2500,协会基地,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2504,,,,,,,,,,,
|
||||
2501,2500,EventName/2500,协会基地,,,,,,EventDes/2501,你将飞船开进维护中心,并申请了强化服务。协会的工程师轻车熟路地给你的护盾完成了强化。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
|
||||
2502,2500,EventName/2500,协会基地,,,,,,EventDes/2502,你将飞船开进维护中心,向他们反馈你的护盾系统在抓捕途中遭受了严重的损耗,申请更换一套新的护盾模组。\n\n协会的工程师二话不说,直接拿出维护中心最高级的护盾模组换了上去。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
|
||||
2503,2500,EventName/2500,协会基地,,,,,,EventDes/2503,你在门口被一个赏金猎人拦了下来,他说他的护盾号已经拿到了护盾流派最强的部件,现在急需提高护盾值上限。他愿意用他最最珍贵的宝物和你交易一些护盾组件。\n\n竟然还有这种好事,你想都不想就和他达成了交易。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
|
||||
2504,2500,EventName/2500,协会基地,,,,,,EventDes/2504,比起维护飞船,你还是对基地更感兴趣。你参观了百科全书编写大楼之后,就离开了端点星。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
|
||||
|
@@ -17,7 +17,7 @@ int,string,void,string,string,void,int,string,void,int,int,int,int,int,int,strin
|
||||
203,EnemyName/203,索敌号,ship_frog,EnemyPilotName/203,娜塔,1,EnemyDes/203,从外表看,娜塔和他的飞船都显得有些平庸,不过她却有一套从智械神教搞来的神秘武器——索敌装置,这让她即使在声名狼藉的鬣狗帮中也有了一席之地。,30,35,4,5,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_LockEnemyUnit,ScriptableAssets/EnemyShipAssets/Ship_LockEnemyUnit_1,ScriptableAssets/EnemyShipAssets/Ship_LockEnemyUnit_2,;92012;;;,;1;;;,;92012;;;,;1;;;,;92012;;;,;1;;;,Frog,,,StartYell/203_1,来~让你的部件好好放松一下~,,,,
|
||||
204,EnemyName/204,涡轮号,ship_frog,EnemyPilotName/204,汉斯,0,EnemyDes/204,“受到冲击,然后加速。”即使是在以爱冒险著称的飙船圈里,汉斯也是出名的亡命徒。他的涡轮号也是以此为基础设计的。,32,37,1,1,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_BreakUp,ScriptableAssets/EnemyShipAssets/Ship_BreakUp_1,ScriptableAssets/EnemyShipAssets/Ship_BreakUp_2,;92025;;;,;1;;;,;92025;;;,;1;;;,;92025;;;,;1;;;,Frog,,,StartYell/204_1,你要懂得珍惜这些生命,不过我更享受尝尝他们的味道。,,,,
|
||||
205,EnemyName/205,四极号,ship_razor,EnemyPilotName/205,布莱克,8,EnemyDes/205,众所周知,熊熊族一般只能数到3,比某位大名鼎鼎的老板还要多1。布莱克在小学读了4年,也没学会数4,所以他恨透了能数到4的人。,32,37,3,4,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_FourLimit,ScriptableAssets/EnemyShipAssets/Ship_FourLimit_1,ScriptableAssets/EnemyShipAssets/Ship_FourLimit_2,;92027;;91016;;;,;1;;1;;;,;92027;;91016;;;,;1;;1;;;,;92027;;91016;;;,;1;;1;;;,Crest,,,StartYell/205_1,123!我们熊熊族是宇宙中最智慧的种族!,EndYell/205_1,看来我要回小学重修一下了。,WinYell/205_1,这已经是我今天赢得第1、2、3……然后是几来着?
|
||||
206,EnemyName/206,黄金号,ship_razor_gold,EnemyPilotName/206,葛鲁德,15,EnemyDes/206,“哇!金色传说!”葛鲁德飞船上的黄金部件的售价甚至远远高过了他本人的悬赏。,32,37,4,5,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Gold,ScriptableAssets/EnemyShipAssets/Ship_Gold_1,ScriptableAssets/EnemyShipAssets/Ship_Gold_2,;92039;;91039;;;,;1;;1;;;,;92039;;91039;;;,;1;;1;;;,;92039;;91039;;;,;1;;1;;;,Crest_Gold,,,StartYell/206_1,你的飞船看起来可真便宜。,EndYell/206_1,黄金,我的黄金!,WinYell/206_1,感受到金钱的力量了吗?
|
||||
206,EnemyName/206,黄金号,ship_razor_gold,EnemyPilotName/206,葛鲁德,15,EnemyDes/206,“哇!金色传说!”葛鲁德飞船上的黄金部件的售价甚至远远高过了他本人的悬赏。,32,37,4,5,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Gold,ScriptableAssets/EnemyShipAssets/Ship_Gold_1,ScriptableAssets/EnemyShipAssets/Ship_Gold_2,;92039;;91039;;;,;1;;1;;;,;92039;;91039;;;,;1;;1;;;,;92039;;91039;;;,;1;;1;;;,Crest_Gold,FALSE,,StartYell/206_1,你的飞船看起来可真便宜。,EndYell/206_1,黄金,我的黄金!,WinYell/206_1,感受到金钱的力量了吗?
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
208,EnemyName/208,滑轨号,ship_builder_slide,EnemyPilotName/208,尼亚,1,EnemyDes/208,尼亚是一个生活拮据的机械师,他绞尽脑汁为他的飞船安装了3条轨道,这样就能把1个滑轮核心当3个来用。,34,39,5,6,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Slideway,ScriptableAssets/EnemyShipAssets/Ship_Slideway_1,ScriptableAssets/EnemyShipAssets/Ship_Slideway_2,;91055;;91056;;91057;;;,;1;;1;;1;;;,;91055;;91056;;91057;;;,;1;;1;;1;;;,;91055;;91056;;91057;;;,;1;;1;;1;;;,Builder_Slideway,,,StartYell/208_1,你知道我在矿洞里学到的最重要的技能是什么吗?就是遇到事情,就要划!,EndYell/208_1,我一定会重获自由的,总有一天,一定会!,,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
@@ -67,10 +67,10 @@ int,string,void,string,string,void,int,string,void,int,int,int,int,int,int,strin
|
||||
705,EnemyName/705,战斧号,ship_frog,EnemyPilotName/705,伊万,0,EnemyDes/705,熊熊族的伊万曾是名健身教练,因为给一名树人推销了五百年的健身卡而遭到通缉。不过就算成了星际海盗,他也不忘督促所有人(和他自己)锻炼。,58,76,5,6,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_BattleAxe,ScriptableAssets/EnemyShipAssets/Ship_BattleAxe_1,ScriptableAssets/EnemyShipAssets/Ship_BattleAxe_2,;92029;;91060;;;,;1;;1;;;,;92029;;91060;;;,;1;;1;;;,;92029;;91060;;;,;2;;1;;;,Frog,,,StartYell/705_1,你这个小身板还得锻炼锻炼才能当好赏金猎人!,EndYell/705_1,看来最近我的锻炼有所松懈。,WinYell/705_1,你还需要多多锻炼!
|
||||
706,EnemyName/706,决斗号,ship_wall,EnemyPilotName/706,格瑞,0,EnemyDes/706,性如烈火的爆裂牛仔格瑞从不会占人便宜!他只会在完全公平的条件下和人对决,然后再用自己的强大火力征服一切!,1,1,2,2,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Duel,ScriptableAssets/EnemyShipAssets/Ship_Duel_1,ScriptableAssets/EnemyShipAssets/Ship_Duel_2,;92034;;;,;1;;;,;92034;;;,;1;;;,;92034;;;,;1;;;,Wall,,,StartYell/706_1,如果有人想要战争!我就给他战争!,EndYell/706_1,这便是战士的宿命。,,
|
||||
707,EnemyName/707,赛马号,ship_spinner,EnemyPilotName/707,田因齐,3,EnemyDes/707,田因齐是一个赛马高手,他将自己的赛马经验带到了飞船对波之中。尽管他的飞船看上去并不强,但是总能让很多赏金猎人浑身难受。,140,170,8,9,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_AdvancedHorse,ScriptableAssets/EnemyShipAssets/Ship_AdvancedHorse_1,ScriptableAssets/EnemyShipAssets/Ship_AdvancedHorse_2,;91078;;;,;1;;;,;91078;;;,;1;;;,;91078;;;,;1;;;,Spinner,,,StartYell/707_1,让我看看,你的薄弱处在哪!,EndYell/707_1,我的策略,失效了…,,
|
||||
708,EnemyName/708,一拳号,ship_razor,EnemyPilotName/708,友藏,0,EnemyDes/708,能挡下友藏一拳的,都会被他当做真正的男人所敬重。顺带一提,这个猥琐的光头有个很可爱的孙女。,90,110,7,8,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_OneWave,ScriptableAssets/EnemyShipAssets/Ship_OneWave_1,ScriptableAssets/EnemyShipAssets/Ship_OneWave_2,;92033;;;,;1;;;,;92033;;;,;1;;;,;92033;;;,;1;;;,Crest,,,StartYell/708_1,找我茬是吧,看我不莽死你!,EndYell/708_1,这这这…我还没开始莽呢…,,
|
||||
708,EnemyName/708,一拳号,ship_razor,EnemyPilotName/708,友藏,0,EnemyDes/708,能挡下友藏一拳的,都会被他当做真正的男人所敬重。顺带一提,这个猥琐的光头有个很可爱的孙女。,94,116,7,8,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_OneWave,ScriptableAssets/EnemyShipAssets/Ship_OneWave_1,ScriptableAssets/EnemyShipAssets/Ship_OneWave_2,;92033;;;,;1;;;,;92033;;;,;1;;;,;92033;;;,;1;;;,Crest,,,StartYell/708_1,找我茬是吧,看我不莽死你!,EndYell/708_1,这这这…我还没开始莽呢…,,
|
||||
709,EnemyName/703,女王号,ship_spinner,EnemyPilotName/703,安蒂,0,EnemyDes/703,安蒂是一个时尚的宇宙海盗,她对时尚的理解就是独一无二,她无法忍受和别人穿一样的衣服,吃一样的食物,甚至不愿意和别人用相同点数的能量。,64,80,6,7,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_BloodyMoon_yt,ScriptableAssets/EnemyShipAssets/Ship_BloodyMoon_yt_1,ScriptableAssets/EnemyShipAssets/Ship_BloodyMoon_yt_2,;91067;;;,;1;;;,;91067;;;,;1;;;,;91067;;;,;1;;;,Spinner,,;77;;;,StartYell/703_1,又一个老土的赏金猎人...,EndYell/703_1,别送我去星际监狱!我无法忍受制式的囚服!,,
|
||||
710,EnemyName/710,本源号,ship_wall_blue,EnemyPilotName/710,L,0,EnemyDes/710,万物本源,皆为混沌,吾道天道,皆为虚妄。L在天门星立誓,要扫清一切花里胡哨的部件。然后…他就被通缉了。,42,55,5,6,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Basic,ScriptableAssets/EnemyShipAssets/Ship_Basic_1,ScriptableAssets/EnemyShipAssets/Ship_Basic_2,;92058;;;,;1;;;,;92058;;;,;1;;;,;92058;;;,;1;;;,Wall_Blue,FALSE,,StartYell/710_1,万物本源,皆为混沌,吾道天道,皆为虚妄。,EndYell/710_1,尘归尘…土归土…,,
|
||||
712,EnemyName/712,跳蛙号,ship_builder,EnemyPilotName/712,瑞文,0,EnemyDes/712,跳蛙号是瑞文精心研发的飞船,以战斗力的不稳定著称,强的时候谁都打不过,弱的时候谁都打不过。,50,62,7,8,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_JumpFrog,ScriptableAssets/EnemyShipAssets/Ship_JumpFrog_1,ScriptableAssets/EnemyShipAssets/Ship_JumpFrog_2,;91053;;;,;1;;;,;91053;;;,;1;;;,;91053;;;,;1;;;,Builder,,,StartYell/712_1,注意你的回合时间,因为我的过场可能长到演不完!,EndYell/712_1,我的回合,结…结束了?,,
|
||||
712,EnemyName/712,跳蛙号,ship_builder,EnemyPilotName/712,瑞文,0,EnemyDes/712,跳蛙号是瑞文精心研发的飞船,以战斗力的不稳定著称,强的时候谁都打不过,弱的时候谁都打不过。,55,68,7,8,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_JumpFrog,ScriptableAssets/EnemyShipAssets/Ship_JumpFrog_1,ScriptableAssets/EnemyShipAssets/Ship_JumpFrog_2,;91053;;;,;1;;;,;91053;;;,;1;;;,;91053;;;,;1;;;,Builder,,,StartYell/712_1,注意你的回合时间,因为我的过场可能长到演不完!,EndYell/712_1,我的回合,结…结束了?,,
|
||||
713,EnemyName/713,压制号,ship_razor,EnemyPilotName/713,艾德,0,EnemyDes/713,艾德因为乱丢垃圾被星际警察罚了100星币,为了交罚单他改造了飞船,成了一名靠肆意倾泻垃圾战斗的星际海盗,喜提通缉。,52,64,5,6,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_OnePoint,ScriptableAssets/EnemyShipAssets/Ship_OnePoint_1,ScriptableAssets/EnemyShipAssets/Ship_OnePoint_2,;92036;;;,;1;;;,;92036;;;,;1;;;,;92036;;;,;1;;;,Crest,,,StartYell/713_1,听说你好像能量不够多?让我来帮帮你!,,,,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
801,EnemyName/801,公平号,ship_yellow,EnemyPilotName/801,九筒,0,EnemyDes/801,曾发表过著名宣言:我来当宇宙海盗只为三件事——公平,公平,还是公平!,70,86,6,7,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Justice,ScriptableAssets/EnemyShipAssets/Ship_Justice_1,ScriptableAssets/EnemyShipAssets/Ship_Justice_2,;92047;;;,;1;;;,;92047;;;,;1;;;,;92047;;;,;1;;;,Yellow,,,StartYell/801_1,我就是要站着把钱挣了!,EndYell/801_1,我成替身了?,WinYell/801_1,没有你对我很重要。
|
||||
@@ -79,7 +79,7 @@ int,string,void,string,string,void,int,string,void,int,int,int,int,int,int,strin
|
||||
804,EnemyName/804,联防号,ship_normal,EnemyPilotName/804,LINKTP5620,0,EnemyDes/804,通过联合防御部件来防御对手的攻击对莱雷这样的均衡性海盗确实是最好的选择,他的防御堪称完美,当然在他被电话诈骗走一个组件之前。,62,78,6,7,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_LinkDefence,ScriptableAssets/EnemyShipAssets/Ship_LinkDefence_1,ScriptableAssets/EnemyShipAssets/Ship_LinkDefence_2,;92014;;;,;2;;;,;92014;;;,;2;;;,;92014;;;,;2;;;,Normal,,,StartYell/804_1,喂!喂!我听过你的声音,你就是给我打电话的那个混蛋吧!,EndYell/804_1,早知道就贷款再买一个联防装置了…,WinYell/804_1,把我的部件交出来!
|
||||
805,EnemyName/805,21点号,ship_razor,EnemyPilotName/805,本,10,EnemyDes/805,作为数学天才,本运用自己的计算能力在宇宙赌场中通过算牌赢得了大量星币,最终被星际赌场高额通缉。,48,62,5,6,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Blackjack,ScriptableAssets/EnemyShipAssets/Ship_Blackjack_1,ScriptableAssets/EnemyShipAssets/Ship_Blackjack_2,;92090;;91075;;;,;1;;1;;;,;92090;;91075;;;,;1;;1;;;,;92090;;91075;;;,;1;;1;;;,Crest,,,StartYell/805_1,赌博?不,我只是追求数学期望!,EndYell/805_1,逃了这么久,被抓捕也是符合概率的...,,
|
||||
806,EnemyName/806,十字扩散号,ship_razor,EnemyPilotName/806,加布,5,EnemyDes/806,加布是一个奸商,但他的店铺总是因为被小偷光顾,被僧侣化缘而入不敷出。直到有一天,一个赏金猎人拿着无敌屏障抢光了他的装甲商店,一怒之下,他踏上了宇宙海盗这条犯罪之路…,74,90,6,7,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_NearbyOne,ScriptableAssets/EnemyShipAssets/Ship_NearbyOne_1,ScriptableAssets/EnemyShipAssets/Ship_NearbyOne_2,;92096;;;,;1;;;,;92096;;;,;1;;;,;92096;;;,;1;;;,Crest,,,StartYell/806_1,是不是你!你有没有抢过我的商店?,EndYell/806_1,在孤星宇宙,开商店果然是个错误的选择…,,
|
||||
809,EnemyName/809,三角号,ship_triangle,EnemyPilotName/809,舍基狮,0,EnemyDes/809,作为一名飞船设计师,舍基狮认为非对称的三角形飞船才是最好的。不过他的新飞船还有点小瑕疵,他现在正在四处打劫筹措资金来修复它。,58,76,6,7,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Triangle,ScriptableAssets/EnemyShipAssets/Ship_Triangle_1,ScriptableAssets/EnemyShipAssets/Ship_Triangle_2,;92008;;;,;2;;;,;92008;;;,;2;;;,;92008;;;,;2;;;,Triangle,,,StartYell/809_1,感受到三角形的美了吗?,EndYell/809_1,哦,我完美的设计,碎了一地……,WinYell/809_1,我的飞船无懈可击。
|
||||
809,EnemyName/809,三角号,ship_triangle,EnemyPilotName/809,舍基狮,0,EnemyDes/809,作为一名飞船设计师,舍基狮认为非对称的三角形飞船才是最好的。不过他的新飞船还有点小瑕疵,他现在正在四处打劫筹措资金来修复它。,62,80,6,7,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Triangle,ScriptableAssets/EnemyShipAssets/Ship_Triangle_1,ScriptableAssets/EnemyShipAssets/Ship_Triangle_2,;92008;;;,;2;;;,;92008;;;,;2;;;,;92008;;;,;2;;;,Triangle,,,StartYell/809_1,感受到三角形的美了吗?,EndYell/809_1,哦,我完美的设计,碎了一地……,WinYell/809_1,我的飞船无懈可击。
|
||||
810,EnemyName/810,断电号,ship_razor,EnemyPilotName/810,加西亚,2,EnemyDes/810,加西亚从小就是一名这样的学生,告诉同学不用做作业,回家疯狂做习题。他深刻的明白,让对手划才是取胜之道。,60,78,6,7,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Restrict,ScriptableAssets/EnemyShipAssets/Ship_Restrict_1,ScriptableAssets/EnemyShipAssets/Ship_Restrict_2,;92035;;;,;1;;;,;92035;;;,;1;;;,;92035;;;,;1;;;,Crest,FALSE,,StartYell/810_1,有什么好努力的,你看我,从来都不认真干活,快来划吧。,EndYell/810_1,这下我真的可以休息了...,WinYell/810_1,刚好可以好好休息一下了。
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
901,EnemyName/901,秩序号,ship_order,EnemyPilotName/901,柯里昂,0,EnemyDes/901,作为鬣狗帮的首领,柯里昂倾尽家财打造了他的无敌战舰秩序号,他只想告诉世人他的秩序:在这孤星宇宙,天上掉下枚星币也是他柯里昂家的。,160,200,9,10,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Order,ScriptableAssets/EnemyShipAssets/Ship_Order_1,ScriptableAssets/EnemyShipAssets/Ship_Order_2,;91014;;;,;1;;;,;91014;;;,;1;;;,;91014;;;,;2;;;,Order,,,StartYell/901_1,告诉迈克,我想吃鱼了。,EndYell/901_1,看来这次轮到我节哀了。,WinYell/901_1,什么档次跟我在一个游戏里。
|
||||
|
@@ -60,14 +60,14 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
11809,Name/11809_2,微弱能源+,2,Text/11809,微弱,0,0,,,0,;7;;;,,,,1,Des/11809_2,发动({0}):生成1个[橙色{1}点]能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_StrongGenerate,device_pure,Pure
|
||||
11810,Name/11810_1,装甲熔炼器,1,Text/11810,熔炼装甲,0,0,,,0,;7;;;,,,,1,Des/11810_1,发动({0}):受到{1}点伤害,生成1个能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_SelfDamageGenerateCore,device_armour_lighter,
|
||||
11810,Name/11810_2,装甲熔炼器+,2,Text/11810,熔炼装甲,0,0,,,0,;7;;;,,,,1,Des/11810_1,发动({0}):受到{1}点伤害,生成1个能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_SelfDamageGenerateCore,device_armour_lighter,
|
||||
11812,Name/11812_1,增长装置,1,Text/11812,增长,0,0,,,0,;7;;;,,,,1,Des/11812_1,发动({0}):使手牌中所有[白色]能量点数提升{1}点。,;US:2;;;,;2;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up,
|
||||
11812,Name/11812_2,增长装置+,2,Text/11812,增长,0,0,,,0,;7;;;,,,,1,Des/11812_1,发动({0}):使手牌中所有[白色]能量点数提升{1}点。,;US:2;;;,;3;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up,
|
||||
11812,Name/11812_1,增长装置,1,Text/11812,增长,0,0,,,0,;7;;;,,,,1,Des/11812_1,发动({0}):手牌中所有[白色]能量点数提升{1}点。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up,
|
||||
11812,Name/11812_2,增长装置+,2,Text/11812,增长,0,0,,,0,;7;;;,,,,1,Des/11812_1,发动({0}):手牌中所有[白色]能量点数提升{1}点。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up,
|
||||
11813,Name/11813_1,脉冲供能器,1,Text/11813,脉冲供能,0,0,,,0,;7;;;,,,,1,Des/11813_1,发动({0}):生成1个[白色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free,
|
||||
11813,Name/11813_2,脉冲供能器+,2,Text/11813,脉冲供能,0,0,,,0,;7;;;,,,,1,Des/11813_2,发动({0}):生成1个[橙色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free,
|
||||
11814,Name/11814_1,回合能量装置,1,Text/11814,能量,2,0,,,0,;7;;;,,,,1,Des/11814_1,每场战斗限3次,发动({0}):生成{1}个与当前回合数相同点数的[白色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3,
|
||||
11814,Name/11814_2,回合能量装置+,2,Text/11814,能量,2,0,,,0,;7;;;,,,,1,Des/11814_2,每场战斗限3次,发动({0}):生成{1}个与当前回合数相同点数的[橙色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3,
|
||||
11815,Name/11815_1,升级装置,1,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,-20,1,Des/11815_1,战斗开始时,在本场战斗中升级相邻部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade,
|
||||
11815,Name/11815_2,升级装置+,2,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,-20,1,Des/11815_2,战斗开始时,在本场战斗中升级所有部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade,
|
||||
11815,Name/11815_1,升级装置,1,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,,1,Des/11815_1,战斗开始时,在本场战斗中升级相邻非同名部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade,
|
||||
11815,Name/11815_2,升级装置+,2,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,,1,Des/11815_2,战斗开始时,在本场战斗中升级所有非同名部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade,
|
||||
11816,Name/11816_1,外置油桶,1,Text/11816,临时燃料,0,1,;11;;;,,0,;7;;;,,,,1,Des/11816_1,战斗开始时,在本场战斗中获得{0}点燃料。,,;2;;;,,,2,Support_Player/Skill_LoadNextMoveFree,device_fuel,
|
||||
11816,Name/11816_2,外置油桶+,2,Text/11816,临时燃料,0,1,;11;;;,,0,;7;;;,,,,1,Des/11816_1,战斗开始时,在本场战斗中获得{0}点燃料。,,;3;;;,,,2,Support_Player/Skill_LoadNextMoveFree,device_fuel,
|
||||
11819,Name/11819_1,能量增强装置,1,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使同列攻击部件装载能量时,额外获得{0}点威力。 ,,;2;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier
|
||||
@@ -419,8 +419,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
80005,Name/80005_2,跳蛙核心+,2,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,在战斗中拥有{0}点功率,对波失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:3;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
|
||||
80006,Name/80006_1,连胜核心,1,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,对波胜利:获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
|
||||
80006,Name/80006_2,连胜核心,2,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,对波胜利:获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
|
||||
80007,Name/80007_1,终结者,1,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator,
|
||||
80007,Name/80007_2,终结者+,2,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator,
|
||||
80007,Name/80007_1,终结者,1,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当终结者为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator,
|
||||
80007,Name/80007_2,终结者+,2,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当终结者为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator,
|
||||
80008,Name/80008_1,狂暴核心,1,Text/80008,狂暴,0,1,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80008_1,计时({0}):获得威力翻倍。,;CD:3;;;,,,,1,Cannon_Player/Skill_CriticalCannonPlayer,cannon_crit,
|
||||
80008,Name/80008_2,狂暴核心+,2,Text/80008,狂暴,0,1,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80008_1,计时({0}):获得威力翻倍。,;CD:2;;;,,,,1,Cannon_Player/Skill_CriticalCannonPlayer,cannon_crit,
|
||||
80009,Name/80009_1,受损的恐怖骨刺,1,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;3;;;,,,1,Des/80009_1,在战斗中拥有{0}点功率,对波失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
|
||||
@@ -432,8 +432,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
80801,Name/80801_2,启航能量+,2,Text/80801,启航,0,0,,,2,;7;;;,,,,1,Des/80801_2,战斗开始时,生成1个[橙色{0}点]能量。,,;7;;;,,,2,Support_Player/Skill_StartCreatPower,device_start,
|
||||
80802,Name/80802_1,启航功率,1,Text/80802,启航,0,0,,,2,;7;;;,,,,1,Des/80802_1,战斗开始时,使所有初始攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_PowerBaseCannon,device_basic_poweradd,
|
||||
80802,Name/80802_2,启航功率+,2,Text/80802,启航,0,0,,,2,;7;;;,,,,1,Des/80802_1,战斗开始时,使所有初始攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_PowerBaseCannon,device_basic_poweradd,
|
||||
80803,Name/80803_1,伪装假面,1,Text/80803,伪装,0,2,,,3,;7;;;,,,,0,Des/80803_1,发动({0}):选择1个相邻辅助部件,使其随机替换为1个未升级的辅助部件。,;US:1;;;,,,,2,Support_Player/Skill_ReplaceHand,device_mask,
|
||||
80803,Name/80803_2,伪装假面+,2,Text/80803,伪装,0,2,,,3,;7;;;,,,,0,Des/80803_2,发动({0}):选择1个相邻辅助部件,使其随机替换为1个已升级的辅助部件。,;US:1;;;,,,,2,Support_Player/Skill_ReplaceHand,device_mask,
|
||||
80803,Name/80803_1,伪装假面,1,Text/80803,伪装,0,2,,,3,;7;;;,,,,0,Des/80803_1,发动({0}):选择1个其他辅助部件,使其随机替换为1个未升级的辅助部件。,;US:1;;;,,,,2,Support_Player/Skill_ReplaceHand,device_mask,
|
||||
80803,Name/80803_2,伪装假面+,2,Text/80803,伪装,0,2,,,3,;7;;;,,,,0,Des/80803_2,发动({0}):选择1个其他辅助部件,使其随机替换为1个已升级的辅助部件。,;US:1;;;,,,,2,Support_Player/Skill_ReplaceHand,device_mask,
|
||||
80804,Name/80804_1,未经改造的普通怀表,1,Text/80804,回溯,0,2,,,3,;7;;77;;;,,,,1,Des/80804_1,回合开始时的效果会额外触发{0}次。,,;0;;;,,,2,Support_Player/Skill_SetTurn,device_pocket_watch,PocketWatch
|
||||
80804,Name/80804_2,金金的怀表+,2,Text/80804,回溯,0,2,,,3,;7;;77;;;,,,,1,Des/80804_1,回合开始时的效果会额外触发{0}次。,,;1;;;,,,2,Support_Player/Skill_SetTurn,device_pocket_watch,PocketWatch
|
||||
80805,Name/80805_1,僚机火炮,1,Text/80805,开火,0,1,,,5,;7;;77;;;,;3;;2;;1;;;,,,1,Des/80805_1,装载后,对敌方造成{1}点伤害。计时({0}):摧毁自身。,;CD:3;;;,;6;;;,,,2,Support_Player/Skill_SupportLoadDamage,device_wingman,
|
||||
@@ -467,6 +467,9 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
80819,Name/80819_1,一次性防御装置,1,Text/80819,一次性防御,0,1,,,3,;7;;77;;;,,,,1,Des/80819_1,对波失败:只受到1点伤害并摧毁自身。,,,,,2,Support_Player/Skill_OnceDefencePlayer,device_once_defence,
|
||||
80820,Name/80820_1,恒星,1,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun
|
||||
80820,Name/80820_2,恒星+,2,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun
|
||||
80821,Name/80821_1,对波机器,1,Text/80821,对波,0,2,,,3,;7;;77;;;,,,,2,Des/80821_1,第{0}回合对波结束后会额外进行1次对波。,,;1;;;,,,2,Support_Player/Skill_BoBo,device_mask,
|
||||
80821,Name/80821_2,对波机器+,2,Text/80821,对波,0,2,,,3,;7;;77;;;,,,,1,Des/80821_1,第{0}回合对波结束后会额外进行1次对波。,,;1;;;,,,2,Support_Player/Skill_BoBo,device_mask,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
91001,Name/91001_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
|
||||
91001,Name/91001_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
|
||||
@@ -548,22 +551,22 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
91050,Name/91050_1,宝石核心,1,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
|
||||
91050,Name/91050_2,宝石核心+,2,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
|
||||
91050,Name/91050_3,宝石核心++,3,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;4;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
|
||||
91051,Name/91051_1,终结者,1,Text/91051,终结,0,2,,FALSE,5,,;1;;;,,,1,Des/91051_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator,
|
||||
91051,Name/91051_2,终结者+,2,Text/91051,终结,0,2,,FALSE,5,,;1;;;,,,2,Des/91051_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator,
|
||||
91051,Name/91051_1,终结者,1,Text/91051,终结,0,2,,FALSE,5,,;1;;;,,,1,Des/91051_1,当终结者为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator,
|
||||
91051,Name/91051_2,终结者+,2,Text/91051,终结,0,2,,FALSE,5,,;1;;;,,,1,Des/91051_1,当终结者为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator,
|
||||
91053,Name/91053_1,跳蛙核心,1,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中拥有{0}点功率,对波失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:2;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
|
||||
91053,Name/91053_2,跳蛙核心+,2,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中拥有{0}点功率,对波失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:3;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
|
||||
91055,Name/91055_1,滑轮核心-前排,1,Text/91055,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91055_1,敌方前排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_1,Pulley1
|
||||
91056,Name/91056_1,滑轮核心-中排,1,Text/91056,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91056_1,敌方中排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_2,Pulley2
|
||||
91057,Name/91057_1,滑轮核心-后排,1,Text/91057,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91057_1,敌方后排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_3,Pulley3
|
||||
91058,Name/91058_1,木马核心,1,Text/91058,木马,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Enemy/Skill_Horse,cannon_horse,Horse
|
||||
91060,Name/91060_1,双刃战斧,1,Text/91060,双刃,0,2,,FALSE,5,,;3;;;,,,1,Des/91060_1,获得的功率翻倍。,,,,,1,Cannon_Enemy/Skill_AddedDoubleEnemy,cannon_axe,
|
||||
91060,Name/91060_2,双刃战斧+,2,Text/91060,双刃,0,2,,FALSE,5,,;1;;;,,,1,Des/91060_1,获得的功率翻倍。,,,,,1,Cannon_Enemy/Skill_AddedDoubleEnemy,cannon_axe,
|
||||
91060,Name/91060_1,双刃战斧,1,Text/91060,双刃,0,2,,FALSE,5,,;1;;;,,,1,Des/91060_1,获得的功率翻倍。,,,,,1,Cannon_Enemy/Skill_AddedDoubleEnemy,cannon_axe,
|
||||
91060,Name/91060_2,双刃战斧+,2,Text/91060,双刃,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91060_1,获得的功率翻倍。,,,,,1,Cannon_Enemy/Skill_AddedDoubleEnemy,cannon_axe,
|
||||
91061,Name/91061_1,对子核心,1,Text/91061,对子,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/91061_1,装载2个相同点数的能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Enemy/Skill_DoublePowerUpEnemy,cannon_double,
|
||||
91061,Name/91061_2,对子核心+,2,Text/91061,对子,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/91061_1,装载2个相同点数的能量时,获得{0}点威力。,,;4;;;,,,1,Cannon_Enemy/Skill_DoublePowerUpEnemy,cannon_double,
|
||||
91062,Name/91062_1,橙色星钻,1,Text/91062,橙色星钻,0,2,,FALSE,5,,;3;;;,,,1,Des/91062_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Enemy/Skill_PurpleDoubleEnemy,cannon_orange_core,
|
||||
91062,Name/91062_2,橙色星钻+,2,Text/91062,橙色星钻,0,2,,FALSE,5,,;3;;3;;;,,,1,Des/91062_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Enemy/Skill_PurpleDoubleEnemy,cannon_orange_core,
|
||||
91063,Name/91063_1,三棱核心,1,Text/91063,三棱,0,1,,FALSE,5,,;2;;2;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle,
|
||||
91063,Name/91063_2,三棱核心+,2,Text/91063,三棱,0,1,,FALSE,5,,;2;;2;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle,
|
||||
91063,Name/91063_1,三棱核心,1,Text/91063,三棱,0,1,,FALSE,5,,;2;;2;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle,
|
||||
91063,Name/91063_2,三棱核心+,2,Text/91063,三棱,0,1,,FALSE,5,,;2;;2;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;4;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle,
|
||||
91064,Name/91064_1,自装核心,1,Text/91064,自装,0,1,,FALSE,5,,;1;;1;;;,,,0,Des/91064_1,回合开始时,为自身所有槽位装载[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Enemy/Skill_SelfLoadEnergyEnemy,cannon_self_load,
|
||||
91064,Name/91064_2,自装核心+,2,Text/91064,自装,0,1,,FALSE,5,,;1;;1;;1;;;,,,0,Des/91064_1,回合开始时,为自身所有槽位装载[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Enemy/Skill_SelfLoadEnergyEnemy,cannon_self_load,
|
||||
91066,Name/91066_1,稳定光束,1,Text/91066,稳定,0,0,,FALSE,5,,;3;;2;;;,,,1,Des/91066_1,装载的能量点数视为{0}点。,,;4;;;,,,1,Cannon_Enemy/Skill_StabilityEnemy,cannon_stable_red,
|
||||
@@ -649,7 +652,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
92085,Name/92085_1,[宝具]直伤之镖,1,Text/92085,直伤,0,1,,FALSE,5,,,,,1,Des/92085_1,若本列没有对波失败,则对敌方造成{0}点伤害。,,;5;;;,,,2,Support_Enemy/Skill_KingsNeedle,weapon_dart,
|
||||
92086,Name/92086_1,[宝具]销毁之书,1,Text/92086,销毁,0,1,,FALSE,5,,,,,1,Des/92086_1,若本列没有对波失败,则销毁敌方所有能量。,,,,,2,Support_Enemy/Skill_KingsCurseBook,weapon_book,
|
||||
92089,Name/92089_1,耐久回复装置,1,Text/92089,耐久回复,0,1,,FALSE,5,,;1;;;,,,1,Des/92089_1,装载后,回复耐久值至3点。,,,,,2,Support_Enemy/Skill_BreakRecoverTo3,device_break_recover,
|
||||
92090,Name/92090_1,21点控制器,1,Text/92090,清零,0,1,,FALSE,5,,,,,1,Des/92090_1,当我方/敌方任意一列威力>21点时,对我方/敌方该列部件造成1回合休眠。,,,,,2,Support_Enemy/Skill_Clear21,device_blackjack,
|
||||
92090,Name/92090_1,21点控制器,1,Text/92090,清零,0,1,,FALSE,5,,,,,1,Des/92090_1,当我方/敌方任意一列威力>21点时,对我方/敌方该列攻击部件造成1回合休眠。,,,,,2,Support_Enemy/Skill_Clear21,device_blackjack,
|
||||
92092,Name/92092_1,飞船漏洞,1,Text/92092,漏洞,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/92092_1,超频({0}):削减自身1点耐久。,;OC:3;;;,,,,2,Support_Enemy/Skill_BrokenPart,device_1st,
|
||||
92092,Name/92092_1,飞船漏洞+,2,Text/92092,漏洞,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/92092_1,超频({0}):削减自身1点耐久。,;OC:4;;;,,,,2,Support_Enemy/Skill_BrokenPart,device_1st,
|
||||
92093,Name/92093_1,修复粒子,1,Text/92093,完美修复,0,1,,FALSE,5,,,,,1,Des/92093_1,回合开始时,回复所有血量。,,,,,2,Support_Enemy/Skill_RecoverAllHP,device_repair_particle,RepairParticle
|
||||
|
@@ -53,6 +53,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
|
||||
813,TreasureName/813,三节棍,1,,0,;77;;;,,5,;9;;;,,,TreasureDes/813,回合开始时,若同列有3个攻击部件,则此列所有攻击部件获得{0}点威力。,;2;;;,TS_ThreeCannonLine,Sprites/Treasures/3_staff,0,0
|
||||
814,TreasureName/814,余烬,1,,0,;7;;77;;;,,0,,,,TreasureDes/814,若攻击部件装载的能量是手牌中最后1个能量,则获得{0}点威力。,;5;;;,TS_LastPowerAllCannon,Sprites/Treasures/embers,0,0
|
||||
815,TreasureName/815,自动化模组,1,,0,;7;;77;;;,,1,,,,TreasureDes/815,回合开始时,若上回合装载的手牌能量数≤{0},则所有攻击部件获得{1}点威力。,;3;;2;;;,TS_AutoLight,Sprites/Treasures/automatic_module,0,0
|
||||
816,TreasureName/816,核燃料,1,,0,;7;;77;;;,,1,;9;;;,,,TreasureDes/816,第{0}回合开始时,飞船中心的攻击部件获得威力翻倍。,;3;;;,TS_PowerRateCenter,Sprites/Treasures/nuclear_fuel,0,0
|
||||
,,,,,,,,,,,,,,,,,,
|
||||
901,TreasureName/901,舰载音响·低音,2,,0,;7;;77;;;,,0,,,,TreasureDes/901,战斗开始时,所有攻击部件获得{0}点功率。,;1;;;,TS_StartPowerUp,Sprites/Treasures/loudspeaker_bass,0,0
|
||||
902,TreasureName/902,舰载音响·上,0,,0,;7;;77;;;,,0,,,,TreasureDes/902,战斗开始时,飞船上列所有攻击部件获得{0}点功率。,;1;;;,TS_StartUpCannonPowerUp,Sprites/Treasures/loudspeaker_up,0,0
|
||||
@@ -205,3 +206,6 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
|
||||
5034,TreasureName/5034,升级模组,0,,0,;7;;77;;;,50038,0,,,FALSE,TreasureDes/5034,获得该宝物时,随机升级{0}个部件。,;2;;;,TS_UpgradeRandom,Sprites/Treasures/upgrade_module,0,0
|
||||
5035,TreasureName/5035,星币贷款,0,,0,;7;;77;;;,50009,0,,,FALSE,TreasureDes/5035,获得{0}星币,进入最后1个星系时,失去{0}星币。,;25;;;,TS_CoinLoan,Sprites/Treasures/star_coin_loan,0,0
|
||||
5036,TreasureName/5036,喷气背包,1,,0,;7;;;,50036,0,,,FALSE,TreasureDes/5036,获得该宝物时,所有初始攻击部件获得改造:负载-1。,,TS_GetLimitLowerInit,Sprites/Treasures/jetpack,0,0
|
||||
5037,TreasureName/5037,罪犯身份信息,0,,0,;7;;77;;;,50037,0,,,FALSE,TreasureDes/5037,<TALENT>50037</TALENT>天赋的事件变为提供3个选项。,;50037;;1;;;,TS_SetTalentValue,Sprites/Treasures/ID_card,0,2
|
||||
5038,TreasureName/5038,备用画笔,1,,0,;7;;77;;;,50039,0,,,,TreasureDes/5038,<TALENT>50039</TALENT>天赋效果变为每回合限2次。,;50039;;1;;;,TS_SetTalentValue,Sprites/Treasures/brush,0,0
|
||||
5039,TreasureName/5039,强化之眼,1,,0,;77;;;,50032,0,,,,TreasureDes/5039,拥有威力翻倍的攻击部件装载能量后,获得{0}点威力。,;1;;;,TS_DoubleLoadExtraPower,Sprites/Treasures/strengthen_eye,0,0
|
||||
|
Reference in New Issue
Block a user