diff --git a/README.md b/README.md index d24d407..8c28ae5 100644 --- a/README.md +++ b/README.md @@ -9,6 +9,35 @@ dump文件目录 - sprites - textmap +# 2024年5月23日 更新 | 问题修复及体验优化 + +各位赏金猎人们!大家好! + +又到了周四啦! + +## 问题修复: +1. 修复了X-飞鸟号的[宝具]直伤之镖在死亡的情况下,对玩家造成伤害预览错误的问题。 +2. 修复了使用驾驶员乘风时,在获得多个商店宝物后,再获得天赋-大会员卡时无法获得剩余商店宝物的问题。 +3. 修复了使用驾驶员多姆时,在极少数情况下玩家对波死亡后暂时撤退导致飞船错位的问题。 +4. 修复了宝物-纯白之星触发时机不对的问题。 +5. 修复了玄武号瘫疾时,建造装置下回合即将装载能量的提示不出现的问题。 + +## 体验优化: +1. 能量原料面板现在在战斗中会实时更新。 +2. 现在拥有天赋-回程路标时,经历过的事件将会有提示标志。 + +--- + +> 开发者碎碎念: +> +> 本周两个开发者一个沉迷动物井,一个得了重感冒在养病。 +> +> 但是3号飞船仍在稳步开发中。 +> +> 另外,我们还加入了新的一个开发者,正在开发创意工坊相关的内容。 +> +> 预计创意工坊将和3号飞船一起登录孤星猎人正式版。 + # 2024年5月16日 更新 | 优化、修复及3号飞船进度汇报: 各位赏金猎人们!大家好! diff --git a/csv/battleevent/BattleEvent b/csv/battleevent/BattleEvent index b541ab0..a852c7f 100644 --- a/csv/battleevent/BattleEvent +++ b/csv/battleevent/BattleEvent @@ -16,7 +16,7 @@ int,string,void,bool,int[],string,void,string,void,int[],string,string,string,in 10014,BattleEvent/SoftSpace_Name,软化空间,,;77;;;,BattleEvent/SoftSpace_Des,在这个空间飞船的外壳都被软化了!,BattleEvent/SoftSpace_Effect,双方造成的伤害时,额外造成{0}点伤害。,;5;;;,,BE_SlotSpace,soften_space,;203;;415;;417;;508;;509;;511;;512;;702;;706;;805;;;, 10015,BattleEvent/F2_Name,神圣的F2,,;7;;77;;;,BattleEvent/F2_Des,神圣的F2连接着我们!,BattleEvent/F2_Effect,回合开始时,使随机部件获得连锁。,,,BE_F2,holy_f2,;706;;;, 10016,BattleEvent/ColorChaos_Name,视觉错乱,,;7;;77;;;,BattleEvent/ColorChaos_Des,这个地方颜色不太稳定。,BattleEvent/ColorChaos_Effect,对波结束时,使手牌中的[橙色]能量变为[白色],[白色]能量变为[橙色]。,,,BE_ColorChaos,visual_disturbance,;706;;;, -10017,BattleEvent/Mabaoguo_Name,去骗!去偷袭!,,;7;;77;;;,BattleEvent/Mabaoguo_Des,现在的年轻人,不讲武德。,BattleEvent/Mabaoguo_Effect,玩家可以先进行第0回合,该回合只生成1个能量。,,,BE_Mabaoguo,sneak_attack,;206;;512;;;, +10017,BattleEvent/Mabaoguo_Name,去骗!去偷袭!,,;7;;77;;;,BattleEvent/Mabaoguo_Des,现在的年轻人,不讲武德。,BattleEvent/Mabaoguo_Effect,玩家可以先进行第0回合,该回合只生成1个能量。,,,BE_Mabaoguo,sneak_attack,;206;;410;;512;;;, 10018,BattleEvent/ShopSave_Name,保护商人,,;7;;;,BattleEvent/ShopSave_Des,开战时,有一个冒失的商人闯入了战区,他请求你的保护。,BattleEvent/ShopSave_Effect,战斗开始时,在随机空位装备1个80808|1。,;80808;;1;;;,,BE_EquiptEmpty,protective_capsule,,;0;;1;;; 10019,BattleEvent/CoinLeak_Name,破损的星币仓,,;7;;77;;;,BattleEvent/CoinLeak_Des,敌人的星币仓漏了,正在紧急修补中,机会难得,快开火。,BattleEvent/CoinLeak_Effect,第2回合开始前,对敌方每造成1点伤害,获得1星币。,,BattleEvent/CoinLeak_ExtraInfo,BE_CoinLeak,broken_starcoin_capsule,;103;;105;;201;;204;;411;;;,;0;;8;;9;;10;;; 10020,BattleEvent/UnitTest_Name,部件测试,,;7;;;,BattleEvent/UnitTest_Des,协会需要你帮忙测试新研发的部件性能,如果你使用得当,就可以留下它。,BattleEvent/UnitTest_Effect,战斗开始时,随机在空位装备1个攻击部件,装载3次该部件后将在战斗结束时获得。,,,BE_UnitTest,unit_try_out,;411;;415;;512;;702;;706;;708;;710;;811;;;,;0;;1;;2;;; diff --git a/csv/shipunit/ShipUnit b/csv/shipunit/ShipUnit index 8509cb4..6a733ff 100644 --- a/csv/shipunit/ShipUnit +++ b/csv/shipunit/ShipUnit @@ -565,8 +565,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 91061,Name/91061_2,对子核心+,2,Text/91061,对子,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/91061_1,装载2个相同点数的能量时,获得{0}点威力。,,;4;;;,,,1,Cannon_Enemy/Skill_DoublePowerUpEnemy,cannon_double, 91062,Name/91062_1,橙色星钻,1,Text/91062,橙色星钻,0,2,,FALSE,5,,;3;;3;,,,1,Des/91062_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Enemy/Skill_PurpleDoubleEnemy,cannon_orange_core, 91062,Name/91062_2,橙色星钻+,2,Text/91062,橙色星钻,0,2,,FALSE,5,,;3;;3;;3;;;,,,1,Des/91062_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Enemy/Skill_PurpleDoubleEnemy,cannon_orange_core, -91063,Name/91063_1,三棱核心,1,Text/91063,三棱,0,1,,FALSE,5,,;2;;2;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle, -91063,Name/91063_2,三棱核心+,2,Text/91063,三棱,0,1,,FALSE,5,,;2;;2;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;4;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle, +91063,Name/91063_1,三棱核心,1,Text/91063,三棱,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle, +91063,Name/91063_2,三棱核心+,2,Text/91063,三棱,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;4;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle, 91064,Name/91064_1,自装核心,1,Text/91064,自装,0,1,,FALSE,5,,;1;;1;;;,,,0,Des/91064_1,回合开始时,为自身所有槽位装载[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Enemy/Skill_SelfLoadEnergyEnemy,cannon_self_load, 91064,Name/91064_2,自装核心+,2,Text/91064,自装,0,1,,FALSE,5,,;1;;1;;1;;;,,,0,Des/91064_1,回合开始时,为自身所有槽位装载[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Enemy/Skill_SelfLoadEnergyEnemy,cannon_self_load, 91066,Name/91066_1,稳定光束,1,Text/91066,稳定,0,0,,FALSE,5,,;3;;2;;;,,,1,Des/91066_1,装载的能量点数视为{0}点。,,;4;;;,,,1,Cannon_Enemy/Skill_StabilityEnemy,cannon_stable_red, diff --git a/textmap/englishtextmap_unit/EnglishTextMap_Unit b/textmap/englishtextmap_unit/EnglishTextMap_Unit index c75421c..9ba0833 100644 --- a/textmap/englishtextmap_unit/EnglishTextMap_Unit +++ b/textmap/englishtextmap_unit/EnglishTextMap_Unit @@ -1091,7 +1091,7 @@ Des/21849_2;"At the start of the turn, equip an upgraded *Attack Unit* to the em Des/21851_1;"At the start of the battle, generate {0} [*White*] Energy." Des/21851_2;"At the start of the battle, generate {0} [*Orange*] Energy." Des/21852_1;"On load, generate [*White* 1-point] Energy equal in number as loaded Point, then *Destroy* self." -Des/21852_2;"On load, generate [*White* 1-point] Energy equal in number as loaded Point, then *Destroy* self." +Des/21852_2;"On load, generate [*Orange* 1-point] Energy equal in number as loaded Point, then *Destroy* self." Des/21853_1;"When targeted by a *directional* effect, change the targets to *upper and lower* Units." Des/21853_2;"When targeted by a *directional* effect, change the targets to *adjacent* Units." Des/21854_1;"On load, exchange the slots of the Units in *front* and *behind*."