2024-02-01

This commit is contained in:
2024-02-01 12:41:59 +08:00
parent 53bc5c4d61
commit cb72a0ea92
16 changed files with 181 additions and 93 deletions

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@@ -507,9 +507,9 @@ Name/91051_1;"Terminator"
Name/91051_2;"Terminator+"
Name/91053_1;"Leapfrog Core"
Name/91053_2;"Leapfrog Core+"
Name/91055_1;"Pulley Core: Front Row"
Name/91056_1;"Pulley Core: Middle Row"
Name/91057_1;"Pulley Core: Back Row"
Name/91055_1;"Pulley Core: Front Column"
Name/91056_1;"Pulley Core: Middle Column"
Name/91057_1;"Pulley Core: Back Column"
Name/91058_1;"Carousel Core"
Name/91060_1;"Double-Edged Battle Axe"
Name/91060_2;"Double-Edged Battle Axe+"
@@ -967,8 +967,8 @@ Des/11814_1;"3 times per battle. *Initiate* ({0}): Generate {1} [*White*] Energy
Des/11814_2;"3 times per battle. *Initiate* ({0}): Generate {1} [*Orange*] Energy whose point equals the current turn number."
Des/11815_1;"At the start of the battle, upgrade *nearby* Units for this battle."
Des/11815_2;"At the start of the battle, upgrade all Units for this battle."
Des/11816_1;"At the start of the battle, gain {0} temporary Fuel."
Des/11819_1;"Grants the *Attack Unit* of the *same column* {0} extra Strength when loading Energy."
Des/11816_1;"At the start of the battle, gain {0} Fuel for this battle."
Des/11819_1;"Grants the *Attack Unit* of the *same lane* {0} extra Strength when loading Energy."
Des/11820_1;"When any Unit is *initiated*, the *Attack Unit* *behind* gains {0} Strength."
Des/11821_1;"*Initiate* ({0}): Consume 1 Fuel to generate 1 [*Blue* 9-point] Energy."
Des/11821_2;"*Initiate* ({0}): Consume 1 Fuel to generate 1 [*Orange* 9-point] Energy."
@@ -1038,7 +1038,7 @@ Des/15803_1;"*Initiate* ({0}): Lose all Shield Points and the *Attack Unit* *beh
Des/21004_1;"The loaded Energy Points are considered as {0} points."
Des/21005_1;"When generating 1 [1-point] Energy, gain {0} Strength."
Des/21010_1;"At the start of the turn, load [*Orange* {0}-point] Energy into all slots of this Unit."
Des/21012_1;"After loading an Energy, if the total Strength in the *same column* exceeded the opponent's, gain {0} Strength."
Des/21012_1;"After loading an Energy, if the total Strength in the *same lane* exceeded the opponent's, gain {0} Strength."
Des/21016_1;"After loading an Energy, gain extra Strength that is double of the loaded Energy Points."
Des/21017_1;"For every 10 Energy loaded into this Unit, gain {0} Strength."
Des/21018_1;"When *swapped* to an empty grid, consume 1 extra *swap* chance, leave behind a copy of this Unit."
@@ -1062,8 +1062,8 @@ Des/21807_2;"At the start of the turn, lower the highest-graded slot of the Unit
Des/21812_1;"When the *Attack Unit* *behind* loads a [1-point] Energy, the Energy does not occupy a slot and gains {0} Strength."
Des/21814_1;"The Energy Points generated by *nearby* Units will increase by 1."
Des/21814_2;"The Energy Points generated by all Units will increase by 1."
Des/21815_1;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|1</UNIT> in all empty grids of the *same column*."
Des/21815_2;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|2</UNIT> in all empty grids of the *same column*."
Des/21815_1;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|1</UNIT> in all empty grids of the *same lane*."
Des/21815_2;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|2</UNIT> in all empty grids of the *same lane*."
Des/21816_1;"After loading an Energy, generate another Energy that is 1 point lower than the loaded one and one [1-point] Energy of the same color."
Des/21819_1;"Each turn, the first Energy loaded into the Unit in *behind* does not occupy a slot."
Des/21819_2;"Each turn, the first two Energy loaded into the Unit in *behind* do not occupy slots."
@@ -1072,11 +1072,11 @@ Des/21825_1;"After loading an Energy, re-generate the last generated Energy agai
Des/21825_2;"After loading an Energy, re-generate the last generated Energy again."
Des/21827_1;"At the start of the turn, if there is empty grid *nearby*, generate 1 [*White*] Energy."
Des/21827_2;"At the start of the turn, if there is empty grid *nearby*, generate 1 [*Orange*] Energy."
Des/21831_1;"At the start of the turn, if there is no *Attack Units* in the *same column*, all *Attack Units* gain {0} Strength."
Des/21831_1;"At the start of the turn, if there is no *Attack Units* in the *same lane*, all *Attack Units* gain {0} Strength."
Des/21833_1;"At the start of the turn, the *Attack Unit* *behind* gains {0} Strength. After loading an Energy, this effect increases by {1}."
Des/21839_1;"After loading an Energy, generate 1 identical Energy."
Des/21841_1;"At the start of the battle, increase the Max *Swap* Chance by {0}."
Des/21842_1;"After loading an Energy, the damage taken by this column this turn becomes 1 point, and then *Destroy* itself."
Des/21841_1;"At the start of the battle, increase the Max *Swap* Chance by {0} for this battle."
Des/21842_1;"After loading an Energy, the damage taken by this lane this turn becomes 1 point, and then *Destroy* itself."
Des/21843_1;"Generate 1 less Energy in the first turn."
Des/21844_1;"When this Unit or *nearby* Unit is *destroyed*, generate 1 [*Blue* 6-point] Energy."
Des/21844_2;"When this Unit or *nearby* Unit is *destroyed*, generate 1 [*Orange* 6-point] Energy."
@@ -1108,7 +1108,7 @@ Des/22010_1;"When this Unit gains *Power*, it will gain extra {0} *Power*."
Des/22014_1;"At the start of the turn, gain 1 *Power*."
Des/22016_1;"At the start of the battle, all Clusterers gain {0} *Power*."
Des/22017_1;"After *swapping* with *Attack Units*, this Unit's *Power* becomes that of the *Attack Unit*."
Des/22018_1;"When *Attack Units* of the *same column* gain *Power*, this Unit gains {0} Strength."
Des/22018_1;"When *Attack Units* of the *same lane* gain *Power*, this Unit gains {0} Strength."
Des/22019_1;"When *nearby* Units load Energy, this Unit gains {0} temporary *Power*."
Des/22020_1;"At the start of the turn, if this Unit's slot was not occupied in the last turn, gain {0} *Power*."
Des/22802_1;"For every {0} Energy you load, *nearby* *Attack Units* gain {1} *Power*."
@@ -1150,13 +1150,13 @@ Des/25802_1;"After loading an Energy, the Unit in the *Spaceship Center* loads 2
Des/80001_1;"*Chain*."
Des/80002_1;"*Tripower*: Gain {0} Strength."
Des/80003_1;"*Overclock* ({0}): Gain {1} Strength."
Des/80004_1;"At the start of the turn, gain Strength that equals to the damage taken by this column in the previous turn."
Des/80004_1;"At the start of the turn, gain Strength that equals to the damage taken by this lane in the previous turn."
Des/80005_1;"Have {0} *Power* in battle. *Failure*: If it is the foremost Unit, double its *Power*, randomly transfer it to 1 *Attack Unit*, and then *Destroy* itself."
Des/80006_1;"*Victory*: Gain {0} *Power*."
Des/80007_1;"If this Unit is the only kind of remaining Unit, it'll have extra {0} Strength."
Des/80008_1;"*Countdown* ({0}): Gain *Double Strength*."
Des/80009_1;"Have {0} *Power* in battle. *Failure*: If this Unit has loaded Energy this turn, double this Unit's *Power*."
Des/80010_1;"Grant Friendly and Enemy *Attack Units* in the *same column* *Double Strength*."
Des/80010_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
Des/80801_1;"At the start of the battle, generate 1 [*White* {0}-point] Energy."
Des/80801_2;"At the start of the battle, generate 1 [*Orange* {0}-point] Energy."
Des/80802_1;"At the start of the battle, all *Attack Units* that you have started the game with will gain {0} *Power*."
@@ -1168,8 +1168,8 @@ Des/80806_1;"After loading an Energy, gain {0} Star Coin(s). After the Showdown,
Des/80807_1;"*Tripower*: Make a *draw* for this turn and end the turn, then *Destroy* itself at the start of the next turn."
Des/80808_1;"After the battle, gain {0} chance(s) to enter the shop. *Failure*: *Destroy* itself."
Des/80809_1;"*Initiate* ({0}): Choose one Unit to gain *Corruption* and give it 2 [*Blue*] slots."
Des/80810_1;"Grant Friendly and Enemy *Attack Units* in the *same column* *Double Strength*."
Des/80811_1;"During Showdown, columns equipped with Joint Defense only take the lowest damage among all columns."
Des/80810_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
Des/80811_1;"During Showdown, lanes equipped with Joint Defense only take the lowest damage among all these lanes."
Des/80812_1;"At the start of the turn, restore HP to the nearest multiple of 10."
Des/80813_1;"*Failure*: Take only 1 damage and nullify this effect for 1 turn."
Des/80814_1;"*Failure*: Take double damage."
@@ -1182,9 +1182,9 @@ Des/80820_1;"At the start of the turn, all Friendly and Enemy *Attack Units* gai
Des/91002_1;"*Victory*: Gain {0} *Power*."
Des/91003_1;"Activated under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while hibernating."
Des/91004_1;"*Chain*."
Des/91005_1;"At the start of the turn, gain Strength that equals to the damage taken by this column in the previous turn."
Des/91005_1;"At the start of the turn, gain Strength that equals to the damage taken by this lane in the previous turn."
Des/91007_1;"When the enemy moves, this Unit gains {0} *Power*."
Des/91009_1;"When a Disposable Defense Device in the *same column* is *destroyed*, this Unit gains {0} Strength at the start of the next turn."
Des/91009_1;"When a Disposable Defense Device in the *same lane* is *destroyed*, this Unit gains {0} Strength at the start of the next turn."
Des/91014_1;"Possesses {0} Strength permanently, can be activated or hibernated by Order."
Des/91016_1;"*Countdown* ({0}): Gain *Double Strength*."
Des/91017_1;"*Hibernate* for 1 turn, then awaken for 2 turns, and repeat."
@@ -1194,7 +1194,7 @@ Des/91025_1;"*Failure*: Gain {0} *Power*."
Des/91027_1;"*Countdown* ({0}): Gain {1} Strength."
Des/91028_1;"*Countdown* ({0}): Gain {1} Strength."
Des/91029_1;"At the start of the turn, if the ship's HP ≤ {0}% for the first time, gain {1} *Power*."
Des/91031_1;"At the start of the turn, gain {0} *Power*; when damage taken in the *same column* reaches {1}, reset the *Power* to zero. And *hibernate* for {2} turn at the start of the next turn."
Des/91031_1;"At the start of the turn, gain {0} *Power*; when damage taken in the *same lane* reaches {1}, reset the *Power* to zero. And *hibernate* for {2} turn at the start of the next turn."
Des/91033_1;"When your Unit goes into *hibernation*, this Unit gains {0} *Power*."
Des/91034_1;"*Countdown* ({0}): Gain {1} *Power*."
Des/91035_1;"*Failure*: The enemy gains 1 [1-point] Energy Resource in this battle."
@@ -1203,16 +1203,16 @@ Des/91037_1;"When the enemy loads Energy, this Unit loads the same Energy."
Des/91039_1;"If the enemy's Strength is 0, Temporarily gain {0} extra Strength,."
Des/91041_1;"Activated only in Vertical Slash mode."
Des/91041_2;"Have {0} *Power* in battle. Activated only in Vertical Slash mode."
Des/91042_1;"At the end of a showdown, for each *Suppression* of the enemy's Units in the *same column*, this Unit gains 1 *Power*."
Des/91042_1;"At the end of a showdown, for each *Suppression* of the enemy's Units in the *same lane*, this Unit gains 1 *Power*."
Des/91044_1;"Activated only in Horizontal Slash mode."
Des/91044_2;"Have {0} *Power* in battle. Activated only in Horizontal Slash mode."
Des/91049_1;"Have {0} *Power* in battle. *Failure*: Double this Unit's *Power*."
Des/91050_1;"When *destroyed*, the remaining Stone Cores gain {0} *Power*."
Des/91051_1;"If this Unit is the only kind of remaining Unit, it'll have extra {0} Strength."
Des/91053_1;"Have {0} *Power* in battle. *Failure*: If this Unit is the foremost Unit, doubles its *Power*, randomly transfers it to another *Attack Unit*, and then *Destroy* itself"
Des/91055_1;"When an enemy's front-row Unit loads an Energy, *swap* this Unit to the *same column*."
Des/91056_1;"When an enemy's middle-row Unit loads an Energy, *swap* this Unit to the *same column*."
Des/91057_1;"When an enemy's back-row Unit loads an Energy, *swap* this Unit to the *same column*."
Des/91055_1;"When an enemy's front-column Unit loads an Energy, *swap* this Unit to the *same lane*."
Des/91056_1;"When an enemy's middle-column Unit loads an Energy, *swap* this Unit to the *same lane*."
Des/91057_1;"When an enemy's back-column Unit loads an Energy, *swap* this Unit to the *same lane*."
Des/91060_1;"This Unit always gains double *Power*."
Des/91061_1;"When loading 2 Energy of the same point, gain {0} Strength."
Des/91062_1;"After loading an Energy, gain extra Strength that equals the loaded Energy points."
@@ -1226,14 +1226,14 @@ Des/91073_1;"Temporarily gain *Double Strength*, when the enemy has no [*Orange*
Des/91074_1;"Can be loaded with Energy by the enemy.\nWhen loaded by the enemy, *Destroy* nearby *Units*."
Des/91075_1;"Can be loaded with Energy by the enemy."
Des/91077_1;"In battle, own *Power* equal to the *Durability*."
Des/91078_1;"Always face the column with the lowest Strength of enemy."
Des/91078_1;"Always face the lane with the lowest Strength of enemy."
Des/92002_1;"*Failure*: Only take 1 damage and nullify this effect for 1 turn."
Des/92005_1;"*Failure*: Only take 1 damage."
Des/92008_1;"*Failure*: Take double damage."
Des/92010_1;"The enemy can only use the leftmost or rightmost Energy in their hand."
Des/92011_1;"*Countdown* ({0}): Self-destruct, dealing {1} damage to the enemy's spaceship."
Des/92012_1;"*Initiate* ({0}): All enemy Units in the *same column* go into *hibernation* for 1 turn."
Des/92014_1;"During Showdown, all Units in the columns with Joint Defense take the lowest damage from attacks."
Des/92012_1;"*Initiate* ({0}): All enemy Units in the *same lane* go into *hibernation* for 1 turn."
Des/92014_1;"During Showdown, lanes equipped with Joint Defense only take the lowest damage among all these lanes."
Des/92016_1;"At the start of the turn, restore HP to the nearest multiple of 10."
Des/92017_1;"When the total of Energy Points loaded by the enemy ≥ {0}, lock all Energy in the enemy's hand for this turn."
Des/92019_1;"After {0} turns, switch to Accumulation state."
@@ -1252,7 +1252,7 @@ Des/92039_1;"When the enemy loads the first [non-*orange*] slot in each turn, up
Des/92040_1;"At the start of the turn, consume 1 Fuel of the enemy. If the enemy has no Fuel, replace this Unit with <UNIT>92045|1</UNIT>."
Des/92042_1;"Upon reaching 0 *Durability*, switch to Attack mode."
Des/92043_1;"After achieving {0} *draws*, surrender directly."
Des/92044_1;"After loading an Energy, apply *Suppression* to one random enemy Unit in the *same column*."
Des/92044_1;"After loading an Energy, apply *Suppression* to one random enemy Unit in the *same lane*."
Des/92045_1;"At the start of the turn, retreat from battle, preventing the enemy from claiming the bounty."
Des/92046_1;"Enemy can generate only 1 Energy per turn for this battle."
Des/92047_1;"At the start of the turn, for Both of you and your enemy, the points of the Point Energy Resources become the same."
@@ -1269,22 +1269,22 @@ Des/92062_1;"After loading an Energy, equip <UNIT>92061|1</UNIT> in the *front*
Des/92063_1;"After loading an Energy, temporarily change all enemy Point Energy Resources to [1-point] for this turn."
Des/92064_1;"After loading an Energy, temporarily change all enemy Color Energy Resources to [*White*] for this turn."
Des/92065_1;"When your *Durability* reaches 0, make the enemy gain 1 [1-point] Energy Resource and 1 [*White*] Energy Resource for this battle."
Des/92066_1;"*Countdown* ({0}): All *Attack Units* in the *same column* gain {1} Strength. *Destroy* itself if the *same column* receives more than {2} damage."
Des/92066_1;"*Countdown* ({0}): All *Attack Units* in the *same lane* gain {1} Strength. *Destroy* itself if the *same lane* receives more than {2} damage."
Des/92068_1;"*Countdown* ({0}): When taking Showdown damage this turn, the enemy takes the same amount of damage."
Des/92069_1;"*Countdown* ({0}): *Destroy* Units and grids in front row for Both you and your enemy."
Des/92069_1;"*Countdown* ({0}): *Destroy* Units and grids in front column for Both you and your enemy."
Des/92070_1;"*Failure*: Enemy gains extra {0} Star Coins in battle rewards."
Des/92074_1;"At the end of the enemy's turn, if the enemy's Unit in the corresponding position is not loaded with Energy, deal {0} damage to the enemy."
Des/92075_1;"At the start of the turn, shuffle your Units."
Des/92076_1;"After loading an Energy, release a *Mist* in a random position within the *same column*, covering a Unit."
Des/92077_1;"After loading an Energy, create a Color Shield that absorbs damage in the *same column* this turn. The shield disappears when an Energy of the same color is loaded in the *same column* of the enemy."
Des/92076_1;"After loading an Energy, release a *Mist* in a random position within the *same lane*, covering a Unit."
Des/92077_1;"After loading an Energy, create a Color Shield that absorbs damage in the *same lane* this turn. The shield disappears when an Energy of the same color is loaded in the *same lane* of the enemy."
Des/92078_1;"*Countdown* ({0}): After the enemy loads {1} Energy in hand, lock all Energy in the enemy's hand for this turn."
Des/92079_1;"After the enemy loads Energy in hand, all your Units rotate clockwise."
Des/92082_1;"At the start of the turn, *Destroy* all Artifacts and equip new ones."
Des/92083_1;"If the Showdown of this column is not a *failure*, all <UNIT>91068|1</UNIT> gain {0} *Power*."
Des/92085_1;"If the Showdown of this column is not a *failure*, deal {0} damage to the enemy."
Des/92086_1;"If the Showdown of this column is not a *failure*, remove all enemy Energy in hand."
Des/92083_1;"If the Showdown of this lane is not a *failure*, all <UNIT>91068|1</UNIT> gain {0} *Power*."
Des/92085_1;"If the Showdown of this lane is not a *failure*, deal {0} damage to the enemy."
Des/92086_1;"If the Showdown of this lane is not a *failure*, remove all enemy Energy in hand."
Des/92089_1;"After loading an Energy, restore *Durability* to 3 points."
Des/92090_1;"When any column's Strength21, make all Units in that column *hibernate* for 1 turn, works for both the enemy and player."
Des/92090_1;"When any lane's Strength21, make all Units in that lane *hibernate* for 1 turn, works for both the enemy and player."
Des/92092_1;"*Overclock* ({0}): Reduce *Durability* by 1."
Des/92093_1;"At the start of the turn, restore all HP."
Des/92094_1;"After loading an Energy, one of your *Attack Units* and one of the enemy's *Attack Units* randomly gain *Double Strength*."