2024-02-01
This commit is contained in:
@@ -44,12 +44,12 @@ TreasureName/812;"Explosive Gas"
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TreasureName/813;"Three-section Staff"
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TreasureName/814;"Embers"
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TreasureName/901;"Onboard Audio System (Subwoofer)"
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TreasureName/902;"Onboard Audio System (Upper)"
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TreasureName/902;"Onboard Audio System (Top)"
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TreasureName/903;"Onboard Audio System (Middle)"
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TreasureName/904;"Onboard Audio System (Lower)"
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TreasureName/904;"Onboard Audio System (Bottom)"
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TreasureName/905;"Detonating Primer"
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TreasureName/906;"Bottle Opener"
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TreasureName/907;"Intelligent Assistant"
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TreasureName/907;"Smart Assistant"
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TreasureName/908;"Electric Guitar"
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TreasureName/910;"Evil Projection"
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TreasureName/912;"Soundwave"
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@@ -216,12 +216,12 @@ TreasureDes/809;"At the start of the turn, if there are empty grids *nearby* the
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TreasureDes/810;"During a turn, all *Attack Units* gain {0} Strength when all slots are loaded with Energy."
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TreasureDes/811;"*Attack Units* gain 1 Strength for each empty slot."
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TreasureDes/812;"If an *Attack Unit* still has empty slots after being loaded with Energy, it gains {0} Strength."
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TreasureDes/813;"At the start of the turn, if there are 3 *Attack Units* in the *same column*, all *Attack Units* in this column gain {0} Strength."
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TreasureDes/813;"At the start of the turn, if there are 3 *Attack Units* in the *same lane*, all *Attack Units* in this lane gain {0} Strength."
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TreasureDes/814;"If the Energy loaded on an *Attack Unit* is the last Energy in your hand, gain {0} Strength."
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TreasureDes/901;"At the start of the battle, all *Attack Units* gain {0} *Power*."
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TreasureDes/902;"At the start of the battle, all *Attack Units* in the upper column gain {0} *Power*."
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TreasureDes/903;"At the start of the battle, all *Attack Units* in the middle column gain {0} *Power*."
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TreasureDes/904;"At the start of the battle, all *Attack Units* in the lower column gain {0} *Power*."
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TreasureDes/902;"At the start of the battle, all *Attack Units* in the top lane gain {0} *Power*."
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TreasureDes/903;"At the start of the battle, all *Attack Units* in the middle lane gain {0} *Power*."
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TreasureDes/904;"At the start of the battle, all *Attack Units* in the bottom lane gain {0} *Power*."
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TreasureDes/905;"When an *Attack Unit* is loaded with [9-point] Energy, it gains {0} *Power*."
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TreasureDes/906;"The 1st time an *Attack Unit* gains *Power*, it gains an extra {0} *Power*."
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TreasureDes/907;"*Attack Units*' *Power* takes effect without the need to load Energy."
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@@ -239,10 +239,10 @@ TreasureDes/1101;"A *Draw* can also reduce the enemy's *Durability*."
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TreasureDes/1102;"At the start of the battle, reduce the enemy's *Durability* by {0} points."
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TreasureDes/1103;"When the enemy's Durability reaches 0, generate 1 Energy."
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TreasureDes/1104;"When reducing the enemy's *Durability* by 3 or more points in a single turn, generate 1 Energy."
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TreasureDes/1105;"If all 3 columns claim *victory*, reduce the enemy's *Durability* by an extra {0} point."
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TreasureDes/1105;"If all 3 lanes claim *victory*, reduce the enemy's *Durability* by an extra {0} point."
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TreasureDes/1108;"When an enemy's *Durability* reaches 0, deal {0} damage to it."
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TreasureDes/1109;"For each of your columns missing during the Showdown, reduce the enemy's *Durability* by an extra {0} point."
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TreasureDes/1110;"At the end of the Showdown, if none of your columns can claim *victory*, reduce the enemy's *Durability* by 2."
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TreasureDes/1109;"For each of your lanes missing during the Showdown, reduce the enemy's *Durability* by an extra {0} point."
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TreasureDes/1110;"At the end of the Showdown, if none of your lanes can claim *victory*, reduce the enemy's *Durability* by 2."
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TreasureDes/1306;"At the start of the battle, reduce the *Overclock* threshold of all Units by 1."
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TreasureDes/1309;"When *Overclock* is triggered, all *Attack Units* gain 1 Strength."
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TreasureDes/1310;"At the start of the battle, the Unit with the highest *Overclock* threshold gains 1 *Orange* slot."
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@@ -268,7 +268,7 @@ TreasureDes/2006;"At the start of the battle, the colors of all *Support Unit* s
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TreasureDes/2007;"All effects triggered at the start of the battle will be triggered twice."
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TreasureDes/2009;"At the start of the turn, deal {0} damage to the enemy."
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TreasureDes/2010;"When loading [*Orange*] Energy, deal {0} damage to the enemy."
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TreasureDes/2011;"If the attack misses during the Showdown, the Strength of this column will be retained until the next turn."
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TreasureDes/2011;"If the attack misses during the Showdown, the Strength of this lane will be retained until the next turn."
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TreasureDes/2012;"At the end of the turn, deal {0} damage to the enemy for each Energy in your hand."
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TreasureDes/2013;"Effects that occur at the start of the Xth turn for Units and Treasures will now be triggered at the start of the 1st turn."
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TreasureDes/2014;"Increase all damage dealt to the enemy by {0}."
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@@ -328,7 +328,7 @@ TreasureDes/5010;"Maintain the balance of your spaceship during the showdown."
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TreasureDes/5011;"Data for each pilot will be recorded."
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TreasureDes/5012;"The result of a showdown is calculated from bottom to top."
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TreasureDes/5013;"The time cost of detected events with the race-exclusive option are reduced by 1 day."
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TreasureDes/5014;"During the showdown, when the middle column takes damage for 2nd time, nullify the damage."
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TreasureDes/5014;"During the showdown, when the middle lane takes damage for 2nd time, nullify the damage."
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TreasureDes/5015;"Change the talent effect of <TALENT>50025</TALENT> to: generate 2 random points from Point Energy Resources."
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TreasureDes/5016;"At the end of the battle, restore {0} HP."
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TreasureDes/5017;"When choosing Treasure rewards, you can claim multiple Treasures."
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