2024-02-01
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@@ -32,7 +32,7 @@ KeyWord/Back;"*behind*"
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KeyWord/Up;"*upper*"
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KeyWord/Down;"*lower*"
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KeyWord/Dir;"*directional*"
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KeyWord/Col;"*same column*"
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KeyWord/Col;"*same lane*"
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KeyWord/FrontAndBack;"*front and behind*"
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KeyWord/UpAndDown;"*upper and lower*"
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KeyWord/ReadyToLoad;"*Ready to Load*"
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@@ -42,9 +42,9 @@ KeyWord/Blue;"*Blue*"
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KeyWord/Purple;"*Orange*"
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KeyWordDes/Empty;""
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KeyWordDes/PowerAdded;"If at least 1 Energy has been loaded onto the Unit, Power will provide additional Strength for this Unit during this turn. The Power persists for the entire battle."
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KeyWordDes/Win;"You win the Shockwave Showdown if the Strength of the Units in the column exceeds that of the enemy."
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KeyWordDes/Lose;"You lose the Shockwave Showdown if the Strength of the Units in the column is lower than that of the enemy."
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KeyWordDes/Equal;"During Shockwave Showdown, it's considered a draw if the Strength of the Units in the column equals that of the enemy."
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KeyWordDes/Win;"You win the Shockwave Showdown if the Strength of the Units in the lane exceeds that of the enemy."
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KeyWordDes/Lose;"You lose the Shockwave Showdown if the Strength of the Units in the lane is lower than that of the enemy."
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KeyWordDes/Equal;"During Shockwave Showdown, it's considered a draw if the Strength of the Units in the lane equals that of the enemy."
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KeyWordDes/LoadFull;"The effect is triggered when all slots of this Unit have been loaded with Energy."
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KeyWordDes/Charge;"When the total Energy Points loaded reach the charging threshold, the effect is triggered, and then the charging progress is reset."
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KeyWordDes/Use;"Effect can be triggered by clicking on the unit when Initiate number reaches 0. Initiate number is decreased by each start of a turn. If initiate is not triggered at count 0, it can be retained until triggered."
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