2025-05-18

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2025-05-18 18:43:39 +08:00
parent e054ec46f9
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20 changed files with 637 additions and 614 deletions

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@@ -1242,478 +1242,479 @@ Text/92106;"Transparency"
Text/92107;"Ultimate Choice"
Text/92108;"Reborn"
Des/Empty;""
Des/Added;"Have {0} *Power*."
Des/11002_1;"When loading 2 Energy of the same point, gain {0} Strength."
Des/11003_1;"If loaded Energy Point is the highest loaded point in this battle, gain Strength equal to loaded point."
Des/11004_1;"While you have {0} or more Energy in hand, this has *Double Strength*."
Des/11005_1;"When loaded with [*White*] Energy, gain {0} Strength."
Des/11006_1;"If loaded Energy Point ≤ {0}, gain Strength equal to loaded point."
Des/11007_1;"When a [*White*] slot of *adjacent* Units is loaded, gain {0} Strength."
Des/Added;"{0} *Power*."
Des/11002_1;"When loading 2 Energy of the same point, add {0} Strength."
Des/11003_1;"While loaded with the highest Energy Point in this battle, add Strength equal to loaded point."
Des/11004_1;"While you have {0} Energy in your hand, this Unit has *Double Strength*."
Des/11005_1;"When loaded with [*White*] Energy, add {0} Strength."
Des/11006_1;"When loaded Energy Point ≤ {0}, add Strength equal to the loaded point."
Des/11007_1;"When a [*White*] slot of *adjacent* Units is loaded, add {0} Strength."
Des/11008_1;"While Single Stars are the only loaded *Attack Units*, they have *Double Strength*."
Des/11009_1;"All loaded Energy Points are enhanced into the highest Energy Point loaded."
Des/11010_1;"On load, gain Strength equal to its slot count."
Des/11011_1;"When generating [*Orange*] Energy in your turn, gain {0} Strength."
Des/11012_1;"When any *Attack Unit* loads Energy ≥ [{0}-points], gain {1} Strength."
Des/11013_1;"When loaded with the last Energy in hand, generate 1 Energy."
Des/11009_1;"Loaded Energy Points are enhanced to the highest Energy Point loaded."
Des/11010_1;"On load, add Strength equal to this Unit's number of slots."
Des/11011_1;"When [*Orange*] Energy is generated in your turn, add {0} Strength."
Des/11012_1;"When any *Attack Unit* loads Energy ≥ [{0}-points], add {1} Strength."
Des/11013_1;"When loaded with the last Energy from hand, generate an Energy."
Des/11014_1;"Phantom benefits from every *directional* effect, regardless of its position."
Des/11015_1;"Strength not gained by Energy/*Power* is doubled."
Des/11016_1;"When energy is generated during your turn, load 1 copy."
Des/11017_1;"On load, gain Strength equal to loaded point."
Des/11018_1;"After movement, load 1 [*White* {0}-point] Energy."
Des/11019_1;"Upon gaining Strength, deal equal damage to the enemy."
Des/11801_1;"On load, generate 1 Energy of +1 point."
Des/11802_1;"On load, generate 1 Energy."
Des/11803_1;"On load, generate 1 Energy of degraded color and 1 [*Blue* 1-point] Energy."
Des/11803_2;"On load, generate 1 Energy of degraded color and 1 [*Orange* 1-point] Energy."
Des/11804_1;"On load, generate 1 [*Orange* {0}-point] Energy."
Des/11805_1;"On load, load 1 [*White* {0}-point] Energy into *adjacent* Units."
Des/11806_1;"On load, apply {0} Strength to every *Attack Unit*."
Des/11807_1;"At the start of the 2nd turn, generate 1 [*White* 9-point] Energy."
Des/11807_2;"At the start of the 2nd turn, generate 1 [*Orange* 9-point] Energy."
Des/11808_1;"On load, generate 1 Energy of -1 point and apply {0} Strength to the *Attack Unit* *behind*."
Des/11809_1;"*Activate* ({0}): Generate 1 [*White* {1}-point] Energy."
Des/11809_2;"*Activate* ({0}): Generate 1 [*Orange* {1}-point] Energy."
Des/11810_1;"*Activate* ({0}): Take {1} damage and generate 1 Energy."
Des/11812_1;"*Activate* ({0}): Raise the point of all [*White*] Energy in hand by {1}."
Des/11813_1;"*Activate* ({0}): Generate 1 [*White* {1}-point] Energy."
Des/11813_2;"*Activate* ({0}): Generate 1 [*Orange* {1}-point] Energy."
Des/11814_1;"3 times per battle. *Activate* ({0}): Generate {1} [*White*] Energy whose point equals the current turn number."
Des/11814_2;"3 times per battle. *Activate* ({0}): Generate {1} [*Orange*] Energy whose point equals the current turn number."
Des/11815_1;"At the start of the battle, upgrade *adjacent* Units. Upgrade Device excluded."
Des/11815_2;"At the start of the battle, upgrade all Units. Upgrade Device excluded."
Des/11816_1;"At the start of the battle, gain {0} Fuel for this battle."
Des/11819_1;"When the *front* *Attack Unit* loads an Energy, apply {0} Strength."
Des/11820_1;"When any Unit *activates*, apply {0} Strength to the *Attack Unit* *behind* self."
Des/11821_1;"*Activate* ({0}): Consume 1 Fuel to generate 1 [*Blue* 9-point] Energy."
Des/11821_2;"*Activate* ({0}): Consume 1 Fuel to generate 1 [*Orange* 9-point] Energy."
Des/11822_1;"At the start of the battle, degrade the highest-graded slot of every Unit."
Des/11015_1;"When Strength is added by non-Energy/non-*Power* sources, double it."
Des/11016_1;"When energy is generated during your turn, this Unit loads a copy."
Des/11017_1;"On load, add Strength equal to loaded point."
Des/11018_1;"After movement, this Unit loads a [*White* {0}-point] Energy."
Des/11019_1;"When adding Strength, deal the Strength added as damage to the enemy."
Des/11801_1;"On load, generate an Energy of one more point."
Des/11802_1;"On load, generate an Energy."
Des/11803_1;"On load, generate an Energy of degraded color and a [*Blue* 1-point] Energy."
Des/11803_2;"On load, generate an Energy of degraded color and an [*Orange* 1-point] Energy."
Des/11804_1;"On load, generate an [*Orange* {0}-point] Energy."
Des/11805_1;"On load, load a [*White* {0}-point] Energy into *adjacent* Units."
Des/11806_1;"On load, add {0} Strength to all *Attack Units*."
Des/11807_1;"At the start of the 2nd turn, generate a [*White* 9-point] Energy."
Des/11807_2;"At the start of the 2nd turn, generate an [*Orange* 9-point] Energy."
Des/11808_1;"On load, generate an Energy of one less point and add {0} Strength to the *Attack Unit* *behind*."
Des/11809_1;"*Activate* ({0}): Generate a [*White* {1}-point] Energy."
Des/11809_2;"*Activate* ({0}): Generate an [*Orange* {1}-point] Energy."
Des/11810_1;"*Activate* ({0}): Take {1} damage and generate an Energy."
Des/11812_1;"*Activate* ({0}): Add {1} point to all [*White*] Energy in hand."
Des/11813_1;"*Activate* ({0}): Generate a [*White* {1}-point] Energy."
Des/11813_2;"*Activate* ({0}): Generate an [*Orange* {1}-point] Energy."
Des/11814_1;"3 times per battle. *Activate* ({0}): Generate {1} [*White*] Energy thats point is equal to the current turn."
Des/11814_2;"3 times per battle. *Activate* ({0}): Generate {1} [*Orange*] Energy thats point is equal to the current turn."
Des/11815_1;"At the start of the battle, upgrade *adjacent* Units, excluding Upgrade Device."
Des/11815_2;"At the start of the battle, upgrade all Units, excluding Upgrade Device."
Des/11816_1;"At the start of the battle, add {0} Max Fuel for this battle."
Des/11819_1;"When the *front* *Attack Unit* loads an Energy, add {0} Strength."
Des/11820_1;"When an Unit *activates*, add {0} Strength to the *Attack Unit* *behind* this Unit."
Des/11821_1;"*Activate* ({0}): Consume a Fuel to generate a [*Blue* 9-point] Energy."
Des/11821_2;"*Activate* ({0}): Consume a Fuel to generate an [*Orange* 9-point] Energy."
Des/11822_1;"At the start of the battle, degrade the highest-graded slot of all Units."
Des/11822_2;"At the start of the battle, degrade the colors of all Unit slots."
Des/11823_1;"At the start of the battle, add an [*Orange*] slot to *adjacent* *Attack Units*."
Des/11823_2;"At the start of the battle, add a [*Blue*] slot to *adjacent* *Attack Units*."
Des/11824_1;"On load, generate 1 Energy of ×2 point."
Des/11824_1;"On load, generate an Energy that is double the point of the loaded Energy."
Des/11825_1;"At the start of the battle, copy the ability of the *Support Unit* in *front*."
Des/11826_1;"At the start of the battle, add 1 [*Orange*] slot and 1 [*Blue*] slot to the Unit in *front*."
Des/11826_2;"At the start of the battle, add 1 [*Blue*] slot and 1 [*White*] slot to the Unit in *front*."
Des/11827_1;"When the Unit *behind* loads a [*White*] Energy, copy and load {0} more to it."
Des/11828_1;"*Activate* ({0}): Raise the points of all [*Orange*] / [*Blue*] Energy in hand by {1} / {2} and change their color to [*White*]."
Des/12001_1;"When loading Energy of a certain point for the first time in battle, gain {0} *Power*."
Des/12003_1;"Have {0} *Power*. Can be upgraded {1} time(s)."
Des/12003_2;"Have {0} *Power*. Cannot be upgraded."
Des/12004_1;"When any Unit *activates*, gain 1 *Power*."
Des/12005_1;"*Activate* ({0}): Gain {1} *Power*."
Des/12007_1;"When any Unit generate Energy of ≥ {0} Point, this gains {1} Strength."
Des/12008_1;"This Unit always gains double *Power*."
Des/12009_1;"Have {0} *Power*. On load, equip Reproducing Cores to *adjacent* grids."
Des/12009_2;"Have {0} *Power*. On load, equip Reproducing Cores+ to *adjacent* grids."
Des/12010_1;"Each loaded energy triggers *Power* bonus."
Des/12801_1;"At the start of the battle, apply {0} *Power* to the *Attack Unit* in *front*."
Des/12802_1;"At the start of the 3rd turn, apply {0} *Power* to every *Attack Unit*."
Des/12803_1;"At the start of the battle, apply {0} *Power* to *adjacent* *Attack Units*."
Des/12805_1;"*Activate* ({0}): Consume 1 Fuel to apply {1} *Power* to every *Attack Unit*."
Des/12806_1;"On load, apply {0} *Power* to the *Attack Unit* *behind*, then double its *Power* and *destroy* self."
Des/12807_1;"*Activate* ({0}): *Destroy* 1 selected Unit and apply 1 *Power* to every *Attack Unit*."
Des/13001_1;"*Overclock* ({0}): Gain {2} Strength, *Overclock* ({1}): Gain {3} Strength."
Des/13002_1;"*Overclock* ({0}): Gain {1} *Power*."
Des/13003_1;"Whenever *Overclock*/*Tripower* is triggered, gain {0}/{1} Strength."
Des/13005_1;"*Overclock* ({0}): Gain {1} Strength."
Des/13006_1;"*Activate* ({0}): Gain {2} Strength. *Overclock* ({1}): Reduce cooldown by 1 turn."
Des/13801_1;"On load, generate 1 [*White* 3-point] Energy, *Overclock* ({0}): Generate 1 extra [*White* 3-point] Energy."
Des/13801_2;"On load, generate 1 [*Blue* 3-point] Energy, *Overclock* ({0}): Generate 1 extra [*Blue* 3-point] Energy."
Des/13802_1;"*Overclock* ({0}): Load 1 [*Blue* 1-point] Energy into every Unit. Ignition Device excluded."
Des/13802_2;"*Overclock* ({0}): Load 1 [*Orange* 1-point] Energy into every Unit. Ignition Device excluded."
Des/13803_1;"*Overclock* ({0}): Apply {1} Strength to the *Attack Unit* *behind*."
Des/13804_1;"*Overclock* ({0}): Generate 1 [*Blue* 9-point] Energy."
Des/13804_2;"*Overclock* ({0}): Generate 1 [*Orange* 9-point] Energy."
Des/11826_1;"At the start of the battle, add an [*Orange*] slot and a [*Blue*] slot to the Unit in *front*."
Des/11826_2;"At the start of the battle, add a [*Blue*] slot and a [*White*] slot to the Unit in *front*."
Des/11827_1;"When the Unit *behind* loads a [*White*] Energy, load a copy of the loaded Energy."
Des/11827_2;"When the Unit *behind* loads a [*White*] Energy, load {0} copies of the loaded Energy."
Des/11828_1;"*Activate* ({0}): Add {1} / {2} point(s) to all [*Orange*] / [*Blue*] Energy in hand and change their color to [*White*]."
Des/12001_1;"When loading Energy of a certain point for the first time in battle, add {0} *Power*."
Des/12003_1;"{0} *Power*. Can be upgraded {1} time(s)."
Des/12003_2;"{0} *Power*. Cannot be upgraded."
Des/12004_1;"When any Unit *activates*, add 1 *Power*."
Des/12005_1;"*Activate* ({0}): Add {1} *Power*."
Des/12007_1;"When any Unit generates Energy of ≥ {0} Point, add {1} Strength to this Unit."
Des/12008_1;"When this Unit adds *Power*, double the *Power* added."
Des/12009_1;"{0} *Power*. On load, equip Reproducing Core(s) to *adjacent* position(s)."
Des/12009_2;"{0} *Power*. On load, equip Reproducing Core(s)+ to *adjacent* position(s)."
Des/12010_1;"On load, trigger *Power* bonus."
Des/12801_1;"At the start of the battle, add {0} *Power* to the *Attack Unit* in *front*."
Des/12802_1;"At the start of the 3rd turn, add {0} *Power* to all *Attack Units*."
Des/12803_1;"At the start of the battle, add {0} *Power* to *adjacent* *Attack Units*."
Des/12805_1;"*Activate* ({0}): Consume a Fuel to add {1} *Power* to all *Attack Units*."
Des/12806_1;"On load, add {0} *Power* to the *Attack Unit* *behind* and double its *Power*, then *destroy* self."
Des/12807_1;"*Activate* ({0}): *Destroy* 1 selected Unit and add 1 *Power* to all *Attack Units*."
Des/13001_1;"*Overclock* ({0}): Add {2} Strength, *Overclock* ({1}): Add {3} Strength."
Des/13002_1;"*Overclock* ({0}): Add {1} *Power*."
Des/13003_1;"When *Overclock*/*Tripower* is triggered, add {0}/{1} Strength."
Des/13005_1;"*Overclock* ({0}): Add {1} Strength."
Des/13006_1;"*Activate* ({0}): Add {2} Strength. *Overclock* ({1}): Reduce cooldown by a turn."
Des/13801_1;"On load, generate a [*White* 3-point] Energy, *Overclock* ({0}): Generate a [*White* 3-point] Energy."
Des/13801_2;"On load, generate a [*Blue* 3-point] Energy, *Overclock* ({0}): Generate a [*Blue* 3-point] Energy."
Des/13802_1;"*Overclock* ({0}): Load a [*Blue* 1-point] Energy into all Units excluding Ignition Device(+)."
Des/13802_2;"*Overclock* ({0}): Load an [*Orange* 1-point] Energy into all Units excluding Ignition Device(+)."
Des/13803_1;"*Overclock* ({0}): Add {1} Strength to the *Attack Unit* *behind*."
Des/13804_1;"*Overclock* ({0}): Generate a [*Blue* 9-point] Energy."
Des/13804_2;"*Overclock* ({0}): Generate an [*Orange* 9-point] Energy."
Des/13805_1;"*Overclock* ({0}): Generate 2 Energy at the start of the next turn."
Des/13807_1;"Whenever *Overclock* is triggered, deal {0} damage to the enemy."
Des/13808_1;"On load Energy, trigger every Unit's *Overclock* with its point."
Des/14001_1;"*Tripower*: Gain {0} Strength."
Des/14002_1;"*Tripower*: Gain {0} *Power*."
Des/13808_1;"On load, if the Energy Point loaded would trigger another Unit's *Overclock*, it is triggered."
Des/14001_1;"*Tripower*: Add {0} Strength."
Des/14002_1;"*Tripower*: Add {0} *Power*."
Des/14004_1;"*Tripower*: Gain *Double Strength*."
Des/14005_1;"Have {0} *Power*. *Tripower*: Double self *Power*, only effective once per battle."
Des/14006_1;"All loaded Energy Points are enhanced into 9-points. *Tripower*: add 1 [*Blue*] slot to self."
Des/14006_2;"All loaded Energy Points are enhanced into 9-points. *Tripower*: add 1 [*White*] slot to self."
Des/14007_1;"On load, gain {0} Strength. *Tripower*: Boost that effect by {1}."
Des/14801_1;"*Tripower*: Generate 1 [*Orange* 9-point] Energy and 1 [*Orange* 1-point] Energy."
Des/14802_1;"*Tripower*: Apply {0} Strength to *Adjacent* *Attack Units*."
Des/14005_1;"{0} *Power*. Once per battle *Tripower*: Double current *Power*"
Des/14006_1;"All loaded Energy Points are enhanced into 9-points. *Tripower*: Add a [*Blue*] slot to this Unit."
Des/14006_2;"All loaded Energy Points are enhanced into 9-points. *Tripower*: Add a [*White*] slot to this Unit."
Des/14007_1;"On load, add {0} Strength. *Tripower*: Add {1} Strength to the on load ability of this Unit."
Des/14801_1;"*Tripower*: Generate an [*Orange* 9-point] Energy and an [*Orange* 1-point] Energy."
Des/14802_1;"*Tripower*: Add {0} Strength to *Adjacent* *Attack Units*."
Des/14803_1;"*Tripower*: Generate {0} Energy."
Des/14805_1;"*Tripower*: Apply {0} *Power* to the *Attack Unit* in *front*."
Des/14806_1;"Whenever *Tripower* is triggered, generate 1 [*White*] Energy."
Des/14806_2;"Whenever *Tripower* is triggered, generate 1 [*Orange*] Energy."
Des/14807_1;"*Tripower*: Apply {0} Strength to all *Attack Units* for each slot they have."
Des/15001_1;"On load, gain Strength equal to the total damage taken from the last Showdown on."
Des/15002_1;"When Shield reduces, gain {0} *Power*."
Des/14805_1;"*Tripower*: Add {0} *Power* to the *Attack Unit* in *front*."
Des/14806_1;"When *Tripower* is triggered, generate a [*White*] Energy."
Des/14806_2;"When *Tripower* is triggered, generate an [*Orange*] Energy."
Des/14807_1;"*Tripower*: Add {0} Strength to all *Attack Units* for every slot they have."
Des/15001_1;"On load, add Strength equal to the total damage taken from the last Showdown."
Des/15002_1;"When Shield is reduced, add {0} *Power*."
Des/15003_1;"When Shield changes, gain *Double Strength*."
Des/15801_1;"On load, restore {0} Shield."
Des/15802_1;"At the start of the 2nd turn, gain {0} Max Shield and restore all Shield."
Des/15803_1;"*Activate* ({0}): Take damage equal to current Shield and apply double that amount of Strength to the *Attack Unit* *behind*."
Des/15801_1;"On load, add {0} Shield."
Des/15802_1;"At the start of the 2nd turn, add {0} Max Shield and restore all Shield."
Des/15803_1;"*Activate* ({0}): Take damage equal to current Shield and add double that amount as Strength to the *Attack Unit* *behind*."
Des/21004_1;"All loaded Energy Points are converted into {0} points."
Des/21005_1;"When generating 1 [1-point] Energy, gain {0} Strength."
Des/21010_1;"At the start of the turn, fill slots with [*Orange* {0}-point] Energy."
Des/21012_1;"On load, if the total Strength in the *same lane* exceeded the opponent's, gain {0} Strength."
Des/21016_1;"On load, gain Strength equal to double the point."
Des/21017_1;"For every 6th Energy loaded, gain {0} extra Strength."
Des/21018_1;"When *swapped* to an empty grid, consume 1 extra *Swap* to leave behind a copy of this Unit."
Des/21019_1;"On load, if *adjacent to* an empty grid, gain {0} Strength."
Des/21020_1;"When Units other than Beam Energy load [1-point] Energy, this Unit loads an [*Orange* 1-point] Energy."
Des/21021_1;"On load, gain Strength equal to current *Swap*."
Des/21005_1;"When generating a [1-point] Energy, add {0} Strength."
Des/21010_1;"At the start of the turn, load all slots with [*Orange* {0}-point] Energy."
Des/21012_1;"On load, while the total Strength in the *same lane* exceeded the opponent's Strength, add {0} Strength."
Des/21016_1;"On load, add Strength equal to double the loaded point."
Des/21017_1;"For every 6th Energy loaded, add {0} Strength."
Des/21018_1;"When *swapped* to an empty position, consume 2 *Swap* and leave behind a copy of this Unit."
Des/21019_1;"On load, while *adjacent to* an empty position, add {0} Strength."
Des/21020_1;"When Units other than Beam Energy load [1-point] Energy, load an [*Orange* 1-point] Energy."
Des/21021_1;"On load, add Strength equal to current *Swap*."
Des/21024_1;"On load, gain *Double Strength*."
Des/21025_1;"On load, gain 1 Strength."
Des/21025_1;"On load, add 1 Strength."
Des/21027_1;"At the start of the turn, load the same Energy as the previous turn."
Des/21028_1;"On load, *Destroy* the Unit in *front*. When any Unit is *destroyed*, gain {0} *Power*."
Des/21029_1;"When loading [*Orange*] Energy, load 1 extra copy."
Des/21030_1;"Whenever you load the last Energy in hand, gain {0} Strength."
Des/21031_1;"When loading [1-point]/[*Orange*] Energy, gain {0} Strength."
Des/21032_1;"When *Attack Units* other than Duplicate Core load Energy ≥ {0} points, this Unit loads 1 copy."
Des/21801_1;"On load, generate 1 Energy of upgraded color."
Des/21802_1;"When *adjacent* *Attack Units* load an [*Orange*] Energy, apply {0} Strength."
Des/21803_1;"On load, generate 1 [*Orange* {0}-point] Energy."
Des/21028_1;"On load, *Destroy* the Unit in *front*. When any Unit is *destroyed*, add {0} *Power*."
Des/21029_1;"When loading [*Orange*] Energy, load a copy of the loaded Energy."
Des/21030_1;"When you load the last Energy from hand, add {0} Strength."
Des/21031_1;"When loading [1-point]/[*Orange*] Energy, add {0} Strength."
Des/21032_1;"When *Attack Units* other than Duplicate Core load Energy ≥ {0} points, this Unit loads a copy."
Des/21801_1;"On load, generate an Energy of upgraded color."
Des/21802_1;"When *adjacent* *Attack Units* load an [*Orange*] Energy, add {0} Strength."
Des/21803_1;"On load, generate an [*Orange* {0}-point] Energy."
Des/21805_1;"At the start of the turn, load {0} [*Blue* 1-point] Energy into the *front* Unit."
Des/21807_1;"At the start of the turn, degrade the highest-graded slot of the Unit in *front*."
Des/21807_2;"At the start of the turn, degrade the highest-graded slot of the Unit in *front* twice."
Des/21812_1;"When the *Attack Unit* *behind* loads a [1-point] Energy, that Energy does not occupy a slot and apply {0} Strength."
Des/21814_1;"Raise the point of Energy generated by *adjacent* Units by 1."
Des/21814_2;"Raise the point of Energy generated by every Unit by 1."
Des/21815_1;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|1</UNIT> to every empty grid of the *same lane*."
Des/21815_2;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|2</UNIT> to every empty grid of the *same lane*."
Des/21816_1;"On load, generate 1 Energy of -1 point and 1 [1-point] Energy of the same color."
Des/21812_1;"When the *Attack Unit* *behind* loads a [1-point] Energy, that Energy does not occupy a slot and add {0} Strength."
Des/21814_1;"Add 1 point to Energy generated by *adjacent* Units."
Des/21814_2;"Add 1 point to Energy generated by all Units."
Des/21815_1;"At the start of the battle, *Destroy* self and <UNIT>21010|1</UNIT> is equipped to every empty position of the *same lane*."
Des/21815_2;"At the start of the battle, *Destroy* self and <UNIT>21010|2</UNIT> is equipped to every empty position of the *same lane*."
Des/21816_1;"On load, generate an Energy of one less point and an [1-point] Energy that is the same color."
Des/21819_1;"Each turn, the first Energy loaded into the Unit in *behind* does not occupy a slot."
Des/21819_2;"Each turn, the first two Energy loaded into the Unit in *behind* do not occupy slots."
Des/21821_1;"On load, generate 1 Energy of +{0} point."
Des/21821_1;"On load, generate an Energy of {0} more point."
Des/21825_1;"On load, generate a copy of the last generated Energy."
Des/21825_2;"On load, generate a copy of the last generated Energy."
Des/21827_1;"At the start of the turn, if *adjacent to* an empty grid, generate 1 [*White*] Energy."
Des/21827_2;"At the start of the turn, if *adjacent to* an empty grid, generate 1 [*Orange*] Energy."
Des/21831_1;"At the start of the turn, if there are no *Attack Units* in the *same lane*, apply {0} Strength to every *Attack Unit*."
Des/21833_1;"At the start of the turn, apply {0} Strength to the *Attack Unit* *behind*. On load, boost that effect by {1}."
Des/21839_1;"On load, generate 1 identical Energy."
Des/21841_1;"At the start of the battle, gain {0} Max *Swap* for this battle."
Des/21842_1;"On load, this lane takes at most 1 damage from the Showdown this turn, then *Destroy* itself."
Des/21843_1;"Generate 1 less Energy in the first turn."
Des/21844_1;"When this Unit or an *adjacent* Unit is *destroyed*, generate 1 [*Blue* 6-point] Energy."
Des/21844_2;"When this Unit or an *adjacent* Unit is *destroyed*, generate 1 [*Orange* 6-point] Energy."
Des/21845_1;"At the start of the turn, copy its slots to the Unit *behind*."
Des/21846_1;"When *swapped*, *Destroy* the other Unit to generate 1 [*White* 6-point] Energy."
Des/21846_2;"When *swapped*, *Destroy* the other Unit to generate 1 [*Orange* 6-point] Energy."
Des/21848_1;"On load, apply Strength equal to point to the *Attack Unit* *behind*."
Des/21849_1;"At the start of the turn, equip a random unupgraded *Attack Unit* to the empty grid *behind*."
Des/21849_2;"At the start of the turn, equip a random upgraded *Attack Unit* to the empty grid *behind*."
Des/21827_1;"At the start of the turn, while *adjacent to* an empty position, generate a [*White*] Energy."
Des/21827_2;"At the start of the turn, while *adjacent to* an empty position, generate an [*Orange*] Energy."
Des/21831_1;"At the start of the turn, while there are no *Attack Units* in the *same lane*, add {0} Strength to all *Attack Units*."
Des/21833_1;"At the start of the turn, add {0} Strength to the *Attack Unit* *behind*.\nOn load, boost this Unit's effect by {1}."
Des/21839_1;"On load, generate a copy of the loaded Energy."
Des/21841_1;"At the start of the battle, add {0} Max *Swap* for this battle."
Des/21842_1;"On load, this lane takes at most 1 damage from the Showdown this turn, then *Destroy* self."
Des/21843_1;"Generate 1 less Energy on the first turn."
Des/21844_1;"When this Unit or an *adjacent* Unit is *destroyed*, generate a [*Blue* 6-point] Energy."
Des/21844_2;"When this Unit or an *adjacent* Unit is *destroyed*, generate an [*Orange* 6-point] Energy."
Des/21845_1;"At the start of the turn, apply this Unit's slots onto the Unit *behind*."
Des/21846_1;"When *swapped*, *destroy* the other Unit to generate a [*White* 6-point] Energy."
Des/21846_2;"When *swapped*, *destroy* the other Unit to generate an [*Orange* 6-point] Energy."
Des/21848_1;"On load, add Strength equal to the point to the *Attack Unit* *behind*."
Des/21849_1;"At the start of the turn, equip a random unupgraded *Attack Unit* to the empty position *behind*."
Des/21849_2;"At the start of the turn, equip a random upgraded *Attack Unit* to the empty position *behind*."
Des/21851_1;"At the start of the battle, generate {0} [*White*] Energy."
Des/21851_2;"At the start of the battle, generate {0} [*Orange*] Energy."
Des/21852_1;"On load, generate [*White* 1-point] Energy equal in number as loaded Point, then *Destroy* self."
Des/21852_2;"On load, generate [*Orange* 1-point] Energy equal in number as loaded Point, then *Destroy* self."
Des/21853_1;"When targeted by a *directional* effect, change the targets to *upper and lower* Units."
Des/21853_2;"When targeted by a *directional* effect, change the targets to *adjacent* Units."
Des/21852_1;"On load, generate X [*White* 1-point] Energy, where X is equal to the loaded Point, then *Destroy* self."
Des/21852_2;"On load, generate X [*Orange* 1-point] Energy, where X is equal to the loaded Point, then *Destroy* self."
Des/21853_1;"When targeted by a *directional* effect, apply the *directional* effect to the *upper and lower* Units."
Des/21853_2;"When targeted by a *directional* effect, apply the *directional* effect to *adjacent* Units."
Des/21854_1;"On load, exchange the slots of the Units in *front* and *behind*."
Des/21854_2;"On load, exchange the slots of the Units in *front* and *behind*."
Des/21855_1;"On load, reduce the enemy's *Durability* by {0} points, then *Destroy* itself."
Des/21856_1;"On load, load 1 [*Orange*] copy to the Unit in *front*, and that Energy does not occupy a slot."
Des/21857_1;"At the start of the turn, load 1 [*Orange* {0}-point] Energy into the Unit in *front*."
Des/21858_1;"At the start of the turn, apply {0} Strength to the *central* *Attack Unit*. When any Unit is *destroyed*, equip a Reproducing Top to the same grid."
Des/21858_2;"At the start of the turn, apply {0} Strength to the *central* *Attack Unit*. When any Unit is *destroyed*, equip a Reproducing Top+ to the same grid."
Des/21855_1;"On load, reduce the enemy's *Durability* by {0} points, then *Destroy* self."
Des/21856_1;"On load, load an [*Orange*] copy to the Unit in *front*, and that Energy does not occupy a slot."
Des/21857_1;"At the start of the turn, load an [*Orange* {0}-point] Energy into the Unit in *front*."
Des/21858_1;"At the start of the turn, add {0} Strength to the *central* *Attack Unit*. When any Unit is *destroyed*, equip a Reproducing Top to the same position."
Des/21858_2;"At the start of the turn, add {0} Strength to the *central* *Attack Unit*. When any Unit is *destroyed*, equip a Reproducing Top+ to the same position."
Des/21859_1;"On load, generate 2 [*Orange* 5-point] Energy, then *Destroy* self."
Des/21860_1;"When Energy is loaded into the *Attack Unit* *behind*, raise its point by {0}."
Des/22002_1;"Have {0} *Power*. At the start of the battle, gain 1 [1-point] Energy Resource in this battle."
Des/22003_1;"Have {0} *Power*. When the enemy's *Durability* reaches 0, double self *Power*."
Des/22004_1;"When loading [*Orange*] Energy, gain {0} *Power*."
Des/22010_1;"On gaining *Power*, gain {0} more."
Des/22014_1;"At the start of the turn, gain 1 *Power*."
Des/22016_1;"At the start of the battle, apply {0} *Power* to all Clusterers."
Des/22017_1;"After *swapping* with an *Attack Unit*, copy its *Power* to self."
Des/22018_1;"When *Attack Units* of the *same lane* gain *Power*, this Unit gains {0} Strength."
Des/22019_1;"When *adjacent* Units load Energy, this Unit gains {0} temporary *Power*."
Des/22020_1;"At the start of the turn, if no slots were not occupied last turn, gain {0} *Power*."
Des/22802_1;"For every {0} Energy you load, apply {1} *Power* to *adjacent* *Attack Units*."
Des/22803_1;"When an *Attack Unit* gains *Power*, apply {0} Strength."
Des/22805_1;"At the start of the turn, apply {0}-{1} temporary *Power* to *adjacent* *Attack Units*."
Des/22805_2;"At the start of the turn, apply {0}-{1} temporary *Power* to every *Attack Unit*."
Des/23001_1;"*Fully Loaded*: If loaded Energy Points form a straight, gain {0} Strength."
Des/21860_1;"When Energy is loaded into the *Attack Unit* *behind*, add {0} to the loaded Point."
Des/22002_1;"{0} *Power*. At the start of the battle, add an [1-point] Energy Resource this battle."
Des/22003_1;"{0} *Power*. When the enemy's *Durability* reaches 0, double *Power*."
Des/22004_1;"When loading [*Orange*] Energy, add {0} *Power*."
Des/22010_1;"When *Power* is added, add {0} more."
Des/22014_1;"At the start of the turn, add 1 *Power*."
Des/22016_1;"At the start of the battle, add {0} *Power* to all Clusterer(+) Unit(s)."
Des/22017_1;"When *swapped* with an *Attack Unit*, this Unit copies the current *Power* of the *swapped* Unit."
Des/22018_1;"When *Attack Units* of the *same lane* add *Power*, add {0} Strength to this Unit."
Des/22019_1;"When an *adjacent* Unit loads Energy, this Unit adds {0} temporary *Power*."
Des/22020_1;"At the start of the turn, when no slots were loaded last turn, add {0} *Power*."
Des/22802_1;"For every {0} Energy you load, add {1} *Power* to *adjacent* *Attack Units*."
Des/22803_1;"When an *Attack Unit* adds *Power*, add {0} Strength."
Des/22805_1;"At the start of the turn, add {0}-{1} temporary *Power* to *adjacent* *Attack Units*."
Des/22805_2;"At the start of the turn, add {0}-{1} temporary *Power* to all *Attack Units*."
Des/23001_1;"*Fully Loaded*: When loaded Energy Points form a straight, add {0} Strength."
Des/23003_1;"*Fully Loaded*: Gain *Double Strength*."
Des/23004_1;"*Fully Loaded*: Gain {0} Strength and upgrade the lowest-graded slot."
Des/23005_1;"Whenever a Unit with a *Fully Loaded* effect loads Energy, this Unit gains {0} Strength."
Des/23006_1;"*Fully Loaded*: Gain {0} *Power*."
Des/23801_1;"*Fully Loaded*: Generate 1 [*Orange* {0}-point] Energy."
Des/23802_1;"*Fully Loaded*: Apply {0} *Power* to every *Attack Unit*."
Des/23804_1;"After loading an Energy, trigger the *Fully Loaded* and *Charge* effect of *adjacent* Units directly, then *Destroy* self."
Des/23804_2;"After loading an Energy, trigger the *Fully Loaded* and *Charge* effect of all Units directly, then *Destroy* self."
Des/23805_1;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*Blue*] slot at the start of the next turn."
Des/23805_2;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*White*] slot at the start of the next turn."
Des/23004_1;"*Fully Loaded*: Add {0} Strength and upgrade the lowest-graded slot."
Des/23005_1;"When a Unit with a *Fully Loaded* effect loads Energy, add {0} Strength to this Unit."
Des/23006_1;"*Fully Loaded*: Add {0} *Power*."
Des/23801_1;"*Fully Loaded*: Generate an [*Orange* {0}-point] Energy."
Des/23802_1;"*Fully Loaded*: Add {0} *Power* to all *Attack Units*."
Des/23804_1;"On load, trigger the *Fully Loaded* and *Charge* effect of *adjacent* Units, then *Destroy* self."
Des/23804_2;"On load, trigger the *Fully Loaded* and *Charge* effect of all Units, then *Destroy* self."
Des/23805_1;"*Fully Loaded*: Generate a [*White* 9-point] Energy and add a [*Blue*] slot at the start of the next turn."
Des/23805_2;"*Fully Loaded*: Generate a [*White* 9-point] Energy and add a [*White*] slot at the start of the next turn."
Des/23806_1;"*Fully Loaded*: Generate 3 Energy."
Des/23807_1;"*Fully Loaded*: Reduce the enemy's *Durability* by {0} points."
Des/23808_1;"*Fully Loaded*: Load 1 [*White* 1-point] Energy into all Units' [*White*] empty slots."
Des/24002_1;"Have {0} *Power*. *Charge* ({1}): Gain Strength equal to *Power*."
Des/23808_1;"*Fully Loaded*: Load a [*White* 1-point] Energy into all Units' [*White*] empty slots."
Des/24002_1;"{0} *Power*. *Charge* ({1}): Add Strength equal to *Power*."
Des/24003_1;"*Charge* ({0}): Gain *Double Strength*."
Des/24004_1;"*Charge* ({0}): Gain {1} Strength."
Des/24005_1;"Whenever *Charge* is triggered, gain {0} *Power*."
Des/24007_1;"When the *central* Unit loads Energy, gain *Charge* equal to its point. *Charge* ({0}): Gain {1} Strength."
Des/24801_1;"*Charge* ({0}): Generate 1 [*White* {1}-point] Energy, 1 [*Blue* {1}-point] Energy, and 1 [*Orange* {1}-point] Energy."
Des/24004_1;"*Charge* ({0}): Add {1} Strength."
Des/24005_1;"When *Charge* is triggered, add {0} *Power*."
Des/24007_1;"When the *central* Unit loads Energy, add *Charge* equal to its point. *Charge* ({0}): Add {1} Strength."
Des/24801_1;"*Charge* ({0}): Generate a [*White* {1}-point] Energy, a [*Blue* {1}-point] Energy, and an [*Orange* {1}-point] Energy."
Des/24804_1;"*Charge* ({0}): Apply *Double Strength* to the *Attack Unit* in *front*."
Des/24806_1;"At the start of the turn, *Charge* the Unit in *front* by {0}."
Des/24808_1;"*Charge* ({0}): Apply {1} *Power* to the *Attack Unit* in *front*."
Des/24808_1;"*Charge* ({0}): Add {1} *Power* to the *Attack Unit* in *front*."
Des/24809_1;"*Charge* ({0}): Load the Unit in *front* with [*Orange* 5/4/3/2/1-point] Energy sequentially."
Des/24811_1;"*Charge* ({0}): Whenever you have no Energy in hand this turn, generate one."
Des/24811_2;"*Charge* ({0}): Whenever you have no Energy in hand this turn, generate one."
Des/25001_1;"On load, if being the *central* Unit, gain 1 *Power*."
Des/25002_1;"On load, if being the *central* Unit, gain Strength equal to loaded point."
Des/25003_1;"Whenever other *central* Units gain Strength from non-Energy/non-*Power* sources, this Unit gains equal Strength."
Des/25801_1;"At the end of the Showdown, if being the *central* Unit, generate 1 [*White*] Energy."
Des/25801_2;"At the end of the Showdown, if being the *central* Unit, generate 1 [*Orange*] Energy."
Des/25802_1;"On load, load 2 Energy copies into the *central* Unit."
Des/31002_1;"When loading 2 Energy of the same color, gain {0} Strength."
Des/31009_1;"When *adjacent* *Attack Units* load [*Blue*] Energy, this gains {0} Strength."
Des/31012_1;"Whenever the Point or Color of Energy in hand changes, gain {0} temporary *Power*."
Des/31014_1;"When *Attack Units* other than Auto Core load [*Blue*] Energy, this Unit loads 1 [*Blue* {0}-point] Energy."
Des/31019_1;"When *Use* is triggered, if the remaining *Usage* times is 0, this Unit loads 1 [*Orange*/*Blue*/*White* {0}-point] Energy."
Des/24811_1;"*Charge* ({0}): While you have no Energy in hand this turn, generate an Energy."
Des/24811_2;"*Charge* ({0}): While you have no Energy in hand this turn, generate an Energy."
Des/25001_1;"On load, while equipped to the *central* position, add 1 *Power*."
Des/25002_1;"On load, while equipped to the *central* position, add Strength equal to the loaded point."
Des/25003_1;"When other *central* Units add Strength from non-Energy/non-*Power* sources, add equal Strength to this Unit."
Des/25801_1;"At the end of the Showdown, while equipped to the *central* position, generate a [*White*] Energy."
Des/25801_2;"At the end of the Showdown, while equipped to the *central* position, generate an [*Orange*] Energy."
Des/25802_1;"On load, load 2 copies of the Energy loaded into the *central* Unit."
Des/31002_1;"When loading 2 Energy of the same color, add {0} Strength."
Des/31009_1;"When *adjacent* *Attack Units* load [*Blue*] Energy, add {0} Strength."
Des/31012_1;"When the Point or Color of Energy in hand changes, add {0} temporary *Power*."
Des/31014_1;"When *Attack Units* other than Auto Core load [*Blue*] Energy, this Unit loads a [*Blue* {0}-point] Energy."
Des/31019_1;"When *Use* is triggered, while the remaining *Usage* times is 0, this Unit loads an [*Orange*/*Blue*/*White* {0}-point] Energy."
Des/31020_1;"*Use*({0}): Gain *Double Strength*."
Des/31021_1;"Maze benefits from every *same lane* and *same column* effects, regardless of its position."
Des/31023_1;"Raise loaded points by {0}."
Des/31024_1;"When loading [*Blue*] Energy, fill empty slots with its copies."
Des/31025_1;"When generating [*White*] Energy in your turn, gain {0} Strength."
Des/31026_1;"When loading the 1st/2nd/3rd [*White*] Energy each turn, gain {0} Strength/{1} *Power*/*Double Strength* respectively."
Des/31027_1;"*Use*({0}): Load 1 [*Orange*-*Blue*-*White* {1}-point] Energy."
Des/31028_1;"When Units in the *same column* loads Energy, gain {0} Strength for each color it has."
Des/31029_1;"When other Units loads an Energy Point same as this Unit, this gains {0} Strength."
Des/31030_1;"After loading [*Blue*] Energy, generate 1 [*White*] Energy."
Des/31033_1;"When the last slot of any Unit is loaded, this gains {0} Strength."
Des/31034_1;"On load, add 1 [*Blue*] slot to self."
Des/31034_2;"On load, add 1 [*White*] slot to self."
Des/31035_1;"Strength is not added to self lane, but added to other lanes."
Des/31036_1;"When loading Energy in hand, load 1 [{0}-point] Energy of the same color into every Connected Core."
Des/31037_1;"When gaining Strength, gain {0} more."
Des/31038_1;"*Use*({0}): Load the Energy copies of the *front* Unit."
Des/31039_1;"When any *Attack Unit* loads Energy not in hand, this gains {0} Strength."
Des/31040_1;"When units other than Recycle Core fails to load Energy not in hand, this loads a copy."
Des/31801_1;"On load, generate 1 Energy of the same color."
Des/31805_1;"At the start of the battle, gain 1 [*White*] *Paint* and 1 [*Blue*] *Paint* for this battle."
Des/31805_2;"At the start of the battle, gain 1 [*White*], [*Blue*], and [*Orange*] *Paint* each for this battle."
Des/31806_1;"At the start of the battle, generate 1 [*Orange*-*Blue*-*White* {0}-point] Energy."
Des/31023_1;"Add {0} to loaded points."
Des/31024_1;"When loaded with [*Blue*] Energy, load all slots with copies of the loaded Energy."
Des/31025_1;"When generating [*White*] Energy in your turn, add {0} Strength."
Des/31026_1;"When loading the 1st/2nd/3rd [*White*] Energy during a turn, add {0} Strength/{1} *Power*/*Double Strength*, respectively."
Des/31027_1;"*Use*({0}): Load an [*Orange*-*Blue*-*White* {1}-point] Energy."
Des/31028_1;"When Units in the *same column* loads Energy, add {0} Strength for each color it has."
Des/31029_1;"When other Units load an Energy of the same point as this Unit's loaded point, add {0} Strength to this Unit."
Des/31030_1;"When loaded with [*Blue*] Energy, generate a [*White*] Energy."
Des/31033_1;"When the last slot of any Unit is loaded, add {0} Strength to this Unit."
Des/31034_1;"On load, add a [*Blue*] slot to this Unit."
Des/31034_2;"On load, add a [*White*] slot to this Unit."
Des/31035_1;"This Unit's Strength is not added to its lane, but to other lanes."
Des/31036_1;"When loading Energy from hand, load a [{0}-point] Energy of the same color into every Connected Core."
Des/31037_1;"When adding Strength, add {0} more."
Des/31038_1;"*Use*({0}): Load Energy copies of the *front* Unit."
Des/31039_1;"When any *Attack Unit* loads Energy not from hand, add {0} Strength to this Unit."
Des/31040_1;"When Units other than Recycle Core fail to load Energy not from hand, this Unit loads a copy."
Des/31801_1;"On load, generate an Energy of the same color."
Des/31805_1;"At the start of the battle, add a [*White*] *Paint* and a [*Blue*] *Paint* for this battle."
Des/31805_2;"At the start of the battle, add a [*White*], [*Blue*], and [*Orange*] *Paint* each for this battle."
Des/31806_1;"At the start of the battle, generate an [*Orange*-*Blue*-*White* {0}-point] Energy."
Des/31807_1;"When *adjacent* Units generate Energy, mix [*White*] into it."
Des/31807_2;"When any Unit generates Energy, mix [*White*] into it."
Des/31809_1;"On load, generate 1 identical Energy with its color mixed with [*Blue*]."
Des/31810_1;"On load, generate 1 [*Orange*-*Blue*-*White* 1-point] Energy."
Des/31814_1;"For every {0} Energy colors you load, apply {1} Strength to the *Attack Units* in the *same column*."
Des/31815_1;"On load, load 1 copy to other Units in the *same lane*."
Des/31816_1;"Raise the point of [*White*] Energy generated by Units by {0}."
Des/31818_1;"When the *front* Unit loads Energy in hand, load 1 [{0}-point] Energy of the same color into it."
Des/31819_1;"On load, load 1 Energy of +{0} point to the Unit *behind*."
Des/31821_1;"*Use*({0}): Generate 1 [*White* {1}-point] Energy."
Des/31824_1;"*Use*({0}): Apply {1} Strength to the *front* *Attack Unit*."
Des/31826_1;"When Units in the *same column* loads [*Blue*] Energy, raise its point by {0}."
Des/31827_1;"On load, generate 1 Energy of -1 point."
Des/31828_1;"When any *Attack Unit* loads a [9-point] Energy, apply {0} Strength."
Des/31830_1;"*Use*({0}): Load 1 [*Orange* {1}-point] Energy into *adjacent* Units."
Des/31832_1;"When any *Attack Unit* loads a [9-point] Energy, add 1 [*Orange*] slot to it."
Des/31832_2;"When any *Attack Unit* loads a [9-point] Energy, add 1 [*Blue*] slot to it."
Des/31834_1;"*Use*({0}): *Destroy* 1 selected Unit other than Reborn Device, then reequip its original version."
Des/31835_1;"When *Attack Units* of the *same column* load [*White*] Energy in hand, apply Strength equal to loaded point."
Des/31835_2;"When *Attack Units* of the *same column* load [*White*] Energy, apply Strength equal to loaded point."
Des/31837_1;"*Use*({0}): Swap slots with 1 selected Unit."
Des/31839_1;"When *Attack Units* load [*Blue*] Energy, if no [*Blue*] Energy remaining in hand, apply {0} strength."
Des/31840_1;"On load, when you load the next Energy in hand to any Unit, load 1 more copy."
Des/31841_1;"On load, generate 1 Energy of +2 point."
Des/31809_1;"On load, generate a copy of the Energy with its color mixed with [*Blue*]."
Des/31810_1;"On load, generate an [*Orange*-*Blue*-*White* 1-point] Energy."
Des/31814_1;"When you load {0} Energy colors, add {1} Strength to all *Attack Units* in the *same column*."
Des/31815_1;"On load, load a copy of the Energy into other Units in the *same lane*."
Des/31816_1;"When Units generate [*White*] Energy, add {0} points."
Des/31818_1;"When the *front* Unit loads Energy from hand, load a [{0}-point] Energy of the same color into it."
Des/31819_1;"On load, load a copy of this Energy and add {0} point to it into the Unit *behind*."
Des/31821_1;"*Use*({0}): Generate a [*White* {1}-point] Energy."
Des/31824_1;"*Use*({0}): Add {1} Strength to the *front* *Attack Unit*."
Des/31826_1;"When Units in the *same column* load [*Blue*] Energy, add {0} points."
Des/31827_1;"On load, generate an Energy of one less point."
Des/31828_1;"When any *Attack Unit* loads a [9-point] Energy, add {0} Strength."
Des/31830_1;"*Use*({0}): Load an [*Orange* {1}-point] Energy into *adjacent* Units."
Des/31832_1;"When any *Attack Unit* loads a [9-point] Energy, add an [*Orange*] slot to it."
Des/31832_2;"When any *Attack Unit* loads a [9-point] Energy, add a [*Blue*] slot to it."
Des/31834_1;"*Use*({0}): *Destroy* selected Unit other than Reborn Device, then reequip its original version."
Des/31835_1;"When *Attack Units* of the *same column* load [*White*] Energy from hand, add Strength equal to loaded point."
Des/31835_2;"When *Attack Units* of the *same column* load [*White*] Energy, add Strength equal to loaded point."
Des/31837_1;"*Use*({0}): Exchange slots with the selected Unit."
Des/31839_1;"When *Attack Units* load [*Blue*] Energy while no [*Blue*] Energy remains in hand, add {0} strength."
Des/31840_1;"On load, when you load the next Energy from hand into any Unit, load a copy."
Des/31841_1;"On load, generate an Energy of 2 more point."
Des/31842_1;"*Adjacent* *Attack Units* temporarily have *Double Strength* while not loaded with Energy."
Des/31842_2;"*Attack Units* temporarily have *Double Strength* while not loaded with Energy."
Des/31845_1;"*Use*({0}): Select 1 *adjacent* empty grid, equip a copy of the *front* Unit."
Des/31846_1;"When *adjacent* Units generate Energy in your turn, raise the point of leftmost Energy in hand by {0}."
Des/31846_2;"When any Unit generates Energy in your turn, raise the point of leftmost Energy in hand by {0}."
Des/32003_1;"When Units other than Sync Core gains or loses *Power*, this gains {0} *Power*."
Des/32004_1;"At the start of the turn, gain {0} *Power*. On load, lose {1} *Power*."
Des/31842_2;"All *Attack Units* temporarily have *Double Strength* while not loaded with Energy."
Des/31845_1;"*Use*({0}): Select 1 *adjacent* empty position and equip a copy of the *front* Unit."
Des/31846_1;"When *adjacent* Units generate Energy in your turn, add {0} point to the leftmost Energy in hand."
Des/31846_2;"When any Unit generates Energy in your turn, add {0} point to the leftmost Energy in hand."
Des/32003_1;"When Units other than Sync Core add or lose *Power*, add {0} *Power* to this Unit."
Des/32004_1;"At the start of the turn, add {0} *Power*. On load, lose {1} *Power*."
Des/32007_1;"On load, enhance the Energy into {1} point and lose {0} *Power*."
Des/32008_1;"Have {0} *Power*. When other *Attack Units* with *Power* ≥ self loads Energy, this gains {1} Strength."
Des/32009_1;"At the start of the turn, lose {0} *Power* and gain {1} Strength."
Des/32010_1;"When any *Attack Unit* loads Energy ≥ [{0}-points], gain 1 *Power*."
Des/32803_1;"At the start of the battle, apply {0} *Power* to the *Attack Units* in the *same column*."
Des/32804_1;"On load, apply {0} Strength to the *Attack Units* in the *same lane*, and reduce their *Power* by 1."
Des/32805_1;"At the start of the turn, if the *Power* of any *Attack Unit* ≤ {0}, apply 1 *Power* to every *Attack Unit*."
Des/33001_1;"*Tricolor*: Gain {0} *Power*."
Des/33002_1;"Energy loaded into Units in the *same lane* can also trigger self *Tricolor*. *Tricolor*: Gain {0} Strength."
Des/33004_1;"*Tricolor*: At the start of the next turn, load 1 [*Orange*-*Blue*-*White* {0}-point] Energy."
Des/32008_1;"{0} *Power*. When other *Attack Units* with *Power* ≥ this Unit loads Energy, add {1} Strength to this Unit."
Des/32009_1;"At the start of the turn, lose {0} *Power* and add {1} Strength."
Des/32010_1;"When any *Attack Unit* loads Energy ≥ [{0}-points], add 1 *Power*."
Des/32803_1;"At the start of the battle, add {0} *Power* to all *Attack Units* in the *same column*."
Des/32804_1;"On load, add {0} Strength to all *Attack Units* in the *same lane*, and they lose 1 *Power*."
Des/32805_1;"At the start of the turn, while the *Power* of any *Attack Unit* ≤ {0}, add 1 *Power* to all *Attack Units*."
Des/33001_1;"*Tricolor*: Add {0} *Power*."
Des/33002_1;"Energy loaded into Units in the *same lane* can also trigger this Unit's *Tricolor*. *Tricolor*: Add {0} Strength."
Des/33004_1;"*Tricolor*: At the start of the next turn, load an [*Orange*-*Blue*-*White* {0}-point] Energy."
Des/33005_1;"*Tricolor*: Deal damage equal to current Strength to the enemy."
Des/33801_1;"*Tricolor*: Generate 1 [*Blue* 7-point] and 1 [*Blue* 2-point] Energy."
Des/33801_1;"*Tricolor*: Generate a [*Blue* 7-point] and a [*Blue* 2-point] Energy."
Des/33804_1;"*Tricolor*: Apply *Double Strength* to the *Attack Units* in the *same column*."
Des/33806_1;"*Tricolor*: Add 1 [*Blue*] slot to other Units in the *same column*."
Des/33806_2;"*Tricolor*: Add 1 [*White*] slot to other Units in the *same column*."
Des/33807_1;"On load, *Jam* self and trigger the *Tricolor* effect of *adjacent* Units."
Des/33808_1;"*Tricolor*: Load the Unit *behind* with [*Orange*/*Blue*/*White* {0}-points] Energy sequentially."
Des/34001_1;"*Sum*({0}): Gain Strength equal to current Strength."
Des/34002_1;"*Sum*({0},{1},{2}): Gain {3} *Power*."
Des/34003_1;"*Sum*({0}): Load 1 [*Blue* {1}-point] Energy."
Des/34006_1;"*Sum*({0}): Generate 1 [{1}-point] Energy."
Des/34007_1;"*Use*({0}): Gain {2} Strength. *Tricolor*, *Sum*({1}): Trigger self *Use* effect."
Des/34802_1;"*Sum*({0}): Generate 1 [*Orange* {1}-point] Energy and 1 [*Orange* {2}-point] Energy."
Des/34803_1;"*Sum*({0}): The Unit *behind* loads its own Energy copies."
Des/34804_1;"*Tricolor*: Trigger the *Sum* effects of the Units in the *same column*."
Des/33806_1;"*Tricolor*: Add a [*Blue*] slot to other Units in the *same column*."
Des/33806_2;"*Tricolor*: Add a [*White*] slot to other Units in the *same column*."
Des/33807_1;"On load, *jam* this Unit and trigger the *Tricolor* effect(s) of *adjacent* Unit(s)."
Des/33808_1;"*Tricolor*: Load the Unit *behind* with [*Orange*/*Blue*/*White* {0}-points] Energy, sequentially."
Des/34001_1;"*Sum*({0}): Add Strength equal to current Strength."
Des/34002_1;"*Sum*({0},{1},{2}): Add {3} *Power*."
Des/34003_1;"*Sum*({0}): Load a [*Blue* {1}-point] Energy."
Des/34006_1;"*Sum*({0}): Generate a [{1}-point] Energy."
Des/34007_1;"*Use*({0}): Add {2} Strength. *Tricolor*, *Sum*({1}): Trigger this Unit's *Use* effect."
Des/34802_1;"*Sum*({0}): Generate an [*Orange* {1}-point] Energy and an [*Orange* {2}-point] Energy."
Des/34803_1;"*Sum*({0}): The Unit *behind* loads the Energy it has already loaded."
Des/34804_1;"*Tricolor*: Trigger the *Sum* effects of all Units in the *same column*."
Des/34807_1;"*Sum*({0}): Load 2 [*Orange*-*Blue*-*White* {1}-point] Energy into the Unit *behind*."
Des/34808_1;"Whenever *Sum* or *Tricolor* is triggered, apply {0} Strength to the *Attack Units* in the *same lane*."
Des/34809_1;"*Sum*({0}): Load 1 [*Blue* {1}-point] Energy into every *Attack Unit*."
Des/35001_1;"*Use*({0}): Gain {1} *Power* and *Jam* *adjacent* Units."
Des/35003_1;"On load, gain Strength equal to loaded point, then *jam* self."
Des/35004_1;"When any Unit is *Jammed*, this gains {0} *Power*."
Des/35801_1;"*Use*({0}): *Jam* self. When *Jammed*, generate 1 Energy."
Des/35802_1;"*Use*({0}): *Jam* *adjacent* *Attack Units* and apply {1} Strength to them."
Des/35803_1;"On load, apply *Double Strength* to the *Attack Units* in the *same lane*, then *Jam* self."
Des/35804_1;"At the start of the battle, add 1 [*Blue*] slot to the Units in the *same column*, then *jam* them."
Des/35804_2;"At the start of the battle, add 1 [*White*] slot to the Units in the *same column*, then *jam* them."
Des/35805_1;"When an *Attack Unit* loads an Energy, if it has only 1 unjammed slot, apply {0} Strength."
Des/34808_1;"When *Sum* or *Tricolor* is triggered, add {0} Strength to all *Attack Units* in the *same lane*."
Des/34809_1;"*Sum*({0}): Load a [*Blue* {1}-point] Energy into all *Attack Units*."
Des/35001_1;"*Use*({0}): Add {1} *Power* and *jam* *adjacent* Units."
Des/35003_1;"On load, add Strength equal to loaded point, then *jam* this Unit."
Des/35004_1;"When any Unit is *jammed*, add {0} *Power* to this Unit."
Des/35801_1;"*Use*({0}): *Jam* this Unit.\nWhen *jammed*, generate an Energy."
Des/35802_1;"*Use*({0}): *Jam* *adjacent* *Attack Units* and add {1} Strength to them."
Des/35803_1;"On load, apply *Double Strength* to all *Attack Units* in the *same lane*, then *jam* this Unit."
Des/35804_1;"At the start of the battle, add a [*Blue*] slot to all Units in the *same column*, then *jam* them."
Des/35804_2;"At the start of the battle, add a [*White*] slot to all Units in the *same column*, then *jam* them."
Des/35805_1;"When an *Attack Unit* loads an Energy, if it has only 1 unjammed slot, add {0} Strength."
Des/80001_1;"*Chain*."
Des/80002_1;"*Tripower*: Gain {0} Strength."
Des/80003_1;"*Overclock* ({0}): Gain {1} Strength."
Des/80004_1;"At the start of the turn, gain Strength equal to the damage taken by this lane in the previous turn."
Des/80005_1;"Have {0} *Power*. *Failure in the Showdown*: If being the foremost Unit in the *same lane*, apply double its *Power* to 1 random *Attack Unit*, then *Destroy* self."
Des/80006_1;"*Victory in the Showdown*: Gain {0} *Power*."
Des/80007_1;"If Terminators are the only remaining Units, they have extra {0} Strength."
Des/80002_1;"*Tripower*: Add {0} Strength."
Des/80003_1;"*Overclock* ({0}): Add {1} Strength."
Des/80004_1;"At the start of the turn, add Strength equal to the damage taken by this lane in the previous turn."
Des/80005_1;"{0} *Power*. *Failure in the Showdown*: While this Unit is the foremost Unit in the *same lane*, add double its *Power* to a random *Attack Unit*, then *Destroy* self."
Des/80006_1;"*Victory in the Showdown*: Add {0} *Power*."
Des/80007_1;"While Terminators are the only remaining Units, they have {0} Strength."
Des/80008_1;"*Countdown* ({0}): Gain *Double Strength*."
Des/80009_1;"Have {0} *Power*. *Failure in the Showdown*: If loaded, double self *Power*."
Des/80010_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
Des/80801_1;"At the start of the battle, generate 1 [*Blue* {0}-point] Energy."
Des/80801_2;"At the start of the battle, generate 1 [*Orange* {0}-point] Energy."
Des/80802_1;"At the start of the battle, apply {0} *Power* to every initial *Attack Unit*."
Des/80803_1;"*Activate* ({0}): Replace another selected *Support Unit* with an random unupgraded *Support Unit*."
Des/80803_2;"*Activate* ({0}): Replace another selected *Support Unit* with an random upgraded *Support Unit*."
Des/80009_1;"{0} *Power*. *Failure in the Showdown*: While loaded, double its *Power*."
Des/80010_1;"Apply to all Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
Des/80801_1;"At the start of the battle, generate a [*Blue* {0}-point] Energy."
Des/80801_2;"At the start of the battle, generate an [*Orange* {0}-point] Energy."
Des/80802_1;"At the start of the battle, add {0} *Power* to all initial *Attack Units*."
Des/80803_1;"*Activate* ({0}): Select another *Support Unit* and replace it with a random unupgraded *Support Unit*."
Des/80803_2;"*Activate* ({0}): Select another *Support Unit* and replace it with a random upgraded *Support Unit*."
Des/80804_1;"Trigger every start of the turn effect {0} additional time."
Des/80805_1;"On load, deal {1} damage to the enemy. *Countdown* ({0}): *Destroy* self."
Des/80806_1;"On load, gain {0} Star Coin(s). After the Showdown, *Destroy* self."
Des/80806_1;"On load, gain {0} Star Coin(s). After the Showdown, *destroy* self."
Des/80807_1;"*Overclock*({0}): Force a *draw* for all three lanes in this Showdown and end the turn, then *Destroy* self at the start of the next turn."
Des/80808_1;"After the battle, you may enter the shop {0} time. *Failure in the Showdown*: *Destroy* itself."
Des/80809_1;"*Activate* ({0}): Add 2 [*Blue*] slots and apply *Corruption* to one selected Unit."
Des/80810_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
Des/80811_1;"During Showdown, lanes equipped with Joint Defense only take the lowest damage among all these lanes."
Des/80808_1;"After the battle, you may enter the shop {0} time{s}. *Failure in the Showdown*: *Destroy* itself."
Des/80809_1;"*Activate* ({0}): Add 2 [*Blue*] slots and apply *Corruption* to the selected Unit."
Des/80810_1;"Apply *Double Strength* to all Friendly and Enemy *Attack Units* in the *same lane*."
Des/80811_1;"During the Showdown, lanes equipped with Joint Defense(+) only take the lowest damage among the lanes equipped with Joint Defense(+)."
Des/80812_1;"At the start of the turn, restore HP to the nearest multiple of 10."
Des/80813_1;"*Failure in the Showdown*: Take only 1 damage and nullify this effect for 1 turn."
Des/80814_1;"*Failure in the Showdown*: Take double damage."
Des/80815_1;"On load, move the enemy upwards."
Des/80816_1;"On load, move the enemy downwards."
Des/80817_1;"*Failure in the Showdown*: Take only 1 damage."
Des/80818_1;"On load, equip <UNIT>80819|1</UNIT> to the *front* empty grid."
Des/80819_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* self."
Des/80820_1;"At the start of the turn, apply {0} *Power* to every Friendly and Enemy *Attack Unit*."
Des/80821_1;"Gain 1 additional Showdown chance {0}st turn, at the cost you can't move that turn."
Des/80818_1;"On load, equip <UNIT>80819|1</UNIT> to the *front* empty position."
Des/80819_1;"*Failure in the Showdown*: Take only 1 damage then *Destroy* self."
Des/80820_1;"At the start of the turn, add {0} *Power* to all Friendly and Enemy *Attack Units*."
Des/80821_1;"You can't move on the {0}st turn.\nOn the {0}st turn, the Showdown occurs once more."
Des/80822_1;"At the start of the turn, reduce the enemy's *Durability* by {0} point."
Des/80825_1;"When targeted by a *same lane*/*same column* effect, change the targets to *same column*/*same lane* Units."
Des/91002_1;"*Victory in the Showdown*: Gain {0} *Power*."
Des/91003_1;"Active under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while *hibernating*."
Des/80825_1;"While targeted by a *same lane*/*same column* effect, apply those effects to all Units in the *same column*/*same lane* as this Unit."
Des/91002_1;"*Victory in the Showdown*: Add {0} *Power*."
Des/91003_1;"Active under Attack state; *Hibernate* under Accumulation state, add {0} *Power* per turn while *hibernating*."
Des/91004_1;"*Chain*."
Des/91005_1;"At the start of the turn, gain Strength equal to the damage taken by this lane in the previous turn."
Des/91007_1;"When the enemy moves, gain {0} *Power*."
Des/91009_1;"When a Disposable Defense Device in the *same lane* is *destroyed*, this Unit gains {0} Strength at the start of the next turn."
Des/91014_1;"Have {0} Strength permanently, can be switch active or *Hibernated* by Order."
Des/91005_1;"At the start of the turn, add Strength equal to the damage taken by this lane in the previous turn."
Des/91007_1;"When the enemy moves, add {0} *Power*."
Des/91009_1;"When a Disposable Defense Device in the *same lane* is *destroyed*, this Unit adds {0} Strength at the start of the next turn."
Des/91014_1;"Add {0} Strength when activated by Order; may be *hibernated* by Order."
Des/91016_1;"*Countdown* ({0}): Gain *Double Strength*."
Des/91017_1;"*Hibernate* for 1 turn, then active for 2 turns, and repeat."
Des/91020_1;"*Countdown* ({0}): Gain {1} Strength."
Des/91021_1;"*Countdown* ({0}): Gain {1} Strength."
Des/91025_1;"*Failure in the Showdown*: Gain {0} *Power*."
Des/91027_1;"*Countdown* ({0}): Gain {1} Strength."
Des/91028_1;"*Countdown* ({0}): Gain {1} Strength."
Des/91029_1;"At the start of the turn, if the ship's HP ≤ {0}% for the first time, gain {1} *Power*."
Des/91031_1;"At the start of the turn, gain {0} *Power*. When damage taken in the *same lane* reaches {1}, reset *Power* to zero, then *hibernate* for {2} turn at the start of the next turn."
Des/91033_1;"Whenever your Units go into *hibernation*, this Unit gains {0} *Power*."
Des/91034_1;"*Countdown* ({0}): Gain {1} *Power*."
Des/91035_1;"*Failure in the Showdown*: The enemy gains 1 [1-point] Energy Resource in this battle."
Des/91036_1;"*Countdown* ({0}): Gain {1} *Power*."
Des/91017_1;"*Hibernate* for a turn, then active for 2 turns, then repeat."
Des/91020_1;"*Countdown* ({0}): Add {1} Strength."
Des/91021_1;"*Countdown* ({0}): Add {1} Strength."
Des/91025_1;"*Failure in the Showdown*: Add {0} *Power*."
Des/91027_1;"*Countdown* ({0}): Add {1} Strength."
Des/91028_1;"*Countdown* ({0}): Add {1} Strength."
Des/91029_1;"At the start of the turn, if the ship's HP ≤ {0}% for the first time, add {1} *Power*."
Des/91031_1;"At the start of the turn, add {0} *Power*. When the total damage taken in the *same lane* reaches {1}, reset *Power* to zero, then *hibernate* for {2} turn at the start of the next turn."
Des/91033_1;"When your Units go into *hibernation*, add {0} *Power* to this Unit ."
Des/91034_1;"*Countdown* ({0}): Add {1} *Power*."
Des/91035_1;"*Failure in the Showdown*: The enemy adds an [1-point] Energy Resource for this battle."
Des/91036_1;"*Countdown* ({0}): Add {1} *Power*."
Des/91037_1;"When the enemy loads Energy, this Unit loads a copy."
Des/91039_1;"If the enemy has no Strength in the same lane, have {0} extra Strength."
Des/91039_1;"When the enemy has no Strength in the *same lane*, have {0} Strength."
Des/91041_1;"Active only in Vertical Slash mode."
Des/91041_2;"Have {0} *Power*. Active only in Vertical Slash mode."
Des/91042_1;"At the end of the Showdown, gain {0} *Power* for each remaining *Suppression* of enemy Units in the *same lane*."
Des/91041_2;"{0} *Power*. Active only in Vertical Slash mode."
Des/91042_1;"At the end of the Showdown, add {0} *Power* for each remaining *Suppression* the enemy Units have in the *same lane*."
Des/91044_1;"Active only in Horizontal Slash mode."
Des/91044_2;"Have {0} *Power*. Active only in Horizontal Slash mode."
Des/91049_1;"Have {0} *Power*. *Failure in the Showdown*: Double self *Power*."
Des/91050_1;"When *destroyed*, apply {0} *Power* to remaining Stone Cores."
Des/91051_1;"If Terminators are the only remaining Units, they have extra {0} Strength."
Des/91053_1;"Have {0} *Power*. *Failure in the Showdown*: If being the foremost Unit in the *same lane*, apply double its *Power* to 1 random *Attack Unit*, then *Destroy* self."
Des/91054_1;"When the enemy Unit in the mirror position loads an Energy. This loads a copy."
Des/91044_2;"{0} *Power*. Active only in Horizontal Slash mode."
Des/91049_1;"{0} *Power*. *Failure in the Showdown*: Double this Unit's *Power*."
Des/91050_1;"When *destroyed*, add {0} *Power* to remaining Stone Cores."
Des/91051_1;"While Terminators are the only remaining Units, they have {0} Strength."
Des/91053_1;"{0} *Power*. *Failure in the Showdown*: While this Unit is the foremost Unit in the *same lane*, add double its *Power* to a random *Attack Unit*, then *Destroy* self."
Des/91054_1;"When the enemy Unit in the mirror position loads an Energy, this Unit loads a copy."
Des/91055_1;"When an enemy's front-column Unit loads an Energy, *swap* this Unit to the *same lane*."
Des/91056_1;"When an enemy's middle-column Unit loads an Energy, *swap* this Unit to the *same lane*."
Des/91057_1;"When an enemy's back-column Unit loads an Energy, *swap* this Unit to the *same lane*."
Des/91060_1;"This Unit always gains double *Power*."
Des/91061_1;"When loading 2 Energy of the same point, gain {0} Strength."
Des/91062_1;"On load, gain Strength equal to loaded point."
Des/91063_1;"*Tripower*: Gain {0} *Power*."
Des/91064_1;"At the start of the turn, fill slots with [*Orange* {0}-point] Energy."
Des/91060_1;"When this Unit adds *Power*, double the *Power* added."
Des/91061_1;"When loading 2 Energy of the same point, add {0} Strength."
Des/91062_1;"On load, add Strength equal to loaded point."
Des/91063_1;"*Tripower*: Add {0} *Power*."
Des/91064_1;"At the start of the turn, load all slots with [*Orange* {0}-point] Energy."
Des/91066_1;"All loaded Energy Points are converted into {0} points."
Des/91067_1;"Whenever the enemy loads Energy of the same point, remove the corresponding Energy from this Unit."
Des/91067_1;"When the enemy loads Energy of the same point, unload the same Energy point from this Unit."
Des/91071_1;"While the enemy has no [*White*] Energy in hand, have *Double Strength*."
Des/91072_1;"While the enemy has no [*Blue*] Energy in hand, have *Double Strength*."
Des/91073_1;"While the enemy has no [*Orange*] Energy in hand, have *Double Strength*."
Des/91074_1;"Can be loaded with Energy by the enemy.\nWhen loaded by the enemy, *Destroy* *adjacent* Units."
Des/91075_1;"Can be loaded with Energy by the enemy."
Des/91077_1;"*Power* is always equal to *Durability*."
Des/91077_1;"*Power* is equal to *Durability*."
Des/91078_1;"Always face the lane with the lowest enemy Strength."
Des/91080_1;"At the start of the turn, move towards the marked direction. If reaching the edge, reverse the direction first."
Des/91085_1;"At the start of the turn, if remaining soul stones ≤ {0}, *Destroy* self."
Des/91086_1;"At the start of the turn, if remaining soul stones ≤ {0}, *Destroy* self."
Des/91087_1;"At the start of the turn, if revived last turn, gain {0} *Power*."
Des/92002_1;"*Failure in the Showdown*: Only take 1 damage and nullify this effect for 1 turn."
Des/92005_1;"*Failure in the Showdown*: Only take 1 damage."
Des/91080_1;"At the start of the turn, move towards the marked direction.\nAt the start of the turn, when positioned on an edge position, reverse direction then move."
Des/91085_1;"At the start of the turn, when there are ≤ {0} soul stones, then *destroy* self."
Des/91086_1;"At the start of the turn, when there are ≤ {0} soul stones, then *destroy* self."
Des/91087_1;"At the start of the turn, when revived last turn, add {0} *Power*."
Des/92002_1;"*Failure in the Showdown*: Take only 1 damage and nullify this effect for a turn."
Des/92005_1;"*Failure in the Showdown*: Take only 1 damage."
Des/92008_1;"*Failure in the Showdown*: Take double damage."
Des/92010_1;"The enemy can only use the leftmost or rightmost Energy in their hand."
Des/92011_1;"*Countdown* ({0}): Self-destruct, dealing {1} damage to the enemy's spaceship."
Des/92012_1;"*Activate* ({0}): Enemy Units in the *same lane* *hibernate* for 1 turn."
Des/92014_1;"During Showdown, lanes equipped with Joint Defense only take the lowest damage among all these lanes."
Des/92010_1;"The enemy can only load the leftmost or rightmost Energy from their hand."
Des/92011_1;"*Countdown* ({0}): Destroy the entire ship, dealing {1} damage to the enemy."
Des/92012_1;"*Activate* ({0}): Enemy Units in the *same lane* *hibernate* for a turn."
Des/92014_1;"During the Showdown, lanes equipped with Joint Defense(+) only take the lowest damage among the lanes equipped with Joint Defense(+)."
Des/92016_1;"At the start of the turn, restore HP to the nearest multiple of 10."
Des/92017_1;"When the sum of Energy Points loaded by the enemy ≥ {0}, lock all Energy in the enemy's hand for this turn and reset next turn."
Des/92019_1;"After {0} turns, switch Conversion Core to Accumulation state."
Des/92020_1;"After the ship takes {0} Showdown damage, switch Conversion Core to Attack state."
Des/92025_1;"Upon reaching 0 *Durability*, apply 1 *Power* to every *Attack Unit*."
Des/92027_1;"When enemy *Attack Units* load Energy ≥ [{0} points], all *Attack Units* gain {1} Strength."
Des/92029_1;"At the start of the turn, apply {0} *Power* to every Friendly and Enemy *Attack Unit*."
Des/92031_1;"On load, load 1 [*Orange* {0}-point] Energy into 1 random enemy's *Attack Unit*."
Des/92025_1;"Upon reaching 0 *Durability*, add 1 *Power* to all *Attack Units*."
Des/92027_1;"When enemy *Attack Units* load Energy ≥ [{0} points], all *Attack Units* add {1} Strength."
Des/92029_1;"At the start of the turn, add {0} *Power* to all Friendly and Enemy *Attack Units*."
Des/92031_1;"On load, load an [*Orange* {0}-point] Energy into a random enemy's *Attack Unit*."
Des/92032_1;"*Failure in the Showdown*: Deal {0} damage to the enemy."
Des/92033_1;"*Countdown* ({0}): Apply {1} Strength to every *Attack Unit*, then surrender next turn."
Des/92034_1;"At the start of the turn, increase the number of generated Energy to 10 for Both of you and your enemy."
Des/92035_1;"At the start of the turn, make one random enemy Unit *hibernate* for {0} turn(s), prioritizing *Support Units*."
Des/92036_1;"At the start of the turn, force the enemy to keep generating [1-point] Energy until they have 9 Energy in their hand."
Des/92033_1;"*Countdown* ({0}): Add {1} Strength to all *Attack Units*, then surrender next turn."
Des/92034_1;"At the start of the turn, increase the number of generated Energy to 10 for both of you and your enemy."
Des/92035_1;"At the start of the turn, a random enemy Unit *hibernates* for {0} turns, prioritizing *Support Units*."
Des/92036_1;"At the start of the turn, force the enemy to only generating [1-point] Energy until they have 9 Energy in their hand."
Des/92038_1;"After the Showdown, deal damage equal to current *Durability* to the enemy."
Des/92039_1;"When the enemy loads the first [non-*Orange*] slot each turn, upgrade the color of that slot."
Des/92040_1;"At the start of the turn, consume 1 Fuel of the enemy. If the enemy has no Fuel, replace this Unit with <UNIT>92045|1</UNIT>."
Des/92040_1;"At the start of the turn, consume a Fuel of the enemy. When the enemy has no Fuel, replace this Unit with <UNIT>92045|1</UNIT>."
Des/92042_1;"Upon reaching 0 *Durability*, switch to the other Attack mode."
Des/92043_1;"After achieving {0} *draws* in the Showdown, surrender directly."
Des/92044_1;"On load, apply *Suppression* to one random enemy Unit in the *same lane*."
Des/92045_1;"At the start of the turn, retreat from battle, preventing the enemy from claiming the rewards."
Des/92043_1;"After achieving {0} *draws* in the Showdown, surrender at the start of the next turn."
Des/92044_1;"On load, apply *Suppression* to a random enemy Unit in the *same lane*."
Des/92045_1;"At the start of the turn, retreat from battle, preventing the enemy from claiming any battle rewards."
Des/92046_1;"Enemy can generate only 1 Energy per turn for this battle."
Des/92047_1;"At the start of the turn, for Both of you and your enemy, the points of Energy Resources become the same."
Des/92047_1;"At the start of the turn, for both you and your enemy, the points of Energy Resources become the same."
Des/92048_1;"Conceal the enemy's Energy Points except the leftmost one."
Des/92049_1;"After the Showdown, upgrade the color of loaded enemy slots, and degrade unloaded ones."
Des/92051_1;"On load, move the enemy upwards."
Des/92052_1;"On load, move the enemy downwards."
Des/92055_1;"On load, apply *Burn* to 1 random enemy Unit."
Des/92058_1;"*Countdown* ({0}): Turn all enemy *Attack Units* into <UNIT>11001|1</UNIT>."
Des/92059_1;"At the start of the turn, equip 1 <UNIT>92060|1</UNIT> to an empty enemy grid."
Des/92059_2;"At the start of the turn, equip 1 <UNIT>92060|2</UNIT> to an empty enemy grid."
Des/92060_1;"If not loaded, deal {0} damage to your ship after the Showdown."
Des/92061_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* self."
Des/92062_1;"On load, equip <UNIT>92061|1</UNIT> in the *front* empty grid."
Des/92055_1;"On load, apply *Burn* to a random enemy Unit."
Des/92058_1;"*Countdown* ({0}): Replace all enemy *Attack Units* with <UNIT>11001|1</UNIT>."
Des/92059_1;"At the start of the turn, equip a <UNIT>92060|1</UNIT> to an empty enemy position."
Des/92059_2;"At the start of the turn, equip a <UNIT>92060|2</UNIT> to an empty enemy position."
Des/92060_1;"While not loaded, deal {0} damage to your ship after the Showdown."
Des/92061_1;"*Failure in the Showdown*: Take only 1 damage and then *destroy* self."
Des/92062_1;"On load, equip <UNIT>92061|1</UNIT> to the *front* empty position."
Des/92063_1;"On load, temporarily change all enemy Point Energy Resources to [1-point] for this turn."
Des/92064_1;"On load, temporarily change all enemy Color Energy Resources to [*White*] for this turn."
Des/92065_1;"When *Durability* reaches 0, the enemy gains 1 [1-point] Energy Resource and 1 [*White*] Energy Resource for this battle."
Des/92066_1;"*Countdown* ({0}): Apply {1} Strength to every *Attack Unit* in the *same lane*. *Destroy* self when the *same lane* takes a total of {2} damage."
Des/92068_1;"*Countdown* ({0}): When taking Showdown damage this turn, deal the same back."
Des/92069_1;"*Countdown* ({0}): *Destroy* Units and grids in front column for both sides."
Des/92065_1;"When *Durability* reaches 0, the enemy gains an [1-point] Energy Resource and a [*White*] Energy Resource for this battle."
Des/92066_1;"*Countdown* ({0}): Add {1} Strength to all *Attack Units* in the *same lane*.\n*Destroy* self when the *same lane* takes a total of {2} damage."
Des/92068_1;"*Countdown* ({0}): When taking Showdown damage this turn, deal equal damage to the enemy."
Des/92069_1;"*Countdown* ({0}): *Destroy* all Friendly and Enemy Units and all positions in the frontmost column."
Des/92070_1;"*Failure in the Showdown*: Enemy gains extra {0} Star Coins in battle rewards."
Des/92074_1;"If the enemy Unit in the mirror position is not loaded, deal {0} damage to the enemy after the Showdown."
Des/92075_1;"At the start of the turn, shuffle your Units."
Des/92076_1;"On load, release a *Mist* in a random position within the *same lane*, covering a Unit."
Des/92077_1;"On load, create a Color Shield that absorbs damage in the *same lane* this turn. The shield disappears when the enemy loads an Energy of the same color in the *same lane*."
Des/92078_1;"*Countdown* ({0}): After the enemy loads {1} Energy in hand, lock all Energy in the enemy's hand for this turn."
Des/92079_1;"After the enemy loads Energy in hand, all your Units rotate clockwise."
Des/92074_1;"While the enemy Unit in the mirrored position is not loaded, deal {0} damage to the enemy after the Showdown."
Des/92075_1;"At the start of the turn, your Units are randomly reequipped to random positions."
Des/92076_1;"On load, release a *Mist* onto a random position that's in the *same lane*, making the Unit equipped to that position unable to load Energy from hand and be selected."
Des/92077_1;"On load, create a Color Shield that absorbs damage in the *same lane* this turn.\nWhen the enemy loads an Energy of the same color in the *same lane*, the Color Shield disappears."
Des/92078_1;"*Countdown* ({0}): When the enemy loads {1} Energy from hand, lock all Energy in the enemy's hand for this turn."
Des/92079_1;"When the enemy loads Energy from hand, all your Units rotate clockwise."
Des/92082_1;"At the start of the turn, *Destroy* all Artifacts and equip new ones."
Des/92083_1;"If the Showdown of this lane is not a *failure*, all <UNIT>91068|1</UNIT> gain {0} *Power*."
Des/92085_1;"If the Showdown of this lane is not a *failure*, deal {0} damage to the enemy."
Des/92086_1;"If the Showdown of this lane is not a *failure*, remove all enemy Energy in hand."
Des/92083_1;"While the Showdown of this lane is not a *failure*, all <UNIT>91068|1</UNIT> add {0} *Power*."
Des/92085_1;"While the Showdown of this lane is not a *failure*, deal {0} damage to the enemy."
Des/92086_1;"While the Showdown of this lane is not a *failure*, all enemy Energy in hand will be removed at the end of the turn."
Des/92089_1;"On load, restore *Durability* to 3 points."
Des/92090_1;"When any lane's Strength > 21, make all *Attack Units* in that lane *hibernate* for 1 turn, works for both the enemy and player."
Des/92092_1;"*Overclock* ({0}): Reduce *Durability* by 1."
Des/92090_1;"When a lane's Strength > 21, make all *Attack Units* in that lane *hibernate* for a turn, applicable to *both sides*."
Des/92092_1;"*Overclock* ({0}): Lose 1 *Durability*."
Des/92093_1;"At the start of the turn, restore all HP."
Des/92094_1;"On load, apply *Double Strength* to 1 random *Attack Unit* for both sides."
Des/92095_1;"At the start of the turn, equip 1 <UNIT>11001|1</UNIT> to an empty enemy grid."
Des/92096_1;"When the enemy loads Energy in hand, also load 1 [*Orange* 1-point] Energy into *adjacent* Units."
Des/92098_1;"On load, randomly *Taunt* 1 enemy unit."
Des/92099_1;"Can be loaded by the player.\nOn load, move the corresponding Shark Tooth forward."
Des/92104_1;"Can revive {0} times."
Des/92094_1;"On load, apply *Double Strength* to a random Friendly and Enemy *Attack Unit*."
Des/92095_1;"At the start of the turn, equip a <UNIT>11001|1</UNIT> to an empty enemy position."
Des/92096_1;"When the enemy loads Energy from hand, load an [*Orange* 1-point] Energy into *adjacent* Unit(s)."
Des/92098_1;"On load, randomly *Taunt* an enemy Unit."
Des/92099_1;"Can be loaded by the player.\nOn load, move the corresponding Shark Tooth in its marked direction."
Des/92104_1;"Revive {0} times."
Des/92105_1;"On load, this lane become transparent and does not participate in the Showdown."
Des/92106_1;"On load, this lane become transparent and does not participate in the Showdown."
Des/92107_1;"At the end of the showdown, force the enemy to make a choice."
Des/92108_1;"Can revive {0} times."
Des/92107_1;"At the start of enemy's turn, force the enemy to make a choice."
Des/92108_1;"Revive {0} times."
ExtraDes/base;"{0}"
ExtraDes/BattleOnce;"Remaining Effects: {0} times."
ExtraDes/11003_1;"Highest Loaded Point: {0}."
@@ -1733,6 +1734,6 @@ ExtraDes/92045_1;"You fell for it! This is my escape route!"
ExtraDes/92066_1;"Damage Taken: {0}/{1}."
ExtraDes/92068_1;"Reflection Mirror activated: Be careful of the counter damage!"
ExtraDes/92069_1;"Destruction Countdown: {0}."
ExtraDes/92078_1;"After loading {0} Energy in hand, lock all Energy."
ExtraDes/92078_1;"After loading {0} Energy from hand, lock all Energy."
ExtraDes/92104_1;"Remaining: {0}."
ExtraDes/92108_1;"Remaining: {0}."