2024-02-22
This commit is contained in:
@@ -182,17 +182,17 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
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14807,Name/14807_2,槽位指针+,2,Text/14807,指针,2,0,;8;;;,,0,;7;;;,;1;;1;;1;;;,-1,,1,Des/14807_1,三重:攻击部件每拥有1个槽位,获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_TriangleWhiteSlotPower,device_power_pointer,PowerPointer
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,,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,
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15001,Name/15001_1,冲击压缩者,1,Text/15001,冲击压缩,1,0,,,0,;7;;;,;1;;1;;;,,,1,Des/15001_1,装载后,获得当前护盾值与上回合的护盾值之差的威力。,,,ExtraDes/15001_1,差值:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
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15001,Name/15001_2,冲击压缩者+,2,Text/15001,冲击压缩,1,0,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/15001_1,装载后,获得当前护盾值与上回合的护盾值之差的威力。,,,ExtraDes/15001_1,差值:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
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15002,Name/15002_1,护盾感应,1,Text/15002,护盾感应,1,1,,,0,;7;;;,;3;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
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15002,Name/15002_2,护盾感应+,2,Text/15002,护盾感应,1,1,,,0,;7;;;,;1;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
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15003,Name/15003_1,紧急核心,1,Text/15003,紧急,1,1,,,0,;7;;;,;3;;1;;;,,,1,Des/15003_1,护盾值归0时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
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15003,Name/15003_2,紧急核心+,2,Text/15003,紧急,1,1,,,0,;7;;;,;3;;1;;1;;;,,,1,Des/15003_1,护盾值归0时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
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15001,Name/15001_1,冲击压缩者,1,Text/15001,冲击压缩,1,0,,,0,;7;;;,;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
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15001,Name/15001_2,冲击压缩者+,2,Text/15001,冲击压缩,1,0,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
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15002,Name/15002_1,护盾感应,1,Text/15002,护盾感应,1,1,,,0,;7;;;,;2;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
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15002,Name/15002_2,护盾感应+,2,Text/15002,护盾感应,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
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15003,Name/15003_1,护盾爆发核心,1,Text/15003,护盾爆发,1,1,,,0,;7;;;,;2;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
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15003,Name/15003_2,护盾爆发核心+,2,Text/15003,护盾爆发,1,1,,,0,;7;;;,;2;;2;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
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,,,,,,,,,,,,,,,,,,,,,,,,,
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15801,Name/15801_1,护盾转化器,1,Text/15801,回复,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;4;;;,,,2,Support_Player/Skill_RecoverShield,device_shield,
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15801,Name/15801_2,护盾转化器+,2,Text/15801,回复,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;6;;;,,,2,Support_Player/Skill_RecoverShield,device_shield,
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15802,Name/15802_1,间歇防护器,1,Text/15802,防护,1,0,;3;;;,,0,;7;;;,,,,1,Des/15802_1,发动({0}):回复{1}点护盾值。,;US:3;;;,;4;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore
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15802,Name/15802_2,间歇防护器+,2,Text/15802,防护,1,0,;3;;;,,0,;7;;;,,,,1,Des/15802_2,发动({0}):回复所有护盾值。,;US:3;;;,,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore
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15802,Name/15802_1,延迟防护装置,1,Text/15802,防护,1,0,;9;;;,,0,;7;;;,,-1,,1,Des/15802_1,第2回合开始时,在本场战斗中获得{0}点护盾值上限并回复所有护盾值。,,;3;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore
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15802,Name/15802_2,延迟防护装置+,2,Text/15802,防护,1,0,;9;;;,,0,;7;;;,,-1,,1,Des/15802_1,第2回合开始时,在本场战斗中获得{0}点护盾值上限并回复所有护盾值。,,;5;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore
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15803,Name/15803_1,护盾点燃器,1,Text/15803,点燃,3,2,,,0,;7;;;,,,,1,Des/15803_1,发动({0}):使后方攻击部件获得当前护盾值2倍的威力,并受到当前护盾值相等的伤害。,;US:1;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
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15803,Name/15803_2,护盾点燃器+,2,Text/15803,点燃,3,2,,,0,;7;;;,,,,1,Des/15803_1,发动({0}):使后方攻击部件获得当前护盾值2倍的威力,并受到当前护盾值相等的伤害。,;US:0;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
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,,,,,,,,,,,,,,,,,,,,,,,,,
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@@ -607,7 +607,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
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92034,Name/92034_1,决斗,1,Text/92034,决斗,0,2,,FALSE,5,,,,,1,Des/92034_1,回合开始时,使敌我双方生成能量至10个。,,,,,2,Support_Enemy/Skill_DuelTen,device_duel,
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92035,Name/92035_1,断电开关,1,Text/92035,断电,0,2,,FALSE,5,,,,,1,Des/92035_1,回合开始时,对随机1个敌方部件造成{0}回合休眠,优先选择辅助部件。,,;3;;;,,,2,Support_Enemy/Skill_SleepEnemy,device_power_switch,PowerSwitch
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92036,Name/92036_1,一点之蝶,1,Text/92036,一点,0,1,,FALSE,5,,,,,1,Des/92036_1,回合开始时,使敌方不断生成[1点]能量,直到其手牌中有9个能量为止。,,,,,2,Support_Enemy/Skill_EnemyOnePointToNine,device_butterfly,DeviceButterfly
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92038,Name/92038_1,耐久导弹,1,Text/92038,耐久导弹,0,2,,FALSE,5,,,,,1,Des/92038_1,对波结算时,对敌方造成当前耐久值的伤害。,,,,,2,Support_Enemy/Skill_EndCaculateDamageByBreak,device_missile,
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92038,Name/92038_1,耐久导弹,1,Text/92038,耐久导弹,0,2,,FALSE,5,,,,,1,Des/92038_1,对波结束后,对敌方造成当前耐久值的伤害。,,,,,2,Support_Enemy/Skill_EndCaculateDamageByBreak,device_missile,
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92039,Name/92039_1,黄金装置,1,Text/92039,黄金,0,2,,FALSE,5,,,,,1,Des/92039_1,每回合敌方装载的第1个[非橙色]槽位时,提升该槽位颜色。 ,,,,,2,Support_Enemy/Skill_UpEnemySlotLevel,device_gold,
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92040,Name/92040_1,燃料窃取装置,1,Text/92040,燃料窃取,0,1,,FALSE,5,,,,,1,Des/92040_1,回合开始时,消耗敌方1点燃料。若敌方没有燃料,则将自身替换为<UNIT>92045|1</UNIT>。,,,,,2,Support_Enemy/Skill_ConsumeMove,device_steal_fuel,
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92042,Name/92042_1,月隐,1,Text/92042,切刃,0,2,,FALSE,5,,,,,1,Des/92042_1,耐久归0后,切换攻击模式。,,,,,2,Support_Enemy/Skill_SwtichMode,device_moon_ghost,
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@@ -624,8 +624,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
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92058,Name/92058_1,基础重置,1,Text/92058,基础重置,0,2,,FALSE,5,,,,,1,Des/92058_1,计时({0}):使所有敌方攻击部件变为<UNIT>11001|1</UNIT>。,;CD:3;;;,,,,2,Support_Enemy/Skill_ChangeEnemyUnitToBase,device_basic_reset,BasicReset
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92059,Name/92059_1,孵化装置,1,Text/92059,设置炸弹,0,2,,FALSE,5,,,,,1,Des/92059_1,回合开始时,在敌方空位装备1个<UNIT>92060|1</UNIT>。,,,,,2,Support_Enemy/Skill_KillerSet,device_hatch,
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92059,Name/92059_2,孵化装置+,2,Text/92059,设置炸弹,0,2,,FALSE,5,,,,,1,Des/92059_2,回合开始时,在敌方空位装备1个<UNIT>92060|2</UNIT>。,,,,,2,Support_Enemy/Skill_KillerSet,device_hatch,
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92060,Name/92060_1,蜘蛛炸弹,1,Text/92060,爆炸,0,2,,FALSE,5,,;1;;;,,,1,Des/92060_1,回合结束时,若未装载能量,则对自身造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_KillerBomb,device_spider_bomb,SpiderBomb
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92060,Name/92060_2,蜘蛛炸弹+,2,Text/92060,爆炸,0,2,,FALSE,5,,;1;;;,,,1,Des/92060_1,回合结束时,若未装载能量,则对自身造成{0}点伤害。,,;3;;;,,,2,Support_Enemy/Skill_KillerBomb,device_spider_bomb,SpiderBomb
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92060,Name/92060_1,蜘蛛炸弹,1,Text/92060,爆炸,0,2,,FALSE,5,,;1;;;,,,1,Des/92060_1,若本回合未装载能量,对波结束后对自身造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_KillerBomb,device_spider_bomb,SpiderBomb
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92060,Name/92060_2,蜘蛛炸弹+,2,Text/92060,爆炸,0,2,,FALSE,5,,;1;;;,,,1,Des/92060_1,若本回合未装载能量,对波结束后对自身造成{0}点伤害。,,;3;;;,,,2,Support_Enemy/Skill_KillerBomb,device_spider_bomb,SpiderBomb
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92061,Name/92061_1,一次性防御装置,1,Text/92061,一次性防御,0,1,,FALSE,5,,,,,1,Des/92061_1,对波失败:只受到1点伤害并摧毁自身。,,,,,2,Support_Enemy/Skill_OnceDefence,device_once_defence,
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92062,Name/92062_1,建造装置,1,Text/92062,建造,0,2,,FALSE,5,,;3;;;,,,2,Des/92062_1,装载后,在前方空位装备1个<UNIT>92061|1</UNIT>。,,;92061;;1;;;,,,2,Support_Enemy/Skill_CreateOnceDefence,device_builder,DeviceBuilder
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92063,Name/92063_1,点数衰变仪,1,Text/92063,点数衰变,0,2,,FALSE,5,,;1;;;,,,1,Des/92063_1,装载后,使敌方所有点数能量原料在本回合临时变为1点。,,,,,2,Support_Enemy/Skill_TurnCoreToOne,device_decay_red,DecayPoint
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@@ -636,8 +636,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
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92068,Name/92068_1,折射镜面,1,Text/92068,伤害反射,0,2,,FALSE,5,,,,,1,Des/92068_1,计时({0}):本回合受到对波伤害时,敌方受到同等伤害。,;CD:3;;;,,,,2,Support_Enemy/Skill_CDSameDamageToEnemy,device_mirror,
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92069,Name/92069_1,黑洞发生器,1,Text/92069,毁灭,0,2,,FALSE,5,,,,,1,Des/92069_1,计时({0}):摧毁敌我双方最前排的部件和位置。,;CD:3;;;,,ExtraDes/92069_1,摧毁计时:{0},2,Support_Enemy/Skill_Snap,device_dark_hole,DarkHole
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92070,Name/92070_1,星币宝箱,1,Text/92070,星币散落,0,1,,FALSE,5,,,,,1,Des/92070_1,对波失败:敌方战斗奖励额外获得{0}星币。,,;2;;;,,,2,Support_Enemy/Skill_StarCoinBox,device_starcoin_chest,StarcoinChest
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92074,Name/92074_1,镜像装置,1,Text/92074,镜像,0,1,,FALSE,5,,,,,1,Des/92074_1,敌方回合结束时,若敌方镜像位置的部件没有装载能量,则对敌方造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_Mirror,device_damage_mirror,DamageMirror
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92074,Name/92074_2,镜像装置+,2,Text/92074,镜像,0,1,,FALSE,5,,,,,1,Des/92074_1,敌方回合结束时,若敌方镜像位置的部件没有装载能量,则对敌方造成{0}点伤害。,,;3;;;,,,2,Support_Enemy/Skill_Mirror,device_damage_mirror,DamageMirror
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92074,Name/92074_1,镜像装置,1,Text/92074,镜像,0,1,,FALSE,5,,,,,1,Des/92074_1,若敌方镜像位置的部件本回合没有装载能量,对波结束后对敌方造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_Mirror,device_damage_mirror,DamageMirror
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92074,Name/92074_2,镜像装置+,2,Text/92074,镜像,0,1,,FALSE,5,,,,,1,Des/92074_1,若敌方镜像位置的部件本回合没有装载能量,对波结束后对敌方造成{0}点伤害。,,;3;;;,,,2,Support_Enemy/Skill_Mirror,device_damage_mirror,DamageMirror
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92075,Name/92075_1,扰乱装置,1,Text/92075,扰乱,0,1,,FALSE,5,,,,,1,Des/92075_1,回合开始时,打乱自身部件放置顺序。,,,,,2,Support_Enemy/Skill_DisorderSelfUnitPos,device_shuffle_position,ShufflePosition
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92076,Name/92076_1,雾气制造机,1,Text/92076,迷雾,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/92076_1,装载后,在同列随机位置释放1团迷雾,遮挡部件。,;DY:2;;;,,,,2,Support_Enemy/Skill_Mist,device_mist_maker,MistMaker
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92077,Name/92077_1,颜色盾发生器,1,Text/92077,颜色盾,0,2,,FALSE,5,,;3;;2;;1;;;,,,1,Des/92077_1,装载后,制造1个颜色盾,本回合抵挡同列伤害,颜色盾在敌方同列装载相同颜色的能量时消失。,,,,,2,Support_Enemy/Skill_ColorShield,device_color_shield,ColorShield
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