2026-03-03
This commit is contained in:
@@ -690,6 +690,7 @@ Name/91034_2;"Enhancement Core+"
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Name/91035_1;"Weakening Machine Gun"
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Name/91036_1;"Enhancement Core"
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Name/91037_1;"Copy Core"
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Name/91037_2;"Copy Core+"
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Name/91039_1;"Golden Core"
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Name/91041_1;"Vertical Slash Core"
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Name/91041_2;"Vertical Slash Core+"
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@@ -764,6 +765,7 @@ Name/91092_1;"Small Goo"
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Name/91092_2;"Small Goo+"
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Name/92002_1;"Ghost Device"
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Name/92002_2;"Ghost Device+"
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Name/92003_1;"Swift Device"
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Name/92005_1;"Defense Module"
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Name/92008_1;"Fragile Core"
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Name/92008_2;"Fragile Core+"
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@@ -1210,6 +1212,7 @@ Text/91087;"Absorb Power"
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Text/91090;"Split"
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Text/91091;"Split"
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Text/91092;"Die"
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Text/92003;"Weaken"
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Text/92005;"Defense"
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Text/92008;"Broken"
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Text/92010;"Binding Touch"
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@@ -1459,7 +1462,7 @@ Des/21859_1;"On load, generate 2 [*Orange* 5-point] Energy, then *Destroy* self.
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Des/21860_1;"When Energy is loaded into the *Attack Unit* *behind*, add {0} to the loaded Point."
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Des/22002_1;"{0} *Power*. \nAt the start of the battle, add an [1-point] Energy Resource this battle."
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Des/22003_1;"{0} *Power*. \nWhen the enemy's *Durability* reaches 0, double *Power*."
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Des/22004_1;"When loading [*Orange*] Energy, add {0} *Power*."
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Des/22004_1;"When loading [*Orange*] Energy, add {0} *Power* and {1} temporary *Power*."
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Des/22010_1;"When *Power* is added to this, add {0} more."
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Des/22014_1;"At the start of the battle, add {0} *Power*.\nAt the start of the turn, add {1} *Power*."
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Des/22016_1;"At the start of the battle, add {0} *Power* to all Clusterer(+) Unit(s)."
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@@ -1703,6 +1706,7 @@ Des/91091_1;"{0} Strength.\n*Failure in the Showdown*: *Destroy* itself and equi
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Des/91091_2;"{0} Strength.\n*Failure in the Showdown*: *Destroy* itself and equip 2 <UNIT>91092|2</UNIT> to random empty positions."
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Des/91092_1;"{0} Strength.\n*Failure in the Showdown*: *Destroy* itself."
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Des/92002_1;"*Failure in the Showdown*: Take only 1 damage and nullify this effect for a turn."
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Des/92003_1;"At the start of the turn, all *Attack Units* lose {0} *Power*."
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Des/92005_1;"*Failure in the Showdown*: Take only 1 damage."
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Des/92008_1;"*Failure in the Showdown*: Take double damage."
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Des/92010_1;"The enemy can only load the leftmost or rightmost Energy from their hand."
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