2026-03-03
This commit is contained in:
@@ -54,6 +54,7 @@ Talent/talent_handpowerup_name;"Meticulous Calculation"
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Talent/talent_lightinglink_name;"Chain of Lightning"
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Talent/talent_luckyenergy_name;"Lucky Strike"
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Talent/talent_itb_name;"Mech Weapons"
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Talent/talent_balance_name;"Restructure"
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Talent/talent_tutorial_name;"Tenacity"
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Talent/talent_recover_addcoin_name;"Repair Expert"
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Talent/talent_centeradded_name;"Center-focused"
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@@ -100,6 +101,7 @@ Talent/talent_sameloadotherpower_name;"Attuned"
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Talent/talent_getsameunitbynum_name;"Mirror of Duplication"
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Talent/talent_unitrefitloadlimitbynum_name;"Silver Medal"
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Talent/talent_doubletreasure_name;"Double Surprise"
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Talent/talent_doubledamage_name;"Weakness Break"
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Talent/talent_monk_name;"Alms Beggar"
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Talent/talent_init_color_name;"Orange Energy Resource"
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Talent/talent_replace_unitbyrare_name;"Waste Conversion"
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@@ -162,6 +164,7 @@ Talent/talent_handpowerup_des;"When loading the {0}th leftmost Energy from hand,
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Talent/talent_lightinglink_des;"When loading Energy from hand, load a [*White* {0}-point] Energy to the EXACT middle Unit between the current and previous units loaded with Energy from hand."
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Talent/talent_luckyenergy_des;"When loading Energy from hand, {0}% chance to generate an Energy copy. (+{1}% chance on failure, resets on success.)"
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Talent/talent_itb_des;"After elite battles, choose 1 out of 2 Special Units."
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Talent/talent_balance_des;"{0} times per battle. Remove all Energy in hand, generate the same amount. (Triggered by the bottom-right ship icon.)"
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Talent/talent_tutorial_des;"Add {0} Max HP and {1} Max Fuel."
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Talent/talent_recover_addcoin_des;"When restoring HP, gain the same amount of Star Coins."
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Talent/talent_centeradded_des;"At the start of the battle, add {0} *Power* to the *central* *Attack Unit*."
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@@ -208,6 +211,7 @@ Talent/talent_sameloadotherpower_des;"When an *Attack Unit* loads Energy, while
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Talent/talent_getsameunitbynum_des;"Duplicate every {0}th Unit gained."
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Talent/talent_unitrefitloadlimitbynum_des;"Apply "Modification: Weight -1" to the {0}nd gained Unit."
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Talent/talent_doubletreasure_des;"The first treasure you gain will be copied."
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Talent/talent_doubledamage_des;"When the enemy's *Durability* is 0, damage taken during the Showdown is increased by 100%."
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Talent/talent_monk_des;"Units in the shop are free.\nWhen you enter the shop, remove all unequipped Units."
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Talent/talent_init_color_des;"Gain an [*Orange*] Energy Resource."
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Talent/talent_replace_unitbyrare_des;"Gain <color=#59C8FF>Waste Conversion</color>*<sprite="buff" name=call>*: Lose the selected Unit, pick 1 out of 2 Units of the same rarity."
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