2024-02-29
This commit is contained in:
@@ -27,7 +27,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
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605,TreasureName/605,神秘代码,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/605,回合开始时,使手牌中最左侧能量点数提升{0}点。,;1;;;,TS_PointUpByTurn,Sprites/Treasures/plus_code,0,0
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606,TreasureName/606,四阶魔方,0,,0,;7;;77;;;,,1,,,,TreasureDes/606,对波结束时,若手牌中能量个数≥{0},则所有能量点数提升{1}点。,;4;;1;;;,TS_LoadLessPointUp,Sprites/Treasures/rubic_cube,0,0
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607,TreasureName/607,辐射粒子,1,,0,;7;;77;;;,,0,,,,TreasureDes/607,对波结束时,使手牌中最高点数的能量变为[橙色]能量。,,TS_PurpleHighPoint,Sprites/Treasures/radiating_particle,0,0
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608,TreasureName/608,不明粉末,1,,0,;7;;77;;;,,0,,,,TreasureDes/608,生成[1点]能量时,使其变为[橙色]能量。,,TS_OnePointPurple,Sprites/Treasures/ash,0,0
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608,TreasureName/608,不明粉末,0,,0,;7;;77;;;,,0,,,,TreasureDes/608,生成[1点]能量时,使其变为[橙色]能量。,,TS_OnePointPurple,Sprites/Treasures/ash,0,0
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610,TreasureName/610,中场香槟,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/610,第2回合开始时,使手牌中的所有能量点数提升2点。,,TS_CoreUpSecondTurn,Sprites/Treasures/champagne,0,0
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611,TreasureName/611,喷枪,1,,0,;7;;77;;;,,1,;9;;;,,,TreasureDes/611,回合开始时,提升1个随机颜色能量原料。,,TS_TurnPowerColorCoreUp,Sprites/Treasures/spray_gun,0,0
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@@ -39,7 +39,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
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705,TreasureName/705,二级盾,1,,0,;7;;;,,0,,,FALSE,TreasureDes/705,获得{0}点护盾上限。,;3;;;,TS_ExtraShield,Sprites/Treasures/shield_2,0,0
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706,TreasureName/706,紧急无人机,1,,0,;7;;;,,0,,,,TreasureDes/706,回合开始时,回复1点护盾。,,TS_TurnSheildByZero,Sprites/Treasures/UAV,0,0
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802,TreasureName/802,哨箭,0,,0,;7;;77;;;,,0,,,,TreasureDes/802,攻击部件装载[1点]能量时,获得{0}点威力。,;2;;;,TS_OnePointPower,Sprites/Treasures/whistle_arrow,0,0
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802,TreasureName/802,哨箭,1,,0,;7;;77;;;,,0,,,,TreasureDes/802,攻击部件装载[1点]能量时,获得{0}点威力。,;2;;;,TS_OnePointPower,Sprites/Treasures/whistle_arrow,0,0
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803,TreasureName/803,点火线圈,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/803,第1回合开始时,使所有攻击部件获得{0}点威力。,;2;;;,TS_StartPower,Sprites/Treasures/bobbin,0,0
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804,TreasureName/804,光伏模组,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/804,第{0}回合开始时,使所有攻击部件获得{1}点威力。,;4;;4;;;,TS_CertainTurnAddPower,Sprites/Treasures/solar_module,0,0
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805,TreasureName/805,空弹夹,0,,0,;7;;77;;;,,1,,,,TreasureDes/805,攻击部件未装载能量时,拥有{0}点威力。,;2;;;,TS_VoidPower,Sprites/Treasures/empty_clip,0,0
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@@ -64,7 +64,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
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908,TreasureName/908,电吉他,0,,0,;7;;77;;;,,0,,,,TreasureDes/908,敌方耐久归0时,所有攻击部件获得{0}点功率。,;1;;;,TS_FirstBreakPowerAdded,Sprites/Treasures/guitar,0,0
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910,TreasureName/910,邪恶投影,1,,0,;7;;77;;;,,1,,,,TreasureDes/910,当攻击部件获得功率时,获得与功率增加点数相同的威力。,,TS_PowerAddedAddPower,Sprites/Treasures/evil_projection,0,0
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912,TreasureName/912,音波,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/912,第3回合开始时,所有攻击部件获得{0}点临时功率。,;4;;;,TS_3rdTurnAddedTemp,Sprites/Treasures/sound_wave,0,0
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913,TreasureName/913,流光宝石,1,,0,;7;;77;;;,,0,,,,TreasureDes/913,战斗开始时,槽位数量最多的攻击部件获得1点功率。,,TS_StartSlotMostAdded,Sprites/Treasures/gem_poweradd,0,0
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913,TreasureName/913,流光宝石,0,,0,;7;;77;;;,,0,,,,TreasureDes/913,战斗开始时,槽位数量最多的攻击部件获得1点功率。,,TS_StartSlotMostAdded,Sprites/Treasures/gem_poweradd,0,0
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914,TreasureName/914,功率购物卡,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/914,在商店中获得攻击部件时,使其获得改造:在战斗中拥有2点功率。,,TS_ShopCannonAdded,Sprites/Treasures/card_poweradd,0,0
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915,TreasureName/915,功率改造机,1,,1,;7;;77;;;,,0,,,FALSE,TreasureDes/915,获得时,使拥有的所有攻击部件获得改造:在战斗中拥有1点功率。,,TS_AllCannonAdded,Sprites/Treasures/poweradd_mechine,0,0
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916,TreasureName/916,先锋勋章,1,,0,;7;;77;;;,,0,,,,TreasureDes/916,战斗过程中,第1个装载手牌能量的攻击部件获得{0}点功率。,;2;;;,TS_LoadFirstCannonAdded,Sprites/Treasures/poweradd_metal,0,0
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@@ -80,7 +80,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
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1105,TreasureName/1105,破甲导弹,1,,0,;7;;77;;;,,0,,,,TreasureDes/1105,若3列均对波胜利,则额外削减{0}点敌方耐久。,;1;;;,TS_ExtraBreak,Sprites/Treasures/missile,0,0
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1108,TreasureName/1108,穿刺之矛,0,,0,;7;;77;;;,,0,,,,TreasureDes/1108,敌方耐久归0时,对其造成{0}点伤害。,;10;;;,TS_BreakAndDamage,Sprites/Treasures/spear,0,0
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1109,TreasureName/1109,折射激光,0,,0,;7;;77;;;,,1,,,,TreasureDes/1109,你每有一列在对波时打空,额外削减{0}点敌方耐久。,;1;;;,TS_BreakWhenMiss,Sprites/Treasures/reflect_laser,0,0
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1110,TreasureName/1110,反击二连弹,1,,0,;7;;77;;;,,1,,,,TreasureDes/1110,对波结束时,若所有列均没有对波胜利,则削减敌方{0}点耐久。,;2;;;,TS_NoWinBreak,Sprites/Treasures/double_bullets,0,0
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1110,TreasureName/1110,反击二连弹,1,,0,;7;;77;;;,,1,,,,TreasureDes/1110,对波结束时,若所有列均没有对波胜利,则削减敌方{0}点耐久。,;3;;;,TS_NoWinBreak,Sprites/Treasures/double_bullets,0,0
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1111,TreasureName/1111,平衡仪,0,,0,;7;;77;;;,,1,,,,TreasureDes/1111,对波平局:同列攻击部件获得{0}点功率。,;1;;;,TS_Balance,Sprites/Treasures/balancing_apparatus,0,0
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1306,TreasureName/1306,机械阀门,1,,0,;7;;;,,1,;5;;;,,,TreasureDes/1306,战斗开始时,所有部件的超频阈值降低1点。,,TS_OverclockLowerLimit,Sprites/Treasures/valve,0,0
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