2024-02-29

This commit is contained in:
2024-02-29 12:23:20 +08:00
parent 2809304aed
commit 972d68cb09
26 changed files with 162 additions and 30 deletions

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@@ -43,6 +43,12 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
523,520,EventName/520,喂?你好~,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
524,520,EventName/520,喂?你好~,,,,,,EventDes/524,你详细了解到了这名罪犯的生平后,才发现原来他也是一个命途坎坷的可怜人,随着轻轻一声叹息,你告诉他不要再被骗了,默默的挂断了通讯。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
530,530,EventName/530,喂?你好~,0,0,FALSE,;7;;77;;;,,EventDes/530,翻看手中的悬赏单,你随意挑选了下一个目标,通讯接通后,他被你巧舌如簧的话术唬得一愣一愣的,很快就将自己的身价信息全部告诉了你。,;2;;;,,,EvenOptionDes/530_1,[诈骗]<g>获得[0]。</g>,OC_LiarRandomItemNew,,,,531,,,,,,,,,,,
530,530,EventName/530,喂?你好~,,,,,,,,,,,EvenOptionDes/530_1,[诈骗]<g>获得[0]。</g>,OC_LiarRandomItemNew,,,,531,,,,,,,,,,,
530,530,EventName/530,喂?你好~,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,532,,,,,,,,,,,
531,530,EventName/530,喂?你好~,,,,,,EventDes/531,在你缜密的语言攻势下他完全相信了正有1000个赏金猎人前往他的坐标他的声音都带着哭腔连忙把{0}快递给了你祈求你能引开这1000个赏金猎人你信心十足的告诉他“放心吧有我在不会有赏金猎人找到你的”,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
532,530,EventName/530,喂?你好~,,,,,,EventDes/532,你详细了解到了这名罪犯的生平后,才发现原来他也是一个命途坎坷的可怜人,随着轻轻一声叹息,你告诉他不要再被骗了,默默的挂断了通讯。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
950,950,EventName/950,颜色移除,0,2,FALSE,;7;;77;;;,,EventDes/950,顺利的通过了简色主义的考察,他们现在可以帮助你移除一个颜色能量原料。,,,,EvenOptionDes/950_1,[白色]<g>移除1个白色的颜色能量原料。</g>,OC_RemovePowerByColor,;1;;1;;;,,,951,,,,,,,,,,,
950,950,EventName/950,颜色移除,,,,,,,,,,,EvenOptionDes/950_2,[蓝色]<g>移除1个蓝色的颜色能量原料。</g>,OC_RemovePowerByColor,;2;;1;;;,,,952,,,,,,,,,,,
950,950,EventName/950,颜色移除,,,,,,,,,,,EvenOptionDes/950_3,[橙色]<g>移除1个橙色的颜色能量原料。</g>,OC_RemovePowerByColor,;3;;1;;;,,,953,,,,,,,,,,,

26
csv/laserskin/LaserSkin Normal file
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@@ -0,0 +1,26 @@
ID,UnlockLv,Name,Name_,InGame,Path,CannonHSV
int,int,string,void,bool,string,int[]
1001,0,LaserSkin/1001,护盾激光,,LaserSpiral,;211;;81;;100;;;
1002,5,LaserSkin/1002,空间激光,,LaserElectric,;211;;81;;100;;;
1003,45,LaserSkin/1003,月隐激光,,LaserArrow,;10;;60;;100;;;
1004,30,LaserSkin/1004,粒子激光-黄,,LaserCube,;50;;60;;100;;;
1005,30,LaserSkin/1005,粒子激光-蓝,,LaserCubeLightBlue,;180;;80;;100;;;
1006,65,LaserSkin/1006,重力激光,,LaserDark,;0;;0;;95;;;
1007,10,LaserSkin/1007,经典激光-蓝,,LaserEnemyBlue,;225;;75;;100;;;
1008,10,LaserSkin/1008,经典激光-绿,,LaserEnemyGreen,;160;;80;;100;;;
1009,10,LaserSkin/1009,经典激光-橙,,LaserEnemyOrange,;30;;60;;100;;;
1010,10,LaserSkin/1010,经典激光-红,,LaserEnemyRed,;0;;60;;100;;;
1011,15,LaserSkin/1011,火焰激光-黄,,LaserFlame,;40;;60;;100;;;
1012,15,LaserSkin/1012,火焰激光-紫,,LaserFlamePurple,;290;;65;;100;;;
1013,20,LaserSkin/1013,迷雾激光-白,,LaserFog,;200;;15;;100;;;
1014,20,LaserSkin/1014,迷雾激光-紫,,LaserFogPurple,;290;;40;;100;;;
1015,20,LaserSkin/1015,迷雾激光-红,,LaserFogRed,;0;;50;;100;;;
1016,40,LaserSkin/1016,闪电激光-黄,,LaserLighting,;60;;60;;100;;;
1017,40,LaserSkin/1017,闪电激光-白,,LaserLightingHoly,;60;;10;;100;;;
1018,25,LaserSkin/1018,热力激光,,LaserLow,;10;;60;;100;;;
1019,55,LaserSkin/1019,离子激光,,LaserPurpleLight,;290;;50;;100;;;
1020,60,LaserSkin/1020,彩虹激光,,LaserRainbow,;0;;0;;95;;;
1021,35,LaserSkin/1021,波动激光-红,,LaserSpin,;30;;70;;100;;;
1022,35,LaserSkin/1022,波动激光-黄,,LaserSpinGold,;60;;60;;100;;;
1023,50,LaserSkin/1023,星星激光,,LaserStar,;240;;60;;100;;;
1024,50,LaserSkin/1024,水纹激光,,LaserWater,;180;;60;;100;;;

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@@ -141,8 +141,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
,,,,,,,,,,,,,,,,,,,,,,,,,
13801,Name/13801_1,三号装置,1,Text/13801,三点,0,0,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13801_1,装载后生成1个[白色3点]能量,超频({0})额外生成1个[白色3点]能量。,;OC:4;;;,;1;;;,,,2,Support_Player/Skill_OverclockThree,device_three,
13801,Name/13801_2,三号装置+,2,Text/13801,三点,0,0,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13801_2,装载后生成1个[蓝色3点]能量,超频({0})额外生成1个[蓝色3点]能量。,;OC:4;;;,;2;;;,,,2,Support_Player/Skill_OverclockThree,device_three,
13802,Name/13802_1,火花装置,1,Text/13802,火花,0,0,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13802_1,超频({0})使所有非同名部件装载1个[蓝色1点]能量。,;OC:3;;;,;1;;2;;;,,,2,Support_Player/Skill_OverclockLoadAll,device_spark,SparkDevice
13802,Name/13802_2,火花装置+,2,Text/13802,火花,0,0,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13802_2,超频({0})使所有非同名部件装载1个[橙色1点]能量。,;OC:3;;;,;1;;3;;;,,,2,Support_Player/Skill_OverclockLoadAll,device_spark,SparkDevice
13802,Name/13802_1,火花装置,1,Text/13802,火花,0,1,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13802_1,超频({0})使所有非同名部件装载1个[蓝色1点]能量。,;OC:3;;;,;1;;2;;;,,,2,Support_Player/Skill_OverclockLoadAll,device_spark,SparkDevice
13802,Name/13802_2,火花装置+,2,Text/13802,火花,0,1,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13802_2,超频({0})使所有非同名部件装载1个[橙色1点]能量。,;OC:3;;;,;1;;3;;;,,,2,Support_Player/Skill_OverclockLoadAll,device_spark,SparkDevice
13803,Name/13803_1,高压导流器,1,Text/13803,导流,0,1,;5;;;,,0,;7;;;,;2;;;,,,1,Des/13803_1,超频({0}):使后方攻击部件获得{1}点威力。,;OC:5;;;,;8;;;,,,2,Support_Player/Skill_OverclockLinePower,device_overclock_back_power,
13803,Name/13803_2,高压导流器+,2,Text/13803,导流,0,1,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13803_1,超频({0}):使后方攻击部件获得{1}点威力。,;OC:5;;;,;8;;;,,,2,Support_Player/Skill_OverclockLinePower,device_overclock_back_power,
13804,Name/13804_1,高压注能器,1,Text/13804,注能,0,1,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13804_1,超频({0})生成1个[蓝色9点]能量。,;OC:6;;;,;2;;;,,,2,Support_Player/Skill_OverclockTopClass,device_overclock_nine,
@@ -163,8 +163,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
14004,Name/14004_2,核能聚集器+,2,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble
14005,Name/14005_1,过载核心,1,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,在战斗中拥有{0}点功率三重使自身功率翻倍每场战斗仅生效1次。,;PA:2;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload
14005,Name/14005_2,过载核心+,2,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,在战斗中拥有{0}点功率三重使自身功率翻倍每场战斗仅生效1次。,;PA:3;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload
14006,Name/14006_1,契约核心,1,Text/14006,契约,5,2,;8;;;,,0,;7;;;,;3;;2;;2;;;,,,1,Des/14006_1,三重本回合接下来自身装载的所有能量点数将视为9点。,,,,,1,Cannon_Player/Skill_TriangleAsNineLoad,cannon_contract,Contract
14006,Name/14006_2,契约核心+,2,Text/14006,契约,5,2,;8;;;,,0,;7;;;,;3;;1;;1;;;,,,1,Des/14006_1,三重本回合接下来自身装载的所有能量点数将视为9点。,,,,,1,Cannon_Player/Skill_TriangleAsNineLoad,cannon_contract,Contract
14006,Name/14006_1,契约核心,1,Text/14006,契约,5,2,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14006_1,三重本回合接下来自身装载的所有能量点数将视为9点。,,,,,1,Cannon_Player/Skill_TriangleAsNineLoad,cannon_contract,Contract
14006,Name/14006_2,契约核心+,2,Text/14006,契约,5,2,;8;;;,,0,;7;;;,;2;;1;;1;;;,,,1,Des/14006_1,三重本回合接下来自身装载的所有能量点数将视为9点。,,,,,1,Cannon_Player/Skill_TriangleAsNineLoad,cannon_contract,Contract
14007,Name/14007_1,进化核心,1,Text/14007,进化,0,0,;8;;;,,0,;7;;;,;3;;1;;1;;;,,,1,Des/14007_1,装载后,获得{0}点威力。三重:该效果获得的威力提升{1}点。,;DY:1;;;,;1;;;,,,1,Cannon_Player/Skill_TriangleAddedAsHandCount,cannon_evolve,CannonEvolve
14007,Name/14007_2,进化核心+,2,Text/14007,进化,0,0,;8;;;,,0,;7;;;,;1;;1;;1;;;,,,1,Des/14007_1,装载后,获得{0}点威力。三重:该效果获得的威力提升{1}点。,;DY:1;;;,;1;;;,,,1,Cannon_Player/Skill_TriangleAddedAsHandCount,cannon_evolve,CannonEvolve
,,,,,,,,,,,,,,,,,,,,,,,,,
@@ -439,7 +439,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
80805,Name/80805_1,僚机火炮,1,Text/80805,开火,0,1,,,5,;7;;77;;;,;3;;2;;1;;;,,,1,Des/80805_1,装载后,对敌方造成{1}点伤害。计时({0}):摧毁自身。,;CD:3;;;,;6;;;,,,2,Support_Player/Skill_SupportLoadDamage,device_wingman,
80805,Name/80805_2,僚机火炮+,2,Text/80805,开火,0,1,,,5,;7;;77;;;,;3;;2;;1;;;,,,1,Des/80805_1,装载后,对敌方造成{1}点伤害。计时({0}):摧毁自身。,;CD:3;;;,;8;;;,,,2,Support_Player/Skill_SupportLoadDamage,device_wingman,
80806,Name/80806_1,漂浮的星币,1,Text/80806,抓取星币,0,2,,,5,;7;;77;;;,;3;;3;;2;;2;;1;;1;;;,,,1,Des/80806_1,装载后,获得{0}星币,对波结束后,摧毁自身。,,;6;;;,,,2,Support_Player/Skill_LoadCoinTurnEndDestroy,device_float_starcoin,FloatStarcoin
80806,Name/80806_2,漂浮的星币+,2,Text/80806,抓取星币,0,2,,,5,;7;;77;;;,;3;;3;;2;;2;;1;;1;;;,,,1,Des/80806_2,装载后,获得{0}星币,对波结束后,摧毁自身。,,;8;;;,,,2,Support_Player/Skill_LoadCoinTurnEndDestroy,device_float_starcoin,FloatStarcoin
80806,Name/80806_2,漂浮的星币+,2,Text/80806,抓取星币,0,2,,,5,;7;;77;;;,;3;;3;;2;;2;;1;;1;;;,,,1,Des/80806_1,装载后,获得{0}星币,对波结束后,摧毁自身。,,;8;;;,,,2,Support_Player/Skill_LoadCoinTurnEndDestroy,device_float_starcoin,FloatStarcoin
80807,Name/80807_1,临时休战协议,1,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;;,,,1,Des/80807_1,三重:使敌我双方本回合所有列对波平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce,
80807,Name/80807_2,临时休战协议+,2,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;1;;;,,,1,Des/80807_1,三重:使敌我双方本回合所有列对波平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce,
80808,Name/80808_1,商人保护仓,1,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。对波失败:摧毁自身。,,;1;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule,

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@@ -27,7 +27,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
605,TreasureName/605,神秘代码,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/605,回合开始时,使手牌中最左侧能量点数提升{0}点。,;1;;;,TS_PointUpByTurn,Sprites/Treasures/plus_code,0,0
606,TreasureName/606,四阶魔方,0,,0,;7;;77;;;,,1,,,,TreasureDes/606,对波结束时,若手牌中能量个数≥{0},则所有能量点数提升{1}点。,;4;;1;;;,TS_LoadLessPointUp,Sprites/Treasures/rubic_cube,0,0
607,TreasureName/607,辐射粒子,1,,0,;7;;77;;;,,0,,,,TreasureDes/607,对波结束时,使手牌中最高点数的能量变为[橙色]能量。,,TS_PurpleHighPoint,Sprites/Treasures/radiating_particle,0,0
608,TreasureName/608,不明粉末,1,,0,;7;;77;;;,,0,,,,TreasureDes/608,生成[1点]能量时,使其变为[橙色]能量。,,TS_OnePointPurple,Sprites/Treasures/ash,0,0
608,TreasureName/608,不明粉末,0,,0,;7;;77;;;,,0,,,,TreasureDes/608,生成[1点]能量时,使其变为[橙色]能量。,,TS_OnePointPurple,Sprites/Treasures/ash,0,0
610,TreasureName/610,中场香槟,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/610,第2回合开始时使手牌中的所有能量点数提升2点。,,TS_CoreUpSecondTurn,Sprites/Treasures/champagne,0,0
611,TreasureName/611,喷枪,1,,0,;7;;77;;;,,1,;9;;;,,,TreasureDes/611,回合开始时提升1个随机颜色能量原料。,,TS_TurnPowerColorCoreUp,Sprites/Treasures/spray_gun,0,0
,,,,,,,,,,,,,,,,,,
@@ -39,7 +39,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
705,TreasureName/705,二级盾,1,,0,;7;;;,,0,,,FALSE,TreasureDes/705,获得{0}点护盾上限。,;3;;;,TS_ExtraShield,Sprites/Treasures/shield_2,0,0
706,TreasureName/706,紧急无人机,1,,0,;7;;;,,0,,,,TreasureDes/706,回合开始时回复1点护盾。,,TS_TurnSheildByZero,Sprites/Treasures/UAV,0,0
,,,,,,,,,,,,,,,,,,
802,TreasureName/802,哨箭,0,,0,;7;;77;;;,,0,,,,TreasureDes/802,攻击部件装载[1点]能量时,获得{0}点威力。,;2;;;,TS_OnePointPower,Sprites/Treasures/whistle_arrow,0,0
802,TreasureName/802,哨箭,1,,0,;7;;77;;;,,0,,,,TreasureDes/802,攻击部件装载[1点]能量时,获得{0}点威力。,;2;;;,TS_OnePointPower,Sprites/Treasures/whistle_arrow,0,0
803,TreasureName/803,点火线圈,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/803,第1回合开始时使所有攻击部件获得{0}点威力。,;2;;;,TS_StartPower,Sprites/Treasures/bobbin,0,0
804,TreasureName/804,光伏模组,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/804,第{0}回合开始时,使所有攻击部件获得{1}点威力。,;4;;4;;;,TS_CertainTurnAddPower,Sprites/Treasures/solar_module,0,0
805,TreasureName/805,空弹夹,0,,0,;7;;77;;;,,1,,,,TreasureDes/805,攻击部件未装载能量时,拥有{0}点威力。,;2;;;,TS_VoidPower,Sprites/Treasures/empty_clip,0,0
@@ -64,7 +64,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
908,TreasureName/908,电吉他,0,,0,;7;;77;;;,,0,,,,TreasureDes/908,敌方耐久归0时所有攻击部件获得{0}点功率。,;1;;;,TS_FirstBreakPowerAdded,Sprites/Treasures/guitar,0,0
910,TreasureName/910,邪恶投影,1,,0,;7;;77;;;,,1,,,,TreasureDes/910,当攻击部件获得功率时,获得与功率增加点数相同的威力。,,TS_PowerAddedAddPower,Sprites/Treasures/evil_projection,0,0
912,TreasureName/912,音波,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/912,第3回合开始时所有攻击部件获得{0}点临时功率。,;4;;;,TS_3rdTurnAddedTemp,Sprites/Treasures/sound_wave,0,0
913,TreasureName/913,流光宝石,1,,0,;7;;77;;;,,0,,,,TreasureDes/913,战斗开始时槽位数量最多的攻击部件获得1点功率。,,TS_StartSlotMostAdded,Sprites/Treasures/gem_poweradd,0,0
913,TreasureName/913,流光宝石,0,,0,;7;;77;;;,,0,,,,TreasureDes/913,战斗开始时槽位数量最多的攻击部件获得1点功率。,,TS_StartSlotMostAdded,Sprites/Treasures/gem_poweradd,0,0
914,TreasureName/914,功率购物卡,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/914,在商店中获得攻击部件时使其获得改造在战斗中拥有2点功率。,,TS_ShopCannonAdded,Sprites/Treasures/card_poweradd,0,0
915,TreasureName/915,功率改造机,1,,1,;7;;77;;;,,0,,,FALSE,TreasureDes/915,获得时使拥有的所有攻击部件获得改造在战斗中拥有1点功率。,,TS_AllCannonAdded,Sprites/Treasures/poweradd_mechine,0,0
916,TreasureName/916,先锋勋章,1,,0,;7;;77;;;,,0,,,,TreasureDes/916,战斗过程中第1个装载手牌能量的攻击部件获得{0}点功率。,;2;;;,TS_LoadFirstCannonAdded,Sprites/Treasures/poweradd_metal,0,0
@@ -80,7 +80,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
1105,TreasureName/1105,破甲导弹,1,,0,;7;;77;;;,,0,,,,TreasureDes/1105,若3列均对波胜利则额外削减{0}点敌方耐久。,;1;;;,TS_ExtraBreak,Sprites/Treasures/missile,0,0
1108,TreasureName/1108,穿刺之矛,0,,0,;7;;77;;;,,0,,,,TreasureDes/1108,敌方耐久归0时对其造成{0}点伤害。,;10;;;,TS_BreakAndDamage,Sprites/Treasures/spear,0,0
1109,TreasureName/1109,折射激光,0,,0,;7;;77;;;,,1,,,,TreasureDes/1109,你每有一列在对波时打空,额外削减{0}点敌方耐久。,;1;;;,TS_BreakWhenMiss,Sprites/Treasures/reflect_laser,0,0
1110,TreasureName/1110,反击二连弹,1,,0,;7;;77;;;,,1,,,,TreasureDes/1110,对波结束时,若所有列均没有对波胜利,则削减敌方{0}点耐久。,;2;;;,TS_NoWinBreak,Sprites/Treasures/double_bullets,0,0
1110,TreasureName/1110,反击二连弹,1,,0,;7;;77;;;,,1,,,,TreasureDes/1110,对波结束时,若所有列均没有对波胜利,则削减敌方{0}点耐久。,;3;;;,TS_NoWinBreak,Sprites/Treasures/double_bullets,0,0
1111,TreasureName/1111,平衡仪,0,,0,;7;;77;;;,,1,,,,TreasureDes/1111,对波平局:同列攻击部件获得{0}点功率。,;1;;;,TS_Balance,Sprites/Treasures/balancing_apparatus,0,0
,,,,,,,,,,,,,,,,,,
1306,TreasureName/1306,机械阀门,1,,0,;7;;;,,1,;5;;;,,,TreasureDes/1306,战斗开始时所有部件的超频阈值降低1点。,,TS_OverclockLowerLimit,Sprites/Treasures/valve,0,0