2024-01-25
This commit is contained in:
@@ -1009,7 +1009,7 @@ Des/13801_1;"After loading an Energy, generate 1 [*White* 3-point] Energy, *Over
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Des/13801_2;"After loading an Energy, generate 1 [*Blue* 3-point] Energy, *Overclock* ({0}): Generate an extra [*Blue* 3-point] Energy."
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Des/13802_1;"*Overclock* ({0}): all different Units load 1 [*Blue* 1-point] Energy."
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Des/13802_2;"*Overclock* ({0}): all different Units load 1 [*Orange* 1-point] Energy."
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Des/13803_1;"*Overclock* ({0}): Grant {1} Strength to *Attack Units* *behind*."
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Des/13803_1;"*Overclock* ({0}): Grant {1} Strength to *Attack Unit* *behind*."
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Des/13804_1;"*Overclock* ({0}): Generate 1 [*Blue* 9-point] Energy."
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Des/13804_2;"*Overclock* ({0}): Generate 1 [*Orange* 9-point] Energy."
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Des/13805_1;"*Overclock* ({0}): Generate 2 Energy at the start of the next turn."
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@@ -1037,7 +1037,7 @@ Des/15802_2;"*Initiate* ({0}): Restore all Shield Points."
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Des/15803_1;"*Initiate* ({0}): Lose all Shield Points and the *Attack Unit* *behind* gains Strength equal to twice the lost Shield Points."
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Des/21004_1;"The loaded Energy Points are considered as {0} points."
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Des/21005_1;"When generating 1 [1-point] Energy, gain {0} Strength."
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Des/21010_1;"At the start of the turn, load 1 [*Orange* {0}-point] Energy onto this Unit."
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Des/21010_1;"At the start of the turn, load [*Orange* {0}-point] Energy onto all slots of this Unit."
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Des/21012_1;"After loading an Energy, if the total Strength in the *same column* exceeded the opponent's, gain {0} Strength."
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Des/21016_1;"After loading an Energy, gain extra Strength that is double of the loaded Energy Points."
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Des/21017_1;"For every 10 Energy loaded onto this Unit, gain {0} Strength."
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@@ -1156,10 +1156,10 @@ Des/80006_1;"*Victory*: Gain {0} *Power*."
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Des/80007_1;"If this Unit is the only kind of remaining Unit, it'll have extra {0} Strength."
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Des/80008_1;"*Countdown* ({0}): Gain *Double Strength*."
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Des/80009_1;"Have {0} *Power* in battle. *Failure*: If this Unit has loaded Energy this turn, double this Unit's *Power*."
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Des/80010_1;"All *Attack Units* in the *same column* on *both sides* temporarily have *Double Strength*."
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Des/80010_1;"Give *Attack Units* in the *same column* on *both sides* *Double Strength*."
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Des/80801_1;"At the start of the battle, generate 1 [*White* {0}-point] Energy."
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Des/80801_2;"At the start of the battle, generate 1 [*Orange* {0}-point] Energy."
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Des/80802_1;"At the start of the battle, all initial *Attack Units* gain {0} *Power*."
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Des/80802_1;"At the start of the battle, all *Attack Units* that you have started the game with will gain {0} *Power*."
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Des/80803_1;"*Initiate* ({0}): Choose one *nearby* *Support Unit* and randomly replace it with an unupgraded *Support Unit*."
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Des/80803_2;"*Initiate* ({0}): Choose one *nearby* *Support Unit* and randomly replace it with an upgraded *Support Unit*."
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Des/80804_1;"The effect at the start of the turn will be triggered for an additional {0} time."
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@@ -1168,7 +1168,7 @@ Des/80806_1;"After loading an Energy, gain {0} Star Coin(s). After the Showdown,
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Des/80807_1;"*Tripower*: Make a *draw* for *both sides* this turn and end the turn, and then *Destroy* itself at the start of the next turn."
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Des/80808_1;"After the battle, gain {0} chance(s) to enter the shop. *Failure*: *Destroy* itself."
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Des/80809_1;"*Initiate* ({0}): Choose one Unit to gain *Corruption* and give it 2 [*Blue*] slots."
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Des/80810_1;"All *Attack Units* in the *same column* on *both sides* temporarily have *Double Strength*."
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Des/80810_1;"Give *Attack Units* in the *same column* on *both sides* *Double Strength*."
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Des/80811_1;"During Showdown, columns equipped with Joint Defense only take the lowest damage among all columns."
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Des/80812_1;"At the start of the turn, restore HP to the nearest multiple of 10."
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Des/80813_1;"*Failure*: Take only 1 damage and nullify this effect for 1 turn."
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@@ -1200,7 +1200,7 @@ Des/91034_1;"*Countdown* ({0}): Gain {1} *Power*."
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Des/91035_1;"*Failure*: The enemy gains 1 [1-point] Energy Resource in this battle."
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Des/91036_1;"*Countdown* ({0}): Gain {1} *Power*."
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Des/91037_1;"When the enemy loads Energy, this Unit loads the same Energy."
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Des/91039_1;"Temporarily gain {0} extra Strength, if the enemy's Strength is 0."
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Des/91039_1;"If the enemy's Strength is 0, Temporarily gain {0} extra Strength,."
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Des/91041_1;"Activated only in Vertical Slash mode."
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Des/91041_2;"Have {0} *Power* in battle. Activated only in Vertical Slash mode."
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Des/91042_1;"At the end of a showdown, for each *Suppression* of the enemy's Units in the *same column*, this Unit gains 1 *Power*."
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@@ -1217,7 +1217,7 @@ Des/91060_1;"This Unit always gains double *Power*."
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Des/91061_1;"When loading 2 Energy of the same point, gain {0} Strength."
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Des/91062_1;"After loading an Energy, gain extra Strength that equals the loaded Energy points."
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Des/91063_1;"*Tripower*: Gain {0} *Power*."
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Des/91064_1;"At the start of the turn, all this Units' empty slots load 1 [*Orange* 1-point] Energy."
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Des/91064_1;"At the start of the turn, load [*Orange* {0}-point] Energy onto all slots of this Unit."
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Des/91066_1;"The loaded Energy Points are considered as {0} points."
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Des/91067_1;"When the enemy loads Energy with the same points as this Unit, remove the corresponding Energy from this Unit."
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Des/91071_1;"Temporarily gain *Double Strength*, when the enemy has no [*White*] Energy in their hand."
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