diff --git a/README.md b/README.md
index b002682..1dcda28 100644
--- a/README.md
+++ b/README.md
@@ -10,6 +10,36 @@ dump文件目录
- sprites
- textmap
+## 2024年12月19日
+
+各位赏金猎人们!大家好!
+
+好久不见!
+
+协会招募工作又有新进度啦~
+
+本次通过面试的驾驶员是:`复制体变体-Y`
+
+- Y诞生于复制体-X自我复制时产生的意外变体,相比于X,Y显然更加激进!
+- 固有天赋-危险抉择:可切换获得部件和宝物时的效果:1.额外复制1份,失去3点血量上限。2.取消获得,获得1点血量上限。
+- *复制体变体-Y将在69级解锁。
+
+### 驾驶员重做
+
+- 护盾改造师-s808的天赋重做:失去血量上限时,获得等量的护盾上限。初始失去8点血量上限。我们在保留了s808特色的前提下,带来了更多的可能性。
+
+### 体验优化
+
+1. 事件-原料升级降低了星币需求。
+2. 修复了金色涂装-G01D的专属宝物-金色粒子的bug。
+
+——-
+
+> 开发者碎碎念:
+>
+> 不出意外的话,明年年初就将为大家带来正式版本!
+> 三号飞船、新难度、新boss、隐藏boss即将到来!
+
## 2024年11月21日
好久不见!
diff --git a/csv/encounterevents/EncounterEvents b/csv/encounterevents/EncounterEvents
index fc253f9..708d32e 100644
--- a/csv/encounterevents/EncounterEvents
+++ b/csv/encounterevents/EncounterEvents
@@ -325,6 +325,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
1290,1290,EventName/1290,厨神争霸,,,,,,,,,,,EvenOptionDes/1290_2,[蠕虫的浆液]获得[0]。,OC_RandomShipUnitByNoRepeat,;2;;0;;1;;;,,,1292,,,,,,,,,,,
1290,1290,EventName/1290,厨神争霸,,,,,,,,,,,EvenOptionDes/1290_3,[整只闪光蠕虫]50%概率获得[0],50%概率获得[1]。,OC_RandomShipUnitByNoRepeat,;3;;0;;2;;;,50,,1293,OC_RandomShipUnitByNoRepeat,;2;;0;;1;;;,50,,1293,,,,,,
1290,1290,EventName/1290,厨神争霸,,,,,,,,,,3,EvenOptionDes/1290_4,[九转蠕虫]获得1个已升级的随机传说部件。(兽族专属),OC_RandomShipUnitByNoRepeat,;3;;0;;1;;;,,1,1294,OC_RaceLimit,;2;;;,,2,,,,,,,
+1290,1290,EventName/1290,厨神争霸,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1291,1290,EventName/1290,厨神争霸,,,,,,EventDes/1291,虽未获得冠军,但你的料理被一个爱吃脆脆口感的兽族评委所中意,他奖励了你一个{0}。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1292,1290,EventName/1290,厨神争霸,,,,,,EventDes/1292,虽未获得冠军,但你的料理被一个爱吃黏黏口感的兽族评委所中意,他奖励了你一个{0}。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1293,1290,EventName/1290,厨神争霸,,,,,,EventDes/1293,你完成了会发光的蠕虫料理,兽族评委们在揭盖的瞬间被闪瞎了,不出所料,这是全场最佳的菜,但有一个评委被闪瞎了,所以你只拿到了一部分奖励。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
@@ -591,7 +592,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
1640,1640,EventName/1640,监狱暴动,0,4,,;7;;77;;;,,EventDes/1640,黑星的监狱突然发起了暴动,一位策划了袭击赏金猎人协会总部,被标注为最高危险等级的罪犯逃离了监狱,当地警方突发悬赏越狱犯,你开着飞船进行地毯式搜索,发现了这名越狱犯的踪迹,他表示他手上有很多改造飞船的资源,只要你放他一马,他就可以帮你强化飞船。,;4;;7;;10;;;,,,EvenOptionDes/1640_1,[复制槽位]选择1个部件,复制1个最高颜色槽位。,OC_SlotRefit,;3;;;,,,;1641;;1645;,,,,,,,,,,,
1640,1640,EventName/1640,监狱暴动,,,,,,,,,,,EvenOptionDes/1640_2,[移除槽位]选择1个部件,移除1个最低颜色槽位。,OC_SlotRefit,;6;;;,,1,;1642;;1645;,OC_ShipLimit,;77;;;,,2,,,,,,,
1640,1640,EventName/1640,监狱暴动,,,,,,,,,,,EvenOptionDes/1640_3,[升级部件]选择1个部件升级。,OC_UpgradeUnit,,,,;1643;;1645;,,,,,,,,,,,
-1640,1640,EventName/1640,监狱暴动,,,,,,,,,,,EvenOptionDes/1640_4,[保养飞船]获得{0}点血量上限。,OC_MaxHP,;6;;;,,,1644,,,,,,,,,,,
+1640,1640,EventName/1640,监狱暴动,,,,,,,,,,,EvenOptionDes/1640_4,[保养飞船]获得{0}点血量上限。,OC_MaxHP,;9;;;,,,1644,,,,,,,,,,,
1641,1640,EventName/1640,监狱暴动,,,,,,EventDes/1641,通过槽位复制组件,越狱犯为你的部件进行了升级。你趁越狱犯不注意悄悄向警察通报了你们的坐标,不过当你回身找寻这名越狱犯时,他已经消失不见,索性你的飞船已经改造完成了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1642,1640,EventName/1640,监狱暴动,,,,,,EventDes/1642,这位越狱犯从一个隐蔽的秘密基地中找到了移除槽位的组件,你看着认真工作的他,悄悄向警察发送了你们的坐标。不过在警察赶来前,越狱犯已经消失不见了,索性你的飞船已经改造完成。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1643,1640,EventName/1640,监狱暴动,,,,,,EventDes/1643,越狱犯为你进行了部件升级,此刻的你正想要向警察发送你们的坐标。\n\n“没用的。”他打断了你。“我知道你会报警,我也能顺利的逃脱,你试多少次也都会是一样的结果。”\n\n他似乎有些绝望。\n\n“我也曾是赏金猎人,然而我们也不过都是棋子,协会的棋子。”\n\n越狱犯似乎陷入癫狂的跑入黑暗。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
@@ -836,6 +837,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
1933,1930,EventName/1930,增长见识,,,,,,EventDes/1933,你展示了{0},这位富家公子并没有见过这个部件,奖赏了你一些星币。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1934,1930,EventName/1930,增长见识,,,,,,EventDes/1934,你展示了{0},这位富家公子看都没有看一眼。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1935,1930,EventName/1930,增长见识,,,,,,EventDes/1935,你展示了{0},这位富家公子眼睛都瞪了出来,没想到在这里能见到这传说般的部件,双手奉上了[0]。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomShipUnit,;2;;;,,,,,,,,,,,,,,
+1935,1930,EventName/1930,增长见识,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1936,1930,EventName/1930,增长见识,,,,,,EventDes/1936,你展示了{0},这位富家公子看都没有看一眼。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1937,1930,EventName/1930,增长见识,,,,,,EventDes/1937,你对富家公子嗤之以鼻,并不稀罕他的奖赏。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
@@ -1337,9 +1339,9 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
2504,2500,EventName/2500,协会基地,,,,,,EventDes/2504,比起维护飞船,你还是对基地更感兴趣。你参观了百科全书编写大楼之后,就离开了端点星。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
2510,2510,EventName/2510,原料升级,0,4,,;7;;77;;;,,EventDes/2510,按照规定,赏金猎人协会的补给点会对路过猎人们的飞船进行免费的原料升级。\n\n眼前的树人管理官一边帮你办理手续,一边抱怨道:“最近我自己用的氮肥又贵了一倍,也不知道以后的日子怎么过。”\n\n说着,他从衬衫的两个纽扣中间深出了一根新树枝。\n\n你打算上供多少星币呢?,;6;;;,,,EvenOptionDes/2510_1,[不给星币]使1个[0-0]点原料变为[0-1]点。,OC_RandomPowerToAdd,;2;;;,,,2511,,,,,,,,,,,
-2510,2510,EventName/2510,原料升级,,,,,,,,,,,EvenOptionDes/2510_2,[几枚星币]失去{0}星币。使1个[1-0]点原料变为[1-1]点。,OC_StarCoinLose,;5;;;,,1,2512,OC_RandomPowerToAdd,;3;;;,,2,,,,,,,
-2510,2510,EventName/2510,原料升级,,,,,,,,,,,EvenOptionDes/2510_3,[一把星币]失去{0}星币。使1个[1-0]点原料变为[1-1]点。,OC_StarCoinLose,;12;;;,,1,2513,OC_RandomPowerToAdd,;4;;;,,2,,,,,,,
-2510,2510,EventName/2510,原料升级,,,,,,,,,,,EvenOptionDes/2510_4,[一袋星币]失去{0}星币。使1个[1-0]点原料变为[1-1]点。,OC_StarCoinLose,;20;;;,,1,2514,OC_RandomPowerToAdd,;5;;;,,2,,,,,,,
+2510,2510,EventName/2510,原料升级,,,,,,,,,,,EvenOptionDes/2510_2,[几枚星币]失去{0}星币。使1个[1-0]点原料变为[1-1]点。,OC_StarCoinLose,;4;;;,,1,2512,OC_RandomPowerToAdd,;3;;;,,2,,,,,,,
+2510,2510,EventName/2510,原料升级,,,,,,,,,,,EvenOptionDes/2510_3,[一把星币]失去{0}星币。使1个[1-0]点原料变为[1-1]点。,OC_StarCoinLose,;9;;;,,1,2513,OC_RandomPowerToAdd,;4;;;,,2,,,,,,,
+2510,2510,EventName/2510,原料升级,,,,,,,,,,,EvenOptionDes/2510_4,[一袋星币]失去{0}星币。使1个[1-0]点原料变为[1-1]点。,OC_StarCoinLose,;15;;;,,1,2514,OC_RandomPowerToAdd,;5;;;,,2,,,,,,,
2510,2510,EventName/2510,原料升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2515,,,,,,,,,,,
2511,2510,EventName/2510,原料升级,,,,,,EventDes/2511,你没有理会他,经过了两秒的尴尬后,他轻哼一声给你做了最差的原料升级。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
2512,2510,EventName/2510,原料升级,,,,,,EventDes/2512,你偷偷塞了几枚星币到他伸出的树枝上。对于你小气的贿赂他面露鄙夷,不情不愿的给你做了个还行的原料升级。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
diff --git a/csv/pilot/Pilot b/csv/pilot/Pilot
index 9d1aeca..8a03c74 100644
--- a/csv/pilot/Pilot
+++ b/csv/pilot/Pilot
@@ -47,3 +47,7 @@ int,string,void,string,void,int[],string,void,int,int,int,int,bool,string,void,s
,,,,,,,,,,,,,,,
10048,PilotTitle/10048,完美主义,PilotName/10048,坡费,;7;;77;;;,PilotDes/10048,在成为赏金猎人之前,坡费曾是鬣狗帮最知名的飞船设计师,直到那些星际海盗开始胡乱改造他的杰作。,3,47,50048,2,,Sprites/Head/treant_perfectionist,当手牌中最后1个能量装载时,若部件都没有空槽位,则所有攻击部件获得{0}点功率。,PM_10048
10049,PilotTitle/10049,天选之狗,PilotName/10049,永通,;7;;77;;;,PilotDes/10049,对永通而言,别人的意外就是他的日常,如果没有的话,他也很愿意为你造一些。,2,31,50049,2,,Sprites/Head/monster_yongtong,每场战斗都可以在悬赏令界面进行突发情况3选1。,PM_10049
+,,,,,,,,,,,,,,,
+,,,,,,,,,,,,,,,
+,,,,,,,,,,,,,,,
+10053,PilotTitle/10053,复制体变体,PilotName/10053,Y,;7;;77;;;,PilotDes/10053,Y诞生于复制体-X自我复制时产生的意外变体,相比于X,Y显然更加激进!,1,69,50053,2,,Sprites/Head/robot_Y,获得部件与宝物时,失去{0}点血量上限换取1份复制。,PM_10053
diff --git a/csv/talent/Talent b/csv/talent/Talent
index b5332b2..cb5dee8 100644
--- a/csv/talent/Talent
+++ b/csv/talent/Talent
@@ -60,7 +60,7 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[
50004,2,;7;;77;;;,1,,Talent/talent_theft_name,惯偷,Talent/talent_theft_des,在商店内,无法购买商品,但可以免费窃取1件商品。,,,TA_Theft,thief,,;10006;;10021;;10034;;10037;;10039;;10052;;50001;;50017;;50027;;;,
50005,2,;7;;;,38,,Talent/talent_magic_name,伪装面具,Talent/talent_magic_des,初始获得专属部件:80803|1。,;80803;;1;;;,,TA_Init_AddUnit,magician,,;50031;;;,
50006,2,;7;;77;;;,36,,Talent/talent_movemaster_name,操船师,Talent/talent_movemaster_des,初始获得{0}点燃料上限,每回合可以移动2次。,;6;;;,,TA_Init_ExtraMoveAndTwice,ship_racer,,,
-50007,2,;7;;;,4,,Talent/talent_shieldmaster_name,护盾改造,Talent/talent_shieldmaster_des,初始失去{0}点血量上限,获得{1}点护盾上限。,;8;;8;;;,,TA_Init_MasterShield,shield_refit,,,
+50007,2,;7;;;,4,,Talent/talent_shieldmaster_name,护盾改造,Talent/talent_shieldmaster_des,失去血量上限时,获得等量的护盾上限。初始失去{0}点血量上限。,;8;;;,,TA_Init_MasterShield,shield_refit,,,
50008,2,;7;;77;;;,12,,Talent/talent_copylegend_name,传说克隆,Talent/talent_copylegend_des,获得传说部件时,使其复制1份。,,,TA_Copylegend,legend_duplicate,,,
50009,2,;7;;77;;;,8,,Talent/talent_gethercoin_treasurechoice_name,传说优选,Talent/talent_gethercoin_treasurechoice_des,首次积累到{0}星币时,获得传说优选(呼叫支援):传说宝物部件组合3选1。,;50;;3;;;,,TA_Process_TreasureChoice,legend_seeker,,,
50010,2,;7;;77;;;,32,,Talent/talent_crazyman_name,狂怒,Talent/talent_crazyman_des,第1回合开始时,所有攻击部件功率翻倍。,,,TA_FirstTurnDoubleAdded,anger,,,
@@ -100,3 +100,7 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[
,,,,,,,,,,,,,,,
50048,2,;7;;77;;;,47,,Talent/talent_cleanover_name,华丽收场,Talent/talent_cleanover_des,当手牌中最后1个能量装载时,若部件都没有空槽位,则所有*攻击部件*获得{0}点*功率*。,;2;;;,,TA_CleanOver,grand_finale,,,
50049,2,;7;;77;;;,31,,Talent/talent_tritreasure_name,意外频发,Talent/talent_tritreasure_des,每场战斗都可以在悬赏令界面进行突发情况2选1。,,,TA_TriTreasure,accident,,;10045;;;,
+,,,,,,,,,,,,,,,
+,,,,,,,,,,,,,,,
+,,,,,,,,,,,,,,,
+50053,2,;7;;77;;;,69,,Talent/talent_kingcopy_name,危险抉择,Talent/talent_kingcopy_des,可切换获得部件和宝物时的效果:1.额外复制1份,失去{0}点血量上限。2.取消获得,获得{1}点血量上限。,;3;;1;;;,,TA_KingCopy,dangerous_choice,,;50008;;;,
diff --git a/csv/treasure/Treasure b/csv/treasure/Treasure
index 2870916..82d5260 100644
--- a/csv/treasure/Treasure
+++ b/csv/treasure/Treasure
@@ -224,3 +224,4 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
5055,TreasureName/5055,完美仿制圆环,1,,0,;7;;77;;;,50048,0,,,,TreasureDes/5055,回合内,当所有部件槽位均被装载时,所有攻击部件获得{0}点威力。,;2;;;,TS_AllLoadedPowerUp,Sprites/Treasures/perfect_ring_2,0,0
,,,,,,,,,,,,,,,,,,
5057,TreasureName/5057,不锈钢盆,1,,0,;7;;77;;;,50049,0,,,FALSE,TreasureDes/5057,50049天赋的选项变为3个。,;50049;;1;;;,TS_SetTalentValue_DogBowl,Sprites/Treasures/basin,0,0
+5058,TreasureName/5058,可回收装甲,0,,0,;7;;77;;;,50053,0,,,FALSE,TreasureDes/5058,获得或取消获得该宝物时,获得4点血量上限。,,TS_KingCopy,Sprites/Treasures/recycle_armor,0,0
diff --git a/sprites/background/background0_layer1/background0_layer1.png b/sprites/background/background0_layer1/background0_layer1.png
index 56e3857..ee9808b 100644
Binary files a/sprites/background/background0_layer1/background0_layer1.png and b/sprites/background/background0_layer1/background0_layer1.png differ
diff --git a/sprites/background/background0_layer2/background0_layer2.png b/sprites/background/background0_layer2/background0_layer2.png
index 9de0a29..b585988 100644
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diff --git a/sprites/background/background0_layer3/background0_layer3.png b/sprites/background/background0_layer3/background0_layer3.png
index ded8203..e700a70 100644
Binary files a/sprites/background/background0_layer3/background0_layer3.png and b/sprites/background/background0_layer3/background0_layer3.png differ
diff --git a/sprites/background/background0_layer4/background0_layer4.png b/sprites/background/background0_layer4/background0_layer4.png
index 60b53f5..2b9b28f 100644
Binary files a/sprites/background/background0_layer4/background0_layer4.png and b/sprites/background/background0_layer4/background0_layer4.png differ
diff --git a/sprites/background/battle1_1_aerolite/battle1_1_aerolite.png b/sprites/background/battle1_1_aerolite/battle1_1_aerolite.png
index c689f93..b285102 100644
Binary files a/sprites/background/battle1_1_aerolite/battle1_1_aerolite.png and b/sprites/background/battle1_1_aerolite/battle1_1_aerolite.png differ
diff --git a/sprites/background/battle1_1_background/battle1_1_background.png b/sprites/background/battle1_1_background/battle1_1_background.png
index b30b51f..0050eb6 100644
Binary files a/sprites/background/battle1_1_background/battle1_1_background.png and b/sprites/background/battle1_1_background/battle1_1_background.png differ
diff --git a/sprites/background/battle1_1_solar/battle1_1_solar.png b/sprites/background/battle1_1_solar/battle1_1_solar.png
index 80bcf26..4bdd7a4 100644
Binary files a/sprites/background/battle1_1_solar/battle1_1_solar.png and b/sprites/background/battle1_1_solar/battle1_1_solar.png differ
diff --git a/sprites/background/battle1_1_solar_back/battle1_1_solar_back.png b/sprites/background/battle1_1_solar_back/battle1_1_solar_back.png
index f113e7a..3bc97f3 100644
Binary files a/sprites/background/battle1_1_solar_back/battle1_1_solar_back.png and b/sprites/background/battle1_1_solar_back/battle1_1_solar_back.png differ
diff --git a/sprites/background/battle1_1_solar_out1/battle1_1_solar_out1.png b/sprites/background/battle1_1_solar_out1/battle1_1_solar_out1.png
index 3e7674d..1c3b7e3 100644
Binary files a/sprites/background/battle1_1_solar_out1/battle1_1_solar_out1.png and b/sprites/background/battle1_1_solar_out1/battle1_1_solar_out1.png differ
diff --git a/sprites/background/battle1_1_solar_out2/battle1_1_solar_out2.png b/sprites/background/battle1_1_solar_out2/battle1_1_solar_out2.png
index bee543e..45833d8 100644
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diff --git a/sprites/background/battle1_1_solar_smoke/battle1_1_solar_smoke.png b/sprites/background/battle1_1_solar_smoke/battle1_1_solar_smoke.png
index 7fd61d9..766ba5b 100644
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diff --git a/sprites/background/battle1_1_solar_up/battle1_1_solar_up.png b/sprites/background/battle1_1_solar_up/battle1_1_solar_up.png
index 45d0aec..a6dee2b 100644
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diff --git a/sprites/background/battle2_1_planet_smoke_front/battle2_1_planet_smoke_front.png b/sprites/background/battle2_1_planet_smoke_front/battle2_1_planet_smoke_front.png
index ae2b8c8..2ef340f 100644
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diff --git a/sprites/background/battle3_1_aerolite/battle3_1_aerolite.png b/sprites/background/battle3_1_aerolite/battle3_1_aerolite.png
index 8fe5d27..e433f5f 100644
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diff --git a/sprites/background/battle3_1_background/battle3_1_background.png b/sprites/background/battle3_1_background/battle3_1_background.png
index ffdd8ce..402e29b 100644
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diff --git a/sprites/background/battle3_1_darkhole/battle3_1_darkhole.png b/sprites/background/battle3_1_darkhole/battle3_1_darkhole.png
index ed1f2f6..67880b4 100644
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diff --git a/sprites/background/battle3_1_darkhole_layer1/battle3_1_darkhole_layer1.png b/sprites/background/battle3_1_darkhole_layer1/battle3_1_darkhole_layer1.png
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diff --git a/sprites/background/battle3_1_darkhole_layer2/battle3_1_darkhole_layer2.png b/sprites/background/battle3_1_darkhole_layer2/battle3_1_darkhole_layer2.png
index 6dce516..6a12727 100644
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diff --git a/sprites/background/battle3_1_darkhole_layer3/battle3_1_darkhole_layer3.png b/sprites/background/battle3_1_darkhole_layer3/battle3_1_darkhole_layer3.png
index 80a56d9..188d0f2 100644
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diff --git a/sprites/head/robot_y/robot_Y.png b/sprites/head/robot_y/robot_Y.png
new file mode 100644
index 0000000..ce20644
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diff --git a/sprites/icon/talent/dangerous_choice/dangerous_choice.png b/sprites/icon/talent/dangerous_choice/dangerous_choice.png
new file mode 100644
index 0000000..d6573f8
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diff --git a/sprites/treasures/recycle_armor/recycle_armor.png b/sprites/treasures/recycle_armor/recycle_armor.png
new file mode 100644
index 0000000..8c79202
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diff --git a/sprites/ui/ui_button_y_copy/UI_button_Y_copy.png b/sprites/ui/ui_button_y_copy/UI_button_Y_copy.png
new file mode 100644
index 0000000..e094336
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diff --git a/sprites/ui/ui_button_y_copy_click/UI_button_Y_copy_click.png b/sprites/ui/ui_button_y_copy_click/UI_button_Y_copy_click.png
new file mode 100644
index 0000000..d283d5b
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diff --git a/sprites/ui/ui_button_y_copy_disable/UI_button_Y_copy_disable.png b/sprites/ui/ui_button_y_copy_disable/UI_button_Y_copy_disable.png
new file mode 100644
index 0000000..2e2e137
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diff --git a/sprites/ui/ui_button_y_copy_hover/UI_button_Y_copy_hover.png b/sprites/ui/ui_button_y_copy_hover/UI_button_Y_copy_hover.png
new file mode 100644
index 0000000..c4e7a56
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diff --git a/sprites/ui/ui_button_y_delete/UI_button_Y_delete.png b/sprites/ui/ui_button_y_delete/UI_button_Y_delete.png
new file mode 100644
index 0000000..1f13488
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diff --git a/sprites/ui/ui_button_y_delete_click/UI_button_Y_delete_click.png b/sprites/ui/ui_button_y_delete_click/UI_button_Y_delete_click.png
new file mode 100644
index 0000000..ebe19d9
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diff --git a/sprites/ui/ui_button_y_delete_disable/UI_button_Y_delete_disable.png b/sprites/ui/ui_button_y_delete_disable/UI_button_Y_delete_disable.png
new file mode 100644
index 0000000..3e618d1
Binary files /dev/null and b/sprites/ui/ui_button_y_delete_disable/UI_button_Y_delete_disable.png differ
diff --git a/sprites/ui/ui_button_y_delete_hover/UI_button_Y_delete_hover.png b/sprites/ui/ui_button_y_delete_hover/UI_button_Y_delete_hover.png
new file mode 100644
index 0000000..5f9623e
Binary files /dev/null and b/sprites/ui/ui_button_y_delete_hover/UI_button_Y_delete_hover.png differ
diff --git a/textmap/chinesetextmap_centertips/ChineseTextMap_CenterTips b/textmap/chinesetextmap_centertips/ChineseTextMap_CenterTips
index dcae880..1fb04bb 100644
--- a/textmap/chinesetextmap_centertips/ChineseTextMap_CenterTips
+++ b/textmap/chinesetextmap_centertips/ChineseTextMap_CenterTips
@@ -5,6 +5,11 @@ Talent/DayDreamer;"确定要失去{0}星币换取{1}天进行事件吗?"
Talent/FreeVacation;"天赋触发:\n恢复本次事件所需要的天数。"
Talent/CoinNoEnough;"星币不足!"
Talent/ButtonHoverResetPoint;"失去2星币,重新随机分配原料点数。"
+Talent/CopyKing;"血量上限不足,无法切换!"
+Talent/CopyKingSwitch;"已切换:{0}"
+Talent/CopyKingDes_1;"1.额外复制1份,失去{0}点血量上限。"
+Talent/CopyKingDes_2;"2.取消获得,获得{0}点血量上限。"
+Talent/CopyKingClickSwitch;"\n点击切换。"
Property/HP;"血量"
Property/MaxHP;"血量上限"
Property/Shield;"护盾"
diff --git a/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot b/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot
index a88e044..a4e83c4 100644
--- a/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot
+++ b/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot
@@ -45,6 +45,7 @@ PilotName/10045;"GR1D"
PilotName/10046;"朱雀"
PilotName/10048;"坡费"
PilotName/10049;"永通"
+PilotName/10053;"Y"
PilotTitle/null;"未知"
PilotTitle/10000;"教官"
PilotTitle/10001;"维修大师"
@@ -92,6 +93,7 @@ PilotTitle/10045;"强迫症"
PilotTitle/10046;"隐秘者"
PilotTitle/10048;"完美主义"
PilotTitle/10049;"天选之狗"
+PilotTitle/10053;"复制体变体"
PilotDes/10000;"赏金协会为所有初来乍到的新手猎人们提供尽可能的帮助,而教官正是其中的第一环。"
PilotDes/10001;"动动师从一位猫猫族的大佬维修师,这位维修师擅长把汰换的零件翻新后再高价转售出去。"
PilotDes/10002;"格瑞在工作之余开办了一个冥想班,用于帮助各类失眠者改善睡眠。"
@@ -138,6 +140,7 @@ PilotDes/10045;"GR1D是名强大的赏金猎人,如果你有幸同他合作,
PilotDes/10046;"朱雀是一名来自东方的神秘树人,她持有的棱镜能够开启另一个次元的商店。"
PilotDes/10048;"在成为赏金猎人之前,坡费曾是鬣狗帮最知名的飞船设计师,直到那些星际海盗开始胡乱改造他的杰作。"
PilotDes/10049;"对永通而言,别人的意外就是他的日常,如果没有的话,他也很愿意为你造一些。"
+PilotDes/10053;"Y诞生于复制体-X自我复制时产生的意外变体,相比于X,Y显然更加激进!"
PilotMono/10000/Init_1;"新人,准备好面对你的第一场战斗了吗?别担心,我会指导你的!"
PilotMono/10000/Init_2;"这次你可要加油了,相信你可以的。"
PilotMono/10000/Idle_1;"如果你有所疑惑,可以点击右上角的教程按钮进行查看。"
@@ -535,4 +538,13 @@ PilotMono/10049/Idle_3;"让我翻翻笔记,还有什么有趣的“意外”
PilotMono/10049/GetTreasure;"我早就知道,我们早晚能找到它!只要“意外”足够的话。"
PilotMono/10049/Boss_1;"瞧瞧,新惊喜。"
PilotMono/10049/Boss_2;"我就知道会有些不寻常的事情。"
-PilotMono/10049/Boss_3;"你被捕了!快来给我整个大活儿!"
\ No newline at end of file
+PilotMono/10049/Boss_3;"你被捕了!快来给我整个大活儿!"
+PilotMono/10053/Init_1;"复制一切!"
+PilotMono/10053/Init_2;"我是Y,我是独一无二的!"
+PilotMono/10053/Idle_1;"你见过X吗,那家伙太无趣了!"
+PilotMono/10053/Idle_2;"复制模式的能源就来源于飞船的装甲。"
+PilotMono/10053/Idle_3;"有时候我也会找X聊聊天,就像,在和另一个呆板的自己对话。"
+PilotMono/10053/GetTreasure_1;"我喜欢这个!"
+PilotMono/10053/GetTreasure_2;"双份传说!双倍惊喜!"
+PilotMono/10053/Switch_1;"让我们暂时收手吧。"
+PilotMono/10053/Switch_2;"装甲不足,复制模式关闭。"
\ No newline at end of file
diff --git a/textmap/chinesetextmap_talent/ChineseTextMap_Talent b/textmap/chinesetextmap_talent/ChineseTextMap_Talent
index e9cd3cd..7497615 100644
--- a/textmap/chinesetextmap_talent/ChineseTextMap_Talent
+++ b/textmap/chinesetextmap_talent/ChineseTextMap_Talent
@@ -44,6 +44,7 @@ Talent/talent_colorequal_name;"强迫症"
Talent/talent_otherunit_name;"棱镜"
Talent/talent_cleanover_name;"华丽收场"
Talent/talent_tritreasure_name;"意外频发"
+Talent/talent_kingcopy_name;"危险抉择"
Talent/talent_tutorial_name;"坚韧"
Talent/talent_recover_addcoin_name;"维修达人"
Talent/talent_centeradded_name;"中心聚焦"
@@ -142,6 +143,7 @@ Talent/talent_colorequal_des;"每回合额外生成2个能量,手牌能量只
Talent/talent_otherunit_des;"精英战斗结束后,获得异次元商店(呼叫支援):可以购买其他飞船的部分物品。"
Talent/talent_cleanover_des;"当手牌中最后1个能量装载时,若部件都没有空槽位,则所有*攻击部件*获得{0}点*功率*。"
Talent/talent_tritreasure_des;"每场战斗都可以在悬赏令界面进行突发情况2选1。"
+Talent/talent_kingcopy_des;"可切换获得部件和宝物时的效果:1.额外复制1份,失去{0}点血量上限。2.取消获得,获得{1}点血量上限。"
Talent/talent_tutorial_des;"初始获得{0}点血量上限和{1}点燃料上限。"
Talent/talent_recover_addcoin_des;"回复血量时,获得相同数量的星币。"
Talent/talent_centeradded_des;"战斗开始时,*飞船中心*的*攻击部件*获得{0}点*功率*。"
@@ -149,7 +151,7 @@ Talent/talent_traveler_des;"每次度假天数增加1天,未使用的天数可
Talent/talent_theft_des;"在商店内,无法购买商品,但可以免费窃取1件商品。"
Talent/talent_magic_des;"初始获得专属部件:80803|1。"
Talent/talent_movemaster_des;"初始获得{0}点燃料上限,每回合可以移动2次。"
-Talent/talent_shieldmaster_des;"初始失去{0}点血量上限,获得{1}点护盾上限。"
+Talent/talent_shieldmaster_des;"失去血量上限时,获得等量的护盾上限。初始失去{0}点血量上限。"
Talent/talent_copylegend_des;"获得传说部件时,使其复制1份。"
Talent/talent_bothsidemaster_des;"每获得{0}星币,获得流派抉择(呼叫支援):*超频*/*三重*部件2选1。"
Talent/talent_talentother_des;"随机天赋变为从其他驾驶员的固有天赋中获取。"
diff --git a/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure b/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure
index dcad08b..021ff6b 100644
--- a/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure
+++ b/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure
@@ -196,6 +196,7 @@ TreasureName/5053;"定制卡片"
TreasureName/5054;"我的电脑"
TreasureName/5055;"完美仿制圆环"
TreasureName/5057;"不锈钢盆"
+TreasureName/5058;"可回收装甲"
TreasureDes/102;"*充能*效果触发时,生成1个[*蓝色*{0}点]能量。"
TreasureDes/104;"战斗开始时,所有*充能*部件获得等同于其*充能*阈值一半的进度。"
TreasureDes/105;"*充能*完成时,溢出的点数会继续*充能*。"
@@ -393,4 +394,5 @@ TreasureDes/5051;"获得暗影优选(呼叫支援):获得1次随机宝物
TreasureDes/5053;"获得私人定制(呼叫支援):选择1个部件,使其所有槽位变为同一种颜色。"
TreasureDes/5054;"获得X的商店(呼叫支援):商品为已拥有部件和宝物的复制(我的电脑除外)。"
TreasureDes/5055;"回合内,当所有部件槽位均被装载时,所有*攻击部件*获得{0}点威力。"
-TreasureDes/5057;"50049天赋的选项变为3个。"
\ No newline at end of file
+TreasureDes/5057;"50049天赋的选项变为3个。"
+TreasureDes/5058;"获得或取消获得该宝物时,获得4点血量上限。"
\ No newline at end of file
diff --git a/textmap/englishtextmap_centertips/EnglishTextMap_CenterTips b/textmap/englishtextmap_centertips/EnglishTextMap_CenterTips
index 9091eab..c05d0e4 100644
--- a/textmap/englishtextmap_centertips/EnglishTextMap_CenterTips
+++ b/textmap/englishtextmap_centertips/EnglishTextMap_CenterTips
@@ -5,6 +5,11 @@ Talent/DayDreamer;"Are you sure you want to exchange {0} Star Coins for {1} day(
Talent/FreeVacation;"Talent triggered: \nRestore the number of days required for this event."
Talent/CoinNoEnough;"Insufficient Star Coins!"
Talent/ButtonHoverResetPoint;"Pay 2 Star Coins to redistribute Resource Points."
+Talent/CopyKing;"Not enough Max HP. Cannot switch!"
+Talent/CopyKingSwitch;"Switched to: {0}"
+Talent/CopyKingDes_1;"1. Gain double, -{0} Max HP as payment."
+Talent/CopyKingDes_2;"2. Gain nothing, +{0} Max HP as compensation."
+Talent/CopyKingClickSwitch;"\nClick to switch."
Property/HP;"HP"
Property/MaxHP;"Max HP"
Property/Shield;"Shield"
diff --git a/textmap/englishtextmap_pilot/EnglishTextMap_Pilot b/textmap/englishtextmap_pilot/EnglishTextMap_Pilot
index 8813874..d7fa2bc 100644
--- a/textmap/englishtextmap_pilot/EnglishTextMap_Pilot
+++ b/textmap/englishtextmap_pilot/EnglishTextMap_Pilot
@@ -45,6 +45,7 @@ PilotName/10045;"GR1D"
PilotName/10046;"Suzaku"
PilotName/10048;"Perfax"
PilotName/10049;"Yongtong"
+PilotName/10053;"Y"
PilotTitle/null;"Unknown"
PilotTitle/10000;"Instructor"
PilotTitle/10001;"Repair Master"
@@ -92,6 +93,7 @@ PilotTitle/10045;"OCD"
PilotTitle/10046;"The Hermit"
PilotTitle/10048;"Perfectionism"
PilotTitle/10049;"The Chosen Dog"
+PilotTitle/10053;"Replicant Variant"
PilotDes/10000;"The Bounty Hunter Association provides as much help as possible to all new hunters, with their instructors serving as their initial guides."
PilotDes/10001;"Dongdong learned from a repair expert of the Cat Clan, who excels at modifying discarded units and reselling them at a high price."
PilotDes/10002;"Grey, in her spare time, runs a meditation class to help various insomniacs improve their sleep."
@@ -138,6 +140,7 @@ PilotDes/10045;"GR1D is a very powerful bounty hunter. If you're lucky enough to
PilotDes/10046;"Suzaku is a mysterious Treant from the East, and the prism she holds can open a shop in another dimension."
PilotDes/10048;"Before becoming a bounty hunter, Perfax was the most renowned spaceship designer for the Hyena Gang, until those space pirates began recklessly modifying his masterpieces."
PilotDes/10049;"For Yongtong, accidents are just routine. And if there aren't any, he's more than willing to create a few for you."
+PilotDes/10053;"Y was born as an unexpected variant during the self-replication of Replicant-X. Compared to X, Y is absolutely much more aggressive!"
PilotMono/10000/Init_1;"Are you ready for your first battle, newcomer? Don't worry, I'll guide you!"
PilotMono/10000/Init_2;"This time, you'll need to try your best. I have faith in you."
PilotMono/10000/Idle_1;"If you're still unsure, feel free to hit that 'Tutorial' button in the upper right corner for a quick refresher!"
@@ -535,4 +538,13 @@ PilotMono/10049/Idle_3;"Let me see...what interesting EMERGENCIES haven't happen
PilotMono/10049/GetTreasure;"I knew it—we were bound to find it eventually! As long as we have enough EMERGENCIES, that is!"
PilotMono/10049/Boss_1;"Look at this, a new surprise!"
PilotMono/10049/Boss_2;"I knew there would be something unusual."
-PilotMono/10049/Boss_3;"You're under arrest! Come over here and give me a spectacular performance!"
\ No newline at end of file
+PilotMono/10049/Boss_3;"You're under arrest! Come over here and give me a spectacular performance!"
+PilotMono/10053/Init_1;"REPLICATE! EVERYTHING!"
+PilotMono/10053/Init_2;"I'm Y, I'm the unique one!"
+PilotMono/10053/Idle_1;"Have you seen X? That guy is so boring!"
+PilotMono/10053/Idle_2;"The energy for the Replication Mode comes directly from the ship's armor."
+PilotMono/10053/Idle_3;"Sometimes I chat with X—as if talking to a more rigid version of myself."
+PilotMono/10053/GetTreasure_1;"I prefer this!"
+PilotMono/10053/GetTreasure_2;"Double the legends! Double the surprises!"
+PilotMono/10053/Switch_1;"Let's call it quits for now."
+PilotMono/10053/Switch_2;"Insufficient armor, Replication Mode disabled."
\ No newline at end of file
diff --git a/textmap/englishtextmap_talent/EnglishTextMap_Talent b/textmap/englishtextmap_talent/EnglishTextMap_Talent
index 613cd42..37a67ba 100644
--- a/textmap/englishtextmap_talent/EnglishTextMap_Talent
+++ b/textmap/englishtextmap_talent/EnglishTextMap_Talent
@@ -44,6 +44,7 @@ Talent/talent_colorequal_name;"OCD"
Talent/talent_otherunit_name;"Colorful Prism"
Talent/talent_cleanover_name;"Grand Finale"
Talent/talent_tritreasure_name;"Accident Maker"
+Talent/talent_kingcopy_name;"Double or Nothing"
Talent/talent_tutorial_name;"Tenacity"
Talent/talent_recover_addcoin_name;"Repair Expert"
Talent/talent_centeradded_name;"Center-focused"
@@ -142,6 +143,7 @@ Talent/talent_colorequal_des;"Generate 2 additional Energy per turn. Energy in h
Talent/talent_otherunit_des;"After elite battles, gain Shop from Another Dimension (Call for Support): Items from other spaceships on sale."
Talent/talent_cleanover_des;"When the last Energy in hand is loaded, if all Unit slots are loaded, apply {0} *Power* to every *Attack Unit*."
Talent/talent_tritreasure_des;"Choose from 2 emergency events before each battle."
+Talent/talent_kingcopy_des;"Choose from 2 effects on gaining a Unit or a Treasure: Gain double, -{0} Max HP. Or: Gain nothing, +{1} Max HP."
Talent/talent_tutorial_des;"Gain {0} Max HP and {1} Max Fuel."
Talent/talent_recover_addcoin_des;"When restoring HP, gain the same amount of Star Coins."
Talent/talent_centeradded_des;"At the start of the battle, apply {0} *Power* to the *central* *Attack Unit*."
@@ -149,7 +151,7 @@ Talent/talent_traveler_des;"Each vacation has 1 more day. Unspent days may be ca
Talent/talent_theft_des;"You may steal 1 item in the shop, but you cannot purchase any items."
Talent/talent_magic_des;"Gain an exclusive Unit: 80803|1."
Talent/talent_movemaster_des;"Gain {0} Max Fuel. You may move twice per turn."
-Talent/talent_shieldmaster_des;"Gain {1} Max Shield. Lose {0} Max HP."
+Talent/talent_shieldmaster_des;"All lost Max HP will be converted to Max Shield. Lose {0} Max HP."
Talent/talent_copylegend_des;"Whenever you gain a Legendary Unit, gain 1 copy."
Talent/talent_bothsidemaster_des;"For every {0} Star Coins gained, gain Build Scholar (Call for Support): Pick from 1 *Overclock* and 1 *Tripower* Unit."
Talent/talent_talentother_des;"Your Random Talents are replaced by Inherent Talents of other pilots."
diff --git a/textmap/englishtextmap_treasure/EnglishTextMap_Treasure b/textmap/englishtextmap_treasure/EnglishTextMap_Treasure
index d54cf21..2186589 100644
--- a/textmap/englishtextmap_treasure/EnglishTextMap_Treasure
+++ b/textmap/englishtextmap_treasure/EnglishTextMap_Treasure
@@ -196,6 +196,7 @@ TreasureName/5053;"Customization Card"
TreasureName/5054;"My Computer"
TreasureName/5055;"Perfectly Forged Ring"
TreasureName/5057;"Stainless Steel Basin"
+TreasureName/5058;"Recyclable Shell"
TreasureDes/102;"Whenever *Charge* is triggered, generate 1 [*Blue* {0}-point] Energy."
TreasureDes/104;"At the start of the battle, each *Charge* Unit gain progress equal to half their *Charging* threshold."
TreasureDes/105;"When *Charge* finishes, any excess points will continue to *Charge*."
@@ -393,4 +394,5 @@ TreasureDes/5051;"Gain Shade's Pick (Call for Support): Pick from 2 random Treas
TreasureDes/5053;"Gain Customization (Call for Support): Convert all slots of a selected Unit into a same color."
TreasureDes/5054;"Gain X's Shop (Call for Support): Copies of your Units and treasures for sale. (My Computer excluded)"
TreasureDes/5055;"When all Unit slots are loaded, apply {0} Strength to every *Attack Unit*."
-TreasureDes/5057;"50049 talent provides 3 options instead."
\ No newline at end of file
+TreasureDes/5057;"50049 talent provides 3 options instead."
+TreasureDes/5058;"When you pick up or give up this treasure, gain 4 Max HP."
\ No newline at end of file
diff --git a/textmap/englishtextmap_unit/EnglishTextMap_Unit b/textmap/englishtextmap_unit/EnglishTextMap_Unit
index 824c0c3..fcda73c 100644
--- a/textmap/englishtextmap_unit/EnglishTextMap_Unit
+++ b/textmap/englishtextmap_unit/EnglishTextMap_Unit
@@ -1033,7 +1033,7 @@ Des/14805_1;"*Tripower*: Apply {0} *Power* to the *Attack Unit* in *front*."
Des/14806_1;"Whenever *Tripower* is triggered, generate 1 [*White*] Energy."
Des/14806_2;"Whenever *Tripower* is triggered, generate 1 [*Orange*] Energy."
Des/14807_1;"*Tripower*: Apply {0} Strength to all *Attack Units* for each slot they have."
-Des/15001_1;"On load, gain Strength equal to the total damage taken from the last Showdown."
+Des/15001_1;"On load, gain Strength equal to the total damage taken from the last Showdown on."
Des/15002_1;"When Shield reduces, gain {0} *Power*."
Des/15003_1;"When Shield changes, gain *Double Strength*."
Des/15801_1;"On load, restore {0} Shield."