diff --git a/README.md b/README.md index b002682..1dcda28 100644 --- a/README.md +++ b/README.md @@ -10,6 +10,36 @@ dump文件目录 - sprites - textmap +## 2024年12月19日 + +各位赏金猎人们!大家好! + +好久不见! + +协会招募工作又有新进度啦~ + +本次通过面试的驾驶员是:`复制体变体-Y` + +- Y诞生于复制体-X自我复制时产生的意外变体,相比于X,Y显然更加激进! +- 固有天赋-危险抉择:可切换获得部件和宝物时的效果:1.额外复制1份,失去3点血量上限。2.取消获得,获得1点血量上限。 +- *复制体变体-Y将在69级解锁。 + +### 驾驶员重做 + +- 护盾改造师-s808的天赋重做:失去血量上限时,获得等量的护盾上限。初始失去8点血量上限。我们在保留了s808特色的前提下,带来了更多的可能性。 + +### 体验优化 + +1. 事件-原料升级降低了星币需求。 +2. 修复了金色涂装-G01D的专属宝物-金色粒子的bug。 + +——- + +> 开发者碎碎念: +> +> 不出意外的话,明年年初就将为大家带来正式版本! +> 三号飞船、新难度、新boss、隐藏boss即将到来! + ## 2024年11月21日 好久不见! diff --git a/csv/encounterevents/EncounterEvents b/csv/encounterevents/EncounterEvents index fc253f9..708d32e 100644 --- a/csv/encounterevents/EncounterEvents +++ b/csv/encounterevents/EncounterEvents @@ -325,6 +325,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void 1290,1290,EventName/1290,厨神争霸,,,,,,,,,,,EvenOptionDes/1290_2,[蠕虫的浆液]获得[0]。,OC_RandomShipUnitByNoRepeat,;2;;0;;1;;;,,,1292,,,,,,,,,,, 1290,1290,EventName/1290,厨神争霸,,,,,,,,,,,EvenOptionDes/1290_3,[整只闪光蠕虫]50%概率获得[0],50%概率获得[1]。,OC_RandomShipUnitByNoRepeat,;3;;0;;2;;;,50,,1293,OC_RandomShipUnitByNoRepeat,;2;;0;;1;;;,50,,1293,,,,,, 1290,1290,EventName/1290,厨神争霸,,,,,,,,,,3,EvenOptionDes/1290_4,[九转蠕虫]获得1个已升级的随机传说部件。(兽族专属),OC_RandomShipUnitByNoRepeat,;3;;0;;1;;;,,1,1294,OC_RaceLimit,;2;;;,,2,,,,,,, +1290,1290,EventName/1290,厨神争霸,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1291,1290,EventName/1290,厨神争霸,,,,,,EventDes/1291,虽未获得冠军,但你的料理被一个爱吃脆脆口感的兽族评委所中意,他奖励了你一个{0}。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1292,1290,EventName/1290,厨神争霸,,,,,,EventDes/1292,虽未获得冠军,但你的料理被一个爱吃黏黏口感的兽族评委所中意,他奖励了你一个{0}。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1293,1290,EventName/1290,厨神争霸,,,,,,EventDes/1293,你完成了会发光的蠕虫料理,兽族评委们在揭盖的瞬间被闪瞎了,不出所料,这是全场最佳的菜,但有一个评委被闪瞎了,所以你只拿到了一部分奖励。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, @@ -591,7 +592,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void 1640,1640,EventName/1640,监狱暴动,0,4,,;7;;77;;;,,EventDes/1640,黑星的监狱突然发起了暴动,一位策划了袭击赏金猎人协会总部,被标注为最高危险等级的罪犯逃离了监狱,当地警方突发悬赏越狱犯,你开着飞船进行地毯式搜索,发现了这名越狱犯的踪迹,他表示他手上有很多改造飞船的资源,只要你放他一马,他就可以帮你强化飞船。,;4;;7;;10;;;,,,EvenOptionDes/1640_1,[复制槽位]选择1个部件,复制1个最高颜色槽位。,OC_SlotRefit,;3;;;,,,;1641;;1645;,,,,,,,,,,, 1640,1640,EventName/1640,监狱暴动,,,,,,,,,,,EvenOptionDes/1640_2,[移除槽位]选择1个部件,移除1个最低颜色槽位。,OC_SlotRefit,;6;;;,,1,;1642;;1645;,OC_ShipLimit,;77;;;,,2,,,,,,, 1640,1640,EventName/1640,监狱暴动,,,,,,,,,,,EvenOptionDes/1640_3,[升级部件]选择1个部件升级。,OC_UpgradeUnit,,,,;1643;;1645;,,,,,,,,,,, -1640,1640,EventName/1640,监狱暴动,,,,,,,,,,,EvenOptionDes/1640_4,[保养飞船]获得{0}点血量上限。,OC_MaxHP,;6;;;,,,1644,,,,,,,,,,, +1640,1640,EventName/1640,监狱暴动,,,,,,,,,,,EvenOptionDes/1640_4,[保养飞船]获得{0}点血量上限。,OC_MaxHP,;9;;;,,,1644,,,,,,,,,,, 1641,1640,EventName/1640,监狱暴动,,,,,,EventDes/1641,通过槽位复制组件,越狱犯为你的部件进行了升级。你趁越狱犯不注意悄悄向警察通报了你们的坐标,不过当你回身找寻这名越狱犯时,他已经消失不见,索性你的飞船已经改造完成了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1642,1640,EventName/1640,监狱暴动,,,,,,EventDes/1642,这位越狱犯从一个隐蔽的秘密基地中找到了移除槽位的组件,你看着认真工作的他,悄悄向警察发送了你们的坐标。不过在警察赶来前,越狱犯已经消失不见了,索性你的飞船已经改造完成。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1643,1640,EventName/1640,监狱暴动,,,,,,EventDes/1643,越狱犯为你进行了部件升级,此刻的你正想要向警察发送你们的坐标。\n\n“没用的。”他打断了你。“我知道你会报警,我也能顺利的逃脱,你试多少次也都会是一样的结果。”\n\n他似乎有些绝望。\n\n“我也曾是赏金猎人,然而我们也不过都是棋子,协会的棋子。”\n\n越狱犯似乎陷入癫狂的跑入黑暗。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, @@ -836,6 +837,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void 1933,1930,EventName/1930,增长见识,,,,,,EventDes/1933,你展示了{0},这位富家公子并没有见过这个部件,奖赏了你一些星币。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1934,1930,EventName/1930,增长见识,,,,,,EventDes/1934,你展示了{0},这位富家公子看都没有看一眼。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1935,1930,EventName/1930,增长见识,,,,,,EventDes/1935,你展示了{0},这位富家公子眼睛都瞪了出来,没想到在这里能见到这传说般的部件,双手奉上了[0]。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomShipUnit,;2;;;,,,,,,,,,,,,,, +1935,1930,EventName/1930,增长见识,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1936,1930,EventName/1930,增长见识,,,,,,EventDes/1936,你展示了{0},这位富家公子看都没有看一眼。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1937,1930,EventName/1930,增长见识,,,,,,EventDes/1937,你对富家公子嗤之以鼻,并不稀罕他的奖赏。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, @@ -1337,9 +1339,9 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void 2504,2500,EventName/2500,协会基地,,,,,,EventDes/2504,比起维护飞船,你还是对基地更感兴趣。你参观了百科全书编写大楼之后,就离开了端点星。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 2510,2510,EventName/2510,原料升级,0,4,,;7;;77;;;,,EventDes/2510,按照规定,赏金猎人协会的补给点会对路过猎人们的飞船进行免费的原料升级。\n\n眼前的树人管理官一边帮你办理手续,一边抱怨道:“最近我自己用的氮肥又贵了一倍,也不知道以后的日子怎么过。”\n\n说着,他从衬衫的两个纽扣中间深出了一根新树枝。\n\n你打算上供多少星币呢?,;6;;;,,,EvenOptionDes/2510_1,[不给星币]使1个[0-0]点原料变为[0-1]点。,OC_RandomPowerToAdd,;2;;;,,,2511,,,,,,,,,,, -2510,2510,EventName/2510,原料升级,,,,,,,,,,,EvenOptionDes/2510_2,[几枚星币]失去{0}星币。使1个[1-0]点原料变为[1-1]点。,OC_StarCoinLose,;5;;;,,1,2512,OC_RandomPowerToAdd,;3;;;,,2,,,,,,, -2510,2510,EventName/2510,原料升级,,,,,,,,,,,EvenOptionDes/2510_3,[一把星币]失去{0}星币。使1个[1-0]点原料变为[1-1]点。,OC_StarCoinLose,;12;;;,,1,2513,OC_RandomPowerToAdd,;4;;;,,2,,,,,,, -2510,2510,EventName/2510,原料升级,,,,,,,,,,,EvenOptionDes/2510_4,[一袋星币]失去{0}星币。使1个[1-0]点原料变为[1-1]点。,OC_StarCoinLose,;20;;;,,1,2514,OC_RandomPowerToAdd,;5;;;,,2,,,,,,, +2510,2510,EventName/2510,原料升级,,,,,,,,,,,EvenOptionDes/2510_2,[几枚星币]失去{0}星币。使1个[1-0]点原料变为[1-1]点。,OC_StarCoinLose,;4;;;,,1,2512,OC_RandomPowerToAdd,;3;;;,,2,,,,,,, +2510,2510,EventName/2510,原料升级,,,,,,,,,,,EvenOptionDes/2510_3,[一把星币]失去{0}星币。使1个[1-0]点原料变为[1-1]点。,OC_StarCoinLose,;9;;;,,1,2513,OC_RandomPowerToAdd,;4;;;,,2,,,,,,, +2510,2510,EventName/2510,原料升级,,,,,,,,,,,EvenOptionDes/2510_4,[一袋星币]失去{0}星币。使1个[1-0]点原料变为[1-1]点。,OC_StarCoinLose,;15;;;,,1,2514,OC_RandomPowerToAdd,;5;;;,,2,,,,,,, 2510,2510,EventName/2510,原料升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2515,,,,,,,,,,, 2511,2510,EventName/2510,原料升级,,,,,,EventDes/2511,你没有理会他,经过了两秒的尴尬后,他轻哼一声给你做了最差的原料升级。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 2512,2510,EventName/2510,原料升级,,,,,,EventDes/2512,你偷偷塞了几枚星币到他伸出的树枝上。对于你小气的贿赂他面露鄙夷,不情不愿的给你做了个还行的原料升级。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, diff --git a/csv/pilot/Pilot b/csv/pilot/Pilot index 9d1aeca..8a03c74 100644 --- a/csv/pilot/Pilot +++ b/csv/pilot/Pilot @@ -47,3 +47,7 @@ int,string,void,string,void,int[],string,void,int,int,int,int,bool,string,void,s ,,,,,,,,,,,,,,, 10048,PilotTitle/10048,完美主义,PilotName/10048,坡费,;7;;77;;;,PilotDes/10048,在成为赏金猎人之前,坡费曾是鬣狗帮最知名的飞船设计师,直到那些星际海盗开始胡乱改造他的杰作。,3,47,50048,2,,Sprites/Head/treant_perfectionist,当手牌中最后1个能量装载时,若部件都没有空槽位,则所有攻击部件获得{0}点功率。,PM_10048 10049,PilotTitle/10049,天选之狗,PilotName/10049,永通,;7;;77;;;,PilotDes/10049,对永通而言,别人的意外就是他的日常,如果没有的话,他也很愿意为你造一些。,2,31,50049,2,,Sprites/Head/monster_yongtong,每场战斗都可以在悬赏令界面进行突发情况3选1。,PM_10049 +,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,, +10053,PilotTitle/10053,复制体变体,PilotName/10053,Y,;7;;77;;;,PilotDes/10053,Y诞生于复制体-X自我复制时产生的意外变体,相比于X,Y显然更加激进!,1,69,50053,2,,Sprites/Head/robot_Y,获得部件与宝物时,失去{0}点血量上限换取1份复制。,PM_10053 diff --git a/csv/talent/Talent b/csv/talent/Talent index b5332b2..cb5dee8 100644 --- a/csv/talent/Talent +++ b/csv/talent/Talent @@ -60,7 +60,7 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[ 50004,2,;7;;77;;;,1,,Talent/talent_theft_name,惯偷,Talent/talent_theft_des,在商店内,无法购买商品,但可以免费窃取1件商品。,,,TA_Theft,thief,,;10006;;10021;;10034;;10037;;10039;;10052;;50001;;50017;;50027;;;, 50005,2,;7;;;,38,,Talent/talent_magic_name,伪装面具,Talent/talent_magic_des,初始获得专属部件:80803|1。,;80803;;1;;;,,TA_Init_AddUnit,magician,,;50031;;;, 50006,2,;7;;77;;;,36,,Talent/talent_movemaster_name,操船师,Talent/talent_movemaster_des,初始获得{0}点燃料上限,每回合可以移动2次。,;6;;;,,TA_Init_ExtraMoveAndTwice,ship_racer,,, -50007,2,;7;;;,4,,Talent/talent_shieldmaster_name,护盾改造,Talent/talent_shieldmaster_des,初始失去{0}点血量上限,获得{1}点护盾上限。,;8;;8;;;,,TA_Init_MasterShield,shield_refit,,, +50007,2,;7;;;,4,,Talent/talent_shieldmaster_name,护盾改造,Talent/talent_shieldmaster_des,失去血量上限时,获得等量的护盾上限。初始失去{0}点血量上限。,;8;;;,,TA_Init_MasterShield,shield_refit,,, 50008,2,;7;;77;;;,12,,Talent/talent_copylegend_name,传说克隆,Talent/talent_copylegend_des,获得传说部件时,使其复制1份。,,,TA_Copylegend,legend_duplicate,,, 50009,2,;7;;77;;;,8,,Talent/talent_gethercoin_treasurechoice_name,传说优选,Talent/talent_gethercoin_treasurechoice_des,首次积累到{0}星币时,获得传说优选(呼叫支援):传说宝物部件组合3选1。,;50;;3;;;,,TA_Process_TreasureChoice,legend_seeker,,, 50010,2,;7;;77;;;,32,,Talent/talent_crazyman_name,狂怒,Talent/talent_crazyman_des,第1回合开始时,所有攻击部件功率翻倍。,,,TA_FirstTurnDoubleAdded,anger,,, @@ -100,3 +100,7 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[ ,,,,,,,,,,,,,,, 50048,2,;7;;77;;;,47,,Talent/talent_cleanover_name,华丽收场,Talent/talent_cleanover_des,当手牌中最后1个能量装载时,若部件都没有空槽位,则所有*攻击部件*获得{0}点*功率*。,;2;;;,,TA_CleanOver,grand_finale,,, 50049,2,;7;;77;;;,31,,Talent/talent_tritreasure_name,意外频发,Talent/talent_tritreasure_des,每场战斗都可以在悬赏令界面进行突发情况2选1。,,,TA_TriTreasure,accident,,;10045;;;, +,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,, +,,,,,,,,,,,,,,, +50053,2,;7;;77;;;,69,,Talent/talent_kingcopy_name,危险抉择,Talent/talent_kingcopy_des,可切换获得部件和宝物时的效果:1.额外复制1份,失去{0}点血量上限。2.取消获得,获得{1}点血量上限。,;3;;1;;;,,TA_KingCopy,dangerous_choice,,;50008;;;, diff --git a/csv/treasure/Treasure b/csv/treasure/Treasure index 2870916..82d5260 100644 --- a/csv/treasure/Treasure +++ b/csv/treasure/Treasure @@ -224,3 +224,4 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri 5055,TreasureName/5055,完美仿制圆环,1,,0,;7;;77;;;,50048,0,,,,TreasureDes/5055,回合内,当所有部件槽位均被装载时,所有攻击部件获得{0}点威力。,;2;;;,TS_AllLoadedPowerUp,Sprites/Treasures/perfect_ring_2,0,0 ,,,,,,,,,,,,,,,,,, 5057,TreasureName/5057,不锈钢盆,1,,0,;7;;77;;;,50049,0,,,FALSE,TreasureDes/5057,50049天赋的选项变为3个。,;50049;;1;;;,TS_SetTalentValue_DogBowl,Sprites/Treasures/basin,0,0 +5058,TreasureName/5058,可回收装甲,0,,0,;7;;77;;;,50053,0,,,FALSE,TreasureDes/5058,获得或取消获得该宝物时,获得4点血量上限。,,TS_KingCopy,Sprites/Treasures/recycle_armor,0,0 diff --git 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b/sprites/ui/ui_button_y_delete_disable/UI_button_Y_delete_disable.png new file mode 100644 index 0000000..3e618d1 Binary files /dev/null and b/sprites/ui/ui_button_y_delete_disable/UI_button_Y_delete_disable.png differ diff --git a/sprites/ui/ui_button_y_delete_hover/UI_button_Y_delete_hover.png b/sprites/ui/ui_button_y_delete_hover/UI_button_Y_delete_hover.png new file mode 100644 index 0000000..5f9623e Binary files /dev/null and b/sprites/ui/ui_button_y_delete_hover/UI_button_Y_delete_hover.png differ diff --git a/textmap/chinesetextmap_centertips/ChineseTextMap_CenterTips b/textmap/chinesetextmap_centertips/ChineseTextMap_CenterTips index dcae880..1fb04bb 100644 --- a/textmap/chinesetextmap_centertips/ChineseTextMap_CenterTips +++ b/textmap/chinesetextmap_centertips/ChineseTextMap_CenterTips @@ -5,6 +5,11 @@ Talent/DayDreamer;"确定要失去{0}星币换取{1}天进行事件吗?" Talent/FreeVacation;"天赋触发:\n恢复本次事件所需要的天数。" Talent/CoinNoEnough;"星币不足!" Talent/ButtonHoverResetPoint;"失去2星币,重新随机分配原料点数。" +Talent/CopyKing;"血量上限不足,无法切换!" +Talent/CopyKingSwitch;"已切换:{0}" +Talent/CopyKingDes_1;"1.额外复制1份,失去{0}点血量上限。" +Talent/CopyKingDes_2;"2.取消获得,获得{0}点血量上限。" +Talent/CopyKingClickSwitch;"\n点击切换。" Property/HP;"血量" Property/MaxHP;"血量上限" Property/Shield;"护盾" diff --git a/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot b/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot index a88e044..a4e83c4 100644 --- a/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot +++ b/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot @@ -45,6 +45,7 @@ PilotName/10045;"GR1D" PilotName/10046;"朱雀" PilotName/10048;"坡费" PilotName/10049;"永通" +PilotName/10053;"Y" PilotTitle/null;"未知" PilotTitle/10000;"教官" PilotTitle/10001;"维修大师" @@ -92,6 +93,7 @@ PilotTitle/10045;"强迫症" PilotTitle/10046;"隐秘者" PilotTitle/10048;"完美主义" PilotTitle/10049;"天选之狗" +PilotTitle/10053;"复制体变体" PilotDes/10000;"赏金协会为所有初来乍到的新手猎人们提供尽可能的帮助,而教官正是其中的第一环。" PilotDes/10001;"动动师从一位猫猫族的大佬维修师,这位维修师擅长把汰换的零件翻新后再高价转售出去。" PilotDes/10002;"格瑞在工作之余开办了一个冥想班,用于帮助各类失眠者改善睡眠。" @@ -138,6 +140,7 @@ PilotDes/10045;"GR1D是名强大的赏金猎人,如果你有幸同他合作, PilotDes/10046;"朱雀是一名来自东方的神秘树人,她持有的棱镜能够开启另一个次元的商店。" PilotDes/10048;"在成为赏金猎人之前,坡费曾是鬣狗帮最知名的飞船设计师,直到那些星际海盗开始胡乱改造他的杰作。" PilotDes/10049;"对永通而言,别人的意外就是他的日常,如果没有的话,他也很愿意为你造一些。" +PilotDes/10053;"Y诞生于复制体-X自我复制时产生的意外变体,相比于X,Y显然更加激进!" PilotMono/10000/Init_1;"新人,准备好面对你的第一场战斗了吗?别担心,我会指导你的!" PilotMono/10000/Init_2;"这次你可要加油了,相信你可以的。" PilotMono/10000/Idle_1;"如果你有所疑惑,可以点击右上角的教程按钮进行查看。" @@ -535,4 +538,13 @@ PilotMono/10049/Idle_3;"让我翻翻笔记,还有什么有趣的“意外” PilotMono/10049/GetTreasure;"我早就知道,我们早晚能找到它!只要“意外”足够的话。" PilotMono/10049/Boss_1;"瞧瞧,新惊喜。" PilotMono/10049/Boss_2;"我就知道会有些不寻常的事情。" -PilotMono/10049/Boss_3;"你被捕了!快来给我整个大活儿!" \ No newline at end of file +PilotMono/10049/Boss_3;"你被捕了!快来给我整个大活儿!" +PilotMono/10053/Init_1;"复制一切!" +PilotMono/10053/Init_2;"我是Y,我是独一无二的!" +PilotMono/10053/Idle_1;"你见过X吗,那家伙太无趣了!" +PilotMono/10053/Idle_2;"复制模式的能源就来源于飞船的装甲。" +PilotMono/10053/Idle_3;"有时候我也会找X聊聊天,就像,在和另一个呆板的自己对话。" +PilotMono/10053/GetTreasure_1;"我喜欢这个!" +PilotMono/10053/GetTreasure_2;"双份传说!双倍惊喜!" +PilotMono/10053/Switch_1;"让我们暂时收手吧。" +PilotMono/10053/Switch_2;"装甲不足,复制模式关闭。" \ No newline at end of file diff --git a/textmap/chinesetextmap_talent/ChineseTextMap_Talent b/textmap/chinesetextmap_talent/ChineseTextMap_Talent index e9cd3cd..7497615 100644 --- a/textmap/chinesetextmap_talent/ChineseTextMap_Talent +++ b/textmap/chinesetextmap_talent/ChineseTextMap_Talent @@ -44,6 +44,7 @@ Talent/talent_colorequal_name;"强迫症" Talent/talent_otherunit_name;"棱镜" Talent/talent_cleanover_name;"华丽收场" Talent/talent_tritreasure_name;"意外频发" +Talent/talent_kingcopy_name;"危险抉择" Talent/talent_tutorial_name;"坚韧" Talent/talent_recover_addcoin_name;"维修达人" Talent/talent_centeradded_name;"中心聚焦" @@ -142,6 +143,7 @@ Talent/talent_colorequal_des;"每回合额外生成2个能量,手牌能量只 Talent/talent_otherunit_des;"精英战斗结束后,获得异次元商店(呼叫支援):可以购买其他飞船的部分物品。" Talent/talent_cleanover_des;"当手牌中最后1个能量装载时,若部件都没有空槽位,则所有*攻击部件*获得{0}点*功率*。" Talent/talent_tritreasure_des;"每场战斗都可以在悬赏令界面进行突发情况2选1。" +Talent/talent_kingcopy_des;"可切换获得部件和宝物时的效果:1.额外复制1份,失去{0}点血量上限。2.取消获得,获得{1}点血量上限。" Talent/talent_tutorial_des;"初始获得{0}点血量上限和{1}点燃料上限。" Talent/talent_recover_addcoin_des;"回复血量时,获得相同数量的星币。" Talent/talent_centeradded_des;"战斗开始时,*飞船中心*的*攻击部件*获得{0}点*功率*。" @@ -149,7 +151,7 @@ Talent/talent_traveler_des;"每次度假天数增加1天,未使用的天数可 Talent/talent_theft_des;"在商店内,无法购买商品,但可以免费窃取1件商品。" Talent/talent_magic_des;"初始获得专属部件:80803|1。" Talent/talent_movemaster_des;"初始获得{0}点燃料上限,每回合可以移动2次。" -Talent/talent_shieldmaster_des;"初始失去{0}点血量上限,获得{1}点护盾上限。" +Talent/talent_shieldmaster_des;"失去血量上限时,获得等量的护盾上限。初始失去{0}点血量上限。" Talent/talent_copylegend_des;"获得传说部件时,使其复制1份。" Talent/talent_bothsidemaster_des;"每获得{0}星币,获得流派抉择(呼叫支援):*超频*/*三重*部件2选1。" Talent/talent_talentother_des;"随机天赋变为从其他驾驶员的固有天赋中获取。" diff --git a/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure b/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure index dcad08b..021ff6b 100644 --- a/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure +++ b/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure @@ -196,6 +196,7 @@ TreasureName/5053;"定制卡片" TreasureName/5054;"我的电脑" TreasureName/5055;"完美仿制圆环" TreasureName/5057;"不锈钢盆" +TreasureName/5058;"可回收装甲" TreasureDes/102;"*充能*效果触发时,生成1个[*蓝色*{0}点]能量。" TreasureDes/104;"战斗开始时,所有*充能*部件获得等同于其*充能*阈值一半的进度。" TreasureDes/105;"*充能*完成时,溢出的点数会继续*充能*。" @@ -393,4 +394,5 @@ TreasureDes/5051;"获得暗影优选(呼叫支援):获得1次随机宝物 TreasureDes/5053;"获得私人定制(呼叫支援):选择1个部件,使其所有槽位变为同一种颜色。" TreasureDes/5054;"获得X的商店(呼叫支援):商品为已拥有部件和宝物的复制(我的电脑除外)。" TreasureDes/5055;"回合内,当所有部件槽位均被装载时,所有*攻击部件*获得{0}点威力。" -TreasureDes/5057;"50049天赋的选项变为3个。" \ No newline at end of file +TreasureDes/5057;"50049天赋的选项变为3个。" +TreasureDes/5058;"获得或取消获得该宝物时,获得4点血量上限。" \ No newline at end of file diff --git a/textmap/englishtextmap_centertips/EnglishTextMap_CenterTips b/textmap/englishtextmap_centertips/EnglishTextMap_CenterTips index 9091eab..c05d0e4 100644 --- a/textmap/englishtextmap_centertips/EnglishTextMap_CenterTips +++ b/textmap/englishtextmap_centertips/EnglishTextMap_CenterTips @@ -5,6 +5,11 @@ Talent/DayDreamer;"Are you sure you want to exchange {0} Star Coins for {1} day( Talent/FreeVacation;"Talent triggered: \nRestore the number of days required for this event." Talent/CoinNoEnough;"Insufficient Star Coins!" Talent/ButtonHoverResetPoint;"Pay 2 Star Coins to redistribute Resource Points." +Talent/CopyKing;"Not enough Max HP. Cannot switch!" +Talent/CopyKingSwitch;"Switched to: {0}" +Talent/CopyKingDes_1;"1. Gain double, -{0} Max HP as payment." +Talent/CopyKingDes_2;"2. Gain nothing, +{0} Max HP as compensation." +Talent/CopyKingClickSwitch;"\nClick to switch." Property/HP;"HP" Property/MaxHP;"Max HP" Property/Shield;"Shield" diff --git a/textmap/englishtextmap_pilot/EnglishTextMap_Pilot b/textmap/englishtextmap_pilot/EnglishTextMap_Pilot index 8813874..d7fa2bc 100644 --- a/textmap/englishtextmap_pilot/EnglishTextMap_Pilot +++ b/textmap/englishtextmap_pilot/EnglishTextMap_Pilot @@ -45,6 +45,7 @@ PilotName/10045;"GR1D" PilotName/10046;"Suzaku" PilotName/10048;"Perfax" PilotName/10049;"Yongtong" +PilotName/10053;"Y" PilotTitle/null;"Unknown" PilotTitle/10000;"Instructor" PilotTitle/10001;"Repair Master" @@ -92,6 +93,7 @@ PilotTitle/10045;"OCD" PilotTitle/10046;"The Hermit" PilotTitle/10048;"Perfectionism" PilotTitle/10049;"The Chosen Dog" +PilotTitle/10053;"Replicant Variant" PilotDes/10000;"The Bounty Hunter Association provides as much help as possible to all new hunters, with their instructors serving as their initial guides." PilotDes/10001;"Dongdong learned from a repair expert of the Cat Clan, who excels at modifying discarded units and reselling them at a high price." PilotDes/10002;"Grey, in her spare time, runs a meditation class to help various insomniacs improve their sleep." @@ -138,6 +140,7 @@ PilotDes/10045;"GR1D is a very powerful bounty hunter. If you're lucky enough to PilotDes/10046;"Suzaku is a mysterious Treant from the East, and the prism she holds can open a shop in another dimension." PilotDes/10048;"Before becoming a bounty hunter, Perfax was the most renowned spaceship designer for the Hyena Gang, until those space pirates began recklessly modifying his masterpieces." PilotDes/10049;"For Yongtong, accidents are just routine. And if there aren't any, he's more than willing to create a few for you." +PilotDes/10053;"Y was born as an unexpected variant during the self-replication of Replicant-X. Compared to X, Y is absolutely much more aggressive!" PilotMono/10000/Init_1;"Are you ready for your first battle, newcomer? Don't worry, I'll guide you!" PilotMono/10000/Init_2;"This time, you'll need to try your best. I have faith in you." PilotMono/10000/Idle_1;"If you're still unsure, feel free to hit that 'Tutorial' button in the upper right corner for a quick refresher!" @@ -535,4 +538,13 @@ PilotMono/10049/Idle_3;"Let me see...what interesting EMERGENCIES haven't happen PilotMono/10049/GetTreasure;"I knew it—we were bound to find it eventually! As long as we have enough EMERGENCIES, that is!" PilotMono/10049/Boss_1;"Look at this, a new surprise!" PilotMono/10049/Boss_2;"I knew there would be something unusual." -PilotMono/10049/Boss_3;"You're under arrest! Come over here and give me a spectacular performance!" \ No newline at end of file +PilotMono/10049/Boss_3;"You're under arrest! Come over here and give me a spectacular performance!" +PilotMono/10053/Init_1;"REPLICATE! EVERYTHING!" +PilotMono/10053/Init_2;"I'm Y, I'm the unique one!" +PilotMono/10053/Idle_1;"Have you seen X? That guy is so boring!" +PilotMono/10053/Idle_2;"The energy for the Replication Mode comes directly from the ship's armor." +PilotMono/10053/Idle_3;"Sometimes I chat with X—as if talking to a more rigid version of myself." +PilotMono/10053/GetTreasure_1;"I prefer this!" +PilotMono/10053/GetTreasure_2;"Double the legends! Double the surprises!" +PilotMono/10053/Switch_1;"Let's call it quits for now." +PilotMono/10053/Switch_2;"Insufficient armor, Replication Mode disabled." \ No newline at end of file diff --git a/textmap/englishtextmap_talent/EnglishTextMap_Talent b/textmap/englishtextmap_talent/EnglishTextMap_Talent index 613cd42..37a67ba 100644 --- a/textmap/englishtextmap_talent/EnglishTextMap_Talent +++ b/textmap/englishtextmap_talent/EnglishTextMap_Talent @@ -44,6 +44,7 @@ Talent/talent_colorequal_name;"OCD" Talent/talent_otherunit_name;"Colorful Prism" Talent/talent_cleanover_name;"Grand Finale" Talent/talent_tritreasure_name;"Accident Maker" +Talent/talent_kingcopy_name;"Double or Nothing" Talent/talent_tutorial_name;"Tenacity" Talent/talent_recover_addcoin_name;"Repair Expert" Talent/talent_centeradded_name;"Center-focused" @@ -142,6 +143,7 @@ Talent/talent_colorequal_des;"Generate 2 additional Energy per turn. Energy in h Talent/talent_otherunit_des;"After elite battles, gain Shop from Another Dimension (Call for Support): Items from other spaceships on sale." Talent/talent_cleanover_des;"When the last Energy in hand is loaded, if all Unit slots are loaded, apply {0} *Power* to every *Attack Unit*." Talent/talent_tritreasure_des;"Choose from 2 emergency events before each battle." +Talent/talent_kingcopy_des;"Choose from 2 effects on gaining a Unit or a Treasure: Gain double, -{0} Max HP. Or: Gain nothing, +{1} Max HP." Talent/talent_tutorial_des;"Gain {0} Max HP and {1} Max Fuel." Talent/talent_recover_addcoin_des;"When restoring HP, gain the same amount of Star Coins." Talent/talent_centeradded_des;"At the start of the battle, apply {0} *Power* to the *central* *Attack Unit*." @@ -149,7 +151,7 @@ Talent/talent_traveler_des;"Each vacation has 1 more day. Unspent days may be ca Talent/talent_theft_des;"You may steal 1 item in the shop, but you cannot purchase any items." Talent/talent_magic_des;"Gain an exclusive Unit: 80803|1." Talent/talent_movemaster_des;"Gain {0} Max Fuel. You may move twice per turn." -Talent/talent_shieldmaster_des;"Gain {1} Max Shield. Lose {0} Max HP." +Talent/talent_shieldmaster_des;"All lost Max HP will be converted to Max Shield. Lose {0} Max HP." Talent/talent_copylegend_des;"Whenever you gain a Legendary Unit, gain 1 copy." Talent/talent_bothsidemaster_des;"For every {0} Star Coins gained, gain Build Scholar (Call for Support): Pick from 1 *Overclock* and 1 *Tripower* Unit." Talent/talent_talentother_des;"Your Random Talents are replaced by Inherent Talents of other pilots." diff --git a/textmap/englishtextmap_treasure/EnglishTextMap_Treasure b/textmap/englishtextmap_treasure/EnglishTextMap_Treasure index d54cf21..2186589 100644 --- a/textmap/englishtextmap_treasure/EnglishTextMap_Treasure +++ b/textmap/englishtextmap_treasure/EnglishTextMap_Treasure @@ -196,6 +196,7 @@ TreasureName/5053;"Customization Card" TreasureName/5054;"My Computer" TreasureName/5055;"Perfectly Forged Ring" TreasureName/5057;"Stainless Steel Basin" +TreasureName/5058;"Recyclable Shell" TreasureDes/102;"Whenever *Charge* is triggered, generate 1 [*Blue* {0}-point] Energy." TreasureDes/104;"At the start of the battle, each *Charge* Unit gain progress equal to half their *Charging* threshold." TreasureDes/105;"When *Charge* finishes, any excess points will continue to *Charge*." @@ -393,4 +394,5 @@ TreasureDes/5051;"Gain Shade's Pick (Call for Support): Pick from 2 random Treas TreasureDes/5053;"Gain Customization (Call for Support): Convert all slots of a selected Unit into a same color." TreasureDes/5054;"Gain X's Shop (Call for Support): Copies of your Units and treasures for sale. (My Computer excluded)" TreasureDes/5055;"When all Unit slots are loaded, apply {0} Strength to every *Attack Unit*." -TreasureDes/5057;"50049 talent provides 3 options instead." \ No newline at end of file +TreasureDes/5057;"50049 talent provides 3 options instead." +TreasureDes/5058;"When you pick up or give up this treasure, gain 4 Max HP." \ No newline at end of file diff --git a/textmap/englishtextmap_unit/EnglishTextMap_Unit b/textmap/englishtextmap_unit/EnglishTextMap_Unit index 824c0c3..fcda73c 100644 --- a/textmap/englishtextmap_unit/EnglishTextMap_Unit +++ b/textmap/englishtextmap_unit/EnglishTextMap_Unit @@ -1033,7 +1033,7 @@ Des/14805_1;"*Tripower*: Apply {0} *Power* to the *Attack Unit* in *front*." Des/14806_1;"Whenever *Tripower* is triggered, generate 1 [*White*] Energy." Des/14806_2;"Whenever *Tripower* is triggered, generate 1 [*Orange*] Energy." Des/14807_1;"*Tripower*: Apply {0} Strength to all *Attack Units* for each slot they have." -Des/15001_1;"On load, gain Strength equal to the total damage taken from the last Showdown." +Des/15001_1;"On load, gain Strength equal to the total damage taken from the last Showdown on." Des/15002_1;"When Shield reduces, gain {0} *Power*." Des/15003_1;"When Shield changes, gain *Double Strength*." Des/15801_1;"On load, restore {0} Shield."